Difference between revisions of "Giant Bat/Treasure Effects:By Ability"
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− | <!-- Updated on August | + | <!-- Updated on August 26, 2019 from v323--> |
==<!--start-->Giant Bat Paired List== | ==<!--start-->Giant Bat Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
− | * Giant Bat Base Damage + | + | * Giant Bat Base Damage +40%<br> |
− | * Giant Bat Base Damage + | + | * Giant Bat Base Damage +40%<br> |
− | * Nature Damage (Direct & Per-Tick) + | + | * Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active<br> |
− | * Max Health + | + | * Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> |
− | * Max Health + | + | * Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> |
<br> | <br> | ||
− | <b><u>Bat Stability | + | <b><u>Bat Stability 4</u></b><br> |
− | * Bat Stability heals | + | * Bat Stability heals 73 health<br> |
− | * Bat Stability heals | + | * Bat Stability heals 73 health<br> |
− | * Bat Stability restores | + | * Bat Stability restores 100 armor and 16 power<br> |
− | * Bat Stability restores | + | * Bat Stability restores 100 armor and 16 power<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> |
− | * Bat Stability provides + | + | * Bat Stability provides +45% Projectile Evasion for 10 seconds<br> |
− | * Bat Stability provides + | + | * Bat Stability provides +45% Projectile Evasion for 10 seconds<br> |
<br> | <br> | ||
− | <b><u>Confusing Double | + | <b><u>Confusing Double 6</u></b><br> |
− | * Confusing Double heals you for | + | * Confusing Double heals you for 90 health<br> |
− | * Confusing Double heals you for | + | * Confusing Double heals you for 90 health<br> |
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | ||
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | ||
− | * Confusing Double restores | + | * Confusing Double restores 71 Power after a 10 second delay<br> |
<br> | <br> | ||
− | <b><u>Drink Blood | + | <b><u>Drink Blood 8</u></b><br> |
− | * Drink Blood reaps | + | * Drink Blood reaps 44 additional health<br> |
− | * Drink Blood reaps | + | * Drink Blood reaps 44 additional health<br> |
− | * Drink Blood deals + | + | * Drink Blood deals +136 direct health damage<br> |
− | * Drink Blood deals + | + | * Drink Blood deals +136 direct health damage<br> |
− | * Drink Blood restores | + | * Drink Blood restores 19 power and 19 armor<br> |
− | * Drink Blood restores | + | * Drink Blood restores 19 power and 19 armor<br> |
− | * For 30 seconds after using Drink Blood, all Nature attacks deal + | + | * For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br> |
− | * For 30 seconds after using Drink Blood, all Nature attacks deal + | + | * For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br> |
− | * For 30 seconds after using Drink Blood, you gain + | + | * For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br> |
− | * For 30 seconds after using Drink Blood, you gain + | + | * For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br> |
− | * Drink Blood deals | + | * Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you<br> |
− | * Drink Blood deals | + | * Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you<br> |
<br> | <br> | ||
− | <b><u>Rip | + | <b><u>Rip 9</u></b><br> |
− | * Rip Damage + | + | * Rip Damage +27<br> |
− | * Rip Damage + | + | * Rip Damage +27<br> |
− | * Rip has a 50% chance to deal + | + | * Rip has a 50% chance to deal +68 damage<br> |
− | * Rip has a 50% chance to deal + | + | * Rip has a 50% chance to deal +68 damage<br> |
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br> |
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> |
− | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage + | + | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> |
− | * Bat Stability provides + | + | * Bat Stability provides +45% Projectile Evasion for 10 seconds<br> |
− | * Bat Stability provides + | + | * Bat Stability provides +45% Projectile Evasion for 10 seconds<br> |
<br> | <br> | ||
− | <b><u>Screech | + | <b><u>Screech 8</u></b><br> |
− | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals + | + | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br> |
− | * Screech Damage + | + | * Screech Damage +47%<br> |
− | * Screech Damage + | + | * Screech Damage +47%<br> |
− | * Screech has a 60% chance to deal + | + | * Screech has a 60% chance to deal +108% damage<br> |
− | * Screech has a 60% chance to deal + | + | * Screech has a 60% chance to deal +108% damage<br> |
− | * Screech deals + | + | * Screech deals +127 armor damage<br> |
− | * Screech deals + | + | * Screech deals +127 armor damage<br> |
<br> | <br> | ||
− | <b><u>Smouldering Gaze | + | <b><u>Smouldering Gaze 6</u></b><br> |
− | * Confusing Double Reuse Timer - | + | * Confusing Double Reuse Timer -11<br> |
− | * Smouldering Gaze Damage + | + | * Smouldering Gaze Damage +62%<br> |
− | * Smouldering Gaze Damage + | + | * Smouldering Gaze Damage +62%<br> |
− | * Smouldering Gaze has a 60% chance to deal + | + | * Smouldering Gaze has a 60% chance to deal +121% damage<br> |
− | * Smouldering Gaze has a 60% chance to deal + | + | * Smouldering Gaze has a 60% chance to deal +121% damage<br> |
− | * Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals | + | * Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage<br> |
− | * Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals | + | * Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage<br> |
<br> | <br> | ||
− | <b><u>Sonic Burst | + | <b><u>Sonic Burst 8</u></b><br> |
− | * Sonic Burst Damage + | + | * Sonic Burst Damage +49%<br> |
− | * Sonic Burst Damage + | + | * Sonic Burst Damage +49%<br> |
− | * Sonic Burst has a 60% chance to deal + | + | * Sonic Burst has a 60% chance to deal +60% damage to all targets<br> |
