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| See also: [[Unarmed/Treasure Effects:By Ability]] | | See also: [[Unarmed/Treasure Effects:By Ability]] |
− | <!-- Updated on February 26, 2019 from v318 --> | + | <!-- Updated on August 14, 2019 from v321 --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
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− | | || of Punch-Shielding || <b>Level 70</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|Click Expand to reveal| | + | | || of Evasion || <b>Level 70</b> - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor || Head, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
− | :Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor |
| *; Level 10 | | *; Level 10 |
− | :Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor |
| *; Level 15 | | *; Level 15 |
− | :Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor |
| *; Level 20 | | *; Level 20 |
− | :Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor |
| *; Level 25 | | *; Level 25 |
− | :Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor |
| *; Level 30 | | *; Level 30 |
− | :Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor |
| *; Level 35 | | *; Level 35 |
− | :Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor |
| *; Level 40 | | *; Level 40 |
− | :Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor |
| *; Level 45 | | *; Level 45 |
− | :Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor |
| *; Level 50 | | *; Level 50 |
− | :Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor |
| *; Level 55 | | *; Level 55 |
− | :Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor |
| *; Level 60 | | *; Level 60 |
− | :Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor |
| *; Level 65 | | *; Level 65 |
− | :Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor |
| *; Level 70 | | *; Level 70 |
− | :Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor |
| }} | | }} |
| |- | | |- |
− | | || of Pain-Reflection || <b>Level 70</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|Click Expand to reveal| | + | | || of Evasive Maneuvers || <b>Level 70</b> - While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage || Head, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
− | :Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage |
| *; Level 10 | | *; Level 10 |
− | :Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage |
| *; Level 15 | | *; Level 15 |
− | :Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage |
| *; Level 20 | | *; Level 20 |
− | :Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage |
| *; Level 25 | | *; Level 25 |
− | :Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage |
| *; Level 30 | | *; Level 30 |
− | :Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage |
| *; Level 35 | | *; Level 35 |
− | :Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage |
| *; Level 40 | | *; Level 40 |
− | :Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage |
| *; Level 45 | | *; Level 45 |
− | :Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage |
| *; Level 50 | | *; Level 50 |
− | :Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage |
| *; Level 55 | | *; Level 55 |
− | :Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage |
| *; Level 60 | | *; Level 60 |
− | :Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage |
| *; Level 65 | | *; Level 65 |
− | :Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage |
| *; Level 70 | | *; Level 70 |
− | :Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | + | :While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage |
| }} | | }} |
| |- | | |- |
− | | || of Angst Fists || <b>Level 70</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Angst Fists || <b>Level 70</b> - While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate || Chest, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
− | :While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate |
| *; Level 10 | | *; Level 10 |
− | :While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate |
| *; Level 15 | | *; Level 15 |
− | :While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate |
| *; Level 20 | | *; Level 20 |
− | :While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate |
| *; Level 25 | | *; Level 25 |
− | :While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate |
| *; Level 30 | | *; Level 30 |
− | :While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate |
| *; Level 35 | | *; Level 35 |
− | :While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate |
| *; Level 40 | | *; Level 40 |
− | :While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate |
| *; Level 45 | | *; Level 45 |
− | :While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate |
| *; Level 50 | | *; Level 50 |
− | :While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate |
| *; Level 55 | | *; Level 55 |
− | :While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate |
| *; Level 60 | | *; Level 60 |
− | :While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate |
| *; Level 65 | | *; Level 65 |
− | :While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate |
| *; Level 70 | | *; Level 70 |
− | :While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate |
| }} | | }} |
| |- | | |- |
− | | Anti-Darkness || of Dark and Angry Fists || <b>Level 70</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|Click Expand to reveal| | + | | Anti-Darkness || of Dark and Angry Fists || <b>Level 70</b> - While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate || Legs, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
− | :While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate |
| *; Level 10 | | *; Level 10 |
− | :While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate |
| *; Level 15 | | *; Level 15 |
− | :While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate |
| *; Level 20 | | *; Level 20 |
− | :While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate |
| *; Level 25 | | *; Level 25 |
− | :While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate |
| *; Level 30 | | *; Level 30 |
− | :While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate |
| *; Level 35 | | *; Level 35 |
− | :While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate |
| *; Level 40 | | *; Level 40 |
− | :While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate |
| *; Level 45 | | *; Level 45 |
− | :While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate |
| *; Level 50 | | *; Level 50 |
− | :While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate |
| *; Level 55 | | *; Level 55 |
− | :While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate |
| *; Level 60 | | *; Level 60 |
− | :While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate |
| *; Level 65 | | *; Level 65 |
− | :While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate |
| *; Level 70 | | *; Level 70 |
− | :While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | + | :While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Slow Mambas || <b>Level 70</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal| | + | | || of Mambas || <b>Level 70</b> - Mamba Strike Damage +49% when Unarmed is active || Head, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
− | :Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | + | :Mamba Strike Damage +13% when Unarmed is active |
| *; Level 20 | | *; Level 20 |
− | :Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | + | :Mamba Strike Damage +19% when Unarmed is active |
| *; Level 30 | | *; Level 30 |
− | :Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | + | :Mamba Strike Damage +25% when Unarmed is active |
| *; Level 40 | | *; Level 40 |
− | :Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | + | :Mamba Strike Damage +31% when Unarmed is active |
