Cow/Treasure Effects

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See also: Cow/Treasure Effects:By Slot

See also: Cow/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Bovine of Bovinity Tier 7 - Cow Skill Base Damage +23% Head, Necklace

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  • Tier 1
Cow Skill Damage +3
  • Tier 2
Cow Skill Base Damage +8%
  • Tier 3
Cow Skill Base Damage +11%
  • Tier 4
Cow Skill Base Damage +14%
  • Tier 5
Cow Skill Base Damage +17%
  • Tier 6
Cow Skill Base Damage +20%
  • Tier 7
Cow Skill Base Damage +23%
of Cowhide Tier 14 - Max Armor +70 when Cow is active Head, Ring

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  • Tier 1
Max Armor +5 when Cow is active
  • Tier 2
Max Armor +10 when Cow is active
  • Tier 3
Max Armor +15 when Cow is active
  • Tier 4
Max Armor +20 when Cow is active
  • Tier 5
Max Armor +25 when Cow is active
  • Tier 6
Max Armor +30 when Cow is active
  • Tier 7
Max Armor +35 when Cow is active
  • Tier 8
Max Armor +40 when Cow is active
  • Tier 9
Max Armor +45 when Cow is active
  • Tier 10
Max Armor +50 when Cow is active
  • Tier 11
Max Armor +55 when Cow is active
  • Tier 12
Max Armor +60 when Cow is active
  • Tier 13
Max Armor +65 when Cow is active
  • Tier 14
Max Armor +70 when Cow is active
of Critical Hooves Tier 14 - Cow's Front Kick has a 66% chance to deal +116 damage Chest, Hands

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  • Tier 1
Cow's Front Kick has a 66% chance to deal +12 damage
  • Tier 2
Cow's Front Kick has a 66% chance to deal +20 damage
  • Tier 3
Cow's Front Kick has a 66% chance to deal +28 damage
  • Tier 4
Cow's Front Kick has a 66% chance to deal +36 damage
  • Tier 5
Cow's Front Kick has a 66% chance to deal +44 damage
  • Tier 6
Cow's Front Kick has a 66% chance to deal +52 damage
  • Tier 7
Cow's Front Kick has a 66% chance to deal +60 damage
  • Tier 8
Cow's Front Kick has a 66% chance to deal +68 damage
  • Tier 9
Cow's Front Kick has a 66% chance to deal +76 damage
  • Tier 10
Cow's Front Kick has a 66% chance to deal +84 damage
  • Tier 11
Cow's Front Kick has a 66% chance to deal +92 damage
  • Tier 12
Cow's Front Kick has a 66% chance to deal +100 damage
  • Tier 13
Cow's Front Kick has a 66% chance to deal +108 damage
  • Tier 14
Cow's Front Kick has a 66% chance to deal +116 damage
of Lucky Trampling Tier 14 - Stampede has a 50% chance to deal +48 damage Chest, Hands

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  • Tier 1
Stampede has a 50% chance to deal +2 damage
  • Tier 2
Stampede has a 50% chance to deal +4 damage
  • Tier 3
Stampede has a 50% chance to deal +6 damage
  • Tier 4
Stampede has a 50% chance to deal +9 damage
  • Tier 5
Stampede has a 50% chance to deal +12 damage
  • Tier 6
Stampede has a 50% chance to deal +16 damage
  • Tier 7
Stampede has a 50% chance to deal +20 damage
  • Tier 8
Stampede has a 50% chance to deal +24 damage
  • Tier 9
Stampede has a 50% chance to deal +28 damage
  • Tier 10
Stampede has a 50% chance to deal +32 damage
  • Tier 11
Stampede has a 50% chance to deal +36 damage
  • Tier 12
Stampede has a 50% chance to deal +40 damage
  • Tier 13
Stampede has a 50% chance to deal +44 damage
  • Tier 14
Stampede has a 50% chance to deal +48 damage
of Trampling Tier 7 - Stampede Taunt +270 Chest, Feet

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  • Tier 1
Stampede Taunt +30
  • Tier 2
Stampede Taunt +70
  • Tier 3
Stampede Taunt +110
  • Tier 4
Stampede Taunt +150
  • Tier 5
Stampede Taunt +190
  • Tier 6
Stampede Taunt +230
  • Tier 7
Stampede Taunt +270
Tier 7 - Cow's Front Kick Damage +77 MainHand, OffHand

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  • Tier 1
Cow's Front Kick Damage +15
  • Tier 2
Cow's Front Kick Damage +25
  • Tier 3
Cow's Front Kick Damage +35
  • Tier 4
Cow's Front Kick Damage +45
  • Tier 5
Cow's Front Kick Damage +55
  • Tier 6
Cow's Front Kick Damage +65
  • Tier 7
Cow's Front Kick Damage +77
of Bovine Bashing Tier 14 - Cow Bash Damage +66% Legs, Ring

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  • Tier 1
Cow Bash Damage +10%
  • Tier 2
Cow Bash Damage +14%
  • Tier 3
Cow Bash Damage +18%
  • Tier 4
Cow Bash Damage +22%
  • Tier 5
Cow Bash Damage +26%
  • Tier 6
Cow Bash Damage +30%
  • Tier 7
Cow Bash Damage +34%
  • Tier 8
Cow Bash Damage +38%
  • Tier 9
Cow Bash Damage +42%
  • Tier 10
Cow Bash Damage +46%
  • Tier 11
Cow Bash Damage +50%
  • Tier 12
Cow Bash Damage +54%
  • Tier 13
Cow Bash Damage +60%
  • Tier 14
Cow Bash Damage +66%
of Refreshing Headbutts Tier 14 - Cow's Bash restores 29 Power to you Legs, Necklace

