Difference between revisions of "Treasure Effects"
Extractum11 (talk | contribs) m (Updated, I think the Strike A Nerve nerf was the only change though) |
Extractum11 (talk | contribs) |
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{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Sword</h3></div> | + | |+<div align="left"><h3>Sword Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 660: | Line 660: | ||
:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left | :Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left | ||
*;4 | *;4 | ||
− | :Sword Slash and Thrusting Blade deal + | + | :Sword Slash and Thrusting Blade deal +22 damage when you have 33% or less of your Armor left |
*;5 | *;5 | ||
− | :Sword Slash and Thrusting Blade deal + | + | :Sword Slash and Thrusting Blade deal +38 damage when you have 33% or less of your Armor left |
+ | *;6 | ||
+ | :Sword Slash and Thrusting Blade deal +35 damage when you have 33% or less of your Armor left | ||
}} | }} | ||
|- | |- | ||
Line 674: | Line 676: | ||
*;5 | *;5 | ||
:Sword Slash and Thrusting Blade deal +15 damage | :Sword Slash and Thrusting Blade deal +15 damage | ||
+ | *;6 | ||
+ | :Sword Slash and Thrusting Blade deal +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 685: | Line 689: | ||
*;5 | *;5 | ||
:Sword Slash and Thrusting Blade restore 15 armor | :Sword Slash and Thrusting Blade restore 15 armor | ||
+ | *;6 | ||
+ | :Sword Slash and Thrusting Blade restore 20 armor | ||
}} | }} | ||
|- | |- | ||
Line 706: | Line 712: | ||
*;10 | *;10 | ||
:Sword Slash and Thrusting Blade generate 25 less rage | :Sword Slash and Thrusting Blade generate 25 less rage | ||
+ | *;11 | ||
+ | :Sword Slash and Thrusting Blade generate 30 less rage | ||
+ | *;12 | ||
+ | :Sword Slash and Thrusting Blade generate 35 less rage | ||
}} | }} | ||
|- | |- | ||
| || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler| | | || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler| | ||
*;2 | *;2 | ||
− | :Sword Slash and Thrusting Blade have a | + | :Sword Slash and Thrusting Blade have a 17% chance to hit all enemies within 5 meters |
*;3 | *;3 | ||
− | :Sword Slash and Thrusting Blade have a | + | :Sword Slash and Thrusting Blade have a 25% chance to hit all enemies within 5 meters |
+ | *;4 | ||
+ | :Sword Slash and Thrusting Blade have a 30% chance to hit all enemies within 5 meters | ||
}} | }} | ||
|- | |- | ||
Line 734: | Line 746: | ||
*;10 | *;10 | ||
:Many Cuts and Debilitating Blow have a 10% chance to deal double damage | :Many Cuts and Debilitating Blow have a 10% chance to deal double damage | ||
+ | *;11 | ||
+ | :Many Cuts and Debilitating Blow have a 11% chance to deal double damage | ||
+ | *;12 | ||
+ | :Many Cuts and Debilitating Blow have a 12% chance to deal double damage | ||
+ | *;13 | ||
+ | :Many Cuts and Debilitating Blow have a 13% chance to deal double damage | ||
}} | }} | ||
|- | |- | ||
Line 755: | Line 773: | ||
*;10 | *;10 | ||
:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage | :Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage | ||
+ | *;11 | ||
+ | :Sword Slash and Thrusting Blade have a 20% chance to deal +110 damage | ||
+ | *;12 | ||
+ | :Sword Slash and Thrusting Blade have a 20% chance to deal +120 damage | ||
}} | }} | ||
|- | |- | ||
Line 776: | Line 798: | ||
*;10 | *;10 | ||
:Many Cuts deals +40 armor damage | :Many Cuts deals +40 armor damage | ||
+ | *;11 | ||
+ | :Many Cuts deals +45 armor damage | ||
+ | *;12 | ||
+ | :Many Cuts deals +50 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 787: | Line 813: | ||
*;5 | *;5 | ||
:Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor | :Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor | ||
+ | *;6 | ||
+ | :Many Cuts attacks have a 55% chance to stun targets that have less than half of their Armor | ||
}} | }} | ||
|- | |- | ||
Line 798: | Line 826: | ||
*;5 | *;5 | ||
:Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage | :Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage | ||
+ | *;6 | ||
+ | :Many Cuts attacks have a 55% chance to knock back targets that have less than half of their Armor, also dealing +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 852: | Line 882: | ||
*;5 | *;5 | ||
:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately) | :Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately) | ||
+ | *;6 | ||
+ | :Wind Strike has a 18% chance to deal +150 damage and reset the timer on Decapitate (so it can be used again immediately) | ||
}} | }} | ||
|- | |- | ||
Line 873: | Line 905: | ||
*;10 | *;10 | ||
:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage | :Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage | ||
+ | *;11 | ||
+ | :Many Cuts attacks hit all enemies within 5 meters, dealing +28 damage | ||
+ | *;12 | ||
+ | :Many Cuts attacks hit all enemies within 5 meters, dealing +32 damage | ||
}} | }} | ||
|- | |- | ||
Line 894: | Line 930: | ||
*;10 | *;10 | ||
:Parry and Riposte further reduce target's Rage by 50 | :Parry and Riposte further reduce target's Rage by 50 | ||
+ | *;11 | ||
+ | :Parry and Riposte further reduce target's Rage by 57 | ||
+ | *;12 | ||
+ | :Parry and Riposte further reduce target's Rage by 65 | ||
}} | }} | ||
|- | |- | ||
Line 915: | Line 955: | ||
*;10 | *;10 | ||
:You regain 50 health whenever you use Parry or Riposte | :You regain 50 health whenever you use Parry or Riposte | ||
+ | *;11 | ||
+ | :You regain 55 health whenever you use Parry or Riposte | ||
+ | *;12 | ||
+ | :You regain 60 health whenever you use Parry or Riposte | ||
}} | }} | ||
|- | |- | ||
Line 958: | Line 1,002: | ||
*;10 | *;10 | ||
:After a Wind Strike attack, your next attack deals an additional +80 damage | :After a Wind Strike attack, your next attack deals an additional +80 damage | ||
+ | *;11 | ||
+ | :After a Wind Strike attack, your next attack deals an additional +90 damage | ||
+ | *;12 | ||
+ | :After a Wind Strike attack, your next attack deals an additional +100 damage | ||
}} | }} | ||
|- | |- | ||
Line 979: | Line 1,027: | ||
*;10 | *;10 | ||
:Wind Strike deals +50 armor damage | :Wind Strike deals +50 armor damage | ||
+ | *;11 | ||
+ | :Wind Strike deals +55 armor damage | ||
+ | *;12 | ||
+ | :Wind Strike deals +60 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 1,038: | Line 1,090: | ||
*;5 | *;5 | ||
:Finishing Blow has a 15% chance to restore 125 Power to you | :Finishing Blow has a 15% chance to restore 125 Power to you | ||
+ | *;6 | ||
+ | :Finishing Blow has a 15% chance to restore 150 Power to you | ||
}} | }} | ||
|- | |- | ||
Line 1,059: | Line 1,113: | ||
*;10 | *;10 | ||
:Finishing Blow deals +75% damage | :Finishing Blow deals +75% damage | ||
+ | *;11 | ||
+ | :Finishing Blow deals +83% damage | ||
+ | *;12 | ||
+ | :Finishing Blow deals +90% damage | ||
}} | }} | ||
|- | |- | ||
Line 1,080: | Line 1,138: | ||
*;10 | *;10 | ||
:Finishing Blow and Decapitate deal +33 health damage | :Finishing Blow and Decapitate deal +33 health damage | ||
+ | *;11 | ||
+ | :Finishing Blow and Decapitate deal +38 health damage | ||
+ | *;12 | ||
+ | :Finishing Blow and Decapitate deal +42 health damage | ||
}} | }} | ||
|- | |- | ||
Line 1,101: | Line 1,163: | ||
*;10 | *;10 | ||
:Finishing Blow heals you for 75 health | :Finishing Blow heals you for 75 health | ||
+ | *;11 | ||
+ | :Finishing Blow heals you for 83 health | ||
+ | *;12 | ||
+ | :Finishing Blow heals you for 90 health | ||
}} | }} | ||
|- | |- | ||
Line 1,122: | Line 1,188: | ||
*;10 | *;10 | ||
:Decapitate deals +50% damage | :Decapitate deals +50% damage | ||
+ | *;11 | ||
+ | :Decapitate deals +55% damage | ||
+ | *;12 | ||
+ | :Decapitate deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 1,143: | Line 1,213: | ||
*;10 | *;10 | ||
:Decapitate restores 150 armor to you | :Decapitate restores 150 armor to you | ||
+ | *;11 | ||
+ | :Decapitate restores 165 armor to you | ||
+ | *;12 | ||
+ | :Decapitate restores 180 armor to you | ||
}} | }} | ||
|- | |- | ||
Line 1,185: | Line 1,259: | ||
*;10 | *;10 | ||
:Flashing Strike heals you for 60 health | :Flashing Strike heals you for 60 health | ||
+ | *;11 | ||
+ | :Flashing Strike heals you for 66 health | ||
+ | *;12 | ||
+ | :Flashing Strike heals you for 72 health | ||
}} | }} | ||
|- | |- | ||
Line 1,206: | Line 1,284: | ||
*;10 | *;10 | ||
:Flashing Strike deals +100% Slashing damage | :Flashing Strike deals +100% Slashing damage | ||
+ | *;11 | ||
+ | :Flashing Strike deals +110% Slashing damage | ||
+ | *;12 | ||
+ | :Flashing Strike deals +120% Slashing damage | ||
}} | }} | ||
|- | |- | ||
Line 1,227: | Line 1,309: | ||
*;10 | *;10 | ||
:Flashing Strike deals +80 damage to undead | :Flashing Strike deals +80 damage to undead | ||
+ | *;11 | ||
+ | :Flashing Strike deals +88 damage to undead | ||
+ | *;12 | ||
+ | :Flashing Strike deals +96 damage to undead | ||
}} | }} | ||
|- | |- | ||
Line 1,248: | Line 1,334: | ||
*;10 | *;10 | ||
:Heart Piercer heals you for 60 health | :Heart Piercer heals you for 60 health | ||
+ | *;11 | ||
+ | :Heart Piercer heals you for 66 health | ||
+ | *;12 | ||
+ | :Heart Piercer heals you for 72 health | ||
}} | }} | ||
|- | |- | ||
Line 1,269: | Line 1,359: | ||
*;10 | *;10 | ||
:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage | :Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage | ||
+ | *;11 | ||
+ | :Heart Piercer removes (up to) 165 more Rage, turning half of that into Trauma damage | ||
+ | *;12 | ||
+ | :Heart Piercer removes (up to) 180 more Rage, turning half of that into Trauma damage | ||
}} | }} | ||
|- | |- | ||
Line 1,290: | Line 1,384: | ||
*;10 | *;10 | ||
:Heart Piercer deals +50% piercing damage and heals you for 30 health | :Heart Piercer deals +50% piercing damage and heals you for 30 health | ||
+ | *;11 | ||
+ | :Heart Piercer deals +55% piercing damage and heals you for 33 health | ||
+ | *;12 | ||
+ | :Heart Piercer deals +60% piercing damage and heals you for 36 health | ||
}} | }} | ||
|- | |- | ||
Line 1,311: | Line 1,409: | ||
*;10 | *;10 | ||
:Precision Pierce heals you for 50 health | :Precision Pierce heals you for 50 health | ||
+ | *;11 | ||
+ | :Precision Pierce heals you for 55 health | ||
+ | *;12 | ||
+ | :Precision Pierce heals you for 60 health | ||
}} | }} | ||
|- | |- | ||
Line 1,322: | Line 1,424: | ||
*;5 | *;5 | ||
:Precision Pierce deals +50 direct health damage | :Precision Pierce deals +50 direct health damage | ||
+ | *;6 | ||
+ | :Precision Pierce deals +60 direct health damage | ||
}} | }} | ||
|- | |- | ||
Line 1,343: | Line 1,447: | ||
*;10 | *;10 | ||
:Precision Pierce has a 40% chance to deal +100 damage | :Precision Pierce has a 40% chance to deal +100 damage | ||
+ | *;11 | ||
+ | :Precision Pierce has a 44% chance to deal +100 damage | ||
+ | *;12 | ||
+ | :Precision Pierce has a 48% chance to deal +100 damage | ||
}} | }} | ||
|- | |- | ||
Line 1,364: | Line 1,472: | ||
*;10 | *;10 | ||
:Precision Pierce has a 30% chance to deal +40 damage and stun the target | :Precision Pierce has a 30% chance to deal +40 damage and stun the target | ||
+ | *;11 | ||
+ | :Precision Pierce has a 33% chance to deal +40 damage and stun the target | ||
+ | *;12 | ||
+ | :Precision Pierce has a 36% chance to deal +40 damage and stun the target | ||
}} | }} | ||
|- | |- | ||
Line 1,387: | Line 1,499: | ||
*;10 | *;10 | ||
:Hacking Blade deals +100% slashing damage | :Hacking Blade deals +100% slashing damage | ||
+ | *;11 | ||
+ | :Hacking Blade deals +110% slashing damage | ||
+ | *;12 | ||
+ | :Hacking Blade deals +120% slashing damage | ||
}} | }} | ||
|- | |- | ||
Line 1,408: | Line 1,524: | ||
*;10 | *;10 | ||
:Hacking Blade deals +10 Trauma damage every second for 5 seconds | :Hacking Blade deals +10 Trauma damage every second for 5 seconds | ||
+ | *;11 | ||
+ | :Hacking Blade deals +11 Trauma damage every second for 5 seconds | ||
+ | *;12 | ||
+ | :Hacking Blade deals +12 Trauma damage every second for 5 seconds | ||
}} | }} | ||
|- | |- | ||
Line 1,429: | Line 1,549: | ||
*;10 | *;10 | ||
:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds | :Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds | ||
+ | *;11 | ||
+ | :Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds | ||
+ | *;12 | ||
+ | :Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 1,450: | Line 1,574: | ||
*;10 | *;10 | ||
:Hacking Blade deals +10 immediate slashing damage and generates -60 rage | :Hacking Blade deals +10 immediate slashing damage and generates -60 rage | ||
+ | *;11 | ||
+ | :Hacking Blade deals +13 immediate slashing damage and generates -70 rage | ||
+ | *;12 | ||
+ | :Hacking Blade deals +15 immediate slashing damage and generates -80 rage | ||
}} | }} | ||
|- | |- | ||
Line 1,471: | Line 1,599: | ||
*;10 | *;10 | ||
:Debilitating Blow deals +50 damage | :Debilitating Blow deals +50 damage | ||
+ | *;11 | ||
+ | :Debilitating Blow deals +55 damage | ||
+ | *;12 | ||
+ | :Debilitating Blow deals +60 damage | ||
}} | }} | ||
|- | |- | ||
Line 1,492: | Line 1,624: | ||
*;10 | *;10 | ||
:Debilitating Blow deals +20 damage and generates -100 rage | :Debilitating Blow deals +20 damage and generates -100 rage | ||
+ | *;11 | ||
+ | :Debilitating Blow deals +23 damage and generates -110 rage | ||
+ | *;12 | ||
+ | :Debilitating Blow deals +26 damage and generates -120 rage | ||
}} | }} | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Fire Magic</h3></div> | + | |+<div align="left"><h3>Fire Magic Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 2,075: | Line 2,211: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Unarmed</h3></div> | + | |+<div align="left"><h3>Unarmed Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 2,091: | Line 2,227: | ||
}} | }} | ||
|- | |- | ||
− | | Punching || of Punches || Punch and Jab attacks deal + | + | | Punching || of Punches || Punch and Jab attacks deal +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +4 damage |
