Mentalism
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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Supercharging |
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Tier 6 - Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds |
Chest, Hands |
- Tier 1
- Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 2
- Psi Adrenaline Wave has a 30% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 3
- Psi Adrenaline Wave has a 35% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 4
- Psi Adrenaline Wave has a 40% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 5
- Psi Adrenaline Wave has a 45% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 6
- Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds
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of Reinforced Reconstruction |
Tier 6 - Reconstruct causes the target to take 24 less damage from any attack for 10 seconds |
Necklace, Head |
- Tier 1
- Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
- Tier 2
- Reconstruct causes the target to take 8 less damage from any attack for 10 seconds
- Tier 3
- Reconstruct causes the target to take 12 less damage from any attack for 10 seconds
- Tier 4
- Reconstruct causes the target to take 16 less damage from any attack for 10 seconds
- Tier 5
- Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
- Tier 6
- Reconstruct causes the target to take 24 less damage from any attack for 10 seconds
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of Recuperative Mindreaves |
Tier 12 - Mindreave deals +12 damage and gives you 3 Power |
Necklace |
- Tier 1
- Mindreave deals +1 damage and gives you 1 Power
- Tier 2
- Mindreave deals +2 damage and gives you 1 Power
- Tier 3
- Mindreave deals +3 damage and gives you 1 Power
- Tier 4
- Mindreave deals +4 damage and gives you 2 Power
- Tier 5
- Mindreave deals +5 damage and gives you 2 Power
- Tier 6
- Mindreave deals +6 damage and gives you 2 Power
- Tier 7
- Mindreave deals +7 damage and gives you 2 Power
- Tier 8
- Mindreave deals +8 damage and gives you 3 Power
- Tier 9
- Mindreave deals +9 damage and gives you 3 Power
- Tier 10
- Mindreave deals +10 damage and gives you 3 Power
- Tier 11
- Mindreave deals +11 damage and gives you 3 Power
- Tier 12
- Mindreave deals +12 damage and gives you 3 Power
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of Power Waves |
Tier 6 - Psi Power Wave Healing +6 |
Chest, OffHand |
- Tier 1
- Psi Power Wave Healing +1
- Tier 2
- Psi Power Wave Healing +2
- Tier 3
- Psi Power Wave Healing +3
- Tier 4
- Psi Power Wave Healing +4
- Tier 5
- Psi Power Wave Healing +5
- Tier 6
- Psi Power Wave Healing +6
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of Recuperative Mindreaves |
Tier 12 - Pain Bubble gives you 30 Power |
MainHand |
- Tier 1
- Pain Bubble gives you 3 Power
- Tier 2
- Pain Bubble gives you 6 Power
- Tier 3
- Pain Bubble gives you 9 Power
- Tier 4
- Pain Bubble gives you 12 Power
- Tier 5
- Pain Bubble gives you 15 Power
- Tier 6
- Pain Bubble gives you 17 Power
- Tier 7
- Pain Bubble gives you 19 Power
- Tier 8
- Pain Bubble gives you 21 Power
- Tier 9
- Pain Bubble gives you 23 Power
- Tier 10
- Pain Bubble gives you 25 Power
- Tier 11
- Pain Bubble gives you 28 Power
- Tier 12
- Pain Bubble gives you 30 Power
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of Painful Bubbles |
Tier 12 - Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble |
Ring, Feet |
- Tier 1
- Pain Bubble has a 50% chance to deal 25 Psychic damage before applying the bubble
- Tier 2
- Pain Bubble has a 50% chance to deal 50 Psychic damage before applying the bubble
- Tier 3
- Pain Bubble has a 50% chance to deal 75 Psychic damage before applying the bubble
- Tier 4
- Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
- Tier 5
- Pain Bubble has a 50% chance to deal 125 Psychic damage before applying the bubble
- Tier 6
- Pain Bubble has a 50% chance to deal 150 Psychic damage before applying the bubble
- Tier 7
- Pain Bubble has a 50% chance to deal 175 Psychic damage before applying the bubble
- Tier 8
- Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
- Tier 9
- Pain Bubble has a 50% chance to deal 225 Psychic damage before applying the bubble
- Tier 10
- Pain Bubble has a 50% chance to deal 250 Psychic damage before applying the bubble
- Tier 11
- Pain Bubble has a 50% chance to deal 275 Psychic damage before applying the bubble
- Tier 12
- Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble
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of Refreshing Shocks |
Tier 12 - System Shock restores 21 Armor to you |
Legs, Ring |
- Tier 1
- System Shock restores 1 Armor to you
- Tier 2
- System Shock restores 2 Armor to you
- Tier 3
- System Shock restores 3 Armor to you
- Tier 4
- System Shock restores 4 Armor to you
- Tier 5
- System Shock restores 5 Armor to you
- Tier 6
- System Shock restores 7 Armor to you
- Tier 7
- System Shock restores 9 Armor to you
- Tier 8
- System Shock restores 11 Armor to you
- Tier 9
- System Shock restores 13 Armor to you
- Tier 10
- System Shock restores 15 Armor to you
- Tier 11
- System Shock restores 18 Armor to you
- Tier 12
- System Shock restores 21 Armor to you
