Difference between revisions of "Giant Bat/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
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<!-- Updated on August 14, 2019 from v321-->
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<!-- Updated on August 26, 2019 from v323-->
 
==<!--start-->Giant Bat Paired List==
 
==<!--start-->Giant Bat Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 6: Line 6:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Giant Bat Base Damage +35%<br>
+
* Giant Bat Base Damage +40%<br>
* Giant Bat Base Damage +35%<br>
+
* Giant Bat Base Damage +40%<br>
* Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active<br>
+
* Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active<br>
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
+
* Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
+
* Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
 
<br>
 
<br>
<b><u>Bat Stability 3</u></b><br>
+
<b><u>Bat Stability 4</u></b><br>
* Bat Stability heals 65 health<br>
+
* Bat Stability heals 73 health<br>
* Bat Stability heals 65 health<br>
+
* Bat Stability heals 73 health<br>
* Bat Stability restores 92 armor and 14 power<br>
+
* Bat Stability restores 100 armor and 16 power<br>
* Bat Stability restores 92 armor and 14 power<br>
+
* Bat Stability restores 100 armor and 16 power<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +45% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +45% Projectile Evasion for 10 seconds<br>
 
<br>
 
<br>
<b><u>Confusing Double 4</u></b><br>
+
<b><u>Confusing Double 6</u></b><br>
* Confusing Double heals you for 80 health<br>
+
* Confusing Double heals you for 90 health<br>
* Confusing Double heals you for 80 health<br>
+
* Confusing Double heals you for 90 health<br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
* Confusing Double restores 62 Power after a 10 second delay<br>
+
* Confusing Double restores 71 Power after a 10 second delay<br>
 
<br>
 
<br>
<b><u>Drink Blood 7</u></b><br>
+
<b><u>Drink Blood 8</u></b><br>
* Drink Blood reaps 39 additional health<br>
+
* Drink Blood reaps 44 additional health<br>
* Drink Blood reaps 39 additional health<br>
+
* Drink Blood reaps 44 additional health<br>
* Drink Blood deals +120 direct health damage<br>
+
* Drink Blood deals +136 direct health damage<br>
* Drink Blood deals +120 direct health damage<br>
+
* Drink Blood deals +136 direct health damage<br>
* Drink Blood restores 17 power and 17 armor<br>
+
* Drink Blood restores 19 power and 19 armor<br>
* Drink Blood restores 17 power and 17 armor<br>
+
* Drink Blood restores 19 power and 19 armor<br>
* For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage<br>
+
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br>
* For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage<br>
+
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br>
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
+
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br>
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
+
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br>
* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
+
* Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you<br>
* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
+
* Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you<br>
 
<br>
 
<br>
<b><u>Rip 8</u></b><br>
+
<b><u>Rip 9</u></b><br>
* Rip Damage +23<br>
+
* Rip Damage +27<br>
* Rip Damage +23<br>
+
* Rip Damage +27<br>
* Rip has a 50% chance to deal +58 damage<br>
+
* Rip has a 50% chance to deal +68 damage<br>
* Rip has a 50% chance to deal +58 damage<br>
+
* Rip has a 50% chance to deal +68 damage<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +45% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +45% Projectile Evasion for 10 seconds<br>
 
<br>
 
<br>
<b><u>Screech 7</u></b><br>
+
<b><u>Screech 8</u></b><br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
+
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br>
* Screech Damage +41%<br>
+
* Screech Damage +47%<br>
* Screech Damage +41%<br>
+
* Screech Damage +47%<br>
* Screech has a 60% chance to deal +92% damage<br>
+
* Screech has a 60% chance to deal +108% damage<br>
* Screech has a 60% chance to deal +92% damage<br>
+
* Screech has a 60% chance to deal +108% damage<br>
* Screech deals +111 armor damage<br>
+
* Screech deals +127 armor damage<br>
* Screech deals +111 armor damage<br>
+
* Screech deals +127 armor damage<br>
 
<br>
 
<br>
<b><u>Smouldering Gaze 5</u></b><br>
+
<b><u>Smouldering Gaze 6</u></b><br>
* Confusing Double Reuse Timer -10<br>
+
* Confusing Double Reuse Timer -11<br>
* Smouldering Gaze Damage +54%<br>
+
* Smouldering Gaze Damage +62%<br>
* Smouldering Gaze Damage +54%<br>
+
* Smouldering Gaze Damage +62%<br>
* Smouldering Gaze has a 60% chance to deal +107% damage<br>
+
* Smouldering Gaze has a 60% chance to deal +121% damage<br>
* Smouldering Gaze has a 60% chance to deal +107% damage<br>
+
* Smouldering Gaze has a 60% chance to deal +121% damage<br>
* Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage<br>
+
* Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage<br>
* Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage<br>
+
* Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage<br>
 
<br>
 
<br>
<b><u>Sonic Burst 7</u></b><br>
+
<b><u>Sonic Burst 8</u></b><br>
* Sonic Burst Damage +43%<br>
+
* Sonic Burst Damage +49%<br>
* Sonic Burst Damage +43%<br>
+
* Sonic Burst Damage +49%<br>
* Sonic Burst has a 60% chance to deal +52% damage to all targets<br>
+
* Sonic Burst has a 60% chance to deal +60% damage to all targets<br>
* Sonic Burst has a 60% chance to deal +52% damage to all targets<br>
+
* Sonic Burst has a 60% chance to deal +60% damage to all targets<br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage<br>
+
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage<br>
+
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br>
 
