Weather Witching/Abilities

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Revision as of 03:26, 19 December 2023 by FoxnEagle (talk | contribs) (Updating Abilities to v400 using auto wiki generator)
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Icon Level Name Description Special Effects Stats Source
icon_3851.png 0 (Internal) Internal ability that triggers when Cloud Trick is activated. Power Cost: 0
Range: 4
Cooldown: 0
Unknown Source: Not Found
icon_3840.png 1 Dampen Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 9 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 1
icon_3841.png 1 Lightning Bolt Hurl lightning at your enemy.
This is a Core Attack
Damage: 12 Electricity Power Cost: 9
Range: 30
Cooldown: 9
Weather Witching Research Level 1
icon_3846.png 5 Hailstorm Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 16 Cold Power Cost: 16
Range: 20
Cooldown: 15
Weather Witching Research Level 5
icon_3848.png 5 Calm Skies 1 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 16
Range: 4
Cooldown: 40
Weather Witching Research Level 5
icon_3849.png 5 Wind Ward Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 48 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 16
Range: 4
Cooldown: 20
Weather Witching Research Level 5
icon_3850.png 5 Shocking Grasp Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 18 Electricity Power Cost: 10
Range: 4
Cooldown: 9
Weather Witching Research Level 5
icon_3840.png 10 Dampen 2 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 14 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 10
icon_3841.png 10 Lightning Bolt 2 Hurl lightning at your enemy.
This is a Core Attack
Damage: 26 Electricity Power Cost: 12
Range: 30
Cooldown: 9
Weather Witching Research Level 10
icon_3842.png 10 Deluge Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 33 Nature Power Cost: 20
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 10
icon_3851.png 10 Cloud Trick Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 27
Range: 4
Cooldown: 30
Weather Witching Research Level 10
icon_3843.png 15 Tsunami 1 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 68 Electricity Power Cost: 37
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3844.png 15 Summon Tornado Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3857.png 15 Summon Sandstorm Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 15 Summon Doomstorm Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm
icon_3849.png 15 Wind Ward 2 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 64 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 22
Range: 4
Cooldown: 20
Weather Witching Research Level 15
icon_3850.png 15 Shocking Grasp 2 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 35 Electricity Power Cost: 14
Range: 4
Cooldown: 9
Weather Witching Research Level 15
icon_3840.png 20 Dampen 3 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 21 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 20
icon_3841.png 20 Lightning Bolt 3 Hurl lightning at your enemy.
This is a Core Attack
Damage: 44 Electricity Power Cost: 15
Range: 30
Cooldown: 9
Weather Witching Research Level 20
icon_3846.png 20 Hailstorm 2 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 53 Cold Power Cost: 25
Range: 20
Cooldown: 15
Weather Witching Research Level 20
icon_3847.png 20 Tempest Flight Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 1
Cost 3 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 25
Range: 4
Cooldown: 2
Weather Witching Research Level 20
icon_3842.png 25 Deluge 2 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 75 Nature Power Cost: 27
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 25
icon_3843.png 25 Tsunami 2 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 111 Electricity Power Cost: 45
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3844.png 25 Summon Tornado 2 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3857.png 25 Summon Sandstorm 2 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 25 Summon Doomstorm 2 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 2
icon_3848.png 25 Calm Skies 2 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 27
Range: 4
Cooldown: 35
Weather Witching Research Level 25
icon_3853.png 25 Storm Shield Protect a pet with a barrier of energized air. The next attack that hits the pet will be absorbed and deal 0 damage. Power Cost: 38
Range: 20
Cooldown: 15
Weather Witching Research Level 25
icon_3840.png 30 Dampen 4 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 31 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 30
icon_3841.png 30 Lightning Bolt 4 Hurl lightning at your enemy.
This is a Core Attack
Damage: 68 Electricity Power Cost: 19
Range: 30
Cooldown: 9
Weather Witching Research Level 30
icon_3849.png 30 Wind Ward 3 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 88 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 30
Range: 4
Cooldown: 20
Weather Witching Research Level 30
icon_3850.png 30 Shocking Grasp 3 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 68 Electricity Power Cost: 19
Range: 4
Cooldown: 9
Weather Witching Research Level 30
icon_3842.png 35 Deluge 3 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 110 Nature Power Cost: 34
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 35
icon_3846.png 35 Hailstorm 3 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 104 Cold Power Cost: 34
Range: 20
Cooldown: 15
Weather Witching Research Level 35
icon_3848.png 35 Calm Skies 3 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 12 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 34
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3851.png 35 Cloud Trick 2 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 46
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3840.png 40 Dampen 5 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 43 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 40
icon_3841.png 40 Lightning Bolt 5 Hurl lightning at your enemy.
