Difference between revisions of "Gourmand/Treasure Effects:By Ability"

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<!-- Updated on January 14, 2021 from v341-->
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<!-- Updated on March 26, 2021 from v342-->
 
==<!--start-->Gourmand Paired List==
 
==<!--start-->Gourmand Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>

Revision as of 21:52, 26 March 2021

Gourmand Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Fire Magic Ability Power Cost -13%, Ice Magic Ability Power Cost -13%, Necromancy Ability Power Cost -12%
  • Sword Ability Power Cost -13%, Shield Ability Power Cost -13%, Unarmed Ability Power Cost -12%
  • Hammer Ability Power Cost -13%, Staff Ability Power Cost -13%, Knife Ability Power Cost -12%
  • Archery Ability Power Cost -13%, Battle Chemistry Ability Power Cost -13%, Bard Ability Power Cost -12%
  • Mentalism Ability Power Cost -13%, Psychology Ability Power Cost -13%, Crossbow Ability Power Cost -12%
  • Druid Ability Power Cost -13%, Lycanthropy Ability Power Cost -13%, Armor Patching Ability Power Cost -12%
  • Cow Ability Power Cost -13%, Deer Ability Power Cost -13%, Pig Ability Power Cost -12%
  • Spider Ability Power Cost -13%, Giant Bat Ability Power Cost -13%, First Aid Ability Power Cost -12%
  • Max Cleanliness +13, Max Community +13, Max Peaceableness +12
  • Humans gain +89 Max Health
  • Elves gain +89 Max Health
  • Rakshasa gain +89 Max Health
  • Fairies gain +89 Max Health
  • Orcs gain +89 Max Health
  • Dwarves gain +89 Max Health
  • Humans gain +128 Max Armor
  • Elves gain +128 Max Armor
  • Rakshasa gain +128 Max Armor
  • Fairies gain +128 Max Armor
  • Orcs gain +128 Max Armor
  • Dwarves gain +128 Max Armor
  • Humans gain +58 Max Power
  • Elves gain +58 Max Power
  • Rakshasa gain +58 Max Power
  • Fairies gain +58 Max Power
  • Orcs gain +58 Max Power
  • Dwarves gain +58 Max Power
  • Humans earn +12.1% Combat XP when feeling Community-Minded, but earn -12.1% Combat XP when Lonely
  • Elves earn +12.1% Combat XP when feeling Clean, but earn -12.1% Combat XP when Dirty
  • Rakshasa earn +12.1% Combat XP when feeling Peaceable, but earn -12.1% Combat XP when feeling Dead Inside
  • Humans earn +15.8% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely
  • Elves earn +15.8% Combat XP when feeling Clean, but earn NO Combat XP when Dirty
  • Rakshasa earn +15.8% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside
  • Humans gain +38 Max Metabolism
  • Elves gain +38 Max Metabolism
  • Rakshasa gain +38 Max Metabolism
  • Fairies gain +38 Max Metabolism
  • Orcs gain +38 Max Metabolism
  • Dwarves gain +38 Max Metabolism
  • Humans gain +38 Max Bodyheat
  • Elves gain +38 Max Bodyheat
  • Rakshasa gain +38 Max Bodyheat
  • Fairies gain +38 Max Bodyheat
  • Orcs gain +38 Max Bodyheat
  • Dwarves gain +38 Max Bodyheat
  • Humans gain +38 Max Hydration
  • Elves gain +38 Max Hydration
  • Rakshasa gain +38 Max Hydration
  • Fairies gain +38 Max Hydration
  • Orcs gain +38 Max Hydration
  • Dwarves gain +38 Max Hydration
  • Direct Crushing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
  • You take -16 damage from Elite monsters' attacks and -8 damage from non-Elite attacks. You also gain Max Health +14
  • Direct Crushing Damage +50
  • Direct Slashing Damage +50
  • Direct Piercing Damage +50
  • Direct Fire Damage +50
  • Direct Cold Damage +50
  • Direct Electricity Damage +50
  • Direct Psychic Damage +50
  • Direct Trauma Damage +50
  • Direct Poison Damage +50
  • Direct Acid Damage +50
  • Direct Nature Damage +50
  • Direct Darkness Damage +50
  • Direct Sonic Damage +50
  • Direct Demonic Damage +50
  • Direct Divine Damage +50
  • Your melee attacks deal +80 damage to Elite enemies
  • Your projectile attacks deal +80 damage to Elite enemies
  • Your burst attacks deal +121 damage to Elite enemies
  • Your attacks deal +50 damage to Elves
  • Your attacks deal +50 damage to Rakshasa
  • Your attacks deal +50 damage to Canines
  • Your attacks deal +50 damage to Felines
  • Your attacks deal +50 damage to Arthropods
  • Your attacks deal +50 damage to Ruminants
  • Your attacks deal +50 damage to (non-ruminant) Ungulates
  • Your attacks deal +50 damage to Bears
  • Your attacks deal +50 damage to Goblins
  • Your attacks deal +50 damage to Fey
  • Your attacks deal +50 damage to Orcs
  • Your attacks deal +50 damage to Giants
  • Your attacks deal +50 damage to Aberrations
  • Your attacks deal +50 damage to Elementals
  • Your attacks deal +50 damage to Constructs
  • Your attacks deal +50 damage to Fish
  • Your attacks deal +50 damage to Fungoids
  • Your attacks deal +50 damage to Rodents
  • Your attacks deal +50 damage to Demons
  • Your attacks deal +50 damage to Dinosaurs
  • Your attacks deal +50 damage to Humans
  • Your attacks deal +50 damage to (corporeal) Undead
  • Your attacks deal +50 damage to Incorporeal Creatures
  • Your attacks deal +50 damage to Crone-Kin
  • Your attacks deal +50 damage to Crone-Kin
  • Your attacks deal +50 damage to Crone-Kin