Difference between revisions of "Unarmed/Treasure Effects:By Slot"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413) |
||
Line 1: | Line 1: | ||
− | <!-- Updated on August | + | <!-- Updated on August 26, 2019 from v323--> |
==<!--start-->Unarmed Slot List== | ==<!--start-->Unarmed Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
− | * Unarmed Base Damage + | + | * Unarmed Base Damage +40%<br> |
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +18 Armor damage<br> |
− | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover | + | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> |
− | * While Unarmed skill is active: any time you Evade an attack, your next attack deals + | + | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +80% when Unarmed is active<br> |
− | * Mamba Strike Damage + | + | * Mamba Strike Damage +55%<br> |
− | * Barrage costs - | + | * Barrage costs -14 Power and restores 23 Armor to you<br> |
− | * Hip Throw and Bodyslam deal + | + | * Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> |
− | * Bodyslam deals + | + | * Bodyslam deals +37% damage and slows target's movement speed by 45%<br> |
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds<br> |
− | * Infuriating Fist generates no Rage and instead reduces Rage by | + | * Infuriating Fist generates no Rage and instead reduces Rage by 650<br> |
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
− | * Jab and Infuriating Fist Damage + | + | * Jab and Infuriating Fist Damage +64<br> |
− | * Knee Kick Damage + | + | * Knee Kick Damage +44%<br> |
− | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a | + | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * Kick attacks restore | + | * Kick attacks restore 42 Armor<br> |
− | * Headbutt Damage + | + | * Headbutt Damage +44%<br> |
− | * Hip Throw Damage + | + | * Hip Throw Damage +50%<br> |
− | * Bodyslam heals you for | + | * Bodyslam heals you for 130 health<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 40 Armor to you<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> |
− | * Infuriating Fist generates no Rage and instead reduces Rage by | + | * Infuriating Fist generates no Rage and instead reduces Rage by 650<br> |
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> |
− | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a | + | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
− | * Kick Damage + | + | * Kick Damage +62<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> |
− | * Barrage Damage + | + | * Barrage Damage +54%<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br> |
− | * Headbutt and Knee Kick Damage + | + | * Headbutt and Knee Kick Damage +108<br> |
− | * Hip Throw and Bodyslam deal + | + | * Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +51%<br> |
− | * Bruising Blow deals + | + | * Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> |
− | * Bruising Blow and Headbutt restore | + | * Bruising Blow and Headbutt restore 28 Health<br> |
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Kick attacks deal + | + | * Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds<br> |
− | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> |
− | * Barrage hits all enemies within 5 meters and deals + | + | * Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds<br> |
− | * Headbutt deals + | + | * Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)<br> |
− | * Hip Throw deals + | + | * Hip Throw deals +192 armor damage<br> |
− | * Hip Throw hits all enemies within 8 meters and deals + | + | * Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> |
− | * Bruising Blow deals Trauma damage instead of Crushing, and targets suffer + | + | * Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> |
− | * Infuriating Fist damage + | + | * Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br> |
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
− | * Jab and Infuriating Fist Damage + | + | * Jab and Infuriating Fist Damage +64<br> |
− | * Knee Kick Damage + | + | * Knee Kick Damage +44%<br> |
− | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a | + | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a | + | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
− | * Front Kick Damage + | + | * Front Kick Damage +40%<br> |
− | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +51%<br> |
− | * Bruising Blow deals + | + | * Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> |
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
− | * Infuriating Fist taunts + | + | * Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds<br> |
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
− | * Unarmed Base Damage + | + | * Unarmed Base Damage +40%<br> |
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +18 Armor damage<br> |
− | * Unarmed attacks deal +9 damage and have + | + | * Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover | + | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> |
− | * While Unarmed skill is active: any time you Evade an attack, your next attack deals + | + | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> |
− | * Kick Damage + | + | * Kick Damage +62<br> |
− | * Hip Throw Damage + | + | * Hip Throw Damage +50%<br> |
− | * Bodyslam Damage + | + | * Bodyslam Damage +47%<br> |
− | * Bodyslam deals + | + | * Bodyslam deals +435 damage to non-Elite enemies<br> |
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +56%<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +126 Trauma damage over 6 seconds<br> |
