All Skills/Treasure Effects

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Revision as of 21:53, 10 June 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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See also: All Skills/Treasure Effects:By Slot

See also: All Skills/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Odor-Eating of Odor-Eating Tier 1 - Hygiene +1 Feet

  • Tier 1
Hygiene +1

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Stain-Resistant of Stain Resistance Tier 1 - Hygiene +1 Chest

  • Tier 1
Hygiene +1

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Tidy Tier 1 - Hygiene +1 Legs

  • Tier 1
Hygiene +1

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Sprinter's Tier 1 - Sprint Speed Boost +1 Legs

  • Tier 1
Sprint Speed Boost +1

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Featherlight of Light Feet Tier 5 - Falling Damage -50% Feet

  • Tier 1
Falling Damage -10%
  • Tier 2
Falling Damage -20%
  • Tier 3
Falling Damage -30%
  • Tier 4
Falling Damage -40%
  • Tier 5
Falling Damage -50%

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Tier 7 - Max Underwater Held Breath +8 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand

  • Tier 1
Max Underwater Held Breath +2
  • Tier 2
Max Underwater Held Breath +3
  • Tier 3
Max Underwater Held Breath +4
  • Tier 4
Max Underwater Held Breath +5
  • Tier 5
Max Underwater Held Breath +6
  • Tier 6
Max Underwater Held Breath +7
  • Tier 7
Max Underwater Held Breath +8

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Tier 1 - Inventory Slots +1 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand

  • Tier 1
Inventory Slots +1

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Tier 4 - Max Power +12 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand

  • Tier 1
Max Power +3
  • Tier 2
Max Power +6
  • Tier 3
Max Power +9
  • Tier 4
Max Power +12

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Tier 4 - Max Health +20 Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand

  • Tier 1
Max Health +5
  • Tier 2
Max Health +10
  • Tier 3
Max Health +15
  • Tier 4
Max Health +20

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Tier 14 - Max Health +35 Necklace, Ring, OffHand, Feet

  • Tier 1
Max Health +1
  • Tier 2
Max Health +3
  • Tier 3
Max Health +5
  • Tier 4
Max Health +10
  • Tier 5
Max Health +13
  • Tier 6
Max Health +15
  • Tier 7
Max Health +18
  • Tier 8
Max Health +20
  • Tier 9
Max Health +23
  • Tier 10
Max Health +25
  • Tier 11
Max Health +27
  • Tier 12
Max Health +30
  • Tier 13
Max Health +32
  • Tier 14
Max Health +35

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Tier 14 - Max Power +22 Necklace, Ring, OffHand, Hands

  • Tier 1
Max Power +4
  • Tier 2
Max Power +5
  • Tier 3
Max Power +6
  • Tier 4
Max Power +7
  • Tier 5
Max Power +8
  • Tier 6
Max Power +9
  • Tier 7
Max Power +10
  • Tier 8
Max Power +11
  • Tier 9
Max Power +13
  • Tier 10
Max Power +14
  • Tier 11
Max Power +16
  • Tier 12
Max Power +18
  • Tier 13
Max Power +20
  • Tier 14
Max Power +22

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Tier 14 - Health from Combat Refresh Abilities +35 Necklace, Ring, OffHand, MainHand

  • Tier 1
Health from Combat Refresh Abilities +3
  • Tier 2
Health from Combat Refresh Abilities +5
  • Tier 3
Health from Combat Refresh Abilities +8
  • Tier 4
Health from Combat Refresh Abilities +10
  • Tier 5
Health from Combat Refresh Abilities +13
  • Tier 6
Health from Combat Refresh Abilities +15
  • Tier 7
Health from Combat Refresh Abilities +18
  • Tier 8
Health from Combat Refresh Abilities +20
  • Tier 9
Health from Combat Refresh Abilities +23
  • Tier 10
Health from Combat Refresh Abilities +25
  • Tier 11
Health from Combat Refresh Abilities +28
  • Tier 12
Health from Combat Refresh Abilities +30
  • Tier 13
Health from Combat Refresh Abilities +33
  • Tier 14
Health from Combat Refresh Abilities +35

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Tireless Tier 14 - Power from Combat Refresh Abilities +17 Necklace, Ring, OffHand, MainHand

