Difference between revisions of "Priest/Treasure Effects:By Ability"
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==<!--start-->Priest Paired List== | ==<!--start-->Priest Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> |
Revision as of 19:58, 14 August 2019
Priest Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Priest Base Damage +35%
- Priest Base Damage +35%
- Chance to Evade Bursts +33% when Priest is active
- Chance to Evade Bursts +33% when Priest is active
- If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +11 (meaning you recover this Power every 5 seconds, in and out of combat)
- If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +11 (meaning you recover this Power every 5 seconds, in and out of combat)
- Direct Fire Damage +31 when Priest is active
- Direct Fire Damage +31 when Priest is active
Admonish 8
- The maximum Power restored by Admonish increases +9
- The maximum Power restored by Admonish increases +9
- Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself)
- Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
Castigate 7
- Castigate Damage +85
- Castigate Damage +85
- Castigate Damage +42%
- Castigate Damage +42%
- When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target
- When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target
- Castigate deals Fire damage instead of Psychic, and deals +64% damage to Aberrations
- Castigate boosts your Nice Attack Damage +84 for 8 seconds
- Castigate boosts your Nice Attack Damage +84 for 8 seconds
Corrupt Hate 8
- Corrupt Hate Damage +207
- Corrupt Hate Damage +207
- Corrupt Hate Damage +80%
- Corrupt Hate Damage +80%
- Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack
- Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack
Exhilarate 5
- Exhilarate Healing +31
- Exhilarate Healing +31
- For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health
- For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health
- Exhilarate restores 56 Armor over 8 seconds
- Exhilarate restores 56 Armor over 8 seconds
- Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
Flamestrike 7
- Flamestrike Damage +290
- Flamestrike Damage +290
- Flamestrike Damage +54%
- Flamestrike Damage +54%
- Flamestrike deals 425 Fire damage over 10 seconds
- Flamestrike deals 425 Fire damage over 10 seconds
Give Warmth 4
- Give Warmth restores 55 Health and +15 Body Heat
- Give Warmth restores 55 Health and +15 Body Heat
- Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack
- Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack
- Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds
- Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds
Invigorate 6
- Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
- Invigorate Healing +68
- Invigorate Healing +68
- Invigorate Armor Healing +100
- Invigorate Armor Healing +100
- Invigorate restores +20 Health, Armor, and Power
- Invigorate restores +20 Health, Armor, and Power
Mend Flesh 8
- Mend Flesh Healing +66
- Mend Flesh Healing +66
- Mend Flesh Armor Healing +98
- Mend Flesh Armor Healing +98
- Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds
- Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds
Relentless Hope 3
- Relentless Hope Healing +48
- Relentless Hope Healing +48
- Relentless Hope Power Restoration +31
- Relentless Hope Power Restoration +31
- Relentless Hope Armor Healing +75
- Relentless Hope Armor Healing +75
Remedy 7
- Remedy removes ongoing Fire effects (up to 29 dmg/sec)
- Remedy restores 58 Armor
- Remedy restores 58 Armor
- Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds
- Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds
- Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target
- Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target
Righteous Flame 7
- Righteous Flame Direct Damage +135
- Righteous Flame Direct Damage +135
- Righteous Flame Direct Damage +45%
- Righteous Flame Direct Damage +45%
- Righteous Flame deals +185 Fire damage over 10 seconds
- Righteous Flame deals +185 Fire damage over 10 seconds
Tether Soul 2
Triage 7
- Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
- Triage Healing +39
- Triage Healing +39
- Triage gives the target +23.5% Melee Evasion for 10 seconds
- Triage gives the target +29% Burst Evasion for 10 seconds
- Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel
- Triage restores 70 Health over 15 seconds
- Triage restores 70 Health over 15 seconds
Unfetter 2
- Unfetter grants immunity to Knockback effects for 12 seconds
- Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds
- Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds
- Unfetter boosts swim speed +2.8 m/s for 20 seconds
- Unfetter boosts swim speed +2.8 m/s for 20 seconds
- Unfetter restores 45 Power over 9 seconds
- Unfetter restores 45 Power over 9 seconds