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Tier 6 - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
Head, Ring |
- Tier 1
- Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 2
- Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 3
- Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 4
- Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 5
- Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 6
- Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
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Tier 6 - Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds |
Hands |
- Tier 1
- Mind Armor Wave causes all targets' melee attacks to cost -1 Power for 20 seconds
- Tier 2
- Mind Armor Wave causes all targets' melee attacks to cost -2 Power for 20 seconds
- Tier 3
- Mind Armor Wave causes all targets' melee attacks to cost -3 Power for 20 seconds
- Tier 4
- Mind Armor Wave causes all targets' melee attacks to cost -4 Power for 20 seconds
- Tier 5
- Mind Armor Wave causes all targets' melee attacks to cost -5 Power for 20 seconds
- Tier 6
- Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds
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Tier 6 - Mind Armor Wave restores 27 health and 27 armor to you |
Legs, MainHand |
- Tier 1
- Mind Armor Wave restores 4 health and 4 armor to you
- Tier 2
- Mind Armor Wave restores 8 health and 8 armor to you
- Tier 3
- Mind Armor Wave restores 12 health and 12 armor to you
- Tier 4
- Mind Armor Wave restores 16 health and 16 armor to you
- Tier 5
- Mind Armor Wave restores 21 health and 21 armor to you
- Tier 6
- Mind Armor Wave restores 27 health and 27 armor to you
Expand
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Mentalist's |
of Mentalism |
Tier 6 - Mentalism Base Damage +35% |
Head, Necklace |
- Tier 1
- Mentalism Base Damage +10%
- Tier 2
- Mentalism Base Damage +15%
- Tier 3
- Mentalism Base Damage +20%
- Tier 4
- Mentalism Base Damage +25%
- Tier 5
- Mentalism Base Damage +30%
- Tier 6
- Mentalism Base Damage +35%
Expand
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of Shielding Waves |
Tier 12 - Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
Head, MainHand |
- Tier 1
- Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 2
- Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 3
- Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 4
- Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 5
- Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 6
- Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 7
- Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 8
- Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 9
- Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 10
- Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 11
- Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 12
- Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
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of Revitalization |
Tier 12 - Revitalize Healing +36 |
Legs, MainHand, Necklace |
- Tier 1
- Revitalize Healing +3
- Tier 2
- Revitalize Healing +6
- Tier 3
- Revitalize Healing +9
- Tier 4
- Revitalize Healing +12
- Tier 5
- Revitalize Healing +15
- Tier 6
- Revitalize Healing +18
- Tier 7
- Revitalize Healing +21
- Tier 8
- Revitalize Healing +24
- Tier 9
- Revitalize Healing +27
- Tier 10
- Revitalize Healing +30
- Tier 11
- Revitalize Healing +33
- Tier 12
- Revitalize Healing +36
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of Organ Repair |
Tier 12 - Revitalize removes ongoing Trauma effects (up to 22 dmg/sec) |
Necklace |
- Tier 1
- Revitalize removes ongoing Trauma effects (up to 1 dmg/sec)
- Tier 2
- Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
- Tier 3
- Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
- Tier 4
- Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
- Tier 5
- Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
- Tier 6
- Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
- Tier 7
- Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
- Tier 8
- Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
- Tier 9
- Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
- Tier 10
- Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
- Tier 11
- Revitalize removes ongoing Trauma effects (up to 19 dmg/sec)
- Tier 12
- Revitalize removes ongoing Trauma effects (up to 22 dmg/sec)
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of Electrification |
Tier 12 - Electrify deals +110% damage |
Feet, MainHand |
- Tier 1
- Electrify deals +10% damage
- Tier 2
- Electrify deals +15% damage
- Tier 3
- Electrify deals +20% damage
- Tier 4
- Electrify deals +30% damage
- Tier 5
- Electrify deals +40% damage
- Tier 6
- Electrify deals +50% damage
- Tier 7
- Electrify deals +60% damage
- Tier 8
- Electrify deals +70% damage
- Tier 9
- Electrify deals +80% damage
- Tier 10
- Electrify deals +90% damage
- Tier 11
- Electrify deals +100% damage
- Tier 12
- Electrify deals +110% damage
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Tier 12 - After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds |
Head, Ring |
- Tier 1
- After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds
- Tier 2
- After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
- Tier 3
- After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
