Difference between revisions of "Unarmed/Treasure Effects:By Ability"
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==<!--start-->Unarmed Paired List== | ==<!--start-->Unarmed Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> |
Revision as of 00:05, 1 January 2019
Unarmed Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Unarmed Base Damage +23%
- Unarmed Base Damage +23%
- Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Taunt From Attack Damage +70% when Unarmed is active
- Taunt From Attack Damage +70% when Unarmed is active
- Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
- Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
Barrage
- Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
- Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage Damage +57%
- Barrage Damage +57%
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Barrage costs -13 Power and restores 19 Armor to you
- Barrage costs -13 Power and restores 19 Armor to you
Bodyslam
- Hip Throw and Bodyslam deal +128 armor damage
- Hip Throw and Bodyslam deal +128 armor damage
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Bodyslam Damage +49%
- Bodyslam Damage +49%
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam heals you for 114 health
- Bodyslam heals you for 114 health
Bruising Blow
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
- Bruising Blow Damage +57%
- Bruising Blow Damage +57%
- Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 24 Health
Claw Barrage
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
Cobra Strike
- Cobra Strike and Mamba Strike Damage +40%
- Cobra Strike and Mamba Strike Damage +40%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Cobra Strike and Mamba Strike restore 28 Armor to you
Front Kick
- Kick Damage +54
- Kick Damage +54
- Kick Damage +54
- Kick attacks restore 38 Armor
- Kick attacks restore 38 Armor
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Front Kick Damage +40%
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +37% damage when you have 33% or less of your Armor left
- Kick attacks deal +37% damage when you have 33% or less of your Armor left
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
Headbutt
- Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Headbutt and Knee Kick deal +118 armor damage
- Headbutt and Knee Kick deal +118 armor damage
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 24 Health
Hip Throw
- Hip Throw Damage +51%
- Hip Throw Damage +51%
- Hip Throw and Bodyslam deal +128 armor damage
- Hip Throw and Bodyslam deal +128 armor damage
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
Infuriating Fist
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +56
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Infuriating Fist deals +39% damage and taunts +280
- Infuriating Fist deals +39% damage and taunts +280
- Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
- Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 525
- Infuriating Fist generates no Rage and instead reduces Rage by 525
Jab
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +56
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
Knee Kick
- Knee Kick Damage +46%
- Knee Kick Damage +46%
- Kick Damage +54
- Kick Damage +54
- Kick Damage +54
- Kick attacks restore 38 Armor
- Kick attacks restore 38 Armor
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +37% damage when you have 33% or less of your Armor left
- Kick attacks deal +37% damage when you have 33% or less of your Armor left
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Headbutt and Knee Kick deal +118 armor damage
- Headbutt and Knee Kick deal +118 armor damage
Mamba Strike
- Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Cobra Strike and Mamba Strike Damage +40%
- Cobra Strike and Mamba Strike Damage +40%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Cobra Strike and Mamba Strike restore 28 Armor to you
Punch
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
Slashing Strike
- Slashing Strike Damage +31%
- Slashing Strike Damage +31%
- Slashing Strike deals +114 Trauma damage over 12 seconds
- Slashing Strike deals +114 Trauma damage over 12 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
- Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds