Difference between revisions of "Treasure Effects"
From Project: Gorgon Wiki
Extractum11 (talk | contribs) m (Updated, I think the Strike A Nerve nerf was the only change though) |
Extractum11 (talk | contribs) |
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{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Sword</h3></div> | + | |+<div align="left"><h3>Sword Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 660: | Line 660: | ||
:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left | :Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left | ||
*;4 | *;4 | ||
− | :Sword Slash and Thrusting Blade deal + | + | :Sword Slash and Thrusting Blade deal +22 damage when you have 33% or less of your Armor left |
*;5 | *;5 | ||
− | :Sword Slash and Thrusting Blade deal + | + | :Sword Slash and Thrusting Blade deal +38 damage when you have 33% or less of your Armor left |
+ | *;6 | ||
+ | :Sword Slash and Thrusting Blade deal +35 damage when you have 33% or less of your Armor left | ||
}} | }} | ||
|- | |- | ||
Line 674: | Line 676: | ||
*;5 | *;5 | ||
:Sword Slash and Thrusting Blade deal +15 damage | :Sword Slash and Thrusting Blade deal +15 damage | ||
+ | *;6 | ||
+ | :Sword Slash and Thrusting Blade deal +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 685: | Line 689: | ||
*;5 | *;5 | ||
:Sword Slash and Thrusting Blade restore 15 armor | :Sword Slash and Thrusting Blade restore 15 armor | ||
+ | *;6 | ||
+ | :Sword Slash and Thrusting Blade restore 20 armor | ||
}} | }} | ||
|- | |- | ||
Line 706: | Line 712: | ||
*;10 | *;10 | ||
:Sword Slash and Thrusting Blade generate 25 less rage | :Sword Slash and Thrusting Blade generate 25 less rage | ||
+ | *;11 | ||
+ | :Sword Slash and Thrusting Blade generate 30 less rage | ||
+ | *;12 | ||
+ | :Sword Slash and Thrusting Blade generate 35 less rage | ||
}} | }} | ||
|- | |- | ||
| || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler| | | || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler| | ||
*;2 | *;2 | ||
− | :Sword Slash and Thrusting Blade have a | + | :Sword Slash and Thrusting Blade have a 17% chance to hit all enemies within 5 meters |
*;3 | *;3 | ||
− | :Sword Slash and Thrusting Blade have a | + | :Sword Slash and Thrusting Blade have a 25% chance to hit all enemies within 5 meters |
+ | *;4 | ||
+ | :Sword Slash and Thrusting Blade have a 30% chance to hit all enemies within 5 meters | ||
}} | }} | ||
|- | |- | ||
Line 734: | Line 746: | ||
*;10 | *;10 | ||
:Many Cuts and Debilitating Blow have a 10% chance to deal double damage | :Many Cuts and Debilitating Blow have a 10% chance to deal double damage | ||
+ | *;11 | ||
+ | :Many Cuts and Debilitating Blow have a 11% chance to deal double damage | ||
+ | *;12 | ||
+ | :Many Cuts and Debilitating Blow have a 12% chance to deal double damage | ||
+ | *;13 | ||
+ | :Many Cuts and Debilitating Blow have a 13% chance to deal double damage | ||
}} | }} | ||
|- | |- | ||
Line 755: | Line 773: | ||
*;10 | *;10 | ||
:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage | :Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage | ||
+ | *;11 | ||
+ | :Sword Slash and Thrusting Blade have a 20% chance to deal +110 damage | ||
+ | *;12 | ||
+ | :Sword Slash and Thrusting Blade have a 20% chance to deal +120 damage | ||
}} | }} | ||
|- | |- | ||
Line 776: | Line 798: | ||
*;10 | *;10 | ||
:Many Cuts deals +40 armor damage | :Many Cuts deals +40 armor damage | ||
+ | *;11 | ||
+ | :Many Cuts deals +45 armor damage | ||
+ | *;12 | ||
+ | :Many Cuts deals +50 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 787: | Line 813: | ||
*;5 | *;5 | ||
:Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor | :Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor | ||
+ | *;6 | ||
+ | :Many Cuts attacks have a 55% chance to stun targets that have less than half of their Armor | ||
}} | }} | ||
|- | |- | ||
Line 798: | Line 826: | ||
*;5 | *;5 | ||
:Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage | :Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage | ||
+ | *;6 | ||
+ | :Many Cuts attacks have a 55% chance to knock back targets that have less than half of their Armor, also dealing +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 852: | Line 882: | ||
*;5 | *;5 | ||
:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately) | :Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately) | ||
+ | *;6 | ||
+ | :Wind Strike has a 18% chance to deal +150 damage and reset the timer on Decapitate (so it can be used again immediately) | ||
}} | }} | ||
|- | |- | ||
Line 873: | Line 905: | ||
*;10 | *;10 | ||
:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage | :Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage | ||
+ | *;11 | ||
+ | :Many Cuts attacks hit all enemies within 5 meters, dealing +28 damage | ||
+ | *;12 | ||
+ | :Many Cuts attacks hit all enemies within 5 meters, dealing +32 damage | ||
}} | }} | ||
|- | |- | ||
Line 894: | Line 930: | ||
*;10 | *;10 | ||
:Parry and Riposte further reduce target's Rage by 50 | :Parry and Riposte further reduce target's Rage by 50 | ||
+ | *;11 | ||
+ | :Parry and Riposte further reduce target's Rage by 57 | ||
+ | *;12 | ||
+ | :Parry and Riposte further reduce target's Rage by 65 | ||
}} | }} | ||
|- | |- | ||
Line 915: | Line 955: | ||
*;10 | *;10 | ||
:You regain 50 health whenever you use Parry or Riposte | :You regain 50 health whenever you use Parry or Riposte | ||
+ | *;11 | ||
+ | :You regain 55 health whenever you use Parry or Riposte | ||
+ | *;12 | ||
+ | :You regain 60 health whenever you use Parry or Riposte | ||
}} | }} | ||
|- | |- | ||
Line 958: | Line 1,002: | ||
*;10 | *;10 | ||
:After a Wind Strike attack, your next attack deals an additional +80 damage | :After a Wind Strike attack, your next attack deals an additional +80 damage | ||
+ | *;11 | ||
+ | :After a Wind Strike attack, your next attack deals an additional +90 damage | ||
+ | *;12 | ||
+ | :After a Wind Strike attack, your next attack deals an additional +100 damage | ||
}} | }} | ||
|- | |- | ||
Line 979: | Line 1,027: | ||
*;10 | *;10 | ||
:Wind Strike deals +50 armor damage | :Wind Strike deals +50 armor damage | ||
+ | *;11 | ||
+ | :Wind Strike deals +55 armor damage | ||
+ | *;12 | ||
+ | :Wind Strike deals +60 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 1,038: | Line 1,090: | ||
*;5 | *;5 | ||
:Finishing Blow has a 15% chance to restore 125 Power to you | :Finishing Blow has a 15% chance to restore 125 Power to you | ||
+ | *;6 | ||
+ | :Finishing Blow has a 15% chance to restore 150 Power to you | ||
}} | }} | ||
|- | |- | ||
Line 1,059: | Line 1,113: | ||
*;10 | *;10 | ||
:Finishing Blow deals +75% damage | :Finishing Blow deals +75% damage | ||
+ | *;11 | ||
+ | :Finishing Blow deals +83% damage | ||
+ | *;12 | ||
+ | :Finishing Blow deals +90% damage | ||
}} | }} | ||
|- | |- | ||
Line 1,080: | Line 1,138: | ||
*;10 | *;10 | ||
:Finishing Blow and Decapitate deal +33 health damage | :Finishing Blow and Decapitate deal +33 health damage | ||
+ | *;11 | ||
+ | :Finishing Blow and Decapitate deal +38 health damage | ||
+ | *;12 | ||
+ | :Finishing Blow and Decapitate deal +42 health damage | ||
}} | }} | ||
|- | |- | ||
Line 1,101: | Line 1,163: | ||
*;10 | *;10 | ||
:Finishing Blow heals you for 75 health | :Finishing Blow heals you for 75 health | ||
+ | *;11 | ||
+ | :Finishing Blow heals you for 83 health | ||
+ | *;12 | ||
+ | :Finishing Blow heals you for 90 health | ||
}} | }} | ||
|- | |- | ||
Line 1,122: | Line 1,188: | ||
*;10 | *;10 | ||
:Decapitate deals +50% damage | :Decapitate deals +50% damage | ||
+ | *;11 | ||
+ | :Decapitate deals +55% damage | ||
+ | *;12 | ||
+ | :Decapitate deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 1,143: | Line 1,213: | ||
*;10 | *;10 | ||
:Decapitate restores 150 armor to you | :Decapitate restores 150 armor to you | ||
+ | *;11 | ||
+ | :Decapitate restores 165 armor to you | ||
+ | *;12 | ||
+ | :Decapitate restores 180 armor to you | ||
}} | }} | ||
|- | |- | ||
Line 1,185: | Line 1,259: | ||
*;10 | *;10 | ||
:Flashing Strike heals you for 60 health | :Flashing Strike heals you for 60 health | ||
+ | *;11 | ||
+ | :Flashing Strike heals you for 66 health | ||
+ | *;12 | ||
+ | :Flashing Strike heals you for 72 health | ||
}} | }} | ||
|- | |- | ||
Line 1,206: | Line 1,284: | ||
*;10 | *;10 | ||