- Tier 4
- After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
- Tier 5
- After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
- Tier 6
- After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
- Tier 7
- After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
- Tier 8
- After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
- Tier 9
- After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
- Tier 10
- After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
- Tier 11
- After using Mindreave, you gain +11 Piercing Mitigation for 5 seconds
- Tier 12
- After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds
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of Miraculous Psi Waves |
Tier 12 - Psi Health Wave heals all targets for 46 health after a 25 second delay |
Chest, OffHand |
- Tier 1
- Psi Health Wave heals all targets for 10 health after a 25 second delay
- Tier 2
- Psi Health Wave heals all targets for 13 health after a 25 second delay
- Tier 3
- Psi Health Wave heals all targets for 16 health after a 25 second delay
- Tier 4
- Psi Health Wave heals all targets for 19 health after a 25 second delay
- Tier 5
- Psi Health Wave heals all targets for 23 health after a 25 second delay
- Tier 6
- Psi Health Wave heals all targets for 26 health after a 25 second delay
- Tier 7
- Psi Health Wave heals all targets for 29 health after a 25 second delay
- Tier 8
- Psi Health Wave heals all targets for 33 health after a 25 second delay
- Tier 9
- Psi Health Wave heals all targets for 36 health after a 25 second delay
- Tier 10
- Psi Health Wave heals all targets for 39 health after a 25 second delay
- Tier 11
- Psi Health Wave heals all targets for 43 health after a 25 second delay
- Tier 12
- Psi Health Wave heals all targets for 46 health after a 25 second delay
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of Recharging Shocks |
Tier 12 - Electrify restores 33 power to you |
Head |
- Tier 1
- Electrify restores 3 power to you
- Tier 2
- Electrify restores 6 power to you
- Tier 3
- Electrify restores 9 power to you
- Tier 4
- Electrify restores 12 power to you
- Tier 5
- Electrify restores 15 power to you
- Tier 6
- Electrify restores 18 power to you
- Tier 7
- Electrify restores 21 power to you
- Tier 8
- Electrify restores 24 power to you
- Tier 9
- Electrify restores 27 power to you
- Tier 10
- Electrify restores 29 power to you
- Tier 11
- Electrify restores 31 power to you
- Tier 12
- Electrify restores 33 power to you
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Tier 6 - After using Mindreave, your Reconstruct ability heals +43 - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Legs, Necklace |
- Tier 1
- After using Mindreave, your Reconstruct ability heals +8
- Tier 2
- After using Mindreave, your Reconstruct ability heals +15
- Tier 3
- After using Mindreave, your Reconstruct ability heals +22
- Tier 4
- After using Mindreave, your Reconstruct ability heals +29
- Tier 5
- After using Mindreave, your Reconstruct ability heals +36
- Tier 6
- After using Mindreave, your Reconstruct ability heals +43
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of System Shock |
Tier 12 - Panic Charge deals +155% damage |
Ring, Feet |
- Tier 1
- Panic Charge deals +34% damage
- Tier 2
- Panic Charge deals +45% damage
- Tier 3
- Panic Charge deals +56% damage
- Tier 4
- Panic Charge deals +67% damage
- Tier 5
- Panic Charge deals +78% damage
- Tier 6
- Panic Charge deals +89% damage
- Tier 7
- Panic Charge deals +100% damage
- Tier 8
- Panic Charge deals +111% damage
- Tier 9
- Panic Charge deals +122% damage
- Tier 10
- Panic Charge deals +133% damage
- Tier 11
- Panic Charge deals +144% damage
- Tier 12
- Panic Charge deals +155% damage
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of Mind Protection |
Tier 6 - Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds |
Hands, Feet |
- Tier 1
- Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
- Tier 2
- Revitalize causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
- Tier 3
- Revitalize causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
- Tier 4
- Revitalize causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
- Tier 5
- Revitalize causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
- Tier 6
- Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
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Tier 6 - Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds |
Legs, MainHand |
- Tier 1
- Mind Armor Wave grants all targets +1 Psychic Damage for 60 seconds
- Tier 2
- Mind Armor Wave grants all targets +2 Psychic Damage for 60 seconds
- Tier 3
- Mind Armor Wave grants all targets +3 Psychic Damage for 60 seconds
- Tier 4
- Mind Armor Wave grants all targets +4 Psychic Damage for 60 seconds
- Tier 5
- Mind Armor Wave grants all targets +5 Psychic Damage for 60 seconds
- Tier 6
- Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds
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of Reconstructed Feet |
Tier 12 - Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds |
Feet |
- Tier 1
- Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
- Tier 2
- Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
