All Skills/Treasure Effects

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See also: All Skills/Treasure Effects:By Slot

See also: All Skills/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Odor-Eating of Odor-Eating Tier 1 - Hygiene +1 Feet
Stain-Resistant of Stain Resistance Tier 1 - Hygiene +1 Chest
Tidy Tier 1 - Hygiene +1 Legs
Sprinter's Tier 1 - Sprint Speed Boost +1 Legs
Featherlight of Light Feet Tier 5 - Falling Damage -50% Feet

  • Tier 1
  • Falling Damage -10%
    Tier 2
  • Falling Damage -20%
    Tier 3
  • Falling Damage -30%
    Tier 4
  • Falling Damage -40%
    Tier 5
  • Falling Damage -50%

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Tier 7 - Max Underwater Held Breath +8 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand

  • Tier 1
  • Max Underwater Held Breath +2
    Tier 2
  • Max Underwater Held Breath +3
    Tier 3
  • Max Underwater Held Breath +4
    Tier 4
  • Max Underwater Held Breath +5
    Tier 5
  • Max Underwater Held Breath +6
    Tier 6
  • Max Underwater Held Breath +7
    Tier 7
  • Max Underwater Held Breath +8

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Tier 1 - Inventory Slots +1 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand
Tier 4 - Max Power +12 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand

  • Tier 1
  • Max Power +3
    Tier 2
  • Max Power +6
    Tier 3
  • Max Power +9
    Tier 4
  • Max Power +12

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Tier 4 - Max Health +20 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand

  • Tier 1
  • Max Health +5
    Tier 2
  • Max Health +10
    Tier 3
  • Max Health +15
    Tier 4
  • Max Health +20

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Tier 14 - Max Health +35 Necklace, Ring, OffHand, Feet

  • Tier 1
  • Max Health +1
    Tier 2
  • Max Health +3
    Tier 3
  • Max Health +5
    Tier 4
  • Max Health +10
    Tier 5
  • Max Health +13
    Tier 6
  • Max Health +15
    Tier 7
  • Max Health +18
    Tier 8
  • Max Health +20
    Tier 9
  • Max Health +23
    Tier 10
  • Max Health +25
    Tier 11
  • Max Health +27
    Tier 12
  • Max Health +30
    Tier 13
  • Max Health +32
    Tier 14
  • Max Health +35

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Tier 14 - Max Power +22 Necklace, Ring, OffHand, Hands

  • Tier 1
  • Max Power +4
    Tier 2
  • Max Power +5
    Tier 3
  • Max Power +6
    Tier 4
  • Max Power +7
    Tier 5
  • Max Power +8
    Tier 6
  • Max Power +9
    Tier 7
  • Max Power +10
    Tier 8
  • Max Power +11
    Tier 9
  • Max Power +13
    Tier 10
  • Max Power +14
    Tier 11
  • Max Power +16
    Tier 12
  • Max Power +18
    Tier 13
  • Max Power +20
    Tier 14
  • Max Power +22

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Tier 14 - Health from Combat Refresh Abilities +35 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Health from Combat Refresh Abilities +3
    Tier 2
  • Health from Combat Refresh Abilities +5
    Tier 3
  • Health from Combat Refresh Abilities +8
    Tier 4
  • Health from Combat Refresh Abilities +10
    Tier 5
  • Health from Combat Refresh Abilities +13
    Tier 6
  • Health from Combat Refresh Abilities +15
    Tier 7
  • Health from Combat Refresh Abilities +18
    Tier 8
  • Health from Combat Refresh Abilities +20
    Tier 9
  • Health from Combat Refresh Abilities +23
    Tier 10
  • Health from Combat Refresh Abilities +25
    Tier 11
  • Health from Combat Refresh Abilities +28
    Tier 12
  • Health from Combat Refresh Abilities +30
    Tier 13
  • Health from Combat Refresh Abilities +33
    Tier 14
  • Health from Combat Refresh Abilities +35

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Tireless Tier 14 - Power from Combat Refresh Abilities +17 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Power from Combat Refresh Abilities +3
    Tier 2
  • Power from Combat Refresh Abilities +4
    Tier 3
  • Power from Combat Refresh Abilities +5
    Tier 4
  • Power from Combat Refresh Abilities +6
    Tier 5
  • Power from Combat Refresh Abilities +7
    Tier 6
  • Power from Combat Refresh Abilities +8
    Tier 7
  • Power from Combat Refresh Abilities +9
    Tier 8
  • Power from Combat Refresh Abilities +10
    Tier 9
  • Power from Combat Refresh Abilities +11
    Tier 10
  • Power from Combat Refresh Abilities +12
    Tier 11
  • Power from Combat Refresh Abilities +13
    Tier 12
  • Power from Combat Refresh Abilities +14
    Tier 13
  • Power from Combat Refresh Abilities +15
    Tier 14
  • Power from Combat Refresh Abilities +17

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Tier 14 - Armor from Combat Refresh Abilities +36 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Armor from Combat Refresh Abilities +2
    Tier 2
  • Armor from Combat Refresh Abilities +4
    Tier 3
  • Armor from Combat Refresh Abilities +6
    Tier 4
  • Armor from Combat Refresh Abilities +8
    Tier 5
  • Armor from Combat Refresh Abilities +10
    Tier 6
  • Armor from Combat Refresh Abilities +12
    Tier 7
  • Armor from Combat Refresh Abilities +15
    Tier 8
  • Armor from Combat Refresh Abilities +18
    Tier 9
  • Armor from Combat Refresh Abilities +21
    Tier 10
  • Armor from Combat Refresh Abilities +24
    Tier 11
  • Armor from Combat Refresh Abilities +27
    Tier 12
  • Armor from Combat Refresh Abilities +30
    Tier 13
  • Armor from Combat Refresh Abilities +33
    Tier 14
  • Armor from Combat Refresh Abilities +36

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of the Wolf Tier 14 - In-Combat Health Regen +14 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Health Regen +1
    Tier 2
  • In-Combat Health Regen +2
    Tier 3
  • In-Combat Health Regen +3
    Tier 4
  • In-Combat Health Regen +4
    Tier 5
  • In-Combat Health Regen +5
    Tier 6
  • In-Combat Health Regen +6
    Tier 7
  • In-Combat Health Regen +7
    Tier 8
  • In-Combat Health Regen +8
    Tier 9
  • In-Combat Health Regen +9
    Tier 10
  • In-Combat Health Regen +10
    Tier 11
  • In-Combat Health Regen +11
    Tier 12
  • In-Combat Health Regen +12
    Tier 13
  • In-Combat Health Regen +13
    Tier 14
  • In-Combat Health Regen +14

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Indefatigable Tier 14 - In-Combat Power Regen +7, In-Combat Armor Regen +1 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Power Regen +1
    Tier 2
  • In-Combat Power Regen +1, In-Combat Armor Regen +1
    Tier 3
  • In-Combat Power Regen +2
    Tier 4
  • In-Combat Power Regen +2, In-Combat Armor Regen +1
    Tier 5
  • In-Combat Power Regen +3
    Tier 6
  • In-Combat Power Regen +3, In-Combat Armor Regen +1
    Tier 7
  • In-Combat Power Regen +4
    Tier 8
  • In-Combat Power Regen +4, In-Combat Armor Regen +1
    Tier 9
  • In-Combat Power Regen +5
    Tier 10
  • In-Combat Power Regen +5, In-Combat Armor Regen +1
    Tier 11
  • In-Combat Power Regen +6
    Tier 12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1
    Tier 13
  • In-Combat Power Regen +7
    Tier 14
  • In-Combat Power Regen +7, In-Combat Armor Regen +1

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Titan's Tier 14 - In-Combat Armor Regen +14 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Armor Regen +1
    Tier 2
  • In-Combat Armor Regen +2
    Tier 3
  • In-Combat Armor Regen +3
    Tier 4
  • In-Combat Armor Regen +4
    Tier 5
  • In-Combat Armor Regen +5
    Tier 6
  • In-Combat Armor Regen +6
    Tier 7
  • In-Combat Armor Regen +7
    Tier 8
  • In-Combat Armor Regen +8
    Tier 9
  • In-Combat Armor Regen +9
    Tier 10
  • In-Combat Armor Regen +10
    Tier 11
  • In-Combat Armor Regen +11
    Tier 12
  • In-Combat Armor Regen +12
    Tier 13
  • In-Combat Armor Regen +13
    Tier 14
  • In-Combat Armor Regen +14

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First Responder's Tier 14 - Healing Received From First Aid +49 Chest, Legs, OffHand