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  • Tier 1
Cow's Bash restores 3 Power to you
  • Tier 2
Cow's Bash restores 5 Power to you
  • Tier 3
Cow's Bash restores 7 Power to you
  • Tier 4
Cow's Bash restores 9 Power to you
  • Tier 5
Cow's Bash restores 11 Power to you
  • Tier 6
Cow's Bash restores 13 Power to you
  • Tier 7
Cow's Bash restores 15 Power to you
  • Tier 8
Cow's Bash restores 17 Power to you
  • Tier 9
Cow's Bash restores 19 Power to you
  • Tier 10
Cow's Bash restores 21 Power to you
  • Tier 11
Cow's Bash restores 23 Power to you
  • Tier 12
Cow's Bash restores 25 Power to you
  • Tier 13
Cow's Bash restores 27 Power to you
  • Tier 14
Cow's Bash restores 29 Power to you
of Recuperative Headbutts Tier 14 - Cow's Bash heals you for 46 health Legs, Necklace

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  • Tier 1
Cow's Bash heals you for 3 health
  • Tier 2
Cow's Bash heals you for 7 health
  • Tier 3
Cow's Bash heals you for 10 health
  • Tier 4
Cow's Bash heals you for 14 health
  • Tier 5
Cow's Bash heals you for 17 health
  • Tier 6
Cow's Bash heals you for 21 health
  • Tier 7
Cow's Bash heals you for 24 health
  • Tier 8
Cow's Bash heals you for 28 health
  • Tier 9
Cow's Bash heals you for 31 health
  • Tier 10
Cow's Bash heals you for 35 health
  • Tier 11
Cow's Bash heals you for 38 health
  • Tier 12
Cow's Bash heals you for 42 health
  • Tier 13
Cow's Bash heals you for 44 health
  • Tier 14
Cow's Bash heals you for 46 health
of Insulting Kicks Tier 14 - Cow's Front Kick deals +32% damage and taunts +366 Necklace, Feet

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  • Tier 1
Cow's Front Kick deals +6% damage and taunts +44
  • Tier 2
Cow's Front Kick deals +8% damage and taunts +66
  • Tier 3
Cow's Front Kick deals +10% damage and taunts +88
  • Tier 4
Cow's Front Kick deals +12% damage and taunts +110
  • Tier 5
Cow's Front Kick deals +14% damage and taunts +132
  • Tier 6
Cow's Front Kick deals +16% damage and taunts +154
  • Tier 7
Cow's Front Kick deals +18% damage and taunts +176
  • Tier 8
Cow's Front Kick deals +20% damage and taunts +198
  • Tier 9
Cow's Front Kick deals +22% damage and taunts +220
  • Tier 10
Cow's Front Kick deals +24% damage and taunts +242
  • Tier 11
Cow's Front Kick deals +26% damage and taunts +264
  • Tier 12
Cow's Front Kick deals +28% damage and taunts +286
  • Tier 13
Cow's Front Kick deals +30% damage and taunts +326
  • Tier 14
Cow's Front Kick deals +32% damage and taunts +366
of Explosive Hooves Tier 14 - Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +60 damage Hands

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  • Tier 1
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage
  • Tier 2
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage
  • Tier 3
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +16 damage
  • Tier 4
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +20 damage
  • Tier 5
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +24 damage
  • Tier 6
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +28 damage
  • Tier 7
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +32 damage
  • Tier 8
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +36 damage
  • Tier 9
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +40 damage
  • Tier 10
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +44 damage
  • Tier 11
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +48 damage
  • Tier 12
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +52 damage
  • Tier 13
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +56 damage
  • Tier 14
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +60 damage
Tier 7 - Cow's Front Kick causes the next attack that hits you to deal -36% damage OffHand, Ring

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  • Tier 1
Cow's Front Kick causes the next attack that hits you to deal -8% damage
  • Tier 2
Cow's Front Kick causes the next attack that hits you to deal -13% damage
  • Tier 3
Cow's Front Kick causes the next attack that hits you to deal -18% damage
  • Tier 4
Cow's Front Kick causes the next attack that hits you to deal -23% damage
  • Tier 5
Cow's Front Kick causes the next attack that hits you to deal -28% damage
  • Tier 6
Cow's Front Kick causes the next attack that hits you to deal -33% damage
  • Tier 7
Cow's Front Kick causes the next attack that hits you to deal -36% damage
Tier 14 - Cow's Bash boosts your Nice Attack damage +140 for 9 seconds OffHand