- Tier 3
- Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
- Tier 4
- Reconstruct restores 7 power and boosts target's sprint speed by 1.5 for 10 seconds
- Tier 5
- Reconstruct restores 8 power and boosts target's sprint speed by 2 for 10 seconds
- Tier 6
- Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
- Tier 7
- Reconstruct restores 11 power and boosts target's sprint speed by 2.5 for 10 seconds
- Tier 8
- Reconstruct restores 13 power and boosts target's sprint speed by 2.5 for 10 seconds
- Tier 9
- Reconstruct restores 14 power and boosts target's sprint speed by 3 for 10 seconds
- Tier 10
- Reconstruct restores 16 power and boosts target's sprint speed by 3 for 10 seconds
- Tier 11
- Reconstruct restores 17 power and boosts target's sprint speed by 3.5 for 10 seconds
- Tier 12
- Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds
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of Aftershocks |
Tier 12 - Electrify deals +50% damage and restores 50 armor to you |
Chest, MainHand |
- Tier 1
- Electrify has a 20% chance to deal +50% damage and restores 50 armor to you
- Tier 2
- Electrify has a 27% chance to deal +50% damage and restores 50 armor to you
- Tier 3
- Electrify has a 34% chance to deal +50% damage and restores 50 armor to you
- Tier 4
- Electrify has a 41% chance to deal +50% damage and restores 50 armor to you
- Tier 5
- Electrify has a 48% chance to deal +50% damage and restores 50 armor to you
- Tier 6
- Electrify has a 55% chance to deal +50% damage and restores 50 armor to you
- Tier 7
- Electrify has a 62% chance to deal +50% damage and restores 50 armor to you
- Tier 8
- Electrify has a 69% chance to deal +50% damage and restores 50 armor to you
- Tier 9
- Electrify has a 76% chance to deal +50% damage and restores 50 armor to you
- Tier 10
- Electrify has a 83% chance to deal +50% damage and restores 50 armor to you
- Tier 11
- Electrify has a 90% chance to deal +50% damage and restores 50 armor to you
- Tier 12
- Electrify deals +50% damage and restores 50 armor to you
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Tier 12 - Psi Armor Wave instantly restores 46 armor to all targets |
Hands, Necklace |
- Tier 1
- Psi Armor Wave instantly restores 4 armor to all targets
- Tier 2
- Psi Armor Wave instantly restores 8 armor to all targets
- Tier 3
- Psi Armor Wave instantly restores 12 armor to all targets
- Tier 4
- Psi Armor Wave instantly restores 16 armor to all targets
- Tier 5
- Psi Armor Wave instantly restores 20 armor to all targets
- Tier 6
- Psi Armor Wave instantly restores 23 armor to all targets
- Tier 7
- Psi Armor Wave instantly restores 26 armor to all targets
- Tier 8
- Psi Armor Wave instantly restores 29 armor to all targets
- Tier 9
- Psi Armor Wave instantly restores 33 armor to all targets
- Tier 10
- Psi Armor Wave instantly restores 37 armor to all targets
- Tier 11
- Psi Armor Wave instantly restores 42 armor to all targets
- Tier 12
- Psi Armor Wave instantly restores 46 armor to all targets
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of Calming Shocks |
Tier 12 - System Shock deals +30 damage and generates 65 less Rage |
Legs, Ring |
- Tier 1
- System Shock deals +2 damage and generates 10 less Rage
- Tier 2
- System Shock deals +4 damage and generates 15 less Rage
- Tier 3
- System Shock deals +6 damage and generates 20 less Rage
- Tier 4
- System Shock deals +8 damage and generates 25 less Rage
- Tier 5
- System Shock deals +10 damage and generates 30 less Rage
- Tier 6
- System Shock deals +12 damage and generates 35 less Rage
- Tier 7
- System Shock deals +14 damage and generates 40 less Rage
- Tier 8
- System Shock deals +16 damage and generates 45 less Rage
- Tier 9
- System Shock deals +18 damage and generates 50 less Rage
- Tier 10
- System Shock deals +21 damage and generates 55 less Rage
- Tier 11
- System Shock deals +27 damage and generates 60 less Rage
- Tier 12
- System Shock deals +30 damage and generates 65 less Rage
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Tier 6 - Psi Power Wave and Mind Armor Wave instantly restores 22 power to you |
Chest, OffHand |
- Tier 1
- Psi Power Wave and Mind Armor Wave instantly restores 4 power to you
- Tier 2
- Psi Power Wave and Mind Armor Wave instantly restores 7 power to you
- Tier 3
- Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
- Tier 4
- Psi Power Wave and Mind Armor Wave instantly restores 14 power to you
- Tier 5
- Psi Power Wave and Mind Armor Wave instantly restores 18 power to you
- Tier 6
- Psi Power Wave and Mind Armor Wave instantly restores 22 power to you
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Tier 5 - Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds
- Tier 2
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 3% for 10 seconds
- Tier 3
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 4% for 10 seconds
- Tier 4
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 5% for 10 seconds
- Tier 5
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds
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of Armor Surprises |
Tier 12 - Psi Armor Wave restores 58 armor to all targets after a 25 second delay |
Legs, Necklace |
- Tier 1
- Psi Armor Wave restores 10 armor to all targets after a 25 second delay
