Difference between revisions of "Warden/Treasure Effects:By Ability"
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− | <!-- Updated on | + | <!-- Updated on November 26, 2020 from v340--> |
==<!--start-->Warden Paired List== | ==<!--start-->Warden Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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* Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br> | * Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br> | ||
* Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br> | * Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br> | ||
− | * Coordinated Assault grants all allies + | + | * Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br> |
− | * Coordinated Assault grants all allies + | + | * Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br> |
<br> | <br> | ||
<b><u>Lethal Force 6</u></b><br> | <b><u>Lethal Force 6</u></b><br> |
Revision as of 03:49, 26 November 2020
Warden Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Warden Base Damage +40%
- Warden Base Damage +40%
- Indirect Fire Damage +57% when Warden is active
- Indirect Fire Damage +57% when Warden is active
- Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
Aggression Deterrent 5
- Controlled Burn and Aggression Deterrent deal +108 damage
- Controlled Burn and Aggression Deterrent deal +108 damage
- Aggression Deterrent Damage +43%
- Aggression Deterrent Damage +43%
- Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds
- Aggression Deterrent Power Cost -18
- Aggression Deterrent Power Cost -18
Apprehend 6
- Conditioning Shock and Apprehend deal +85 damage
- Conditioning Shock and Apprehend deal +85 damage
- Apprehend Damage +46%
- Apprehend Damage +46%
- Apprehend costs -22 Power
- Apprehend costs -22 Power
- Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
- Apprehend deals +80 damage, and damage type is changed to Electricity
- Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
Conditioning Shock 6
- Conditioning Shock Damage +46%
- Conditioning Shock Damage +46%
- Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
- Conditioning Shock causes target's next ability to deal -48 damage
- Conditioning Shock causes target's next ability to deal -48 damage
- Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock and Apprehend deal +85 damage
- Conditioning Shock and Apprehend deal +85 damage
Controlled Burn 5
- Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Controlled Burn Damage +46%
- Controlled Burn Damage +46%
- Controlled Burn deals 366 indirect Fire damage over 12 seconds
- Controlled Burn deals 366 indirect Fire damage over 12 seconds
- Controlled Burn deals +128 damage and taunts +400 to all targets
- Controlled Burn deals +128 damage and taunts +400 to all targets
- Controlled Burn costs -27 Power
- Controlled Burn and Aggression Deterrent deal +108 damage
- Controlled Burn and Aggression Deterrent deal +108 damage
Coordinated Assault 4
- Coordinated Assault causes all allies' Melee attacks to cost -10 Power for 30 seconds
- Coordinated Assault increases all allies' Max Health +45 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
Lethal Force 6
- Lethal Force Damage +43%
- Lethal Force Damage +43%
- Lethal Force Damage +160 and Power Cost -32
- Lethal Force Damage +160 and Power Cost -32
- Lethal Force deals +208 damage and reuse time is -5 seconds
- Lethal Force deals +208 damage and reuse time is -5 seconds
- Lethal Force deals 640 additional Fire damage over 8 seconds
- Lethal Force deals 640 additional Fire damage over 8 seconds
Privacy Field 5
- Privacy Field deals +53% damage to melee attackers
- Privacy Field deals +53% damage to melee attackers
- Privacy Field deals +61 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field causes you to recover 16 Power when a melee attack deals damage to you
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +55
- When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds
Pursuit Mode 3
Stun Trap 5
- Stun Trap deals +272 damage to all nearby targets (when it activates)
- Stun Trap deals +272 damage to all nearby targets (when it activates)
- Stun Trap deals +45% damage to all nearby targets (when it activates)
- Stun Trap deals +45% damage to all nearby targets (when it activates)
- Stun Trap reuse timer is 10 seconds faster
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
Warning Jolt 6
- Warning Jolt restores 8 Power, and ability range is increased 5 meters
- Warning Jolt restores 8 Power, and ability range is increased 5 meters
- Warning Jolt restores 16 Armor and taunts +400
- Warning Jolt restores 16 Armor and taunts +400
- Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
- Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds