Unarmed/Abilities
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Revision as of 12:44, 3 October 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Click "Expand" on the box below to view a complete list of Abilities for the Unarmed skill.
Icon | Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|---|
0 | Punch | Punch with a fist. Requires at least one open hand. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 6 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
EmptyHand | ||
1 | Front Kick | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 11 Crushing Dmg to Vulnerable Targets: 11 Crushing |
Power Cost: 7 Range: 5 Cooldown: 7 |
None | |
1 | Jab | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 6 Crushing Rage: -12 Generates no extra rage. |
Power Cost: 4 Range: 5 Cooldown: 5 |
EmptyHand | ||
3 | Barrage | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack. |
Stuns opponent Suppresses Monster Shout |
Damage: 16 Crushing | Power Cost: 12 Range: 5 Cooldown: 10 |
Unarmed | |
3 | Headbutt | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 18 Crushing Dmg to Vulnerable Targets: 18 Crushing |
Power Cost: 12 Range: 5 Cooldown: 12 |
None | ||
5 | Cobra Strike | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack. |
Stuns opponent if their armor is below 33% | Damage: 13 Crushing | Power Cost: 4 Range: 5 Cooldown: 8 Accuracy: 5 |
Unarmed | |
7 | Hip Throw | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 28 Crushing | Power Cost: 14 Range: 5 Cooldown: 15 |
Unarmed | |
7 | Mamba Strike | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals 15 Trauma damage if target's armor is below 33% | Damage: 15 Crushing | Power Cost: 5 Range: 5 Cooldown: 8 |
Unarmed | |
9 | Punch 2 | Punch with a fist. Requires at least one open hand. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 12 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
EmptyHand | ||
12 | Front Kick 2 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 23 Crushing Dmg to Vulnerable Targets: 23 Crushing |
Power Cost: 11 Range: 5 Cooldown: 7 |
None | |
12 | Jab 2 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 20 Crushing Rage: -40 Generates no extra rage. |
Power Cost: 6 Range: 5 Cooldown: 5 |
EmptyHand | ||
15 | Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack. |
Stuns opponent Suppresses Monster Shout |
Damage: 33 Crushing | Power Cost: 18 Range: 5 Cooldown: 10 |
Unarmed | |
15 | Bruising Blow | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability. |
Target takes 15% more damage from Crushing for 30 seconds | Damage: 24 Crushing | Power Cost: 12 Range: 5 Cooldown: 10 |
EmptyHand | |
15 | Headbutt 2 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 41 Crushing Dmg to Vulnerable Targets: 41 Crushing |
Power Cost: 18 Range: 5 Cooldown: 12 |
None | ||
15 | Knee Kick | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 41 Crushing Dmg to Vulnerable Targets: 41 Crushing |
Power Cost: 18 Range: 5 Cooldown: 12 |
None | ||
19 | Punch 3 | Punch with a fist. Requires at least one open hand. This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power) |
Damage: 18 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
EmptyHand | ||
20 | Cobra Strike 2 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack. |
Stuns opponent if their armor is below 33% | Damage: 28 Crushing | Power Cost: 8 Range: 5 Cooldown: 8 Accuracy: 1 |
Unarmed | |
23 | Bodyslam | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack. |
Damage: 116 Crushing | Power Cost: 48 Range: 5 Cooldown: 45 |
None | ||
24 | Front Kick 3 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 38 Crushing Dmg to Vulnerable Targets: 38 Crushing |
Power Cost: 15 Range: 5 Cooldown: 7 |
None | |
25 | Hip Throw 2 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 58 Crushing | Power Cost: 23 Range: 5 Cooldown: 15 |
Unarmed | |
27 | Mamba Strike 2 | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals 30 Trauma damage if target's armor is below 33% | Damage: 37 Crushing | Power Cost: 10 Range: 5 Cooldown: 8 |
Unarmed | |
28 | Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack. |
Stuns opponent Suppresses Monster Shout |
Damage: 57 Crushing | Power Cost: 25 Range: 5 Cooldown: 10 |
Unarmed | |
30 | Bruising Blow 2 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability. |
Target takes 15% more damage from Crushing for 30 seconds | Damage: 51 Crushing | Power Cost: 17 Range: 5 Cooldown: 10 |
EmptyHand | |
