Difference between revisions of "Necromancy/Treasure Effects:By Ability"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v304, May 25, 2018 --> |
==<!--start-->Necromancy Paired List== | ==<!--start-->Necromancy Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
Line 8: | Line 8: | ||
* Necromancy Base Damage +23%<br> | * Necromancy Base Damage +23%<br> | ||
* Necromancy Base Damage +23%<br> | * Necromancy Base Damage +23%<br> | ||
− | * | + | * Indirect Psychic Damage +36% when Necromancy is active<br> |
− | * | + | * Indirect Psychic Damage +36% when Necromancy is active<br> |
− | + | * Indirect Fire Damage +36% when Necromancy is active<br> | |
− | + | * Indirect Fire Damage +36% when Necromancy is active<br> | |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
<b><u>Death's Hold</u></b><br> | <b><u>Death's Hold</u></b><br> | ||
Line 29: | Line 18: | ||
* Death's Hold Damage +100%<br> | * Death's Hold Damage +100%<br> | ||
* Death's Hold Damage +100%<br> | * Death's Hold Damage +100%<br> | ||
− | * Death's Hold causes target to take + | + | * Death's Hold causes target to take +12% damage from Slashing for 15 seconds<br> |
− | * Death's Hold | + | * Death's Hold causes target to take +12% damage from Electricity for 15 seconds<br> |
<br> | <br> | ||
<b><u>Deathgaze</u></b><br> | <b><u>Deathgaze</u></b><br> | ||
− | * Deathgaze deals + | + | * Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
* Deathgaze deals +72 damage and restores 73 armor to you<br> | * Deathgaze deals +72 damage and restores 73 armor to you<br> | ||
* Deathgaze deals +72 damage and restores 73 armor to you<br> | * Deathgaze deals +72 damage and restores 73 armor to you<br> | ||
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br> | * Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br> | ||
− | * Deathgaze | + | * Deathgaze deals +100 damage and reuse timer is -3 seconds<br> |
− | * Deathgaze | + | * Deathgaze deals +100 damage and reuse timer is -3 seconds<br> |
<br> | <br> | ||
<b><u>Free-Summon Skeletal Archer</u></b><br> | <b><u>Free-Summon Skeletal Archer</u></b><br> | ||
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * Summoned Skeletal Archers deal +24 direct damage | + | * Summoned Skeletons have +68 armor<br> |
− | * Summoned Skeletal Archers deal +24 direct damage | + | * Summoned Skeletons have +68 armor<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +24 direct damage<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +24 direct damage<br> |
− | * | + | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> |
+ | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> | ||
+ | * Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> | ||
+ | * Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> | ||
+ | * Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | ||
<br> | <br> | ||
<b><u>Heal Undead</u></b><br> | <b><u>Heal Undead</u></b><br> | ||
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +22 Health/Armor<br> |
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +22 Health/Armor<br> |
− | * Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds<br> | + | * Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds<br> |
− | * Heal Undead restores + | + | * Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br> |
− | * Heal Undead restores + | + | * Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br> |
− | * Heal Undead restores + | + | * Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br> |
− | * Heal Undead restores + | + | * Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br> |
<br> | <br> | ||
<b><u>Heart's Power</u></b><br> | <b><u>Heart's Power</u></b><br> | ||
+ | * Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
<br> | <br> | ||
<b><u>Life Crush</u></b><br> | <b><u>Life Crush</u></b><br> | ||
Line 68: | Line 62: | ||
* Life Steal restores 30 Health<br> | * Life Steal restores 30 Health<br> | ||
* Life Steal restores 30 Health<br> | * Life Steal restores 30 Health<br> | ||
− | * Life Steal targets all enemies within 10 meters and | + | * Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21<br> |
* Life Steal reaps 31 additional health<br> | * Life Steal reaps 31 additional health<br> | ||
* Life Steal reaps 31 additional health<br> | * Life Steal reaps 31 additional health<br> | ||
− | * Life Steal deals | + | * Life Steal deals 190 Psychic damage over 10 seconds<br> |
− | * Life Steal deals | + | * Life Steal deals 190 Psychic damage over 10 seconds<br> |
<br> | <br> | ||
<b><u>Provoke Undead</u></b><br> | <b><u>Provoke Undead</u></b><br> | ||
− | * Provoke Undead causes | + | * Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br> |
