Fire Magic/Treasure Effects

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See also: Fire Magic/Treasure Effects:By Slot See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Fiery of Flames Tier 6 - Fire Magic Base Damage +20% Head, MainHand

  • Tier 1
  • Fire Magic Damage +3
    Tier 2
  • Fire Magic Base Damage +8%
    Tier 3
  • Fire Magic Base Damage +11%
    Tier 4
  • Fire Magic Base Damage +14%
    Tier 5
  • Fire Magic Base Damage +17%
    Tier 6
  • Fire Magic Base Damage +20%

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Flameproof Tier 12 - Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active Head, Ring

  • Tier 1
  • Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
    Tier 2
  • Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
    Tier 3
  • Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
    Tier 4
  • Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
    Tier 5
  • Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
    Tier 6
  • Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
    Tier 7
  • Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
    Tier 8
  • Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
    Tier 9
  • Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
    Tier 10
  • Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
    Tier 11
  • Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
    Tier 12
  • Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active

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of Chaotic Flames Tier 12 - All fire spells deal up to +28 damage (randomly determined) Chest, Feet

  • Tier 1
  • All fire spells deal up to +6 damage (randomly determined)
    Tier 2
  • All fire spells deal up to +8 damage (randomly determined)
    Tier 3
  • All fire spells deal up to +10 damage (randomly determined)
    Tier 4
  • All fire spells deal up to +12 damage (randomly determined)
    Tier 5
  • All fire spells deal up to +14 damage (randomly determined)
    Tier 6
  • All fire spells deal up to +16 damage (randomly determined)
    Tier 7
  • All fire spells deal up to +18 damage (randomly determined)
    Tier 8
  • All fire spells deal up to +20 damage (randomly determined)
    Tier 9
  • All fire spells deal up to +22 damage (randomly determined)
    Tier 10
  • All fire spells deal up to +24 damage (randomly determined)
    Tier 11
  • All fire spells deal up to +26 damage (randomly determined)
    Tier 12
  • All fire spells deal up to +28 damage (randomly determined)

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Sparkly of Sparklefire Tier 6 - Scintillating Flame and Scintillating Frost Damage +30% Chest, Feet

  • Tier 1
  • Scintillating Flame and Scintillating Frost Damage +13%
    Tier 2
  • Scintillating Flame and Scintillating Frost Damage +16%
    Tier 3
  • Scintillating Flame and Scintillating Frost Damage +19%
    Tier 4
  • Scintillating Flame and Scintillating Frost Damage +22%
    Tier 5
  • Scintillating Flame and Scintillating Frost Damage +26%
    Tier 6
  • Scintillating Flame and Scintillating Frost Damage +30%

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of Burning Tier 6 - Fire Breath and Super Fireball deal +120 damage over 10 seconds Legs, Necklace

  • Tier 1
  • Fire Breath and Super Fireball deal +45 damage over 10 seconds
    Tier 2
  • Fire Breath and Super Fireball deal +60 damage over 10 seconds
    Tier 3
  • Fire Breath and Super Fireball deal +75 damage over 10 seconds
    Tier 4
  • Fire Breath and Super Fireball deal +90 damage over 10 seconds
    Tier 5
  • Fire Breath and Super Fireball deal +105 damage over 10 seconds
    Tier 6
  • Fire Breath and Super Fireball deal +120 damage over 10 seconds

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of Prolonged Agony Tier 12 - Indirect Fire Damage +37% Hands, Feet

  • Tier 1
  • Indirect Fire Damage +4%
    Tier 2
  • Indirect Fire Damage +7%
    Tier 3
  • Indirect Fire Damage +10%
    Tier 4
  • Indirect Fire Damage +13%
    Tier 5
  • Indirect Fire Damage +16%
    Tier 6
  • Indirect Fire Damage +19%
    Tier 7
  • Indirect Fire Damage +22%
    Tier 8
  • Indirect Fire Damage +25%
    Tier 9
  • Indirect Fire Damage +28%
    Tier 10
  • Indirect Fire Damage +31%
    Tier 11
  • Indirect Fire Damage +34%
    Tier 12
  • Indirect Fire Damage +37%

