Difference between revisions of "Golem Abilities"

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(Included a short description including where to train these. Changed "Equipment Required" column to "Training Cost", though did not fill this in.)
 
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These abilities are used at programmed intervals by the golems summoned by [[Battle Chemistry|battle chemists]]. A certain level in [[Battle Chemistry]] is required for each of these skills, as noted in the table below. Note that each requires a "[[Chemist|golem conditional]]", which, along with the skills listed below, may be purchased from the [[Chemist]] (a temporary NPC located in [[Rahu]]) and is used to change a golem's AI behavior.
 
These abilities are used at programmed intervals by the golems summoned by [[Battle Chemistry|battle chemists]]. A certain level in [[Battle Chemistry]] is required for each of these skills, as noted in the table below. Note that each requires a "[[Chemist|golem conditional]]", which, along with the skills listed below, may be purchased from the [[Chemist]] (a temporary NPC located in [[Rahu]]) and is used to change a golem's AI behavior.
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To program you [[Golems|Golem]] open the Pets interface while being close to your golem.
 
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Latest revision as of 12:35, 5 March 2018

These abilities are used at programmed intervals by the golems summoned by battle chemists. A certain level in Battle Chemistry is required for each of these skills, as noted in the table below. Note that each requires a "golem conditional", which, along with the skills listed below, may be purchased from the Chemist (a temporary NPC located in Rahu) and is used to change a golem's AI behavior.

To program you Golem open the Pets interface while being close to your golem.