This is a Core Attack
Damage: 99 Electricity Power Cost: 22
Range: 30
Cooldown: 9
Weather Witching Research Level 40
icon_3843.png 40 Tsunami 3 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 205 Electricity Power Cost: 59
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3844.png 40 Summon Tornado 3 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3857.png 40 Summon Sandstorm 3 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 40 Summon Doomstorm 3 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 3
icon_3842.png 45 Deluge 4 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 168 Nature Power Cost: 38
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 45
icon_3847.png 45 Tempest Flight 2 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 2
Cost 3 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 38
Range: 4
Cooldown: 2
Weather Witching Research Level 45
icon_3849.png 45 Wind Ward 4 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 112 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 38
Range: 4
Cooldown: 20
Weather Witching Research Level 45
icon_3850.png 45 Shocking Grasp 4 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 123 Electricity Power Cost: 23
Range: 4
Cooldown: 9
Weather Witching Research Level 45
icon_3840.png 50 Dampen 6 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 64 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 50
icon_3841.png 50 Lightning Bolt 6 Hurl lightning at your enemy.
This is a Core Attack
Damage: 150 Electricity Power Cost: 25
Range: 30
Cooldown: 9
Weather Witching Research Level 50
icon_3846.png 50 Hailstorm 4 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 200 Cold Power Cost: 40
Range: 20
Cooldown: 15
Weather Witching Research Level 50
icon_3848.png 50 Calm Skies 4 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 14 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 40
Range: 4
Cooldown: 30
Weather Witching Research Level 50
icon_3842.png 55 Deluge 5 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 243 Nature Power Cost: 43
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 55
icon_3843.png 55 Tsunami 4 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 368 Electricity Power Cost: 71
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3844.png 55 Summon Tornado 4 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3857.png 55 Summon Sandstorm 4 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 55 Summon Doomstorm 4 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 4
icon_3849.png 55 Wind Ward 5 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 128 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 43
Range: 4
Cooldown: 20
Weather Witching Research Level 55
icon_3853.png 55 Storm Shield 2 Protect a pet with a barrier of energized air. The next 2 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 59
Range: 20
Cooldown: 15
Weather Witching Research Level 55
icon_3840.png 60 Dampen 7 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 85 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 60
icon_3841.png 60 Lightning Bolt 7 Hurl lightning at your enemy.
This is a Core Attack
Damage: 202 Electricity Power Cost: 28
Range: 30
Cooldown: 9
Weather Witching Research Level 60
icon_3846.png 60 Hailstorm 5 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 273 Cold Power Cost: 45
Range: 20
Cooldown: 15
Weather Witching Research Level 60
icon_3850.png 60 Shocking Grasp 5 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 202 Electricity Power Cost: 28
Range: 4
Cooldown: 9
Weather Witching Research Level 60
icon_3842.png 65 Deluge 6 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 315 Nature Power Cost: 48
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 65
icon_3848.png 65 Calm Skies 5 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 16 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 48
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3849.png 65 Wind Ward 6 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 144 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 48
Range: 4
Cooldown: 20
Weather Witching Research Level 65
icon_3851.png 65 Cloud Trick 3 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 66
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3840.png 70 Dampen 8 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 106 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 70
icon_3841.png 70 Lightning Bolt 8 Hurl lightning at your enemy.
This is a Core Attack
Damage: 257 Electricity Power Cost: 31
Range: 30
Cooldown: 9
Weather Witching Research Level 70
icon_3843.png 70 Tsunami 5 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 539 Electricity Power Cost: 83
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3844.png 70 Summon Tornado 5 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3857.png 70 Summon Sandstorm 5 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 70 Summon Doomstorm 5 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 5
icon_3847.png 70 Tempest Flight 3 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 3
Cost 2 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 50
Range: 4
Cooldown: 2
Weather Witching Research Level 70
icon_3842.png 75 Deluge 7 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 398 Nature Power Cost: 53
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 75
icon_3849.png 75 Wind Ward 7 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 160 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 53
Range: 4
Cooldown: 20
Weather Witching Research Level 75
icon_3850.png 75 Shocking Grasp 6 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 288 Electricity Power Cost: 33
Range: 4
Cooldown: 9
Weather Witching Research Level 75
icon_3853.png 75 Storm Shield 3 Protect a pet with a barrier of energized air. The next 3 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 73
Range: 20
Cooldown: 15
Weather Witching Research Level 75
icon_3840.png 80 Dampen 9 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 132 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 80
icon_3841.png 80 Lightning Bolt 9 Hurl lightning at your enemy.