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Super of Super Fire Tier 12 - Super Fireball Damage +38% Hands, Feet

  • Tier 1
  • Super Fireball Damage +16%
    Tier 2
  • Super Fireball Damage +18%
    Tier 3
  • Super Fireball Damage +20%
    Tier 4
  • Super Fireball Damage +22%
    Tier 5
  • Super Fireball Damage +24%
    Tier 6
  • Super Fireball Damage +26%
    Tier 7
  • Super Fireball Damage +28%
    Tier 8
  • Super Fireball Damage +30%
    Tier 9
  • Super Fireball Damage +32%
    Tier 10
  • Super Fireball Damage +34%
    Tier 11
  • Super Fireball Damage +36%
    Tier 12
  • Super Fireball Damage +38%

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of Flesh Frying Tier 6 - Flesh To Fuel Power Restoration +19 Hands, Feet

  • Tier 1
  • Flesh To Fuel Power Restoration +4
    Tier 2
  • Flesh To Fuel Power Restoration +7
    Tier 3
  • Flesh To Fuel Power Restoration +10
    Tier 4
  • Flesh To Fuel Power Restoration +13
    Tier 5
  • Flesh To Fuel Power Restoration +16
    Tier 6
  • Flesh To Fuel Power Restoration +19

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Tier 6 - Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds Legs

  • Tier 1
  • Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
    Tier 2
  • Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
    Tier 3
  • Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
    Tier 4
  • Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
    Tier 5
  • Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
    Tier 6
  • Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds

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Room-Temperature Tier 6 - Room-Temperature Ball Damage +60% Head, MainHand

  • Tier 1
  • Room-Temperature Ball Damage +10%
    Tier 2
  • Room-Temperature Ball Damage +20%
    Tier 3
  • Room-Temperature Ball Damage +30%
    Tier 4
  • Room-Temperature Ball Damage +40%
    Tier 5
  • Room-Temperature Ball Damage +50%
    Tier 6
  • Room-Temperature Ball Damage +60%

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of Molten Spewing Tier 12 - Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% Hands

  • Tier 1
  • Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 2
  • Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 3
  • Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 4
  • Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 5
  • Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 6
  • Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 7
  • Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 8
  • Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 9
  • Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 10
  • Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 11
  • Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 12
  • Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%

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of Enraging Flame Tier 12 - Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage Head, Ring

  • Tier 1
  • Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 2
  • Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 3
  • Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 4
  • Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 5
  • Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 6
  • Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 7
  • Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 8
  • Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 9
  • Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 10
  • Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 11
  • Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 12
  • Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage

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of Burning Breath Tier 12 - Fire Breath Damage +27% MainHand, Necklace

  • Tier 1
  • Fire Breath Damage +5%
    Tier 2
  • Fire Breath Damage +7%
    Tier 3
  • Fire Breath Damage +9%
    Tier 4
  • Fire Breath Damage +11%
    Tier 5
  • Fire Breath Damage +13%
    Tier 6
  • Fire Breath Damage +15%
    Tier 7
  • Fire Breath Damage +17%
    Tier 8
  • Fire Breath Damage +19%
    Tier 9
  • Fire Breath Damage +21%
    Tier 10
  • Fire Breath Damage +23%
    Tier 11
  • Fire Breath Damage +25%
    Tier 12
  • Fire Breath Damage +27%

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Fiery of Flames Tier 6 - Fire Magic Base Damage +16% OffHand, Necklace

  • Tier 1
  • Fire Magic Base Damage +3%
    Tier 2
  • Fire Magic Base Damage +5%
    Tier 3
  • Fire Magic Base Damage +7%
    Tier 4
  • Fire Magic Base Damage +10%
    Tier 5
  • Fire Magic Base Damage +13%
    Tier 6
  • Fire Magic Base Damage +16%