  • Tier 1
  • Healing Received From First Aid +10
    Tier 2
  • Healing Received From First Aid +13
    Tier 3
  • Healing Received From First Aid +16
    Tier 4
  • Healing Received From First Aid +19
    Tier 5
  • Healing Received From First Aid +22
    Tier 6
  • Healing Received From First Aid +25
    Tier 7
  • Healing Received From First Aid +28
    Tier 8
  • Healing Received From First Aid +31
    Tier 9
  • Healing Received From First Aid +34
    Tier 10
  • Healing Received From First Aid +37
    Tier 11
  • Healing Received From First Aid +40
    Tier 12
  • Healing Received From First Aid +43
    Tier 13
  • Healing Received From First Aid +46
    Tier 14
  • Healing Received From First Aid +49

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Repairman's Tier 14 - Armor Received from Patch Armor +64 Head, Chest, Feet

  • Tier 1
  • Armor Received from Patch Armor +12
    Tier 2
  • Armor Received from Patch Armor +16
    Tier 3
  • Armor Received from Patch Armor +20
    Tier 4
  • Armor Received from Patch Armor +24
    Tier 5
  • Armor Received from Patch Armor +28
    Tier 6
  • Armor Received from Patch Armor +32
    Tier 7
  • Armor Received from Patch Armor +36
    Tier 8
  • Armor Received from Patch Armor +40
    Tier 9
  • Armor Received from Patch Armor +44
    Tier 10
  • Armor Received from Patch Armor +48
    Tier 11
  • Armor Received from Patch Armor +52
    Tier 12
  • Armor Received from Patch Armor +56
    Tier 13
  • Armor Received from Patch Armor +60
    Tier 14
  • Armor Received from Patch Armor +64

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Treasure-Hunter's Tier 14 - Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Uncommon Loot +2%
    Tier 2
  • Chance of Uncommon Loot +4%
    Tier 3
  • Chance of Uncommon Loot +6%
    Tier 4
  • Chance of Uncommon Loot +8%
    Tier 5
  • Chance of Uncommon Loot +10%
    Tier 6
  • Chance of Uncommon Loot +12%
    Tier 7
  • Chance of Uncommon Loot +14%
    Tier 8
  • Chance of Uncommon Loot +16%
    Tier 9
  • Chance of Uncommon Loot +18%
    Tier 10
  • Chance of Uncommon Loot +20%
    Tier 11
  • Chance of Uncommon Loot +22%
    Tier 12
  • Chance of Uncommon Loot +24%
    Tier 13
  • Chance of Uncommon Loot +26%
    Tier 14
  • Chance of Uncommon Loot +28%

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Treasure-Hunter's Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Rare Loot +3%
    Tier 2
  • Chance of Rare Loot +6%
    Tier 3
  • Chance of Rare Loot +9%
    Tier 4
  • Chance of Rare Loot +12%
    Tier 5
  • Chance of Rare Loot +15%

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Roomy Tier 5 - Inventory Slots +10 Chest, Legs

  • Tier 1
  • Inventory Slots +2
    Tier 2
  • Inventory Slots +4
    Tier 3
  • Inventory Slots +6
    Tier 4
  • Inventory Slots +8
    Tier 5
  • Inventory Slots +10

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Provocative Tier 14 - Taunt From Attack Damage +28% Chest, Legs, Head

  • Tier 1
  • Taunt From Attack Damage +2%
    Tier 2
  • Taunt From Attack Damage +4%
    Tier 3
  • Taunt From Attack Damage +6%
    Tier 4
  • Taunt From Attack Damage +8%
    Tier 5
  • Taunt From Attack Damage +10%
    Tier 6
  • Taunt From Attack Damage +12%
    Tier 7
  • Taunt From Attack Damage +14%
    Tier 8
  • Taunt From Attack Damage +16%
    Tier 9
  • Taunt From Attack Damage +18%
    Tier 10
  • Taunt From Attack Damage +20%
    Tier 11
  • Taunt From Attack Damage +22%
    Tier 12
  • Taunt From Attack Damage +24%
    Tier 13
  • Taunt From Attack Damage +26%
    Tier 14
  • Taunt From Attack Damage +28%

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Insulated Tier 7 - Direct Electricity Damage Reduction +24 Feet

  • Tier 1
  • Direct Electricity Damage Reduction +3
    Tier 2
  • Direct Electricity Damage Reduction +7
    Tier 3
  • Direct Electricity Damage Reduction +10
    Tier 4
  • Direct Electricity Damage Reduction +14
    Tier 5
  • Direct Electricity Damage Reduction +17
    Tier 6
  • Direct Electricity Damage Reduction +20
    Tier 7
  • Direct Electricity Damage Reduction +24

