Difference between revisions of "Giant Bat/Treasure Effects:By Ability"
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− | <!-- Updated on | + | <!-- Updated on November 07, 2019 from v327--> |
==<!--start-->Giant Bat Paired List== | ==<!--start-->Giant Bat Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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* Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | * Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | ||
* Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | * Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | ||
+ | * Indirect Trauma Damage +57% when Giant Bat is active<br> | ||
+ | * Indirect Trauma Damage +57% when Giant Bat is active<br> | ||
<br> | <br> | ||
<b><u>Bat Stability 4</u></b><br> | <b><u>Bat Stability 4</u></b><br> | ||
− | * Bat Stability heals | + | * Bat Stability heals 78 health<br> |
− | * Bat Stability heals | + | * Bat Stability heals 78 health<br> |
− | * Bat Stability | + | * Bat Stability Armor Heal +145<br> |
− | * Bat Stability | + | * Bat Stability Armor Heal +145<br> |
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | ||
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | ||
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<br> | <br> | ||
<b><u>Confusing Double 6</u></b><br> | <b><u>Confusing Double 6</u></b><br> | ||
− | * Confusing Double heals you for | + | * Confusing Double heals you for 123 health<br> |
− | * Confusing Double heals you for | + | * Confusing Double heals you for 123 health<br> |
− | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by | + | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds<br> |
− | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by | + | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds<br> |
− | * Confusing Double restores | + | * Confusing Double restores 112 Power after a 10 second delay<br> |
+ | * Your Confusing Double deals +55% damage with each attack<br> | ||
+ | * Your Confusing Double deals +55% damage with each attack<br> | ||
+ | * Confusing Double summons an additional figment. Each figment deals +61 damage with each attack<br> | ||
+ | * Confusing Double summons an additional figment. Each figment deals +61 damage with each attack<br> | ||
+ | <br> | ||
+ | <b><u>Deathscream 6</u></b><br> | ||
+ | * Confusing Double Reuse Timer -13<br> | ||
+ | * Confusing Double Reuse Timer -13<br> | ||
+ | * Deathscream Damage +46%<br> | ||
+ | * Deathscream Damage +46%<br> | ||
+ | * Deathscream has a 60% chance to deal +100% damage<br> | ||
+ | * Deathscream has a 60% chance to deal +100% damage<br> | ||
+ | * Deathscream deals an additional 594 Trauma damage over 12 seconds<br> | ||
+ | * Deathscream deals an additional 594 Trauma damage over 12 seconds<br> | ||
+ | * Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m<br> | ||
+ | * If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br> | ||
+ | * Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br> | ||
+ | * Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br> | ||
<br> | <br> | ||
<b><u>Drink Blood 8</u></b><br> | <b><u>Drink Blood 8</u></b><br> | ||
− | * Drink Blood | + | * Drink Blood steals 44 additional health<br> |
− | * Drink Blood | + | * Drink Blood steals 44 additional health<br> |
− | * Drink Blood deals +136 | + | * Drink Blood deals +136 Piercing damage<br> |
− | * Drink Blood deals +136 | + | * Drink Blood deals +136 Piercing damage<br> |
− | * Drink Blood | + | * Drink Blood costs -27 Power<br> |
− | * Drink Blood | + | * Drink Blood costs -27 Power<br> |
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br> | * For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br> | ||
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br> | * For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br> | ||
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br> | * For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br> | ||
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br> | * For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br> | ||
− | * Drink Blood | + | * Drink Blood steals 96 more Health over 12 seconds<br> |
− | * Drink Blood | + | * Drink Blood steals 96 more Health over 12 seconds<br> |
<br> | <br> | ||
<b><u>Rip 9</u></b><br> | <b><u>Rip 9</u></b><br> | ||
− | * Rip | + | * Rip deals +34 damage and restores 11 Power<br> |