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of Nice Flames Tier 12 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds OffHand, Necklace

  • Tier 1
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
    Tier 2
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
    Tier 3
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
    Tier 4
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
    Tier 5
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
    Tier 6
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
    Tier 7
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
    Tier 8
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
    Tier 9
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
    Tier 10
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
    Tier 11
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
    Tier 12
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds

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of Cold Calefaction Tier 12 - Calefaction causes target to take +36% damage from Cold for 12 seconds Chest, OffHand

  • Tier 1
  • Calefaction causes target to take +4% damage from Cold for 12 seconds
    Tier 2
  • Calefaction causes target to take +6% damage from Cold for 12 seconds
    Tier 3
  • Calefaction causes target to take +9% damage from Cold for 12 seconds
    Tier 4
  • Calefaction causes target to take +12% damage from Cold for 12 seconds
    Tier 5
  • Calefaction causes target to take +15% damage from Cold for 12 seconds
    Tier 6
  • Calefaction causes target to take +18% damage from Cold for 12 seconds
    Tier 7
  • Calefaction causes target to take +21% damage from Cold for 12 seconds
    Tier 8
  • Calefaction causes target to take +24% damage from Cold for 12 seconds
    Tier 9
  • Calefaction causes target to take +27% damage from Cold for 12 seconds
    Tier 10
  • Calefaction causes target to take +30% damage from Cold for 12 seconds
    Tier 11
  • Calefaction causes target to take +33% damage from Cold for 12 seconds
    Tier 12
  • Calefaction causes target to take +36% damage from Cold for 12 seconds

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of Weakening Flame Tier 6 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds Legs, Necklace

  • Tier 1
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
    Tier 2
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
    Tier 3
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
    Tier 4
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
    Tier 5
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
    Tier 6
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds

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of Enflaming Skin Tier 6 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) Chest

  • Tier 1
  • Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
    Tier 2
  • Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself)
    Tier 3
  • Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself)
    Tier 4
  • Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself)
    Tier 5
  • Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
    Tier 6
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)

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Tier 12 - Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds OffHand, Necklace

  • Tier 1
  • Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
    Tier 2
  • Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
    Tier 3
  • Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
    Tier 4
  • Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
    Tier 5
  • Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
    Tier 6
  • Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
    Tier 7
  • Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
    Tier 8
  • Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
    Tier 9
  • Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
    Tier 10
  • Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
    Tier 11
  • Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
    Tier 12
  • Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds

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of Tough Ruined Flesh Tier 12 - Flesh to Fuel restores +48 Armor MainHand, Head

  • Tier 1
  • Flesh to Fuel restores +15 Armor
    Tier 2
  • Flesh to Fuel restores +18 Armor
    Tier 3
  • Flesh to Fuel restores +21 Armor
    Tier 4
  • Flesh to Fuel restores +24 Armor
    Tier 5
  • Flesh to Fuel restores +27 Armor
    Tier 6
  • Flesh to Fuel restores +30 Armor
    Tier 7
  • Flesh to Fuel restores +33 Armor
    Tier 8
  • Flesh to Fuel restores +36 Armor
    Tier 9
  • Flesh to Fuel restores +39 Armor
    Tier 10
  • Flesh to Fuel restores +42 Armor
    Tier 11
  • Flesh to Fuel restores +45 Armor
    Tier 12
  • Flesh to Fuel restores +48 Armor

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of Flesh Frying Tier 12 - Flesh to Fuel restores +30 Power but has a 5% chance to stun you Legs