<br>
 
<br>
<b><u>Tear 7</u></b><br>
+
<b><u>Tear 8</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.<br>
* Tear Damage +39%<br>
+
* Tear Damage +45%<br>
* Tear Damage +39%<br>
+
* Tear Damage +45%<br>
* Tear has a 50% chance to deal +90% damage<br>
+
* Tear has a 50% chance to deal +100% damage<br>
* Tear has a 50% chance to deal +90% damage<br>
+
* Tear has a 50% chance to deal +100% damage<br>
* Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear deals +60 damage and restores 18 Armor to you<br>
+
* Tear deals +70 damage and restores 20 Armor to you<br>
* Tear deals +60 damage and restores 18 Armor to you<br>
+
* Tear deals +70 damage and restores 20 Armor to you<br>
 
<br>
 
<br>
<b><u>Virulent Bite 7</u></b><br>
+
<b><u>Virulent Bite 8</u></b><br>
* Virulent Bite Damage +43%<br>
+
* Virulent Bite Damage +49%<br>
* Virulent Bite Damage +43%<br>
+
* Virulent Bite Damage +49%<br>
* Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br>
+
* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage<br>
* Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br>
+
* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage<br>
* Virulent Bite deals 192 Trauma damage to health over 12 seconds<br>
+
* Virulent Bite deals 222 Trauma damage to health over 12 seconds<br>
* Virulent Bite deals 192 Trauma damage to health over 12 seconds<br>
+
* Virulent Bite deals 222 Trauma damage to health over 12 seconds<br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
+
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br>
 
<br>
 
<br>
<b><u>Wing Vortex 7</u></b><br>
+
<b><u>Wing Vortex 8</u></b><br>
* Wing Vortex Damage +31.5%<br>
+
* Wing Vortex Damage +36.5%<br>
* Wing Vortex Damage +31.5%<br>
+
* Wing Vortex Damage +36.5%<br>
* Wing Vortex has a 80% chance to deal +23% damage<br>
+
* Wing Vortex has a 80% chance to deal +25% damage<br>
* Wing Vortex has a 80% chance to deal +23% damage<br>
+
* Wing Vortex has a 80% chance to deal +25% damage<br>
* Wing Vortex has a 30% chance to deal +32% damage and stun all targets<br>
+
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br>
* Wing Vortex has a 30% chance to deal +32% damage and stun all targets<br>
+
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br>
* Wing Vortex cause targets' next attack to deal -64 damage<br>
+
* Wing Vortex cause targets' next attack to deal -74 damage<br>
* Wing Vortex cause targets' next attack to deal -64 damage<br>
+
* Wing Vortex cause targets' next attack to deal -74 damage<br>
 
<br>
 
<br>

Revision as of 23:14, 26 August 2019

Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Giant Bat Base Damage +40%
  • Giant Bat Base Damage +40%
  • Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active


Bat Stability 4

  • Bat Stability heals 73 health
  • Bat Stability heals 73 health
  • Bat Stability restores 100 armor and 16 power
  • Bat Stability restores 100 armor and 16 power
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Bat Stability provides +45% Projectile Evasion for 10 seconds


Confusing Double 6

  • Confusing Double heals you for 90 health
  • Confusing Double heals you for 90 health
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double restores 71 Power after a 10 second delay


Drink Blood 8

  • Drink Blood reaps 44 additional health
  • Drink Blood reaps 44 additional health
  • Drink Blood deals +136 direct health damage
  • Drink Blood deals +136 direct health damage
  • Drink Blood restores 19 power and 19 armor
  • Drink Blood restores 19 power and 19 armor
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you
  • Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you


Rip 9

  • Rip Damage +27
  • Rip Damage +27
  • Rip has a 50% chance to deal +68 damage
  • Rip has a 50% chance to deal +68 damage
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Bat Stability provides +45% Projectile Evasion for 10 seconds


Screech 8

  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
  • Screech Damage +47%
  • Screech Damage +47%
  • Screech has a 60% chance to deal +108% damage
  • Screech has a 60% chance to deal +108% damage
  • Screech deals +127 armor damage
  • Screech deals +127 armor damage


Smouldering Gaze 6

  • Confusing Double Reuse Timer -11
  • Smouldering Gaze Damage +62%
  • Smouldering Gaze Damage +62%
  • Smouldering Gaze has a 60% chance to deal +121% damage
  • Smouldering Gaze has a 60% chance to deal +121% damage
  • Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage
  • Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage


Sonic Burst 8

  • Sonic Burst Damage +49%
  • Sonic Burst Damage +49%
  • Sonic Burst has a 60% chance to deal +60% damage to all targets
  • Sonic Burst has a 60% chance to deal +60% damage to all targets
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage


Tear 8

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
  • Tear Damage +45%
  • Tear Damage +45%
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear deals +70 damage and restores 20 Armor to you
  • Tear deals +70 damage and restores 20 Armor to you


Virulent Bite 8

  • Virulent Bite Damage +49%
  • Virulent Bite Damage +49%
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage


Wing Vortex 8

  • Wing Vortex Damage +36.5%
  • Wing Vortex Damage +36.5%
  • Wing Vortex has a 80% chance to deal +25% damage
  • Wing Vortex has a 80% chance to deal +25% damage
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex cause targets' next attack to deal -74 damage
  • Wing Vortex cause targets' next attack to deal -74 damage