  • Tier 1
Power from Combat Refresh Abilities +3
  • Tier 2
Power from Combat Refresh Abilities +4
  • Tier 3
Power from Combat Refresh Abilities +5
  • Tier 4
Power from Combat Refresh Abilities +6
  • Tier 5
Power from Combat Refresh Abilities +7
  • Tier 6
Power from Combat Refresh Abilities +8
  • Tier 7
Power from Combat Refresh Abilities +9
  • Tier 8
Power from Combat Refresh Abilities +10
  • Tier 9
Power from Combat Refresh Abilities +11
  • Tier 10
Power from Combat Refresh Abilities +12
  • Tier 11
Power from Combat Refresh Abilities +13
  • Tier 12
Power from Combat Refresh Abilities +14
  • Tier 13
Power from Combat Refresh Abilities +15
  • Tier 14
Power from Combat Refresh Abilities +17

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Tier 14 - Armor from Combat Refresh Abilities +36 Necklace, Ring, OffHand, MainHand

  • Tier 1
Armor from Combat Refresh Abilities +2
  • Tier 2
Armor from Combat Refresh Abilities +4
  • Tier 3
Armor from Combat Refresh Abilities +6
  • Tier 4
Armor from Combat Refresh Abilities +8
  • Tier 5
Armor from Combat Refresh Abilities +10
  • Tier 6
Armor from Combat Refresh Abilities +12
  • Tier 7
Armor from Combat Refresh Abilities +15
  • Tier 8
Armor from Combat Refresh Abilities +18
  • Tier 9
Armor from Combat Refresh Abilities +21
  • Tier 10
Armor from Combat Refresh Abilities +24
  • Tier 11
Armor from Combat Refresh Abilities +27
  • Tier 12
Armor from Combat Refresh Abilities +30
  • Tier 13
Armor from Combat Refresh Abilities +33
  • Tier 14
Armor from Combat Refresh Abilities +36

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of the Wolf Tier 14 - In-Combat Health Regen +14 Necklace, Ring, OffHand, MainHand

  • Tier 1
In-Combat Health Regen +1
  • Tier 2
In-Combat Health Regen +2
  • Tier 3
In-Combat Health Regen +3
  • Tier 4
In-Combat Health Regen +4
  • Tier 5
In-Combat Health Regen +5
  • Tier 6
In-Combat Health Regen +6
  • Tier 7
In-Combat Health Regen +7
  • Tier 8
In-Combat Health Regen +8
  • Tier 9
In-Combat Health Regen +9
  • Tier 10
In-Combat Health Regen +10
  • Tier 11
In-Combat Health Regen +11
  • Tier 12
In-Combat Health Regen +12
  • Tier 13
In-Combat Health Regen +13
  • Tier 14
In-Combat Health Regen +14

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Indefatigable Tier 14 - In-Combat Power Regen +7, In-Combat Armor Regen +1 Necklace, Ring, OffHand, MainHand

  • Tier 1
In-Combat Power Regen +1
  • Tier 2
In-Combat Power Regen +1, In-Combat Armor Regen +1
  • Tier 3
In-Combat Power Regen +2
  • Tier 4
In-Combat Power Regen +2, In-Combat Armor Regen +1
  • Tier 5
In-Combat Power Regen +3
  • Tier 6
In-Combat Power Regen +3, In-Combat Armor Regen +1
  • Tier 7
In-Combat Power Regen +4
  • Tier 8
In-Combat Power Regen +4, In-Combat Armor Regen +1
  • Tier 9
In-Combat Power Regen +5
  • Tier 10
In-Combat Power Regen +5, In-Combat Armor Regen +1
  • Tier 11
In-Combat Power Regen +6
  • Tier 12
In-Combat Power Regen +6, In-Combat Armor Regen +1
  • Tier 13
In-Combat Power Regen +7
  • Tier 14
In-Combat Power Regen +7, In-Combat Armor Regen +1

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Titan's Tier 14 - In-Combat Armor Regen +14 Necklace, Ring, OffHand, MainHand

  • Tier 1
In-Combat Armor Regen +1
  • Tier 2
In-Combat Armor Regen +2
  • Tier 3
In-Combat Armor Regen +3
  • Tier 4
In-Combat Armor Regen +4
  • Tier 5
In-Combat Armor Regen +5
  • Tier 6
In-Combat Armor Regen +6
  • Tier 7
In-Combat Armor Regen +7
  • Tier 8
In-Combat Armor Regen +8
  • Tier 9
In-Combat Armor Regen +9
  • Tier 10
In-Combat Armor Regen +10
  • Tier 11
In-Combat Armor Regen +11
  • Tier 12
In-Combat Armor Regen +12
  • Tier 13
In-Combat Armor Regen +13
  • Tier 14
In-Combat Armor Regen +14