− | * Rip | + | * Rip deals +34 damage and restores 11 Power<br> |
− | * Rip | + | * Rip restores 20 Armor<br> |
− | * Rip | + | * Rip restores 20 Armor<br> |
− | * Combo: Rip+ | + | * Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.<br> |
− | * | + | * Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second<br> |
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | ||
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | ||
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<br> | <br> | ||
<b><u>Screech 8</u></b><br> | <b><u>Screech 8</u></b><br> | ||
− | * Combo: Screech+Any | + | * Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br> |
− | * Screech Damage + | + | * Screech Damage +41%<br> |
− | * Screech Damage + | + | * Screech Damage +41%<br> |
− | * Screech has a 60% chance to deal + | + | * Screech has a 60% chance to deal +90% damage<br> |
− | * Screech has a 60% chance to deal + | + | * Screech has a 60% chance to deal +90% damage<br> |
− | * Screech deals + | + | * Screech deals +122 damage<br> |
− | * Screech deals + | + | * Screech deals +122 damage<br> |
− | + | * Screech deals 240 Trauma damage over 12 seconds<br> | |
− | + | * Screech deals 240 Trauma damage over 12 seconds<br> | |
− | * | + | * If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br> |
− | * | + | * Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br> |
− | * | + | * Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br> |
− | * | ||
− | * | ||
− | |||
− | |||
<br> | <br> | ||
<b><u>Sonic Burst 8</u></b><br> | <b><u>Sonic Burst 8</u></b><br> | ||
* Sonic Burst Damage +49%<br> | * Sonic Burst Damage +49%<br> | ||
* Sonic Burst Damage +49%<br> | * Sonic Burst Damage +49%<br> | ||
− | * Sonic Burst has a 60% chance to deal + | + | * Sonic Burst has a 60% chance to deal +100% damage to all targets<br> |
− | * Sonic Burst has a 60% chance to deal + | + | * Sonic Burst has a 60% chance to deal +100% damage to all targets<br> |
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br> | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br> | ||
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br> | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br> | ||
+ | * Sonic Burst deals 210 Trauma damage over 12 seconds<br> | ||
+ | * Sonic Burst deals 210 Trauma damage over 12 seconds<br> | ||
+ | * If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br> | ||
+ | * Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br> | ||
+ | * Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br> | ||
<br> | <br> | ||
<b><u>Tear 8</u></b><br> | <b><u>Tear 8</u></b><br> | ||
− | * Combo: Rip | + | * Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.<br> |
− | |||
* Tear Damage +45%<br> | * Tear Damage +45%<br> | ||
* Tear Damage +45%<br> | * Tear Damage +45%<br> | ||
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* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br> | * Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br> | ||
* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br> | * Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br> | ||
− | * Tear | + | * Tear and Virulent Bite deal +85 damage<br> |
− | * Tear | + | * Tear and Virulent Bite deal +85 damage<br> |
+ | * Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second<br> | ||
<br> | <br> | ||
<b><u>Virulent Bite 8</u></b><br> | <b><u>Virulent Bite 8</u></b><br> | ||
+ | * Tear and Virulent Bite deal +85 damage<br> | ||
+ | * Tear and Virulent Bite deal +85 damage<br> | ||
* Virulent Bite Damage +49%<br> | * Virulent Bite Damage +49%<br> | ||
* Virulent Bite Damage +49%<br> | * Virulent Bite Damage +49%<br> | ||
− | * Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% | + | * Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage<br> |
− | * Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% | + | * Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage<br> |
* Virulent Bite deals 222 Trauma damage to health over 12 seconds<br> | * Virulent Bite deals 222 Trauma damage to health over 12 seconds<br> | ||
* Virulent Bite deals 222 Trauma damage to health over 12 seconds<br> | * Virulent Bite deals 222 Trauma damage to health over 12 seconds<br> | ||
− | * Combo: Screech+Any | + | * Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br> |
<br> | <br> | ||
<b><u>Wing Vortex 8</u></b><br> | <b><u>Wing Vortex 8</u></b><br> | ||
* Wing Vortex Damage +36.5%<br> | * Wing Vortex Damage +36.5%<br> | ||
