Fire Magic/Treasure Effects:By Slot
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Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +23%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Room-Temperature Ball Damage +74%
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Flesh to Fuel restores +54 Armor
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Ring of Fire Damage +37%
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Fire Bolts Damage +49%
- Calefaction Damage +80%
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +18 damage per hit
Chest
- All fire spells deal up to +36 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +40%
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Ring of Fire Damage +37%
- Fireball and Frostball Damage +42%
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls have +110 Max Health
Legs
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Frost and Defensive Chill restore 31 Armor
- Fire Bolts deal +118 armor damage
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Defensive Chill Damage +66%
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +47%
- Super Fireball Damage +48%
- Flesh To Fuel Power Restoration +22
- Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +40% and reuse timer -3 seconds
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
- Calefaction causes 215 additional damage after a 20 second delay
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +160%
Feet
- All fire spells deal up to +36 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +40%
- Indirect Fire Damage +47%
- Super Fireball Damage +48%
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Calefaction Damage +80%
- Calefaction restores 40 Health
- Fireball and Frostball Damage +42%
- Frostball slows target's movement by 25% and deals +16 damage
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
MainHand
- Fire Magic Base Damage +23%
- Room-Temperature Ball Damage +74%
- Fire Breath Damage +35%
- Flesh to Fuel restores +54 Armor
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Fire Bolts deal +118 armor damage
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Calefaction causes 215 additional damage after a 20 second delay
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Defensive Chill Damage +66%
OffHand
- Fire Magic Base Damage +22%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 31 Armor
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Walls have +110 Max Health
Necklace
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath Damage +35%
- Fire Magic Base Damage +22%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
- Fire Bolts Damage +49%
- Calefaction restores 40 Health
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Fire Walls deal +18 damage per hit
Ring
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Defensive Chill Damage +66%
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls' attacks taunt +160%