30 | Headbutt 3 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 86 Crushing Dmg to Vulnerable Targets: 86 Crushing |
Power Cost: 26 Range: 5 Cooldown: 12 |
None | ||
30 | Jab 3 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power) |
Damage: 44 Crushing Rage: -88 Generates no extra rage. |
Power Cost: 11 Range: 5 Cooldown: 5 |
EmptyHand | ||
30 | Knee Kick 2 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 86 Crushing Dmg to Vulnerable Targets: 86 Crushing |
Power Cost: 26 Range: 5 Cooldown: 12 |
None | ||
33 | Bodyslam 2 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack. |
Damage: 181 Crushing | Power Cost: 58 Range: 5 Cooldown: 45 |
None | ||
35 | Front Kick 4 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 62 Crushing Dmg to Vulnerable Targets: 62 Crushing |
Power Cost: 19 Range: 5 Cooldown: 7 |
None | |
36 | Punch 4 | Punch with a fist. Requires at least one open hand. This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power) |
Damage: 33 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
EmptyHand | ||
37 | Hip Throw 3 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 96 Crushing | Power Cost: 29 Range: 5 Cooldown: 15 |
Unarmed | |
40 | Cobra Strike 3 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack. |
Stuns opponent if their armor is below 33% | Damage: 67 Crushing | Power Cost: 12 Range: 5 Cooldown: 8 Accuracy: 15 |
Unarmed | |
40 | Headbutt 4 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 130 Crushing Dmg to Vulnerable Targets: 130 Crushing |
Power Cost: 30 Range: 5 Cooldown: 12 |
None | ||
40 | Infuriating Fist | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Damage: 78 Crushing Taunt: +400 |
Power Cost: 16 Range: 5 Cooldown: 10 |
EmptyHand | ||
40 | Jab 4 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power) |
Damage: 67 Crushing Rage: -134 Generates no extra rage. |
Power Cost: 12 Range: 5 Cooldown: 5 |
EmptyHand | ||
40 | Knee Kick 3 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 130 Crushing Dmg to Vulnerable Targets: 130 Crushing |
Power Cost: 30 Range: 5 Cooldown: 12 |
None | ||
43 | Bodyslam 3 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack. |
Damage: 278 Crushing | Power Cost: 64 Range: 5 Cooldown: 45 |
None | ||
45 | Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack. |
Stuns opponent Suppresses Monster Shout |
Damage: 117 Crushing | Power Cost: 31 Range: 5 Cooldown: 10 |
Unarmed | |
45 | Bruising Blow 3 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability. |
Target takes 15% more damage from Crushing for 30 seconds | Damage: 97 Crushing | Power Cost: 21 Range: 5 Cooldown: 10 |
EmptyHand | |
47 | Mamba Strike 3 | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals 60 Trauma damage if target's armor is below 33% | Damage: 75 Crushing | Power Cost: 13 Range: 5 Cooldown: 8 |
Unarmed | |
48 | Punch 5 | Punch with a fist. Requires at least one open hand. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage: 53 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
EmptyHand | ||
49 | Front Kick 5 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 116 Crushing Dmg to Vulnerable Targets: 116 Crushing |
Power Cost: 21 Range: 5 Cooldown: 7 |
None | |
50 | Headbutt 5 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 200 Crushing Dmg to Vulnerable Targets: 200 Crushing |
Power Cost: 32 Range: 5 Cooldown: 12 |
None | ||
50 | Hip Throw 4 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 170 Crushing | Power Cost: 32 Range: 5 Cooldown: 15 |
Unarmed | |
50 | Infuriating Fist 2 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Damage: 120 Crushing Taunt: +500 |
Power Cost: 17 Range: 5 Cooldown: 10 |
EmptyHand | ||
50 | Jab 5 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage: 103 Crushing Rage: -206 Generates no extra rage. |
Power Cost: 14 Range: 5 Cooldown: 5 |
EmptyHand | ||
50 | Knee Kick 4 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 200 Crushing Dmg to Vulnerable Targets: 200 Crushing |
Power Cost: 32 Range: 5 Cooldown: 12 |
None | ||
51 | Claw Barrage | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) | Stuns opponent Suppresses Monster Shout |
Damage: 175 Slashing | Power Cost: 32 Range: 5 Cooldown: 10 |
UnarmedMainHandWeapon UnarmedClaw | |
51 | Slashing Strike | A punch with a claw weapon. | Deals 45 Trauma damage over 15 seconds | Damage: 124 Slashing | Power Cost: 17 Range: 5 Cooldown: 5 |
UnarmedClaw | |
52 | Bodyslam 4 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack. |
Damage: 405 Crushing | Power Cost: 68 Range: 5 Cooldown: 45 |