:Flashing Strike deals +100% Slashing damage | :Flashing Strike deals +100% Slashing damage | ||
+ | *;11 | ||
+ | :Flashing Strike deals +110% Slashing damage | ||
+ | *;12 | ||
+ | :Flashing Strike deals +120% Slashing damage | ||
}} | }} | ||
|- | |- | ||
Line 1,227: | Line 1,309: | ||
*;10 | *;10 | ||
:Flashing Strike deals +80 damage to undead | :Flashing Strike deals +80 damage to undead | ||
+ | *;11 | ||
+ | :Flashing Strike deals +88 damage to undead | ||
+ | *;12 | ||
+ | :Flashing Strike deals +96 damage to undead | ||
}} | }} | ||
|- | |- | ||
Line 1,248: | Line 1,334: | ||
*;10 | *;10 | ||
:Heart Piercer heals you for 60 health | :Heart Piercer heals you for 60 health | ||
+ | *;11 | ||
+ | :Heart Piercer heals you for 66 health | ||
+ | *;12 | ||
+ | :Heart Piercer heals you for 72 health | ||
}} | }} | ||
|- | |- | ||
Line 1,269: | Line 1,359: | ||
*;10 | *;10 | ||
:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage | :Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage | ||
+ | *;11 | ||
+ | :Heart Piercer removes (up to) 165 more Rage, turning half of that into Trauma damage | ||
+ | *;12 | ||
+ | :Heart Piercer removes (up to) 180 more Rage, turning half of that into Trauma damage | ||
}} | }} | ||
|- | |- | ||
Line 1,290: | Line 1,384: | ||
*;10 | *;10 | ||
:Heart Piercer deals +50% piercing damage and heals you for 30 health | :Heart Piercer deals +50% piercing damage and heals you for 30 health | ||
+ | *;11 | ||
+ | :Heart Piercer deals +55% piercing damage and heals you for 33 health | ||
+ | *;12 | ||
+ | :Heart Piercer deals +60% piercing damage and heals you for 36 health | ||
}} | }} | ||
|- | |- | ||
Line 1,311: | Line 1,409: | ||
*;10 | *;10 | ||
:Precision Pierce heals you for 50 health | :Precision Pierce heals you for 50 health | ||
+ | *;11 | ||
+ | :Precision Pierce heals you for 55 health | ||
+ | *;12 | ||
+ | :Precision Pierce heals you for 60 health | ||
}} | }} | ||
|- | |- | ||
Line 1,322: | Line 1,424: | ||
*;5 | *;5 | ||
:Precision Pierce deals +50 direct health damage | :Precision Pierce deals +50 direct health damage | ||
+ | *;6 | ||
+ | :Precision Pierce deals +60 direct health damage | ||
}} | }} | ||
|- | |- | ||
Line 1,343: | Line 1,447: | ||
*;10 | *;10 | ||
:Precision Pierce has a 40% chance to deal +100 damage | :Precision Pierce has a 40% chance to deal +100 damage | ||
+ | *;11 | ||
+ | :Precision Pierce has a 44% chance to deal +100 damage | ||
+ | *;12 | ||
+ | :Precision Pierce has a 48% chance to deal +100 damage | ||
}} | }} | ||
|- | |- | ||
Line 1,364: | Line 1,472: | ||
*;10 | *;10 | ||
:Precision Pierce has a 30% chance to deal +40 damage and stun the target | :Precision Pierce has a 30% chance to deal +40 damage and stun the target | ||
+ | *;11 | ||
+ | :Precision Pierce has a 33% chance to deal +40 damage and stun the target | ||
+ | *;12 | ||
+ | :Precision Pierce has a 36% chance to deal +40 damage and stun the target | ||
}} | }} | ||
|- | |- | ||
Line 1,387: | Line 1,499: | ||
*;10 | *;10 | ||
:Hacking Blade deals +100% slashing damage | :Hacking Blade deals +100% slashing damage | ||
+ | *;11 | ||
+ | :Hacking Blade deals +110% slashing damage | ||
+ | *;12 | ||
+ | :Hacking Blade deals +120% slashing damage | ||
}} | }} | ||
|- | |- | ||
Line 1,408: | Line 1,524: | ||
*;10 | *;10 | ||
:Hacking Blade deals +10 Trauma damage every second for 5 seconds | :Hacking Blade deals +10 Trauma damage every second for 5 seconds | ||
+ | *;11 | ||
+ | :Hacking Blade deals +11 Trauma damage every second for 5 seconds | ||
+ | *;12 | ||
+ | :Hacking Blade deals +12 Trauma damage every second for 5 seconds | ||
}} | }} | ||
|- | |- | ||
Line 1,429: | Line 1,549: | ||
*;10 | *;10 | ||
:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds | :Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds | ||
+ | *;11 | ||
+ | :Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds | ||
+ | *;12 | ||
+ | :Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 1,450: | Line 1,574: | ||
*;10 | *;10 | ||
:Hacking Blade deals +10 immediate slashing damage and generates -60 rage | :Hacking Blade deals +10 immediate slashing damage and generates -60 rage | ||
+ | *;11 | ||
+ | :Hacking Blade deals +13 immediate slashing damage and generates -70 rage | ||
+ | *;12 | ||
+ | :Hacking Blade deals +15 immediate slashing damage and generates -80 rage | ||
}} | }} | ||
|- | |- | ||
Line 1,471: | Line 1,599: | ||
*;10 | *;10 | ||
:Debilitating Blow deals +50 damage | :Debilitating Blow deals +50 damage | ||
+ | *;11 | ||
+ | :Debilitating Blow deals +55 damage | ||
+ | *;12 | ||
+ | :Debilitating Blow deals +60 damage | ||
}} | }} | ||
|- | |- | ||
Line 1,492: | Line 1,624: | ||
*;10 | *;10 | ||
:Debilitating Blow deals +20 damage and generates -100 rage | :Debilitating Blow deals +20 damage and generates -100 rage | ||
+ | *;11 | ||
+ | :Debilitating Blow deals +23 damage and generates -110 rage | ||
+ | *;12 | ||
+ | :Debilitating Blow deals +26 damage and generates -120 rage | ||
}} | }} | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Fire Magic</h3></div> | + | |+<div align="left"><h3>Fire Magic Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 2,075: | Line 2,211: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Unarmed</h3></div> | + | |+<div align="left"><h3>Unarmed Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 2,091: | Line 2,227: | ||
}} | }} | ||
|- | |- | ||
− | | Punching || of Punches || Punch and Jab attacks deal + | + | | Punching || of Punches || Punch and Jab attacks deal +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +4 damage |
*;3 | *;3 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +6 damage |
*;4 | *;4 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +10 damage |
*;5 | *;5 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +15 damage |
+ | *;6 | ||
+ | :Punch and Jab attacks deal +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 2,111: | Line 2,249: | ||
*;5 | *;5 | ||
:You regain 10 health whenever you use Punch or Jab | :You regain 10 health whenever you use Punch or Jab | ||
+ | *;6 | ||
+ | :You regain 14 health whenever you use Punch or Jab | ||
}} | }} | ||
|- | |- | ||
− | | || of Armor Punching || Punch and Jab attacks deal + | + | | || of Armor Punching || Punch and Jab attacks deal +3 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +5 armor damage |
*;3 | *;3 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +7 armor damage |
*;4 | *;4 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +10 armor damage |
*;5 | *;5 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +14 armor damage |
*;6 | *;6 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +18 armor damage |
*;7 | *;7 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +22 armor damage |
*;8 | *;8 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +26 armor damage |
*;9 | *;9 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +30 armor damage |
*;10 | *;10 | ||
− | :Punch and Jab attacks deal + | + | :Punch and Jab attacks deal +34 armor damage |
+ | *;11 | ||
+ | :Punch and Jab attacks deal +38 armor damage | ||
+ | *;12 | ||
+ | :Punch and Jab attacks deal +42 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 2,153: | Line 2,297: | ||
*;10 | *;10 | ||
:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left | :All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left | ||
+ | *;11 | ||
+ | :All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left | ||
+ | *;12 | ||
+ | :All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left | ||
}} | }} | ||
|- | |- | ||
− | | || of Armor Hatred || All Unarmed attacks deal + | + | | || of Armor Hatred || All Unarmed attacks deal +2 Armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +4 Armor damage |
*;3 | *;3 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +6 Armor damage |
*;4 | *;4 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +8 Armor damage |
*;5 | *;5 | ||
− | :All Unarmed attacks deal + | + | :All Unarmed attacks deal +10 Armor damage |
}} | }} | ||
|- | |- | ||
Line 2,206: | Line 2,354: | ||
*;10 | *;10 | ||
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | :Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;11 | ||
+ | :Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;12 | ||
+ | :Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
}} | }} | ||
|- | |- | ||
Line 2,227: | Line 2,379: | ||
*;10 | *;10 | ||