− | * Sonic Burst has a 60% chance to deal + | + | * Sonic Burst has a 60% chance to deal +60% damage to all targets<br> |
− | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals + | + | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br> |
− | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals + | + | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br> |
<br> | <br> | ||
− | <b><u>Tear | + | <b><u>Tear 8</u></b><br> |
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br> |
− | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals + | + | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br> |
− | * Tear Damage + | + | * Tear Damage +45%<br> |
− | * Tear Damage + | + | * Tear Damage +45%<br> |
− | * Tear has a 50% chance to deal + | + | * Tear has a 50% chance to deal +100% damage<br> |
− | * Tear has a 50% chance to deal + | + | * Tear has a 50% chance to deal +100% damage<br> |
− | * Tear has a 33% chance to deal + | + | * Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br> |
− | * Tear has a 33% chance to deal + | + | * Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br> |
− | * Tear deals + | + | * Tear deals +70 damage and restores 20 Armor to you<br> |
− | * Tear deals + | + | * Tear deals +70 damage and restores 20 Armor to you<br> |
<br> | <br> | ||
− | <b><u>Virulent Bite | + | <b><u>Virulent Bite 8</u></b><br> |
− | * Virulent Bite Damage + | + | * Virulent Bite Damage +49%<br> |
− | * Virulent Bite Damage + | + | * Virulent Bite Damage +49%<br> |
− | * Virulent Bite deals | + | * Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage<br> |
− | * Virulent Bite deals | + | * Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage<br> |
− | * Virulent Bite deals | + | * Virulent Bite deals 222 Trauma damage to health over 12 seconds<br> |
− | * Virulent Bite deals | + | * Virulent Bite deals 222 Trauma damage to health over 12 seconds<br> |
− | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals + | + | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br> |
<br> | <br> | ||
− | <b><u>Wing Vortex | + | <b><u>Wing Vortex 8</u></b><br> |
− | * Wing Vortex Damage + | + | * Wing Vortex Damage +36.5%<br> |
− | * Wing Vortex Damage + | + | * Wing Vortex Damage +36.5%<br> |
− | * Wing Vortex has a 80% chance to deal + | + | * Wing Vortex has a 80% chance to deal +25% damage<br> |
− | * Wing Vortex has a 80% chance to deal + | + | * Wing Vortex has a 80% chance to deal +25% damage<br> |
− | * Wing Vortex has a 30% chance to deal + | + | * Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br> |
− | * Wing Vortex has a 30% chance to deal + | + | * Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br> |
− | * Wing Vortex cause targets' next attack to deal - | + | * Wing Vortex cause targets' next attack to deal -74 damage<br> |
− | * Wing Vortex cause targets' next attack to deal - | + | * Wing Vortex cause targets' next attack to deal -74 damage<br> |
<br> | <br> |
Revision as of 23:14, 26 August 2019
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Giant Bat Base Damage +40%
- Giant Bat Base Damage +40%
- Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
Bat Stability 4
- Bat Stability heals 73 health
- Bat Stability heals 73 health
- Bat Stability restores 100 armor and 16 power
- Bat Stability restores 100 armor and 16 power
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
Confusing Double 6
- Confusing Double heals you for 90 health
- Confusing Double heals you for 90 health
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double restores 71 Power after a 10 second delay
Drink Blood 8
- Drink Blood reaps 44 additional health
- Drink Blood reaps 44 additional health
- Drink Blood deals +136 direct health damage
- Drink Blood deals +136 direct health damage
- Drink Blood restores 19 power and 19 armor
- Drink Blood restores 19 power and 19 armor
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you
Rip 9
- Rip Damage +27
- Rip Damage +27
- Rip has a 50% chance to deal +68 damage
- Rip has a 50% chance to deal +68 damage
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
Screech 8
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
- Screech Damage +47%
- Screech Damage +47%
- Screech has a 60% chance to deal +108% damage
- Screech has a 60% chance to deal +108% damage
- Screech deals +127 armor damage
- Screech deals +127 armor damage
Smouldering Gaze 6
- Confusing Double Reuse Timer -11
- Smouldering Gaze Damage +62%
- Smouldering Gaze Damage +62%
- Smouldering Gaze has a 60% chance to deal +121% damage
- Smouldering Gaze has a 60% chance to deal +121% damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage
Sonic Burst 8
- Sonic Burst Damage +49%
- Sonic Burst Damage +49%
- Sonic Burst has a 60% chance to deal +60% damage to all targets
- Sonic Burst has a 60% chance to deal +60% damage to all targets
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
Tear 8
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
- Tear Damage +45%
- Tear Damage +45%
- Tear has a 50% chance to deal +100% damage
- Tear has a 50% chance to deal +100% damage
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear deals +70 damage and restores 20 Armor to you
- Tear deals +70 damage and restores 20 Armor to you
Virulent Bite 8
- Virulent Bite Damage +49%
- Virulent Bite Damage +49%
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
Wing Vortex 8
- Wing Vortex Damage +36.5%
- Wing Vortex Damage +36.5%
- Wing Vortex has a 80% chance to deal +25% damage
- Wing Vortex has a 80% chance to deal +25% damage
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex cause targets' next attack to deal -74 damage
- Wing Vortex cause targets' next attack to deal -74 damage