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Foil-Lined Tier 7 - Direct Psychic Damage Reduction +24 Head

  • Tier 1
  • Direct Psychic Damage Reduction +3
    Tier 2
  • Direct Psychic Damage Reduction +7
    Tier 3
  • Direct Psychic Damage Reduction +10
    Tier 4
  • Direct Psychic Damage Reduction +14
    Tier 5
  • Direct Psychic Damage Reduction +17
    Tier 6
  • Direct Psychic Damage Reduction +20
    Tier 7
  • Direct Psychic Damage Reduction +24

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Waterproof Tier 7 - Trauma Damage Reduction +7 Hands

  • Tier 1
  • Trauma Damage Reduction +1
    Tier 2
  • Trauma Damage Reduction +2
    Tier 3
  • Trauma Damage Reduction +3
    Tier 4
  • Trauma Damage Reduction +4
    Tier 5
  • Trauma Damage Reduction +5
    Tier 6
  • Trauma Damage Reduction +6
    Tier 7
  • Trauma Damage Reduction +7

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Antifungal Tier 7 - Nature Damage Reduction +7 Legs

  • Tier 1
  • Nature Damage Reduction +1
    Tier 2
  • Nature Damage Reduction +2
    Tier 3
  • Nature Damage Reduction +3
    Tier 4
  • Nature Damage Reduction +4
    Tier 5
  • Nature Damage Reduction +5
    Tier 6
  • Nature Damage Reduction +6
    Tier 7
  • Nature Damage Reduction +7

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Antitoxic Tier 7 - Poison Damage Reduction +7 Chest

  • Tier 1
  • Poison Damage Reduction +1
    Tier 2
  • Poison Damage Reduction +2
    Tier 3
  • Poison Damage Reduction +3
    Tier 4
  • Poison Damage Reduction +4
    Tier 5
  • Poison Damage Reduction +5
    Tier 6
  • Poison Damage Reduction +6
    Tier 7
  • Poison Damage Reduction +7

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Learner's Tier 5 - Combat XP Boost +5% Head

  • Tier 1
  • Combat XP Boost +1%
    Tier 2
  • Combat XP Boost +2%
    Tier 3
  • Combat XP Boost +3%
    Tier 4
  • Combat XP Boost +4%
    Tier 5
  • Combat XP Boost +5%

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Poisoner's Tier 7 - Poison Damage +7 Hands

  • Tier 1
  • Poison Damage +1
    Tier 2
  • Poison Damage +2
    Tier 3
  • Poison Damage +3
    Tier 4
  • Poison Damage +4
    Tier 5
  • Poison Damage +5
    Tier 6
  • Poison Damage +6
    Tier 7
  • Poison Damage +7

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Traumatic Tier 7 - Trauma Damage +7 Hands

  • Tier 1
  • Trauma Damage +1
    Tier 2
  • Trauma Damage +2
    Tier 3
  • Trauma Damage +3
    Tier 4
  • Trauma Damage +4
    Tier 5
  • Trauma Damage +5
    Tier 6
  • Trauma Damage +6
    Tier 7
  • Trauma Damage +7

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Natural Tier 7 - Nature Damage +7 Hands

  • Tier 1
  • Nature Damage +1
    Tier 2
  • Nature Damage +2
    Tier 3
  • Nature Damage +3
    Tier 4
  • Nature Damage +4
    Tier 5
  • Nature Damage +5
    Tier 6
  • Nature Damage +6
    Tier 7
  • Nature Damage +7

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Patient's Tier 14 - Healing Received from Major Healing Abilities +44 Chest, OffHand

  • Tier 1
  • Healing Received from Major Healing Abilities +5
    Tier 2
  • Healing Received from Major Healing Abilities +8
    Tier 3
  • Healing Received from Major Healing Abilities +11
    Tier 4
  • Healing Received from Major Healing Abilities +14
    Tier 5
  • Healing Received from Major Healing Abilities +17
    Tier 6
  • Healing Received from Major Healing Abilities +20
    Tier 7
  • Healing Received from Major Healing Abilities +23
    Tier 8
  • Healing Received from Major Healing Abilities +26
    Tier 9
  • Healing Received from Major Healing Abilities +29
    Tier 10
  • Healing Received from Major Healing Abilities +32
    Tier 11
  • Healing Received from Major Healing Abilities +35
    Tier 12
  • Healing Received from Major Healing Abilities +38
    Tier 13
  • Healing Received from Major Healing Abilities +41
    Tier 14
  • Healing Received from Major Healing Abilities +44

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Calming Tier 7 - Monster Rage Boost -7% Head, Hands

  • Tier 1
  • Monster Rage Boost -1%
    Tier 2
  • Monster Rage Boost -2%
    Tier 3
  • Monster Rage Boost -3%
    Tier 4
  • Monster Rage Boost -4%
    Tier 5
  • Monster Rage Boost -5%
    Tier 6
  • Monster Rage Boost -6%
    Tier 7
  • Monster Rage Boost -7%

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Accurate Tier 7 - Accuracy Boost +18% Chest, Necklace

  • Tier 1
  • Accuracy Boost +2%
    Tier 2
  • Accuracy Boost +4%
    Tier 3
  • Accuracy Boost +7%
    Tier 4
  • Accuracy Boost +10%
    Tier 5
  • Accuracy Boost +12%
    Tier 6
  • Accuracy Boost +15%
    Tier 7
  • Accuracy Boost +18%

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of Fish Gutting Tier 14 - Fish Gut Damage +52% Hands, MainHand

  • Tier 1
  • Fish Gut Damage +5%
    Tier 2
  • Fish Gut Damage +8%
    Tier 3
  • Fish Gut Damage +11%
    Tier 4
  • Fish Gut Damage +14%
    Tier 5
  • Fish Gut Damage +17%
    Tier 6
  • Fish Gut Damage +20%
    Tier 7
  • Fish Gut Damage +23%
    Tier 8
  • Fish Gut Damage +26%
    Tier 9
  • Fish Gut Damage +29%
    Tier 10
  • Fish Gut Damage +32%
    Tier 11
  • Fish Gut Damage +35%
    Tier 12
  • Fish Gut Damage +38%
    Tier 13
  • Fish Gut Damage +45%
    Tier 14
  • Fish Gut Damage +52%

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Heart-Staking of Deadly Stakes Tier 14 - Stake The Heart Damage +85% Chest, Legs

  • Tier 1
  • Stake The Heart Damage +10%
    Tier 2
  • Stake The Heart Damage +15%
    Tier 3
  • Stake The Heart Damage +20%
    Tier 4
  • Stake The Heart Damage +25%
    Tier 5
  • Stake The Heart Damage +30%
    Tier 6
  • Stake The Heart Damage +35%
    Tier 7
  • Stake The Heart Damage +40%
    Tier 8
  • Stake The Heart Damage +45%
    Tier 9
  • Stake The Heart Damage +50%
    Tier 10
  • Stake The Heart Damage +55%
    Tier 11
  • Stake The Heart Damage +60%
    Tier 12
  • Stake The Heart Damage +65%
    Tier 13
  • Stake The Heart Damage +75%
    Tier 14
  • Stake The Heart Damage +85%

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Spore-Bomby of Spore Bombs Tier 14 - Spore Bomb Damage +34% Head, Feet

  • Tier 1
  • Spore Bomb Damage +4%
    Tier 2
  • Spore Bomb Damage +6%
    Tier 3
  • Spore Bomb Damage +8%
    Tier 4
  • Spore Bomb Damage +10%
    Tier 5
  • Spore Bomb Damage +12%
    Tier 6
  • Spore Bomb Damage +14%
    Tier 7
  • Spore Bomb Damage +16%
    Tier 8
  • Spore Bomb Damage +18%
    Tier 9
  • Spore Bomb Damage +20%
    Tier 10
  • Spore Bomb Damage +22%
    Tier 11
  • Spore Bomb Damage +24%
    Tier 12
  • Spore Bomb Damage +26%
    Tier 13
  • Spore Bomb Damage +30%
    Tier 14
  • Spore Bomb Damage +34%

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Crossbowman's of Deadly Quarrels Tier 14 - Crossbow Base Damage +41% OffHand, Ring

  • Tier 1
  • Crossbow Base Damage +5%
    Tier 2
  • Crossbow Base Damage +7%
    Tier 3
  • Crossbow Base Damage +9%
    Tier 4
  • Crossbow Base Damage +11%
    Tier 5
  • Crossbow Base Damage +13%
    Tier 6
  • Crossbow Base Damage +15%
    Tier 7
  • Crossbow Base Damage +17%
    Tier 8
  • Crossbow Base Damage +19%
    Tier 9
  • Crossbow Base Damage +21%
    Tier 10
  • Crossbow Base Damage +23%
    Tier 11
  • Crossbow Base Damage +25%
    Tier 12
  • Crossbow Base Damage +27%
    Tier 13
  • Crossbow Base Damage +34%
    Tier 14
  • Crossbow Base Damage +41%