Level Name Description Special Damage Stats Training Cost
1 Poison Bomb Toss Ranged Poison Damage Power Cost: 0
Range: 25
Cooldown: 4.5
-
2 Healing Mist Burst Heals 20 Health Power Cost: 0
Range: 10
AoE: 10
Cooldown: 14.5
-
3 Self Destruct Fire Self-Destruct Power Cost: 0
Range: 8
AoE: 10
Cooldown: 4.5
-
4 Healing Injection Heals Owner 15 Health Power Cost: 0
Range: 20
Cooldown: 4.5
-
5 Invigorating Mist Burst Restores 10 Power Power Cost: 0
Range: 10
AoE: 12
Cooldown: 4.5
-
6 Doom Admixture Heavy Ranged Darkness Damage Power Cost: 0
Range: 25
Cooldown: 29.5
-
7 Taunting Punch Punch enemy, briefly aggravating them Power Cost: 0
Range: 5
Cooldown: 4.5
-
8 Self Sacrifice Self-Destruct and Burst Heal 40 Health Power Cost: 0
Range: 15
AoE: 20
Cooldown: 4.5
-
9 Fire Balm Apply a light protective coating to golem's owner, insulating from fire. Direct and Indirect Fire Mitigation +1 for 5 seconds Power Cost: 0
Range: 15
Cooldown: 4.5
-
10 Rage Mist Burst Heals 30 Health, 30 Armor, and 25 Power. Requires Full Rage Bar. Power Cost: 0
Range: 10
AoE: 10
Cooldown: 19.5
-
11 Poison Bomb Toss 2 Ranged Poison Damage Power Cost: 0
Range: 25
Cooldown: 4.5
-
11 Rage Acid Toss Heavy Ranged Acid Damage Power Cost: 0
Range: 35
Cooldown: 19.5
-
12 Healing Mist 2 Burst Heals 40 Health Power Cost: 0
Range: 10
AoE: 10
Cooldown: 14.5
-
13 Self Destruct 2 Fire Self-Destruct Power Cost: 0
Range: 8
AoE: 10
Cooldown: 4.5
-
14 Healing Injection 2 Heals Owner 30 Health Power Cost: 0
Range: 20
Cooldown: 4.5
-
15 Invigorating Mist 2 Burst Restores 15 Power Power Cost: 0
Range: 10
AoE: 12
Cooldown: 4.5
-
16 Doom Admixture 2 Heavy Ranged Darkness Damage Power Cost: 0
Range: 25
Cooldown: 29.5
-
17 Taunting Punch 2 Punch enemy, briefly aggravating them Power Cost: 0
Range: 5
Cooldown: 4.5
-
18 Self Sacrifice 2 Self-Destruct and Burst Heal 80 Health Power Cost: 0
Range: 15
AoE: 20
Cooldown: 4.5
-
18 Haste Concoction Disperse chemicals that lets golem and nearby allies run at high speed for a short time. Movement +6 for 6 seconds. Power Cost: 0
Range: 15
AoE: 20
Cooldown: 44.5
-
19 Fire Balm 2 Apply a light protective coating to golem's owner, insulating from fire. Direct and Indirect Fire Mitigation +2 for 5 seconds Power Cost: 0
Range: 15
Cooldown: 4.5
-
20 Rage Mist 2 Burst Heals 60 Health, 60 Armor, and 30 Power. Requires Full Rage Bar. Power Cost: 0
Range: 10
AoE: 10
Cooldown: 19.5
-
21 Poison Bomb Toss 3 Ranged Poison Damage Power Cost: 0
Range: 25
Cooldown: 4.5
-
21 Rage Acid Toss 2 Heavy Ranged Acid Damage Power Cost: 0
Range: 35
Cooldown: 19.5
-
22 Healing Mist 3 Burst Heals 60 Health Power Cost: 0
Range: 10
AoE: 10
Cooldown: 14.5
-
23 Self Destruct 3 Fire Self-Destruct Power Cost: 0
Range: 8
AoE: 10
Cooldown: 4.5
-
24 Healing Injection 3 Heals Owner 45 Health Power Cost: 0
Range: 20
Cooldown: 4.5
-
25 Invigorating Mist 3 Burst Restores 20 Power Power Cost: 0
Range: 10
AoE: 12
Cooldown: 4.5
-
26 Doom Admixture 3 Heavy Ranged Darkness Damage Power Cost: 0
Range: 25
Cooldown: 29.5
-
27 Taunting Punch 3 Punch enemy, briefly aggravating them Power Cost: 0
Range: 5
Cooldown: 4.5
-
28 Self Sacrifice 3 Self-Destruct and Burst Heal 120 Health Power Cost: 0
Range: 15
AoE: 20
Cooldown: 4.5
-
29 Fire Balm 3 Apply a light protective coating to golem's owner, insulating from fire. Direct and Indirect Fire Mitigation +3 for 5 seconds Power Cost: 0
Range: 15
Cooldown: 4.5
-
30 Rage Mist 3 Burst Heals 90 Health, 90 Armor, and 35 Power. Requires Full Rage Bar. Power Cost: 0
Range: 10
AoE: 10
Cooldown: 19.5
-
31 Poison Bomb Toss 4 Ranged Poison Damage Power Cost: 0
Range: 25
Cooldown: 4.5
-
31 Rage Acid Toss 3 Heavy Ranged Acid Damage Power Cost: 0
Range: 35
Cooldown: 19.5
-
32 Healing Mist 4 Burst Heals 80 Health Power Cost: 0
Range: 10
AoE: 10
Cooldown: 14.5
-
33 Self Destruct 4 Fire Self-Destruct Power Cost: 0
Range: 8
AoE: 10
Cooldown: 4.5
-
34 Healing Injection 4 Heals Owner 60 Health Power Cost: 0
Range: 20
Cooldown: 4.5
-
35 Invigorating Mist 4 Burst Restores 25 Power Power Cost: 0
Range: 10
AoE: 12
Cooldown: 4.5
-
36 Doom Admixture 4 Heavy Ranged Darkness Damage Power Cost: 0
Range: 25
Cooldown: 29.5
-
37 Taunting Punch 4 Punch enemy, briefly aggravating them Power Cost: 0
Range: 5
Cooldown: 4.5
-
38 Self Sacrifice 4 Self-Destruct and Burst Heal 160 Health Power Cost: 0
Range: 15
AoE: 20
Cooldown: 4.5
-
38 Haste Concoction 2 Disperse chemicals that lets golem and nearby allies run at high speed for a short time. Movement +8 for 8 seconds. Power Cost: 0
Range: 15
AoE: 20
Cooldown: 44.5
-
39 Fire Balm 4 Apply a light protective coating to golem's owner, insulating from fire. Direct and Indirect Fire Mitigation +4 for 5 seconds Power Cost: 0
Range: 15
Cooldown: 4.5
-
40 Rage Mist 4 Burst Heals 120 Health, 120 Armor, and 40 Power. Requires Full Rage Bar. Power Cost: 0
Range: 10
AoE: 10
Cooldown: 19.5
-
41 Poison Bomb Toss 5 Ranged Poison Damage Power Cost: 0
Range: 25
Cooldown: 4.5
-
41 Rage Acid Toss 4 Heavy Ranged Acid Damage Power Cost: 0
Range: 35
Cooldown: 19.5
-
42 Healing Mist 5 Burst Heals 100 Health Power Cost: 0
Range: 10
AoE: 10
Cooldown: 14.5
-
43 Self Destruct 5 Fire Self-Destruct Power Cost: 0
Range: 8
AoE: 10
Cooldown: 4.5
-
44 Healing Injection 5 Heals Owner 75 Health Power Cost: 0
Range: 20
Cooldown: 4.5
-
45 Invigorating Mist 5 Burst Restores 30 Power Power Cost: 0
Range: 10
AoE: 12
Cooldown: 4.5
-
46 Doom Admixture 5 Heavy Ranged Darkness Damage Power Cost: 0
Range: 25
Cooldown: 29.5
-
47 Taunting Punch 5 Punch enemy, briefly aggravating them Power Cost: 0
Range: 5
Cooldown: 4.5
-
48 Self Sacrifice 5 Self-Destruct and Burst Heal 200 Health Power Cost: 0
Range: 15
AoE: 20
Cooldown: 4.5
-
49 Fire Balm 5 Apply a light protective coating to golem's owner, insulating from fire. Direct and Indirect Fire Mitigation +5 for 5 seconds Power Cost: 0
Range: 15
Cooldown: 4.5
-
50 Rage Mist 5 Burst Heals 150 Health, 150 Armor, and 50 Power. Requires Full Rage Bar. Power Cost: 0
Range: 10
AoE: 10
Cooldown: 19.5
-
51 Rage Acid Toss 5 Heavy Ranged Acid Damage Power Cost: 0
Range: 35
Cooldown: 19.5
-
53 Haste Concoction 3 Disperse chemicals that lets golem and nearby allies run at high speed for a short time. Movement +10 for 10 seconds. Power Cost: 0
Range: 15
AoE: 20
Cooldown: 44.5
-