Difference between revisions of "User:SausageJavelins"

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<p style="font-size:2.5em;color:black;">SJ's Pro Tip Checklist</p>
<h1 style="color:black;">SJ's Pro Tip Checklist</h1>
 
  
<h4 style="color:black;">Useful info for players</h4>
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<p style="font-size:1.5em;color:black;">Useful info for players</p>
  
 
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== Target Categories ==
 
== Target Categories ==
  
* Targeting in Project: Gorgon is broken down into three categories: players, monsters, and "non-combatants" which include items, portals, and NPCs
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* Targeting in Project: Gorgon is broken down into three categories: '''players''', '''monsters''', and "'''non-combatants'''" which include items, portals, and NPCs
 
* The default setup relies on the '''Tab''' key to cycle through all targets in the visible scene
 
* The default setup relies on the '''Tab''' key to cycle through all targets in the visible scene
 
* One strategy is to assign each category of ''previous'' and ''next'' targets to keyboard keys, allowing one to select more specifically
 
* One strategy is to assign each category of ''previous'' and ''next'' targets to keyboard keys, allowing one to select more specifically
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* You can change loadouts using the '''star''' icon next to your combat bar, or you can assign a key or key combo
 
* You can change loadouts using the '''star''' icon next to your combat bar, or you can assign a key or key combo
 
* For example, I have loadouts 1 through 9 set as '''Shift + F1''' through '''Shift + F9''', respectively, as nothing in the game uses that combo by default
 
* For example, I have loadouts 1 through 9 set as '''Shift + F1''' through '''Shift + F9''', respectively, as nothing in the game uses that combo by default
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= Chat/Commands =
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== /wiki ==
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== /swiki ==
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== /isearch ==
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== /behavior ==
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== /age ==
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= Tooltips =
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== Share In Chat ==
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== More Info ==
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== Split Stack ==
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== Practical Summoning ==
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 02:18, 21 October 2020

SJ's Pro Tip Checklist

Useful info for players

User Interface

Target Categories

  • Targeting in Project: Gorgon is broken down into three categories: players, monsters, and "non-combatants" which include items, portals, and NPCs
  • The default setup relies on the Tab key to cycle through all targets in the visible scene
  • One strategy is to assign each category of previous and next targets to keyboard keys, allowing one to select more specifically
  • For example, I have the square brackets [ & ] set to select non-combatants, colon and quote : & " set to select monsters, and angle brackets < & > set to select players
  • Tab & Ctrl + Tab can be mapped to previous and next target, respectively, all categories.

UI and Screenshots

  • You can hide the UI to take great-looking screenshots by assigning Turn On/Off GUI Windows to a keyboard key
  • Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting SuperScreenShotRes
  • For example, I hide the GUI with Insert and take high-res screenshots with Home

Party Members

Loadouts

  • Upon reaching level 25 in your first combat skill you get two loadouts to use, and one loadout for every skill past level 50, maximum 9 loadouts
  • You can change loadouts using the star icon next to your combat bar, or you can assign a key or key combo
  • For example, I have loadouts 1 through 9 set as Shift + F1 through Shift + F9, respectively, as nothing in the game uses that combo by default

Chat/Commands

/wiki

/swiki

/isearch

/behavior

/age

Tooltips

Share In Chat

More Info

Split Stack

Practical Summoning