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Hasty of Fast Quarrels Tier 14 - Crossbow Reuse Timer -7.5 MainHand

  • Tier 1
  • Crossbow Reuse Timer -1
    Tier 2
  • Crossbow Reuse Timer -1.5
    Tier 3
  • Crossbow Reuse Timer -2
    Tier 4
  • Crossbow Reuse Timer -2.5
    Tier 5
  • Crossbow Reuse Timer -3
    Tier 6
  • Crossbow Reuse Timer -3.5
    Tier 7
  • Crossbow Reuse Timer -4
    Tier 8
  • Crossbow Reuse Timer -4.5
    Tier 9
  • Crossbow Reuse Timer -5
    Tier 10
  • Crossbow Reuse Timer -5.5
    Tier 11
  • Crossbow Reuse Timer -6
    Tier 12
  • Crossbow Reuse Timer -6.5
    Tier 13
  • Crossbow Reuse Timer -7
    Tier 14
  • Crossbow Reuse Timer -7.5

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Healer's of Major Healing Tier 12 - Healing of your Major Healing Abilities +48 Hands, MainHand

  • Tier 1
  • Healing of your Major Healing Abilities +15
    Tier 2
  • Healing of your Major Healing Abilities +18
    Tier 3
  • Healing of your Major Healing Abilities +21
    Tier 4
  • Healing of your Major Healing Abilities +24
    Tier 5
  • Healing of your Major Healing Abilities +27
    Tier 6
  • Healing of your Major Healing Abilities +30
    Tier 7
  • Healing of your Major Healing Abilities +33
    Tier 8
  • Healing of your Major Healing Abilities +36
    Tier 9
  • Healing of your Major Healing Abilities +39
    Tier 10
  • Healing of your Major Healing Abilities +42
    Tier 11
  • Healing of your Major Healing Abilities +45
    Tier 12
  • Healing of your Major Healing Abilities +48

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Tier 12 - Major Healing abilities have a 70% chance to also restore 144 Armor Head, OffHand

  • Tier 1
  • Major Healing abilities have a 65% chance to also restore 12 Armor
    Tier 2
  • Major Healing abilities have a 65% chance to also restore 24 Armor
    Tier 3
  • Major Healing abilities have a 65% chance to also restore 36 Armor
    Tier 4
  • Major Healing abilities have a 65% chance to also restore 48 Armor
    Tier 5
  • Major Healing abilities have a 65% chance to also restore 60 Armor
    Tier 6
  • Major Healing abilities have a 65% chance to also restore 72 Armor
    Tier 7
  • Major Healing abilities have a 65% chance to also restore 84 Armor
    Tier 8
  • Major Healing abilities have a 65% chance to also restore 96 Armor
    Tier 9
  • Major Healing abilities have a 70% chance to also restore 108 Armor
    Tier 10
  • Major Healing abilities have a 70% chance to also restore 120 Armor
    Tier 11
  • Major Healing abilities have a 70% chance to also restore 132 Armor
    Tier 12
  • Major Healing abilities have a 70% chance to also restore 144 Armor

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Tier 12 - Major Healing abilities have a 65% chance to restore an additional 96 Health Chest, Legs

  • Tier 1
  • Major Healing abilities have a 65% chance to restore an additional 8 Health
    Tier 2
  • Major Healing abilities have a 65% chance to restore an additional 16 Health
    Tier 3
  • Major Healing abilities have a 65% chance to restore an additional 24 Health
    Tier 4
  • Major Healing abilities have a 65% chance to restore an additional 32 Health
    Tier 5
  • Major Healing abilities have a 65% chance to restore an additional 40 Health
    Tier 6
  • Major Healing abilities have a 65% chance to restore an additional 48 Health
    Tier 7
  • Major Healing abilities have a 65% chance to restore an additional 56 Health
    Tier 8
  • Major Healing abilities have a 65% chance to restore an additional 64 Health
    Tier 9
  • Major Healing abilities have a 65% chance to restore an additional 72 Health
    Tier 10
  • Major Healing abilities have a 65% chance to restore an additional 80 Health
    Tier 11
  • Major Healing abilities have a 65% chance to restore an additional 88 Health
    Tier 12
  • Major Healing abilities have a 65% chance to restore an additional 96 Health

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