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | :Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;11 | ||
+ | :Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;12 | ||
+ | :Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
}} | }} | ||
|- | |- | ||
Line 2,248: | Line 2,404: | ||
*;10 | *;10 | ||
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab. | :Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab. | ||
+ | *;11 | ||
+ | :Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab. | ||
+ | *;12 | ||
+ | :Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab. | ||
}} | }} | ||
|- | |- | ||
Line 2,269: | Line 2,429: | ||
*;10 | *;10 | ||
:50% of any Darkness damage you take is reflected back in your next Punch or Jab. | :50% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;11 | ||
+ | :55% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;12 | ||
+ | :60% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
}} | }} | ||
|- | |- | ||
Line 2,290: | Line 2,454: | ||
*;10 | *;10 | ||
:{MITIGATION_CRUSHING}{10}{Unarmed} | :{MITIGATION_CRUSHING}{10}{Unarmed} | ||
+ | *;11 | ||
+ | :{MITIGATION_CRUSHING}{11}{Unarmed} | ||
+ | *;12 | ||
+ | :{MITIGATION_CRUSHING}{12}{Unarmed} | ||
}} | }} | ||
|- | |- | ||
Line 2,301: | Line 2,469: | ||
*;5 | *;5 | ||
:{MITIGATION_PSYCHIC}{5}{Unarmed} | :{MITIGATION_PSYCHIC}{5}{Unarmed} | ||
+ | *;6 | ||
+ | :{MITIGATION_PSYCHIC}{6}{Unarmed} | ||
}} | }} | ||
|- | |- | ||
Line 2,312: | Line 2,482: | ||
*;5 | *;5 | ||
:{MOD_SKILL_UNARMED}{0.05} | :{MOD_SKILL_UNARMED}{0.05} | ||
+ | *;6 | ||
+ | :{MOD_SKILL_UNARMED}{0.06} | ||
}} | }} | ||
|- | |- | ||
Line 2,322: | Line 2,494: | ||
:All kick attacks (even animal kicks!) deal +4 damage | :All kick attacks (even animal kicks!) deal +4 damage | ||
*;5 | *;5 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +6 damage |
*;6 | *;6 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +8 damage |
*;7 | *;7 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +10 damage |
*;8 | *;8 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +12 damage |
*;9 | *;9 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +14 damage |
*;10 | *;10 | ||
− | :All kick attacks (even animal kicks!) deal + | + | :All kick attacks (even animal kicks!) deal +17 damage |
+ | *;11 | ||
+ | :All kick attacks (even animal kicks!) deal +20 damage | ||
+ | *;12 | ||
+ | :All kick attacks (even animal kicks!) deal +24 damage | ||
}} | }} | ||
|- | |- | ||
Line 2,354: | Line 2,530: | ||
*;10 | *;10 | ||
:You regain 50 Health whenever you use a kick (from any skill!) | :You regain 50 Health whenever you use a kick (from any skill!) | ||
+ | *;11 | ||
+ | :You regain 55 Health whenever you use a kick (from any skill!) | ||
+ | *;12 | ||
+ | :You regain 60 Health whenever you use a kick (from any skill!) | ||
}} | }} | ||
|- | |- | ||
Line 2,408: | Line 2,588: | ||
*;10 | *;10 | ||
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left | :Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left | ||
+ | *;11 | ||
+ | :Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left | ||
+ | *;12 | ||
+ | :Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left | ||
}} | }} | ||
|- | |- | ||
Line 2,429: | Line 2,613: | ||
*;10 | *;10 | ||
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | :Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;11 | ||
+ | :Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
+ | *;12 | ||
+ | :Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
}} | }} | ||
|- | |- | ||
Line 2,450: | Line 2,638: | ||
*;10 | *;10 | ||
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage | :Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage | ||
+ | *;11 | ||
+ | :Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage | ||
+ | *;12 | ||
+ | :Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,461: | Line 2,653: | ||
*;5 | *;5 | ||
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds | :Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds | ||
+ | *;6 | ||
+ | :Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,481: | Line 2,675: | ||
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | :Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
*;10 | *;10 | ||
+ | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;11 | ||
+ | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;12 | ||
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
}} | }} | ||
Line 2,503: | Line 2,701: | ||
*;10 | *;10 | ||
:Barrage and Headbutt deal +70% damage | :Barrage and Headbutt deal +70% damage | ||
+ | *;11 | ||
+ | :Barrage and Headbutt deal +77% damage | ||
+ | *;12 | ||
+ | :Barrage and Headbutt deal +85% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,514: | Line 2,716: | ||
*;5 | *;5 | ||
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds | :Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds | ||
+ | *;6 | ||
+ | :Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,535: | Line 2,739: | ||
*;10 | *;10 | ||
:Barrage and Headbutt deal +40 armor damage | :Barrage and Headbutt deal +40 armor damage | ||
+ | *;11 | ||
+ | :Barrage and Headbutt deal +45 armor damage | ||
+ | *;12 | ||
+ | :Barrage and Headbutt deal +50 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 2,556: | Line 2,764: | ||
*;10 | *;10 | ||
:Barrage and Headbutt heal you for 40 health | :Barrage and Headbutt heal you for 40 health | ||
+ | *;11 | ||
+ | :Barrage and Headbutt heal you for 44 health | ||
+ | *;12 | ||
+ | :Barrage and Headbutt heal you for 48 health | ||
}} | }} | ||
|- | |- | ||
Line 2,577: | Line 2,789: | ||
*;10 | *;10 | ||
:Hip Throw and Bodyslam deal +50% damage | :Hip Throw and Bodyslam deal +50% damage | ||
+ | *;11 | ||
+ | :Hip Throw and Bodyslam deal +55% damage | ||
+ | *;12 | ||
+ | :Hip Throw and Bodyslam deal +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,598: | Line 2,814: | ||
*;10 | *;10 | ||
:Hip Throw and Bodyslam deal +50 armor damage | :Hip Throw and Bodyslam deal +50 armor damage | ||
+ | *;11 | ||
+ | :Hip Throw and Bodyslam deal +55 armor damage | ||
+ | *;12 | ||
+ | :Hip Throw and Bodyslam deal +60 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 2,619: | Line 2,839: | ||
*;10 | *;10 | ||
:Hip Throw and Bodyslam attacks deplete target's Rage by 200 | :Hip Throw and Bodyslam attacks deplete target's Rage by 200 | ||
+ | *;11 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 220 | ||
+ | *;12 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 240 | ||
}} | }} | ||
|- | |- | ||
Line 2,629: | Line 2,853: | ||
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters | ||
*;5 | *;5 | ||
+ | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters | ||
+ | *;6 | ||
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters | ||
}} | }} | ||
Line 2,651: | Line 2,877: | ||
*;10 | *;10 | ||
:Bodyslam deals +50% damage | :Bodyslam deals +50% damage | ||
+ | *;11 | ||
+ | :Bodyslam deals +55% damage | ||
+ | *;12 | ||
+ | :Bodyslam deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,662: | Line 2,892: | ||
*;5 | *;5 | ||
:Bodyslam deals +25% damage and slows target's movement speed by 45% | :Bodyslam deals +25% damage and slows target's movement speed by 45% | ||
+ | *;6 | ||
+ | :Bodyslam deals +30% damage and slows target's movement speed by 45% | ||
}} | }} | ||
|- | |- | ||
Line 2,673: | Line 2,905: | ||
*;5 | *;5 | ||
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds | :Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds | ||
+ | *;6 | ||
+ | :Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,715: | Line 2,949: | ||
*;10 | *;10 | ||
:Bodyslam heals you for 100 health | :Bodyslam heals you for 100 health | ||
+ | *;11 | ||
+ | :Bodyslam heals you for 110 health | ||
+ | *;12 | ||
+ | :Bodyslam heals you for 120 health | ||
}} | }} | ||
|- | |- | ||
Line 2,736: | Line 2,974: | ||
*;10 | *;10 | ||
:Cobra Strike and Mamba Strike deal +100% damage | :Cobra Strike and Mamba Strike deal +100% damage | ||
+ | *;11 | ||
+ | :Cobra Strike and Mamba Strike deal +110% damage | ||
+ | *;12 | ||
+ | :Cobra Strike and Mamba Strike deal +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,757: | Line 2,999: | ||
*;10 | *;10 | ||
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage | :Cobra Strike and Mamba Strike have a 20% chance to deal double damage | ||
+ | *;11 | ||
+ | :Cobra Strike and Mamba Strike have a 22% chance to deal double damage | ||