*;3 | *;3 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +6 damage |
*;4 | *;4 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +10 damage |
*;5 | *;5 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +15 damage |
+ | *;6 | ||
+ | :Punch and Jab attacks deal +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 2,111: | Line 2,249: | ||
*;5 | *;5 | ||
:You regain 10 health whenever you use Punch or Jab | :You regain 10 health whenever you use Punch or Jab | ||
+ | *;6 | ||
+ | :You regain 14 health whenever you use Punch or Jab | ||
}} | }} | ||
|- | |- | ||
− | | || of Armor Punching || Punch and Jab attacks deal + | + | | || of Armor Punching || Punch and Jab attacks deal +3 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +5 armor damage |
*;3 | *;3 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +7 armor damage |
*;4 | *;4 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +10 armor damage |
*;5 | *;5 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +14 armor damage |
*;6 | *;6 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +18 armor damage |
*;7 | *;7 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +22 armor damage |
*;8 | *;8 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +26 armor damage |
*;9 | *;9 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +30 armor damage |
*;10 | *;10 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +34 armor damage |
+ | *;11 | ||
+ | :Punch and Jab attacks deal +38 armor damage | ||
+ | *;12 | ||
+ | :Punch and Jab attacks deal +42 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 2,153: | Line 2,297: | ||
*;10 | *;10 | ||
:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left | :All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left | ||
+ | *;11 | ||
+ | :All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left | ||
+ | *;12 | ||
+ | :All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left | ||
}} | }} | ||
|- | |- | ||
− | | || of Armor Hatred || All Unarmed attacks deal + | + | | || of Armor Hatred || All Unarmed attacks deal +2 Armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +4 Armor damage |
*;3 | *;3 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +6 Armor damage |
*;4 | *;4 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +8 Armor damage |
*;5 | *;5 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +10 Armor damage |
}} | }} | ||
|- | |- | ||
Line 2,206: | Line 2,354: | ||
*;10 | *;10 | ||
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | :Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;11 | ||
+ | :Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;12 | ||
+ | :Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
}} | }} | ||
|- | |- | ||
Line 2,227: | Line 2,379: | ||
*;10 | *;10 | ||
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | :Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;11 | ||
+ | :Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;12 | ||
+ | :Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
}} | }} | ||
|- | |- | ||
Line 2,248: | Line 2,404: | ||
*;10 | *;10 | ||
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab. | :Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab. | ||
+ | *;11 | ||
+ | :Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab. | ||
+ | *;12 | ||
+ | :Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab. | ||
}} | }} | ||
|- | |- | ||
Line 2,269: | Line 2,429: | ||
*;10 | *;10 | ||
:50% of any Darkness damage you take is reflected back in your next Punch or Jab. | :50% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;11 | ||
+ | :55% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;12 | ||
+ | :60% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
}} | }} | ||
|- | |- | ||
Line 2,290: | Line 2,454: | ||
*;10 | *;10 | ||
:{MITIGATION_CRUSHING}{10}{Unarmed} | :{MITIGATION_CRUSHING}{10}{Unarmed} | ||
+ | *;11 | ||
+ | :{MITIGATION_CRUSHING}{11}{Unarmed} | ||
+ | *;12 | ||
+ | :{MITIGATION_CRUSHING}{12}{Unarmed} | ||
}} | }} | ||
|- | |- | ||
Line 2,301: | Line 2,469: | ||
*;5 | *;5 | ||
:{MITIGATION_PSYCHIC}{5}{Unarmed} | :{MITIGATION_PSYCHIC}{5}{Unarmed} | ||
+ | *;6 | ||
+ | :{MITIGATION_PSYCHIC}{6}{Unarmed} | ||
}} | }} | ||
|- | |- | ||
Line 2,312: | Line 2,482: | ||
*;5 | *;5 | ||
:{MOD_SKILL_UNARMED}{0.05} | :{MOD_SKILL_UNARMED}{0.05} | ||
+ | *;6 | ||
+ | :{MOD_SKILL_UNARMED}{0.06} | ||
}} | }} | ||
|- | |- | ||
Line 2,322: | Line 2,494: | ||
:All kick attacks (even animal kicks!) deal +4 damage | :All kick attacks (even animal kicks!) deal +4 damage | ||
*;5 | *;5 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +6 damage |
*;6 | *;6 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +8 damage |
*;7 | *;7 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +10 damage |
*;8 | *;8 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +12 damage |
*;9 | *;9 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +14 damage |
*;10 | *;10 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +17 damage |
+ | *;11 | ||
+ | :All kick attacks (even animal kicks!) deal +20 damage | ||
+ | *;12 | ||
+ | :All kick attacks (even animal kicks!) deal +24 damage | ||
}} | }} | ||
|- | |- | ||
Line 2,354: | Line 2,530: | ||
*;10 | *;10 | ||
:You regain 50 Health whenever you use a kick (from any skill!) | :You regain 50 Health whenever you use a kick (from any skill!) | ||
+ | *;11 | ||
+ | :You regain 55 Health whenever you use a kick (from any skill!) | ||
+ | *;12 | ||
+ | :You regain 60 Health whenever you use a kick (from any skill!) | ||
}} | }} | ||
|- | |- | ||
Line 2,408: | Line 2,588: | ||
*;10 | *;10 | ||
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left | :Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left | ||
+ | *;11 | ||
+ | :Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left | ||
+ | *;12 | ||
+ | :Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left | ||
}} | }} | ||
|- | |- | ||
Line 2,429: | Line 2,613: | ||
*;10 | *;10 | ||
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | :Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;11 | ||
+ | :Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;12 | ||
+ | :Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
}} | }} | ||
|- | |- | ||
Line 2,450: | Line 2,638: | ||
*;10 | *;10 | ||
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage | :Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage | ||
+ | *;11 | ||
+ | :Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage | ||
+ | *;12 | ||
+ | :Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,461: | Line 2,653: | ||
*;5 | *;5 | ||
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds | :Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds | ||
+ | *;6 | ||
+ | :Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,481: | Line 2,675: | ||
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | :Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
*;10 | *;10 | ||
+ | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;11 | ||
+ | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;12 | ||
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
}} | }} | ||
Line 2,503: | Line 2,701: | ||
*;10 | *;10 | ||
:Barrage and Headbutt deal +70% damage | :Barrage and Headbutt deal +70% damage | ||
+ | *;11 | ||
+ | :Barrage and Headbutt deal +77% damage | ||
+ | *;12 | ||
+ | :Barrage and Headbutt deal +85% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,514: | Line 2,716: | ||
*;5 | *;5 | ||
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds | :Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds | ||
+ | *;6 | ||
+ | :Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,535: | Line 2,739: | ||
*;10 | *;10 | ||
:Barrage and Headbutt deal +40 armor damage | :Barrage and Headbutt deal +40 armor damage | ||
+ | *;11 | ||
+ | :Barrage and Headbutt deal +45 armor damage | ||
+ | *;12 | ||
+ | :Barrage and Headbutt deal +50 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 2,556: | Line 2,764: | ||
*;10 | *;10 | ||
:Barrage and Headbutt heal you for 40 health | :Barrage and Headbutt heal you for 40 health | ||
+ | *;11 | ||
+ | :Barrage and Headbutt heal you for 44 health | ||
+ | *;12 | ||
+ | :Barrage and Headbutt heal you for 48 health | ||
}} | }} | ||
|- | |- | ||
Line 2,577: | Line 2,789: | ||
*;10 | *;10 | ||
:Hip Throw and Bodyslam deal +50% damage | :Hip Throw and Bodyslam deal +50% damage | ||
+ | *;11 | ||
+ | :Hip Throw and Bodyslam deal +55% damage | ||
+ | *;12 | ||
+ | :Hip Throw and Bodyslam deal +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,598: | Line 2,814: | ||
*;10 | *;10 | ||
:Hip Throw and Bodyslam deal +50 armor damage | :Hip Throw and Bodyslam deal +50 armor damage | ||
+ | *;11 | ||
+ | :Hip Throw and Bodyslam deal +55 armor damage | ||
+ | *;12 | ||
+ | :Hip Throw and Bodyslam deal +60 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 2,619: | Line 2,839: | ||
*;10 | *;10 | ||
:Hip Throw and Bodyslam attacks deplete target's Rage by 200 | :Hip Throw and Bodyslam attacks deplete target's Rage by 200 | ||
+ | *;11 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 220 | ||
+ | *;12 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 240 | ||
}} | }} | ||
|- | |- | ||
Line 2,629: | Line 2,853: | ||
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters | ||
*;5 | *;5 | ||
+ | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters | ||
+ | *;6 | ||
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters | ||
}} | }} | ||
Line 2,651: | Line 2,877: | ||
*;10 | *;10 | ||
:Bodyslam deals +50% damage | :Bodyslam deals +50% damage | ||
+ | *;11 | ||
+ | :Bodyslam deals +55% damage | ||
+ | *;12 | ||
+ | :Bodyslam deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,662: | Line 2,892: | ||
*;5 | *;5 | ||
:Bodyslam deals +25% damage and slows target's movement speed by 45% | :Bodyslam deals +25% damage and slows target's movement speed by 45% | ||
+ | *;6 | ||
+ | :Bodyslam deals +30% damage and slows target's movement speed by 45% | ||
}} | }} | ||
|- | |- | ||
Line 2,673: | Line 2,905: | ||
*;5 | *;5 | ||
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds | :Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds | ||
+ | *;6 | ||
+ | :Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,715: | Line 2,949: | ||
*;10 | *;10 | ||
:Bodyslam heals you for 100 health | :Bodyslam heals you for 100 health | ||
+ | *;11 | ||
+ | :Bodyslam heals you for 110 health | ||
+ | *;12 | ||
+ | :Bodyslam heals you for 120 health | ||
}} | }} | ||
|- | |- | ||
Line 2,736: | Line 2,974: | ||
*;10 | *;10 | ||
:Cobra Strike and Mamba Strike deal +100% damage | :Cobra Strike and Mamba Strike deal +100% damage | ||
+ | *;11 | ||
+ | :Cobra Strike and Mamba Strike deal +110% damage | ||
+ | *;12 | ||
+ | :Cobra Strike and Mamba Strike deal +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,757: | Line 2,999: | ||
*;10 | *;10 | ||
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage | :Cobra Strike and Mamba Strike have a 20% chance to deal double damage | ||
+ | *;11 | ||
+ | :Cobra Strike and Mamba Strike have a 22% chance to deal double damage | ||
+ | *;12 | ||
+ | :Cobra Strike and Mamba Strike have a 24% chance to deal double damage | ||
}} | }} | ||
|- | |- | ||
Line 2,778: | Line 3,024: | ||
*;10 | *;10 | ||
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike | :You regain 75 Health whenever you use Cobra Strike or Mamba Strike | ||
+ | *;11 | ||
+ | :You regain 85 Health whenever you use Cobra Strike or Mamba Strike | ||
+ | *;12 | ||
+ | :You regain 95 Health whenever you use Cobra Strike or Mamba Strike | ||
}} | }} | ||
|- | |- | ||
Line 2,799: | Line 3,049: | ||
*;10 | *;10 | ||
:Bruising Blow deals +60% damage | :Bruising Blow deals +60% damage | ||
+ | *;11 | ||
+ | :Bruising Blow deals +64% damage | ||
+ | *;12 | ||
+ | :Bruising Blow deals +68% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,820: | Line 3,074: | ||
*;10 | *;10 | ||
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | :Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | ||
+ | *;11 | ||
+ | :Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | ||
+ | *;12 | ||
+ | :Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | ||
}} | }} | ||
|- | |- | ||
Line 2,831: | Line 3,089: | ||
*;5 | *;5 | ||
:Slashing Strike deals +100% damage | :Slashing Strike deals +100% damage | ||
+ | *;6 | ||
+ | :Slashing Strike deals +115% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,842: | Line 3,102: | ||
*;5 | *;5 | ||
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds | :Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds | ||
+ | *;6 | ||
+ | :Slashing Strike deals an additional 60 Trauma damage over 15 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,853: | Line 3,115: | ||
*;5 | *;5 | ||
:Slashing Strike has a 60% chance to deal double slashing damage | :Slashing Strike has a 60% chance to deal double slashing damage | ||
+ | *;6 | ||
+ | :Slashing Strike has a 65% chance to deal double slashing damage | ||
}} | }} | ||
|- | |- | ||
Line 2,863: | Line 3,127: | ||
:Slashing Strike generates -120 Rage and aggro | :Slashing Strike generates -120 Rage and aggro | ||
*;5 | *;5 | ||
+ | :Slashing Strike generates -150 Rage and aggro | ||
+ | *;6 | ||
:Slashing Strike generates -150 Rage and aggro | :Slashing Strike generates -150 Rage and aggro | ||
}} | }} | ||
|- | |- | ||
− | | || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || | + | | || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler| |
+ | *;2 | ||
+ | :{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed} | ||
+ | }} | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Psychology</h3></div> | + | |+<div align="left"><h3>Psychology Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 2,904: | Line 3,173: | ||
*;10 | *;10 | ||
:Psychoanalyze has a 80% chance to deal +150% damage | :Psychoanalyze has a 80% chance to deal +150% damage | ||
+ | *;11 | ||