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  • Tier 1
Cow's Bash boosts your Nice Attack damage +10 for 9 seconds
  • Tier 2
Cow's Bash boosts your Nice Attack damage +20 for 9 seconds
  • Tier 3
Cow's Bash boosts your Nice Attack damage +30 for 9 seconds
  • Tier 4
Cow's Bash boosts your Nice Attack damage +40 for 9 seconds
  • Tier 5
Cow's Bash boosts your Nice Attack damage +50 for 9 seconds
  • Tier 6
Cow's Bash boosts your Nice Attack damage +60 for 9 seconds
  • Tier 7
Cow's Bash boosts your Nice Attack damage +70 for 9 seconds
  • Tier 8
Cow's Bash boosts your Nice Attack damage +80 for 9 seconds
  • Tier 9
Cow's Bash boosts your Nice Attack damage +90 for 9 seconds
  • Tier 10
Cow's Bash boosts your Nice Attack damage +100 for 9 seconds
  • Tier 11
Cow's Bash boosts your Nice Attack damage +110 for 9 seconds
  • Tier 12
Cow's Bash boosts your Nice Attack damage +120 for 9 seconds
  • Tier 13
Cow's Bash boosts your Nice Attack damage +130 for 9 seconds
  • Tier 14
Cow's Bash boosts your Nice Attack damage +140 for 9 seconds
of Buggy Bashes Tier 14 - Cow's Bash inflicts bugs on the target, dealing 270 Nature damage over 10 seconds Head, MainHand

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  • Tier 1
Cow's Bash inflicts bugs on the target, dealing 20 Nature damage over 10 seconds
  • Tier 2
Cow's Bash inflicts bugs on the target, dealing 35 Nature damage over 10 seconds
  • Tier 3
Cow's Bash inflicts bugs on the target, dealing 50 Nature damage over 10 seconds
  • Tier 4
Cow's Bash inflicts bugs on the target, dealing 70 Nature damage over 10 seconds
  • Tier 5
Cow's Bash inflicts bugs on the target, dealing 90 Nature damage over 10 seconds
  • Tier 6
Cow's Bash inflicts bugs on the target, dealing 110 Nature damage over 10 seconds
  • Tier 7
Cow's Bash inflicts bugs on the target, dealing 130 Nature damage over 10 seconds
  • Tier 8
Cow's Bash inflicts bugs on the target, dealing 150 Nature damage over 10 seconds
  • Tier 9
Cow's Bash inflicts bugs on the target, dealing 170 Nature damage over 10 seconds
  • Tier 10
Cow's Bash inflicts bugs on the target, dealing 190 Nature damage over 10 seconds
  • Tier 11
Cow's Bash inflicts bugs on the target, dealing 210 Nature damage over 10 seconds
  • Tier 12
Cow's Bash inflicts bugs on the target, dealing 230 Nature damage over 10 seconds
  • Tier 13
Cow's Bash inflicts bugs on the target, dealing 250 Nature damage over 10 seconds
  • Tier 14
Cow's Bash inflicts bugs on the target, dealing 270 Nature damage over 10 seconds
Tier 14 - Indirect Nature Damage +36% when Cow is active MainHand, Legs

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  • Tier 1
Indirect Nature Damage +10% when Cow is active
  • Tier 2
Indirect Nature Damage +12% when Cow is active
  • Tier 3
Indirect Nature Damage +14% when Cow is active
  • Tier 4
Indirect Nature Damage +16% when Cow is active
  • Tier 5
Indirect Nature Damage +18% when Cow is active
  • Tier 6
Indirect Nature Damage +20% when Cow is active
  • Tier 7
Indirect Nature Damage +22% when Cow is active
  • Tier 8
Indirect Nature Damage +24% when Cow is active
  • Tier 9
Indirect Nature Damage +26% when Cow is active
  • Tier 10
Indirect Nature Damage +28% when Cow is active
  • Tier 11
Indirect Nature Damage +30% when Cow is active
  • Tier 12
Indirect Nature Damage +32% when Cow is active
  • Tier 13
Indirect Nature Damage +34% when Cow is active
  • Tier 14
Indirect Nature Damage +36% when Cow is active
Mooer's of Wholesome Mooing Tier 14 - Moo of Calm heals +70 health Chest, Ring

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  • Tier 1
Moo of Calm heals +5 health
  • Tier 2
Moo of Calm heals +10 health
  • Tier 3
Moo of Calm heals +15 health
  • Tier 4
Moo of Calm heals +20 health
  • Tier 5
Moo of Calm heals +25 health
  • Tier 6
Moo of Calm heals +30 health
  • Tier 7
Moo of Calm heals +35 health
  • Tier 8
Moo of Calm heals +40 health
  • Tier 9
Moo of Calm heals +45 health
  • Tier 10
Moo of Calm heals +50 health
  • Tier 11
Moo of Calm heals +55 health
  • Tier 12
Moo of Calm heals +60 health
  • Tier 13
Moo of Calm heals +65 health
  • Tier 14
Moo of Calm heals +70 health
of Calm Mooing Tier 14 - Moo of Calm restores +43 power Chest, Ring

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  • Tier 1
Moo of Calm restores +5 power
  • Tier 2
Moo of Calm restores +8 power
  • Tier 3
Moo of Calm restores +11 power
  • Tier 4
Moo of Calm restores +14 power
  • Tier 5
Moo of Calm restores +17 power
  • Tier 6
Moo of Calm restores +20 power
  • Tier 7
Moo of Calm restores +23 power
  • Tier 8
Moo of Calm restores +26 power
  • Tier 9
Moo of Calm restores +29 power
  • Tier 10
Moo of Calm restores +32 power
  • Tier 11
Moo of Calm restores +35 power
  • Tier 12
Moo of Calm restores +38 power
  • Tier 13
Moo of Calm restores +41 power
  • Tier 14
Moo of Calm restores +43 power
Mooer's of Defensive Mooing Tier 14 - Moo of Calm restores +86 armor Feet, Legs