| *; Level 50 | | *; Level 50 |
− | :Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | + | :Mamba Strike Damage +37% when Unarmed is active |
| *; Level 60 | | *; Level 60 |
− | :Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | + | :Mamba Strike Damage +43% when Unarmed is active |
| *; Level 70 | | *; Level 70 |
− | :Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | + | :Mamba Strike Damage +49% when Unarmed is active |
| }} | | }} |
| |- | | |- |
− | | || of Internal Injuries || <b>Level 70</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Internal Injuries || <b>Level 70</b> - Mamba Strike and Front Kick damage +70 || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
− | :Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds | + | :Mamba Strike and Front Kick damage +10 |
| *; Level 20 | | *; Level 20 |
− | :Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds | + | :Mamba Strike and Front Kick damage +20 |
| *; Level 30 | | *; Level 30 |
− | :Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds | + | :Mamba Strike and Front Kick damage +30 |
| *; Level 40 | | *; Level 40 |
− | :Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds | + | :Mamba Strike and Front Kick damage +40 |
| *; Level 50 | | *; Level 50 |
− | :Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds | + | :Mamba Strike and Front Kick damage +50 |
| *; Level 60 | | *; Level 60 |
− | :Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds | + | :Mamba Strike and Front Kick damage +60 |
| *; Level 70 | | *; Level 70 |
− | :Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds | + | :Mamba Strike and Front Kick damage +70 |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Kicking Away Toxins || <b>Level 70</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Kicking Away Toxins || <b>Level 70</b> - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate || Hands, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
− | :While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate |
| *; Level 10 | | *; Level 10 |
− | :While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate |
| *; Level 15 | | *; Level 15 |
− | :While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate |
| *; Level 20 | | *; Level 20 |
− | :While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate |
| *; Level 25 | | *; Level 25 |
− | :While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate |
| *; Level 30 | | *; Level 30 |
− | :While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate |
| *; Level 35 | | *; Level 35 |
− | :While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate |
| *; Level 40 | | *; Level 40 |
− | :While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate |
| *; Level 45 | | *; Level 45 |
− | :While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate |
| *; Level 50 | | *; Level 50 |
− | :While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate |
| *; Level 55 | | *; Level 55 |
− | :While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate |
| *; Level 60 | | *; Level 60 |
− | :While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate |
| *; Level 65 | | *; Level 65 |
− | :While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate |
| *; Level 70 | | *; Level 70 |
− | :While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | + | :While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Headbutt Bubbles || <b>Level 70</b> - Headbutt deals +16% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|Click Expand to reveal| | + | | || of Headbutt Bubbles || <b>Level 70</b> - Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated) || Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
− | :Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
| *; Level 10 | | *; Level 10 |
− | :Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated) |
| *; Level 15 | | *; Level 15 |
− | :Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated) |
| *; Level 20 | | *; Level 20 |
− | :Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated) |
| *; Level 25 | | *; Level 25 |
− | :Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated) |
| *; Level 30 | | *; Level 30 |
− | :Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
| *; Level 35 | | *; Level 35 |
− | :Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated) |
| *; Level 40 | | *; Level 40 |
− | :Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated) |
| *; Level 45 | | *; Level 45 |
− | :Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated) |
| *; Level 50 | | *; Level 50 |
− | :Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated) |
| *; Level 55 | | *; Level 55 |
− | :Headbutt deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated) |
| *; Level 60 | | *; Level 60 |
− | :Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated) |
| *; Level 65 | | *; Level 65 |
− | :Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated) |
| *; Level 70 | | *; Level 70 |
− | :Headbutt deals +16% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | + | :Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated) |
| }} | | }} |
| |- | | |- |
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Line 644: |
| }} | | }} |
| |- | | |- |
− | | || of Fiery Barrages || <b>Level 70</b> - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Fiery Barrages || <b>Level 70</b> - Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
− | :Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds | + | :Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds |
| *; Level 20 | | *; Level 20 |
− | :Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds | + | :Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds |
| *; Level 30 | | *; Level 30 |
− | :Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds | + | :Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds |
| *; Level 40 | | *; Level 40 |
− | :Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds | + | :Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds |
| *; Level 50 | | *; Level 50 |
− | :Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds | + | :Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds |
| *; Level 60 | | *; Level 60 |
− | :Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds | + | :Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds |
| *; Level 70 | | *; Level 70 |
− | :Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds | + | :Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds |
| }} | | }} |
| |- | | |- |
− | | || of Headbutting Armor || <b>Level 70</b> - Headbutt and Knee Kick deal +118 armor damage || Legs, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Headbutting || <b>Level 70</b> - Headbutt and Knee Kick Damage +92 || Legs, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
− | :Headbutt and Knee Kick deal +18 armor damage | + | :Headbutt and Knee Kick Damage +10 |
| *; Level 10 | | *; Level 10 |
− | :Headbutt and Knee Kick deal +25 armor damage | + | :Headbutt and Knee Kick Damage +16 |
| *; Level 15 | | *; Level 15 |
− | :Headbutt and Knee Kick deal +32 armor damage | + | :Headbutt and Knee Kick Damage +22 |
| *; Level 20 | | *; Level 20 |
− | :Headbutt and Knee Kick deal +39 armor damage | + | :Headbutt and Knee Kick Damage +28 |
| *; Level 25 | | *; Level 25 |
− | :Headbutt and Knee Kick deal +46 armor damage | + | :Headbutt and Knee Kick Damage +34 |
| *; Level 30 | | *; Level 30 |
− | :Headbutt and Knee Kick deal +53 armor damage | + | :Headbutt and Knee Kick Damage +40 |
| *; Level 35 | | *; Level 35 |
− | :Headbutt and Knee Kick deal +60 armor damage | + | :Headbutt and Knee Kick Damage +46 |
| *; Level 40 | | *; Level 40 |
− | :Headbutt and Knee Kick deal +67 armor damage | + | :Headbutt and Knee Kick Damage +52 |
| *; Level 45 | | *; Level 45 |
− | :Headbutt and Knee Kick deal +74 armor damage | + | :Headbutt and Knee Kick Damage +58 |
| *; Level 50 | | *; Level 50 |