+ | :Psychoanalyze has a 85% chance to deal +150% damage | ||
+ | *;12 | ||
+ | :Psychoanalyze has a 90% chance to deal +150% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,925: | Line 3,198: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks also heal you for 80 health | :Psychoanalyze attacks also heal you for 80 health | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks also heal you for 88 health | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks also heal you for 96 health | ||
}} | }} | ||
|- | |- | ||
Line 2,946: | Line 3,223: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks also restore 80 of your Armor | :Psychoanalyze attacks also restore 80 of your Armor | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks also restore 88 of your Armor | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks also restore 96 of your Armor | ||
}} | }} | ||
|- | |- | ||
Line 2,967: | Line 3,248: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds | :Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,988: | Line 3,273: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds | :Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds | ||
}} | }} | ||
|- | |- | ||
Line 3,011: | Line 3,300: | ||
*;10 | *;10 | ||
:Psychoanalyze deals +100% damage | :Psychoanalyze deals +100% damage | ||
+ | *;11 | ||
+ | :Psychoanalyze deals +110% damage | ||
+ | *;12 | ||
+ | :Psychoanalyze deals +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,032: | Line 3,325: | ||
*;10 | *;10 | ||
:{MOD_CRITICAL_HIT_DAMAGE}{0.5} | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} | ||
+ | *;11 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.55} | ||
+ | *;12 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.6} | ||
}} | }} | ||
|- | |- | ||
− | | || of Your Mother || Tell Me About Your Mother | + | | || of Your Mother || Tell Me About Your Mother deals +5 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +10 damage |
*;3 | *;3 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +15 damage |
*;4 | *;4 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +20 damage |
*;5 | *;5 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +25 damage |
*;6 | *;6 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +30 damage |
*;7 | *;7 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +35 damage |
*;8 | *;8 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +40 damage |
*;9 | *;9 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +45 damage |
*;10 | *;10 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +50 damage |
+ | *;11 | ||
+ | :Tell Me About Your Mother deals +55 damage | ||
+ | *;12 | ||
+ | :Tell Me About Your Mother deals +60 damage | ||
}} | }} | ||
|- | |- | ||
Line 3,107: | Line 3,408: | ||
*;10 | *;10 | ||
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds) | :Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds) | ||
+ | *;11 | ||
+ | :Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds) | ||
+ | *;12 | ||
+ | :Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds) | ||
}} | }} | ||
|- | |- | ||
Line 3,130: | Line 3,435: | ||
*;10 | *;10 | ||
:Strike a Nerve deals +50% damage | :Strike a Nerve deals +50% damage | ||
+ | *;11 | ||
+ | :Strike a Nerve deals +55% damage | ||
+ | *;12 | ||
+ | :Strike a Nerve deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,151: | Line 3,460: | ||
*;10 | *;10 | ||
:Strike a Nerve has a 30% chance to deal +100% damage | :Strike a Nerve has a 30% chance to deal +100% damage | ||
+ | *;11 | ||
+ | :Strike a Nerve has a 33% chance to deal +100% damage | ||
+ | *;12 | ||
+ | :Strike a Nerve has a 36% chance to deal +100% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,171: | Line 3,484: | ||
:Strike a Nerve deals +18 armor damage | :Strike a Nerve deals +18 armor damage | ||
*;10 | *;10 | ||
− | :Strike a Nerve deals + | + | :Strike a Nerve deals +21 armor damage |
+ | *;11 | ||
+ | :Strike a Nerve deals +24 armor damage | ||
+ | *;12 | ||
+ | :Strike a Nerve deals +30 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 3,193: | Line 3,510: | ||
*;10 | *;10 | ||
:Strike a Nerve generates 30 less Rage | :Strike a Nerve generates 30 less Rage | ||
+ | *;11 | ||
+ | :Strike a Nerve generates 35 less Rage | ||
+ | *;12 | ||
+ | :Strike a Nerve generates 40 less Rage | ||
}} | }} | ||
|- | |- | ||
Line 3,216: | Line 3,537: | ||
*;10 | *;10 | ||
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability | :Strike a Nerve has a 10% chance to also trigger monster's vulnerability | ||
+ | *;11 | ||
+ | :Strike a Nerve has a 11% chance to also trigger monster's vulnerability | ||
+ | *;12 | ||
+ | :Strike a Nerve has a 12% chance to also trigger monster's vulnerability | ||
}} | }} | ||
|- | |- | ||
Line 3,237: | Line 3,562: | ||
*;10 | *;10 | ||
:{BOOST_PEPTALK_SENDER}{70} | :{BOOST_PEPTALK_SENDER}{70} | ||
+ | *;11 | ||
+ | :{BOOST_PEPTALK_SENDER}{77} | ||
+ | *;12 | ||
+ | :{BOOST_PEPTALK_SENDER}{84} | ||
}} | }} | ||
|- | |- | ||
Line 3,258: | Line 3,587: | ||
*;10 | *;10 | ||
:Pep Talk restores 50 Power | :Pep Talk restores 50 Power | ||
+ | *;11 | ||
+ | :Pep Talk restores 55 Power | ||
+ | *;12 | ||
+ | :Pep Talk restores 60 Power | ||
}} | }} | ||
|- | |- | ||
Line 3,279: | Line 3,612: | ||
*;10 | *;10 | ||
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) | :Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) | ||
+ | *;11 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 33 dmg/sec) | ||
+ | *;12 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 35 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
Line 3,300: | Line 3,637: | ||
*;10 | *;10 | ||
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) | :Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) | ||
+ | *;11 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 33 dmg/sec) | ||
+ | *;12 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 35 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
Line 3,321: | Line 3,662: | ||
*;10 | *;10 | ||
:Pep Talk restores 100 Armor | :Pep Talk restores 100 Armor | ||
+ | *;11 | ||
+ | :Pep Talk restores 110 Armor | ||
+ | *;12 | ||
+ | :Pep Talk restores 120 Armor | ||
}} | }} | ||
|- | |- | ||
Line 3,353: | Line 3,698: | ||
*;10 | *;10 | ||
:Fast Talk also heals you for 60 health | :Fast Talk also heals you for 60 health | ||
+ | *;11 | ||
+ | :Fast Talk also heals you for 66 health | ||
+ | *;12 | ||
+ | :Fast Talk also heals you for 72 health | ||
}} | }} | ||
|- | |- | ||
Line 3,374: | Line 3,723: | ||
*;10 | *;10 | ||
:Fast Talk also heals you for 70 armor | :Fast Talk also heals you for 70 armor | ||
+ | *;11 | ||
+ | :Fast Talk also heals you for 77 armor | ||
+ | *;12 | ||
+ | :Fast Talk also heals you for 85 armor | ||
}} | }} | ||
|- | |- | ||
Line 3,491: | Line 3,844: | ||
:Inspire Confidence has a 72% chance to heal targets +50 | :Inspire Confidence has a 72% chance to heal targets +50 | ||
*;10 | *;10 | ||
− | :Inspire Confidence has a | + | :Inspire Confidence has a 96% chance to heal targets +50 |
}} | }} | ||
|- | |- | ||
Line 3,513: | Line 3,866: | ||
*;10 | *;10 | ||
:Inspire Confidence has a 30% chance to heal targets +200 | :Inspire Confidence has a 30% chance to heal targets +200 | ||
+ | *;11 | ||
+ | :Inspire Confidence has a 33% chance to heal targets +200 | ||
+ | *;12 | ||
+ | :Inspire Confidence has a 36% chance to heal targets +200 | ||
}} | }} | ||
|- | |- | ||
Line 3,534: | Line 3,891: | ||
*;10 | *;10 | ||
:But I Love You heals you for 120 health | :But I Love You heals you for 120 health | ||
+ | *;11 | ||
+ | :But I Love You heals you for 130 health | ||
+ | *;12 | ||
+ | :But I Love You heals you for 140 health | ||
}} | }} | ||
|- | |- | ||
Line 3,555: | Line 3,916: | ||
*;10 | *;10 | ||
:But I Love You has a 100% chance to stun the target | :But I Love You has a 100% chance to stun the target | ||
+ | *;11 | ||
+ | :But I Love You stuns the target and deals +10 damage | ||
+ | *;12 | ||
+ | :But I Love You stuns the target and deals +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 3,576: | Line 3,941: | ||
*;10 | *;10 | ||
:You Were Adopted restores 100 power to you | :You Were Adopted restores 100 power to you | ||
+ | *;11 | ||
+ | :You Were Adopted restores 110 power to you | ||
+ | *;12 | ||
+ | :You Were Adopted restores 120 power to you | ||
}} | }} | ||
|- | |- | ||
Line 3,597: | Line 3,966: | ||
*;10 | *;10 | ||
:You Were Adopted deals +50% damage | :You Were Adopted deals +50% damage | ||
+ | *;11 | ||
+ | :You Were Adopted deals +55% damage | ||
+ | *;12 | ||
+ | :You Were Adopted deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,618: | Line 3,991: | ||
*;10 | *;10 | ||
:Cause Terror deals +50 damage | :Cause Terror deals +50 damage | ||
+ | *;11 | ||
+ | :Cause Terror deals +55 damage | ||
+ | *;12 | ||
+ | :Cause Terror deals +60 damage | ||
}} | }} | ||
|- | |- | ||
Line 3,639: | Line 4,016: | ||
*;10 | *;10 | ||
:Cause Terror heals you for 80 health | :Cause Terror heals you for 80 health | ||
+ | *;11 | ||
+ | :Cause Terror heals you for 88 health | ||
+ | *;12 | ||
+ | :Cause Terror heals you for 96 health | ||
}} | }} | ||
|- | |- | ||
Line 3,660: | Line 4,041: | ||
*;10 | *;10 | ||
:Soothe deals +50 psychic damage | :Soothe deals +50 psychic damage | ||
+ | *;11 | ||
+ | :Soothe deals +55 psychic damage | ||
+ | *;12 | ||
+ | :Soothe deals +60 psychic damage | ||
}} | }} | ||
|- | |- | ||
Line 3,671: | Line 4,056: | ||
*;5 | *;5 | ||
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again | :Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again | ||
+ | *;6 | ||
+ | :Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again | ||
}} | }} | ||
|- | |- | ||
Line 3,692: | Line 4,079: | ||
*;10 | *;10 | ||
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage | :Ridicule deals +40 psychic damage and taunts as if it did +200 more damage | ||
+ | *;11 | ||
+ | :Ridicule deals +45 psychic damage and taunts as if it did +220 more damage | ||
+ | *;12 | ||
+ | :Ridicule deals +50 psychic damage and taunts as if it did +240 more damage | ||
}} | }} | ||
|- | |- | ||
Line 3,706: | Line 4,097: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Staff</h3></div> | + | |+<div align="left"><h3>Staff Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 4,689: | Line 5,080: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Lycanthropy</h3></div> | + | |+<div align="left"><h3>Lycanthropy Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 5,391: | Line 5,782: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Battle Chemistry</h3></div> | + | |+<div align="left"><h3>Battle Chemistry Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 5,900: | Line 6,291: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3> | + | |+<div align="left"><h3>Necromancy Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 6,817: | Line 7,208: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Mentalism</h3></div> | + | |+<div align="left"><h3>Mentalism Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 6,833: | Line 7,224: | ||
}} | }} | ||
|- | |- | ||
− | | Mindreaver's || of Mindreaving || Mindreave deals + | + | | Mindreaver's || of Mindreaving || Mindreave deals +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Mindreave deals + | + | :Mindreave deals +4 damage |
*;3 | *;3 | ||
− | :Mindreave deals + | + | :Mindreave deals +6 damage |
*;4 | *;4 | ||
− | :Mindreave deals + | + | :Mindreave deals +8 damage |
*;5 | *;5 | ||
− | :Mindreave deals + | + | :Mindreave deals +10 damage |
*;6 | *;6 | ||
− | :Mindreave deals + | + | :Mindreave deals +12 damage |
*;7 | *;7 | ||
− | :Mindreave deals + | + | :Mindreave deals +15 damage |
*;8 | *;8 | ||
− | :Mindreave deals + | + | :Mindreave deals +18 damage |
*;9 | *;9 | ||
− | :Mindreave deals + | + | :Mindreave deals +21 damage |
*;10 | *;10 | ||
− | :Mindreave deals + | + | :Mindreave deals +25 damage |
+ | *;11 | ||
+ | :Mindreave deals +30 damage | ||
+ | *;12 | ||
+ | :Mindreave deals +35 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause | + | | || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds. |
*;3 | *;3 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds. |
*;4 | *;4 | ||
− | :Mindreave attacks have | + | :Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds. |
*;5 | *;5 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds. |
*;6 | *;6 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds. |
*;7 | *;7 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds. |
*;8 | *;8 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds. |
*;9 | *;9 | ||
− | :Mindreave attacks have | + | :Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds. |
*;10 | *;10 | ||
− | :Mindreave attacks | + | :Mindreave attacks cause 30 additional damage over 10 seconds. |
+ | *;11 | ||
+ | :Mindreave attacks cause 40 additional damage over 10 seconds. | ||
+ | *;12 | ||
+ | :Mindreave attacks cause 50 additional damage over 10 seconds. | ||
}} | }} | ||
|- | |- | ||
Line 6,879: | Line 7,278: | ||
:Mindreave has a 8% chance to hit all enemies within 10 meters | :Mindreave has a 8% chance to hit all enemies within 10 meters | ||
*;3 | *;3 | ||
− | :Mindreave has a | + | :Mindreave has a 11% chance to hit all enemies within 10 meters |
*;4 | *;4 | ||
− | :Mindreave has a | + | :Mindreave has a 14% chance to hit all enemies within 10 meters |
*;5 | *;5 | ||
− | :Mindreave has a | + | :Mindreave has a 18% chance to hit all enemies within 10 meters |
*;6 | *;6 | ||
+ | :Mindreave has a 22% chance to hit all enemies within 10 meters | ||
+ | *;7 | ||
:Mindreave has a 25% chance to hit all enemies within 10 meters | :Mindreave has a 25% chance to hit all enemies within 10 meters | ||
− | *; | + | *;8 |
:Mindreave has a 28% chance to hit all enemies within 10 meters | :Mindreave has a 28% chance to hit all enemies within 10 meters | ||
− | |||
− | |||
*;9 | *;9 | ||
− | :Mindreave has a | + | :Mindreave has a 31% chance to hit all enemies within 10 meters |
*;10 | *;10 | ||
