Difference between revisions of "Giant Bat/Treasure Effects:By Ability"
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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
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− | <!-- Updated | + | <!-- Updated on January 22, 2019 from v316--> |
==<!--start-->Giant Bat Paired List== | ==<!--start-->Giant Bat Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
− | Don't worry, it | + | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> |
− | + | Note that this only shows the max-level version of each treasure effect and ability.</b></span> | |
<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
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* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | * Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | ||
<br> | <br> | ||
− | <b><u>Bat Stability</u></b><br> | + | <b><u>Bat Stability 3</u></b><br> |
* Bat Stability heals 65 health<br> | * Bat Stability heals 65 health<br> | ||
* Bat Stability heals 65 health<br> | * Bat Stability heals 65 health<br> | ||
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* Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Confusing Double</u></b><br> | + | <b><u>Confusing Double 4</u></b><br> |
* Confusing Double heals you for 80 health<br> | * Confusing Double heals you for 80 health<br> | ||
* Confusing Double heals you for 80 health<br> | * Confusing Double heals you for 80 health<br> | ||
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* Confusing Double restores 62 Power after a 10 second delay<br> | * Confusing Double restores 62 Power after a 10 second delay<br> | ||
<br> | <br> | ||
− | <b><u>Drink Blood</u></b><br> | + | <b><u>Drink Blood 7</u></b><br> |
* Drink Blood reaps 39 additional health<br> | * Drink Blood reaps 39 additional health<br> | ||
* Drink Blood reaps 39 additional health<br> | * Drink Blood reaps 39 additional health<br> | ||
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* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br> | * Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br> | ||
<br> | <br> | ||
− | <b><u>Rip</u></b><br> | + | <b><u>Rip 8</u></b><br> |
* Rip Damage +23<br> | * Rip Damage +23<br> | ||
* Rip Damage +23<br> | * Rip Damage +23<br> | ||
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* Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Screech</u></b><br> | + | <b><u>Screech 7</u></b><br> |
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> | ||
* Screech Damage +48%<br> | * Screech Damage +48%<br> | ||
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* Screech deals +111 armor damage<br> | * Screech deals +111 armor damage<br> | ||
<br> | <br> | ||
− | <b><u>Smouldering Gaze</u></b><br> | + | <b><u>Smouldering Gaze 5</u></b><br> |
* Confusing Double Reuse Timer -10<br> | * Confusing Double Reuse Timer -10<br> | ||
* Smouldering Gaze Damage +64%<br> | * Smouldering Gaze Damage +64%<br> | ||
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* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br> | * Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br> | ||
<br> | <br> | ||
− | <b><u>Sonic Burst</u></b><br> | + | <b><u>Sonic Burst 7</u></b><br> |
* Sonic Burst Damage +51%<br> | * Sonic Burst Damage +51%<br> | ||
* Sonic Burst Damage +51%<br> | * Sonic Burst Damage +51%<br> | ||
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* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage<br> | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage<br> | ||
<br> | <br> | ||
− | <b><u>Tear</u></b><br> | + | <b><u>Tear 7</u></b><br> |
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | ||
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | ||
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* Tear deals +60 damage and restores 18 Armor to you<br> | * Tear deals +60 damage and restores 18 Armor to you<br> | ||
<br> | <br> | ||
− | <b><u>Virulent Bite</u></b><br> | + | <b><u>Virulent Bite 7</u></b><br> |
* Virulent Bite Damage +49%<br> | * Virulent Bite Damage +49%<br> | ||
* Virulent Bite Damage +49%<br> | * Virulent Bite Damage +49%<br> | ||
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* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> | ||
<br> | <br> | ||
− | <b><u>Wing Vortex</u></b><br> | + | <b><u>Wing Vortex 7</u></b><br> |
* Wing Vortex Damage +38%<br> | * Wing Vortex Damage +38%<br> | ||
* Wing Vortex Damage +38%<br> | * Wing Vortex Damage +38%<br> |
Revision as of 14:59, 23 January 2019
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Giant Bat Base Damage +23%
- Giant Bat Base Damage +23%
- Sonic Damage +28%
- Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
- Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
Bat Stability 3
- Bat Stability heals 65 health
- Bat Stability heals 65 health
- Bat Stability restores 92 armor and 14 power
- Bat Stability restores 92 armor and 14 power
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
Confusing Double 4
- Confusing Double heals you for 80 health
- Confusing Double heals you for 80 health
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double restores 62 Power after a 10 second delay
Drink Blood 7
- Drink Blood reaps 39 additional health
- Drink Blood reaps 39 additional health
- Drink Blood deals +120 direct health damage
- Drink Blood deals +120 direct health damage
- Drink Blood restores 17 power and 17 armor
- Drink Blood restores 17 power and 17 armor
- For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
Rip 8
- Rip Damage +23
- Rip Damage +23
- Rip has a 50% chance to deal +58 damage
- Rip has a 50% chance to deal +58 damage
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
Screech 7
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Screech Damage +48%
- Screech Damage +48%
- Screech has a 60% chance to deal +115% damage
- Screech has a 60% chance to deal +115% damage
- Screech deals +111 armor damage
- Screech deals +111 armor damage
Smouldering Gaze 5
- Confusing Double Reuse Timer -10
- Smouldering Gaze Damage +64%
- Smouldering Gaze Damage +64%
- Smouldering Gaze has a 60% chance to deal +128% damage
- Smouldering Gaze has a 60% chance to deal +128% damage
- Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage
- Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage
Sonic Burst 7
- Sonic Burst Damage +51%
- Sonic Burst Damage +51%
- Sonic Burst has a 60% chance to deal +62% damage to all targets
- Sonic Burst has a 60% chance to deal +62% damage to all targets
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage
Tear 7
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Tear Damage +46%
- Tear Damage +46%
- Tear has a 50% chance to deal +111% damage
- Tear has a 50% chance to deal +111% damage
- Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear deals +60 damage and restores 18 Armor to you
- Tear deals +60 damage and restores 18 Armor to you
Virulent Bite 7
- Virulent Bite Damage +49%
- Virulent Bite Damage +49%
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
Wing Vortex 7
- Wing Vortex Damage +38%
- Wing Vortex Damage +38%
- Wing Vortex has a 90% chance to deal +24% damage
- Wing Vortex has a 90% chance to deal +24% damage
- Wing Vortex has a 30% chance to deal +34% damage and stun all targets
- Wing Vortex has a 30% chance to deal +34% damage and stun all targets
- Wing Vortex cause targets' next attack to deal -64 damage
- Wing Vortex cause targets' next attack to deal -64 damage