- Tier 2
- Psi Armor Wave restores 14 armor to all targets after a 25 second delay
- Tier 3
- Psi Armor Wave restores 18 armor to all targets after a 25 second delay
- Tier 4
- Psi Armor Wave restores 23 armor to all targets after a 25 second delay
- Tier 5
- Psi Armor Wave restores 26 armor to all targets after a 25 second delay
- Tier 6
- Psi Armor Wave restores 30 armor to all targets after a 25 second delay
- Tier 7
- Psi Armor Wave restores 34 armor to all targets after a 25 second delay
- Tier 8
- Psi Armor Wave restores 39 armor to all targets after a 25 second delay
- Tier 9
- Psi Armor Wave restores 43 armor to all targets after a 25 second delay
- Tier 10
- Psi Armor Wave restores 48 armor to all targets after a 25 second delay
- Tier 11
- Psi Armor Wave restores 53 armor to all targets after a 25 second delay
- Tier 12
- Psi Armor Wave restores 58 armor to all targets after a 25 second delay
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of Waves of Instant Armor |
Tier 6 - Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you |
Legs, Necklace |
- Tier 1
- Psi Armor Wave and Mind Armor Wave instantly restore 10 armor to you
- Tier 2
- Psi Armor Wave and Mind Armor Wave instantly restore 20 armor to you
- Tier 3
- Psi Armor Wave and Mind Armor Wave instantly restore 30 armor to you
- Tier 4
- Psi Armor Wave and Mind Armor Wave instantly restore 40 armor to you
- Tier 5
- Psi Armor Wave and Mind Armor Wave instantly restore 50 armor to you
- Tier 6
- Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
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Tier 12 - Psi Power Wave restores 22 power to all targets after a 25 second delay |
Chest, OffHand |
- Tier 1
- Psi Power Wave restores 3 power to all targets after a 25 second delay
- Tier 2
- Psi Power Wave restores 4 power to all targets after a 25 second delay
- Tier 3
- Psi Power Wave restores 5 power to all targets after a 25 second delay
- Tier 4
- Psi Power Wave restores 6 power to all targets after a 25 second delay
- Tier 5
- Psi Power Wave restores 7 power to all targets after a 25 second delay
- Tier 6
- Psi Power Wave restores 8 power to all targets after a 25 second delay
- Tier 7
- Psi Power Wave restores 10 power to all targets after a 25 second delay
- Tier 8
- Psi Power Wave restores 12 power to all targets after a 25 second delay
- Tier 9
- Psi Power Wave restores 14 power to all targets after a 25 second delay
- Tier 10
- Psi Power Wave restores 17 power to all targets after a 25 second delay
- Tier 11
- Psi Power Wave restores 19 power to all targets after a 25 second delay
- Tier 12
- Psi Power Wave restores 22 power to all targets after a 25 second delay
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of System Shock |
Tier 12 - System Shock deals +53% damage |
Legs, MainHand |
- Tier 1
- System Shock deals +9% damage
- Tier 2
- System Shock deals +13% damage
- Tier 3
- System Shock deals +17% damage
- Tier 4
- System Shock deals +21% damage
- Tier 5
- System Shock deals +25% damage
- Tier 6
- System Shock deals +29% damage
- Tier 7
- System Shock deals +33% damage
- Tier 8
- System Shock deals +37% damage
- Tier 9
- System Shock deals +41% damage
- Tier 10
- System Shock deals +45% damage
- Tier 11
- System Shock deals +49% damage
- Tier 12
- System Shock deals +53% damage
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of Painful Bubbles |
Tier 12 - Pain Bubble deals 144 Psychic damage before applying the bubble |
Necklace, OffHand |
- Tier 1
- Pain Bubble deals 12 Psychic damage before applying the bubble
- Tier 2
- Pain Bubble deals 24 Psychic damage before applying the bubble
- Tier 3
- Pain Bubble deals 36 Psychic damage before applying the bubble
- Tier 4
- Pain Bubble deals 48 Psychic damage before applying the bubble
- Tier 5
- Pain Bubble deals 60 Psychic damage before applying the bubble
- Tier 6
- Pain Bubble deals 72 Psychic damage before applying the bubble
- Tier 7
- Pain Bubble deals 84 Psychic damage before applying the bubble
- Tier 8
- Pain Bubble deals 96 Psychic damage before applying the bubble
- Tier 9
- Pain Bubble deals 108 Psychic damage before applying the bubble
- Tier 10
- Pain Bubble deals 120 Psychic damage before applying the bubble
- Tier 11
- Pain Bubble deals 132 Psychic damage before applying the bubble
- Tier 12
- Pain Bubble deals 144 Psychic damage before applying the bubble
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Tier 5 - Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds
- Tier 2
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 3% for 10 seconds
- Tier 3
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 4% for 10 seconds
- Tier 4
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 5% for 10 seconds
- Tier 5
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds
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of Aftershocks |
Tier 12 - System Shock deals +22 damage and 30 more over 10 seconds |
Legs, MainHand, Ring |
- Tier 1
- System Shock deals +1 damage and 10 more over 10 seconds
- Tier 2
- System Shock deals +3 damage and 10 more over 10 seconds
- Tier 3
- System Shock deals +5 damage and 10 more over 10 seconds
- Tier 4
- System Shock deals +7 damage and 10 more over 10 seconds