− | :Headbutt and Knee Kick deal +81 armor damage | + | :Headbutt and Knee Kick Damage +64 |
| *; Level 55 | | *; Level 55 |
− | :Headbutt and Knee Kick deal +88 armor damage | + | :Headbutt and Knee Kick Damage +70 |
| *; Level 60 | | *; Level 60 |
− | :Headbutt and Knee Kick deal +98 armor damage | + | :Headbutt and Knee Kick Damage +76 |
| *; Level 65 | | *; Level 65 |
− | :Headbutt and Knee Kick deal +108 armor damage | + | :Headbutt and Knee Kick Damage +84 |
| *; Level 70 | | *; Level 70 |
− | :Headbutt and Knee Kick deal +118 armor damage | + | :Headbutt and Knee Kick Damage +92 |
| }} | | }} |
| |- | | |- |
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| *; Level 70 | | *; Level 70 |
| :Barrage costs -13 Power and restores 19 Armor to you | | :Barrage costs -13 Power and restores 19 Armor to you |
| + | }} |
| + | |- |
| + | | || of Headbutting || <b>Level 70</b> - Headbutt Damage +38% || Chest, OffHand || {{Spoiler|Click Expand to reveal| |
| + | *; Level 1 |
| + | :Headbutt Damage +10% |
| + | *; Level 10 |
| + | :Headbutt Damage +12% |
| + | *; Level 15 |
| + | :Headbutt Damage +14% |
| + | *; Level 20 |
| + | :Headbutt Damage +16% |
| + | *; Level 25 |
| + | :Headbutt Damage +18% |
| + | *; Level 30 |
| + | :Headbutt Damage +20% |
| + | *; Level 35 |
| + | :Headbutt Damage +22% |
| + | *; Level 40 |
| + | :Headbutt Damage +24% |
| + | *; Level 45 |
| + | :Headbutt Damage +26% |
| + | *; Level 50 |
| + | :Headbutt Damage +28% |
| + | *; Level 55 |
| + | :Headbutt Damage +30% |
| + | *; Level 60 |
| + | :Headbutt Damage +32% |
| + | *; Level 65 |
| + | :Headbutt Damage +35% |
| + | *; Level 70 |
| + | :Headbutt Damage +38% |
| }} | | }} |
| |- | | |- |
Line 754: |
Line 785: |
| }} | | }} |
| |- | | |- |
− | | || of Armor Tossing || <b>Level 70</b> - Hip Throw and Bodyslam deal +128 armor damage || Necklace, Hands || {{Spoiler|Click Expand to reveal| | + | | || of Armor Tossing || <b>Level 70</b> - Hip Throw deals +168 armor damage || Necklace, Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
− | :Hip Throw and Bodyslam deal +12 armor damage | + | :Hip Throw deals +12 armor damage |
| *; Level 10 | | *; Level 10 |
− | :Hip Throw and Bodyslam deal +20 armor damage | + | :Hip Throw deals +24 armor damage |
| *; Level 15 | | *; Level 15 |
− | :Hip Throw and Bodyslam deal +28 armor damage | + | :Hip Throw deals +36 armor damage |
| *; Level 20 | | *; Level 20 |
− | :Hip Throw and Bodyslam deal +36 armor damage | + | :Hip Throw deals +48 armor damage |
| *; Level 25 | | *; Level 25 |
− | :Hip Throw and Bodyslam deal +44 armor damage | + | :Hip Throw deals +60 armor damage |
| *; Level 30 | | *; Level 30 |
− | :Hip Throw and Bodyslam deal +52 armor damage | + | :Hip Throw deals +72 armor damage |
| *; Level 35 | | *; Level 35 |
− | :Hip Throw and Bodyslam deal +60 armor damage | + | :Hip Throw deals +84 armor damage |
| *; Level 40 | | *; Level 40 |
− | :Hip Throw and Bodyslam deal +68 armor damage | + | :Hip Throw deals +96 armor damage |
| *; Level 45 | | *; Level 45 |
− | :Hip Throw and Bodyslam deal +78 armor damage | + | :Hip Throw deals +108 armor damage |
| *; Level 50 | | *; Level 50 |
− | :Hip Throw and Bodyslam deal +88 armor damage | + | :Hip Throw deals +120 armor damage |
| *; Level 55 | | *; Level 55 |
− | :Hip Throw and Bodyslam deal +98 armor damage | + | :Hip Throw deals +132 armor damage |
| *; Level 60 | | *; Level 60 |
− | :Hip Throw and Bodyslam deal +108 armor damage | + | :Hip Throw deals +144 armor damage |
| *; Level 65 | | *; Level 65 |
− | :Hip Throw and Bodyslam deal +118 armor damage | + | :Hip Throw deals +156 armor damage |
| *; Level 70 | | *; Level 70 |
− | :Hip Throw and Bodyslam deal +128 armor damage | + | :Hip Throw deals +168 armor damage |
| }} | | }} |
| |- | | |- |
Line 864: |
Line 895: |
| }} | | }} |
| |- | | |- |
− | | || of Crippling Slams || <b>Level 70</b> - Bodyslam deals +32% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|Click Expand to reveal| | + | | || of Crippling Slams || <b>Level 70</b> - Bodyslam deals +32% damage and slows target's movement speed by 45% || Head || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Bodyslam deals +5% damage and slows target's movement speed by 45% | | :Bodyslam deals +5% damage and slows target's movement speed by 45% |
Line 881: |
Line 912: |
| }} | | }} |
| |- | | |- |
− | | || of Toxic Bruising || <b>Level 70</b> - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Toxic Bruising || <b>Level 70</b> - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds || Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
− | :Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself) | + | :Bruising Blow causes the target to take +3% damage from Poison for 20 seconds |
| *; Level 20 | | *; Level 20 |
− | :Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself) | + | :Bruising Blow causes the target to take +6% damage from Poison for 20 seconds |
| *; Level 30 | | *; Level 30 |
− | :Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself) | + | :Bruising Blow causes the target to take +9% damage from Poison for 20 seconds |
| *; Level 40 | | *; Level 40 |
− | :Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself) | + | :Bruising Blow causes the target to take +12% damage from Poison for 20 seconds |
| *; Level 50 | | *; Level 50 |
− | :Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself) | + | :Bruising Blow causes the target to take +15% damage from Poison for 20 seconds |
| *; Level 60 | | *; Level 60 |
− | :Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) | + | :Bruising Blow causes the target to take +18% damage from Poison for 20 seconds |
| *; Level 70 | | *; Level 70 |
− | :Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) | + | :Bruising Blow causes the target to take +21% damage from Poison for 20 seconds |
| }} | | }} |
| |- | | |- |
Line 960: |
Line 991: |
| }} | | }} |
| |- | | |- |
− | | Serpentine || of Cobra Striking || <b>Level 70</b> - Cobra Strike and Mamba Strike Damage +33% || Legs, Feet || {{Spoiler|Click Expand to reveal| | + | | Serpentine || of Cobra Striking || <b>Level 70</b> - Cobra Strike and Mamba Strike Damage +45% || Legs, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
| :Cobra Strike and Mamba Strike Damage +6% | | :Cobra Strike and Mamba Strike Damage +6% |
| *; Level 10 | | *; Level 10 |
− | :Cobra Strike and Mamba Strike Damage +8% | + | :Cobra Strike and Mamba Strike Damage +9% |
| *; Level 15 | | *; Level 15 |
− | :Cobra Strike and Mamba Strike Damage +10% | + | :Cobra Strike and Mamba Strike Damage +12% |
| *; Level 20 | | *; Level 20 |
− | :Cobra Strike and Mamba Strike Damage +12% | + | :Cobra Strike and Mamba Strike Damage +15% |
| *; Level 25 | | *; Level 25 |
− | :Cobra Strike and Mamba Strike Damage +14% | + | :Cobra Strike and Mamba Strike Damage +18% |
| *; Level 30 | | *; Level 30 |
− | :Cobra Strike and Mamba Strike Damage +16% | + | :Cobra Strike and Mamba Strike Damage +21% |
| *; Level 35 | | *; Level 35 |
− | :Cobra Strike and Mamba Strike Damage +18% | + | :Cobra Strike and Mamba Strike Damage +24% |
| *; Level 40 | | *; Level 40 |
− | :Cobra Strike and Mamba Strike Damage +20% | + | :Cobra Strike and Mamba Strike Damage +27% |
| *; Level 45 | | *; Level 45 |
− | :Cobra Strike and Mamba Strike Damage +22% | + | :Cobra Strike and Mamba Strike Damage +30% |
| *; Level 50 | | *; Level 50 |
− | :Cobra Strike and Mamba Strike Damage +24% | + | :Cobra Strike and Mamba Strike Damage +33% |
| *; Level 55 | | *; Level 55 |
− | :Cobra Strike and Mamba Strike Damage +26% | + | :Cobra Strike and Mamba Strike Damage +36% |
| *; Level 60 | | *; Level 60 |
− | :Cobra Strike and Mamba Strike Damage +28% | + | :Cobra Strike and Mamba Strike Damage +39% |
| *; Level 65 | | *; Level 65 |
− | :Cobra Strike and Mamba Strike Damage +31% | + | :Cobra Strike and Mamba Strike Damage +42% |
