Difference between revisions of "Treasure Effects"
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{| class="table mw-collapsible mw-collapsed" style="width:100%;" | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
|+<div align="left"><h3>Sword Effects</h3></div> | |+<div align="left"><h3>Sword Effects</h3></div> |
Revision as of 04:49, 5 September 2015
Miscellaneous Treasure Effects
Prefix | Suffix | Tier 1 | All Tiers |
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Swordsman's | of Swordsmanship | {MOD_SKILL_SWORD}{0.15} | [Expand]
Spoiler text.
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Rallying | of Rallying | Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left | [Expand]
Spoiler text.
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Slashy | of Slashing | Sword Slash and Thrusting Blade deal +3 damage | [Expand]
Spoiler text.
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Refortifying | of Refortifying | Sword Slash and Thrusting Blade restore 3 armor | [Expand]
Spoiler text.
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of Undetected Slashes | Sword Slash and Thrusting Blade generate 2 less rage | [Expand]
Spoiler text.
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of Explosive Slashes | Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters | [Expand]
Spoiler text.
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Razorslash | Many Cuts and Debilitating Blow have a 1% chance to deal double damage | [Expand]
Spoiler text.
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Keenslash | Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage | [Expand]
Spoiler text.
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of Many Cuts | Many Cuts deals +4 armor damage | [Expand]
Spoiler text.
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of Dazing the Naked | Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor | [Expand]
Spoiler text.
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of Flinging the Naked | Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage | [Expand]
Spoiler text.
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of Arachnid Slicing | Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders | [Expand]
Spoiler text.
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Rage Poking | Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 | [Expand]
Spoiler text.
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of Lucky Strikes | Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) | [Expand]
Spoiler text.
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of Lucky Strikes | Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) | [Expand]
Spoiler text.
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of Explosive Cuts | Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage | [Expand]
Spoiler text.
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Belaying | of Belaying | Parry and Riposte further reduce target's Rage by 5 | [Expand]
Spoiler text.
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Repositioning | Parry and Ripste abilities give you 5 armor | [Expand]
Spoiler text.
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Invigorating | of Invigoration | Parry and Riposte have a 10% chance to restore 25 Power to you | [Expand]
Spoiler text.
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of Masterful Parrying | Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage | [Expand]
Spoiler text.
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of Feinting | After a Wind Strike attack, your next attack deals an additional +8 damage | [Expand]
Spoiler text.
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Platestriker | Wind Strike deals +5 armor damage | [Expand]
Spoiler text.
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of Goblin Racism | Wind Strike deals +10 damage to Goblins | [Expand]
Spoiler text.
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Wind Dancer's | Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. | ||
Wind Dancer's | Using Wind Strike grants you +50% projectile evasion for 5 seconds. | ||
of Critical Windstrikes | Wind Strike has a 4% chance to deal +100 damage | [Expand]
Spoiler text.
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of Mortifying Wounds | Finishing Blow attacks leave their targets terrified for a moment | ||
of Resurgence | Finishing Blow has a 15% chance to restore 25 Power to you | [Expand]
Spoiler text.
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of Finishing Blows | Finishing Blow deals +8% damage | [Expand]
Spoiler text.
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of Heart Seeking | Finishing Blow and Decapitate deal +3 health damage | [Expand]
Spoiler text.
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Death Vigor | Finishing Blow restores 8 armor to you | [Expand]
Spoiler text.
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of Decapitations | Decapitate deals +5% damage | [Expand]
Spoiler text.
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Decapitate restores 15 armor to you | [Expand]
Spoiler text.
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of De-cat-itation | Decapitate deals +20 damage to Cats | [Expand]
Spoiler text.
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of Flashing Life | Flashing Strike heals you for 6 health | [Expand]
Spoiler text.
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Flashing Strike deals +10% Slashing damage | [Expand]
Spoiler text.
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of Flashing Life | Flashing Strike deals +8 damage to undead | [Expand]
Spoiler text.
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Heart Piercer heals you for 6 health | [Expand]
Spoiler text.
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of De-escalating Heart Piercing | Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage | [Expand]
Spoiler text.
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of Heart Piercing | Heart Piercer deals +5% piercing damage and heals you for 3 health | [Expand]
Spoiler text.
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Precision Healer's | Precision Pierce heals you for 5 health | [Expand]
Spoiler text.
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Precision Pierce deals +10 direct health damage | [Expand]
Spoiler text.
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Precision Pierce has a 4% chance to deal +100 damage | [Expand]
Spoiler text.
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Precision Pierce has a 3% chance to deal +40 damage and stun the target | [Expand]
Spoiler text.
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{IGNORE_CHANCE_STUN}{0.15}{Sword} | |||
of Hacking Blades | Hacking Blade deals +10% slashing damage | [Expand]
Spoiler text.
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Hacking | Hacking Blade deals +1 Trauma damage every second for 5 seconds | [Expand]
Spoiler text.
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Hacking | Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds | [Expand]
Spoiler text.
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Hacking Blade deals +1 immediate slashing damage and generates -6 rage | [Expand]
Spoiler text.
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Debilitating | Debilitating Blow deals +5 damage | [Expand]
Spoiler text.
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Debilitating | Debilitating Blow deals +2 damage and generates -10 rage | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.15} | [Expand]
Spoiler text.
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Flameproof | {MITIGATION_FIRE}{1}{FireMagic} | [Expand]
Spoiler text.
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of Fireballs | Fireball deals +5% damage | [Expand]
Spoiler text.
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Sparkly | of Sparklefire | Scintillating Flame and Scintillating Frost deal +15% damage | [Expand]
Spoiler text.
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of Burning | Fireball and Super Fireball deal an additional +10 damage over 5 seconds | [Expand]
Spoiler text.
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of Prolonged Agony | {MOD_FIRE_INDIRECT}{0.05} | [Expand]
Spoiler text.
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Super | of Super Fire | Super Fireball deals +8% damage | [Expand]
Spoiler text.
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of Flesh Frying | Flesh to Fuel restores +3 Power | [Expand]
Spoiler text.
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Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds | [Expand]
Spoiler text.
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Room-Temperature | Room-Temperature Ball deals +20% damage | [Expand]
Spoiler text.
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of Molten Spewing | Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage | [Expand]
Spoiler text.
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of Staggering Flame | Super Fireball has a 3% chance to stun the target and deal +2% damage | [Expand]
Spoiler text.
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of Burning Breath | Fire Breath deals +6% damage | [Expand]
Spoiler text.
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Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.01} | [Expand]
Spoiler text.
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of Lucky Fireballs | Fireball and Frostball have a 25% chance to deal +20% damage | [Expand]
Spoiler text.
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of Fortifying Flame | Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you | [Expand]
Spoiler text.
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of Weakening Flame | Super Fireball causes the target's attacks to deal -1 damage for 10 seconds | [Expand]
Spoiler text.
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of Enflaming Skin | Super Fireball causes the target to take +1 damage per tick from fire damage over time | [Expand]
Spoiler text.
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of Fireballs | Fireball has a 33% chance to deal +10% damage and restore 3 Health to you | [Expand]
Spoiler text.
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Flesh to Fuel restores +5 Armor | [Expand]
Spoiler text.
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Flesh to Fuel has a 1% chance to fully restore your Power | [Expand]
Spoiler text.
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of Quickly Melted Flesh | Flesh to Fuel increases your Sprint speed +1 for 10 seconds | [Expand]
Spoiler text.
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of Pre-Melted Innards | Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds | [Expand]
Spoiler text.
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of Multiballs | Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage | [Expand]
Spoiler text.
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of Fire Tapping | You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | [Expand]
Spoiler text.
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of the Salamander | You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | [Expand]
Spoiler text.
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of Scintillating Power | Scintillating Frost and Scintillating Flame restore 2 Power | [Expand]
Spoiler text.
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of Scintillating Life | Scintillating Frost and Scintillating Flame restore 7 Armor | [Expand]
Spoiler text.
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Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage | [Expand]
Spoiler text.
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of Fire Rings | Ring of Fire deals +8% damage | [Expand]
Spoiler text.
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of Stunning Explosions | Ring of Fire has a 3% chance to stun all targets and deal +3% damage | [Expand]
Spoiler text.
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of Fire Rings | Ring of Fire has a 33% chance to deal +60% damage | [Expand]
Spoiler text.
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of Fiery Bolts | Fire Bolts deals +10% damage | [Expand]
Spoiler text.
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of Everlong Flames | Fire Bolts hit all targets within 23 meters (instead of 20) | [Expand]
Spoiler text.
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of Drilling Fire Bolts | Fire Bolts deal +3 armor damage | [Expand]
Spoiler text.
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of Disruptive Fire Bolts | Fire Bolts has a 20% chance to deal +10% damage and knockback all targets | [Expand]
Spoiler text.
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of Calefaction | Calefaction deals +10% damage | [Expand]
Spoiler text.