  • Tier 1
  • Flesh to Fuel restores +8 Power but has a 5% chance to stun you
    Tier 2
  • Flesh to Fuel restores +10 Power but has a 5% chance to stun you
    Tier 3
  • Flesh to Fuel restores +12 Power but has a 5% chance to stun you
    Tier 4
  • Flesh to Fuel restores +14 Power but has a 5% chance to stun you
    Tier 5
  • Flesh to Fuel restores +16 Power but has a 5% chance to stun you
    Tier 6
  • Flesh to Fuel restores +18 Power but has a 5% chance to stun you
    Tier 7
  • Flesh to Fuel restores +20 Power but has a 5% chance to stun you
    Tier 8
  • Flesh to Fuel restores +22 Power but has a 5% chance to stun you
    Tier 9
  • Flesh to Fuel restores +24 Power but has a 5% chance to stun you
    Tier 10
  • Flesh to Fuel restores +26 Power but has a 5% chance to stun you
    Tier 11
  • Flesh to Fuel restores +28 Power but has a 5% chance to stun you
    Tier 12
  • Flesh to Fuel restores +30 Power but has a 5% chance to stun you

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of Quickly Melted Flesh Tier 6 - Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds Legs, Feet

  • Tier 1
  • Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
    Tier 2
  • Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
    Tier 3
  • Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
    Tier 4
  • Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
    Tier 5
  • Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
    Tier 6
  • Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds

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of Dark Balls Tier 12 - Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds OffHand, Ring

  • Tier 1
  • Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
    Tier 2
  • Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
    Tier 3
  • Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
    Tier 4
  • Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
    Tier 5
  • Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
    Tier 6
  • Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
    Tier 7
  • Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
    Tier 8
  • Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
    Tier 9
  • Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
    Tier 10
  • Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
    Tier 11
  • Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
    Tier 12
  • Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds

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of Fast Balls Tier 6 - Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds Hands

  • Tier 1
  • Room-Temperature Ball Damage +6% and reuse timer -1 second
    Tier 2
  • Room-Temperature Ball Damage +10% and reuse timer -1 second
    Tier 3
  • Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
    Tier 4
  • Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
    Tier 5
  • Room-Temperature Ball Damage +22% and reuse timer -2 seconds
    Tier 6
  • Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds

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of Fire Tapping Tier 12 - You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

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of the Salamander Tier 12 - You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

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of Scintillating Power Tier 12 - Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 Legs, OffHand

  • Tier 1
  • Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
    Tier 2
  • Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
    Tier 3
  • Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
    Tier 4
  • Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
    Tier 5
  • Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
    Tier 6
  • Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
    Tier 7
  • Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
    Tier 8
  • Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
    Tier 9
  • Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
    Tier 10
  • Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
    Tier 11
  • Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
    Tier 12
  • Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7

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of Scintillating Life Tier 12 - Scintillating Flame restores 24 Health Legs, OffHand

  • Tier 1
  • Scintillating Flame restores 2 Health
    Tier 2
  • Scintillating Flame restores 4 Health
    Tier 3
  • Scintillating Flame restores 6 Health
    Tier 4
  • Scintillating Flame restores 8 Health
    Tier 5
  • Scintillating Flame restores 10 Health
    Tier 6
  • Scintillating Flame restores 12 Health
    Tier 7
  • Scintillating Flame restores 14 Health
    Tier 8
  • Scintillating Flame restores 16 Health
    Tier 9
  • Scintillating Flame restores 18 Health
    Tier 10
  • Scintillating Flame restores 20 Health
    Tier 11
  • Scintillating Flame restores 22 Health
    Tier 12
  • Scintillating Flame restores 24 Health

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Tier 12 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds Head, Chest, Ring

  • Tier 1
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
    Tier 2
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
    Tier 3
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
    Tier 4
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
    Tier 5
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
    Tier 6
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
    Tier 7
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
    Tier 8
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
    Tier 9
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
    Tier 10
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
    Tier 11
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
    Tier 12
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds

Expand
of Fire Rings Tier 12 - Ring of Fire Damage +29% Head, Chest

  • Tier 1
  • Ring of Fire Damage +7%
    Tier 2
  • Ring of Fire Damage +9%
    Tier 3
  • Ring of Fire Damage +11%
    Tier 4
  • Ring of Fire Damage +13%
    Tier 5
  • Ring of Fire Damage +15%
    Tier 6
  • Ring of Fire Damage +17%
    Tier 7
  • Ring of Fire Damage +19%
    Tier 8
  • Ring of Fire Damage +21%
    Tier 9
  • Ring of Fire Damage +23%
    Tier 10
  • Ring of Fire Damage +25%
    Tier 11
  • Ring of Fire Damage +27%
    Tier 12
  • Ring of Fire Damage +29%

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of Scintillating Opportunism Tier 12 - Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets Hands, MainHand, Head

  • Tier 1
  • Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
    Tier 2
  • Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
    Tier 3
  • Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
    Tier 4
  • Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
    Tier 5
  • Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
    Tier 6
  • Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
    Tier 7
  • Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
    Tier 8
  • Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
    Tier 9
  • Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
    Tier 10
  • Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
    Tier 11
  • Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
    Tier 12
  • Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets

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of Chaotic Rings Tier 12 - Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU OffHand, Necklace

  • Tier 1
  • Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
    Tier 2
  • Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
    Tier 3
  • Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
    Tier 4
  • Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
    Tier 5
  • Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
    Tier 6
  • Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
    Tier 7
  • Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
    Tier 8
  • Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
    Tier 9
  • Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
    Tier 10
  • Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
    Tier 11
  • Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
    Tier 12
  • Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU

Expand
of Icy Armor Tier 12 - Scintillating Frost and Defensive Chill restore 23 Armor Legs, OffHand

  • Tier 1
  • Scintillating Frost and Defensive Chill restore 5 Armor
    Tier 2
  • Scintillating Frost and Defensive Chill restore 7 Armor
    Tier 3
  • Scintillating Frost and Defensive Chill restore 9 Armor
    Tier 4
  • Scintillating Frost and Defensive Chill restore 10 Armor
    Tier 5
  • Scintillating Frost and Defensive Chill restore 11 Armor
    Tier 6
  • Scintillating Frost and Defensive Chill restore 13 Armor
    Tier 7
  • Scintillating Frost and Defensive Chill restore 14 Armor
    Tier 8
  • Scintillating Frost and Defensive Chill restore 16 Armor
    Tier 9
  • Scintillating Frost and Defensive Chill restore 17 Armor
    Tier 10
  • Scintillating Frost and Defensive Chill restore 19 Armor
    Tier 11
  • Scintillating Frost and Defensive Chill restore 21 Armor
    Tier 12
  • Scintillating Frost and Defensive Chill restore 23 Armor

Expand
of Fiery Bolts Tier 6 - Fire Bolts Damage +37% Head, Necklace

  • Tier 1
  • Fire Bolts Damage +12%
    Tier 2
  • Fire Bolts Damage +17%
    Tier 3
  • Fire Bolts Damage +22%
    Tier 4
  • Fire Bolts Damage +27%
    Tier 5
  • Fire Bolts Damage +32%
    Tier 6
  • Fire Bolts Damage +37%

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of Everlong Flames Tier 6 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage Hands

  • Tier 1
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
    Tier 2
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
    Tier 3
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
    Tier 4
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
    Tier 5
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
    Tier 6
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage

Expand
of Drilling Fire Bolts Tier 12 - Fire Bolts deal +88 armor damage Legs, MainHand

  • Tier 1
  • Fire Bolts deal +11 armor damage
    Tier 2
  • Fire Bolts deal +18 armor damage
    Tier 3
  • Fire Bolts deal +25 armor damage
    Tier 4
  • Fire Bolts deal +32 armor damage
    Tier 5
  • Fire Bolts deal +39 armor damage
    Tier 6
  • Fire Bolts deal +46 armor damage
    Tier 7
  • Fire Bolts deal +53 armor damage
    Tier 8
  • Fire Bolts deal +60 armor damage
    Tier 9
  • Fire Bolts deal +67 armor damage
    Tier 10
  • Fire Bolts deal +74 armor damage
    Tier 11
  • Fire Bolts deal +81 armor damage
    Tier 12
  • Fire Bolts deal +88 armor damage