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  • Tier 1
Moo of Calm restores +6 armor
  • Tier 2
Moo of Calm restores +12 armor
  • Tier 3
Moo of Calm restores +18 armor
  • Tier 4
Moo of Calm restores +24 armor
  • Tier 5
Moo of Calm restores +30 armor
  • Tier 6
Moo of Calm restores +36 armor
  • Tier 7
Moo of Calm restores +42 armor
  • Tier 8
Moo of Calm restores +48 armor
  • Tier 9
Moo of Calm restores +54 armor
  • Tier 10
Moo of Calm restores +60 armor
  • Tier 11
Moo of Calm restores +66 armor
  • Tier 12
Moo of Calm restores +72 armor
  • Tier 13
Moo of Calm restores +79 armor
  • Tier 14
Moo of Calm restores +86 armor
Tier 14 - For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 26. This absorbed damage is added to your next Stampede attack at a 200% rate. OffHand

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  • Tier 1
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 2. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 2
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 3. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 3
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 5. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 4
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 6. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 5
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 8. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 6
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 9. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 7
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 11. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 8
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 12. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 9
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 14. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 10
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 15. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 11
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 17. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 12
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 20. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 13
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 23. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Tier 14
For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 26. This absorbed damage is added to your next Stampede attack at a 200% rate.
Cudspeeder's Tier 14 - Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds Hands, Feet

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  • Tier 1
Graze boosts your out-of-combat sprint speed by 1 for 30 seconds
  • Tier 2
Graze boosts your out-of-combat sprint speed by 2 for 30 seconds
  • Tier 3
Graze boosts your out-of-combat sprint speed by 3 for 30 seconds
  • Tier 4
Graze boosts your out-of-combat sprint speed by 4 for 30 seconds
  • Tier 5
Graze boosts your out-of-combat sprint speed by 5 for 30 seconds
  • Tier 6
Graze boosts your out-of-combat sprint speed by 5.5 for 30 seconds
  • Tier 7
Graze boosts your out-of-combat sprint speed by 6 for 30 seconds
  • Tier 8
Graze boosts your out-of-combat sprint speed by 6.5 for 30 seconds
  • Tier 9
Graze boosts your out-of-combat sprint speed by 7 for 30 seconds
  • Tier 10
Graze boosts your out-of-combat sprint speed by 7.5 for 30 seconds
  • Tier 11
Graze boosts your out-of-combat sprint speed by 8 for 30 seconds
  • Tier 12
Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds
  • Tier 13
Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds
  • Tier 14
Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds
Cud-Toughened Tier 7 - Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +12 for 10 seconds Hands, Feet

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  • Tier 1
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +3 for 10 seconds
  • Tier 2
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +4 for 10 seconds
  • Tier 3
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +5 for 10 seconds
  • Tier 4
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +6 for 10 seconds
  • Tier 5
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +8 for 10 seconds
  • Tier 6
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +10 for 10 seconds
  • Tier 7
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +12 for 10 seconds
Tier 7 - For 10 seconds after using Moo of Determination, all attacks deal +48 damage Hands, Feet

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  • Tier 1
For 10 seconds after using Moo of Determination, all attacks deal +10 damage
  • Tier 2
For 10 seconds after using Moo of Determination, all attacks deal +16 damage
  • Tier 3
For 10 seconds after using Moo of Determination, all attacks deal +22 damage
  • Tier 4
For 10 seconds after using Moo of Determination, all attacks deal +28 damage
  • Tier 5
For 10 seconds after using Moo of Determination, all attacks deal +34 damage
  • Tier 6
For 10 seconds after using Moo of Determination, all attacks deal +40 damage
  • Tier 7
For 10 seconds after using Moo of Determination, all attacks deal +48 damage
of Cow Caretakers Tier 7 - All Major Healing abilities targeting you restore +40 Health (while Cow skill active) Hands, Feet

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  • Tier 1
All Major Healing abilities targeting you restore +10 Health (while Cow skill active)
  • Tier 2
All Major Healing abilities targeting you restore +15 Health (while Cow skill active)
  • Tier 3
All Major Healing abilities targeting you restore +20 Health (while Cow skill active)
  • Tier 4
All Major Healing abilities targeting you restore +25 Health (while Cow skill active)
  • Tier 5
All Major Healing abilities targeting you restore +30 Health (while Cow skill active)
  • Tier 6
All Major Healing abilities targeting you restore +35 Health (while Cow skill active)
  • Tier 7
All Major Healing abilities targeting you restore +40 Health (while Cow skill active)
Cud-Toughened Tier 7 - Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +12 for 10 seconds Chest, Ring

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  • Tier 1
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +3 for 10 seconds
  • Tier 2
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +4 for 10 seconds
  • Tier 3
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +5 for 10 seconds
  • Tier 4
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +6 for 10 seconds
  • Tier 5
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +8 for 10 seconds
  • Tier 6
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +10 for 10 seconds
  • Tier 7
Chew Cud increases your mitigation versus Crushing, Slashing, and Piercing attacks +12 for 10 seconds
Tier 14 - Chew Cud's chance to consume grass is -30% Head, OffHand