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of Nuclear Calefaction | Calefaction has a 10% chance to deal +30% damage and stun the target | [Expand]
Spoiler text.
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Calefaction restores 7 Health | [Expand]
Spoiler text.
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of Delayed Eruption | Calefaction causes 8 additional damage after a 20 second delay | [Expand]
Spoiler text.
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of Frosty Balls | Frostball deals +7% damage | [Expand]
Spoiler text.
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of Frost Waves | Frostball has a 5% chance to target all enemies within 30 meters | [Expand]
Spoiler text.
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of Stiffening Winds | Frostball has a 20% chance to slow target's movement by 25% | [Expand]
Spoiler text.
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of Spider Freezing | Frostball deals +5 damage to Arachnids | [Expand]
Spoiler text.
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of Flame-Beast Freezing | Frostball deals +10 damage to creatures that are inherently on fire. | [Expand]
Spoiler text.
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of Freezewalls | Defensive Chill deals +5% damage | [Expand]
Spoiler text.
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Freezeproof | {MITIGATION_COLD}{1}{FireMagic} | [Expand]
Spoiler text.
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of Icy Blood | You regain 5 Armor when using Defensive Burst or Defensive Chill | [Expand]
Spoiler text.
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of Frozen Fortitude | Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds | [Expand]
Spoiler text.
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Fire Walls deal +1 damage per hit | [Expand]
Spoiler text.
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Fire Walls have +15 Max Health | [Expand]
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Fire Walls generate aggro as if they did +20% additional damage per hit | [Expand]
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Prefix | Suffix | Tier 1 | All Tiers |
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Martial | of Deadly Fists | {MOD_SKILL_UNARMED}{0.15} | [Expand]
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Punching | of Punches | Punch and Jab attacks deal +2 damage | [Expand]
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of Refreshing Punches | You regain 2 health whenever you use Punch or Jab | [Expand]
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of Armor Punching | Punch and Jab attacks deal +3 armor damage | [Expand]
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of Naked Fury | All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left | [Expand]
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of Armor Hatred | All Unarmed attacks deal +2 Armor damage | [Expand]
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of Goblin Hatred | Punch and Jab attacks deal +2 damage versus goblins | [Expand]
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of Punch-Shielding | Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | [Expand]
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of Pain-Reflection | Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | [Expand]
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of Angst Fists | Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. | [Expand]
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Anti-Darkness | 5% of any Darkness damage you take is reflected back in your next Punch or Jab. | [Expand]
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Uncrushable | of Crush-Defense | {MITIGATION_CRUSHING}{1}{Unarmed} | [Expand]
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Unflappable | of Mind-Defense | {MITIGATION_PSYCHIC}{1}{Unarmed} | [Expand]
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Martial Artist's | {MOD_SKILL_UNARMED}{0.01} | [Expand]
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Kicking | of Kicking | All kick attacks (even animal kicks!) deal +1 damage | [Expand]
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Platefooted | You regain 5 Armor whenever you use a kick (from any skill!) | [Expand]
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Ankle-Kicking | of Ankle-Kicking | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% | [Expand]
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Knee-Shattering | of Knee-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% | [Expand]
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Hip-Shattering | of Hip-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% | [Expand]
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of Kicking While Nude | Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left | [Expand]
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of Kicking Away Toxins | Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | [Expand]
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of Reckless Barrages | Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage | [Expand]
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Mindfist | Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds | [Expand]
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of Barrage Bubbles | Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | [Expand]
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of Deadly Barrages | Barrage and Headbutt deal +7% damage | [Expand]
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of Fiery Barrages | Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds | [Expand]
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of Armor Barrages | Barrage and Headbutt deal +4 armor damage | [Expand]
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of Calloused Barrages | Barrage and Headbutt restore 4 Armor to you | [Expand]
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of Hip Throwing | Hip Throw and Bodyslam deal +5% damage | [Expand]
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of Armor Tossing | Hip Throw and Bodyslam deal +5 armor damage | [Expand]
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of Anger Tossing | Hip Throw and Bodyslam attacks deplete target's Rage by 20 | [Expand]
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of Impossible Hip Throws | Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters | [Expand]
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Bodyslamming | of Bodyslamming | Bodyslam deals +5% damage | [Expand]
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of Crippling Slams | Bodyslam deals +5% damage and slows target's movement speed by 45% | [Expand]
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of Slamming and Jogging | Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds | [Expand]
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of Slamming Snails | Bodyslam deals +10 damage to Snails | [Expand]
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of Healslamming | Bodyslam heals you for 10 health | [Expand]
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike deal +10% damage | [Expand]
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike have a 2% chance to deal double damage | [Expand]
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of Cobra Scales | Cobra Strike and Mamba Strike restore 5 Armor to you | [Expand]
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Bruising | of Bruises | Bruising Blow deals +6% damage | [Expand]
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of Bruising Slams | Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | [Expand]
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Slashing | of Slashing Strikes | Slashing Strike deals +50% damage | [Expand]
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of Bleeding Strikes | Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds | [Expand]
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Slashing | of Slashing Strikes | Slashing Strike has a 20% chance to deal double slashing damage | [Expand]
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Slashing | of Slashing Strikes | Slashing Strike generates -30 Rage and aggro | [Expand]
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{IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} |
Prefix | Suffix | Tier 1 | All Tiers |
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Psychologist's | of Psychology | {MOD_SKILL_PSYCHOLOGY}{0.15} | [Expand]
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of Critical Insight | Psychoanalyze has a 10% chance to deal +150% damage | [Expand]
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Smug | of Smug Analysis | Psychoanalyze attacks also heal you for 8 health | [Expand]
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of Emotional Walls | Psychoanalyze attacks also restore 8 of your Armor | [Expand]
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of Tragic Lessons | Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds | [Expand]
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Mind-Shattering | Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds | [Expand]
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Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) | |||
Psychoanalyze deals +10% damage | [Expand]
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} | [Expand]
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of Your Mother | Tell Me About Your Mother deals +5 damage | [Expand]
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Mind-Numbing | Tell Me About Your Mother has a 10% chance to slow target's movement by 25% | [Expand]
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Mind-Numbing | Tell Me About Your Mother reduces target's Rage by 50 | [Expand]
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Mind-Numbing | Tell Me About Your Mother restores 15 Armor to you | [Expand]
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Depressing | Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) | [Expand]
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of Rejuvenating Discussion | Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) | ||
Grating | of Nerve-Striking | Strike a Nerve deals +5% damage | [Expand]
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of Aneurysms | Strike a Nerve has a 3% chance to deal +100% damage | [Expand]
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Grating | of Nerve-Striking | Strike a Nerve deals +2 armor damage | [Expand]
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of Deflating Comments | Strike a Nerve generates 3 less Rage | [Expand]
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Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds | |||
of Vulnerability | Strike a Nerve has a 1% chance to also trigger monster's vulnerability | [Expand]
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Peppy | of Pep | {BOOST_PEPTALK_SENDER}{7} | [Expand]
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Inspiring | of Inspiration | Pep Talk restores 5 Power | [Expand]
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of Antivenin Phrasing | Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) | [Expand]
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of Extinguishing Words | Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) | [Expand]
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Peppy | of Pep | Pep Talk restores 10 Armor | [Expand]
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of Dissuasion | Fast Talk also reduces Rage by 30 | [Expand]
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of Sly Talk | Fast Talk also heals you for 6 health | [Expand]
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of Sly Talk | Fast Talk also heals you for 7 armor | [Expand]
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Positive Attitude boosts your sprint speed by 10 for 10 seconds | |||
of Denying Poison | Positive Attitude increases your Poison Mitigation +1 for 10 seconds | [Expand]
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of Denying the Psyche | Positive Attitude increases your Psychic Mitigation +1 for 10 seconds | [Expand]
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of Denying the Psyche | Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds | [Expand]
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of Denying the Darkness | Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds | [Expand]
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of Confident Killing | Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds | [Expand]
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of Critical Confidence | Inspire Confidence has a 8% chance to heal targets +50 | [Expand]
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of Critical Confidence | Inspire Confidence has a 3% chance to heal targets +200 | [Expand]
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of Healing Love | But I Love You heals you for 25 health | [Expand]
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of Stunning Love | But I Love You has a 10% chance to stun the target | [Expand]
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Sociopathic | of Cruel Dialogue | You Were Adopted restores 10 power to you | [Expand]
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Sociopathic | of Cruel Dialogue | You Were Adopted deals +5% damage | [Expand]
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of Terrifying Words | Cause Terror deals +5 damage | [Expand]
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Cause Terror restores 8 Armor to you | [Expand]