+ | *;12 | ||
+ | :Cobra Strike and Mamba Strike have a 24% chance to deal double damage | ||
}} | }} | ||
|- | |- | ||
Line 2,778: | Line 3,024: | ||
*;10 | *;10 | ||
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike | :You regain 75 Health whenever you use Cobra Strike or Mamba Strike | ||
+ | *;11 | ||
+ | :You regain 85 Health whenever you use Cobra Strike or Mamba Strike | ||
+ | *;12 | ||
+ | :You regain 95 Health whenever you use Cobra Strike or Mamba Strike | ||
}} | }} | ||
|- | |- | ||
Line 2,799: | Line 3,049: | ||
*;10 | *;10 | ||
:Bruising Blow deals +60% damage | :Bruising Blow deals +60% damage | ||
+ | *;11 | ||
+ | :Bruising Blow deals +64% damage | ||
+ | *;12 | ||
+ | :Bruising Blow deals +68% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,820: | Line 3,074: | ||
*;10 | *;10 | ||
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | :Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | ||
+ | *;11 | ||
+ | :Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | ||
+ | *;12 | ||
+ | :Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | ||
}} | }} | ||
|- | |- | ||
Line 2,831: | Line 3,089: | ||
*;5 | *;5 | ||
:Slashing Strike deals +100% damage | :Slashing Strike deals +100% damage | ||
+ | *;6 | ||
+ | :Slashing Strike deals +115% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,842: | Line 3,102: | ||
*;5 | *;5 | ||
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds | :Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds | ||
+ | *;6 | ||
+ | :Slashing Strike deals an additional 60 Trauma damage over 15 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,853: | Line 3,115: | ||
*;5 | *;5 | ||
:Slashing Strike has a 60% chance to deal double slashing damage | :Slashing Strike has a 60% chance to deal double slashing damage | ||
+ | *;6 | ||
+ | :Slashing Strike has a 65% chance to deal double slashing damage | ||
}} | }} | ||
|- | |- | ||
Line 2,863: | Line 3,127: | ||
:Slashing Strike generates -120 Rage and aggro | :Slashing Strike generates -120 Rage and aggro | ||
*;5 | *;5 | ||
+ | :Slashing Strike generates -150 Rage and aggro | ||
+ | *;6 | ||
:Slashing Strike generates -150 Rage and aggro | :Slashing Strike generates -150 Rage and aggro | ||
}} | }} | ||
|- | |- | ||
− | | || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || | + | | || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler| |
+ | *;2 | ||
+ | :{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed} | ||
+ | }} | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Psychology</h3></div> | + | |+<div align="left"><h3>Psychology Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 2,904: | Line 3,173: | ||
*;10 | *;10 | ||
:Psychoanalyze has a 80% chance to deal +150% damage | :Psychoanalyze has a 80% chance to deal +150% damage | ||
+ | *;11 | ||
+ | :Psychoanalyze has a 85% chance to deal +150% damage | ||
+ | *;12 | ||
+ | :Psychoanalyze has a 90% chance to deal +150% damage | ||
}} | }} | ||
|- | |- | ||
Line 2,925: | Line 3,198: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks also heal you for 80 health | :Psychoanalyze attacks also heal you for 80 health | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks also heal you for 88 health | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks also heal you for 96 health | ||
}} | }} | ||
|- | |- | ||
Line 2,946: | Line 3,223: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks also restore 80 of your Armor | :Psychoanalyze attacks also restore 80 of your Armor | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks also restore 88 of your Armor | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks also restore 96 of your Armor | ||
}} | }} | ||
|- | |- | ||
Line 2,967: | Line 3,248: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds | :Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds | ||
}} | }} | ||
|- | |- | ||
Line 2,988: | Line 3,273: | ||
*;10 | *;10 | ||
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds | :Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds | ||
+ | *;11 | ||
+ | :Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds | ||
+ | *;12 | ||
+ | :Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds | ||
}} | }} | ||
|- | |- | ||
Line 3,011: | Line 3,300: | ||
*;10 | *;10 | ||
:Psychoanalyze deals +100% damage | :Psychoanalyze deals +100% damage | ||
+ | *;11 | ||
+ | :Psychoanalyze deals +110% damage | ||
+ | *;12 | ||
+ | :Psychoanalyze deals +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,032: | Line 3,325: | ||
*;10 | *;10 | ||
:{MOD_CRITICAL_HIT_DAMAGE}{0.5} | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} | ||
+ | *;11 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.55} | ||
+ | *;12 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.6} | ||
}} | }} | ||
|- | |- | ||
− | | || of Your Mother || Tell Me About Your Mother | + | | || of Your Mother || Tell Me About Your Mother deals +5 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +10 damage |
*;3 | *;3 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +15 damage |
*;4 | *;4 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +20 damage |
*;5 | *;5 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +25 damage |
*;6 | *;6 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +30 damage |
*;7 | *;7 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +35 damage |
*;8 | *;8 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +40 damage |
*;9 | *;9 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +45 damage |
*;10 | *;10 | ||
− | :Tell Me About Your Mother | + | :Tell Me About Your Mother deals +50 damage |
+ | *;11 | ||
+ | :Tell Me About Your Mother deals +55 damage | ||
+ | *;12 | ||
+ | :Tell Me About Your Mother deals +60 damage | ||
}} | }} | ||
|- | |- | ||
Line 3,107: | Line 3,408: | ||
*;10 | *;10 | ||
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds) | :Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds) | ||
+ | *;11 | ||
+ | :Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds) | ||
+ | *;12 | ||
+ | :Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds) | ||
}} | }} | ||
|- | |- | ||
Line 3,130: | Line 3,435: | ||
*;10 | *;10 | ||
:Strike a Nerve deals +50% damage | :Strike a Nerve deals +50% damage | ||
+ | *;11 | ||
+ | :Strike a Nerve deals +55% damage | ||
+ | *;12 | ||
+ | :Strike a Nerve deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,151: | Line 3,460: | ||
*;10 | *;10 | ||
:Strike a Nerve has a 30% chance to deal +100% damage | :Strike a Nerve has a 30% chance to deal +100% damage | ||
+ | *;11 | ||
+ | :Strike a Nerve has a 33% chance to deal +100% damage | ||
+ | *;12 | ||
+ | :Strike a Nerve has a 36% chance to deal +100% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,171: | Line 3,484: | ||
:Strike a Nerve deals +18 armor damage | :Strike a Nerve deals +18 armor damage | ||
*;10 | *;10 | ||
− | :Strike a Nerve deals + | + | :Strike a Nerve deals +21 armor damage |
+ | *;11 | ||
+ | :Strike a Nerve deals +24 armor damage | ||
+ | *;12 | ||
+ | :Strike a Nerve deals +30 armor damage | ||
}} | }} | ||
|- | |- | ||
Line 3,193: | Line 3,510: | ||
*;10 | *;10 | ||
:Strike a Nerve generates 30 less Rage | :Strike a Nerve generates 30 less Rage | ||
+ | *;11 | ||
+ | :Strike a Nerve generates 35 less Rage | ||
+ | *;12 | ||
+ | :Strike a Nerve generates 40 less Rage | ||
}} | }} | ||
|- | |- | ||
Line 3,216: | Line 3,537: | ||
*;10 | *;10 | ||
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability | :Strike a Nerve has a 10% chance to also trigger monster's vulnerability | ||
+ | *;11 | ||
+ | :Strike a Nerve has a 11% chance to also trigger monster's vulnerability | ||
+ | *;12 | ||
+ | :Strike a Nerve has a 12% chance to also trigger monster's vulnerability | ||
}} | }} | ||
|- | |- | ||
Line 3,237: | Line 3,562: | ||
*;10 | *;10 | ||
:{BOOST_PEPTALK_SENDER}{70} | :{BOOST_PEPTALK_SENDER}{70} | ||
+ | *;11 | ||
+ | :{BOOST_PEPTALK_SENDER}{77} | ||
+ | *;12 | ||
+ | :{BOOST_PEPTALK_SENDER}{84} | ||
}} | }} | ||
|- | |- | ||
Line 3,258: | Line 3,587: | ||
*;10 | *;10 | ||
:Pep Talk restores 50 Power | :Pep Talk restores 50 Power | ||
+ | *;11 | ||
+ | :Pep Talk restores 55 Power | ||
+ | *;12 | ||
+ | :Pep Talk restores 60 Power | ||
}} | }} | ||
|- | |- | ||
Line 3,279: | Line 3,612: | ||
*;10 | *;10 | ||