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  • Tier 1
Chew Cud's chance to consume grass is -4%
  • Tier 2
Chew Cud's chance to consume grass is -6%
  • Tier 3
Chew Cud's chance to consume grass is -8%
  • Tier 4
Chew Cud's chance to consume grass is -10%
  • Tier 5
Chew Cud's chance to consume grass is -12%
  • Tier 6
Chew Cud's chance to consume grass is -14%
  • Tier 7
Chew Cud's chance to consume grass is -16%
  • Tier 8
Chew Cud's chance to consume grass is -18%
  • Tier 9
Chew Cud's chance to consume grass is -20%
  • Tier 10
Chew Cud's chance to consume grass is -22%
  • Tier 11
Chew Cud's chance to consume grass is -24%
  • Tier 12
Chew Cud's chance to consume grass is -26%
  • Tier 13
Chew Cud's chance to consume grass is -28%
  • Tier 14
Chew Cud's chance to consume grass is -30%
of Clobbering Hooves Tier 14 - Clobbering Hoof Damage +53% Head, Chest

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  • Tier 1
Clobbering Hoof Damage +10%
  • Tier 2
Clobbering Hoof Damage +13%
  • Tier 3
Clobbering Hoof Damage +16%
  • Tier 4
Clobbering Hoof Damage +19%
  • Tier 5
Clobbering Hoof Damage +22%
  • Tier 6
Clobbering Hoof Damage +25%
  • Tier 7
Clobbering Hoof Damage +28%
  • Tier 8
Clobbering Hoof Damage +31%
  • Tier 9
Clobbering Hoof Damage +34%
  • Tier 10
Clobbering Hoof Damage +37%
  • Tier 11
Clobbering Hoof Damage +40%
  • Tier 12
Clobbering Hoof Damage +43%
  • Tier 13
Clobbering Hoof Damage +48%
  • Tier 14
Clobbering Hoof Damage +53%
of Clobbering Hooves Tier 14 - Clobbering Hoof attacks have a 50% chance to deal +110% damage Head, Legs

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  • Tier 1
Clobbering Hoof attacks have a 50% chance to deal +20% damage
  • Tier 2
Clobbering Hoof attacks have a 50% chance to deal +30% damage
  • Tier 3
Clobbering Hoof attacks have a 50% chance to deal +40% damage
  • Tier 4
Clobbering Hoof attacks have a 50% chance to deal +50% damage
  • Tier 5
Clobbering Hoof attacks have a 50% chance to deal +60% damage
  • Tier 6
Clobbering Hoof attacks have a 50% chance to deal +70% damage
  • Tier 7
Clobbering Hoof attacks have a 50% chance to deal +75% damage
  • Tier 8
Clobbering Hoof attacks have a 50% chance to deal +80% damage
  • Tier 9
Clobbering Hoof attacks have a 50% chance to deal +85% damage
  • Tier 10
Clobbering Hoof attacks have a 50% chance to deal +90% damage
  • Tier 11
Clobbering Hoof attacks have a 50% chance to deal +95% damage
  • Tier 12
Clobbering Hoof attacks have a 50% chance to deal +100% damage
  • Tier 13
Clobbering Hoof attacks have a 50% chance to deal +105% damage
  • Tier 14
Clobbering Hoof attacks have a 50% chance to deal +110% damage
of Clobbering Hooves Tier 14 - Clobbering Hoof deals +47% damage and taunts +350 Head, Feet

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  • Tier 1
Clobbering Hoof deals +8% damage and taunts +25
  • Tier 2
Clobbering Hoof deals +11% damage and taunts +50
  • Tier 3
Clobbering Hoof deals +14% damage and taunts +75
  • Tier 4
Clobbering Hoof deals +17% damage and taunts +100
  • Tier 5
Clobbering Hoof deals +20% damage and taunts +125
  • Tier 6
Clobbering Hoof deals +23% damage and taunts +150
  • Tier 7
Clobbering Hoof deals +26% damage and taunts +175
  • Tier 8
Clobbering Hoof deals +29% damage and taunts +200
  • Tier 9
Clobbering Hoof deals +32% damage and taunts +225
  • Tier 10
Clobbering Hoof deals +35% damage and taunts +250
  • Tier 11
Clobbering Hoof deals +38% damage and taunts +275
  • Tier 12
Clobbering Hoof deals +41% damage and taunts +300
  • Tier 13
Clobbering Hoof deals +44% damage and taunts +325
  • Tier 14
Clobbering Hoof deals +47% damage and taunts +350
of Sickly Hooves Tier 14 - Clobbering Hoof infects the target, causing 190 Nature damage over 10 seconds Legs, Necklace

