Unarmed/Treasure Effects:By Slot

From Project: Gorgon Wiki
Revision as of 19:36, 19 December 2016 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Jump to: navigation, search

Unarmed Slot List

Note that this only shows the max-level version of each treasure effect. Head

  • Unarmed Damage +20%
  • Unarmed attacks deal +14 Armor damage
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Taunt From Attack Damage +60% when Unarmed is active
  • Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Barrage costs -12 Power and restores 15 Armor to you
  • Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 450


Chest

  • Jab and Infuriating Fist Damage +48
  • Knee Kick Damage +40%
  • 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Kick attacks restore 43 Armor
  • Hip Throw Damage +43%
  • Bodyslam heals you for 100 health
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Cobra Strike and Mamba Strike restore 24 Armor to you
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 450


Legs

  • Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Kick Damage +46
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage Damage +49%
  • Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
  • Headbutt and Knee Kick deal +95 armor damage
  • Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Cobra Strike and Mamba Strike Damage +32%
  • Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Bruising Blow and Headbutt restore 20 Health


Hands

  • Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
  • Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Hip Throw and Bodyslam deal +100 armor damage
  • Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
  • Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds


Feet

  • Jab and Infuriating Fist Damage +48
  • Knee Kick Damage +40%
  • 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Front Kick Damage +33%
  • 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Cobra Strike and Mamba Strike Damage +32%
  • Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds


MainHand

  • Unarmed Damage +20%
  • Unarmed attacks deal +14 Armor damage
  • Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Kick Damage +46
  • Hip Throw Damage +43%
  • Bodyslam Damage +43%
  • Bodyslam deals +330 damage to non-Elite enemies
  • Bruising Blow Damage +45%
  • Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds


OffHand

  • Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Barrage costs -12 Power and restores 15 Armor to you
  • Bodyslam heals you for 100 health
  • Slashing Strike Damage +35%
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist deals +35% damage and taunts +300


Necklace

  • Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Hip Throw and Bodyslam deal +100 armor damage
  • Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Bodyslam deals +330 damage to non-Elite enemies
  • Bruising Blow and Headbutt restore 20 Health
  • Slashing Strike Damage +35%
  • Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds


Ring

  • Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Taunt From Attack Damage +60% when Unarmed is active
  • Kick Damage +46
  • Kick attacks restore 43 Armor
  • Barrage Damage +49%
  • Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
  • Headbutt and Knee Kick deal +95 armor damage
  • Bodyslam Damage +43%
  • Cobra Strike and Mamba Strike restore 24 Armor to you
  • Bruising Blow Damage +45%
  • Infuriating Fist deals +35% damage and taunts +300


Special1


Special2