- Tier 5
- System Shock deals +5 damage and 20 more over 10 seconds
- Tier 6
- System Shock deals +7 damage and 20 more over 10 seconds
- Tier 7
- System Shock deals +9 damage and 20 more over 10 seconds
- Tier 8
- System Shock deals +10 damage and 20 more over 10 seconds
- Tier 9
- System Shock deals +12 damage and 30 more over 10 seconds
- Tier 10
- System Shock deals +15 damage and 30 more over 10 seconds
- Tier 11
- System Shock deals +18 damage and 30 more over 10 seconds
- Tier 12
- System Shock deals +22 damage and 30 more over 10 seconds
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of Panicked Healing |
Tier 12 - Panic Charge instantly restores 68 armor |
Feet, Head |
- Tier 1
- Panic Charge instantly restores 6 armor
- Tier 2
- Panic Charge instantly restores 12 armor
- Tier 3
- Panic Charge instantly restores 18 armor
- Tier 4
- Panic Charge instantly restores 24 armor
- Tier 5
- Panic Charge instantly restores 30 armor
- Tier 6
- Panic Charge instantly restores 36 armor
- Tier 7
- Panic Charge instantly restores 42 armor
- Tier 8
- Panic Charge instantly restores 48 armor
- Tier 9
- Panic Charge instantly restores 54 armor
- Tier 10
- Panic Charge instantly restores 60 armor
- Tier 11
- Panic Charge instantly restores 64 armor
- Tier 12
- Panic Charge instantly restores 68 armor
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Tier 6 - Reconstruct Reuse Time -3 |
MainHand, Necklace |
- Tier 1
- Reconstruct Reuse Time -50
- Tier 2
- Reconstruct Reuse Time -1
- Tier 3
- Reconstruct Reuse Time -150
- Tier 4
- Reconstruct Reuse Time -2
- Tier 5
- Reconstruct Reuse Time -250
- Tier 6
- Reconstruct Reuse Time -3
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Tier 6 - Psi Health Wave instantly heals you for 38 health |
Chest, OffHand |
- Tier 1
- Psi Health Wave instantly heals you for 10 health
- Tier 2
- Psi Health Wave instantly heals you for 17 health
- Tier 3
- Psi Health Wave instantly heals you for 22 health
- Tier 4
- Psi Health Wave instantly heals you for 27 health
- Tier 5
- Psi Health Wave instantly heals you for 33 health
- Tier 6
- Psi Health Wave instantly heals you for 38 health
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Tier 12 - Reconstruct also restores 26 power to the target |
Legs |
- Tier 1
- Reconstruct also restores 3 power to the target
- Tier 2
- Reconstruct also restores 5 power to the target
- Tier 3
- Reconstruct also restores 7 power to the target
- Tier 4
- Reconstruct also restores 9 power to the target
- Tier 5
- Reconstruct also restores 11 power to the target
- Tier 6
- Reconstruct also restores 13 power to the target
- Tier 7
- Reconstruct also restores 15 power to the target
- Tier 8
- Reconstruct also restores 17 power to the target
- Tier 9
- Reconstruct also restores 19 power to the target
- Tier 10
- Reconstruct also restores 21 power to the target
- Tier 11
- Reconstruct also restores 23 power to the target
- Tier 12
- Reconstruct also restores 26 power to the target
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of Reconstruction |
Tier 12 - Reconstruct Healing +96 |
Chest, OffHand, Ring |
- Tier 1
- Reconstruct Healing +8
- Tier 2
- Reconstruct Healing +16
- Tier 3
- Reconstruct Healing +24
- Tier 4
- Reconstruct Healing +32
- Tier 5
- Reconstruct Healing +40
- Tier 6
- Reconstruct Healing +48
- Tier 7
- Reconstruct Healing +56
- Tier 8
- Reconstruct Healing +64
- Tier 9
- Reconstruct Healing +72
- Tier 10
- Reconstruct Healing +80
- Tier 11
- Reconstruct Healing +88
- Tier 12
- Reconstruct Healing +96
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of Health Waves |
Tier 6 - Psi Health Wave Healing +6 |
Chest, OffHand |
- Tier 1
- Psi Health Wave Healing +1
- Tier 2
- Psi Health Wave Healing +2
- Tier 3
- Psi Health Wave Healing +3
- Tier 4
- Psi Health Wave Healing +4
- Tier 5
- Psi Health Wave Healing +5
- Tier 6
- Psi Health Wave Healing +6
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of Armored Reconstruction |
Tier 12 - Revitalize restores 33 armor to YOU (regardless of the target of the ability) |
Necklace, Ring |
- Tier 1
- Revitalize restores 8 armor to YOU (regardless of the target of the ability)
- Tier 2
- Revitalize restores 10 armor to YOU (regardless of the target of the ability)
- Tier 3
- Revitalize restores 12 armor to YOU (regardless of the target of the ability)
- Tier 4
- Revitalize restores 14 armor to YOU (regardless of the target of the ability)
- Tier 5
- Revitalize restores 16 armor to YOU (regardless of the target of the ability)
- Tier 6
- Revitalize restores 18 armor to YOU (regardless of the target of the ability)
- Tier 7
- Revitalize restores 20 armor to YOU (regardless of the target of the ability)
- Tier 8
- Revitalize restores 21 armor to YOU (regardless of the target of the ability)
- Tier 9
- Revitalize restores 24 armor to YOU (regardless of the target of the ability)
- Tier 10
- Revitalize restores 27 armor to YOU (regardless of the target of the ability)
- Tier 11
- Revitalize restores 30 armor to YOU (regardless of the target of the ability)
- Tier 12
- Revitalize restores 33 armor to YOU (regardless of the target of the ability)
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of Calming Shocks |