This is a Core Attack
Damage: 320 Electricity Power Cost: 34
Range: 30
Cooldown: 9
Weather Witching Research Level 80
icon_3846.png 80 Hailstorm 6 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 436 Cold Power Cost: 56
Range: 20
Cooldown: 15
Weather Witching Research Level 80
icon_3848.png 80 Calm Skies 6 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 18 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 56
Range: 4
Cooldown: 30
Weather Witching Research Level 80
icon_3842.png 85 Deluge 8 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 486 Nature Power Cost: 58
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 85
icon_3843.png 85 Tsunami 6 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 741 Electricity Power Cost: 96
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 85
icon_3844.png 85 Summon Tornado 6 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 85
icon_3857.png 85 Summon Sandstorm 6 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 85 Summon Doomstorm 6 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 81
Range: 4
Cooldown: 30
Channel Time: 2
Item: Weather Witch: Summon Doomstorm 6
icon_3849.png 85 Wind Ward 8 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 176 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 58
Range: 4
Cooldown: 20
Weather Witching Research Level 85
icon_3840.png 90 Dampen 10 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 157 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 90
icon_3841.png 90 Lightning Bolt 10 Hurl lightning at your enemy.
This is a Core Attack
Damage: 385 Electricity Power Cost: 38
Range: 30
Cooldown: 9
Weather Witching Research Level 90
icon_3846.png 90 Hailstorm 7 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 526 Cold Power Cost: 61
Range: 20
Cooldown: 15
Weather Witching Research Level 90
icon_3850.png 90 Shocking Grasp 7 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 385 Electricity Power Cost: 38
Range: 4
Cooldown: 9
Weather Witching Research Level 90
icon_3851.png 90 Cloud Trick 4 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying.
--Can Have--
Restore: 0 Health when you Teleport
Restore: 0 Power when you Teleport
Power Cost: 85
Range: 4
Cooldown: 30
Weather Witching Research Level 90
icon_3842.png 95 Deluge 9 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack
DoT: 5 Nature, 7 times over 7 seconds Damage: 578 Nature Power Cost: 64
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 95
icon_3847.png 95 Tempest Flight 4 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)
Cur Tempest Energy 0
Max Tempest Energy 0
Bonus Flight Speed 4
Cost 2 Power/Sec while Flying
Can Be On Sidebar
Power Cost: 64
Range: 4
Cooldown: 2
Weather Witching Research Level 95
icon_3848.png 95 Calm Skies 7 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned climate exists for 20 seconds.
--Can Have--
Restores: 0 Health every 2 secs
Restores: 0 Armor every 2 secs
Restores: 0 Power every 3 secs
Power Cost: 64
Range: 4
Cooldown: 30
Weather Witching Research Level 95
icon_3849.png 95 Wind Ward 9 Protect yourself in a column of air. Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap 192 Damage
--Can Have--
Restores: 0 Health if Cap is reached
Restores: 0 Armor on expiration (if Cap is NOT reached)
Power Cost: 64
Range: 4
Cooldown: 20
Weather Witching Research Level 95
icon_3853.png 95 Storm Shield 4 Protect a pet with a barrier of energized air. The next 4 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 89
Range: 20
Cooldown: 15
Weather Witching Research Level 95
icon_3840.png 100 Dampen 11 Throw a big ball of water at your enemy.
This is a Basic Attack
Damage: 184 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 100
icon_3841.png 100 Lightning Bolt 11 Hurl lightning at your enemy.
This is a Core Attack
Damage: 451 Electricity Power Cost: 41
Range: 30
Cooldown: 9
Weather Witching Research Level 100
icon_3843.png 100 Tsunami 7 Cover the entire area in wind, rain, and death!
This is an Epic Attack
--Can Have--
DoT: 0 Nature, 7 times over 7 seconds
Damage: 952 Electricity Power Cost: 111
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 100
icon_3844.png 100 Summon Tornado 7 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 100
icon_3857.png 100 Summon Sandstorm 7 Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Training: The Sand Seer
icon_3858.png 100 Summon Doomstorm 7 Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. Power Cost: 93
Range: 4
Cooldown: 30
Channel Time: 2
Unknown Source: Not Found
icon_3846.png 100 Hailstorm 8 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability
Target is slowed for 5 seconds
--Can Have--
DoT: 0 Nature, 5 times over 10 seconds
Damage: 618 Cold Power Cost: 67
Range: 20
Cooldown: 15
Weather Witching Research Level 100
icon_3850.png 100 Shocking Grasp 8 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 451 Electricity Power Cost: 41
Range: 4
Cooldown: 9
Weather Witching Research Level 100