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) | :Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) | ||
+ | *;11 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 33 dmg/sec) | ||
+ | *;12 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 35 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
Line 3,300: | Line 3,637: | ||
*;10 | *;10 | ||
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) | :Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) | ||
+ | *;11 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 33 dmg/sec) | ||
+ | *;12 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 35 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
Line 3,321: | Line 3,662: | ||
*;10 | *;10 | ||
:Pep Talk restores 100 Armor | :Pep Talk restores 100 Armor | ||
+ | *;11 | ||
+ | :Pep Talk restores 110 Armor | ||
+ | *;12 | ||
+ | :Pep Talk restores 120 Armor | ||
}} | }} | ||
|- | |- | ||
Line 3,353: | Line 3,698: | ||
*;10 | *;10 | ||
:Fast Talk also heals you for 60 health | :Fast Talk also heals you for 60 health | ||
+ | *;11 | ||
+ | :Fast Talk also heals you for 66 health | ||
+ | *;12 | ||
+ | :Fast Talk also heals you for 72 health | ||
}} | }} | ||
|- | |- | ||
Line 3,374: | Line 3,723: | ||
*;10 | *;10 | ||
:Fast Talk also heals you for 70 armor | :Fast Talk also heals you for 70 armor | ||
+ | *;11 | ||
+ | :Fast Talk also heals you for 77 armor | ||
+ | *;12 | ||
+ | :Fast Talk also heals you for 85 armor | ||
}} | }} | ||
|- | |- | ||
Line 3,491: | Line 3,844: | ||
:Inspire Confidence has a 72% chance to heal targets +50 | :Inspire Confidence has a 72% chance to heal targets +50 | ||
*;10 | *;10 | ||
− | :Inspire Confidence has a | + | :Inspire Confidence has a 96% chance to heal targets +50 |
}} | }} | ||
|- | |- | ||
Line 3,513: | Line 3,866: | ||
*;10 | *;10 | ||
:Inspire Confidence has a 30% chance to heal targets +200 | :Inspire Confidence has a 30% chance to heal targets +200 | ||
+ | *;11 | ||
+ | :Inspire Confidence has a 33% chance to heal targets +200 | ||
+ | *;12 | ||
+ | :Inspire Confidence has a 36% chance to heal targets +200 | ||
}} | }} | ||
|- | |- | ||
Line 3,534: | Line 3,891: | ||
*;10 | *;10 | ||
:But I Love You heals you for 120 health | :But I Love You heals you for 120 health | ||
+ | *;11 | ||
+ | :But I Love You heals you for 130 health | ||
+ | *;12 | ||
+ | :But I Love You heals you for 140 health | ||
}} | }} | ||
|- | |- | ||
Line 3,555: | Line 3,916: | ||
*;10 | *;10 | ||
:But I Love You has a 100% chance to stun the target | :But I Love You has a 100% chance to stun the target | ||
+ | *;11 | ||
+ | :But I Love You stuns the target and deals +10 damage | ||
+ | *;12 | ||
+ | :But I Love You stuns the target and deals +20 damage | ||
}} | }} | ||
|- | |- | ||
Line 3,576: | Line 3,941: | ||
*;10 | *;10 | ||
:You Were Adopted restores 100 power to you | :You Were Adopted restores 100 power to you | ||
+ | *;11 | ||
+ | :You Were Adopted restores 110 power to you | ||
+ | *;12 | ||
+ | :You Were Adopted restores 120 power to you | ||
}} | }} | ||
|- | |- | ||
Line 3,597: | Line 3,966: | ||
*;10 | *;10 | ||
:You Were Adopted deals +50% damage | :You Were Adopted deals +50% damage | ||
+ | *;11 | ||
+ | :You Were Adopted deals +55% damage | ||
+ | *;12 | ||
+ | :You Were Adopted deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 3,618: | Line 3,991: | ||
*;10 | *;10 | ||
:Cause Terror deals +50 damage | :Cause Terror deals +50 damage | ||
+ | *;11 | ||
+ | :Cause Terror deals +55 damage | ||
+ | *;12 | ||
+ | :Cause Terror deals +60 damage | ||
}} | }} | ||
|- | |- | ||
Line 3,639: | Line 4,016: | ||
*;10 | *;10 | ||
:Cause Terror heals you for 80 health | :Cause Terror heals you for 80 health | ||
+ | *;11 | ||
+ | :Cause Terror heals you for 88 health | ||
+ | *;12 | ||
+ | :Cause Terror heals you for 96 health | ||
}} | }} | ||
|- | |- | ||
Line 3,660: | Line 4,041: | ||
*;10 | *;10 | ||
:Soothe deals +50 psychic damage | :Soothe deals +50 psychic damage | ||
+ | *;11 | ||
+ | :Soothe deals +55 psychic damage | ||
+ | *;12 | ||
+ | :Soothe deals +60 psychic damage | ||
}} | }} | ||
|- | |- | ||
Line 3,671: | Line 4,056: | ||
*;5 | *;5 | ||
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again | :Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again | ||
+ | *;6 | ||
+ | :Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again | ||
}} | }} | ||
|- | |- | ||
Line 3,692: | Line 4,079: | ||
*;10 | *;10 | ||
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage | :Ridicule deals +40 psychic damage and taunts as if it did +200 more damage | ||
+ | *;11 | ||
+ | :Ridicule deals +45 psychic damage and taunts as if it did +220 more damage | ||
+ | *;12 | ||
+ | :Ridicule deals +50 psychic damage and taunts as if it did +240 more damage | ||
}} | }} | ||
|- | |- | ||
Line 3,706: | Line 4,097: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Staff</h3></div> | + | |+<div align="left"><h3>Staff Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 4,689: | Line 5,080: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Lycanthropy</h3></div> | + | |+<div align="left"><h3>Lycanthropy Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 5,391: | Line 5,782: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Battle Chemistry</h3></div> | + | |+<div align="left"><h3>Battle Chemistry Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 5,900: | Line 6,291: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3> | + | |+<div align="left"><h3>Necromancy Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 6,817: | Line 7,208: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Mentalism</h3></div> | + | |+<div align="left"><h3>Mentalism Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 6,833: | Line 7,224: | ||
}} | }} | ||
|- | |- | ||
− | | Mindreaver's || of Mindreaving || Mindreave deals + | + | | Mindreaver's || of Mindreaving || Mindreave deals +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Mindreave deals + | + | :Mindreave deals +4 damage |
*;3 | *;3 | ||
− | :Mindreave deals + | + | :Mindreave deals +6 damage |
*;4 | *;4 | ||
− | :Mindreave deals + | + | :Mindreave deals +8 damage |
*;5 | *;5 | ||
− | :Mindreave deals + | + | :Mindreave deals +10 damage |
*;6 | *;6 | ||
− | :Mindreave deals + | + | :Mindreave deals +12 damage |
*;7 | *;7 | ||
− | :Mindreave deals + | + | :Mindreave deals +15 damage |
*;8 | *;8 | ||
− | :Mindreave deals + | + | :Mindreave deals +18 damage |
*;9 | *;9 | ||
− | :Mindreave deals + | + | :Mindreave deals +21 damage |
*;10 | *;10 | ||
− | :Mindreave deals + | + | :Mindreave deals +25 damage |
+ | *;11 | ||
+ | :Mindreave deals +30 damage | ||
+ | *;12 | ||
+ | :Mindreave deals +35 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause | + | | || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds. |
*;3 | *;3 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds. |
*;4 | *;4 | ||
− | :Mindreave attacks have | + | :Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds. |
*;5 | *;5 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds. |
*;6 | *;6 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds. |
*;7 | *;7 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds. |
*;8 | *;8 | ||
− | :Mindreave attacks have a | + | :Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds. |
*;9 | *;9 | ||
− | :Mindreave attacks have | + | :Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds. |
*;10 | *;10 | ||
− | :Mindreave attacks | + | :Mindreave attacks cause 30 additional damage over 10 seconds. |
+ | *;11 | ||
+ | :Mindreave attacks cause 40 additional damage over 10 seconds. | ||
+ | *;12 | ||
+ | :Mindreave attacks cause 50 additional damage over 10 seconds. | ||
}} | }} | ||
|- | |- | ||
Line 6,879: | Line 7,278: | ||
:Mindreave has a 8% chance to hit all enemies within 10 meters | :Mindreave has a 8% chance to hit all enemies within 10 meters | ||
*;3 | *;3 | ||
− | :Mindreave has a | + | :Mindreave has a 11% chance to hit all enemies within 10 meters |
*;4 | *;4 | ||
− | :Mindreave has a | + | :Mindreave has a 14% chance to hit all enemies within 10 meters |
*;5 | *;5 | ||
− | :Mindreave has a | + | :Mindreave has a 18% chance to hit all enemies within 10 meters |
*;6 | *;6 | ||
+ | :Mindreave has a 22% chance to hit all enemies within 10 meters | ||
+ | *;7 | ||
:Mindreave has a 25% chance to hit all enemies within 10 meters | :Mindreave has a 25% chance to hit all enemies within 10 meters | ||