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of Backhanded Compliments | Soothe deals +5 psychic damage | [Expand]
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Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again | [Expand]
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Ridicule deals +4 psychic damage and taunts as if it did +20 more damage | [Expand]
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of Ridiculous Speed | Ridicule boosts movement speed by 1 for 6 seconds | [Expand]
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Prefix | Suffix | Tier 1 | All Tiers |
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of Staff-Fighting | {MOD_SKILL_STAFF}{0.15} | [Expand]
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of Armor Smashing | Smash deals +2 armor damage | [Expand]
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of Smashing | Smash deals +2 damage | [Expand]
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of Critical Smashing | Smash has a 5% chance to deal +25 damage | [Expand]
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Stress-Releasing | of Healthful Smashing | Smash has a 5% chance to heal you for 25 health | [Expand]
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of Wild Smashing | Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage | [Expand]
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of Infections | Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds | [Expand]
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of Unhealing Wounds | Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds | [Expand]
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of Refreshing Smashes | Smash has a 3% chance to restore 60 Power to you over 60 seconds | [Expand]
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of Ankle Smashing | Smash has a 10% chance to slow target's movement by 25% | [Expand]
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of Double Hits | Double Hit deals +7% damage | [Expand]
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of Ankle Smashing | Double Hit has a 20% chance to slow target's movement by 25% | [Expand]
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of Knee Smashing | Double Hit has a 20% chance to slow target's movement by 45% | [Expand]
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of Hip Smashing | Double Hit has a 20% chance to slow target's movement by 75% | [Expand]
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of Fiery Double Hits | Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds | [Expand]
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of Refreshing Double Hits | Double Hit has a 4% chance to restore 60 Power to you over 60 seconds | [Expand]
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of Healthy Double Hitting | Double Hit has a 10% chance to heal 60 Health over 60 seconds | [Expand]
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Belaying | of Belaying | Double Hit generates 10 less Rage | [Expand]
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of Double Hits | Double Hit deals +3% damage and generates 5 less Rage | [Expand]
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of Concussive Cracking | Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) | [Expand]
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of Lunging | Lunge deals +10% damage to health and armor | [Expand]
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of Group-Lunging | Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage | [Expand]
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of Stunning Lunges | Lunge has a 3% chance to stun the target | [Expand]
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of Knockback Lunges | Lunge has a 2% chance to knock the target backwards | [Expand]
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of Lunging | Lunge deals +4 armor damage | [Expand]
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of Healthy Deflection | Deflective Spin has a 5% chance to heal 60 Health over 60 seconds | [Expand]
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of Refreshing Deflection | Deflective Spin has a 4% chance to restore 60 Power over 60 seconds | [Expand]
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of Second Chances | Deflective Spin has a 1% chance to fully restore your Health | [Expand]
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of Second Chances | Blocking Stance has a 1% chance to fully restore your Health | [Expand]
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of Zen Stances | Blocking Stance restores 7 Power to you | [Expand]
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of Mind-Body Arts | For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage | [Expand]
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For 8 seconds after using Blocking Stance, First Aid heals you +8 | [Expand]
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of Redirection | Redirect deals +10 damage (but does not increase rage or aggro) | [Expand]
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of Redirection | For 8 seconds after using Redirect, First Aid heals you +20 | [Expand]
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of Potent Redirection | Redirect further reduces aggro by 15 and reduces Rage by 15 | [Expand]
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Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) | [Expand]
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of Strategic Thrusts | Strategic Thrust attacks deal +10% damage | [Expand]
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of Critical Strategic Thrusts | Strategic Thrust attacks have a 2% chance to deal +300% damage | [Expand]
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of Fatal Vulnerabilities | Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable | [Expand]
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of Heedfulness | Heed the Stick deals +10% damage | [Expand]
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of Potent Heeding | Heed The Stick taunts the target as if you did +30 damage | [Expand]
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of Healthy Heeding | Heed The Stick heals you for 5 health (or armor if health is full) | [Expand]
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of Thickheaded Heeding | Heed The Stick gives you +1 absorption of any physical damage for 10 seconds | [Expand]
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of Headcracking | Headcracker deals +8% damage | [Expand]
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Headcracker generates 25 less Rage | [Expand]
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of Thickheaded Heeding | Headcracker gives you +1 absorption of any physical damage for 10 seconds | [Expand]
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of Pinning | Pin deals +10% damage | [Expand]
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Pin generates 12 less Rage | [Expand]
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of Agonizing Pins | Pin causes target's attacks to deal -10% damage for 5 seconds | [Expand]
Spoiler text.
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} | |||
{IGNORE_CHANCE_STUN}{0.15}{Staff} | |||
of Suppression | Suppress deals +8% damage | [Expand]
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of Contemplative Suppression | Suppress deals +4% damage and causes targets to lose an additional 12 Rage | [Expand]
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of Stunning Suppression | Suppress has a 4% chance to stun all targets and deal +3% damage | [Expand]
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of Healthy Suppression | Suppress heals you for 5 health | [Expand]
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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Hairy | of Lycanthropy | {MOD_SKILL_WEREWOLF}{0.15} | [Expand]
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of Clawing | Claw attacks deal +1 damage | [Expand]
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of Masseuse Claws | Claw attacks heal you for 2 health | [Expand]
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of Sneaky Claws | Claw attacks generate 3 less Rage | [Expand]
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of Critical Claws | Claw attacks have a 2% chance to deal +150 damage | [Expand]
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Biter's | of Biting | Bite attacks deal +1 damage | [Expand]
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Biter's | of Critical Biting | Bite attacks have a 3% chance to deal 100 extra damage | [Expand]
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Bite attacks heal you for 4 health | [Expand]
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of Gorey Biting | Bite attacks hit all enemies within 5 meters and deal 3 extra damage | [Expand]
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Biter's | of Biting | Bite attacks deal +1 armor damage | [Expand]
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Pouncer's | of Pouncing | Pouncing Rake deals +4 damage | [Expand]
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Double Clawed | of Double Clawing | Double Claw deals +4 armor damage | [Expand]
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Pouncer's | of Pouncing | Pouncing Rake deals +4 Armor damage | [Expand]
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Pouncer's | of Pouncing | Pouncing Rake has a 50% chance to deal +10% health and armor damage | [Expand]
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Pouncer's | of Pouncing | Pouncing Rake deals +5% health and armor damage | [Expand]
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Double Clawed | of Double Clawing | Double Claw deals +10% damage | [Expand]
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Double Clawed | of Power Clawing | Double Claw deals +3% damage and restores 2 Power to you | [Expand]
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of Pack Attacking | Pack Attack deals +6% damage | [Expand]
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of Sanguine Fangs | Sanguine Fangs deals +12% damage | [Expand]
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of Sanguine Fangs | Sanguine Fangs deals +15 damage over 15 seconds | [Expand]
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Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds | [Expand]
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of Bloody Mists | See Red heals you for 15 health | [Expand]
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of Blood-Fueled Fury | See Red restores 6 Power | [Expand]
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See Red restores 20 Armor | [Expand]
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Fear-Scented | Smell Fear deals +10% damage | [Expand]
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Fear-Scented | Smell Fear deals +4% damage and further reduces Rage by 15 | [Expand]
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Fear-Scented | Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 | [Expand]
Spoiler text.
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of Bonechewing | {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} | [Expand]
Spoiler text.
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of Savaging Blows | Lets you use the werewolf combo Savaging Blows 1 | [Expand]
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of Savaging Blows | Lets you use the werewolf combo Deadly Rending 1 | [Expand]
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of Sanguine Horror | Lets you use the werewolf combo Sanguine Horror 1 | [Expand]
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of Pack Protection | Lets you use the werewolf combo Pack Protection 1 | [Expand]
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of Gore Mastery | Lets you use the werewolf combo Gore Master 1 | [Expand]
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of Survival Mastery | Lets you use the werewolf combo Survival Master 1 | [Expand]
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of Fireteeth | Lets you use the werewolf combo Fireteeth 1 | [Expand]
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of Incitement | Lets you use the werewolf combo Incitement 1 | [Expand]
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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Chemist's | of Chemistry | {MOD_SKILL_BATTLECHEMISTRY}{0.15} | [Expand]
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Bomber's | of Bombing | All Bomb attacks (from any skill!) deal +1 damage | [Expand]
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of Toxin Bombs | Toxin Bomb deals +15% damage | [Expand]
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of Mycotoxins | Mycotoxin Formula deals +15% damage | [Expand]
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of Acid Bombs | Acid Bomb deals +15% damage | [Expand]
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of Painful Freezefog | Freezing Mist deals +30% damage | [Expand]
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of Protective Mist | Freezing Mist restores 20 Armor to you | [Expand]
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of Healing Vapors | Healing Mist heals +10 Health | [Expand]
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of Reinforcing Vapors | Healing Mist heals +10 Armor | [Expand]
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of Fiery Bombs | Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds | [Expand]
Spoiler text.
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of Potent Health Injections | Healing Injection heals +7 health | [Expand]
Spoiler text.