+ | :Mindreave has a 34% chance to hit all enemies within 10 meters | ||
+ | *;11 | ||
+ | :Mindreave has a 37% chance to hit all enemies within 10 meters | ||
+ | *;12 | ||
:Mindreave has a 40% chance to hit all enemies within 10 meters | :Mindreave has a 40% chance to hit all enemies within 10 meters | ||
}} | }} | ||
Line 6,915: | Line 7,318: | ||
*;10 | *;10 | ||
:Mindreave has a 20% chance to stun the target | :Mindreave has a 20% chance to stun the target | ||
+ | *;11 | ||
+ | :Mindreave has a 22% chance to stun the target | ||
+ | *;12 | ||
+ | :Mindreave has a 24% chance to stun the target | ||
}} | }} | ||
|- | |- | ||
Line 6,936: | Line 7,343: | ||
*;10 | *;10 | ||
:Mindreave gives you 15 Power | :Mindreave gives you 15 Power | ||
+ | *;11 | ||
+ | :Mindreave gives you 16 Power | ||
+ | *;12 | ||
+ | :Mindreave gives you 17 Power | ||
}} | }} | ||
|- | |- | ||
Line 6,989: | Line 7,400: | ||
*;10 | *;10 | ||
:{MOD_CRITICAL_HIT_DAMAGE}{0.5} | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} | ||
+ | *;11 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.55} | ||
+ | *;12 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.6} | ||
}} | }} | ||
|- | |- | ||
Line 7,010: | Line 7,425: | ||
*;10 | *;10 | ||
:Pain Bubble gives you 40 Power | :Pain Bubble gives you 40 Power | ||
+ | *;11 | ||
+ | :Pain Bubble gives you 44 Power | ||
+ | *;12 | ||
+ | :Pain Bubble gives you 48 Power | ||
}} | }} | ||
|- | |- | ||
Line 7,031: | Line 7,450: | ||
*;10 | *;10 | ||
:System Shock deals +100% damage | :System Shock deals +100% damage | ||
+ | *;11 | ||
+ | :System Shock deals +110% damage | ||
+ | *;12 | ||
+ | :System Shock deals +120% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of Aftershocks || System Shock | + | | || of Aftershocks || System Shock has a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | :System Shock | + | :System Shock has a 20% chance to cause 20 additional damage over 10 seconds. |
*;3 | *;3 | ||
− | :System Shock | + | :System Shock has a 25% chance to cause 20 additional damage over 10 seconds. |
*;4 | *;4 | ||
− | :System Shock | + | :System Shock has a 60% chance to cause 10 additional damage over 10 seconds. |
*;5 | *;5 | ||
− | :System Shock | + | :System Shock has a 40% chance to cause 20 additional damage over 10 seconds. |
*;6 | *;6 | ||
− | :System Shock | + | :System Shock has a 50% chance to cause 20 additional damage over 10 seconds. |
*;7 | *;7 | ||
− | :System Shock | + | :System Shock has a 60% chance to cause 20 additional damage over 10 seconds. |
*;8 | *;8 | ||
− | :System Shock | + | :System Shock has a 70% chance to cause 20 additional damage over 10 seconds. |
*;9 | *;9 | ||
− | :System Shock | + | :System Shock has a 80% chance to cause 20 additional damage over 10 seconds. |
*;10 | *;10 | ||
− | :System Shock | + | :System Shock causes 20 additional damage over 10 seconds. |
+ | *;11 | ||
+ | :System Shock causes 30 additional damage over 10 seconds. | ||
+ | *;12 | ||
+ | :System Shock causes 40 additional damage over 10 seconds. | ||
}} | }} | ||
|- | |- | ||
Line 7,073: | Line 7,500: | ||
*;10 | *;10 | ||
:System Shock generates 40 less Rage | :System Shock generates 40 less Rage | ||
+ | *;11 | ||
+ | :System Shock generates 45 less Rage | ||
+ | *;12 | ||
+ | :System Shock generates 50 less Rage | ||
}} | }} | ||
|- | |- | ||
− | | || of Critical Shocks || System Shock has a | + | | || of Critical Shocks || System Shock has a 6% chance to deal +50 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :System Shock has a | + | :System Shock has a 12% chance to deal +50 damage |
*;3 | *;3 | ||
− | :System Shock has a | + | :System Shock has a 18% chance to deal +50 damage |
*;4 | *;4 | ||
− | :System Shock has a | + | :System Shock has a 24% chance to deal +50 damage |
*;5 | *;5 | ||
− | :System Shock has a | + | :System Shock has a 30% chance to deal +50 damage |
*;6 | *;6 | ||
− | :System Shock has a | + | :System Shock has a 36% chance to deal +50 damage |
*;7 | *;7 | ||
− | :System Shock has a | + | :System Shock has a 42% chance to deal +50 damage |
*;8 | *;8 | ||
− | :System Shock has a | + | :System Shock has a 48% chance to deal +50 damage |
*;9 | *;9 | ||
− | :System Shock has a | + | :System Shock has a 54% chance to deal +50 damage |
*;10 | *;10 | ||
− | :System Shock has a | + | :System Shock has a 60% chance to deal +50 damage |
+ | *;11 | ||
+ | :System Shock has a 66% chance to deal +50 damage | ||
+ | *;12 | ||
+ | :System Shock has a 72% chance to deal +50 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of Refreshing Shocks || System Shock heals you for | + | | || of Refreshing Shocks || System Shock heals you for 4 health || {{Spoiler| |
*;2 | *;2 | ||
− | :System Shock heals you for | + | :System Shock heals you for 7 health |
*;3 | *;3 | ||
− | :System Shock heals you for | + | :System Shock heals you for 10 health |
*;4 | *;4 | ||
− | :System Shock heals you for | + | :System Shock heals you for 13 health |
*;5 | *;5 | ||
− | :System Shock heals you for | + | :System Shock heals you for 16 health |
*;6 | *;6 | ||
− | :System Shock heals you for | + | :System Shock heals you for 20 health |
*;7 | *;7 | ||
− | :System Shock heals you for | + | :System Shock heals you for 24 health |
*;8 | *;8 | ||
− | :System Shock heals you for | + | :System Shock heals you for 27 health |
*;9 | *;9 | ||
− | :System Shock heals you for | + | :System Shock heals you for 30 health |
*;10 | *;10 | ||
− | :System Shock heals you for | + | :System Shock heals you for 34 health |
+ | *;11 | ||
+ | :System Shock heals you for 38 health | ||
+ | *;12 | ||
+ | :System Shock heals you for 42 health | ||
}} | }} | ||
|- | |- | ||
Line 7,136: | Line 7,575: | ||
*;10 | *;10 | ||
:{BOOST_RECONSTRUCT_SENDER}{120} | :{BOOST_RECONSTRUCT_SENDER}{120} | ||
+ | *;11 | ||
+ | :{BOOST_RECONSTRUCT_SENDER}{133} | ||
+ | *;12 | ||
+ | :{BOOST_RECONSTRUCT_SENDER}{145} | ||
}} | }} | ||
|- | |- | ||
Line 7,157: | Line 7,600: | ||
*;10 | *;10 | ||
:{BOOST_REVITALIZE_SENDER}{60} | :{BOOST_REVITALIZE_SENDER}{60} | ||
+ | *;11 | ||
+ | :{BOOST_REVITALIZE_SENDER}{66} | ||
+ | *;12 | ||
+ | :{BOOST_REVITALIZE_SENDER}{72} | ||
}} | }} | ||
|- | |- | ||
Line 7,168: | Line 7,615: | ||
*;5 | *;5 | ||
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds | :Reconstruct causes the target to take 5 less damage from any attack for 10 seconds | ||
+ | *;6 | ||
+ | :Reconstruct causes the target to take 6 less damage from any attack for 10 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,179: | Line 7,628: | ||
*;5 | *;5 | ||
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds | :Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds | ||
+ | *;6 | ||
+ | :Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,200: | Line 7,651: | ||
*;10 | *;10 | ||
:Reconstruct also restores 50 power to the target | :Reconstruct also restores 50 power to the target | ||
+ | *;11 | ||
+ | :Reconstruct also restores 55 power to the target | ||
+ | *;12 | ||
+ | :Reconstruct also restores 60 power to the target | ||
}} | }} | ||
|- | |- | ||
− | | || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to | + | | || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) || {{Spoiler| |
*;2 | *;2 | ||
+ | :Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec) | ||
+ | *;3 | ||
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec) | :Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec) | ||
− | |||
− | |||
*;4 | *;4 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec) |
*;5 | *;5 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec) |
*;6 | *;6 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec) |
*;7 | *;7 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec) |
*;8 | *;8 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec) |
*;9 | *;9 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec) |
*;10 | *;10 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec) |
+ | *;11 | ||
+ | :Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec) | ||
+ | *;12 | ||
+ | :Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
Line 7,242: | Line 7,701: | ||
*;10 | *;10 | ||
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds | :Reconstruct increases target's sprint speed by 5.5 for 10 seconds | ||
+ | *;11 | ||
+ | :Reconstruct increases target's sprint speed by 6 for 10 seconds | ||
+ | *;12 | ||
+ | :Reconstruct increases target's sprint speed by 6.5 for 10 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,263: | Line 7,726: | ||
*;10 | *;10 | ||
:Revitalize restores 100 armor to YOU (regardless of the target of the ability) | :Revitalize restores 100 armor to YOU (regardless of the target of the ability) | ||
+ | *;11 | ||
+ | :Revitalize restores 110 armor to YOU (regardless of the target of the ability) | ||
+ | *;12 | ||
+ | :Revitalize restores 120 armor to YOU (regardless of the target of the ability) | ||
}} | }} | ||
|- | |- | ||
Line 7,284: | Line 7,751: | ||
*;10 | *;10 | ||
:Psi Health Wave instantly heals all targets for 70 health | :Psi Health Wave instantly heals all targets for 70 health | ||
+ | *;11 | ||
+ | :Psi Health Wave instantly heals all targets for 77 health | ||
+ | *;12 | ||
+ | :Psi Health Wave instantly heals all targets for 85 health | ||
}} | }} | ||
|- | |- | ||
Line 7,305: | Line 7,776: | ||
*;10 | *;10 | ||
:Psi Health Wave has a 20% chance to heal all targets for 250 health | :Psi Health Wave has a 20% chance to heal all targets for 250 health | ||
+ | *;11 | ||
+ | :Psi Health Wave has a 22% chance to heal all targets for 250 health | ||
+ | *;12 | ||
+ | :Psi Health Wave has a 25% chance to heal all targets for 250 health | ||
}} | }} | ||
|- | |- | ||
Line 7,316: | Line 7,791: | ||
*;5 | *;5 | ||
:Psi Health Wave instantly heals you for 110 health | :Psi Health Wave instantly heals you for 110 health | ||
+ | *;6 | ||
+ | :Psi Health Wave instantly heals you for 130 health | ||
}} | }} | ||
|- | |- | ||
Line 7,338: | Line 7,815: | ||
*;5 | *;5 | ||
:{BOOST_HEALTHWAVE_SENDER}{5} | :{BOOST_HEALTHWAVE_SENDER}{5} | ||
+ | *;6 | ||
+ | :{BOOST_HEALTHWAVE_SENDER}{6} | ||
}} | }} | ||
|- | |- | ||
Line 7,359: | Line 7,838: | ||
*;10 | *;10 | ||
:Psi Armor Wave instantly restores 80 armor to all targets | :Psi Armor Wave instantly restores 80 armor to all targets | ||
+ | *;11 | ||
+ | :Psi Armor Wave instantly restores 88 armor to all targets | ||
+ | *;12 | ||
+ | :Psi Armor Wave instantly restores 96 armor to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,380: | Line 7,863: | ||
*;10 | *;10 | ||
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets | :Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets | ||
+ | *;11 | ||
+ | :Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets | ||
+ | *;12 | ||
+ | :Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,391: | Line 7,878: | ||
*;5 | *;5 | ||
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you | :Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you | ||
+ | *;6 | ||
+ | :Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you | ||
}} | }} | ||
|- | |- | ||
− | | || of Shielding Waves || Psi Armor Wave has a | + | | || of Shielding Waves || Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;6 | *;6 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;7 | *;7 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;8 | *;8 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;9 | *;9 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;10 | *;10 | ||
− | :Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
+ | *;11 | ||
+ | :Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;12 | ||
+ | :Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
}} | }} | ||
|- | |- | ||
Line 7,423: | Line 7,916: | ||
*;5 | *;5 | ||
:{BOOST_ARMORWAVE_SENDER}{5} | :{BOOST_ARMORWAVE_SENDER}{5} | ||
+ | *;6 | ||
+ | :{BOOST_ARMORWAVE_SENDER}{6} | ||
}} | }} | ||
|- | |- | ||
Line 7,444: | Line 7,939: | ||
*;10 | *;10 | ||
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets | :Psi Power Wave has a 50% chance to instantly restore 20 power to all targets | ||
+ | *;11 | ||
+ | :Psi Power Wave has a 55% chance to instantly restore 20 power to all targets | ||
+ | *;12 | ||
+ | :Psi Power Wave has a 60% chance to instantly restore 20 power to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,465: | Line 7,964: | ||
*;10 | *;10 | ||
:Psi Power Wave has a 10% chance to restore 100 power to all targets | :Psi Power Wave has a 10% chance to restore 100 power to all targets | ||
+ | *;11 | ||
+ | :Psi Power Wave has a 11% chance to restore 100 power to all targets | ||
+ | *;12 | ||
+ | :Psi Power Wave has a 12% chance to restore 100 power to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,476: | Line 7,979: | ||
*;5 | *;5 | ||
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you | :Psi Power Wave and Mind Armor Wave instantly restores 25 power to you | ||
+ | *;6 | ||
+ | :Psi Power Wave and Mind Armor Wave instantly restores 30 power to you | ||
}} | }} | ||
|- | |- | ||
Line 7,487: | Line 7,992: | ||
*;5 | *;5 | ||
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds | :Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds | ||
+ | *;6 | ||
+ | :Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,498: | Line 8,005: | ||
*;5 | *;5 | ||
:{BOOST_POWERWAVE_SENDER}{5} | :{BOOST_POWERWAVE_SENDER}{5} | ||
+ | *;6 | ||
+ | :{BOOST_POWERWAVE_SENDER}{6} | ||
}} | }} | ||
|- | |- | ||
Line 7,504: | Line 8,013: | ||
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds | :Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds | ||
*;3 | *;3 | ||
− | :Mind Armor Wave grants all allies + | + | :Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds |
*;4 | *;4 | ||
− | :Mind Armor Wave grants all allies + | + | :Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds |
*;5 | *;5 | ||
− | :Mind Armor Wave grants all allies + | + | :Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds |
+ | *;6 | ||