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  • Tier 1
Clobbering Hoof infects the target, causing 20 Nature damage over 10 seconds
  • Tier 2
Clobbering Hoof infects the target, causing 30 Nature damage over 10 seconds
  • Tier 3
Clobbering Hoof infects the target, causing 40 Nature damage over 10 seconds
  • Tier 4
Clobbering Hoof infects the target, causing 50 Nature damage over 10 seconds
  • Tier 5
Clobbering Hoof infects the target, causing 60 Nature damage over 10 seconds
  • Tier 6
Clobbering Hoof infects the target, causing 70 Nature damage over 10 seconds
  • Tier 7
Clobbering Hoof infects the target, causing 85 Nature damage over 10 seconds
  • Tier 8
Clobbering Hoof infects the target, causing 100 Nature damage over 10 seconds
  • Tier 9
Clobbering Hoof infects the target, causing 115 Nature damage over 10 seconds
  • Tier 10
Clobbering Hoof infects the target, causing 130 Nature damage over 10 seconds
  • Tier 11
Clobbering Hoof infects the target, causing 145 Nature damage over 10 seconds
  • Tier 12
Clobbering Hoof infects the target, causing 160 Nature damage over 10 seconds
  • Tier 13
Clobbering Hoof infects the target, causing 175 Nature damage over 10 seconds
  • Tier 14
Clobbering Hoof infects the target, causing 190 Nature damage over 10 seconds
of Four-Stomach Mastery Tier 14 - You regenerate +14 Health per tick (every 5 seconds, in and out of combat) while Cow skill active Necklace

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  • Tier 1
You regenerate +1 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 2
You regenerate +2 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 3
You regenerate +3 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 4
You regenerate +4 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 5
You regenerate +5 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 6
You regenerate +6 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 7
You regenerate +7 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 8
You regenerate +8 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 9
You regenerate +9 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 10
You regenerate +10 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 11
You regenerate +11 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 12
You regenerate +12 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 13
You regenerate +13 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
  • Tier 14
You regenerate +14 Health per tick (every 5 seconds, in and out of combat) while Cow skill active
of Aggravating Moos Tier 14 - Taunt From Attack Damage +85% when Cow is active Head

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  • Tier 1
Taunt From Attack Damage +10% when Cow is active
  • Tier 2
Taunt From Attack Damage +15% when Cow is active
  • Tier 3
Taunt From Attack Damage +20% when Cow is active
  • Tier 4
Taunt From Attack Damage +25% when Cow is active
  • Tier 5
Taunt From Attack Damage +30% when Cow is active
  • Tier 6
Taunt From Attack Damage +35% when Cow is active
  • Tier 7
Taunt From Attack Damage +40% when Cow is active
  • Tier 8
Taunt From Attack Damage +45% when Cow is active
  • Tier 9
Taunt From Attack Damage +50% when Cow is active
  • Tier 10
Taunt From Attack Damage +55% when Cow is active
  • Tier 11
Taunt From Attack Damage +60% when Cow is active
  • Tier 12
Taunt From Attack Damage +65% when Cow is active
  • Tier 13
Taunt From Attack Damage +75% when Cow is active
  • Tier 14
Taunt From Attack Damage +85% when Cow is active
Hearty of Healthy Livestock Tier 14 - Max Health +54 when Cow is active Chest, Legs

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  • Tier 1
Max Health +4 when Cow is active
  • Tier 2
Max Health +8 when Cow is active
  • Tier 3
Max Health +12 when Cow is active
  • Tier 4
Max Health +16 when Cow is active
  • Tier 5
Max Health +20 when Cow is active
  • Tier 6
Max Health +24 when Cow is active
  • Tier 7
Max Health +28 when Cow is active
  • Tier 8
Max Health +32 when Cow is active
  • Tier 9
Max Health +36 when Cow is active
  • Tier 10
Max Health +40 when Cow is active
  • Tier 11
Max Health +44 when Cow is active
  • Tier 12
Max Health +48 when Cow is active
  • Tier 13
Max Health +51 when Cow is active
  • Tier 14
Max Health +54 when Cow is active
Well-Fed of Well-Fed Livestock Tier 14 - Chew Cud Healing +40 Hands, MainHand

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  • Tier 1
Chew Cud Healing +3
  • Tier 2
Chew Cud Healing +6
  • Tier 3
Chew Cud Healing +9
  • Tier 4
Chew Cud Healing +12
  • Tier 5
Chew Cud Healing +15
  • Tier 6
Chew Cud Healing +18
  • Tier 7
Chew Cud Healing +21
  • Tier 8
Chew Cud Healing +24
  • Tier 9
Chew Cud Healing +27
  • Tier 10
Chew Cud Healing +30
  • Tier 11
Chew Cud Healing +33
  • Tier 12
Chew Cud Healing +36
  • Tier 13
Chew Cud Healing +38
  • Tier 14
Chew Cud Healing +40
of Howling Moos Tier 14 - Moo of Determination restores +96 armor MainHand, Ring

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  • Tier 1
Moo of Determination restores +6 armor
  • Tier 2
Moo of Determination restores +12 armor
  • Tier 3
Moo of Determination restores +19 armor
  • Tier 4
Moo of Determination restores +26 armor
  • Tier 5
Moo of Determination restores +33 armor
  • Tier 6
Moo of Determination restores +40 armor
  • Tier 7
Moo of Determination restores +47 armor
  • Tier 8
Moo of Determination restores +54 armor
  • Tier 9
Moo of Determination restores +61 armor
  • Tier 10
Moo of Determination restores +68 armor
  • Tier 11
Moo of Determination restores +75 armor
  • Tier 12
Moo of Determination restores +82 armor
  • Tier 13
Moo of Determination restores +89 armor
  • Tier 14
Moo of Determination restores +96 armor
of The Eternal Bull Tier 14 - Moo of Determination restores 126 Health over 9 seconds OffHand, Necklace

