Unknown/Abilities

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Level Name Description Special Damage Stats Gear Required
0 Become Dark Wolf Become a wolf attuned to darkness -- both the absence of light and the force of undeath. (Use again to attempt to stop being a wolf.) Darkvision, +5 Darkness Mitigation, -2 Nature Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
0 Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
0 Become Wolf Become a wolf. (Use again to attempt to stop being a wolf.) Power Cost: 0
Range: 3
Cooldown: 10
None
0 Brain Scrub Dispels up to three stacks of the Brain Fog debuff. Power Cost: 10
Range: 5
Cooldown: 30
None
0 Charm Rat Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. Power Cost: 40
Range: 10
Cooldown: 60
None
0 Deer Form Become a deer. Power Cost: 30
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Echolocation Use your horrible squeaks and giant ears to interpret your environment. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
form:GiantBat
0 Mallard Form Become a duck. This is a travel form that can only be used outdoors. Mallard has enhanced swim speed. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Owl Form Become an owl. This is a travel form that can only be used outdoors. Owl has nightvision. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Raven Form Become a raven. This is a travel form that can only be used outdoors. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Shutdown Automaton Constructs are stunned. (Has no effect on other types of targets.) Power Cost: 10
Range: 5
Cooldown: 30
None
0 Snow Raven Form Become a snow raven. This is a travel form that can only be used outdoors. Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Spontaneous Fireball Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 14 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 2 Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 23 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 3 Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 33 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 4 Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 60 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Warmthball Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 8 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Vile Recuperation Consume Nightmare Flesh to heal your wounds. You recover 50 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 2 Consume Nightmare Flesh to heal your wounds. You recover 90 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 3 Consume Nightmare Flesh to heal your wounds. You recover 130 Health. Power Cost: 0
Range: 5
Cooldown: 60
None