+ | :Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,553: | Line 8,064: | ||
*;5 | *;5 | ||
:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you | :Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you | ||
+ | *;6 | ||
+ | :Mind Armor Wave has a 25% chance to restore 200 health and 200 armor to you | ||
}} | }} | ||
|- | |- | ||
Line 7,564: | Line 8,077: | ||
*;5 | *;5 | ||
:Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds | :Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds | ||
+ | *;6 | ||
+ | :Psi Adrenaline Wave has a 18% chance to boost all targets' damage output by 10 for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,585: | Line 8,100: | ||
*;10 | *;10 | ||
:Panic Charge deals +100% damage | :Panic Charge deals +100% damage | ||
+ | *;11 | ||
+ | :Panic Charge deals +110% damage | ||
+ | *;12 | ||
+ | :Panic Charge deals +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 7,606: | Line 8,125: | ||
*;10 | *;10 | ||
:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds | :Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds | ||
+ | *;11 | ||
+ | :Panic Charge has a 33% chance to boost all your attack damage by 10 for 20 seconds | ||
+ | *;12 | ||
+ | :Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,627: | Line 8,150: | ||
*;10 | *;10 | ||
:Panic Charge instantly restores 100 armor | :Panic Charge instantly restores 100 armor | ||
+ | *;11 | ||
+ | :Panic Charge instantly restores 110 armor | ||
+ | *;12 | ||
+ | :Panic Charge instantly restores 120 armor | ||
}} | }} | ||
|- | |- | ||
Line 7,648: | Line 8,175: | ||
*;10 | *;10 | ||
:Electrify deals +100% damage | :Electrify deals +100% damage | ||
+ | *;11 | ||
+ | :Electrify deals +110% damage | ||
+ | *;12 | ||
+ | :Electrify deals +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 7,669: | Line 8,200: | ||
*;10 | *;10 | ||
:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor | :Electrify has a 80% chance to deal +25% damage and heal you for 50 armor | ||
+ | *;11 | ||
+ | :Electrify has a 90% chance to deal +25% damage and heal you for 50 armor | ||
+ | *;12 | ||
+ | :Electrify has a 100% chance to deal +25% damage and heal you for 50 armor | ||
}} | }} | ||
|- | |- | ||
Line 7,690: | Line 8,225: | ||
*;10 | *;10 | ||
:Electrify generates 100 less Rage | :Electrify generates 100 less Rage | ||
+ | *;11 | ||
+ | :Electrify generates 110 less Rage | ||
+ | *;12 | ||
+ | :Electrify generates 120 less Rage | ||
}} | }} | ||
|- | |- | ||
Line 7,711: | Line 8,250: | ||
*;10 | *;10 | ||
:Electrify heals you for 100 health | :Electrify heals you for 100 health | ||
+ | *;11 | ||
+ | :Electrify heals you for 110 health | ||
+ | *;12 | ||
+ | :Electrify heals you for 120 health | ||
}} | }} | ||
|- | |- | ||
Line 7,722: | Line 8,265: | ||
*;5 | *;5 | ||
:Electrify has a 90% chance to stun the target | :Electrify has a 90% chance to stun the target | ||
+ | *;6 | ||
+ | :Electrify has a 100% chance to stun the target | ||
}} | }} | ||
|- | |- | ||
Line 7,743: | Line 8,288: | ||
*;10 | *;10 | ||
:Electrify restores 100 power to you | :Electrify restores 100 power to you | ||
+ | *;11 | ||
+ | :Electrify restores 110 power to you | ||
+ | *;12 | ||
+ | :Electrify restores 120 power to you | ||
}} | }} | ||
|- | |- | ||
Line 7,764: | Line 8,313: | ||
*;10 | *;10 | ||
:Pain Bubble deals 100 Psychic damage before applying the bubble | :Pain Bubble deals 100 Psychic damage before applying the bubble | ||
+ | *;11 | ||
+ | :Pain Bubble deals 110 Psychic damage before applying the bubble | ||
+ | *;12 | ||
+ | :Pain Bubble deals 120 Psychic damage before applying the bubble | ||
}} | }} | ||
|- | |- | ||
Line 7,785: | Line 8,338: | ||
*;10 | *;10 | ||
:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble | :Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble | ||
+ | *;11 | ||
+ | :Pain Bubble has a 25% chance to deal 450 Psychic damage before applying the bubble | ||
+ | *;12 | ||
+ | :Pain Bubble has a 25% chance to deal 500 Psychic damage before applying the bubble | ||
}} | }} | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Archery</h3></div> | + | |+<div align="left"><h3>Archery Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 7,835: | Line 8,392: | ||
:Basic Shot attacks heal you for 20 health | :Basic Shot attacks heal you for 20 health | ||
}} | }} | ||
− | |||
|- | |- | ||
| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| | | || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| | ||
Line 8,037: | Line 8,593: | ||
}} | }} | ||
|- | |- | ||
− | | || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal + | + | | || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +10 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +20 damage |
*;3 | *;3 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +30 damage |
*;4 | *;4 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +40 damage |
*;5 | *;5 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +50 damage |
*;6 | *;6 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +60 damage |
*;7 | *;7 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +70 damage |
*;8 | *;8 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +80 damage |
*;9 | *;9 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +90 damage |
*;10 | *;10 | ||
:Long Shot attacks have a 50% chance to deal +100 damage | :Long Shot attacks have a 50% chance to deal +100 damage | ||
Line 8,365: | Line 8,921: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Shield</h3></div> | + | |+<div align="left"><h3>Shield Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 9,118: | Line 9,674: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Animal Handling</h3></div> | + | |+<div align="left"><h3>Animal Handling Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 9,563: | Line 10,119: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Hammer</h3></div> | + | |+<div align="left"><h3>Hammer Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 10,330: | Line 10,886: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Druid</h3></div> | + | |+<div align="left"><h3>Druid Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 11,141: | Line 11,697: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Ice Magic</h3></div> | + | |+<div align="left"><h3>Ice Magic Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 11,804: | Line 12,360: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Cow</h3></div> | + | |+<div align="left"><h3>Cow Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 12,314: | Line 12,870: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Deer</h3></div> | + | |+<div align="left"><h3>Deer Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 12,752: | Line 13,308: | ||
}} | }} | ||
|- | |- | ||
− | | || of Tough Stag Brothers || Summoned Deer have + | + | | || of Tough Stag Brothers || Summoned Deer have +8 health || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +16 health |
*;3 | *;3 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +24 health |
*;4 | *;4 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +32 health |
*;5 | *;5 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +40 health |
*;6 | *;6 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +48 health |
*;7 | *;7 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +56 health |
*;8 | *;8 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +64 health |
*;9 | *;9 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +72 health |
*;10 | *;10 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +80 health |
}} | }} | ||
|- | |- | ||
− | | || of Rough Stag Brothers || Summoned Deer have + | + | | || of Rough Stag Brothers || Summoned Deer have +6 armor || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +12 armor |
*;3 | *;3 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +18 armor |
*;4 | *;4 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +24 armor |
*;5 | *;5 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +30 armor |
*;6 | *;6 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +36 armor |
*;7 | *;7 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +42 armor |
*;8 | *;8 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +48 armor |
*;9 | *;9 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +54 armor |
*;10 | *;10 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +60 armor |
}} | }} | ||
|- | |- | ||
Line 12,802: | Line 13,358: | ||
:Summoned Deer deal +4 damage with each attack | :Summoned Deer deal +4 damage with each attack | ||
*;5 | *;5 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +6 damage with each attack |
*;6 | *;6 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +8 damage with each attack |
*;7 | *;7 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +10 damage with each attack |
*;8 | *;8 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +11 damage with each attack |
*;9 | *;9 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +13 damage with each attack |
*;10 | *;10 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +15 damage with each attack |
}} | }} | ||
|- | |- | ||
− | | || of Enraging Brethren || Summoned Deer taunt as if they did | + | | || of Enraging Brethren || Summoned Deer taunt as if they did 10% more damage than they do || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 20% more damage than they do |
*;3 | *;3 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 30% more damage than they do |
*;4 | *;4 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 40% more damage than they do |
*;5 | *;5 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 50% more damage than they do |
*;6 | *;6 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 60% more damage than they do |
*;7 | *;7 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 70% more damage than they do |
*;8 | *;8 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 80% more damage than they do |
*;9 | *;9 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 90% more damage than they do |
*;10 | *;10 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 100% more damage than they do |
}} | }} | ||
|- | |- | ||
Line 12,974: | Line 13,530: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Pig</h3></div> | + | |+<div align="left"><h3>Pig Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 13,660: | Line 14,216: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Spider</h3></div> | + | |+<div align="left"><h3>Spider Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- |
Revision as of 14:42, 21 July 2015
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Odor-Eating | of Odor-Eating | {HYGIENE_BONUS}{1} | |
Stain-Resistant | of Stain Resistance | {HYGIENE_BONUS}{1} | |
Tidy | {HYGIENE_BONUS}{1} | ||
Sprinter's | {SPRINT_BOOST}{1} | ||
Featherlight | of Light Feet | {FALLING_DAMAGE_MOD}{-0.1} |
Spoiler text.
|
{MAX_HEALTH}{1} |
Spoiler text.
| ||
{MAX_POWER}{1} |
Spoiler text.
| ||
{NONCOMBAT_REGEN_HEALTH_DELTA}{1} |
Spoiler text.
| ||
Tireless | {NONCOMBAT_REGEN_POWER_DELTA}{1} |
Spoiler text.
| |
{NONCOMBAT_REGEN_ARMOR_DELTA}{1} |
Spoiler text.
| ||
of the Wolf | {COMBAT_REGEN_HEALTH_DELTA}{1} |
Spoiler text.
| |
Indefatigable | {COMBAT_REGEN_POWER_DELTA}{1} |
Spoiler text.
| |
Titan's | {COMBAT_REGEN_ARMOR_DELTA}{1} |
Spoiler text.
| |
First Responder's | {BOOST_FIRSTAID_RECEIVER}{5} |
Spoiler text.
| |
Repairman's | {BOOST_ARMORREPAIR_RECEIVER}{5} |
Spoiler text.
| |
Treasure-Hunter's | {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} |
Spoiler text.
| |
Treasure-Hunter's | {LOOT_BOOST_CHANCE_RARE}{0.01} |
Spoiler text.
| |
Roomy | {MAX_INVENTORY_SIZE}{1} |
Spoiler text.
| |
Provocative | {TAUNT_MOD}{0.01} |
Spoiler text.
| |
Insulated | {MITIGATION_ELECTRICITY}{1} |
Spoiler text.
| |
Foil-Lined | {MITIGATION_PSYCHIC}{1} |
Spoiler text.
| |
Waterproof | {MITIGATION_TRAUMA}{1} |
Spoiler text.
| |
Antifungal | {MITIGATION_NATURE}{1} |
Spoiler text.
| |
Antitoxic | {MITIGATION_POISON}{1} |
Spoiler text.
| |
Learner's | {COMBAT_XP_EARNED_MOD}{0.01} |
Spoiler text.
| |
Poisoner's | {BOOST_POISON}{1} |
Spoiler text.
| |
Traumatic | {BOOST_TRAUMA}{1} |
Spoiler text.
| |
Natural | {BOOST_NATURE}{1} |
Spoiler text.
| |
Patient's | {BOOST_MISCPLAYERHEAL_RECEIVER}{2} |
Spoiler text.
| |
Calming | {RAGE_INFLICT_MOD}{-0.01} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{2} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{7} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{8} |
Spoiler text.
| |
of the Redwall | {MITIGATION_SLASHING}{1} {MITIGATION_CRUSHING}{1} {MITIGATION_PIERCING}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_POISON}{1} {MITIGATION_TRAUMA}{1} {MITIGATION_PSYCHIC}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_ACID}{1} {MITIGATION_NATURE}{1} {MITIGATION_DARKNESS}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_FIRE}{1} {MITIGATION_COLD}{1} {MITIGATION_ELECTRICITY}{1} |
Spoiler text.
| |
of the Redwall | {MAX_HEALTH}{1} |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Swordsman's | of Swordsmanship | {MOD_SKILL_SWORD}{0.15} |
Spoiler text.
|
Rallying | of Rallying | Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left |
Spoiler text.
|
Slashy | of Slashing | Sword Slash and Thrusting Blade deal +3 damage |
Spoiler text.
|
Refortifying | of Refortifying | Sword Slash and Thrusting Blade restore 3 armor |
Spoiler text.
|
of Undetected Slashes | Sword Slash and Thrusting Blade generate 2 less rage |
Spoiler text.
| |
of Explosive Slashes | Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters |
Spoiler text.
| |
Razorslash | Many Cuts and Debilitating Blow have a 1% chance to deal double damage |
Spoiler text.
| |
Keenslash | Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage |
Spoiler text.
| |
of Many Cuts | Many Cuts deals +4 armor damage |
Spoiler text.
| |
of Dazing the Naked | Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor |
Spoiler text.
| |
of Flinging the Naked | Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage |
Spoiler text.