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * Mamba Strike Damage + | + | * Mamba Strike Damage +55%<br> |
− | * Mamba Strike and Front Kick damage + | + | * Mamba Strike and Front Kick damage +80<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +18% damage and slow target's movement speed by 45%<br> |
− | * Barrage costs - | + | * Barrage costs -14 Power and restores 23 Armor to you<br> |
− | * Headbutt Damage + | + | * Headbutt Damage +44%<br> |
− | * Bodyslam heals you for | + | * Bodyslam heals you for 130 health<br> |
− | * Slashing Strike Damage + | + | * Slashing Strike Damage +31%<br> |
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds<br> |
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
− | * Infuriating Fist deals + | + | * Infuriating Fist deals +40% damage and taunts +400<br> |
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> |
− | * Unarmed attacks deal +9 damage and have + | + | * Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Mamba Strike and Front Kick damage + | + | * Mamba Strike and Front Kick damage +80<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> |
− | * Barrage and Headbutt make the target | + | * Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> |
− | * Hip Throw deals + | + | * Hip Throw deals +192 armor damage<br> |
− | * Bruising Blow causes the target to take + | + | * Bruising Blow causes the target to take +24% damage from Poison for 20 seconds<br> |
− | * Bodyslam deals + | + | * Bodyslam deals +435 damage to non-Elite enemies<br> |
− | * Bruising Blow and Headbutt restore | + | * Bruising Blow and Headbutt restore 28 Health<br> |
− | * Slashing Strike Damage + | + | * Slashing Strike Damage +31%<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +126 Trauma damage over 6 seconds<br> |
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +80% when Unarmed is active<br> |
− | * Kick Damage + | + | * Kick Damage +62<br> |
− | * Kick attacks restore | + | * Kick attacks restore 42 Armor<br> |
− | * Barrage Damage + | + | * Barrage Damage +54%<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br> |
− | * Headbutt and Knee Kick Damage + | + | * Headbutt and Knee Kick Damage +108<br> |
− | * Bodyslam Damage + | + | * Bodyslam Damage +47%<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 40 Armor to you<br> |
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +56%<br> |
− | * Infuriating Fist deals + | + | * Infuriating Fist deals +40% damage and taunts +400<br> |
Revision as of 23:13, 26 August 2019
Unarmed Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Unarmed Base Damage +40%
- Unarmed attacks deal +18 Armor damage
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Taunt From Attack Damage +80% when Unarmed is active
- Mamba Strike Damage +55%
- Barrage costs -14 Power and restores 23 Armor to you
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 650
Chest
- Jab and Infuriating Fist Damage +64
- Knee Kick Damage +44%
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- Kick attacks restore 42 Armor
- Headbutt Damage +44%
- Hip Throw Damage +50%
- Bodyslam heals you for 130 health
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike restore 40 Armor to you
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 650
Legs
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Kick Damage +62
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Cobra Strike and Mamba Strike Damage +51%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow and Headbutt restore 28 Health
Hands
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
- Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
- Hip Throw deals +192 armor damage
- Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
Feet
- Jab and Infuriating Fist Damage +64
- Knee Kick Damage +44%
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Front Kick Damage +40%
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Cobra Strike and Mamba Strike Damage +51%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
MainHand
- Unarmed Base Damage +40%
- Unarmed attacks deal +18 Armor damage
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Kick Damage +62
- Hip Throw Damage +50%
- Bodyslam Damage +47%
- Bodyslam deals +435 damage to non-Elite enemies
- Bruising Blow Damage +56%
- Slashing Strike deals +126 Trauma damage over 6 seconds
OffHand
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Mamba Strike Damage +55%
- Mamba Strike and Front Kick damage +80
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Barrage costs -14 Power and restores 23 Armor to you
- Headbutt Damage +44%
- Bodyslam heals you for 130 health
- Slashing Strike Damage +31%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist deals +40% damage and taunts +400
Necklace
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Mamba Strike and Front Kick damage +80
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Hip Throw deals +192 armor damage
- Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
- Bodyslam deals +435 damage to non-Elite enemies
- Bruising Blow and Headbutt restore 28 Health
- Slashing Strike Damage +31%
- Slashing Strike deals +126 Trauma damage over 6 seconds
Ring
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Taunt From Attack Damage +80% when Unarmed is active
- Kick Damage +62
- Kick attacks restore 42 Armor
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Bodyslam Damage +47%
- Cobra Strike and Mamba Strike restore 40 Armor to you
- Bruising Blow Damage +56%
- Infuriating Fist deals +40% damage and taunts +400