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of Fast Fire Bolts Tier 12 - Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 OffHand, MainHand

  • Tier 1
  • Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 2
  • Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 3
  • Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 4
  • Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 5
  • Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 6
  • Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 7
  • Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 8
  • Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 9
  • Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 10
  • Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 11
  • Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 12
  • Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10

Expand
of Calefaction Tier 12 - Calefaction Damage +64% Head, Feet

  • Tier 1
  • Calefaction Damage +20%
    Tier 2
  • Calefaction Damage +24%
    Tier 3
  • Calefaction Damage +28%
    Tier 4
  • Calefaction Damage +32%
    Tier 5
  • Calefaction Damage +36%
    Tier 6
  • Calefaction Damage +40%
    Tier 7
  • Calefaction Damage +44%
    Tier 8
  • Calefaction Damage +48%
    Tier 9
  • Calefaction Damage +52%
    Tier 10
  • Calefaction Damage +56%
    Tier 11
  • Calefaction Damage +60%
    Tier 12
  • Calefaction Damage +64%

Expand
of Nuclear Calefaction Tier 12 - Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second Legs, Ring

  • Tier 1
  • Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
    Tier 2
  • Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
    Tier 3
  • Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
    Tier 4
  • Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
    Tier 5
  • Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
    Tier 6
  • Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
    Tier 7
  • Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
    Tier 8
  • Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
    Tier 9
  • Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
    Tier 10
  • Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
    Tier 11
  • Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
    Tier 12
  • Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second

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Tier 12 - Calefaction restores 36 Health Feet, Necklace

  • Tier 1
  • Calefaction restores 14 Health
    Tier 2
  • Calefaction restores 16 Health
    Tier 3
  • Calefaction restores 18 Health
    Tier 4
  • Calefaction restores 20 Health
    Tier 5
  • Calefaction restores 22 Health
    Tier 6
  • Calefaction restores 24 Health
    Tier 7
  • Calefaction restores 26 Health
    Tier 8
  • Calefaction restores 28 Health
    Tier 9
  • Calefaction restores 30 Health
    Tier 10
  • Calefaction restores 32 Health
    Tier 11
  • Calefaction restores 34 Health
    Tier 12
  • Calefaction restores 36 Health

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of Delayed Eruption Tier 12 - Calefaction causes 165 additional damage after a 20 second delay Hands, MainHand

  • Tier 1
  • Calefaction causes 33 additional damage after a 20 second delay
    Tier 2
  • Calefaction causes 45 additional damage after a 20 second delay
    Tier 3
  • Calefaction causes 57 additional damage after a 20 second delay
    Tier 4
  • Calefaction causes 69 additional damage after a 20 second delay
    Tier 5
  • Calefaction causes 81 additional damage after a 20 second delay
    Tier 6
  • Calefaction causes 93 additional damage after a 20 second delay
    Tier 7
  • Calefaction causes 105 additional damage after a 20 second delay
    Tier 8
  • Calefaction causes 117 additional damage after a 20 second delay
    Tier 9
  • Calefaction causes 129 additional damage after a 20 second delay
    Tier 10
  • Calefaction causes 141 additional damage after a 20 second delay
    Tier 11
  • Calefaction causes 153 additional damage after a 20 second delay
    Tier 12
  • Calefaction causes 165 additional damage after a 20 second delay