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of Invigorating Vapors | Healing Mist restores 3 power | [Expand]
Spoiler text.
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of Potent Health Injections | Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) | [Expand]
Spoiler text.
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of Bombs For Health | Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) | [Expand]
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Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) | |||
Healing Mist resets the timer on Reconstruct (so it can be used again immediately) | |||
Healing Mist resets the timer on Regrowth (so it can be used again immediately) | |||
You heal 2 health per second while under the effect of Haste Concoction | [Expand]
Spoiler text.
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of Recuperative Fleeing | You heal 2 health and 2 armor per second while under the effect of Haste Concoction | [Expand]
Spoiler text.
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of Powerful Haste | You regain 1 Power per second while under the effect of Haste Concoction | [Expand]
Spoiler text.
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Your golem minion's Taunting Punch deals +2 damage | [Expand]
Spoiler text.
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Your golem minion's Poison Bomb deals +3 damage | [Expand]
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Your golem minion's Self Destruct deals +7 damage | [Expand]
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Your golem minion's Rage Acid Toss deals +4 damage | [Expand]
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Your golem minion's Doom Admixture deals +5 damage | [Expand]
Spoiler text.
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Your golem minion's Healing Mist heals 4 health | [Expand]
Spoiler text.
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Your golem minion's Invigorating Mist heals 2 health | [Expand]
Spoiler text.
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Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health | [Expand]
Spoiler text.
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Your golem minion's Healing Injection heals +4 health | [Expand]
Spoiler text.
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Your golem minion's Fire Balm heals +3 health | [Expand]
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.15} | [Expand]
Spoiler text.
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Lifecrusher's | of Lifecrushing | Life Crush deals +2 damage | [Expand]
Spoiler text.
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Liferipper's | of Liferipping | Life Crush has a 3% chance to deal double damage and restore 10 health to you | [Expand]
Spoiler text.
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.01} | [Expand]
Spoiler text.
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of Life Theft | Life Steal has a 3% chance to reap an additional 100 health | [Expand]
Spoiler text.
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Crowd Reaper's | of Crowd Reaping | Life Steal has a 3% chance to affect all targets within 15 meters | [Expand]
Spoiler text.
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Lifestealer's | of Life Stealing | Life Steal attacks reap 2 additional health | [Expand]
Spoiler text.
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Life Steal reduces monster aggression toward you as if you did 10 less damage | [Expand]
Spoiler text.
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of Death Gazing | Deathgaze deals +10% damage | [Expand]
Spoiler text.
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of Death Leering | Deathgaze has a 4% chance to deal +200 damage | [Expand]
Spoiler text.
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of Reaching Dead | Death's Hold deals +10% damage | [Expand]
Spoiler text.
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Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage | [Expand]
Spoiler text.
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of Reaching Dead | Death's Hold has a 4% chance to deal +100 damage | [Expand]
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of Deathsparks | Spark of Death deals +10% damage | [Expand]
Spoiler text.
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of Deathsparks | Spark of Death has a 4% chance to deal +100 damage | [Expand]
Spoiler text.
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of Ragesparks | Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage | [Expand]
Spoiler text.
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Chirurgeon's | {BOOST_UNDEADHEALALL_SENDER}{4} | [Expand]
Spoiler text.
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Chirurgeon's | Rebuild Undead heals you for 4 health | [Expand]
Spoiler text.
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Rebuild Undead heals you for 4 armor | [Expand]
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Rebuild Undead recovers 2 power for you | [Expand]
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Create Super Zombie also heals yourself for 30 health | [Expand]
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Create Shambling Corpse also heals yourself for 20 health | [Expand]
Spoiler text.
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of Dark Waves | Wave of Darkness deals +10% damage | [Expand]
Spoiler text.
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of Dark Waves of Power | Wave of Darkness restores 2 power to you | [Expand]
Spoiler text.
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of Dark Life | Wave of Darkness heals you for 15 health | [Expand]
Spoiler text.
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Fearmongering | of Dark Waves | Wave of Darkness deals +6 damage to sentient creatures | [Expand]
Spoiler text.
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of Stone Bone Warriors | All Summoned Skeletons have +12 health | [Expand]
Spoiler text.
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of Plated Bone Warriors | All Summoned Skeletons have +15 armor | [Expand]
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of Bone Arrows | Summoned Skeletal Archers deal +1 direct damage with each attack | [Expand]
Spoiler text.
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of Dense Sentries | Summoned Skeletal Swordsmen have +25 armor | [Expand]
Spoiler text.
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of Fiery Death | Summoned Skeletal Mages deal +1 direct damage with each attack | [Expand]
Spoiler text.
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Summoned Skeletal Archers and Mages have +8 health | [Expand]
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Necromancer's | of Mighty Bone Warriors | Summoned Skeletal Swordsmen deal +1 damage with each attack | [Expand]
Spoiler text.
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of Laughing Bone Warriors | Summoned Skeletal Swordsmen taunt as if they did 10% more damage | [Expand]
Spoiler text.
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Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat | [Expand]
Spoiler text.
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Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat | [Expand]
Spoiler text.
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Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat | [Expand]
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of Angry Bone Warriors | Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often | [Expand]
Spoiler text.
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of Toughened Bone Warriors | Summoned Skeletal Swordsmen take 1 less direct damage from each attack | [Expand]
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of Crushproof Skeletons | All Summoned Skeletons take 1 less damage from Crushing attacks | [Expand]
Spoiler text.
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of Pierceproof Skeletons | All Summoned Skeletons take 1 less damage from Piercing attacks | [Expand]
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of Unflapping Skeletons | Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect | [Expand]
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile | [Expand]
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack | [Expand]
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of Heated Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks | [Expand]
Spoiler text.
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of Fragile Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks | [Expand]
Spoiler text.
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of Fragile Bones | Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks | [Expand]
Spoiler text.
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of Anti-Nature Skeletons | All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack | [Expand]
Spoiler text.
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of Strong Zombies | Raised Zombies deal +1 damage with each attack | [Expand]
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of Inciting Zombies | Raised Zombies taunt as if they did 10% more damage | [Expand]
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of Fast Zombies | Raised Zombies move +1 faster | [Expand]
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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Mentalist's | of Mentalism | {MOD_SKILL_MENTALISM}{0.15} | [Expand]
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Mindreaver's | of Mindreaving | Mindreave deals +2 damage | [Expand]
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of Lingering Mindreaves | Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. | [Expand]
Spoiler text.
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of Expansive Mindreaves | Mindreave has a 5% chance to hit all enemies within 10 meters | [Expand]
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of Stunning Mindreaves | Mindreave has a 2% chance to stun the target | [Expand]
Spoiler text.
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of Recuperative Mindreaves | Mindreave gives you 1 Power | [Expand]
Spoiler text.
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After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds | [Expand]
Spoiler text.
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After using Mindreave, your Reconstruct ability heals +20 for 15 seconds | [Expand]
Spoiler text.
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} | [Expand]
Spoiler text.
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of Recuperative Mindreaves | Pain Bubble gives you 4 Power | [Expand]
Spoiler text.
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of System Shock | System Shock deals +10% damage | [Expand]
Spoiler text.
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of Aftershocks | System Shock has a 20% chance to cause 10 additional damage over 10 seconds. | [Expand]
Spoiler text.
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of Calming Shocks | System Shock generates 4 less Rage | [Expand]
Spoiler text.
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of Critical Shocks | System Shock has a 6% chance to deal +50 damage | [Expand]
Spoiler text.
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of Refreshing Shocks | System Shock restores 4 Armor to you | [Expand]
Spoiler text.
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of Reconstruction | {BOOST_RECONSTRUCT_SENDER}{12} | [Expand]
Spoiler text.
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of Revitalization | {BOOST_REVITALIZE_SENDER}{6} | [Expand]
Spoiler text.
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of Reinforced Reconstruction | Reconstruct causes the target to take 1 less damage from any attack for 10 seconds | [Expand]
Spoiler text.
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of Mind Protection | Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds | [Expand]
Spoiler text.
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Reconstruct also restores 5 power to the target | [Expand]
Spoiler text.
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of Organ Repair | Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) | [Expand]
Spoiler text.
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of Reconstructed Feet | Reconstruct increases target's sprint speed by 1 for 10 seconds | [Expand]
Spoiler text.
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of Armored Reconstruction | Revitalize restores 10 armor to YOU (regardless of the target of the ability) | [Expand]
Spoiler text.
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Psi Health Wave instantly heals all targets for 7 health | [Expand]
Spoiler text.
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of Miraculous Psi Waves | Psi Health Wave has a 2% chance to heal all targets for 250 health | [Expand]
Spoiler text.
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Psi Health Wave instantly heals you for 30 health | [Expand]
Spoiler text.
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Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. | [Expand]
Spoiler text.