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First Responder's Tier 14 - Healing Received From First Aid +49 Chest, Legs, OffHand

  • Tier 1
Healing Received From First Aid +10
  • Tier 2
Healing Received From First Aid +13
  • Tier 3
Healing Received From First Aid +16
  • Tier 4
Healing Received From First Aid +19
  • Tier 5
Healing Received From First Aid +22
  • Tier 6
Healing Received From First Aid +25
  • Tier 7
Healing Received From First Aid +28
  • Tier 8
Healing Received From First Aid +31
  • Tier 9
Healing Received From First Aid +34
  • Tier 10
Healing Received From First Aid +37
  • Tier 11
Healing Received From First Aid +40
  • Tier 12
Healing Received From First Aid +43
  • Tier 13
Healing Received From First Aid +46
  • Tier 14
Healing Received From First Aid +49

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Repairman's Tier 14 - Armor Received from Patch Armor +64 Head, Chest, Feet

  • Tier 1
Armor Received from Patch Armor +12
  • Tier 2
Armor Received from Patch Armor +16
  • Tier 3
Armor Received from Patch Armor +20
  • Tier 4
Armor Received from Patch Armor +24
  • Tier 5
Armor Received from Patch Armor +28
  • Tier 6
Armor Received from Patch Armor +32
  • Tier 7
Armor Received from Patch Armor +36
  • Tier 8
Armor Received from Patch Armor +40
  • Tier 9
Armor Received from Patch Armor +44
  • Tier 10
Armor Received from Patch Armor +48
  • Tier 11
Armor Received from Patch Armor +52
  • Tier 12
Armor Received from Patch Armor +56
  • Tier 13
Armor Received from Patch Armor +60
  • Tier 14
Armor Received from Patch Armor +64

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Treasure-Hunter's Tier 14 - Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
Chance of Uncommon Loot +2%
  • Tier 2
Chance of Uncommon Loot +4%
  • Tier 3
Chance of Uncommon Loot +6%
  • Tier 4
Chance of Uncommon Loot +8%
  • Tier 5
Chance of Uncommon Loot +10%
  • Tier 6
Chance of Uncommon Loot +12%
  • Tier 7
Chance of Uncommon Loot +14%
  • Tier 8
Chance of Uncommon Loot +16%
  • Tier 9
Chance of Uncommon Loot +18%
  • Tier 10
Chance of Uncommon Loot +20%
  • Tier 11
Chance of Uncommon Loot +22%
  • Tier 12
Chance of Uncommon Loot +24%
  • Tier 13
Chance of Uncommon Loot +26%
  • Tier 14
Chance of Uncommon Loot +28%

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Treasure-Hunter's Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
Chance of Rare Loot +3%
  • Tier 2
Chance of Rare Loot +6%
  • Tier 3
Chance of Rare Loot +9%
  • Tier 4
Chance of Rare Loot +12%
  • Tier 5
Chance of Rare Loot +15%

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Roomy Tier 5 - Inventory Slots +10 Chest, Legs

  • Tier 1
Inventory Slots +2
  • Tier 2
Inventory Slots +4
  • Tier 3
Inventory Slots +6
  • Tier 4
Inventory Slots +8
  • Tier 5
Inventory Slots +10

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Provocative Tier 14 - Taunt From Attack Damage +28% Chest, Legs, Head

  • Tier 1
Taunt From Attack Damage +2%
  • Tier 2
Taunt From Attack Damage +4%
  • Tier 3
Taunt From Attack Damage +6%
  • Tier 4
Taunt From Attack Damage +8%
  • Tier 5
Taunt From Attack Damage +10%
  • Tier 6
Taunt From Attack Damage +12%
  • Tier 7
Taunt From Attack Damage +14%
  • Tier 8
Taunt From Attack Damage +16%
  • Tier 9
Taunt From Attack Damage +18%
  • Tier 10
Taunt From Attack Damage +20%
  • Tier 11
Taunt From Attack Damage +22%
  • Tier 12
Taunt From Attack Damage +24%
  • Tier 13
Taunt From Attack Damage +26%
  • Tier 14
Taunt From Attack Damage +28%

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Insulated Tier 7 - Direct Electricity Damage Reduction +24 Feet

