Difference between revisions of "Staff/Treasure Effects:By Ability"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
||
Line 97: | Line 97: | ||
* Pin generates no Rage and reduces Rage by 750<br> | * Pin generates no Rage and reduces Rage by 750<br> | ||
* Pin causes target's attacks to deal -45% damage for 5 seconds<br> | * Pin causes target's attacks to deal -45% damage for 5 seconds<br> | ||
+ | <br> | ||
+ | <b><u>Pinning Slash 3</u></b><br> | ||
<br> | <br> | ||
<b><u>Redirect 3</u></b><br> | <b><u>Redirect 3</u></b><br> |
Revision as of 16:50, 23 January 2019
Staff Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Staff Base Damage +23%
- Staff Base Damage +23%
- Armor from Combat Refresh Abilities +40 when Staff is active
- Armor from Combat Refresh Abilities +40 when Staff is active
- Nice Attack Power Cost -19 when Staff is active
Blocking Stance 4
- Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
- Blocking Stance restores 32 Power to you
- Blocking Stance restores 32 Power to you
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
- For 60 seconds after using Blocking Stance, First Aid heals you +56
- For 60 seconds after using Blocking Stance, First Aid heals you +56
Deflective Spin 4
- Suppress and Deflective Spin Damage +36%
- Suppress and Deflective Spin Damage +36%
- Deflective Spin heals 84 Health over 60 seconds
- Deflective Spin heals 84 Health over 60 seconds
- Deflective Spin restores 36 Power after a 20 second delay
- Deflective Spin restores 36 Power after a 20 second delay
- If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
Double Hit 5
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
- Double Hit Damage +32%
- Double Hit Damage +32%
- Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
- Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
Headcracker 4
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker Damage +60%
- Headcracker Damage +60%
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
- After using Headcracker, you take half damage from Psychic attacks for 13 seconds
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
Heed The Stick 5
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
- Heed The Stick Damage +63%
- Heed The Stick Damage +63%
- Heed The Stick deals +15% Damage and Taunts +840
- Heed The Stick deals +15% Damage and Taunts +840
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
Lunge 5
- Lunge deals +39% damage to health and armor
- Lunge deals +39% damage to health and armor
- Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
- Lunge deals +35 damage and knocks the target backwards
- Lunge deals +90 armor damage
- Lunge deals +90 armor damage
- Strategic Thrust and Lunge Damage +60%
- Strategic Thrust and Lunge Damage +60%
Phoenix Strike 5
- Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
- Phoenix Strike Damage +60%
- Phoenix Strike Damage +60%
- Phoenix Strike deals +25% damage and reuse timer is -8 seconds
- Phoenix Strike restores 108 Health to you
- Phoenix Strike restores 108 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
Pin 5
- Pin heals you for 40 health
- Pin heals you for 40 health
- Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
- Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin Damage +61%
- Pin Damage +61%
- Pin generates no Rage and reduces Rage by 750
- Pin generates no Rage and reduces Rage by 750
- Pin causes target's attacks to deal -45% damage for 5 seconds
Pinning Slash 3
Redirect 3
- Redirect deals +78 Trauma damage over 15 seconds
- Redirect deals +78 Trauma damage over 15 seconds
- Redirect Damage +101%
- Redirect Damage +101%
- For 60 seconds after using Redirect, First Aid heals you +63
- For 60 seconds after using Redirect, First Aid heals you +63
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
- Redirect deals +48 damage and stuns the target
Safe Fall 3
Smash 5
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
Strategic Thrust 5
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust and Lunge Damage +60%
- Strategic Thrust and Lunge Damage +60%
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
Suppress 4
- Suppress and Heed the Stick have +34 Accuracy
- Suppress and Heed the Stick have +34 Accuracy
- Suppress and Deflective Spin Damage +36%
- Suppress and Deflective Spin Damage +36%
- Suppress heals you for 40 health
- Suppress heals you for 40 health
- Suppress Damage +51%
- Suppress Damage +51%
- Suppress deals +33% damage and causes targets to lose an additional 350 Rage
- Suppress deals +33% damage and causes targets to lose an additional 350 Rage
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.