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of Health Waves | {BOOST_HEALTHWAVE_SENDER}{1} | [Expand]
Spoiler text.
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Psi Armor Wave instantly restores 8 armor to all targets | [Expand]
Spoiler text.
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of Armor Surprises | Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets | [Expand]
Spoiler text.
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of Waves of Instant Armor | Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you | [Expand]
Spoiler text.
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of Shielding Waves | Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | [Expand]
Spoiler text.
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of Armor Waves | {BOOST_ARMORWAVE_SENDER}{1} | [Expand]
Spoiler text.
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Psi Power Wave has a 5% chance to instantly restore 20 power to all targets | [Expand]
Spoiler text.
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of Sudden Power Overloads | Psi Power Wave has a 1% chance to restore 100 power to all targets | [Expand]
Spoiler text.
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Psi Power Wave and Mind Armor Wave instantly restores 5 power to you | [Expand]
Spoiler text.
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Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds | [Expand]
Spoiler text.
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of Power Waves | {BOOST_POWERWAVE_SENDER}{1} | [Expand]
Spoiler text.
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Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds | [Expand]
Spoiler text.
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Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds | [Expand]
Spoiler text.
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Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds | [Expand]
Spoiler text.
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Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds | [Expand]
Spoiler text.
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Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you | [Expand]
Spoiler text.
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Supercharging | Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds | [Expand]
Spoiler text.
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of System Shock | Panic Charge deals +10% damage | [Expand]
Spoiler text.
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of System Shock | Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds | [Expand]
Spoiler text.
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of Panicked Healing | Panic Charge instantly restores 10 armor | [Expand]
Spoiler text.
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of Electrification | Electrify deals +10% damage | [Expand]
Spoiler text.
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of Aftershocks | Electrify has a 8% chance to deal +25% damage and heal you for 50 armor | [Expand]
Spoiler text.
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of Calming Shocks | Electrify generates 10 less Rage | [Expand]
Spoiler text.
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of Refreshing Shocks | Electrify restores 10 Armor to you | [Expand]
Spoiler text.
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of Stunning Shocks | Electrify has a 18% chance to stun the target | [Expand]
Spoiler text.
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of Recharging Shocks | Electrify restores 10 power to you | [Expand]
Spoiler text.
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of Painful Bubbles | Pain Bubble deals 10 Psychic damage before applying the bubble | [Expand]
Spoiler text.
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of Painful Bubbles | Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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of Archery | {MOD_SKILL_ARCHERY}{0.15} | [Expand]
Spoiler text.
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of Practical Archery | Basic Shot deals +10% damage | [Expand]
Spoiler text.
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of Medicinal Arrows | Basic Shot attacks heal you for 3 health | [Expand]
Spoiler text.
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} | [Expand]
Spoiler text.
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of Splintering Shots | Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage | [Expand]
Spoiler text.
| |
Arrow-Resistant | {MITIGATION_PIERCING}{1}{Archery} | [Expand]
Spoiler text.
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Marksman's | of Aimed Shots | Aimed Shot deals +5% damage | [Expand]
Spoiler text.
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Marksman's | of Lingering Arrows | Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. | [Expand]
Spoiler text.
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Marksman's | of Lucky Aimed Shots | Aimed Shot has a 2% chance to deal +150 damage | [Expand]
Spoiler text.
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of Orcish Racism | Aimed Shot deals +10 damage versus orcs | [Expand]
Spoiler text.
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of The Porcupine | Multishot deals +5% damage | [Expand]
Spoiler text.
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of Stupifying Arrows | Multishot and Heavy Multishot have a 10% chance to stun all targets | [Expand]
Spoiler text.
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of Long Shots | Long Shot deals +5% damage | [Expand]
Spoiler text.
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of Long Horrific Shots | Long Shot attacks have a 50% chance to deal +10 damage | [Expand]
Spoiler text.
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of Long Shot Armor | Long Shot restores 10 Armor to you | [Expand]
Spoiler text.
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Blitzing | of Blitzing | Blitz Shot deals +1 damage | [Expand]
Spoiler text.
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of Recuperative Blitzing | Blitz Shot attacks heal you for 3 health | [Expand]
Spoiler text.
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of Heavy Arrows | Heavy Shot and Heavy Multishot attacks deal +4% damage | [Expand]
Spoiler text.
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of Lucky Heavy Arrows | Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage | [Expand]
Spoiler text.
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of Fire Arrows | Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds | [Expand]
Spoiler text.
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of Acid Arrows | Acid Arrow deals +8% damage | [Expand]
Spoiler text.
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of Poison Arrows | Poison Arrow deals +7% damage | [Expand]
Spoiler text.
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of Elemental Arrows | Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage | [Expand]
Spoiler text.
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of Devastating Snare Arrows | Snare Arrow deals +20% damage. | [Expand]
Spoiler text.
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of Critical Snaring | Snare Arrow has a 10% chance to deal +100 damage | [Expand]
Spoiler text.
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of Soothing Snares | Snare Arrow lowers targets rage by 40 | [Expand]
Spoiler text.
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of Defensive Bashing | Bow Bash gives you +1 absorption of any physical damage for 10 seconds | [Expand]
Spoiler text.
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of Recuperative Bashing | Bow Bash heals you for 4 health | [Expand]
Spoiler text.
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of Horrifying Bow Bashes | Bow Bash deals +10% damage | [Expand]
Spoiler text.
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Bow Bash deals +5% damage and knocks the target backwards | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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of Shielding | {MOD_SKILL_SHIELD}{0.15} | [Expand]
Spoiler text.
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of Bashing | All types of shield Bash attacks deal +1 damage | [Expand]
Spoiler text.
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of Critical Bashing | All types of shield Bash attacks have a 3% chance to deal +50 damage | [Expand]
Spoiler text.
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Armor Master's | After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) | ||
of Reconciliatory Stunning | Stunning Bash attacks heal you of 5 damage | [Expand]
Spoiler text.
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of Stunning Bashes | Stunning Bash deals +8% damage | [Expand]
Spoiler text.
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Armored | {MAX_ARMOR}{7}{Shield} | [Expand]
Spoiler text.
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Protective | {MITIGATION_SLASHING}{1}{Shield} | [Expand]
Spoiler text.
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Protective | {MITIGATION_PIERCING}{1}{Shield} | [Expand]
Spoiler text.
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Protective | {MITIGATION_CRUSHING}{1}{Shield} | [Expand]
Spoiler text.
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of Disrupting Bashes | Disrupting Bash further reduces target's Rage by 10 | [Expand]
Spoiler text.
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of Disrupting Bashes | Disrupting Bash deals +6% damage | [Expand]
Spoiler text.
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of Disrupting Bashes | Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage | [Expand]
Spoiler text.
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of Rageless Infuriation | Infuriating Bash generates 10 less Rage | [Expand]
Spoiler text.
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of Infuriating Bashes | Infuriating Bash deals +7% damage | [Expand]
Spoiler text.
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of Infuriating Bashes | Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage | [Expand]
Spoiler text.
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Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) | |||
Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds | [Expand]
Spoiler text.
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Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds | [Expand]
Spoiler text.
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Unpoisonable | Elemental Ward grants you +20% Poison Mitigation | [Expand]
Spoiler text.
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Untraumatic | Elemental Ward grants you +20% Trauma Mitigation | [Expand]
Spoiler text.
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Repositioning | You regain 10 Armor whenever you use Elemental Ward | [Expand]
Spoiler text.
| |
Reinforcing | {BOOST_REINFORCE_SENDER}{10} | [Expand]
Spoiler text.
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Vigorous Defense also heals you for 20 Health | [Expand]
Spoiler text.
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Reinforce also restores 3 Power | [Expand]
Spoiler text.
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Vigorous Defense also has a 25% chance to heal you for 40 Health | [Expand]
Spoiler text.
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of Burst-Dodging | For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks | [Expand]
Spoiler text.
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Evasive | For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks | [Expand]
Spoiler text.
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For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) | [Expand]
Spoiler text.
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For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed | [Expand]
Spoiler text.
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Take the Lead heals you for 10 Health | [Expand]
Spoiler text.
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Take the Lead boosts your movement speed by an additional +1 | [Expand]
Spoiler text.
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Take the Lead boosts the aggro of all your attacks by +5% | [Expand]
Spoiler text.
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of Fool Fighting | Fight Me You Fools deals +10% damage | [Expand]
Spoiler text.
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of Fool Fighting | Fight Me You Fools deals +1% damage and taunts as if it did +25 damage | [Expand]
Spoiler text.
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Finisher's | of Finishing | Finish It deals +10% damage | [Expand]
Spoiler text.
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of Sudden Finishes | \"Finish It\" has a 1% chance to deal +250 damage | [Expand]
Spoiler text.