| *; Level 70 | | *; Level 70 |
− | :Cobra Strike and Mamba Strike Damage +33% | + | :Cobra Strike and Mamba Strike Damage +45% |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 70</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 70</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
| :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds | | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds |
| *; Level 10 | | *; Level 10 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds |
| *; Level 15 | | *; Level 15 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds |
| *; Level 20 | | *; Level 20 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +19 for 7 seconds |
| *; Level 25 | | *; Level 25 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds |
| *; Level 30 | | *; Level 30 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds |
| *; Level 35 | | *; Level 35 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds |
| *; Level 40 | | *; Level 40 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds |
| *; Level 45 | | *; Level 45 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds |
| *; Level 50 | | *; Level 50 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds |
| *; Level 55 | | *; Level 55 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds |
| *; Level 60 | | *; Level 60 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7 seconds |
| *; Level 65 | | *; Level 65 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds |
| *; Level 70 | | *; Level 70 |
− | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds |
| }} | | }} |
| |- | | |- |
− | | || of Cobra Scales || <b>Level 70</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Cobra Scales || <b>Level 70</b> - Cobra Strike and Mamba Strike restore 36 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
− | :Cobra Strike and Mamba Strike restore 2 Armor to you | + | :Cobra Strike and Mamba Strike restore 10 Armor to you |
| *; Level 10 | | *; Level 10 |
− | :Cobra Strike and Mamba Strike restore 4 Armor to you | + | :Cobra Strike and Mamba Strike restore 12 Armor to you |
| *; Level 15 | | *; Level 15 |
− | :Cobra Strike and Mamba Strike restore 6 Armor to you | + | :Cobra Strike and Mamba Strike restore 14 Armor to you |
| *; Level 20 | | *; Level 20 |
− | :Cobra Strike and Mamba Strike restore 8 Armor to you | + | :Cobra Strike and Mamba Strike restore 16 Armor to you |
| *; Level 25 | | *; Level 25 |
− | :Cobra Strike and Mamba Strike restore 10 Armor to you | + | :Cobra Strike and Mamba Strike restore 18 Armor to you |
| *; Level 30 | | *; Level 30 |
− | :Cobra Strike and Mamba Strike restore 12 Armor to you | + | :Cobra Strike and Mamba Strike restore 20 Armor to you |
| *; Level 35 | | *; Level 35 |
− | :Cobra Strike and Mamba Strike restore 14 Armor to you | + | :Cobra Strike and Mamba Strike restore 22 Armor to you |
| *; Level 40 | | *; Level 40 |
− | :Cobra Strike and Mamba Strike restore 16 Armor to you | + | :Cobra Strike and Mamba Strike restore 24 Armor to you |
| *; Level 45 | | *; Level 45 |
− | :Cobra Strike and Mamba Strike restore 18 Armor to you | + | :Cobra Strike and Mamba Strike restore 26 Armor to you |
| *; Level 50 | | *; Level 50 |
− | :Cobra Strike and Mamba Strike restore 20 Armor to you | + | :Cobra Strike and Mamba Strike restore 28 Armor to you |
| *; Level 55 | | *; Level 55 |
− | :Cobra Strike and Mamba Strike restore 22 Armor to you | + | :Cobra Strike and Mamba Strike restore 30 Armor to you |
| *; Level 60 | | *; Level 60 |
− | :Cobra Strike and Mamba Strike restore 24 Armor to you | + | :Cobra Strike and Mamba Strike restore 32 Armor to you |
| *; Level 65 | | *; Level 65 |
− | :Cobra Strike and Mamba Strike restore 26 Armor to you | + | :Cobra Strike and Mamba Strike restore 34 Armor to you |
| *; Level 70 | | *; Level 70 |
− | :Cobra Strike and Mamba Strike restore 28 Armor to you | + | :Cobra Strike and Mamba Strike restore 36 Armor to you |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Bruising Slams || <b>Level 70</b> - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Bruising Slams || <b>Level 70</b> - Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
− | :Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second | + | :Bruising Blow hastens the current reuse timer of Bodyslam by 1 second |
| *; Level 10 | | *; Level 10 |
− | :Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds | + | :Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second |
| *; Level 15 | | *; Level 15 |
− | :Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds | + | :Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds |
| *; Level 20 | | *; Level 20 |
− | :Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds | + | :Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds |
| *; Level 25 | | *; Level 25 |
− | :Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds | + | :Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds |
| *; Level 30 | | *; Level 30 |
− | :Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds | + | :Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds |
| *; Level 35 | | *; Level 35 |
− | :Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds | + | :Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds |
| *; Level 40 | | *; Level 40 |
− | :Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds | + | :Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds |
| *; Level 45 | | *; Level 45 |
− | :Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds | + | :Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds |
| *; Level 50 | | *; Level 50 |
− | :Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds | + | :Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds |
| *; Level 55 | | *; Level 55 |
− | :Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds | + | :Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds |
| *; Level 60 | | *; Level 60 |
− | :Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds | + | :Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds |
| *; Level 65 | | *; Level 65 |
− | :Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds | + | :Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds |
| *; Level 70 | | *; Level 70 |
− | :Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds | + | :Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds |
| }} | | }} |
| |- | | |- |
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| *; Level 70 | | *; Level 70 |
| :Bruising Blow and Headbutt restore 24 Health | | :Bruising Blow and Headbutt restore 24 Health |
| + | }} |
| + | |- |
| + | | Bruising || of Traumatic Bruises || <b>Level 70</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds || Hands || {{Spoiler|Click Expand to reveal| |
| + | *; Level 5 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds |
| + | *; Level 10 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds |
| + | *; Level 15 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds |
| + | *; Level 20 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds |
| + | *; Level 25 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds |
| + | *; Level 30 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds |
| + | *; Level 35 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds |
| + | *; Level 40 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds |
| + | *; Level 45 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds |
| + | *; Level 50 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds |
| + | *; Level 55 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds |
| + | *; Level 60 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds |
| + | *; Level 65 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds |
| + | *; Level 70 |
