Difference between revisions of "Template:Attribute label"

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(Bot added info for game version v345, bot version 110. Contact User:Alleryn for issues concerning this bot edit.)
(Bot added info for game version v349, bot version 115. Contact User:Alleryn for issues concerning this bot edit.)
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<noinclude>
 
<noinclude>
<!-- v345 -->
+
<!-- v349 -->
 
<!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. -->
 
<!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. -->
 
</noinclude>{{ #if: {{{1|}}} |  
 
</noinclude>{{ #if: {{{1|}}} |  
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| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range
 
| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range
 
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range
 
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range
 +
| ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range
 +
| ABILITY_RANGE_DELTA_SOOTHE = Soothe Range
 
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range
 
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range
 
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range
 
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range
Line 289: Line 291:
 
| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost %
 
| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost %
 
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat
 
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat
 +
| BOND_XP_EARNED_MOD = Bond XP Boost %
 +
| BONUS_STABLE_SLOTS = Bonus Stable Slots
 
| BOOSTLATE_SKILL_HAMMER = Do Nothing
 
| BOOSTLATE_SKILL_HAMMER = Do Nothing
 
| BOOSTLATE_SKILL_KNIFE = Do Nothing
 
| BOOSTLATE_SKILL_KNIFE = Do Nothing
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| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second)
 
| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second)
 
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat)
 
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat)
 +
| GENETICS_MAX_ARMOR_MOD = Genetic Bonus Armor
 +
| GENETICS_MAX_HEALTH_MOD = Genetic Bonus Health
 +
| GESTATION_DURATION_MOD = Gestation Reduction %
 
| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost %
 
| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost %
 
| GRAVITY = Falling Speed
 
| GRAVITY = Falling Speed
Line 937: Line 944:
 
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus %
 
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus %
 
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood %
 
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood %
 +
| LOOT_CHANCE_EXTRA_BONES = Chance for Extra Bones from Excavation Sites %
 
| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish %
 
| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish %
 
| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit %
 
| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit %
Line 953: Line 961:
 
| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments)
 
| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments)
 
| MAX_BREATH = Max Underwater Held Breath
 
| MAX_BREATH = Max Underwater Held Breath
 +
| MAX_BREEDING_ATTEMPTS = Max Breeding Attempts
 
| MAX_CASINO_VAULT_SIZE = Casino Storage
 
| MAX_CASINO_VAULT_SIZE = Casino Storage
 
| MAX_CLEANLINESS = Max Cleanliness
 
| MAX_CLEANLINESS = Max Cleanliness
Line 965: Line 974:
 
| MAX_PEACEABLENESS = Max Peaceableness
 
| MAX_PEACEABLENESS = Max Peaceableness
 
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots
 
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots
 +
| MAX_POVUS_VAULT_SIZE = Povus Town Storage
 
| MAX_POWER = Max Power
 
| MAX_POWER = Max Power
 
| MAX_RAGE = Max Rage
 
| MAX_RAGE = Max Rage
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| NUM_INVENTORY_FOLDERS = Number of Inventory Folders
 
| NUM_INVENTORY_FOLDERS = Number of Inventory Folders
 
| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill
 
| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill
 +
| PET_BREEDER_ACCOUNT_ID = Breeder's Player ID
 +
| PET_BREEDER_PLAYER_ID = Breeder's Account ID
 +
| PET_ENTHUSIASM = Enthusiasm
 +
| PET_FEROCITY = Ferocity
 +
| PET_FRIENDLINESS = Friendliness
 +
| PET_HAPPINESS = OBSOLETE
 +
| PET_INTELLIGENCE = Intelligence
 +
| PET_LOYALTY = OBSOLETE
 +
| PET_RUGGEDNESS = Ruggedness
 
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost
 
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost
 
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost
 
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost
 +
| PET_TOUGHNESS = Toughness
 +
| PET_VIRILITY = Virility
 
| PIG_COST_MOD = Pig Ability Power Cost %
 
| PIG_COST_MOD = Pig Ability Power Cost %
 
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders
 
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders
Line 1,558: Line 1,579:
 
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
}}|
 
}}|
http://cdn.projectgorgon.com/v345/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |  
+
http://cdn.projectgorgon.com/v349/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |  
 
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
 
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
 
{{Attribute label/Explanation}}
 
{{Attribute label/Explanation}}
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
 
</noinclude>
 
</noinclude>

Revision as of 17:02, 27 September 2021

Item-icon-none.png

Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

Chance for Thrown Knives to Stick in Corpse