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} | |||
{IGNORE_CHANCE_STUN}{0.15}{Shield} | |||
of Death Avoidance | {AVOID_DEATH_CHANCE}{0.1}{Shield} | [Expand]
Spoiler text.
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Fire-Shielding | Fire Shield also restores 10 Armor | [Expand]
Spoiler text.
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of Fiery Insulation | While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks | [Expand]
Spoiler text.
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of True Fire Shielding | While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks | [Expand]
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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of Shrill Commands | Shrill Command attacks deal +5 damage | [Expand]
Spoiler text.
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of Shrill Moments | Shrill Command attacks have a 5% chance to deal +100% damage | [Expand]
Spoiler text.
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of Synchronized Slashing | When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds | [Expand]
Spoiler text.
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of Synchronized Crushing | When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds | [Expand]
Spoiler text.
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of Enhanced Orders | When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage | [Expand]
Spoiler text.
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of Synchronized Sprinting | When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds | [Expand]
Spoiler text.
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of Speedy Slashing | When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds | [Expand]
Spoiler text.
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of Concerned Pets | When you use Get It Off Me, your pet's attacks taunt an additional +20% | [Expand]
Spoiler text.
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of Regenerative Pleas | Get It Off Me restores 25 Armor to you | [Expand]
Spoiler text.
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Treat Keeper's | {BOOST_STABLEDPETHEAL_SENDER}{8} | [Expand]
Spoiler text.
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Wild Endurance heals your pet for 20 Health/Armor | [Expand]
Spoiler text.
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Nimble Limbs heals your pet for 20 Health/Armor | [Expand]
Spoiler text.
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Pet Sadist's | Using Unnatural Wrath on your pet heals you for 20 Health/Armor | [Expand]
Spoiler text.
| |
of Healthy Pets | Animal Handling pets have +10 health | [Expand]
Spoiler text.
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of Plated Pets | Animal Handling pets have +15 armor | [Expand]
Spoiler text.
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of Vicious Pets | Animal Handling pets deal +1 direct damage with each attack | [Expand]
Spoiler text.
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of Deadly Pets | Animal Handling pets deal +2.5% direct damage with each attack | [Expand]
Spoiler text.
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of Masterful Instruction | Animal Handling pets earn +2% XP | [Expand]
Spoiler text.
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of Enthusiastic Orders | Animal Handling pets have +3% Enthusiasm | [Expand]
Spoiler text.
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of Scary Looking Pets | Animal Handling pets taunt as if they did +5% additional damage | [Expand]
Spoiler text.
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of Wimpy Looking Pets | Animal Handling pets taunt monsters less, as if they did -2% damage | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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of Hammering | {MOD_SKILL_HAMMER}{0.15} | [Expand]
Spoiler text.
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of Clubbing | Pound attacks deal +2 damage | [Expand]
Spoiler text.
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of Braining | Pound attacks have a 3% chance to deal +150 damage | [Expand]
Spoiler text.
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of Dazing | Pound attacks have a 2% chance to stun the target and deal +2 damage | [Expand]
Spoiler text.
| |
of Suspicious Bashing | Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage | [Expand]
Spoiler text.
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of Slagging | Pound To Slag deals +7% damage | [Expand]
Spoiler text.
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of Stunning Slagging | Pound To Slag deals +2% damage and stun the target | [Expand]
Spoiler text.
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of Healthy Obliteration | Pound To Slag attacks restore 7 health to you | [Expand]
Spoiler text.
| |
of Frenzied Slagging | Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage | [Expand]
Spoiler text.
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of Proud Pounding | Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) | ||
of Nice Looking Hammers | Look At My Hammer restores +6 health to you | [Expand]
Spoiler text.
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of Attractive Clubs | Look At My Hammer restores +6 armor to you | [Expand]
Spoiler text.
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Nice Clubbin' | Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds | [Expand]
Spoiler text.
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds | [Expand]
Spoiler text.
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of Performant Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds | [Expand]
Spoiler text.
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds | [Expand]
Spoiler text.
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of Leaping and Smashing | Leaping Smash deals +10% damage | [Expand]
Spoiler text.
| |
of Leaping and Smashing | Leaping Smash has a 5% chance to deal +100% damage | [Expand]
Spoiler text.
| |
of Armored Leaping | Leaping Smash restores 10 Armor to you | [Expand]
Spoiler text.
| |
of Rib Removal | Rib Shatter deals +6 damage | [Expand]
Spoiler text.
| |
of Rib Removal | Rib Shatter deals +6 armor damage | [Expand]
Spoiler text.
| |
of Critical De-Ribbing | Rib Shatter attacks have a 3% chance to deal +150 damage | [Expand]
Spoiler text.
| |
of Ribcage Explosion | Rib Shatter attacks deal +5 damage to targets that are knocked down | [Expand]
Spoiler text.
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Thunderstriking | of Thunder Strikes | Thunderstrike deals +4 damage | [Expand]
Spoiler text.
|
of Thunder Healing | Thunderstrike attacks heal you for 4 health | [Expand]
Spoiler text.
| |
of Discordant Thunder | Thunderstrike deals +2 damage and knock all targets back | [Expand]
Spoiler text.
| |
Discharging | Discharging Strike deals +7% damage | [Expand]
Spoiler text.
| |
Discharging Strike has a 1% chance to knock down the target | [Expand]
Spoiler text.
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Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage | [Expand]
Spoiler text.
| ||
of Discount Discharges | Discharging Strike restores 2 Power to you | [Expand]
Spoiler text.
| |
For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation | [Expand]
Spoiler text.
| ||
Reckless Slam restores 3 Armor to you | [Expand]
Spoiler text.
| ||
Reckless | of Reckless Slamming | Reckless Slam deals +10% damage | [Expand]
Spoiler text.
|
Reckless | of Reckless Slamming | Reckless Slam has a 25% chance to deal +20% damage | [Expand]
Spoiler text.
|
Reckless Slam deals +1% damage and taunts as if it did +20 damage | [Expand]
Spoiler text.
| ||
Reverberating | Reverberating Strike has a 2% chance to deal +250 armor damage | [Expand]
Spoiler text.
| |
of Taunting Reverberations | Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage | [Expand]
Spoiler text.
| |
Reverberating | Reverberating Strike deals +5% armor damage | [Expand]
Spoiler text.
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Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds | [Expand]
Spoiler text.
| ||
Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
of Druiding | {MOD_SKILL_DRUID}{0.15} | [Expand]
Spoiler text.
| |
of Heart Thorns | Heart Thorn deals +10% damage | [Expand]
Spoiler text.
| |
of Explosive Heart Thorns | Heart Thorn attacks have a 5% chance to deal +100 damage | [Expand]
Spoiler text.
| |
Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds | [Expand]
Spoiler text.
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Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds | [Expand]
Spoiler text.
| ||
Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds | [Expand]
Spoiler text.
| ||
Heart Thorn restores 7 armor to you | [Expand]
Spoiler text.
| ||
Heart Thorn resets the timer on Regrowth (so it can be used again immediately) | |||
Rotskin deals +10% armor damage | [Expand]
Spoiler text.
| ||
Rotskin attacks have a 5% chance to deal +50 armor damage | [Expand]
Spoiler text.
| ||
Rotskin attacks have a 3% chance to hit all targets within 20 meters | [Expand]
Spoiler text.
| ||
of the Life Cycle | Rotskin resets the timer on Regrowth (so it can be used again immediately) | ||
Delerium deals +10% damage | [Expand]
Spoiler text.
| ||
Delerium attacks detaunt the enemy as if you had done 20 less damage | [Expand]
Spoiler text.
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Delerium attacks deplete an additional 10 rage and deal +2 damage | [Expand]
Spoiler text.
| ||
Brambleskin increases your Max Health by +6 for 30 seconds | [Expand]
Spoiler text.
| ||
Brambleskin increases your Max Health by +6 for 30 seconds | [Expand]
Spoiler text.
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Brambleskin increases your Max Armor by +6 for 30 seconds | [Expand]
Spoiler text.
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Brambleskin increases your Max Armor by +6 for 30 seconds | [Expand]
Spoiler text.
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Brambleskin increases your Max Power by +2 for 30 seconds | [Expand]
Spoiler text.
| ||
Brambleskin increases your Max Power by +2 for 30 seconds | [Expand]
Spoiler text.
| ||
Brambleskin heals you for 10 health | [Expand]
Spoiler text.
| ||
Brambleskin resets the timer on Regrowth (so it can be used again immediately) | |||
Cosmic Strike deals +10% damage | [Expand]
Spoiler text.
| ||
Cosmic Strike attacks have a 5% chance to deal +100 armor damage | [Expand]
Spoiler text.
| ||
Cosmic Strike attacks deplete 7 rage and deal +2 damage | [Expand]
Spoiler text.
| ||
Cosmic Strike attacks have a 3% chance to heal you for 150 health | [Expand]
Spoiler text.
| ||
of Tasty Bile | Fill With Bile heals the target for 7 health | [Expand]
Spoiler text.
| |
of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds | [Expand]
Spoiler text.