| |
of Arachnid Slicing | Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders |
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Rage Poking | Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 |
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of Lucky Strikes | Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) |
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of Lucky Strikes | Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) |
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of Explosive Cuts | Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage |
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Belaying | of Belaying | Parry and Riposte further reduce target's Rage by 5 |
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Repositioning | You regain 5 health whenever you use Parry or Riposte |
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Invigorating | of Invigoration | Parry and Riposte have a 10% chance to restore 25 Power to you |
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of Masterful Parrying | Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage |
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of Feinting | After a Wind Strike attack, your next attack deals an additional +8 damage |
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Platestriker | Wind Strike deals +5 armor damage |
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of Goblin Racism | Wind Strike deals +10 damage to Goblins |
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Wind Dancer's | Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. | ||
Wind Dancer's | Using Wind Strike grants you +50% projectile evasion for 5 seconds. | ||
of Critical Windstrikes | Wind Strike has a 4% chance to deal +100 damage |
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of Mortifying Wounds | Finishing Blow attacks leave their targets terrified for a moment | ||
of Resurgence | Finishing Blow has a 15% chance to restore 25 Power to you |
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of Finishing Blows | Finishing Blow deals +8% damage |
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of Heart Seeking | Finishing Blow and Decapitate deal +3 health damage |
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Death Vigor | Finishing Blow heals you for 8 health |
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of Decapitations | Decapitate deals +5% damage |
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Decapitate restores 15 armor to you |
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of De-cat-itation | Decapitate deals +20 damage to Cats |
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of Flashing Life | Flashing Strike heals you for 6 health |
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Flashing Strike deals +10% Slashing damage |
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of Flashing Life | Flashing Strike deals +8 damage to undead |
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Heart Piercer heals you for 6 health |
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of De-escalating Heart Piercing | Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage |
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of Heart Piercing | Heart Piercer deals +5% piercing damage and heals you for 3 health |
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Precision Healer's | Precision Pierce heals you for 5 health |
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Precision Pierce deals +10 direct health damage |
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Precision Pierce has a 4% chance to deal +100 damage |
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Precision Pierce has a 3% chance to deal +40 damage and stun the target |
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{IGNORE_CHANCE_STUN}{0.15}{Sword} | |||
of Hacking Blades | Hacking Blade deals +10% slashing damage |
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Hacking | Hacking Blade deals +1 Trauma damage every second for 5 seconds |
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Hacking | Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds |
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Hacking Blade deals +1 immediate slashing damage and generates -6 rage |
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Debilitating | Debilitating Blow deals +5 damage |
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Debilitating | Debilitating Blow deals +2 damage and generates -10 rage |
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Prefix | Suffix | Tier 1 | All Tiers |
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Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.15} |
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Flameproof | {MITIGATION_FIRE}{1}{FireMagic} |
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of Fireballs | Fireball deals +5% damage |
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Sparkly | of Sparklefire | Scintillating Flame and Scintillating Frost deal +15% damage |
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of Burning | Fireball and Super Fireball deal an additional +10 damage over 5 seconds |
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of Prolonged Agony | {MOD_FIRE_INDIRECT}{0.05} |
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Super | of Super Fire | Super Fireball deals +8% damage |
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of Flesh Frying | Flesh to Fuel restores +3 Power |
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Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds |
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Room-Temperature | Room-Temperature Ball deals +20% damage |
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of Molten Spewing | Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage |
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of Staggering Flame | Super Fireball has a 3% chance to stun the target and deal +2% damage |
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of Burning Breath | Fire Breath deals +6% damage |
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Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.01} |
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of Lucky Fireballs | Fireball and Frostball have a 25% chance to deal +20% damage |
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of Terrifying Flame | Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you |
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of Fire Tapping | You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
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of the Salamander | You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
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of Scintillating Power | Scintillating Frost and Scintillating Flame restore 2 Power |
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of Scintillating Life | Scintillating Frost and Scintillating Flame restore 7 Health |
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of Fiery Bolts | Fire Bolts deals +10% damage |
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of Everlong Flames | Fire Bolts hit all targets within 23 meters (instead of 20) |
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of Drilling Fire Bolts | Fire Bolts deal +3 armor damage |
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of Calefaction | Calefaction deals +10% damage |
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of Nuclear Calefaction | Calefaction has a 10% chance to deal +30% damage and stun the target |
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Calefaction restores 7 Health |
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of Frosty Balls | Frostball deals +7% damage |
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of Frost Waves | Frostball has a 5% chance to target all enemies within 30 meters |
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of Stiffening Winds | Frostball has a 20% chance to slow target's movement by 25% |
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of Spider Freezing | Frostball deals +5 damage to Arachnids |
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of Flame-Beast Freezing | Frostball deals +10 damage to creatures that are inherently on fire. |
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of Freezewalls | Defensive Chill deals +5% damage |
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Freezeproof | {MITIGATION_COLD}{1}{FireMagic} |
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of Icy Blood | You regain 5 health when using Defensive Burst or Defensive Chill |
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Prefix | Suffix | Tier 1 | All Tiers |
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Martial | of Deadly Fists | {MOD_SKILL_UNARMED}{0.15} |
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Punching | of Punches | Punch and Jab attacks deal +2 damage |
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of Refreshing Punches | You regain 2 health whenever you use Punch or Jab |
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of Armor Punching | Punch and Jab attacks deal +3 armor damage |
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of Naked Fury | All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left |
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of Armor Hatred | All Unarmed attacks deal +2 Armor damage |
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of Goblin Hatred | Punch and Jab attacks deal +2 damage versus goblins |
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of Punch-Shielding | Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
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of Pain-Reflection | Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
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of Angst Fists | Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. |
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Anti-Darkness | 5% of any Darkness damage you take is reflected back in your next Punch or Jab. |
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Uncrushable | of Crush-Defense | {MITIGATION_CRUSHING}{1}{Unarmed} |
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Unflappable | of Mind-Defense | {MITIGATION_PSYCHIC}{1}{Unarmed} |
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Martial Artist's | {MOD_SKILL_UNARMED}{0.01} |
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Kicking | of Kicking | All kick attacks (even animal kicks!) deal +1 damage |
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Aerobic | You regain 5 Health whenever you use a kick (from any skill!) |
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Ankle-Kicking | of Ankle-Kicking | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% |
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Knee-Shattering | of Knee-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% |
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Hip-Shattering | of Hip-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% |
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of Kicking While Nude | Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left |
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of Kicking Away Toxins | Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
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of Reckless Barrages | Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage |
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Mindfist | Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds |
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of Barrage Bubbles | Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
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of Deadly Barrages | Barrage and Headbutt deal +7% damage |
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of Fiery Barrages | Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
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of Armor Barrages | Barrage and Headbutt deal +4 armor damage |
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of Healthy Barrages | Barrage and Headbutt heal you for 4 health |
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of Hip Throwing | Hip Throw and Bodyslam deal +5% damage |
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of Armor Tossing | Hip Throw and Bodyslam deal +5 armor damage |
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of Anger Tossing | Hip Throw and Bodyslam attacks deplete target's Rage by 20 |
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of Impossible Hip Throws | Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters |
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Bodyslamming | of Bodyslamming | Bodyslam deals +5% damage |
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of Crippling Slams | Bodyslam deals +5% damage and slows target's movement speed by 45% |
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of Slamming and Jogging | Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds |
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of Slamming Snails | Bodyslam deals +10 damage to Snails |
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of Healslamming | Bodyslam heals you for 10 health |
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike deal +10% damage |
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike have a 2% chance to deal double damage |
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of Cobra Healing | You regain 8 Health whenever you use Cobra Strike or Mamba Strike |
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Bruising | of Bruises | Bruising Blow deals +6% damage |
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of Bruising Slams | Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
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Slashing | of Slashing Strikes | Slashing Strike deals +50% damage |
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of Bleeding Strikes | Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds |
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Slashing | of Slashing Strikes | Slashing Strike has a 20% chance to deal double slashing damage |
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Slashing | of Slashing Strikes | Slashing Strike generates -30 Rage and aggro |
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{IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} |
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Prefix | Suffix | Tier 1 | All Tiers |
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Psychologist's | of Psychology | {MOD_SKILL_PSYCHOLOGY}{0.15} |
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of Critical Insight | Psychoanalyze has a 10% chance to deal +150% damage |
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Smug | of Smug Analysis | Psychoanalyze attacks also heal you for 8 health |
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of Emotional Walls | Psychoanalyze attacks also restore 8 of your Armor |
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of Tragic Lessons | Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds |
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Mind-Shattering | Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds |
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Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) | |||
Psychoanalyze deals +10% damage |
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
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of Your Mother | Tell Me About Your Mother deals +5 damage |
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Mind-Numbing | Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% |
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Mind-Numbing | Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% |
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Mind-Numbing | Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% |
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Depressing | Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) |
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of Rejuvenating Discussion | Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) | ||
Grating | of Nerve-Striking | Strike a Nerve deals +5% damage |
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of Aneurysms | Strike a Nerve has a 3% chance to deal +100% damage |
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Grating | of Nerve-Striking | Strike a Nerve deals +2 armor damage |
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of Deflating Comments | Strike a Nerve generates 3 less Rage |
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Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds | |||
of Vulnerability | Strike a Nerve has a 1% chance to also trigger monster's vulnerability |
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Peppy | of Pep | {BOOST_PEPTALK_SENDER}{7} |
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Inspiring | of Inspiration | Pep Talk restores 5 Power |
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of Antivenin Phrasing | Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) |
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of Extinguishing Words | Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) |
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Peppy | of Pep | Pep Talk restores 10 Armor |
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of Dissuasion | Fast Talk also reduces Rage by 30 |
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of Sly Talk | Fast Talk also heals you for 6 health |
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of Sly Talk | Fast Talk also heals you for 7 armor |
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Positive Attitude boosts your sprint speed by 10 for 10 seconds | |||
of Denying Poison | Positive Attitude increases your Poison Mitigation +1 for 10 seconds |
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of Denying the Psyche | Positive Attitude increases your Psychic Mitigation +1 for 10 seconds |
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of Denying the Psyche | Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds |
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of Denying the Darkness | Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds |
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of Confident Killing | Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds |
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of Critical Confidence | Inspire Confidence has a 8% chance to heal targets +50 |
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of Critical Confidence | Inspire Confidence has a 3% chance to heal targets +200 |
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of Healing Love | But I Love You heals you for 25 health |
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of Stunning Love | But I Love You has a 10% chance to stun the target |
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Sociopathic | of Cruel Dialogue | You Were Adopted restores 10 power to you |
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Sociopathic | of Cruel Dialogue | You Were Adopted deals +5% damage |
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of Terrifying Words | Cause Terror deals +5 damage |
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Cause Terror heals you for 8 health |
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of Backhanded Compliments | Soothe deals +5 psychic damage |
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Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
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Ridicule deals +4 psychic damage and taunts as if it did +20 more damage |
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of Ridiculous Speed | Ridicule boosts movement speed by 1 for 6 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Staff-Fighting | {MOD_SKILL_STAFF}{0.15} |
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of Armor Smashing | Smash deals +2 armor damage |
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of Smashing | Smash deals +2 damage |
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of Critical Smashing | Smash has a 5% chance to deal +25 damage |
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Stress-Releasing | of Healthful Smashing | Smash has a 5% chance to heal you for 25 health |
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of Wild Smashing | Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage |
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of Infections | Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds |
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of Unhealing Wounds | Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds |
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of Refreshing Smashes | Smash has a 3% chance to restore 60 Power to you over 60 seconds |
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of Ankle Smashing | Smash has a 10% chance to slow target's movement by 25% |
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of Double Hits | Double Hit deals +7% damage |
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of Ankle Smashing | Double Hit has a 20% chance to slow target's movement by 25% |
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of Knee Smashing | Double Hit has a 20% chance to slow target's movement by 45% |
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of Hip Smashing | Double Hit has a 20% chance to slow target's movement by 75% |
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of Fiery Double Hits | Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds |
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of Refreshing Double Hits | Double Hit has a 4% chance to restore 60 Power to you over 60 seconds |
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of Healthy Double Hitting | Double Hit has a 10% chance to heal 60 Health over 60 seconds |
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Belaying | of Belaying | Double Hit generates 10 less Rage |
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of Double Hits | Double Hit deals +3% damage and generates 5 less Rage |
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of Concussive Cracking | Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) |
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of Lunging | Lunge deals +10% damage to health and armor |
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of Group-Lunging | Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage |
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of Stunning Lunges | Lunge has a 3% chance to stun the target |
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of Knockback Lunges | Lunge has a 2% chance to knock the target backwards |
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of Lunging | Lunge deals +4 armor damage |
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of Healthy Deflection | Deflective Spin has a 5% chance to heal 60 Health over 60 seconds |
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of Refreshing Deflection | Deflective Spin has a 4% chance to restore 60 Power over 60 seconds |
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of Second Chances | Deflective Spin has a 1% chance to fully restore your Health |
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of Second Chances | Blocking Stance has a 1% chance to fully restore your Health |
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of Zen Stances | Blocking Stance restores 7 Power to you |
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of Mind-Body Arts | For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage |
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For 8 seconds after using Blocking Stance, First Aid heals you +8 |
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of Redirection | Redirect deals +10 damage (but does not increase rage or aggro) |
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of Redirection | For 8 seconds after using Redirect, First Aid heals you +20 |
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of Potent Redirection | Redirect further reduces aggro by 15 and reduces Rage by 15 |
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Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) |
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of Strategic Thrusts | Strategic Thrust attacks deal +10% damage |
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of Critical Strategic Thrusts | Strategic Thrust attacks have a 2% chance to deal +300% damage |
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of Fatal Vulnerabilities | Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable |
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of Heedfulness | Heed the Stick deals +10% damage |
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of Potent Heeding | Heed The Stick taunts the target as if you did +30 damage |
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of Healthy Heeding | Heed The Stick heals you for 5 health (or armor if health is full) |
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of Thickheaded Heeding | Heed The Stick gives you +1 absorption of any physical damage for 10 seconds |
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of Headcracking | Headcracker deals +8% damage |
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Headcracker generates 25 less Rage |
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of Thickheaded Heeding | Headcracker gives you +1 absorption of any physical damage for 10 seconds |
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of Pinning | Pin deals +10% damage |
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Pin generates 12 less Rage |
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of Agonizing Pins | Pin causes target's attacks to deal -10% damage for 5 seconds |
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} | |||
{IGNORE_CHANCE_STUN}{0.15}{Staff} | |||
of Suppression | Suppress deals +8% damage |
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of Contemplative Suppression | Suppress deals +4% damage and causes targets to lose an additional 12 Rage |
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of Stunning Suppression | Suppress has a 4% chance to stun all targets and deal +3% damage |
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of Healthy Suppression | Suppress heals you for 5 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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Hairy | of Lycanthropy | {MOD_SKILL_WEREWOLF}{0.15} |
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of Clawing | Claw attacks deal +1 damage |
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of Masseuse Claws | Claw attacks heal you for 2 health |
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of Sneaky Claws | Claw attacks generate 3 less Rage |
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of Critical Claws | Claw attacks have a 2% chance to deal +150 damage |
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Biter's | of Biting | Bite attacks deal +1 damage |
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Biter's | of Critical Biting | Bite attacks have a 3% chance to deal 100 extra damage |
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Bite attacks heal you for 4 health |
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of Gorey Biting | Bite attacks hit all enemies within 5 meters and deal 3 extra damage |
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Biter's | of Biting | Bite attacks deal +1 armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +4 damage |
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Double Clawed | of Double Clawing | Double Claw deals +4 armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +4 Armor damage |
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Pouncer's | of Pouncing | Pouncing Rake has a 50% chance to deal +10% health and armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +5% health and armor damage |
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Double Clawed | of Double Clawing | Double Claw deals +10% damage |
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Double Clawed | of Power Clawing | Double Claw deals +3% damage and restores 2 Power to you |
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of Pack Attacking | Pack Attack deals +6% damage |
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of Sanguine Fangs | Sanguine Fangs deals +12% damage |
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of Sanguine Fangs | Sanguine Fangs deals +15 damage over 15 seconds |
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Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds |
Spoiler text.
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of Bloody Mists | See Red heals you for 15 health |
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of Blood-Fueled Fury | See Red restores 6 Power |
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See Red restores 20 Armor |
Spoiler text.
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Fear-Scented | Smell Fear deals +10% damage |
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Fear-Scented | Smell Fear deals +4% damage and further reduces Rage by 15 |
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Fear-Scented | Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 |
Spoiler text.
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of Bonechewing | {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} |
Spoiler text.
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of Savaging Blows | Lets you use the werewolf combo Savaging Blows 1 |
Spoiler text.
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of Savaging Blows | Lets you use the werewolf combo Deadly Rending 1 |
Spoiler text.
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of Sanguine Horror | Lets you use the werewolf combo Sanguine Horror 1 |
Spoiler text.
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of Pack Protection | Lets you use the werewolf combo Pack Protection 1 |
Spoiler text.
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of Gore Mastery | Lets you use the werewolf combo Gore Master 1 |
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of Survival Mastery | Lets you use the werewolf combo Survival Master 1 |
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of Fireteeth | Lets you use the werewolf combo Fireteeth 1 |
Spoiler text.
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of Incitement | Lets you use the werewolf combo Incitement 1 |
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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Chemist's | of Chemistry | {MOD_SKILL_BATTLECHEMISTRY}{0.15} |
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Bomber's | of Bombing | All Bomb attacks (from any skill!) deal +1 damage |
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of Toxin Bombs | Toxin Bomb deals +15% damage |
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of Mycotoxins | Mycotoxin Formula deals +15% damage |
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of Acid Bombs | Acid Bomb deals +15% damage |
Spoiler text.
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of Painful Freezefog | Freezing Mist deals +30% damage |
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of Ice Cold Healing | Freezing Mist heals you for 20 Health |
Spoiler text.
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of Healing Vapors | Healing Mist heals +10 Health |
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of Reinforcing Vapors | Healing Mist heals +10 Armor |
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of Fiery Bombs | Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
Spoiler text.
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of Potent Health Injections | Healing Injection heals +7 health |
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of Invigorating Vapors | Healing Mist restores 3 power |
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of Potent Health Injections | Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) |
Spoiler text.
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of Bombs For Health | Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) |
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Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) | |||
Healing Mist resets the timer on Reconstruct (so it can be used again immediately) | |||
Healing Mist resets the timer on Regrowth (so it can be used again immediately) | |||
You heal 2 health per second while under the effect of Haste Concoction |
Spoiler text.
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of Recuperative Fleeing | You heal 2 health and 2 armor per second while under the effect of Haste Concoction |
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of Powerful Haste | You regain 1 Power per second while under the effect of Haste Concoction |
Spoiler text.
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Your golem minion's Taunting Punch deals +2 damage |
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Your golem minion's Poison Bomb deals +3 damage |
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Your golem minion's Self Destruct deals +7 damage |
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Your golem minion's Rage Acid Toss deals +4 damage |
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Your golem minion's Doom Admixture deals +5 damage |
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Your golem minion's Healing Mist heals 4 health |
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Your golem minion's Invigorating Mist heals 2 health |
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Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health |
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Your golem minion's Healing Injection heals +4 health |
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Your golem minion's Fire Balm heals +3 health |
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.15} |
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Lifecrusher's | of Lifecrushing | Life Crush deals +2 damage |
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Liferipper's | of Liferipping | Life Crush has a 3% chance to deal double damage and restore 10 health to you |
Spoiler text.