− | * Provoke Undead causes | + | * Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br> |
− | * Provoke Undead causes | + | * Provoke Undead causes your minions to deal +31 damage for 10 seconds<br> |
− | * Provoke Undead causes | + | * Provoke Undead causes your minions to deal +31 damage for 10 seconds<br> |
− | |||
− | |||
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | * Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | ||
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | * Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | ||
− | * Provoke Undead | + | * Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br> |
− | * Provoke Undead | + | * Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br> |
<br> | <br> | ||
<b><u>Raise Skeletal Archer</u></b><br> | <b><u>Raise Skeletal Archer</u></b><br> | ||
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * Summoned Skeletal Archers deal +24 direct damage | + | * Summoned Skeletons have +68 armor<br> |
− | * Summoned Skeletal Archers deal +24 direct damage | + | * Summoned Skeletons have +68 armor<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +24 direct damage<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +24 direct damage<br> |
− | * | + | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> |
+ | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> | ||
+ | * Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> | ||
+ | * Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> | ||
+ | * Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | ||
<br> | <br> | ||
<b><u>Raise Skeletal Battle Mage</u></b><br> | <b><u>Raise Skeletal Battle Mage</u></b><br> | ||
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * Summoned | + | * Summoned Skeletons have +68 armor<br> |
− | * Summoned | + | * Summoned Skeletons have +68 armor<br> |
− | * Summoned Skeletal Archers and Mages | + | * Summoned Skeletal Archers and Mages deal +24 direct damage<br> |
− | * Summoned Skeletal Archers and Mages | + | * Summoned Skeletal Archers and Mages deal +24 direct damage<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletal Mages deal + | + | * Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> |
− | |||
<br> | <br> | ||
<b><u>Raise Skeletal Swordsman</u></b><br> | <b><u>Raise Skeletal Swordsman</u></b><br> | ||
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons deal +15% direct damage<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * | + | * Summoned Skeletons have +44 health<br> |
− | * Summoned Skeletal Swordsmen have + | + | * Summoned Skeletons have +68 armor<br> |
− | * Summoned Skeletal Swordsmen have + | + | * Summoned Skeletons have +68 armor<br> |
+ | * Summoned Skeletal Swordsmen have +92 armor<br> | ||
+ | * Summoned Skeletal Swordsmen have +92 armor<br> | ||
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | * Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | ||
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | * Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | ||
− | + | * Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | |
− | + | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> | |
− | * Summoned Skeletal Swordsmen have | + | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> |
− | * | + | * Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> |
+ | <br> | ||
+ | <b><u>Raise Zombie</u></b><br> | ||
+ | * Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br> | ||
+ | * Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br> | ||
+ | * Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br> | ||
+ | * Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br> | ||
+ | * Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br> | ||
+ | * Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br> | ||
+ | * Raised Zombies deal +19% damage<br> | ||
+ | * Raised Zombies deal +19% damage<br> | ||
+ | * Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br> | ||
+ | * Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br> | ||
+ | * Raised Zombies deal +16 damage and speed is +10<br> | ||
<br> | <br> | ||
<b><u>Rebuild Undead</u></b><br> | <b><u>Rebuild Undead</u></b><br> | ||
Line 132: | Line 142: | ||
* Rebuild Undead restores 49 Health to you<br> | * Rebuild Undead restores 49 Health to you<br> | ||
* Rebuild Undead restores 49 Health to you<br> | * Rebuild Undead restores 49 Health to you<br> | ||
− | * Rebuild Undead restores | + | * Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br> |
− | * Rebuild Undead restores | + | * Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br> |