None | ||
53 | Mamba Strike 4 | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals 100 Trauma damage if target's armor is below 33% | Damage: 93 Crushing | Power Cost: 14 Range: 5 Cooldown: 8 |
Unarmed | |
56 | Punch 6 | Punch with a fist. Requires at least one open hand. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 70 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
EmptyHand | ||
58 | Barrage 5 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack. |
Stuns opponent Suppresses Monster Shout |
Damage: 185 Crushing | Power Cost: 34 Range: 5 Cooldown: 10 |
Unarmed | |
60 | Bruising Blow 4 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability. |
Target takes 15% more damage from Crushing for 30 seconds | Damage: 164 Crushing | Power Cost: 23 Range: 5 Cooldown: 10 |
EmptyHand | |
60 | Cobra Strike 4 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack. |
Stuns opponent if their armor is below 33% | Damage: 140 Crushing | Power Cost: 15 Range: 5 Cooldown: 8 Accuracy: 2 |
Unarmed | |
60 | Headbutt 6 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 273 Crushing Dmg to Vulnerable Targets: 273 Crushing |
Power Cost: 35 Range: 5 Cooldown: 12 |
None | ||
60 | Infuriating Fist 3 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Damage: 164 Crushing Taunt: +600 |
Power Cost: 18 Range: 5 Cooldown: 10 |
EmptyHand | ||
60 | Jab 6 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage: 140 Crushing Rage: -280 Generates no extra rage. |
Power Cost: 15 Range: 5 Cooldown: 5 |
EmptyHand | ||
60 | Knee Kick 5 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 273 Crushing Dmg to Vulnerable Targets: 273 Crushing |
Power Cost: 35 Range: 5 Cooldown: 12 |
None | ||
61 | Slashing Strike 2 | A punch with a claw weapon. | Deals 90 Trauma damage over 15 seconds | Damage: 168 Slashing | Power Cost: 19 Range: 5 Cooldown: 5 |
UnarmedClaw | |
63 | Claw Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) | Stuns opponent Suppresses Monster Shout |
Damage: 248 Slashing | Power Cost: 35 Range: 5 Cooldown: 10 |
UnarmedMainHandWeapon UnarmedClaw | |
63 | Front Kick 6 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 176 Crushing Dmg to Vulnerable Targets: 176 Crushing |
Power Cost: 24 Range: 5 Cooldown: 7 |
None | |
64 | Bodyslam 5 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack. |
Damage: 569 Crushing | Power Cost: 74 Range: 5 Cooldown: 45 |
None | ||
65 | Mamba Strike 5 | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals 100 Trauma damage if target's armor is below 33% | Damage: 131 Crushing | Power Cost: 15 Range: 5 Cooldown: 8 |
Unarmed | |
66 | Hip Throw 5 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 268 Crushing | Power Cost: 36 Range: 5 Cooldown: 15 |
Unarmed | |
68 | Punch 7 | Punch with a fist. Requires at least one open hand. This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power) |
Damage: 95 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
EmptyHand | ||
70 | Barrage 6 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack. |
Stuns opponent Suppresses Monster Shout |
Damage: 251 Crushing | Power Cost: 37 Range: 5 Cooldown: 10 |
Unarmed | |
70 | Bruising Blow 5 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability. |
Target takes 15% more damage from Crushing for 30 seconds | Damage: 209 Crushing | Power Cost: 25 Range: 5 Cooldown: 10 |
EmptyHand | |
70 | Cobra Strike 5 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack. |
Stuns opponent if their armor is below 33% | Damage: 179 Crushing | Power Cost: 16 Range: 5 Cooldown: 8 Accuracy: 2 |
Unarmed | |
70 | Headbutt 7 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 348 Crushing Dmg to Vulnerable Targets: 348 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
None | ||
70 | Infuriating Fist 4 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Damage: 209 Crushing Taunt: +700 |
Power Cost: 20 Range: 5 Cooldown: 10 |
EmptyHand | ||
70 | Knee Kick 6 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 348 Crushing Dmg to Vulnerable Targets: 348 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
None | ||
71 | Slashing Strike 3 | A punch with a claw weapon. | Deals 120 Trauma damage over 15 seconds | Damage: 214 Slashing | Power Cost: 20 Range: 5 Cooldown: 5 |
UnarmedClaw | |
74 | Claw Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) | Stuns opponent Suppresses Monster Shout |
Damage: 323 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
UnarmedMainHandWeapon UnarmedClaw |