  • Tier 1
Direct Electricity Damage Reduction +3
  • Tier 2
Direct Electricity Damage Reduction +7
  • Tier 3
Direct Electricity Damage Reduction +10
  • Tier 4
Direct Electricity Damage Reduction +14
  • Tier 5
Direct Electricity Damage Reduction +17
  • Tier 6
Direct Electricity Damage Reduction +20
  • Tier 7
Direct Electricity Damage Reduction +24

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Foil-Lined Tier 7 - Direct Psychic Damage Reduction +24 Head

  • Tier 1
Direct Psychic Damage Reduction +3
  • Tier 2
Direct Psychic Damage Reduction +7
  • Tier 3
Direct Psychic Damage Reduction +10
  • Tier 4
Direct Psychic Damage Reduction +14
  • Tier 5
Direct Psychic Damage Reduction +17
  • Tier 6
Direct Psychic Damage Reduction +20
  • Tier 7
Direct Psychic Damage Reduction +24

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Waterproof Tier 7 - Trauma Damage Reduction +7 Hands

  • Tier 1
Trauma Damage Reduction +1
  • Tier 2
Trauma Damage Reduction +2
  • Tier 3
Trauma Damage Reduction +3
  • Tier 4
Trauma Damage Reduction +4
  • Tier 5
Trauma Damage Reduction +5
  • Tier 6
Trauma Damage Reduction +6
  • Tier 7
Trauma Damage Reduction +7

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Antifungal Tier 7 - Nature Damage Reduction +7 Legs

  • Tier 1
Nature Damage Reduction +1
  • Tier 2
Nature Damage Reduction +2
  • Tier 3
Nature Damage Reduction +3
  • Tier 4
Nature Damage Reduction +4
  • Tier 5
Nature Damage Reduction +5
  • Tier 6
Nature Damage Reduction +6
  • Tier 7
Nature Damage Reduction +7

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Antitoxic Tier 7 - Poison Damage Reduction +7 Chest

  • Tier 1
Poison Damage Reduction +1
  • Tier 2
Poison Damage Reduction +2
  • Tier 3
Poison Damage Reduction +3
  • Tier 4
Poison Damage Reduction +4
  • Tier 5
Poison Damage Reduction +5
  • Tier 6
Poison Damage Reduction +6
  • Tier 7
Poison Damage Reduction +7

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Learner's Tier 5 - Combat XP Boost +5% Head

  • Tier 1
Combat XP Boost +1%
  • Tier 2
Combat XP Boost +2%
  • Tier 3
Combat XP Boost +3%
  • Tier 4
Combat XP Boost +4%
  • Tier 5
Combat XP Boost +5%

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Poisoner's Tier 7 - Poison Damage +7 Hands

  • Tier 1
Poison Damage +1
  • Tier 2
Poison Damage +2
  • Tier 3
Poison Damage +3
  • Tier 4
Poison Damage +4
  • Tier 5
Poison Damage +5
  • Tier 6
Poison Damage +6
  • Tier 7
Poison Damage +7

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Traumatic Tier 7 - Trauma Damage +7 Hands

  • Tier 1
Trauma Damage +1
  • Tier 2
Trauma Damage +2
  • Tier 3
Trauma Damage +3
  • Tier 4
Trauma Damage +4
  • Tier 5
Trauma Damage +5
  • Tier 6
Trauma Damage +6
  • Tier 7
Trauma Damage +7

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Natural Tier 7 - Nature Damage +7 Hands

  • Tier 1
Nature Damage +1
  • Tier 2
Nature Damage +2
  • Tier 3
Nature Damage +3
  • Tier 4
Nature Damage +4
  • Tier 5
Nature Damage +5
  • Tier 6
Nature Damage +6
  • Tier 7
Nature Damage +7

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Patient's Tier 14 - Healing Received from Major Healing Abilities +44 Chest, OffHand

  • Tier 1
Healing Received from Major Healing Abilities +5
  • Tier 2
Healing Received from Major Healing Abilities +8
  • Tier 3
Healing Received from Major Healing Abilities +11
  • Tier 4
Healing Received from Major Healing Abilities +14
  • Tier 5
Healing Received from Major Healing Abilities +17
  • Tier 6
Healing Received from Major Healing Abilities +20
  • Tier 7
Healing Received from Major Healing Abilities +23
  • Tier 8
Healing Received from Major Healing Abilities +26
  • Tier 9
Healing Received from Major Healing Abilities +29
  • Tier 10
Healing Received from Major Healing Abilities +32
  • Tier 11
Healing Received from Major Healing Abilities +35
  • Tier 12
Healing Received from Major Healing Abilities +38
  • Tier 13
Healing Received from Major Healing Abilities +41
  • Tier 14
Healing Received from Major Healing Abilities +44