* Rebuild Undead Power Cost -30<br> | * Rebuild Undead Power Cost -30<br> | ||
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +22 Health/Armor<br> |
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +22 Health/Armor<br> |
<br> | <br> | ||
<b><u>Spark of Death</u></b><br> | <b><u>Spark of Death</u></b><br> | ||
− | * Spark of Death | + | * Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> |
− | * Spark of Death | + | * Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> |
− | * Spark of Death Damage + | + | * Spark of Death Damage +41%<br> |
− | * Spark of Death Damage + | + | * Spark of Death Damage +41%<br> |
− | * Spark of Death deals | + | * Spark of Death deals 156 Psychic damage over 12 seconds<br> |
− | * Spark of Death deals | + | * Spark of Death deals 156 Psychic damage over 12 seconds<br> |
− | * Spark of Death deals + | + | * Spark of Death deals +28% damage and taunts +350<br> |
− | * Spark of Death deals + | + | * Spark of Death deals +28% damage and taunts +350<br> |
<br> | <br> | ||
<b><u>Spleen's Power</u></b><br> | <b><u>Spleen's Power</u></b><br> | ||
<br> | <br> | ||
<b><u>Wave of Darkness</u></b><br> | <b><u>Wave of Darkness</u></b><br> | ||
− | * Wave of Darkness Damage + | + | * Wave of Darkness Damage +44%<br> |
− | * Wave of Darkness Damage + | + | * Wave of Darkness Damage +44%<br> |
− | * | + | * Wave of Darkness deals 192 Psychic damage over 12 seconds<br> |
− | * | + | * Wave of Darkness deals 192 Psychic damage over 12 seconds<br> |
− | * Wave of Darkness | + | * Wave of Darkness deals +73 damage and reuse timer is -1 second<br> |
− | * Wave of Darkness | + | * Wave of Darkness deals +73 damage and reuse timer is -1 second<br> |
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +140 damage to sentient creatures<br> |
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +140 damage to sentient creatures<br> |
<br> | <br> |
Revision as of 00:04, 1 January 2019
Necromancy Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Necromancy Base Damage +23%
- Necromancy Base Damage +23%
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
Death's Hold
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold Damage +100%
- Death's Hold Damage +100%
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Electricity for 15 seconds
Deathgaze
- Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +100 damage and reuse timer is -3 seconds
- Deathgaze deals +100 damage and reuse timer is -3 seconds
Free-Summon Skeletal Archer
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Heal Undead
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
- Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
- Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
Heart's Power
- Heart's Power has a 24% chance to not actually consume the heart(s) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
Life Crush
Life Steal
- Life Steal restores 30 Health
- Life Steal restores 30 Health
- Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
- Life Steal reaps 31 additional health
- Life Steal reaps 31 additional health
- Life Steal deals 190 Psychic damage over 10 seconds
- Life Steal deals 190 Psychic damage over 10 seconds
Provoke Undead
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +31 damage for 10 seconds
- Provoke Undead causes your minions to deal +31 damage for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
Raise Skeletal Archer
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Battle Mage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Swordsman
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Swordsmen have +92 armor
- Summoned Skeletal Swordsmen have +92 armor
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Zombie
- Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
- Raised Zombies deal +19% damage
- Raised Zombies deal +19% damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +16 damage and speed is +10
Rebuild Undead
- Rebuild Undead Healing +63
- Rebuild Undead Healing +63
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead Power Cost -30
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
Spark of Death
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death Damage +41%
- Spark of Death Damage +41%
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals +28% damage and taunts +350
- Spark of Death deals +28% damage and taunts +350
Spleen's Power
Wave of Darkness
- Wave of Darkness Damage +44%
- Wave of Darkness Damage +44%
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +140 damage to sentient creatures
- Wave of Darkness deals +140 damage to sentient creatures