Tier 12 - Electrify depletes 800 Rage |
Necklace, Chest |
- Tier 1
- Electrify depletes 200 Rage
- Tier 2
- Electrify depletes 250 Rage
- Tier 3
- Electrify depletes 300 Rage
- Tier 4
- Electrify depletes 350 Rage
- Tier 5
- Electrify depletes 400 Rage
- Tier 6
- Electrify depletes 450 Rage
- Tier 7
- Electrify depletes 500 Rage
- Tier 8
- Electrify depletes 550 Rage
- Tier 9
- Electrify depletes 600 Rage
- Tier 10
- Electrify depletes 650 Rage
- Tier 11
- Electrify depletes 700 Rage
- Tier 12
- Electrify depletes 800 Rage
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of Lingering Mindreaves |
Tier 12 - Mindreave deals +6 damage and 20 more over 10 seconds |
Chest, Feet |
- Tier 1
- Mindreave deals +1 damage and 10 more over 10 seconds
- Tier 2
- Mindreave deals +2 damage and 10 more over 10 seconds
- Tier 3
- Mindreave deals +3 damage and 10 more over 10 seconds
- Tier 4
- Mindreave deals +4 damage and 10 more over 10 seconds
- Tier 5
- Mindreave deals +5 damage and 10 more over 10 seconds
- Tier 6
- Mindreave deals +6 damage and 10 more over 10 seconds
- Tier 7
- Mindreave deals +1 damage and 20 more over 10 seconds
- Tier 8
- Mindreave deals +2 damage and 20 more over 10 seconds
- Tier 9
- Mindreave deals +3 damage and 20 more over 10 seconds
- Tier 10
- Mindreave deals +4 damage and 20 more over 10 seconds
- Tier 11
- Mindreave deals +5 damage and 20 more over 10 seconds
- Tier 12
- Mindreave deals +6 damage and 20 more over 10 seconds
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Tier 5 - Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds
- Tier 2
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 3% for 10 seconds
- Tier 3
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 4% for 10 seconds
- Tier 4
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 5% for 10 seconds
- Tier 5
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds
Expand
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of Refreshing Shocks |
Tier 12 - Electrify restores 78 Armor to you |
Hands, Legs |
- Tier 1
- Electrify restores 12 Armor to you
- Tier 2
- Electrify restores 18 Armor to you
- Tier 3
- Electrify restores 24 Armor to you
- Tier 4
- Electrify restores 30 Armor to you
- Tier 5
- Electrify restores 36 Armor to you
- Tier 6
- Electrify restores 42 Armor to you
- Tier 7
- Electrify restores 48 Armor to you
- Tier 8
- Electrify restores 54 Armor to you
- Tier 9
- Electrify restores 60 Armor to you
- Tier 10
- Electrify restores 66 Armor to you
- Tier 11
- Electrify restores 72 Armor to you
- Tier 12
- Electrify restores 78 Armor to you
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of Critical Shocks |
Tier 12 - System Shock has a 66% chance to deal +65 damage |
MainHand, Ring |
- Tier 1
- System Shock has a 66% chance to deal +10 damage
- Tier 2
- System Shock has a 66% chance to deal +15 damage
- Tier 3
- System Shock has a 66% chance to deal +20 damage
- Tier 4
- System Shock has a 66% chance to deal +25 damage
- Tier 5
- System Shock has a 66% chance to deal +30 damage
- Tier 6
- System Shock has a 66% chance to deal +35 damage
- Tier 7
- System Shock has a 66% chance to deal +40 damage
- Tier 8
- System Shock has a 66% chance to deal +45 damage
- Tier 9
- System Shock has a 66% chance to deal +50 damage
- Tier 10
- System Shock has a 66% chance to deal +55 damage
- Tier 11
- System Shock has a 66% chance to deal +60 damage
- Tier 12
- System Shock has a 66% chance to deal +65 damage
Expand
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of Sudden Power Overloads |
Tier 12 - Psi Power Wave instantly restores 18 power to all targets |
Chest, Hands |
- Tier 1
- Psi Power Wave instantly restores 1 power to all targets
- Tier 2
- Psi Power Wave instantly restores 2 power to all targets
- Tier 3
- Psi Power Wave instantly restores 3 power to all targets
- Tier 4
- Psi Power Wave instantly restores 4 power to all targets
- Tier 5
- Psi Power Wave instantly restores 5 power to all targets
- Tier 6
- Psi Power Wave instantly restores 6 power to all targets
- Tier 7
- Psi Power Wave instantly restores 8 power to all targets
- Tier 8
- Psi Power Wave instantly restores 10 power to all targets
- Tier 9
- Psi Power Wave instantly restores 12 power to all targets
- Tier 10
- Psi Power Wave instantly restores 14 power to all targets
- Tier 11
- Psi Power Wave instantly restores 16 power to all targets
- Tier 12
- Psi Power Wave instantly restores 18 power to all targets
Expand
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Mindreaver's |
of Mindreaving |
Tier 12 - Mindreave deals +16 damage |
Chest, Feet |
- Tier 1
- Mindreave deals +1 damage
- Tier 2
- Mindreave deals +2 damage
- Tier 3
- Mindreave deals +3 damage
- Tier 4
- Mindreave deals +4 damage
- Tier 5
- Mindreave deals +5 damage
- Tier 6
- Mindreave deals +6 damage
- Tier 7
- Mindreave deals +8 damage
- Tier 8
- Mindreave deals +10 damage
- Tier 9
- Mindreave deals +12 damage
- Tier 10
- Mindreave deals +14 damage
- Tier 11
- Mindreave deals +15 damage
- Tier 12
- Mindreave deals +16 damage
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of Shocking Dissemination |
Tier 12 - Electrify hits all targets within 20 meters and deals +48 damage |
Hands |
- Tier 1