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Calming Tier 7 - Monster Rage Boost -7% Head, Hands

  • Tier 1
Monster Rage Boost -1%
  • Tier 2
Monster Rage Boost -2%
  • Tier 3
Monster Rage Boost -3%
  • Tier 4
Monster Rage Boost -4%
  • Tier 5
Monster Rage Boost -5%
  • Tier 6
Monster Rage Boost -6%
  • Tier 7
Monster Rage Boost -7%

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Accurate Tier 7 - Accuracy Boost +18% Chest, Necklace

  • Tier 1
Accuracy Boost +2%
  • Tier 2
Accuracy Boost +4%
  • Tier 3
Accuracy Boost +7%
  • Tier 4
Accuracy Boost +10%
  • Tier 5
Accuracy Boost +12%
  • Tier 6
Accuracy Boost +15%
  • Tier 7
Accuracy Boost +18%

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of Fish Gutting Tier 14 - Fish Gut Damage +52% Hands, MainHand

  • Tier 1
Fish Gut Damage +5%
  • Tier 2
Fish Gut Damage +8%
  • Tier 3
Fish Gut Damage +11%
  • Tier 4
Fish Gut Damage +14%
  • Tier 5
Fish Gut Damage +17%
  • Tier 6
Fish Gut Damage +20%
  • Tier 7
Fish Gut Damage +23%
  • Tier 8
Fish Gut Damage +26%
  • Tier 9
Fish Gut Damage +29%
  • Tier 10
Fish Gut Damage +32%
  • Tier 11
Fish Gut Damage +35%
  • Tier 12
Fish Gut Damage +38%
  • Tier 13
Fish Gut Damage +45%
  • Tier 14
Fish Gut Damage +52%

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Heart-Staking of Deadly Stakes Tier 14 - Stake The Heart Damage +85% Chest, Legs

  • Tier 1
Stake The Heart Damage +10%
  • Tier 2
Stake The Heart Damage +15%
  • Tier 3
Stake The Heart Damage +20%
  • Tier 4
Stake The Heart Damage +25%
  • Tier 5
Stake The Heart Damage +30%
  • Tier 6
Stake The Heart Damage +35%
  • Tier 7
Stake The Heart Damage +40%
  • Tier 8
Stake The Heart Damage +45%
  • Tier 9
Stake The Heart Damage +50%
  • Tier 10
Stake The Heart Damage +55%
  • Tier 11
Stake The Heart Damage +60%
  • Tier 12
Stake The Heart Damage +65%
  • Tier 13
Stake The Heart Damage +75%
  • Tier 14
Stake The Heart Damage +85%

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Spore-Bomby of Spore Bombs Tier 14 - Spore Bomb Damage +34% Head, Feet

  • Tier 1
Spore Bomb Damage +4%
  • Tier 2
Spore Bomb Damage +6%
  • Tier 3
Spore Bomb Damage +8%
  • Tier 4
Spore Bomb Damage +10%
  • Tier 5
Spore Bomb Damage +12%
  • Tier 6
Spore Bomb Damage +14%
  • Tier 7
Spore Bomb Damage +16%
  • Tier 8
Spore Bomb Damage +18%
  • Tier 9
Spore Bomb Damage +20%
  • Tier 10
Spore Bomb Damage +22%
  • Tier 11
Spore Bomb Damage +24%
  • Tier 12
Spore Bomb Damage +26%
  • Tier 13
Spore Bomb Damage +30%
  • Tier 14
Spore Bomb Damage +34%

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Crossbowman's of Deadly Quarrels Tier 14 - Crossbow Base Damage +41% OffHand, Ring

  • Tier 1
Crossbow Base Damage +5%
  • Tier 2
Crossbow Base Damage +7%
  • Tier 3
Crossbow Base Damage +9%
  • Tier 4
Crossbow Base Damage +11%
  • Tier 5
Crossbow Base Damage +13%
  • Tier 6
Crossbow Base Damage +15%
  • Tier 7
Crossbow Base Damage +17%
  • Tier 8
Crossbow Base Damage +19%
  • Tier 9
Crossbow Base Damage +21%
  • Tier 10
Crossbow Base Damage +23%
  • Tier 11
Crossbow Base Damage +25%
  • Tier 12
Crossbow Base Damage +27%
  • Tier 13
Crossbow Base Damage +34%
  • Tier 14
Crossbow Base Damage +41%