− | *; | + | *;8 |
:Mindreave has a 28% chance to hit all enemies within 10 meters | :Mindreave has a 28% chance to hit all enemies within 10 meters | ||
− | |||
− | |||
*;9 | *;9 | ||
− | :Mindreave has a | + | :Mindreave has a 31% chance to hit all enemies within 10 meters |
*;10 | *;10 | ||
+ | :Mindreave has a 34% chance to hit all enemies within 10 meters | ||
+ | *;11 | ||
+ | :Mindreave has a 37% chance to hit all enemies within 10 meters | ||
+ | *;12 | ||
:Mindreave has a 40% chance to hit all enemies within 10 meters | :Mindreave has a 40% chance to hit all enemies within 10 meters | ||
}} | }} | ||
Line 6,915: | Line 7,318: | ||
*;10 | *;10 | ||
:Mindreave has a 20% chance to stun the target | :Mindreave has a 20% chance to stun the target | ||
+ | *;11 | ||
+ | :Mindreave has a 22% chance to stun the target | ||
+ | *;12 | ||
+ | :Mindreave has a 24% chance to stun the target | ||
}} | }} | ||
|- | |- | ||
Line 6,936: | Line 7,343: | ||
*;10 | *;10 | ||
:Mindreave gives you 15 Power | :Mindreave gives you 15 Power | ||
+ | *;11 | ||
+ | :Mindreave gives you 16 Power | ||
+ | *;12 | ||
+ | :Mindreave gives you 17 Power | ||
}} | }} | ||
|- | |- | ||
Line 6,989: | Line 7,400: | ||
*;10 | *;10 | ||
:{MOD_CRITICAL_HIT_DAMAGE}{0.5} | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} | ||
+ | *;11 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.55} | ||
+ | *;12 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.6} | ||
}} | }} | ||
|- | |- | ||
Line 7,010: | Line 7,425: | ||
*;10 | *;10 | ||
:Pain Bubble gives you 40 Power | :Pain Bubble gives you 40 Power | ||
+ | *;11 | ||
+ | :Pain Bubble gives you 44 Power | ||
+ | *;12 | ||
+ | :Pain Bubble gives you 48 Power | ||
}} | }} | ||
|- | |- | ||
Line 7,031: | Line 7,450: | ||
*;10 | *;10 | ||
:System Shock deals +100% damage | :System Shock deals +100% damage | ||
+ | *;11 | ||
+ | :System Shock deals +110% damage | ||
+ | *;12 | ||
+ | :System Shock deals +120% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of Aftershocks || System Shock | + | | || of Aftershocks || System Shock has a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | :System Shock | + | :System Shock has a 20% chance to cause 20 additional damage over 10 seconds. |
*;3 | *;3 | ||
− | :System Shock | + | :System Shock has a 25% chance to cause 20 additional damage over 10 seconds. |
*;4 | *;4 | ||
− | :System Shock | + | :System Shock has a 60% chance to cause 10 additional damage over 10 seconds. |
*;5 | *;5 | ||
− | :System Shock | + | :System Shock has a 40% chance to cause 20 additional damage over 10 seconds. |
*;6 | *;6 | ||
− | :System Shock | + | :System Shock has a 50% chance to cause 20 additional damage over 10 seconds. |
*;7 | *;7 | ||
− | :System Shock | + | :System Shock has a 60% chance to cause 20 additional damage over 10 seconds. |
*;8 | *;8 | ||
− | :System Shock | + | :System Shock has a 70% chance to cause 20 additional damage over 10 seconds. |
*;9 | *;9 | ||
− | :System Shock | + | :System Shock has a 80% chance to cause 20 additional damage over 10 seconds. |
*;10 | *;10 | ||
− | :System Shock | + | :System Shock causes 20 additional damage over 10 seconds. |
+ | *;11 | ||
+ | :System Shock causes 30 additional damage over 10 seconds. | ||
+ | *;12 | ||
+ | :System Shock causes 40 additional damage over 10 seconds. | ||
}} | }} | ||
|- | |- | ||
Line 7,073: | Line 7,500: | ||
*;10 | *;10 | ||
:System Shock generates 40 less Rage | :System Shock generates 40 less Rage | ||
+ | *;11 | ||
+ | :System Shock generates 45 less Rage | ||
+ | *;12 | ||
+ | :System Shock generates 50 less Rage | ||
}} | }} | ||
|- | |- | ||
− | | || of Critical Shocks || System Shock has a | + | | || of Critical Shocks || System Shock has a 6% chance to deal +50 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :System Shock has a | + | :System Shock has a 12% chance to deal +50 damage |
*;3 | *;3 | ||
− | :System Shock has a | + | :System Shock has a 18% chance to deal +50 damage |
*;4 | *;4 | ||
− | :System Shock has a | + | :System Shock has a 24% chance to deal +50 damage |
*;5 | *;5 | ||
− | :System Shock has a | + | :System Shock has a 30% chance to deal +50 damage |
*;6 | *;6 | ||
− | :System Shock has a | + | :System Shock has a 36% chance to deal +50 damage |
*;7 | *;7 | ||
− | :System Shock has a | + | :System Shock has a 42% chance to deal +50 damage |
*;8 | *;8 | ||
− | :System Shock has a | + | :System Shock has a 48% chance to deal +50 damage |
*;9 | *;9 | ||
− | :System Shock has a | + | :System Shock has a 54% chance to deal +50 damage |
*;10 | *;10 | ||
− | :System Shock has a | + | :System Shock has a 60% chance to deal +50 damage |
+ | *;11 | ||
+ | :System Shock has a 66% chance to deal +50 damage | ||
+ | *;12 | ||
+ | :System Shock has a 72% chance to deal +50 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of Refreshing Shocks || System Shock heals you for | + | | || of Refreshing Shocks || System Shock heals you for 4 health || {{Spoiler| |
*;2 | *;2 | ||
− | :System Shock heals you for | + | :System Shock heals you for 7 health |
*;3 | *;3 | ||
− | :System Shock heals you for | + | :System Shock heals you for 10 health |
*;4 | *;4 | ||
− | :System Shock heals you for | + | :System Shock heals you for 13 health |
*;5 | *;5 | ||
− | :System Shock heals you for | + | :System Shock heals you for 16 health |
*;6 | *;6 | ||
− | :System Shock heals you for | + | :System Shock heals you for 20 health |
*;7 | *;7 | ||
− | :System Shock heals you for | + | :System Shock heals you for 24 health |
*;8 | *;8 | ||
− | :System Shock heals you for | + | :System Shock heals you for 27 health |
*;9 | *;9 | ||
− | :System Shock heals you for | + | :System Shock heals you for 30 health |
*;10 | *;10 | ||
− | :System Shock heals you for | + | :System Shock heals you for 34 health |
+ | *;11 | ||
+ | :System Shock heals you for 38 health | ||
+ | *;12 | ||
+ | :System Shock heals you for 42 health | ||
}} | }} | ||
|- | |- | ||
Line 7,136: | Line 7,575: | ||
*;10 | *;10 | ||
:{BOOST_RECONSTRUCT_SENDER}{120} | :{BOOST_RECONSTRUCT_SENDER}{120} | ||
+ | *;11 | ||
+ | :{BOOST_RECONSTRUCT_SENDER}{133} | ||
+ | *;12 | ||
+ | :{BOOST_RECONSTRUCT_SENDER}{145} | ||
}} | }} | ||
|- | |- | ||
Line 7,157: | Line 7,600: | ||
*;10 | *;10 | ||
:{BOOST_REVITALIZE_SENDER}{60} | :{BOOST_REVITALIZE_SENDER}{60} | ||
+ | *;11 | ||
+ | :{BOOST_REVITALIZE_SENDER}{66} | ||
+ | *;12 | ||
+ | :{BOOST_REVITALIZE_SENDER}{72} | ||
}} | }} | ||
|- | |- | ||
Line 7,168: | Line 7,615: | ||
*;5 | *;5 | ||
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds | :Reconstruct causes the target to take 5 less damage from any attack for 10 seconds | ||
+ | *;6 | ||
+ | :Reconstruct causes the target to take 6 less damage from any attack for 10 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,179: | Line 7,628: | ||
*;5 | *;5 | ||
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds | :Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds | ||
+ | *;6 | ||
+ | :Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,200: | Line 7,651: | ||
*;10 | *;10 | ||
:Reconstruct also restores 50 power to the target | :Reconstruct also restores 50 power to the target | ||
+ | *;11 | ||
+ | :Reconstruct also restores 55 power to the target | ||
+ | *;12 | ||
+ | :Reconstruct also restores 60 power to the target | ||
}} | }} | ||
|- | |- | ||
− | | || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to | + | | || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) || {{Spoiler| |
*;2 | *;2 | ||
+ | :Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec) | ||
+ | *;3 | ||
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec) | :Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec) | ||
− | |||
− | |||
*;4 | *;4 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec) |
*;5 | *;5 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec) |
*;6 | *;6 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec) |
*;7 | *;7 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec) |
*;8 | *;8 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec) |
*;9 | *;9 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec) |
*;10 | *;10 | ||
− | :Reconstruct removes ongoing Trauma effects (up to | + | :Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec) |
+ | *;11 | ||
+ | :Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec) | ||