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  • Tier 1
Moo of Determination restores 9 Health over 9 seconds
  • Tier 2
Moo of Determination restores 18 Health over 9 seconds
  • Tier 3
Moo of Determination restores 27 Health over 9 seconds
  • Tier 4
Moo of Determination restores 36 Health over 9 seconds
  • Tier 5
Moo of Determination restores 45 Health over 9 seconds
  • Tier 6
Moo of Determination restores 54 Health over 9 seconds
  • Tier 7
Moo of Determination restores 63 Health over 9 seconds
  • Tier 8
Moo of Determination restores 72 Health over 9 seconds
  • Tier 9
Moo of Determination restores 81 Health over 9 seconds
  • Tier 10
Moo of Determination restores 90 Health over 9 seconds
  • Tier 11
Moo of Determination restores 99 Health over 9 seconds
  • Tier 12
Moo of Determination restores 108 Health over 9 seconds
  • Tier 13
Moo of Determination restores 117 Health over 9 seconds
  • Tier 14
Moo of Determination restores 126 Health over 9 seconds
Tier 14 - For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 22. This absorbed damage is added to your next Front Kick. MainHand

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  • Tier 1
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 2. This absorbed damage is added to your next Front Kick.
  • Tier 2
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 3. This absorbed damage is added to your next Front Kick.
  • Tier 3
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 5. This absorbed damage is added to your next Front Kick.
  • Tier 4
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 6. This absorbed damage is added to your next Front Kick.
  • Tier 5
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 8. This absorbed damage is added to your next Front Kick.
  • Tier 6
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 9. This absorbed damage is added to your next Front Kick.
  • Tier 7
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 11. This absorbed damage is added to your next Front Kick.
  • Tier 8
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 12. This absorbed damage is added to your next Front Kick.
  • Tier 9
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 14. This absorbed damage is added to your next Front Kick.
  • Tier 10
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 15. This absorbed damage is added to your next Front Kick.
  • Tier 11
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 17. This absorbed damage is added to your next Front Kick.
  • Tier 12
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 20. This absorbed damage is added to your next Front Kick.
  • Tier 13
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 21. This absorbed damage is added to your next Front Kick.
  • Tier 14
For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 22. This absorbed damage is added to your next Front Kick.
of Tantalizingly Tough Hooves Tier 14 - Tough Hoof deals +44% damage and taunts +560 Ring, OffHand

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  • Tier 1
Tough Hoof deals +5% damage and taunts +40
  • Tier 2
Tough Hoof deals +8% damage and taunts +80
  • Tier 3
Tough Hoof deals +11% damage and taunts +120
  • Tier 4
Tough Hoof deals +14% damage and taunts +160
  • Tier 5
Tough Hoof deals +17% damage and taunts +200
  • Tier 6
Tough Hoof deals +20% damage and taunts +240
  • Tier 7
Tough Hoof deals +23% damage and taunts +280
  • Tier 8
Tough Hoof deals +26% damage and taunts +320
  • Tier 9
Tough Hoof deals +29% damage and taunts +360
  • Tier 10
Tough Hoof deals +32% damage and taunts +400
  • Tier 11
Tough Hoof deals +35% damage and taunts +440
  • Tier 12
Tough Hoof deals +38% damage and taunts +480
  • Tier 13
Tough Hoof deals +41% damage and taunts +520
  • Tier 14
Tough Hoof deals +44% damage and taunts +560
Tier 14 - Tough Hoof immediately restores 65 armor Head, OffHand

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  • Tier 1
Tough Hoof immediately restores 13 armor
  • Tier 2
Tough Hoof immediately restores 17 armor
  • Tier 3
Tough Hoof immediately restores 21 armor
  • Tier 4
Tough Hoof immediately restores 25 armor
  • Tier 5
Tough Hoof immediately restores 29 armor
  • Tier 6
Tough Hoof immediately restores 33 armor
  • Tier 7
Tough Hoof immediately restores 37 armor
  • Tier 8
Tough Hoof immediately restores 41 armor
  • Tier 9
Tough Hoof immediately restores 45 armor
  • Tier 10
Tough Hoof immediately restores 49 armor
  • Tier 11
Tough Hoof immediately restores 53 armor
  • Tier 12
Tough Hoof immediately restores 57 armor
  • Tier 13
Tough Hoof immediately restores 61 armor
  • Tier 14
Tough Hoof immediately restores 65 armor
of Tantalizingly Tough Hooves Tier 14 - Tough Hoof has a 66% chance to deal +69% damage and taunt +650 Necklace, MainHand

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  • Tier 1
Tough Hoof has a 66% chance to deal +10% damage and taunt +50
  • Tier 2
Tough Hoof has a 66% chance to deal +15% damage and taunt +100
  • Tier 3
Tough Hoof has a 66% chance to deal +20% damage and taunt +150
  • Tier 4
Tough Hoof has a 66% chance to deal +25% damage and taunt +200
  • Tier 5
Tough Hoof has a 66% chance to deal +30% damage and taunt +250
  • Tier 6
Tough Hoof has a 66% chance to deal +35% damage and taunt +300
  • Tier 7
Tough Hoof has a 66% chance to deal +40% damage and taunt +350
  • Tier 8
Tough Hoof has a 66% chance to deal +45% damage and taunt +400
  • Tier 9
Tough Hoof has a 66% chance to deal +50% damage and taunt +450
  • Tier 10
Tough Hoof has a 66% chance to deal +55% damage and taunt +500
  • Tier 11
Tough Hoof has a 66% chance to deal +60% damage and taunt +550
  • Tier 12
Tough Hoof has a 66% chance to deal +65% damage and taunt +600
  • Tier 13
Tough Hoof has a 66% chance to deal +67% damage and taunt +625
  • Tier 14
Tough Hoof has a 66% chance to deal +69% damage and taunt +650
Tier 14 - Tough Hoof Activation Healing +42 MainHand, OffHand