| + | :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Bleeding Strikes || <b>Level 70</b> - Slashing Strike deals +114 Trauma damage over 12 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Bleeding Strikes || <b>Level 70</b> - Slashing Strike deals +114 Trauma damage over 6 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 35 | | *; Level 35 |
− | :Slashing Strike deals +42 Trauma damage over 12 seconds | + | :Slashing Strike deals +42 Trauma damage over 6 seconds |
| *; Level 40 | | *; Level 40 |
− | :Slashing Strike deals +54 Trauma damage over 12 seconds | + | :Slashing Strike deals +54 Trauma damage over 6 seconds |
| *; Level 45 | | *; Level 45 |
− | :Slashing Strike deals +66 Trauma damage over 12 seconds | + | :Slashing Strike deals +66 Trauma damage over 6 seconds |
| *; Level 50 | | *; Level 50 |
− | :Slashing Strike deals +78 Trauma damage over 12 seconds | + | :Slashing Strike deals +78 Trauma damage over 6 seconds |
| *; Level 55 | | *; Level 55 |
− | :Slashing Strike deals +90 Trauma damage over 12 seconds | + | :Slashing Strike deals +90 Trauma damage over 6 seconds |
| *; Level 60 | | *; Level 60 |
− | :Slashing Strike deals +102 Trauma damage over 12 seconds | + | :Slashing Strike deals +102 Trauma damage over 6 seconds |
| *; Level 70 | | *; Level 70 |
− | :Slashing Strike deals +114 Trauma damage over 12 seconds | + | :Slashing Strike deals +114 Trauma damage over 6 seconds |
| }} | | }} |
| |- | | |- |
− | | Slashing || of Slashing Strikes || <b>Level 70</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds || OffHand, Head || {{Spoiler|Click Expand to reveal| | + | | Slashing || of Slashing Strikes || <b>Level 70</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds || OffHand, Head || {{Spoiler|Click Expand to reveal| |
| *; Level 35 | | *; Level 35 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds |
| *; Level 40 | | *; Level 40 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +26 for 10 seconds |
| *; Level 45 | | *; Level 45 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +32 for 10 seconds |
| *; Level 50 | | *; Level 50 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +38 for 10 seconds |
| *; Level 55 | | *; Level 55 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +44 for 10 seconds |
| *; Level 60 | | *; Level 60 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds |
| *; Level 65 | | *; Level 65 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +56 for 10 seconds |
| *; Level 70 | | *; Level 70 |
− | :Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Traumatic Furious Punches || <b>Level 70</b> - Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Traumatic Furious Punches || <b>Level 70</b> - Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds || Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 35 | | *; Level 35 |
− | :Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds |
| *; Level 40 | | *; Level 40 |
− | :Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds |
| *; Level 45 | | *; Level 45 |
− | :Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds |
| *; Level 50 | | *; Level 50 |
− | :Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds |
| *; Level 55 | | *; Level 55 |
− | :Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds |
| *; Level 60 | | *; Level 60 |
− | :Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds |
| *; Level 65 | | *; Level 65 |
− | :Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds |
| *; Level 70 | | *; Level 70 |
− | :Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds | + | :Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds |
| }} | | }} |
| |- | | |- |
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| *; Level 70 | | *; Level 70 |
| :Infuriating Fist generates no Rage and instead reduces Rage by 520 | | :Infuriating Fist generates no Rage and instead reduces Rage by 520 |
| + | }} |
| + | |- |
| + | | || || <b>Level 70</b> - Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing || Hands || {{Spoiler|Click Expand to reveal| |
| + | *; Level 35 |
| + | :Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing |
| + | *; Level 40 |
| + | :Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing |
| + | *; Level 45 |
| + | :Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing |
| + | *; Level 50 |
| + | :Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing |
| + | *; Level 55 |
| + | :Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing |
| + | *; Level 60 |
| + | :Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing |
| + | *; Level 65 |
| + | :Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing |
| + | *; Level 70 |
| + | :Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing |
| }} | | }} |
| |} | | |} |
Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
Martial |
of Deadly Fists |
Level 70 - Unarmed Base Damage +35% |
Head, MainHand |
Click Expand to reveal
- Unarmed Damage +5
- Unarmed Base Damage +10%
- Unarmed Base Damage +15%
- Unarmed Base Damage +20%
- Unarmed Base Damage +25%
- Unarmed Base Damage +30%
- Unarmed Base Damage +35%
|
Punching |
of Punches |
Level 70 - Jab and Infuriating Fist Damage +56 |
Chest, Feet |
Click Expand to reveal
- Jab and Infuriating Fist Damage +8
- Jab and Infuriating Fist Damage +16
- Jab and Infuriating Fist Damage +24
- Jab and Infuriating Fist Damage +32
- Jab and Infuriating Fist Damage +40
- Jab and Infuriating Fist Damage +48
- Jab and Infuriating Fist Damage +56
|
|
of Refreshing Punches |
Level 70 - Punch, Jab, and Infuriating Fist restore 16 Health to you |
OffHand, Ring |
Click Expand to reveal
- Punch, Jab, and Infuriating Fist restore 3 Health to you
- Punch, Jab, and Infuriating Fist restore 5 Health to you
- Punch, Jab, and Infuriating Fist restore 7 Health to you
- Punch, Jab, and Infuriating Fist restore 9 Health to you
- Punch, Jab, and Infuriating Fist restore 12 Health to you
- Punch, Jab, and Infuriating Fist restore 14 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
|
|
of Knee-Kicking |
Level 70 - Knee Kick Damage +38% |
Chest, Feet |
Click Expand to reveal
- Knee Kick Damage +6%
- Knee Kick Damage +8%
- Knee Kick Damage +11%
- Knee Kick Damage +13%
- Knee Kick Damage +16%
- Knee Kick Damage +18%
- Knee Kick Damage +21%
- Knee Kick Damage +23%
- Knee Kick Damage +26%
- Knee Kick Damage +28%
- Knee Kick Damage +30%
- Knee Kick Damage +32%
- Knee Kick Damage +35%
- Knee Kick Damage +38%
|
|
of Naked Fury |
Level 70 - Unarmed attacks deal +18% damage when you have 33% or less of your Armor left |
Legs, Necklace |
Click Expand to reveal
- Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
- Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
- Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
|
|
of Armor Hatred |
Level 70 - Unarmed attacks deal +16 Armor damage |
Head, MainHand |
Click Expand to reveal
- Unarmed attacks deal +4 Armor damage
- Unarmed attacks deal +6 Armor damage
- Unarmed attacks deal +8 Armor damage
- Unarmed attacks deal +10 Armor damage
- Unarmed attacks deal +12 Armor damage
- Unarmed attacks deal +14 Armor damage
- Unarmed attacks deal +16 Armor damage
|
|
of Accurate Martial Arts |
Level 70 - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) |
MainHand, Necklace |
Click Expand to reveal
- Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
|
|
of Evasion |
Level 70 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor |
Head, MainHand |
Click Expand to reveal
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
|
|
of Evasive Maneuvers |
Level 70 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage |
Head, MainHand |
Click Expand to reveal
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
|
|
of Angst Fists |
Level 70 - While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate |
Chest, Feet |
Click Expand to reveal
- While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
- While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
- While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