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.01} |
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of Life Theft | Life Steal has a 5% chance to reap an additional 100 health |
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Crowd Reaper's | of Crowd Reaping | Life Steal has a 3% chance to affect all targets within 15 meters |
Spoiler text.
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Lifestealer's | of Life Stealing | Life Steal attacks reap 2 additional health |
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Life Steal reduces monster aggression toward you as if you did 10 less damage |
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of Death Gazing | Deathgaze deals +10% damage |
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of Death Leering | Deathgaze has a 4% chance to deal +200 damage |
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of Reaching Dead | Death's Hold deals +10% damage |
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Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage |
Spoiler text.
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of Reaching Dead | Death's Hold has a 4% chance to deal +100 damage |
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of Deathsparks | Spark of Death deals +10% damage |
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of Deathsparks | Spark of Death has a 4% chance to deal +100 damage |
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of Ragesparks | Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage |
Spoiler text.
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Chirurgeon's | {BOOST_UNDEADHEALALL_SENDER}{4} |
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Chirurgeon's | Rebuild Undead heals you for 4 health |
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Rebuild Undead heals you for 4 armor |
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Rebuild Undead recovers 2 power for you |
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Create Super Zombie also heals yourself for 30 health |
Spoiler text.
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Create Shambling Corpse also heals yourself for 20 health |
Spoiler text.
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of Dark Waves | Wave of Darkness deals +10% damage |
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of Dark Waves of Power | Wave of Darkness restores 2 power to you |
Spoiler text.
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of Dark Life | Wave of Darkness heals you for 15 health |
Spoiler text.
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Fearmongering | of Dark Waves | Wave of Darkness deals +6 damage to sentient creatures |
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of Stone Bone Warriors | All Summoned Skeletons have +12 health |
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of Plated Bone Warriors | All Summoned Skeletons have +15 armor |
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of Bone Arrows | Summoned Skeletal Archers deal +1 direct damage with each attack |
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of Dense Sentries | Summoned Skeletal Swordsmen have +25 armor |
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of Fiery Death | Summoned Skeletal Mages deal +1 direct damage with each attack |
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Summoned Skeletal Archers and Mages have +8 health |
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Necromancer's | of Mighty Bone Warriors | Summoned Skeletal Swordsmen deal +1 damage with each attack |
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of Laughing Bone Warriors | Summoned Skeletal Swordsmen taunt as if they did 10% more damage |
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Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat |
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Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat |
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Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat |
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of Angry Bone Warriors | Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often |
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of Toughened Bone Warriors | Summoned Skeletal Swordsmen take 1 less direct damage from each attack |
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of Crushproof Skeletons | All Summoned Skeletons take 1 less damage from Crushing attacks |
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of Pierceproof Skeletons | All Summoned Skeletons take 1 less damage from Piercing attacks |
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of Unflapping Skeletons | Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect |
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile |
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack |
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of Heated Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks |
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of Fragile Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
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of Fragile Bones | Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
Spoiler text.
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of Anti-Nature Skeletons | All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack |
Spoiler text.
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of Strong Zombies | Raised Zombies deal +1 damage with each attack |
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of Inciting Zombies | Raised Zombies taunt as if they did 10% more damage |
Spoiler text.
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of Fast Zombies | Raised Zombies move +1 faster |
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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Mentalist's | of Mentalism | {MOD_SKILL_MENTALISM}{0.15} |
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Mindreaver's | of Mindreaving | Mindreave deals +2 damage |
Spoiler text.
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of Lingering Mindreaves | Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. |
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of Expansive Mindreaves | Mindreave has a 5% chance to hit all enemies within 10 meters |
Spoiler text.
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of Stunning Mindreaves | Mindreave has a 2% chance to stun the target |
Spoiler text.
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of Recuperative Mindreaves | Mindreave gives you 1 Power |
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After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds |
Spoiler text.
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After using Mindreave, your Reconstruct ability heals +20 for 15 seconds |
Spoiler text.
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
Spoiler text.
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of Recuperative Mindreaves | Pain Bubble gives you 4 Power |
Spoiler text.
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of System Shock | System Shock deals +10% damage |
Spoiler text.
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of Aftershocks | System Shock has a 20% chance to cause 10 additional damage over 10 seconds. |
Spoiler text.
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of Calming Shocks | System Shock generates 4 less Rage |
Spoiler text.
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of Critical Shocks | System Shock has a 6% chance to deal +50 damage |
Spoiler text.
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of Refreshing Shocks | System Shock heals you for 4 health |
Spoiler text.
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of Reconstruction | {BOOST_RECONSTRUCT_SENDER}{12} |
Spoiler text.
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of Revitalization | {BOOST_REVITALIZE_SENDER}{6} |
Spoiler text.
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of Reinforced Reconstruction | Reconstruct causes the target to take 1 less damage from any attack for 10 seconds |
Spoiler text.
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of Mind Protection | Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds |
Spoiler text.
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Reconstruct also restores 5 power to the target |
Spoiler text.
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of Organ Repair | Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) |
Spoiler text.
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of Reconstructed Feet | Reconstruct increases target's sprint speed by 1 for 10 seconds |
Spoiler text.
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of Armored Reconstruction | Revitalize restores 10 armor to YOU (regardless of the target of the ability) |
Spoiler text.
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Psi Health Wave instantly heals all targets for 7 health |
Spoiler text.
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of Miraculous Psi Waves | Psi Health Wave has a 2% chance to heal all targets for 250 health |
Spoiler text.
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Psi Health Wave instantly heals you for 30 health |
Spoiler text.
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Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. |
Spoiler text.
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of Health Waves | {BOOST_HEALTHWAVE_SENDER}{1} |
Spoiler text.
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Psi Armor Wave instantly restores 8 armor to all targets |
Spoiler text.
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of Armor Surprises | Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets |
Spoiler text.
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of Waves of Instant Armor | Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you |
Spoiler text.
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of Shielding Waves | Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
Spoiler text.
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of Armor Waves | {BOOST_ARMORWAVE_SENDER}{1} |
Spoiler text.
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Psi Power Wave has a 5% chance to instantly restore 20 power to all targets |
Spoiler text.
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of Sudden Power Overloads | Psi Power Wave has a 1% chance to restore 100 power to all targets |
Spoiler text.
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Psi Power Wave and Mind Armor Wave instantly restores 5 power to you |
Spoiler text.
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Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds |
Spoiler text.
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of Power Waves | {BOOST_POWERWAVE_SENDER}{1} |
Spoiler text.
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Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds |
Spoiler text.
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Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds |
Spoiler text.
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Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds |
Spoiler text.
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Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds |
Spoiler text.
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Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you |
Spoiler text.
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Supercharging | Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds |
Spoiler text.
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of System Shock | Panic Charge deals +10% damage |
Spoiler text.
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of System Shock | Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds |
Spoiler text.
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of Panicked Healing | Panic Charge instantly restores 10 armor |
Spoiler text.
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of Electrification | Electrify deals +10% damage |
Spoiler text.
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of Aftershocks | Electrify has a 8% chance to deal +25% damage and heal you for 50 armor |
Spoiler text.
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of Calming Shocks | Electrify generates 10 less Rage |
Spoiler text.
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of Refreshing Shocks | Electrify heals you for 10 health |
Spoiler text.
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of Stunning Shocks | Electrify has a 18% chance to stun the target |
Spoiler text.
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of Recharging Shocks | Electrify restores 10 power to you |
Spoiler text.
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of Painful Bubbles | Pain Bubble deals 10 Psychic damage before applying the bubble |
Spoiler text.
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of Painful Bubbles | Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble |
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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of Archery | {MOD_SKILL_ARCHERY}{0.15} |
Spoiler text.
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of Practical Archery | Basic Shot deals +10% damage |
Spoiler text.
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of Medicinal Arrows | Basic Shot attacks heal you for 3 health |
Spoiler text.
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
Spoiler text.
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of Splintering Shots | Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage |
Spoiler text.
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Arrow-Resistant | {MITIGATION_PIERCING}{1}{Archery} |
Spoiler text.
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Marksman's | of Aimed Shots | Aimed Shot deals +5% damage |
Spoiler text.
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Marksman's | of Lingering Arrows | Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. |
Spoiler text.
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Marksman's | of Lucky Aimed Shots | Aimed Shot has a 2% chance to deal +150 damage |
Spoiler text.
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of Orcish Racism | Aimed Shot deals +10 damage versus orcs |
Spoiler text.
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of The Porcupine | Multishot deals +5% damage |
Spoiler text.
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of Stupifying Arrows | Multishot and Heavy Multishot have a 10% chance to stun all targets |
Spoiler text.
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of Long Shots | Long Shot deals +5% damage |
Spoiler text.
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of Long Horrific Shots | Long Shot attacks have a 50% chance to deal +10 damage |
Spoiler text.
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of Long Shot Healing | Long Shot attacks heal you for 10 health |
Spoiler text.
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Blitzing | of Blitzing | Blitz Shot deals +1 damage |
Spoiler text.
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of Recuperative Blitzing | Blitz Shot attacks heal you for 3 health |
Spoiler text.
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of Heavy Arrows | Heavy Shot and Heavy Multishot attacks deal +4% damage |
Spoiler text.
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of Lucky Heavy Arrows | Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage |
Spoiler text.
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of Fire Arrows | Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds |
Spoiler text.
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of Acid Arrows | Acid Arrow deals +8% damage |
Spoiler text.
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of Poison Arrows | Poison Arrow deals +7% damage |
Spoiler text.
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of Elemental Arrows | Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage |
Spoiler text.
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of Devastating Snare Arrows | Snare Arrow deals +20% damage. |
Spoiler text.
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of Critical Snaring | Snare Arrow has a 10% chance to deal +100 damage |
Spoiler text.
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of Soothing Snares | Snare Arrow lowers targets rage by 40 |
Spoiler text.
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of Defensive Bashing | Bow Bash gives you +1 absorption of any physical damage for 10 seconds |
Spoiler text.
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of Recuperative Bashing | Bow Bash heals you for 4 health |
Spoiler text.
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of Horrifying Bow Bashes | Bow Bash deals +10% damage |
Spoiler text.
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Bow Bash deals +5% damage and knocks the target backwards |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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of Shielding | {MOD_SKILL_SHIELD}{0.15} |
Spoiler text.
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of Bashing | All types of shield Bash attacks deal +1 damage |
Spoiler text.
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of Critical Bashing | All types of shield Bash attacks have a 3% chance to deal +50 damage |
Spoiler text.
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Armor Master's | After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) | ||
of Reconciliatory Stunning | Stunning Bash attacks heal you of 5 damage |
Spoiler text.
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of Stunning Bashes | Stunning Bash deals +8% damage |
Spoiler text.
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Armored | {MAX_ARMOR}{7}{Shield} |
Spoiler text.
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Protective | {MITIGATION_SLASHING}{1}{Shield} |
Spoiler text.
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Protective | {MITIGATION_PIERCING}{1}{Shield} |
Spoiler text.
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Protective | {MITIGATION_CRUSHING}{1}{Shield} |
Spoiler text.
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of Disrupting Bashes | Disrupting Bash further reduces target's Rage by 10 |
Spoiler text.
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of Disrupting Bashes | Disrupting Bash deals +6% damage |
Spoiler text.
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of Disrupting Bashes | Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage |
Spoiler text.
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of Rageless Infuriation | Infuriating Bash generates 10 less Rage |
Spoiler text.
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of Infuriating Bashes | Infuriating Bash deals +7% damage |
Spoiler text.
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of Infuriating Bashes | Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage |
Spoiler text.
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Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) | |||
Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds |
Spoiler text.
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Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds |
Spoiler text.
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Unpoisonable | Elemental Ward grants you +20% Poison Mitigation |
Spoiler text.
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Untraumatic | Elemental Ward grants you +20% Trauma Mitigation |
Spoiler text.
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Repositioning | You regain 10 Armor whenever you use Elemental Ward |
Spoiler text.
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Reinforcing | {BOOST_REINFORCE_SENDER}{10} |
Spoiler text.
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Vigorous Defense also heals you for 20 Health |
Spoiler text.
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Reinforce also restores 3 Power |
Spoiler text.
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Vigorous Defense also has a 25% chance to heal you for 40 Health |
Spoiler text.
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of Burst-Dodging | For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks |
Spoiler text.
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Evasive | For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks |
Spoiler text.
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For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
Spoiler text.
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For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed |
Spoiler text.
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Take the Lead heals you for 10 Health |
Spoiler text.
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Take the Lead boosts your movement speed by an additional +1 |
Spoiler text.
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Take the Lead boosts the aggro of all your attacks by +5% |
Spoiler text.
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of Fool Fighting | Fight Me You Fools deals +10% damage |
Spoiler text.
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of Fool Fighting | Fight Me You Fools deals +1% damage and taunts as if it did +25 damage |
Spoiler text.
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Finisher's | of Finishing | Finish It deals +10% damage |
Spoiler text.
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of Sudden Finishes | \"Finish It\" has a 1% chance to deal +250 damage |
Spoiler text.
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} | |||
{IGNORE_CHANCE_STUN}{0.15}{Shield} | |||
of Death Avoidance | {AVOID_DEATH_CHANCE}{0.1}{Shield} |
Spoiler text.
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Fire-Shielding | Fire Shield also restores 10 Armor |
Spoiler text.
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of Fiery Insulation | While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks |
Spoiler text.
| |
of True Fire Shielding | While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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of Shrill Commands | Shrill Command attacks deal +5 damage |
Spoiler text.
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of Shrill Moments | Shrill Command attacks have a 5% chance to deal +100% damage |
Spoiler text.
| |
of Synchronized Slashing | When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds |
Spoiler text.
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of Synchronized Crushing | When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds |
Spoiler text.
| |
of Enhanced Orders | When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage |
Spoiler text.
| |
of Synchronized Sprinting | When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds |
Spoiler text.
| |
of Speedy Slashing | When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds |
Spoiler text.
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of Concerned Pets | When you use Get It Off Me, your pet's attacks taunt an additional +20% |
Spoiler text.
| |
of Regenerative Pleas | When you use Get It Off Me, you regenerate 25 Armor |
Spoiler text.
| |
Treat Keeper's | {BOOST_STABLEDPETHEAL_SENDER}{8} |
Spoiler text.
| |
Wild Endurance heals your pet for 20 Health/Armor |
Spoiler text.
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Nimble Limbs heals your pet for 20 Health/Armor |
Spoiler text.
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Pet Sadist's | Using Unnatural Wrath on your pet heals you for 20 Health/Armor |
Spoiler text.
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of Healthy Pets | Animal Handling pets have +10 health |
Spoiler text.
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of Plated Pets | Animal Handling pets have +15 armor |
Spoiler text.
