Difference between revisions of "Giant Bat/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated on February 26, 2019 from v318-->
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<!-- Updated on August 14, 2019 from v321-->
 
==<!--start-->Giant Bat Paired List==
 
==<!--start-->Giant Bat Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
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* Giant Bat Base Damage +35%<br>
 
* Giant Bat Base Damage +35%<br>
 
* Giant Bat Base Damage +35%<br>
 
* Giant Bat Base Damage +35%<br>
* Sonic Damage +28% when Giant Bat is active<br>
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* Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active<br>
 
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
 
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
 
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
 
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
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* Drink Blood restores 17 power and 17 armor<br>
 
* Drink Blood restores 17 power and 17 armor<br>
 
* Drink Blood restores 17 power and 17 armor<br>
 
* Drink Blood restores 17 power and 17 armor<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br>
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* For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br>
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* For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage<br>
 
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
 
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
 
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
 
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
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* Smouldering Gaze has a 60% chance to deal +107% damage<br>
 
* Smouldering Gaze has a 60% chance to deal +107% damage<br>
 
* Smouldering Gaze has a 60% chance to deal +107% damage<br>
 
* Smouldering Gaze has a 60% chance to deal +107% damage<br>
* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
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* Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage<br>
* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
+
* Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage<br>
 
<br>
 
<br>
 
<b><u>Sonic Burst 7</u></b><br>
 
<b><u>Sonic Burst 7</u></b><br>

Revision as of 19:58, 14 August 2019

Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Giant Bat Base Damage +35%
  • Giant Bat Base Damage +35%
  • Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
  • Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
  • Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active


Bat Stability 3

  • Bat Stability heals 65 health
  • Bat Stability heals 65 health
  • Bat Stability restores 92 armor and 14 power
  • Bat Stability restores 92 armor and 14 power
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds


Confusing Double 4

  • Confusing Double heals you for 80 health
  • Confusing Double heals you for 80 health
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double restores 62 Power after a 10 second delay


Drink Blood 7

  • Drink Blood reaps 39 additional health
  • Drink Blood reaps 39 additional health
  • Drink Blood deals +120 direct health damage
  • Drink Blood deals +120 direct health damage
  • Drink Blood restores 17 power and 17 armor
  • Drink Blood restores 17 power and 17 armor
  • For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
  • For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
  • For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
  • Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
  • Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you


Rip 8

  • Rip Damage +23
  • Rip Damage +23
  • Rip has a 50% chance to deal +58 damage
  • Rip has a 50% chance to deal +58 damage
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds


Screech 7

  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
  • Screech Damage +41%
  • Screech Damage +41%
  • Screech has a 60% chance to deal +92% damage
  • Screech has a 60% chance to deal +92% damage
  • Screech deals +111 armor damage
  • Screech deals +111 armor damage


Smouldering Gaze 5

  • Confusing Double Reuse Timer -10
  • Smouldering Gaze Damage +54%
  • Smouldering Gaze Damage +54%
  • Smouldering Gaze has a 60% chance to deal +107% damage
  • Smouldering Gaze has a 60% chance to deal +107% damage
  • Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage
  • Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage


Sonic Burst 7

  • Sonic Burst Damage +43%
  • Sonic Burst Damage +43%
  • Sonic Burst has a 60% chance to deal +52% damage to all targets
  • Sonic Burst has a 60% chance to deal +52% damage to all targets
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage


Tear 7

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Tear Damage +39%
  • Tear Damage +39%
  • Tear has a 50% chance to deal +90% damage
  • Tear has a 50% chance to deal +90% damage
  • Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear deals +60 damage and restores 18 Armor to you
  • Tear deals +60 damage and restores 18 Armor to you


Virulent Bite 7

  • Virulent Bite Damage +43%
  • Virulent Bite Damage +43%
  • Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
  • Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
  • Virulent Bite deals 192 Trauma damage to health over 12 seconds
  • Virulent Bite deals 192 Trauma damage to health over 12 seconds
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage


Wing Vortex 7

  • Wing Vortex Damage +31.5%
  • Wing Vortex Damage +31.5%
  • Wing Vortex has a 80% chance to deal +23% damage
  • Wing Vortex has a 80% chance to deal +23% damage
  • Wing Vortex has a 30% chance to deal +32% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +32% damage and stun all targets
  • Wing Vortex cause targets' next attack to deal -64 damage
  • Wing Vortex cause targets' next attack to deal -64 damage