- While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
|
Anti-Darkness |
of Dark and Angry Fists |
Level 70 - While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate |
Legs, Feet |
Click Expand to reveal
- While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
- While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate
- While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate
- While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate
- While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate
- While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate
- While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate
- While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
|
Infuriating |
|
Level 70 - Taunt From Attack Damage +70% when Unarmed is active |
Head, Ring |
Click Expand to reveal
- Taunt From Attack Damage +5% when Unarmed is active
- Taunt From Attack Damage +10% when Unarmed is active
- Taunt From Attack Damage +15% when Unarmed is active
- Taunt From Attack Damage +20% when Unarmed is active
- Taunt From Attack Damage +25% when Unarmed is active
- Taunt From Attack Damage +30% when Unarmed is active
- Taunt From Attack Damage +35% when Unarmed is active
- Taunt From Attack Damage +40% when Unarmed is active
- Taunt From Attack Damage +45% when Unarmed is active
- Taunt From Attack Damage +50% when Unarmed is active
- Taunt From Attack Damage +55% when Unarmed is active
- Taunt From Attack Damage +60% when Unarmed is active
- Taunt From Attack Damage +65% when Unarmed is active
- Taunt From Attack Damage +70% when Unarmed is active
|
|
of Mambas |
Level 70 - Mamba Strike Damage +49% when Unarmed is active |
Head, OffHand |
Click Expand to reveal
- Mamba Strike Damage +13% when Unarmed is active
- Mamba Strike Damage +19% when Unarmed is active
- Mamba Strike Damage +25% when Unarmed is active
- Mamba Strike Damage +31% when Unarmed is active
- Mamba Strike Damage +37% when Unarmed is active
- Mamba Strike Damage +43% when Unarmed is active
- Mamba Strike Damage +49% when Unarmed is active
|
|
of Internal Injuries |
Level 70 - Mamba Strike and Front Kick damage +70 |
OffHand, Necklace |
Click Expand to reveal
- Mamba Strike and Front Kick damage +10
- Mamba Strike and Front Kick damage +20
- Mamba Strike and Front Kick damage +30
- Mamba Strike and Front Kick damage +40
- Mamba Strike and Front Kick damage +50
- Mamba Strike and Front Kick damage +60
- Mamba Strike and Front Kick damage +70
|
Kicking |
of Kicking |
Level 70 - Kick Damage +54 |
Legs, MainHand, Ring |
Click Expand to reveal
- Kick Damage +4
- Kick Damage +7
- Kick Damage +10
- Kick Damage +14
- Kick Damage +18
- Kick Damage +22
- Kick Damage +26
- Kick Damage +30
- Kick Damage +34
- Kick Damage +38
- Kick Damage +42
- Kick Damage +46
- Kick Damage +50
- Kick Damage +54
|
Platefooted |
|
Level 70 - Kick attacks restore 38 Armor |
Chest, Ring |
Click Expand to reveal
- Kick attacks restore 12 Armor
- Kick attacks restore 14 Armor
- Kick attacks restore 16 Armor
- Kick attacks restore 18 Armor
- Kick attacks restore 20 Armor
- Kick attacks restore 22 Armor
- Kick attacks restore 24 Armor
- Kick attacks restore 26 Armor
- Kick attacks restore 28 Armor
- Kick attacks restore 30 Armor
- Kick attacks restore 32 Armor
- Kick attacks restore 34 Armor
- Kick attacks restore 36 Armor
- Kick attacks restore 38 Armor
|
|
of Reflective Kicks |
Level 70 - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds |
Hands |
Click Expand to reveal
- Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
- Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
- Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
- Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
- Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
- Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
|
Front-Kicker's |
of Front-Kicking |
Level 70 - Front Kick Damage +35% |
Feet |
Click Expand to reveal
- Front Kick Damage +5%
- Front Kick Damage +10%
- Front Kick Damage +15%
- Front Kick Damage +20%
- Front Kick Damage +25%
- Front Kick Damage +30%
- Front Kick Damage +35%
|
Hip-Shattering |
of Hip-Shattering |
Level 70 - Kick attacks deal +16% damage and slow target's movement speed by 45% |
OffHand |
Click Expand to reveal
- Kick attacks deal +5% damage and slow target's movement speed by 45%
- Kick attacks deal +7% damage and slow target's movement speed by 45%
- Kick attacks deal +9% damage and slow target's movement speed by 45%
- Kick attacks deal +11% damage and slow target's movement speed by 45%
- Kick attacks deal +13% damage and slow target's movement speed by 45%
- Kick attacks deal +14% damage and slow target's movement speed by 45%
- Kick attacks deal +16% damage and slow target's movement speed by 45%
|
|
of Kicking While Nude |
Level 70 - Kick attacks deal +30% damage when you have 33% or less of your Armor left |
Legs, Necklace |
Click Expand to reveal
- Kick attacks deal +9% damage when you have 33% or less of your Armor left
- Kick attacks deal +10% damage when you have 33% or less of your Armor left
- Kick attacks deal +11% damage when you have 33% or less of your Armor left
- Kick attacks deal +12% damage when you have 33% or less of your Armor left
- Kick attacks deal +13% damage when you have 33% or less of your Armor left
- Kick attacks deal +14% damage when you have 33% or less of your Armor left
- Kick attacks deal +16% damage when you have 33% or less of your Armor left
- Kick attacks deal +18% damage when you have 33% or less of your Armor left
- Kick attacks deal +20% damage when you have 33% or less of your Armor left
- Kick attacks deal +22% damage when you have 33% or less of your Armor left
- Kick attacks deal +24% damage when you have 33% or less of your Armor left
- Kick attacks deal +26% damage when you have 33% or less of your Armor left
- Kick attacks deal +28% damage when you have 33% or less of your Armor left
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
|
|
of Kicking Away Toxins |
Level 70 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate |
Hands, Feet |
Click Expand to reveal
- While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
- While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate
- While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate
- While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate
- While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate
- While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate
- While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate
- While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate
- While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate
- While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate
- While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
|
|
of Reckless Barrages |
Level 70 - Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds |
Hands |
Click Expand to reveal
- Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
|
Mindfist |
|
Level 70 - Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
Necklace |
Click Expand to reveal
- Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|
|
of Headbutt Bubbles |
Level 70 - Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated) |
Hands |
Click Expand to reveal
- Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)
- Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)
- Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)
- Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)
- Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)
- Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)
- Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)
- Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)
- Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)
- Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)
- Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)
- Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