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of Vicious Pets | Animal Handling pets deal +1 direct damage with each attack |
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of Deadly Pets | Animal Handling pets deal +2.5% direct damage with each attack |
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of Masterful Instruction | Animal Handling pets earn +2% XP |
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of Enthusiastic Orders | Animal Handling pets have +3% Enthusiasm |
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of Scary Looking Pets | Animal Handling pets taunt as if they did +5% additional damage |
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of Wimpy Looking Pets | Animal Handling pets taunt monsters less, as if they did -2% damage |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Hammering | {MOD_SKILL_HAMMER}{0.15} |
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of Clubbing | Pound attacks deal +2 damage |
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of Braining | Pound attacks have a 3% chance to deal +150 damage |
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of Dazing | Pound attacks have a 2% chance to stun the target and deal +2 damage |
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of Suspicious Bashing | Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage |
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of Slagging | Pound To Slag deals +7% damage |
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of Stunning Slagging | Pound To Slag deals +2% damage and stun the target |
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of Healthy Obliteration | Pound To Slag attacks restore 7 health to you |
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of Frenzied Slagging | Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage |
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of Proud Pounding | Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) | ||
of Nice Looking Hammers | Look At My Hammer restores +6 health to you |
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of Attractive Clubs | Look At My Hammer restores +6 armor to you |
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Nice Clubbin' | Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds |
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
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of Performant Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds |
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of Leaping and Smashing | Leaping Smash deals +10% damage |
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of Leaping and Smashing | Leaping Smash has a 5% chance to deal +100% damage |
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of Leaping and Healing | Leaping Smash heals you for 10 health |
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of Rib Removal | Rib Shatter deals +6 damage |
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of Rib Removal | Rib Shatter deals +6 armor damage |
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of Critical De-Ribbing | Rib Shatter attacks have a 3% chance to deal +150 damage |
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of Ribcage Explosion | Rib Shatter attacks deal +5 damage to targets that are knocked down |
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Thunderstriking | of Thunder Strikes | Thunderstrike deals +4 damage |
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of Thunder Healing | Thunderstrike attacks heal you for 4 health |
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of Discordant Thunder | Thunderstrike deals +2 damage and knock all targets back |
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Discharging | Discharging Strike deals +7% damage |
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Discharging Strike has a 1% chance to knock down the target |
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Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage |
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of Discount Discharges | Discharging Strike restores 2 Power to you |
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For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation |
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Reckless Slam attacks heal you for 3 health |
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Reckless | of Reckless Slamming | Reckless Slam deals +10% damage |
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Reckless | of Reckless Slamming | Reckless Slam has a 25% chance to deal +20% damage |
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Reckless Slam deals +1% damage and taunts as if it did +20 damage |
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Reverberating | Reverberating Strike has a 2% chance to deal +250 armor damage |
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of Taunting Reverberations | Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage |
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Reverberating | Reverberating Strike deals +5% armor damage |
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Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds |
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Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Druiding | {MOD_SKILL_DRUID}{0.15} |
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of Heart Thorns | Heart Thorn deals +10% damage |
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of Explosive Heart Thorns | Heart Thorn attacks have a 5% chance to deal +100 damage |
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Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds |
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Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds |
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Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds |
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Heart Thorn restores 7 armor to you |
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Heart Thorn resets the timer on Regrowth (so it can be used again immediately) | |||
Rotskin deals +10% armor damage |
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Rotskin attacks have a 5% chance to deal +50 armor damage |
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Rotskin attacks have a 3% chance to hit all targets within 20 meters |
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of the Life Cycle | Rotskin resets the timer on Regrowth (so it can be used again immediately) | ||
Delerium deals +10% damage |
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Delerium attacks detaunt the enemy as if you had done 20 less damage |
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Delerium attacks deplete an additional 10 rage and deal +2 damage |
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Brambleskin increases your Max Health by +6 for 30 seconds |
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Brambleskin increases your Max Health by +6 for 30 seconds |
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Brambleskin increases your Max Armor by +6 for 30 seconds |
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Brambleskin increases your Max Armor by +6 for 30 seconds |
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Brambleskin increases your Max Power by +2 for 30 seconds |
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Brambleskin increases your Max Power by +2 for 30 seconds |
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Brambleskin heals you for 10 health |
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Brambleskin resets the timer on Regrowth (so it can be used again immediately) | |||
Cosmic Strike deals +10% damage |
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Cosmic Strike attacks have a 5% chance to deal +100 armor damage |
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Cosmic Strike attacks deplete 7 rage and deal +2 damage |
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Cosmic Strike attacks have a 3% chance to heal you for 150 health |
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of Tasty Bile | Fill With Bile heals the target for 7 health |
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of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds |
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of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds |
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of Regrowth | {BOOST_DRUIDHEAL_SENDER}{6} |
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Regrowth restores +2 power |
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Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
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Regrowth has a 2% chance to heal +100 armor damage |
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Enervate has a 2% chance to heal +200 armor damage |
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Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
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Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 |
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Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 |
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Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 |
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of Toxic Balls | Toxinball attacks deal +6 damage |
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of Exploding Toxic Balls | Toxinball attacks have a 5% chance to deal +100 damage |
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Toxinball restores 1 power |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Druiding | {MOD_SKILL_ICEMAGIC}{0.15} |
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of Ice Spears | Ice Spear deals +10% damage |
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Ice Spear has a 50% chance to deal +5% damage |
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Ice Spear has a 15% chance to stun the target and deal +3% damage |
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You regain 1 Power after using Ice Nova or Shardblast |
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You regain 4 Health when using Ice Nova or Shardblast |
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Ice Nova and Shardblast deal +10% damage |
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Ice Nova has a 25% chance to restore 10 Armor to you |
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Ice Armor restores +1 Armor every second |
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Ice Armor restores +1 Power every 3 seconds |
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Ice Armor boosts Acid Mitigation +1 |
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Ice Armor boosts Trauma Mitigation +1 |
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Ice Armor boosts Cold damage +1 |
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Freeze Solid and Frostbite deal +10% damage |
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Frostbite causes target's attacks to deal -1 damage |
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Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often |
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Tundra Spikes and Blizzard deal +7% damage |
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Tundra Spikes has a 5% chance to deal +100% damage |
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Blizzard has a 10% chance to cause all sentient targets to flee in terror |
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Blizzard generates -20 Rage and -25 aggro |
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You regain 10 Health when using Blizzard |
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Blizzard deals +4 damage and taunts as if it did +20 more damage |
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of Ice Spears | Ice Lightning deals +10% damage |
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Ice Lightning has a 50% chance to deal +5% damage |
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Ice Spear has a 15% chance to stun the target and deal +3% damage |
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You regain 20 Health when using Cryogenic Freeze |
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You regain 20 Armor when using Cryogenic Freeze |
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You regain 7 Power after using Cryogenic Freeze |
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While in Cryogenic Freeze, you are 30% resistant to Fire damage |
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While in Cryogenic Freeze, you are 30% resistant to Poison damage |
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You regain 6 Health and 6 Armor when using Ice Veins |
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Ice Veins causes you to regenerate 1 Health every second for 30 seconds |
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Your Cold Sphere's attacks deal +2 damage |
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Your Cold Sphere gains 15 Armor |
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Your Cold Sphere's Rage attack deals +8 damage |
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Shardblast resets the timer on Ice Armor (so it can be used again immediately) |
Prefix | Suffix | Tier 1 | All Tiers |
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Bovine | of Bovinity | {MOD_SKILL_COW}{0.15} |
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of Cowhide | {MAX_ARMOR}{5}{Cow} {MAX_ARMOR}{7}{Cow} |
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of Critical Hooves | Cow's Front Kick has a 25% chance to deal +50 damage |
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of Lucky Trampling | Cow's Stampede has a 25% chance to deal +40 damage |
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of Trampling | Cow's Stampede deals +3 damage |
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of Punitive Hooves | Cow's Front Kick deals +4 damage |
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of Bovine Bashing | Cow's Bash deals +7% damage |
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of Refreshing Headbutts | Cow's Bash restores 3 Power to you |
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of Recuperative Headbutts | Cow's Bash heals you for 5 health |
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of Insulting Kicks | Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage |
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of Explosive Hooves | Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage |
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Mooer's | of Wholesome Mooing | Moo of Calm heals +10 health |
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of Calm Mooing | Moo of Calm restores +5 power |
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Mooer's | of Defensive Mooing | Moo of Calm restores +10 armor |
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Cudspeeder's | Chew Cud boosts your movement speed by 1 for 6 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds |
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of Clobbering Hooves | Clobbering Hoof deals +10% damage |
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of Clobbering Hooves | Clobbering Hoof attacks have a 3% chance to deal +160 damage |
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of Clobbering Hooves | Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage |
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of Four-Stomach Mastery | {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} |
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of Aggravating Moos | {TAUNT_MOD}{0.1}{Cow} |
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Hearty | of Healthy Livestock | {MAX_HEALTH}{5}{Cow} |
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of Howling Moos | Moo of Determination restores +10 armor |
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of The Eternal Bull | After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Deeriness | {MOD_SKILL_DEER}{0.15} |
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of Deer Kicks | Deer Kick deals +4 damage |
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of Flying Hooves | Deer Kick deals +2 damage and hits all enemies within 5 meters |
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of Violent Hooves | Deer Kick has a 10% chance to deal +2 damage and stun the target |
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of Antlersprings | Deer Bash deals +10 damage and knocks the enemy backwards |
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of Antlery | Deer Bash deals +10% damage |
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Lucky Basher's | Deer Bash has a 5% chance to deal +100% damage |
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of Deceitful Eyes | After using Doe Eyes, your next attack deals +5 damage |
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of Armored Glances | Doe Eyes restores 15 armor |
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Doe Eyes restores 2 power |
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Doe Eyes heals 12 health |
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of Healthy Cuteness | Cuteness Overload heals you for 20 health |
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of Adorable Fleeing | Cuteness Overload increases your movement speed by +1 for 20 seconds |
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of Energetic Bounding | {MAX_POWER}{3}{Deer} {SPRINT_BOOST}{1}{Deer} |
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of Guilty Looks | Cuteness Overload deals +10% damage |
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of Tough Cuteness | Cuteness Overload restores 15 armor to you |
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of Antlery | King of the Forest has a 5% chance to deal +200 damage |
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of Antlery | King of the Forest deals +10% damage |
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Forest King's | of Invincible Kings | King of the Forest gives you +1 absorption of any physical damage for 10 seconds |
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Dumb Deer's | {MITIGATION_PSYCHIC}{1}{Deer} |
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Natural Deer's | {MITIGATION_NATURE}{1}{Deer} |
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Pummeling Hooves deals +10% damage |
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Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage |
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Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage |
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of Tough Stag Brothers | Summoned Deer have +8 health |
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of Rough Stag Brothers | Summoned Deer have +6 armor |
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of Violent Brethren | Summoned Deer deal +1 damage with each attack |
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of Enraging Brethren | Summoned Deer taunt as if they did 10% more damage than they do |
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of Survivable Escapes | Bounding Escape heals you for 20 health |
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of Survivable Escapes | Bounding Escape restores 20 armor to you |
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of Fresh Escapes | Bounding Escape restores 5 power to you |
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Antler Slash restores 1 power to you |
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of Antler Slashing | Antler Slash deals +8% damage |
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Antler Slash has a 15% chance to heal you for 10 health |
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of Indefatigable Antlery | Antler Slash heals you for 1 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Pigginess | {MOD_SKILL_PIG}{0.15} |
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of Piggy Bites | Pig Bite deals +3 damage |
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of Chomping All Foes | Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters |
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of Healthy Chomping | Pig Bite restores 3 Health |
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of Unnoticeable Bites | Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it |
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of Porcine Rending | Pig Rend attacks deal +4 damage |
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of Contemplative Snacking | Sustaining Snack restores 5 Power |
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Snacker's | of Quality Shrooming | Sustaining Snack heals +15 Health |
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Snacker's | of Heavy Mushrooms | Sustaining Snack restores +20 armor |
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of Healthy Shrooming | Truffle Sniff restores 10 Health |
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of Infuriating Chomps | Strategic Chomp deals +2% damage and generates 15 less Rage |
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of Unimpressive Chomping | Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it |
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of Strategic Chomping | Strategic Chomp deals +12% damage |
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of Defensive Chomping | Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds |
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Strategic Chomp restores 5 Power |
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of Porcine Resistance | {MITIGATION_POISON}{1}{Pig} |
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of Porcine Resistance | {MITIGATION_TRAUMA}{1}{Pig} |
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of Pigheaded Stupidity | {MITIGATION_PSYCHIC}{1}{Pig} |
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of Unshockable Sows | {MITIGATION_ELECTRICITY}{1}{Pig} |
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of Pigskin | {MAX_ARMOR}{7}{Pig} |
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of Squealing | Squeal deals +20% damage |
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of Heart-Exploding Squealing | Squeal has a 30% chance to deal +30% damage |
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Squeal boosts sprint speed by 1 for 10 seconds |
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Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
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of Cooling Mud | Mudbath heals you for 15 health |
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of Thick Mud | Mudbath restores 15 armor |
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Mudbather's | of Mudbaths | Mudbath gives you +1 absorption of any physical damage for 10 seconds |
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Harmlessness heals you for 20 health |
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Harmlessness restores 20 armor to you |
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of Powerful Harmlessness | Harmlessness restores 4 power to you |
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Confusing | of Harmless Confusion | Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about | |
of Punting | Pig Punt deals +10% damage |
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of Punting | Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage |
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of Ignorable Punting | Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again |
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Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
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of Crippling Punts | Pig Punt has a 15% chance to slow target's movement by 45% |
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Frenzy boosts sprint speed by 1 for 10 seconds |
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Frenzy restores 1 power to you |
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Frenzy gives you +1 absorption of any physical damage for 10 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Spiders | {MOD_SKILL_SPIDER}{0.15} |
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of Mandibles | Spider Bite deals +20% damage |
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of Mandibular Refreshment | Spider Bite attacks restore 2 health |
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of Venom Injection | Spider Bite has a 20% chance to deal +100% damage |
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of Venom Injection | Inject Venom deals +10% damage |
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of Critical Venom Injection | Inject Venom has a 30% chance to deal +100% damage |
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of Bloodsucking Venom | Inject Venom heals you for 4 health |
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of Trapping and Leaving | Web Trap boosts your movement speed by 2 for 10 seconds |
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of Invigorating Grips | Gripjaw heals 5 health |
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of Crushing Gripjaws | Gripjaw attacks deal +4 damage |
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Gripjaw has a 30% chance to deal +150% damage |
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of Spider Armoring | Infinite Legs restores 3 Armor |
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Infinite Legs restores 1 Power |
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of Infinite Legs | Infinite Legs deals +3 damage |
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of Healthy Spiderlings | Incubated Spiders have +6 health |
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of Tough Spiderlings | Incubated Spiders have +5 armor |
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of Bitey Baby Spiders | Incubated Spiders deal +1 direct damage with each attack |
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of Spider Toughness | {MITIGATION_ACID}{1}{Spider} |
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of Spider Toughness | {MITIGATION_POISON}{1}{Spider} |
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of Acid Spitting | Spit Acid deals +4 armor damage |
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of Terrifying Speed | Terrifying Bite boosts sprint speed by 1 for 10 seconds |
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Terrifying Bite deals +3 direct health damage |
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of Healthy Gaits | Scuttling Gait heals you for 20 health |
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of Tough Gaits | Scuttling Gait restores 20 armor |
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