Expand
of Frosty Balls Tier 12 - Fireball and Frostball Damage +32% Chest, Feet

  • Tier 1
  • Fireball and Frostball Damage +10%
    Tier 2
  • Fireball and Frostball Damage +12%
    Tier 3
  • Fireball and Frostball Damage +14%
    Tier 4
  • Fireball and Frostball Damage +16%
    Tier 5
  • Fireball and Frostball Damage +18%
    Tier 6
  • Fireball and Frostball Damage +20%
    Tier 7
  • Fireball and Frostball Damage +22%
    Tier 8
  • Fireball and Frostball Damage +24%
    Tier 9
  • Fireball and Frostball Damage +26%
    Tier 10
  • Fireball and Frostball Damage +28%
    Tier 11
  • Fireball and Frostball Damage +30%
    Tier 12
  • Fireball and Frostball Damage +32%

Expand
of Frost Waves Tier 12 - Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds Hands

  • Tier 1
  • Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
    Tier 2
  • Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
    Tier 3
  • Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
    Tier 4
  • Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
    Tier 5
  • Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
    Tier 6
  • Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
    Tier 7
  • Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
    Tier 8
  • Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
    Tier 9
  • Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
    Tier 10
  • Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
    Tier 11
  • Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
    Tier 12
  • Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds

Expand
of Stiffening Cold Tier 6 - Frostball slows target's movement by 25% and deals +12 damage Head, Feet

  • Tier 1
  • Frostball slows target's movement by 25% and deals +2 damage
    Tier 2
  • Frostball slows target's movement by 25% and deals +4 damage
    Tier 3
  • Frostball slows target's movement by 25% and deals +6 damage
    Tier 4
  • Frostball slows target's movement by 25% and deals +8 damage
    Tier 5
  • Frostball slows target's movement by 25% and deals +10 damage
    Tier 6
  • Frostball slows target's movement by 25% and deals +12 damage

Expand
of Spider Freezing Tier 6 - Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds MainHand, Necklace

  • Tier 1
  • Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
    Tier 2
  • Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds
    Tier 3
  • Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds
    Tier 4
  • Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds
    Tier 5
  • Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds
    Tier 6
  • Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds

Expand
of Restorative Bonfires Tier 6 - 25 seconds after summoning a Fire Wall, you regain 54 Health MainHand, Necklace

  • Tier 1
  • 25 seconds after summoning a Fire Wall, you regain 14 Health
    Tier 2
  • 25 seconds after summoning a Fire Wall, you regain 22 Health
    Tier 3
  • 25 seconds after summoning a Fire Wall, you regain 30 Health
    Tier 4
  • 25 seconds after summoning a Fire Wall, you regain 38 Health
    Tier 5
  • 25 seconds after summoning a Fire Wall, you regain 46 Health
    Tier 6
  • 25 seconds after summoning a Fire Wall, you regain 54 Health

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of Freezewalls Tier 12 - Defensive Chill Damage +50% Legs, MainHand, Ring

  • Tier 1
  • Defensive Chill Damage +17%
    Tier 2
  • Defensive Chill Damage +20%
    Tier 3
  • Defensive Chill Damage +23%
    Tier 4
  • Defensive Chill Damage +26%
    Tier 5
  • Defensive Chill Damage +29%
    Tier 6
  • Defensive Chill Damage +32%
    Tier 7
  • Defensive Chill Damage +35%
    Tier 8
  • Defensive Chill Damage +38%
    Tier 9
  • Defensive Chill Damage +41%
    Tier 10
  • Defensive Chill Damage +44%
    Tier 11
  • Defensive Chill Damage +47%
    Tier 12
  • Defensive Chill Damage +50%

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Freezeproof Tier 6 - Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds Head, Ring

  • Tier 1
  • Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
    Tier 2
  • Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
    Tier 3
  • Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
    Tier 4
  • Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
    Tier 5
  • Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
    Tier 6
  • Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds

Expand
of Icy Blood Tier 12 - Defensive Burst and Defensive Chill restore 32 Armor to you Chest, Ring