|
|
of Deadly Barrages |
Level 70 - Barrage Damage +46% |
Legs, Ring |
Click Expand to reveal
- Barrage Damage +5%
- Barrage Damage +8%
- Barrage Damage +11%
- Barrage Damage +14%
- Barrage Damage +17%
- Barrage Damage +20%
- Barrage Damage +23%
- Barrage Damage +26%
- Barrage Damage +29%
- Barrage Damage +32%
- Barrage Damage +35%
- Barrage Damage +38%
- Barrage Damage +42%
- Barrage Damage +46%
|
|
of Fiery Barrages |
Level 70 - Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds |
Legs, Ring |
Click Expand to reveal
- Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
|
|
of Headbutting |
Level 70 - Headbutt and Knee Kick Damage +92 |
Legs, Ring |
Click Expand to reveal
- Headbutt and Knee Kick Damage +10
- Headbutt and Knee Kick Damage +16
- Headbutt and Knee Kick Damage +22
- Headbutt and Knee Kick Damage +28
- Headbutt and Knee Kick Damage +34
- Headbutt and Knee Kick Damage +40
- Headbutt and Knee Kick Damage +46
- Headbutt and Knee Kick Damage +52
- Headbutt and Knee Kick Damage +58
- Headbutt and Knee Kick Damage +64
- Headbutt and Knee Kick Damage +70
- Headbutt and Knee Kick Damage +76
- Headbutt and Knee Kick Damage +84
- Headbutt and Knee Kick Damage +92
|
|
of Calloused Barrages |
Level 70 - Barrage costs -13 Power and restores 19 Armor to you |
Head, OffHand |
Click Expand to reveal
- Barrage costs -1 Power and restores 3 Armor to you
- Barrage costs -2 Power and restores 4 Armor to you
- Barrage costs -3 Power and restores 6 Armor to you
- Barrage costs -4 Power and restores 7 Armor to you
- Barrage costs -5 Power and restores 8 Armor to you
- Barrage costs -6 Power and restores 9 Armor to you
- Barrage costs -7 Power and restores 10 Armor to you
- Barrage costs -8 Power and restores 11 Armor to you
- Barrage costs -9 Power and restores 12 Armor to you
- Barrage costs -10 Power and restores 13 Armor to you
- Barrage costs -11 Power and restores 14 Armor to you
- Barrage costs -12 Power and restores 15 Armor to you
- Barrage costs -12 Power and restores 17 Armor to you
- Barrage costs -13 Power and restores 19 Armor to you
|
|
of Headbutting |
Level 70 - Headbutt Damage +38% |
Chest, OffHand |
Click Expand to reveal
- Headbutt Damage +10%
- Headbutt Damage +12%
- Headbutt Damage +14%
- Headbutt Damage +16%
- Headbutt Damage +18%
- Headbutt Damage +20%
- Headbutt Damage +22%
- Headbutt Damage +24%
- Headbutt Damage +26%
- Headbutt Damage +28%
- Headbutt Damage +30%
- Headbutt Damage +32%
- Headbutt Damage +35%
- Headbutt Damage +38%
|
|
of Hip Throwing |
Level 70 - Hip Throw Damage +42% |
Chest, MainHand |
Click Expand to reveal
- Hip Throw Damage +10%
- Hip Throw Damage +12%
- Hip Throw Damage +14%
- Hip Throw Damage +16%
- Hip Throw Damage +18%
- Hip Throw Damage +20%
- Hip Throw Damage +22%
- Hip Throw Damage +24%
- Hip Throw Damage +26%
- Hip Throw Damage +28%
- Hip Throw Damage +31%
- Hip Throw Damage +34%
- Hip Throw Damage +38%
- Hip Throw Damage +42%
|
|
of Armor Tossing |
Level 70 - Hip Throw deals +168 armor damage |
Necklace, Hands |
Click Expand to reveal
- Hip Throw deals +12 armor damage
- Hip Throw deals +24 armor damage
- Hip Throw deals +36 armor damage
- Hip Throw deals +48 armor damage
- Hip Throw deals +60 armor damage
- Hip Throw deals +72 armor damage
- Hip Throw deals +84 armor damage
- Hip Throw deals +96 armor damage
- Hip Throw deals +108 armor damage
- Hip Throw deals +120 armor damage
- Hip Throw deals +132 armor damage
- Hip Throw deals +144 armor damage
- Hip Throw deals +156 armor damage
- Hip Throw deals +168 armor damage
|
|
of Anger Tossing |
Level 70 - Hip Throw and Bodyslam deal +18% damage and generate -320 Rage |
Head, Legs |
Click Expand to reveal
- Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
- Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
- Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
- Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
- Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
- Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
- Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
- Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
- Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
- Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
- Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
- Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
- Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
|
|
of Impossible Hip Throws |
Level 70 - Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20 |
Hands |
Click Expand to reveal
- Hip Throw hits all enemies within 8 meters, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
|
Bodyslamming |
of Bodyslamming |
Level 70 - Bodyslam Damage +41% |
MainHand, Ring |
Click Expand to reveal
- Bodyslam Damage +6%
- Bodyslam Damage +8%
- Bodyslam Damage +10%
- Bodyslam Damage +12%
- Bodyslam Damage +14%
- Bodyslam Damage +17%
- Bodyslam Damage +20%
- Bodyslam Damage +23%
- Bodyslam Damage +26%
- Bodyslam Damage +29%
- Bodyslam Damage +32%
- Bodyslam Damage +35%
- Bodyslam Damage +38%
- Bodyslam Damage +41%
|
|
of Crippling Slams |
Level 70 - Bodyslam deals +32% damage and slows target's movement speed by 45% |
Head |
Click Expand to reveal
- Bodyslam deals +5% damage and slows target's movement speed by 45%
- Bodyslam deals +9% damage and slows target's movement speed by 45%
- Bodyslam deals +13% damage and slows target's movement speed by 45%
- Bodyslam deals +17% damage and slows target's movement speed by 45%
- Bodyslam deals +22% damage and slows target's movement speed by 45%
- Bodyslam deals +27% damage and slows target's movement speed by 45%
- Bodyslam deals +32% damage and slows target's movement speed by 45%
|
|
of Toxic Bruising |
Level 70 - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds |
Necklace |
Click Expand to reveal
- Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +6% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +9% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +12% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +15% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +18% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
|
|
of Slamming Weaklings |
Level 70 - Bodyslam deals +385 damage to non-Elite enemies |
Necklace, MainHand |
Click Expand to reveal
- Bodyslam deals +60 damage to non-Elite enemies
- Bodyslam deals +85 damage to non-Elite enemies
- Bodyslam deals +110 damage to non-Elite enemies
- Bodyslam deals +135 damage to non-Elite enemies
- Bodyslam deals +160 damage to non-Elite enemies
- Bodyslam deals +185 damage to non-Elite enemies
- Bodyslam deals +210 damage to non-Elite enemies
- Bodyslam deals +235 damage to non-Elite enemies
- Bodyslam deals +260 damage to non-Elite enemies
- Bodyslam deals +285 damage to non-Elite enemies
- Bodyslam deals +310 damage to non-Elite enemies
- Bodyslam deals +335 damage to non-Elite enemies
- Bodyslam deals +360 damage to non-Elite enemies
- Bodyslam deals +385 damage to non-Elite enemies
|
|
of Healslamming |
Level 70 - Bodyslam heals you for 114 health |
Chest, OffHand |
Click Expand to reveal
- Bodyslam heals you for 10 health
- Bodyslam heals you for 18 health
- Bodyslam heals you for 26 health
- Bodyslam heals you for 34 health
- Bodyslam heals you for 42 health
- Bodyslam heals you for 50 health
- Bodyslam heals you for 58 health
- Bodyslam heals you for 66 health
- Bodyslam heals you for 74 health
- Bodyslam heals you for 82 health
- Bodyslam heals you for 90 health
- Bodyslam heals you for 98 health
- Bodyslam heals you for 106 health
- Bodyslam heals you for 114 health
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Serpentine |
of Cobra Striking |
Level 70 - Cobra Strike and Mamba Strike Damage +45% |
Legs, Feet |
Click Expand to reveal
- Cobra Strike and Mamba Strike Damage +6%
- Cobra Strike and Mamba Strike Damage +9%
- Cobra Strike and Mamba Strike Damage +12%
- Cobra Strike and Mamba Strike Damage +15%