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Hasty of Fast Quarrels Tier 14 - Crossbow Reuse Timer -7.5 MainHand

  • Tier 1
Crossbow Reuse Timer -1
  • Tier 2
Crossbow Reuse Timer -1.5
  • Tier 3
Crossbow Reuse Timer -2
  • Tier 4
Crossbow Reuse Timer -2.5
  • Tier 5
Crossbow Reuse Timer -3
  • Tier 6
Crossbow Reuse Timer -3.5
  • Tier 7
Crossbow Reuse Timer -4
  • Tier 8
Crossbow Reuse Timer -4.5
  • Tier 9
Crossbow Reuse Timer -5
  • Tier 10
Crossbow Reuse Timer -5.5
  • Tier 11
Crossbow Reuse Timer -6
  • Tier 12
Crossbow Reuse Timer -6.5
  • Tier 13
Crossbow Reuse Timer -7
  • Tier 14
Crossbow Reuse Timer -7.5

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Healer's of Major Healing Tier 12 - Healing of your Major Healing Abilities +48 Hands, MainHand

  • Tier 1
Healing of your Major Healing Abilities +15
  • Tier 2
Healing of your Major Healing Abilities +18
  • Tier 3
Healing of your Major Healing Abilities +21
  • Tier 4
Healing of your Major Healing Abilities +24
  • Tier 5
Healing of your Major Healing Abilities +27
  • Tier 6
Healing of your Major Healing Abilities +30
  • Tier 7
Healing of your Major Healing Abilities +33
  • Tier 8
Healing of your Major Healing Abilities +36
  • Tier 9
Healing of your Major Healing Abilities +39
  • Tier 10
Healing of your Major Healing Abilities +42
  • Tier 11
Healing of your Major Healing Abilities +45
  • Tier 12
Healing of your Major Healing Abilities +48

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Tier 12 - Major Healing abilities have a 70% chance to also restore 144 Armor Head, OffHand

  • Tier 1
Major Healing abilities have a 65% chance to also restore 12 Armor
  • Tier 2
Major Healing abilities have a 65% chance to also restore 24 Armor
  • Tier 3
Major Healing abilities have a 65% chance to also restore 36 Armor
  • Tier 4
Major Healing abilities have a 65% chance to also restore 48 Armor
  • Tier 5
Major Healing abilities have a 65% chance to also restore 60 Armor
  • Tier 6
Major Healing abilities have a 65% chance to also restore 72 Armor
  • Tier 7
Major Healing abilities have a 65% chance to also restore 84 Armor
  • Tier 8
Major Healing abilities have a 65% chance to also restore 96 Armor
  • Tier 9
Major Healing abilities have a 70% chance to also restore 108 Armor
  • Tier 10
Major Healing abilities have a 70% chance to also restore 120 Armor
  • Tier 11
Major Healing abilities have a 70% chance to also restore 132 Armor
  • Tier 12
Major Healing abilities have a 70% chance to also restore 144 Armor

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Tier 12 - Major Healing abilities have a 65% chance to restore an additional 96 Health Chest, Legs

  • Tier 1
Major Healing abilities have a 65% chance to restore an additional 8 Health
  • Tier 2
Major Healing abilities have a 65% chance to restore an additional 16 Health
  • Tier 3
Major Healing abilities have a 65% chance to restore an additional 24 Health
  • Tier 4
Major Healing abilities have a 65% chance to restore an additional 32 Health
  • Tier 5
Major Healing abilities have a 65% chance to restore an additional 40 Health
  • Tier 6
Major Healing abilities have a 65% chance to restore an additional 48 Health
  • Tier 7
Major Healing abilities have a 65% chance to restore an additional 56 Health
  • Tier 8
Major Healing abilities have a 65% chance to restore an additional 64 Health
  • Tier 9
Major Healing abilities have a 65% chance to restore an additional 72 Health
  • Tier 10
Major Healing abilities have a 65% chance to restore an additional 80 Health
  • Tier 11
Major Healing abilities have a 65% chance to restore an additional 88 Health
  • Tier 12
Major Healing abilities have a 65% chance to restore an additional 96 Health

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