* Wing Vortex Damage +36.5%<br> | * Wing Vortex Damage +36.5%<br> | ||
− | * Wing Vortex has a | + | * Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you<br> |
− | * Wing Vortex has a | + | * Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you<br> |
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br> | * Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br> | ||
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br> | * Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br> | ||
− | * Wing Vortex | + | * Wing Vortex causes targets' next attack to deal -74 damage<br> |
− | * Wing Vortex | + | * Wing Vortex causes targets' next attack to deal -74 damage<br> |
<br> | <br> |
Revision as of 23:41, 7 November 2019
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Giant Bat Base Damage +40%
- Giant Bat Base Damage +40%
- Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
- Indirect Trauma Damage +57% when Giant Bat is active
- Indirect Trauma Damage +57% when Giant Bat is active
Bat Stability 4
- Bat Stability heals 78 health
- Bat Stability heals 78 health
- Bat Stability Armor Heal +145
- Bat Stability Armor Heal +145
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
Confusing Double 6
- Confusing Double heals you for 123 health
- Confusing Double heals you for 123 health
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
- Confusing Double restores 112 Power after a 10 second delay
- Your Confusing Double deals +55% damage with each attack
- Your Confusing Double deals +55% damage with each attack
- Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
Deathscream 6
- Confusing Double Reuse Timer -13
- Confusing Double Reuse Timer -13
- Deathscream Damage +46%
- Deathscream Damage +46%
- Deathscream has a 60% chance to deal +100% damage
- Deathscream has a 60% chance to deal +100% damage
- Deathscream deals an additional 594 Trauma damage over 12 seconds
- Deathscream deals an additional 594 Trauma damage over 12 seconds
- Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
Drink Blood 8
- Drink Blood steals 44 additional health
- Drink Blood steals 44 additional health
- Drink Blood deals +136 Piercing damage
- Drink Blood deals +136 Piercing damage
- Drink Blood costs -27 Power
- Drink Blood costs -27 Power
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- Drink Blood steals 96 more Health over 12 seconds
- Drink Blood steals 96 more Health over 12 seconds
Rip 9
- Rip deals +34 damage and restores 11 Power
- Rip deals +34 damage and restores 11 Power
- Rip restores 20 Armor
- Rip restores 20 Armor
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
- Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
Screech 8
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
- Screech Damage +41%
- Screech Damage +41%
- Screech has a 60% chance to deal +90% damage
- Screech has a 60% chance to deal +90% damage
- Screech deals +122 damage
- Screech deals +122 damage
- Screech deals 240 Trauma damage over 12 seconds
- Screech deals 240 Trauma damage over 12 seconds
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
Sonic Burst 8
- Sonic Burst Damage +49%
- Sonic Burst Damage +49%
- Sonic Burst has a 60% chance to deal +100% damage to all targets
- Sonic Burst has a 60% chance to deal +100% damage to all targets
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Sonic Burst deals 210 Trauma damage over 12 seconds
- Sonic Burst deals 210 Trauma damage over 12 seconds
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
Tear 8
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
- Tear Damage +45%
- Tear Damage +45%
- Tear has a 50% chance to deal +100% damage
- Tear has a 50% chance to deal +100% damage
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear and Virulent Bite deal +85 damage
- Tear and Virulent Bite deal +85 damage
- Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
Virulent Bite 8
- Tear and Virulent Bite deal +85 damage
- Tear and Virulent Bite deal +85 damage
- Virulent Bite Damage +49%
- Virulent Bite Damage +49%
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
Wing Vortex 8
- Wing Vortex Damage +36.5%
- Wing Vortex Damage +36.5%
- Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
- Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex causes targets' next attack to deal -74 damage
- Wing Vortex causes targets' next attack to deal -74 damage