+ | *;12 | ||
+ | :Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
Line 7,242: | Line 7,701: | ||
*;10 | *;10 | ||
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds | :Reconstruct increases target's sprint speed by 5.5 for 10 seconds | ||
+ | *;11 | ||
+ | :Reconstruct increases target's sprint speed by 6 for 10 seconds | ||
+ | *;12 | ||
+ | :Reconstruct increases target's sprint speed by 6.5 for 10 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,263: | Line 7,726: | ||
*;10 | *;10 | ||
:Revitalize restores 100 armor to YOU (regardless of the target of the ability) | :Revitalize restores 100 armor to YOU (regardless of the target of the ability) | ||
+ | *;11 | ||
+ | :Revitalize restores 110 armor to YOU (regardless of the target of the ability) | ||
+ | *;12 | ||
+ | :Revitalize restores 120 armor to YOU (regardless of the target of the ability) | ||
}} | }} | ||
|- | |- | ||
Line 7,284: | Line 7,751: | ||
*;10 | *;10 | ||
:Psi Health Wave instantly heals all targets for 70 health | :Psi Health Wave instantly heals all targets for 70 health | ||
+ | *;11 | ||
+ | :Psi Health Wave instantly heals all targets for 77 health | ||
+ | *;12 | ||
+ | :Psi Health Wave instantly heals all targets for 85 health | ||
}} | }} | ||
|- | |- | ||
Line 7,305: | Line 7,776: | ||
*;10 | *;10 | ||
:Psi Health Wave has a 20% chance to heal all targets for 250 health | :Psi Health Wave has a 20% chance to heal all targets for 250 health | ||
+ | *;11 | ||
+ | :Psi Health Wave has a 22% chance to heal all targets for 250 health | ||
+ | *;12 | ||
+ | :Psi Health Wave has a 25% chance to heal all targets for 250 health | ||
}} | }} | ||
|- | |- | ||
Line 7,316: | Line 7,791: | ||
*;5 | *;5 | ||
:Psi Health Wave instantly heals you for 110 health | :Psi Health Wave instantly heals you for 110 health | ||
+ | *;6 | ||
+ | :Psi Health Wave instantly heals you for 130 health | ||
}} | }} | ||
|- | |- | ||
Line 7,338: | Line 7,815: | ||
*;5 | *;5 | ||
:{BOOST_HEALTHWAVE_SENDER}{5} | :{BOOST_HEALTHWAVE_SENDER}{5} | ||
+ | *;6 | ||
+ | :{BOOST_HEALTHWAVE_SENDER}{6} | ||
}} | }} | ||
|- | |- | ||
Line 7,359: | Line 7,838: | ||
*;10 | *;10 | ||
:Psi Armor Wave instantly restores 80 armor to all targets | :Psi Armor Wave instantly restores 80 armor to all targets | ||
+ | *;11 | ||
+ | :Psi Armor Wave instantly restores 88 armor to all targets | ||
+ | *;12 | ||
+ | :Psi Armor Wave instantly restores 96 armor to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,380: | Line 7,863: | ||
*;10 | *;10 | ||
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets | :Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets | ||
+ | *;11 | ||
+ | :Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets | ||
+ | *;12 | ||
+ | :Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,391: | Line 7,878: | ||
*;5 | *;5 | ||
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you | :Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you | ||
+ | *;6 | ||
+ | :Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you | ||
}} | }} | ||
|- | |- | ||
− | | || of Shielding Waves || Psi Armor Wave has a | + | | || of Shielding Waves || Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;6 | *;6 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;7 | *;7 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;8 | *;8 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;9 | *;9 | ||
− | :Psi Armor Wave has a | + | :Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;10 | *;10 | ||
− | :Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | + | :Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
+ | *;11 | ||
+ | :Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;12 | ||
+ | :Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
}} | }} | ||
|- | |- | ||
Line 7,423: | Line 7,916: | ||
*;5 | *;5 | ||
:{BOOST_ARMORWAVE_SENDER}{5} | :{BOOST_ARMORWAVE_SENDER}{5} | ||
+ | *;6 | ||
+ | :{BOOST_ARMORWAVE_SENDER}{6} | ||
}} | }} | ||
|- | |- | ||
Line 7,444: | Line 7,939: | ||
*;10 | *;10 | ||
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets | :Psi Power Wave has a 50% chance to instantly restore 20 power to all targets | ||
+ | *;11 | ||
+ | :Psi Power Wave has a 55% chance to instantly restore 20 power to all targets | ||
+ | *;12 | ||
+ | :Psi Power Wave has a 60% chance to instantly restore 20 power to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,465: | Line 7,964: | ||
*;10 | *;10 | ||
:Psi Power Wave has a 10% chance to restore 100 power to all targets | :Psi Power Wave has a 10% chance to restore 100 power to all targets | ||
+ | *;11 | ||
+ | :Psi Power Wave has a 11% chance to restore 100 power to all targets | ||
+ | *;12 | ||
+ | :Psi Power Wave has a 12% chance to restore 100 power to all targets | ||
}} | }} | ||
|- | |- | ||
Line 7,476: | Line 7,979: | ||
*;5 | *;5 | ||
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you | :Psi Power Wave and Mind Armor Wave instantly restores 25 power to you | ||
+ | *;6 | ||
+ | :Psi Power Wave and Mind Armor Wave instantly restores 30 power to you | ||
}} | }} | ||
|- | |- | ||
Line 7,487: | Line 7,992: | ||
*;5 | *;5 | ||
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds | :Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds | ||
+ | *;6 | ||
+ | :Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,498: | Line 8,005: | ||
*;5 | *;5 | ||
:{BOOST_POWERWAVE_SENDER}{5} | :{BOOST_POWERWAVE_SENDER}{5} | ||
+ | *;6 | ||
+ | :{BOOST_POWERWAVE_SENDER}{6} | ||
}} | }} | ||
|- | |- | ||
Line 7,504: | Line 8,013: | ||
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds | :Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds | ||
*;3 | *;3 | ||
− | :Mind Armor Wave grants all allies + | + | :Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds |
*;4 | *;4 | ||
− | :Mind Armor Wave grants all allies + | + | :Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds |
*;5 | *;5 | ||
− | :Mind Armor Wave grants all allies + | + | :Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds |
+ | *;6 | ||
+ | :Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,553: | Line 8,064: | ||
*;5 | *;5 | ||
:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you | :Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you | ||
+ | *;6 | ||
+ | :Mind Armor Wave has a 25% chance to restore 200 health and 200 armor to you | ||
}} | }} | ||
|- | |- | ||
Line 7,564: | Line 8,077: | ||
*;5 | *;5 | ||
:Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds | :Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds | ||
+ | *;6 | ||
+ | :Psi Adrenaline Wave has a 18% chance to boost all targets' damage output by 10 for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,585: | Line 8,100: | ||
*;10 | *;10 | ||
:Panic Charge deals +100% damage | :Panic Charge deals +100% damage | ||
+ | *;11 | ||
+ | :Panic Charge deals +110% damage | ||
+ | *;12 | ||
+ | :Panic Charge deals +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 7,606: | Line 8,125: | ||
*;10 | *;10 | ||
:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds | :Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds | ||
+ | *;11 | ||
+ | :Panic Charge has a 33% chance to boost all your attack damage by 10 for 20 seconds | ||
+ | *;12 | ||
+ | :Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 7,627: | Line 8,150: | ||
*;10 | *;10 | ||
:Panic Charge instantly restores 100 armor | :Panic Charge instantly restores 100 armor | ||
+ | *;11 | ||
+ | :Panic Charge instantly restores 110 armor | ||
+ | *;12 | ||
+ | :Panic Charge instantly restores 120 armor | ||
}} | }} | ||
|- | |- | ||
Line 7,648: | Line 8,175: | ||
*;10 | *;10 | ||
:Electrify deals +100% damage | :Electrify deals +100% damage | ||
+ | *;11 | ||
+ | :Electrify deals +110% damage | ||
+ | *;12 | ||
+ | :Electrify deals +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 7,669: | Line 8,200: | ||
*;10 | *;10 | ||
:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor | :Electrify has a 80% chance to deal +25% damage and heal you for 50 armor | ||
+ | *;11 | ||
+ | :Electrify has a 90% chance to deal +25% damage and heal you for 50 armor | ||
+ | *;12 | ||
+ | :Electrify has a 100% chance to deal +25% damage and heal you for 50 armor | ||
}} | }} | ||
|- | |- | ||
Line 7,690: | Line 8,225: | ||
*;10 | *;10 | ||
:Electrify generates 100 less Rage | :Electrify generates 100 less Rage | ||
+ | *;11 | ||