- Electrify hits all targets within 20 meters and deals +2 damage
- Tier 2
- Electrify hits all targets within 20 meters and deals +5 damage
- Tier 3
- Electrify hits all targets within 20 meters and deals +10 damage
- Tier 4
- Electrify hits all targets within 20 meters and deals +14 damage
- Tier 5
- Electrify hits all targets within 20 meters and deals +20 damage
- Tier 6
- Electrify hits all targets within 20 meters and deals +24 damage
- Tier 7
- Electrify hits all targets within 20 meters and deals +28 damage
- Tier 8
- Electrify hits all targets within 20 meters and deals +32 damage
- Tier 9
- Electrify hits all targets within 20 meters and deals +36 damage
- Tier 10
- Electrify hits all targets within 20 meters and deals +40 damage
- Tier 11
- Electrify hits all targets within 20 meters and deals +44 damage
- Tier 12
- Electrify hits all targets within 20 meters and deals +48 damage
Expand
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of Stunning Mindreaves |
Tier 12 - Mindreave has a 12% chance to stun the target |
Feet |
- Tier 1
- Mindreave has a 1% chance to stun the target
- Tier 2
- Mindreave has a 2% chance to stun the target
- Tier 3
- Mindreave has a 3% chance to stun the target
- Tier 4
- Mindreave has a 4% chance to stun the target
- Tier 5
- Mindreave has a 5% chance to stun the target
- Tier 6
- Mindreave has a 6% chance to stun the target
- Tier 7
- Mindreave has a 7% chance to stun the target
- Tier 8
- Mindreave has a 8% chance to stun the target
- Tier 9
- Mindreave has a 9% chance to stun the target
- Tier 10
- Mindreave has a 10% chance to stun the target
- Tier 11
- Mindreave has a 11% chance to stun the target
- Tier 12
- Mindreave has a 12% chance to stun the target
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Tier 12 - Psi Health Wave instantly heals all targets for 37 health |
Chest, OffHand |
- Tier 1
- Psi Health Wave instantly heals all targets for 10 health
- Tier 2
- Psi Health Wave instantly heals all targets for 12 health
- Tier 3
- Psi Health Wave instantly heals all targets for 14 health
- Tier 4
- Psi Health Wave instantly heals all targets for 16 health
- Tier 5
- Psi Health Wave instantly heals all targets for 18 health
- Tier 6
- Psi Health Wave instantly heals all targets for 20 health
- Tier 7
- Psi Health Wave instantly heals all targets for 22 health
- Tier 8
- Psi Health Wave instantly heals all targets for 25 health
- Tier 9
- Psi Health Wave instantly heals all targets for 28 health
- Tier 10
- Psi Health Wave instantly heals all targets for 30 health
- Tier 11
- Psi Health Wave instantly heals all targets for 33 health
- Tier 12
- Psi Health Wave instantly heals all targets for 37 health
Expand
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of Critical Hits |
Tier 12 - Archery/Mentalism Critical Hit +60% when Mentalism is active |
Head, Chest |
- Tier 1
- Archery/Mentalism Critical Hit +5% when Mentalism is active
- Tier 2
- Archery/Mentalism Critical Hit +10% when Mentalism is active
- Tier 3
- Archery/Mentalism Critical Hit +15% when Mentalism is active
- Tier 4
- Archery/Mentalism Critical Hit +20% when Mentalism is active
- Tier 5
- Archery/Mentalism Critical Hit +25% when Mentalism is active
- Tier 6
- Archery/Mentalism Critical Hit +30% when Mentalism is active
- Tier 7
- Archery/Mentalism Critical Hit +35% when Mentalism is active
- Tier 8
- Archery/Mentalism Critical Hit +40% when Mentalism is active
- Tier 9
- Archery/Mentalism Critical Hit +45% when Mentalism is active
- Tier 10
- Archery/Mentalism Critical Hit +50% when Mentalism is active
- Tier 11
- Archery/Mentalism Critical Hit +55% when Mentalism is active
- Tier 12
- Archery/Mentalism Critical Hit +60% when Mentalism is active
Expand
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of System Shock |
Tier 12 - Panic Charge boosts the damage of all your attacks +13 for 20 seconds |
Ring, OffHand |
- Tier 1
- Panic Charge boosts the damage of all your attacks +2 for 20 seconds
- Tier 2
- Panic Charge boosts the damage of all your attacks +3 for 20 seconds
- Tier 3
- Panic Charge boosts the damage of all your attacks +4 for 20 seconds
- Tier 4
- Panic Charge boosts the damage of all your attacks +5 for 20 seconds
- Tier 5
- Panic Charge boosts the damage of all your attacks +6 for 20 seconds
- Tier 6
- Panic Charge boosts the damage of all your attacks +7 for 20 seconds
- Tier 7
- Panic Charge boosts the damage of all your attacks +8 for 20 seconds
- Tier 8
- Panic Charge boosts the damage of all your attacks +9 for 20 seconds
- Tier 9
- Panic Charge boosts the damage of all your attacks +10 for 20 seconds
- Tier 10
- Panic Charge boosts the damage of all your attacks +11 for 20 seconds
- Tier 11
- Panic Charge boosts the damage of all your attacks +12 for 20 seconds
- Tier 12
- Panic Charge boosts the damage of all your attacks +13 for 20 seconds
Expand
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of Armor Waves |
Tier 6 - Psi Armor Wave Healing +6 |
Chest, OffHand |
- Tier 1
- Psi Armor Wave Healing +1
- Tier 2
- Psi Armor Wave Healing +2
- Tier 3
- Psi Armor Wave Healing +3
- Tier 4
- Psi Armor Wave Healing +4
- Tier 5
- Psi Armor Wave Healing +5
- Tier 6
- Psi Armor Wave Healing +6
Expand
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