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of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds | [Expand]
Spoiler text.
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of Regrowth | {BOOST_DRUIDHEAL_SENDER}{6} | [Expand]
Spoiler text.
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Regrowth restores +2 power | [Expand]
Spoiler text.
| ||
Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | [Expand]
Spoiler text.
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Regrowth has a 2% chance to heal +100 armor damage | [Expand]
Spoiler text.
| ||
Enervate has a 2% chance to heal +200 armor damage | [Expand]
Spoiler text.
| ||
Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | [Expand]
Spoiler text.
| ||
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 | [Expand]
Spoiler text.
| ||
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 | [Expand]
Spoiler text.
| ||
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 | [Expand]
Spoiler text.
| ||
of Toxic Balls | Toxinball attacks deal +6 damage | [Expand]
Spoiler text.
| |
of Exploding Toxic Balls | Toxinball attacks have a 5% chance to deal +100 damage | [Expand]
Spoiler text.
| |
Toxinball restores 1 power | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
of Druiding | {MOD_SKILL_ICEMAGIC}{0.15} | [Expand]
Spoiler text.
| |
of Ice Spears | Ice Spear deals +10% damage | [Expand]
Spoiler text.
| |
Ice Spear has a 50% chance to deal +5% damage | [Expand]
Spoiler text.
| ||
Ice Spear has a 15% chance to stun the target and deal +3% damage | [Expand]
Spoiler text.
| ||
You regain 1 Power after using Ice Nova or Shardblast | [Expand]
Spoiler text.
| ||
You regain 4 Health when using Ice Nova or Shardblast | [Expand]
Spoiler text.
| ||
Ice Nova and Shardblast deal +10% damage | [Expand]
Spoiler text.
| ||
Ice Nova has a 25% chance to restore 10 Armor to you | [Expand]
Spoiler text.
| ||
Ice Armor restores +1 Armor every second | [Expand]
Spoiler text.
| ||
Ice Armor restores +1 Power every 3 seconds | [Expand]
Spoiler text.
| ||
Ice Armor boosts Acid Mitigation +1 | [Expand]
Spoiler text.
| ||
Ice Armor boosts Trauma Mitigation +1 | [Expand]
Spoiler text.
| ||
Ice Armor boosts Cold damage +1 | [Expand]
Spoiler text.
| ||
Freeze Solid and Frostbite deal +10% damage | [Expand]
Spoiler text.
| ||
Frostbite causes target's attacks to deal -1 damage | [Expand]
Spoiler text.
| ||
Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often | [Expand]
Spoiler text.
| ||
Tundra Spikes and Blizzard deal +7% damage | [Expand]
Spoiler text.
| ||
Tundra Spikes has a 5% chance to deal +100% damage | [Expand]
Spoiler text.
| ||
Blizzard has a 10% chance to cause all sentient targets to flee in terror | [Expand]
Spoiler text.
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Blizzard generates -20 Rage and -25 aggro | [Expand]
Spoiler text.
| ||
You regain 10 Health when using Blizzard | [Expand]
Spoiler text.
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Blizzard deals +4 damage and taunts as if it did +20 more damage | [Expand]
Spoiler text.
| ||
of Ice Spears | Ice Lightning deals +10% damage | [Expand]
Spoiler text.
| |
Ice Lightning has a 50% chance to deal +5% damage | [Expand]
Spoiler text.
| ||
Ice Spear has a 15% chance to stun the target and deal +3% damage | [Expand]
Spoiler text.
| ||
You regain 20 Health when using Cryogenic Freeze | [Expand]
Spoiler text.
| ||
You regain 20 Armor when using Cryogenic Freeze | [Expand]
Spoiler text.
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You regain 7 Power after using Cryogenic Freeze | [Expand]
Spoiler text.
| ||
While in Cryogenic Freeze, you are 30% resistant to Fire damage | [Expand]
Spoiler text.
| ||
While in Cryogenic Freeze, you are 30% resistant to Poison damage | [Expand]
Spoiler text.
| ||
You regain 6 Health and 6 Armor when using Ice Veins | [Expand]
Spoiler text.
| ||
Ice Veins causes you to regenerate 1 Health every second for 30 seconds | [Expand]
Spoiler text.
| ||
Your Cold Sphere's attacks deal +2 damage | [Expand]
Spoiler text.
| ||
Your Cold Sphere gains 15 Armor | [Expand]
Spoiler text.
| ||
Your Cold Sphere's Rage attack deals +8 damage | [Expand]
Spoiler text.
| ||
Shardblast resets the timer on Ice Armor (so it can be used again immediately) |
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Bovine | of Bovinity | {MOD_SKILL_COW}{0.15} | [Expand]
Spoiler text.
|
of Cowhide | {MAX_ARMOR}{5}{Cow} {MAX_ARMOR}{7}{Cow} |
[Expand]
Spoiler text.
| |
of Critical Hooves | Cow's Front Kick has a 25% chance to deal +50 damage | [Expand]
Spoiler text.
| |
of Lucky Trampling | Cow's Stampede has a 25% chance to deal +40 damage | [Expand]
Spoiler text.
| |
of Trampling | Cow's Stampede deals +3 damage | [Expand]
Spoiler text.
| |
of Punitive Hooves | Cow's Front Kick deals +4 damage | [Expand]
Spoiler text.
| |
of Bovine Bashing | Cow's Bash deals +7% damage | [Expand]
Spoiler text.
| |
of Refreshing Headbutts | Cow's Bash restores 3 Power to you | [Expand]
Spoiler text.
| |
of Recuperative Headbutts | Cow's Bash heals you for 5 health | [Expand]
Spoiler text.
| |
of Insulting Kicks | Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage | [Expand]
Spoiler text.
| |
of Explosive Hooves | Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage | [Expand]
Spoiler text.
| |
Mooer's | of Wholesome Mooing | Moo of Calm heals +10 health | [Expand]
Spoiler text.
|
of Calm Mooing | Moo of Calm restores +5 power | [Expand]
Spoiler text.
| |
Mooer's | of Defensive Mooing | Moo of Calm restores +10 armor | [Expand]
Spoiler text.
|
Cudspeeder's | Chew Cud boosts your movement speed by 1 for 6 seconds | [Expand]
Spoiler text.
| |
Cud-Toughened | Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds | [Expand]
Spoiler text.
| |
Cud-Toughened | Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds | [Expand]
Spoiler text.
| |
Cud-Toughened | Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds | [Expand]
Spoiler text.
| |
of Clobbering Hooves | Clobbering Hoof deals +10% damage | [Expand]
Spoiler text.
| |
of Clobbering Hooves | Clobbering Hoof attacks have a 3% chance to deal +160 damage | [Expand]
Spoiler text.
| |
of Clobbering Hooves | Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage | [Expand]
Spoiler text.
| |
of Four-Stomach Mastery | {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} |
[Expand]
Spoiler text.
| |
of Aggravating Moos | {TAUNT_MOD}{0.1}{Cow} | [Expand]
Spoiler text.
| |
Hearty | of Healthy Livestock | {MAX_HEALTH}{5}{Cow} | [Expand]
Spoiler text.
|
of Howling Moos | Moo of Determination restores +10 armor | [Expand]
Spoiler text.
| |
of The Eternal Bull | After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
of Deeriness | {MOD_SKILL_DEER}{0.15} | [Expand]
Spoiler text.
| |
of Deer Kicks | Deer Kick deals +4 damage | [Expand]
Spoiler text.
| |
of Flying Hooves | Deer Kick deals +2 damage and hits all enemies within 5 meters | [Expand]
Spoiler text.
| |
of Violent Hooves | Deer Kick has a 10% chance to deal +2 damage and stun the target | [Expand]
Spoiler text.
| |
of Antlersprings | Deer Bash deals +10 damage and knocks the enemy backwards | [Expand]
Spoiler text.
| |
of Antlery | Deer Bash deals +10% damage | [Expand]
Spoiler text.
| |
Lucky Basher's | Deer Bash has a 5% chance to deal +100% damage | [Expand]
Spoiler text.
| |
of Deceitful Eyes | After using Doe Eyes, your next attack deals +5 damage | [Expand]
Spoiler text.
| |
of Armored Glances | Doe Eyes restores 15 armor | [Expand]
Spoiler text.
| |
Doe Eyes restores 2 power | [Expand]
Spoiler text.
| ||
Doe Eyes heals 12 health | [Expand]
Spoiler text.
| ||
of Healthy Cuteness | Cuteness Overload heals you for 20 health | [Expand]
Spoiler text.
| |
of Adorable Fleeing | Cuteness Overload increases your movement speed by +1 for 20 seconds | [Expand]
Spoiler text.