- Cobra Strike and Mamba Strike Damage +18%
- Cobra Strike and Mamba Strike Damage +21%
- Cobra Strike and Mamba Strike Damage +24%
- Cobra Strike and Mamba Strike Damage +27%
- Cobra Strike and Mamba Strike Damage +30%
- Cobra Strike and Mamba Strike Damage +33%
- Cobra Strike and Mamba Strike Damage +36%
- Cobra Strike and Mamba Strike Damage +39%
- Cobra Strike and Mamba Strike Damage +42%
- Cobra Strike and Mamba Strike Damage +45%
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Level 70 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds |
Chest, Hands |
Click Expand to reveal
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +19 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
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of Cobra Scales |
Level 70 - Cobra Strike and Mamba Strike restore 36 Armor to you |
Chest, Ring |
Click Expand to reveal
- Cobra Strike and Mamba Strike restore 10 Armor to you
- Cobra Strike and Mamba Strike restore 12 Armor to you
- Cobra Strike and Mamba Strike restore 14 Armor to you
- Cobra Strike and Mamba Strike restore 16 Armor to you
- Cobra Strike and Mamba Strike restore 18 Armor to you
- Cobra Strike and Mamba Strike restore 20 Armor to you
- Cobra Strike and Mamba Strike restore 22 Armor to you
- Cobra Strike and Mamba Strike restore 24 Armor to you
- Cobra Strike and Mamba Strike restore 26 Armor to you
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Cobra Strike and Mamba Strike restore 30 Armor to you
- Cobra Strike and Mamba Strike restore 32 Armor to you
- Cobra Strike and Mamba Strike restore 34 Armor to you
- Cobra Strike and Mamba Strike restore 36 Armor to you
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Bruising |
of Bruises |
Level 70 - Bruising Blow Damage +49% |
MainHand, Ring |
Click Expand to reveal
- Bruising Blow Damage +9%
- Bruising Blow Damage +12%
- Bruising Blow Damage +15%
- Bruising Blow Damage +18%
- Bruising Blow Damage +21%
- Bruising Blow Damage +24%
- Bruising Blow Damage +27%
- Bruising Blow Damage +30%
- Bruising Blow Damage +33%
- Bruising Blow Damage +36%
- Bruising Blow Damage +39%
- Bruising Blow Damage +42%
- Bruising Blow Damage +45%
- Bruising Blow Damage +49%
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of Bruising Slams |
Level 70 - Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds |
Legs, Feet |
Click Expand to reveal
- Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
- Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second
- Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds
- Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds
- Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
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of Healthy Bruises |
Level 70 - Bruising Blow and Headbutt restore 24 Health |
Legs, Necklace |
Click Expand to reveal
- Bruising Blow and Headbutt restore 2 Health
- Bruising Blow and Headbutt restore 3 Health
- Bruising Blow and Headbutt restore 5 Health
- Bruising Blow and Headbutt restore 6 Health
- Bruising Blow and Headbutt restore 8 Health
- Bruising Blow and Headbutt restore 9 Health
- Bruising Blow and Headbutt restore 11 Health
- Bruising Blow and Headbutt restore 13 Health
- Bruising Blow and Headbutt restore 15 Health
- Bruising Blow and Headbutt restore 17 Health
- Bruising Blow and Headbutt restore 18 Health
- Bruising Blow and Headbutt restore 20 Health
- Bruising Blow and Headbutt restore 22 Health
- Bruising Blow and Headbutt restore 24 Health
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Bruising |
of Traumatic Bruises |
Level 70 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds |
Hands |
Click Expand to reveal
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
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Slashing |
of Slashing Strikes |
Level 70 - Slashing Strike Damage +28% |
OffHand, Necklace |
Click Expand to reveal
- Slashing Strike Damage +7%
- Slashing Strike Damage +10%
- Slashing Strike Damage +14%
- Slashing Strike Damage +17%
- Slashing Strike Damage +21%
- Slashing Strike Damage +24%
- Slashing Strike Damage +28%
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of Bleeding Strikes |
Level 70 - Slashing Strike deals +114 Trauma damage over 6 seconds |
MainHand, Necklace |
Click Expand to reveal
- Slashing Strike deals +42 Trauma damage over 6 seconds
- Slashing Strike deals +54 Trauma damage over 6 seconds
- Slashing Strike deals +66 Trauma damage over 6 seconds
- Slashing Strike deals +78 Trauma damage over 6 seconds
- Slashing Strike deals +90 Trauma damage over 6 seconds
- Slashing Strike deals +102 Trauma damage over 6 seconds
- Slashing Strike deals +114 Trauma damage over 6 seconds
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Slashing |
of Slashing Strikes |
Level 70 - Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds |
OffHand, Head |
Click Expand to reveal
- Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +26 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +32 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +38 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +44 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +56 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
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Level 70 - Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds |
Chest, Hands |
Click Expand to reveal
- Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
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Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active |
Feet, OffHand |
Click Expand to reveal
- Chance to Ignore Knockbacks +25% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
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Level 70 - Infuriating Fist deals +34% damage and taunts +320 |
OffHand, Ring |
Click Expand to reveal
- Infuriating Fist deals +13% damage and taunts +40
- Infuriating Fist deals +16% damage and taunts +80
- Infuriating Fist deals +19% damage and taunts +120
- Infuriating Fist deals +22% damage and taunts +160
- Infuriating Fist deals +25% damage and taunts +200
- Infuriating Fist deals +28% damage and taunts +240
- Infuriating Fist deals +31% damage and taunts +280
- Infuriating Fist deals +34% damage and taunts +320
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of Traumatic Furious Punches |
Level 70 - Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds |
Feet |
Click Expand to reveal
- Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
- Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds
- Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds
- Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds
- Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds
- Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds
- Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds
- Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
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of Paradoxical Rage Fists |
Level 70 - Infuriating Fist generates no Rage and instead reduces Rage by 520 |
Head, Chest |
Click Expand to reveal
- Infuriating Fist generates no Rage and instead reduces Rage by 65
- Infuriating Fist generates no Rage and instead reduces Rage by 130
- Infuriating Fist generates no Rage and instead reduces Rage by 195
- Infuriating Fist generates no Rage and instead reduces Rage by 260
- Infuriating Fist generates no Rage and instead reduces Rage by 325
- Infuriating Fist generates no Rage and instead reduces Rage by 390
- Infuriating Fist generates no Rage and instead reduces Rage by 455
- Infuriating Fist generates no Rage and instead reduces Rage by 520
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Level 70 - Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing |
Hands |
Click Expand to reveal
- Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
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