+ | :Electrify generates 110 less Rage | ||
+ | *;12 | ||
+ | :Electrify generates 120 less Rage | ||
}} | }} | ||
|- | |- | ||
Line 7,711: | Line 8,250: | ||
*;10 | *;10 | ||
:Electrify heals you for 100 health | :Electrify heals you for 100 health | ||
+ | *;11 | ||
+ | :Electrify heals you for 110 health | ||
+ | *;12 | ||
+ | :Electrify heals you for 120 health | ||
}} | }} | ||
|- | |- | ||
Line 7,722: | Line 8,265: | ||
*;5 | *;5 | ||
:Electrify has a 90% chance to stun the target | :Electrify has a 90% chance to stun the target | ||
+ | *;6 | ||
+ | :Electrify has a 100% chance to stun the target | ||
}} | }} | ||
|- | |- | ||
Line 7,743: | Line 8,288: | ||
*;10 | *;10 | ||
:Electrify restores 100 power to you | :Electrify restores 100 power to you | ||
+ | *;11 | ||
+ | :Electrify restores 110 power to you | ||
+ | *;12 | ||
+ | :Electrify restores 120 power to you | ||
}} | }} | ||
|- | |- | ||
Line 7,764: | Line 8,313: | ||
*;10 | *;10 | ||
:Pain Bubble deals 100 Psychic damage before applying the bubble | :Pain Bubble deals 100 Psychic damage before applying the bubble | ||
+ | *;11 | ||
+ | :Pain Bubble deals 110 Psychic damage before applying the bubble | ||
+ | *;12 | ||
+ | :Pain Bubble deals 120 Psychic damage before applying the bubble | ||
}} | }} | ||
|- | |- | ||
Line 7,785: | Line 8,338: | ||
*;10 | *;10 | ||
:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble | :Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble | ||
+ | *;11 | ||
+ | :Pain Bubble has a 25% chance to deal 450 Psychic damage before applying the bubble | ||
+ | *;12 | ||
+ | :Pain Bubble has a 25% chance to deal 500 Psychic damage before applying the bubble | ||
}} | }} | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Archery</h3></div> | + | |+<div align="left"><h3>Archery Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 7,835: | Line 8,392: | ||
:Basic Shot attacks heal you for 20 health | :Basic Shot attacks heal you for 20 health | ||
}} | }} | ||
− | |||
|- | |- | ||
| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| | | || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| | ||
Line 8,037: | Line 8,593: | ||
}} | }} | ||
|- | |- | ||
− | | || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal + | + | | || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +10 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +20 damage |
*;3 | *;3 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +30 damage |
*;4 | *;4 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +40 damage |
*;5 | *;5 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +50 damage |
*;6 | *;6 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +60 damage |
*;7 | *;7 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +70 damage |
*;8 | *;8 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +80 damage |
*;9 | *;9 | ||
− | :Long Shot attacks have a 50% chance to deal + | + | :Long Shot attacks have a 50% chance to deal +90 damage |
*;10 | *;10 | ||
:Long Shot attacks have a 50% chance to deal +100 damage | :Long Shot attacks have a 50% chance to deal +100 damage | ||
Line 8,365: | Line 8,921: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Shield</h3></div> | + | |+<div align="left"><h3>Shield Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 9,118: | Line 9,674: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Animal Handling</h3></div> | + | |+<div align="left"><h3>Animal Handling Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 9,563: | Line 10,119: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Hammer</h3></div> | + | |+<div align="left"><h3>Hammer Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 10,330: | Line 10,886: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Druid</h3></div> | + | |+<div align="left"><h3>Druid Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 11,141: | Line 11,697: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Ice Magic</h3></div> | + | |+<div align="left"><h3>Ice Magic Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 11,804: | Line 12,360: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Cow</h3></div> | + | |+<div align="left"><h3>Cow Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 12,314: | Line 12,870: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Deer</h3></div> | + | |+<div align="left"><h3>Deer Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 12,752: | Line 13,308: | ||
}} | }} | ||
|- | |- | ||
− | | || of Tough Stag Brothers || Summoned Deer have + | + | | || of Tough Stag Brothers || Summoned Deer have +8 health || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +16 health |
*;3 | *;3 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +24 health |
*;4 | *;4 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +32 health |
*;5 | *;5 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +40 health |
*;6 | *;6 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +48 health |
*;7 | *;7 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +56 health |
*;8 | *;8 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +64 health |
*;9 | *;9 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +72 health |
*;10 | *;10 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +80 health |
}} | }} | ||
|- | |- | ||
− | | || of Rough Stag Brothers || Summoned Deer have + | + | | || of Rough Stag Brothers || Summoned Deer have +6 armor || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +12 armor |
*;3 | *;3 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +18 armor |
*;4 | *;4 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +24 armor |
*;5 | *;5 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +30 armor |
*;6 | *;6 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +36 armor |
*;7 | *;7 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +42 armor |
*;8 | *;8 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +48 armor |
*;9 | *;9 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +54 armor |
*;10 | *;10 | ||
− | :Summoned Deer have + | + | :Summoned Deer have +60 armor |
}} | }} | ||
|- | |- | ||
Line 12,802: | Line 13,358: | ||
:Summoned Deer deal +4 damage with each attack | :Summoned Deer deal +4 damage with each attack | ||
*;5 | *;5 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +6 damage with each attack |
*;6 | *;6 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +8 damage with each attack |
*;7 | *;7 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +10 damage with each attack |
*;8 | *;8 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +11 damage with each attack |
*;9 | *;9 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +13 damage with each attack |
*;10 | *;10 | ||
− | :Summoned Deer deal + | + | :Summoned Deer deal +15 damage with each attack |
}} | }} | ||
|- | |- | ||
− | | || of Enraging Brethren || Summoned Deer taunt as if they did | + | | || of Enraging Brethren || Summoned Deer taunt as if they did 10% more damage than they do || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 20% more damage than they do |
*;3 | *;3 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 30% more damage than they do |
*;4 | *;4 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 40% more damage than they do |
*;5 | *;5 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 50% more damage than they do |
*;6 | *;6 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 60% more damage than they do |
*;7 | *;7 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 70% more damage than they do |
*;8 | *;8 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 80% more damage than they do |
*;9 | *;9 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 90% more damage than they do |
*;10 | *;10 | ||
− | :Summoned Deer taunt as if they did | + | :Summoned Deer taunt as if they did 100% more damage than they do |
}} | }} | ||
|- | |- | ||
Line 12,974: | Line 13,530: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Pig</h3></div> | + | |+<div align="left"><h3>Pig Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
Line 13,660: | Line 14,216: | ||
|} | |} | ||
{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
− | |+<div align="left"><h3>Spider</h3></div> | + | |+<div align="left"><h3>Spider Effects</h3></div> |
! Prefix !! Suffix !! Tier 1 !! All Tiers | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- |
Revision as of 15:42, 21 July 2015