  • Tier 1
  • Defensive Burst and Defensive Chill restore 10 Armor to you
    Tier 2
  • Defensive Burst and Defensive Chill restore 12 Armor to you
    Tier 3
  • Defensive Burst and Defensive Chill restore 14 Armor to you
    Tier 4
  • Defensive Burst and Defensive Chill restore 16 Armor to you
    Tier 5
  • Defensive Burst and Defensive Chill restore 18 Armor to you
    Tier 6
  • Defensive Burst and Defensive Chill restore 20 Armor to you
    Tier 7
  • Defensive Burst and Defensive Chill restore 22 Armor to you
    Tier 8
  • Defensive Burst and Defensive Chill restore 24 Armor to you
    Tier 9
  • Defensive Burst and Defensive Chill restore 26 Armor to you
    Tier 10
  • Defensive Burst and Defensive Chill restore 28 Armor to you
    Tier 11
  • Defensive Burst and Defensive Chill restore 30 Armor to you
    Tier 12
  • Defensive Burst and Defensive Chill restore 32 Armor to you

Expand
of Frozen Fortitude Tier 12 - Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds Legs, Feet

  • Tier 1
  • Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
    Tier 2
  • Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds
    Tier 3
  • Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds
    Tier 4
  • Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds
    Tier 5
  • Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds
    Tier 6
  • Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds
    Tier 7
  • Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds
    Tier 8
  • Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds
    Tier 9
  • Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds
    Tier 10
  • Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds
    Tier 11
  • Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds
    Tier 12
  • Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds

Expand
Tier 12 - Fire Walls deal +14 damage per hit Head, Necklace

  • Tier 1
  • Fire Walls deal +3 damage per hit
    Tier 2
  • Fire Walls deal +4 damage per hit
    Tier 3
  • Fire Walls deal +5 damage per hit
    Tier 4
  • Fire Walls deal +6 damage per hit
    Tier 5
  • Fire Walls deal +7 damage per hit
    Tier 6
  • Fire Walls deal +8 damage per hit
    Tier 7
  • Fire Walls deal +9 damage per hit
    Tier 8
  • Fire Walls deal +10 damage per hit
    Tier 9
  • Fire Walls deal +11 damage per hit
    Tier 10
  • Fire Walls deal +12 damage per hit
    Tier 11
  • Fire Walls deal +13 damage per hit
    Tier 12
  • Fire Walls deal +14 damage per hit

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Tier 12 - Fire Walls have +84 Max Health Chest, OffHand

  • Tier 1
  • Fire Walls have +7 Max Health
    Tier 2
  • Fire Walls have +14 Max Health
    Tier 3
  • Fire Walls have +21 Max Health
    Tier 4
  • Fire Walls have +28 Max Health
    Tier 5
  • Fire Walls have +35 Max Health
    Tier 6
  • Fire Walls have +42 Max Health
    Tier 7
  • Fire Walls have +49 Max Health
    Tier 8
  • Fire Walls have +56 Max Health
    Tier 9
  • Fire Walls have +63 Max Health
    Tier 10
  • Fire Walls have +70 Max Health
    Tier 11
  • Fire Walls have +77 Max Health
    Tier 12
  • Fire Walls have +84 Max Health

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Tier 12 - Fire Walls' attacks taunt +130% Hands, Ring

  • Tier 1
  • Fire Walls' attacks taunt +20%
    Tier 2
  • Fire Walls' attacks taunt +30%
    Tier 3
  • Fire Walls' attacks taunt +40%
    Tier 4
  • Fire Walls' attacks taunt +50%
    Tier 5
  • Fire Walls' attacks taunt +60%
    Tier 6
  • Fire Walls' attacks taunt +70%
    Tier 7
  • Fire Walls' attacks taunt +80%
    Tier 8
  • Fire Walls' attacks taunt +90%
    Tier 9
  • Fire Walls' attacks taunt +100%
    Tier 10
  • Fire Walls' attacks taunt +110%
    Tier 11
  • Fire Walls' attacks taunt +120%
    Tier 12
  • Fire Walls' attacks taunt +130%

Expand