| |
of Energetic Bounding | {MAX_POWER}{3}{Deer} {SPRINT_BOOST}{1}{Deer} |
[Expand]
Spoiler text.
| |
of Guilty Looks | Cuteness Overload deals +10% damage | [Expand]
Spoiler text.
| |
of Tough Cuteness | Cuteness Overload restores 15 armor to you | [Expand]
Spoiler text.
| |
of Antlery | King of the Forest has a 5% chance to deal +200 damage | [Expand]
Spoiler text.
| |
of Antlery | King of the Forest deals +10% damage | [Expand]
Spoiler text.
| |
Forest King's | of Invincible Kings | King of the Forest gives you +1 absorption of any physical damage for 10 seconds | [Expand]
Spoiler text.
|
Dumb Deer's | {MITIGATION_PSYCHIC}{1}{Deer} | [Expand]
Spoiler text.
| |
Natural Deer's | {MITIGATION_NATURE}{1}{Deer} | [Expand]
Spoiler text.
| |
Pummeling Hooves deals +10% damage | [Expand]
Spoiler text.
| ||
Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage | [Expand]
Spoiler text.
| ||
Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage | [Expand]
Spoiler text.
| ||
of Tough Stag Brothers | Summoned Deer have +8 health | [Expand]
Spoiler text.
| |
of Rough Stag Brothers | Summoned Deer have +6 armor | [Expand]
Spoiler text.
| |
of Violent Brethren | Summoned Deer deal +1 damage with each attack | [Expand]
Spoiler text.
| |
of Enraging Brethren | Summoned Deer taunt as if they did 10% more damage than they do | [Expand]
Spoiler text.
| |
of Survivable Escapes | Bounding Escape heals you for 20 health | [Expand]
Spoiler text.
| |
of Survivable Escapes | Bounding Escape restores 20 armor to you | [Expand]
Spoiler text.
| |
of Fresh Escapes | Bounding Escape restores 5 power to you | [Expand]
Spoiler text.
| |
Antler Slash restores 1 power to you | [Expand]
Spoiler text.
| ||
of Antler Slashing | Antler Slash deals +8% damage | [Expand]
Spoiler text.
| |
Antler Slash has a 15% chance to heal you for 10 health | [Expand]
Spoiler text.
| ||
of Indefatigable Antlery | Antler Slash heals you for 1 health | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
of Pigginess | {MOD_SKILL_PIG}{0.15} | [Expand]
Spoiler text.
| |
of Piggy Bites | Pig Bite deals +3 damage | [Expand]
Spoiler text.
| |
of Chomping All Foes | Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters | [Expand]
Spoiler text.
| |
of Healthy Chomping | Pig Bite restores 3 Health | [Expand]
Spoiler text.
| |
of Unnoticeable Bites | Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it | [Expand]
Spoiler text.
| |
of Porcine Rending | Pig Rend attacks deal +4 damage | [Expand]
Spoiler text.
| |
of Contemplative Snacking | Sustaining Snack restores 5 Power | [Expand]
Spoiler text.
| |
Snacker's | of Quality Shrooming | Sustaining Snack heals +15 Health | [Expand]
Spoiler text.
|
Snacker's | of Heavy Mushrooms | Sustaining Snack restores +20 armor | [Expand]
Spoiler text.
|
of Healthy Shrooming | Truffle Sniff restores 10 Health | [Expand]
Spoiler text.
| |
of Infuriating Chomps | Strategic Chomp deals +2% damage and generates 15 less Rage | [Expand]
Spoiler text.
| |
of Unimpressive Chomping | Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it | [Expand]
Spoiler text.
| |
of Strategic Chomping | Strategic Chomp deals +12% damage | [Expand]
Spoiler text.
| |
of Defensive Chomping | Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds | [Expand]
Spoiler text.
| |
Strategic Chomp restores 5 Power | [Expand]
Spoiler text.
| ||
of Porcine Resistance | {MITIGATION_POISON}{1}{Pig} | [Expand]
Spoiler text.
| |
of Porcine Resistance | {MITIGATION_TRAUMA}{1}{Pig} | [Expand]
Spoiler text.
| |
of Pigheaded Stupidity | {MITIGATION_PSYCHIC}{1}{Pig} | [Expand]
Spoiler text.
| |
of Unshockable Sows | {MITIGATION_ELECTRICITY}{1}{Pig} | [Expand]
Spoiler text.
| |
of Pigskin | {MAX_ARMOR}{7}{Pig} | [Expand]
Spoiler text.
| |
of Squealing | Squeal deals +20% damage | [Expand]
Spoiler text.
| |
of Heart-Exploding Squealing | Squeal has a 30% chance to deal +30% damage | [Expand]
Spoiler text.
| |
Squeal boosts sprint speed by 1 for 10 seconds | [Expand]
Spoiler text.
| ||
Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts | [Expand]
Spoiler text.
| ||
of Cooling Mud | Mudbath heals you for 15 health | [Expand]
Spoiler text.
| |
of Thick Mud | Mudbath restores 15 armor | [Expand]
Spoiler text.
| |
Mudbather's | of Mudbaths | Mudbath gives you +1 absorption of any physical damage for 10 seconds | [Expand]
Spoiler text.
|
Harmlessness heals you for 20 health | [Expand]
Spoiler text.
| ||
Harmlessness restores 20 armor to you | [Expand]
Spoiler text.
| ||
of Powerful Harmlessness | Harmlessness restores 4 power to you | [Expand]
Spoiler text.
| |
Confusing | of Harmless Confusion | Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about | |
of Punting | Pig Punt deals +10% damage | [Expand]
Spoiler text.
| |
of Punting | Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage | [Expand]
Spoiler text.
| |
of Ignorable Punting | Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again | [Expand]
Spoiler text.
| |
Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about | [Expand]
Spoiler text.
| ||
of Crippling Punts | Pig Punt has a 15% chance to slow target's movement by 45% | [Expand]
Spoiler text.
| |
Frenzy boosts sprint speed by 1 for 10 seconds | [Expand]
Spoiler text.
| ||
Frenzy restores 1 power to you | [Expand]
Spoiler text.
| ||
Frenzy gives you +1 absorption of any physical damage for 10 seconds | [Expand]
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
of Spiders | {MOD_SKILL_SPIDER}{0.15} | [Expand]
Spoiler text.
| |
of Mandibles | Spider Bite deals +20% damage | [Expand]
Spoiler text.
| |
of Mandibular Refreshment | Spider Bite attacks restore 2 health | [Expand]
Spoiler text.
| |
of Venom Injection | Spider Bite has a 20% chance to deal +100% damage | [Expand]
Spoiler text.
| |
of Venom Injection | Inject Venom deals +10% damage | [Expand]
Spoiler text.
| |
of Critical Venom Injection | Inject Venom has a 30% chance to deal +100% damage | [Expand]
Spoiler text.
| |
of Bloodsucking Venom | Inject Venom heals you for 4 health | [Expand]
Spoiler text.
| |
of Trapping and Leaving | Web Trap boosts your movement speed by 2 for 10 seconds | [Expand]
Spoiler text.
| |
of Tough Grips | Gripjaw restores 5 Armor to you | [Expand]
Spoiler text.
| |
of Crushing Gripjaws | Gripjaw attacks deal +4 damage | [Expand]
Spoiler text.
| |
Gripjaw has a 30% chance to deal +150% damage | [Expand]
Spoiler text.
| ||
of Spider Armoring | Infinite Legs restores 3 Armor | [Expand]
Spoiler text.
| |
Infinite Legs restores 1 Power | [Expand]
Spoiler text.
| ||
of Infinite Legs | Infinite Legs deals +3 damage | [Expand]
Spoiler text.
| |
of Healthy Spiderlings | Incubated Spiders have +6 health | [Expand]
Spoiler text.
| |
of Tough Spiderlings | Incubated Spiders have +5 armor | [Expand]
Spoiler text.
| |
of Bitey Baby Spiders | Incubated Spiders deal +1 direct damage with each attack | [Expand]
Spoiler text.
| |
of Spider Toughness | {MITIGATION_ACID}{1}{Spider} | [Expand]
Spoiler text.
| |
of Spider Toughness | {MITIGATION_POISON}{1}{Spider} | [Expand]
Spoiler text.
| |
of Acid Spitting | Spit Acid deals +4 armor damage | [Expand]
Spoiler text.
| |
of Terrifying Speed | Terrifying Bite boosts sprint speed by 1 for 10 seconds | [Expand]
Spoiler text.
| |
Terrifying Bite deals +3 direct health damage | [Expand]
Spoiler text.
| ||
of Healthy Gaits | Scuttling Gait heals you for 20 health | [Expand]
Spoiler text.
| |
of Tough Gaits | Scuttling Gait restores 20 armor | [Expand]
Spoiler text.
|