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  • Tier 1
Tough Hoof Activation Healing +3
  • Tier 2
Tough Hoof Activation Healing +6
  • Tier 3
Tough Hoof Activation Healing +9
  • Tier 4
Tough Hoof Activation Healing +12
  • Tier 5
Tough Hoof Activation Healing +15
  • Tier 6
Tough Hoof Activation Healing +18
  • Tier 7
Tough Hoof Activation Healing +21
  • Tier 8
Tough Hoof Activation Healing +24
  • Tier 9
Tough Hoof Activation Healing +27
  • Tier 10
Tough Hoof Activation Healing +30
  • Tier 11
Tough Hoof Activation Healing +33
  • Tier 12
Tough Hoof Activation Healing +36
  • Tier 13
Tough Hoof Activation Healing +39
  • Tier 14
Tough Hoof Activation Healing +42
of Suckerpunch Hooves Tier 14 - Tough Hoof deals 126 Trauma damage to the target each time they attack and damage you (within 8 seconds) MainHand, Legs

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  • Tier 1
Tough Hoof deals 9 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 2
Tough Hoof deals 18 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 3
Tough Hoof deals 27 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 4
Tough Hoof deals 36 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 5
Tough Hoof deals 45 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 6
Tough Hoof deals 54 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 7
Tough Hoof deals 63 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 8
Tough Hoof deals 72 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 9
Tough Hoof deals 81 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 10
Tough Hoof deals 90 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 11
Tough Hoof deals 99 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 12
Tough Hoof deals 108 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 13
Tough Hoof deals 117 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Tier 14
Tough Hoof deals 126 Trauma damage to the target each time they attack and damage you (within 8 seconds)
Tier 14 - Deadly Emission Damage +43% Legs, Ring

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  • Tier 1
Deadly Emission Damage +4%
  • Tier 2
Deadly Emission Damage +7%
  • Tier 3
Deadly Emission Damage +10%
  • Tier 4
Deadly Emission Damage +13%
  • Tier 5
Deadly Emission Damage +16%
  • Tier 6
Deadly Emission Damage +19%
  • Tier 7
Deadly Emission Damage +22%
  • Tier 8
Deadly Emission Damage +25%
  • Tier 9
Deadly Emission Damage +28%
  • Tier 10
Deadly Emission Damage +31%
  • Tier 11
Deadly Emission Damage +34%
  • Tier 12
Deadly Emission Damage +37%
  • Tier 13
Deadly Emission Damage +40%
  • Tier 14
Deadly Emission Damage +43%
Tier 14 - Deadly Emission Damage +70 and Reuse Timer -1 second Chest, Feet

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  • Tier 1
Deadly Emission Damage +5 and Reuse Timer -1 second
  • Tier 2
Deadly Emission Damage +10 and Reuse Timer -1 second
  • Tier 3
Deadly Emission Damage +15 and Reuse Timer -1 second
  • Tier 4
Deadly Emission Damage +20 and Reuse Timer -1 second
  • Tier 5
Deadly Emission Damage +25 and Reuse Timer -1 second
  • Tier 6
Deadly Emission Damage +30 and Reuse Timer -1 second
  • Tier 7
Deadly Emission Damage +35 and Reuse Timer -1 second
  • Tier 8
Deadly Emission Damage +40 and Reuse Timer -1 second
  • Tier 9
Deadly Emission Damage +45 and Reuse Timer -1 second
  • Tier 10
Deadly Emission Damage +50 and Reuse Timer -1 second
  • Tier 11
Deadly Emission Damage +55 and Reuse Timer -1 second
  • Tier 12
Deadly Emission Damage +60 and Reuse Timer -1 second
  • Tier 13
Deadly Emission Damage +65 and Reuse Timer -1 second
  • Tier 14
Deadly Emission Damage +70 and Reuse Timer -1 second
Tier 14 - Deadly Emission Deals +225 Nature damage over 10 seconds and Taunts +340 MainHand, Hands

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  • Tier 1
Deadly Emission Deals +30 Nature damage over 10 seconds and Taunts +25
  • Tier 2
Deadly Emission Deals +45 Nature damage over 10 seconds and Taunts +40
  • Tier 3
Deadly Emission Deals +60 Nature damage over 10 seconds and Taunts +55
  • Tier 4
Deadly Emission Deals +75 Nature damage over 10 seconds and Taunts +70
  • Tier 5
Deadly Emission Deals +90 Nature damage over 10 seconds and Taunts +85
  • Tier 6
Deadly Emission Deals +105 Nature damage over 10 seconds and Taunts +100
  • Tier 7
Deadly Emission Deals +120 Nature damage over 10 seconds and Taunts +130
  • Tier 8
Deadly Emission Deals +135 Nature damage over 10 seconds and Taunts +160
  • Tier 9
Deadly Emission Deals +150 Nature damage over 10 seconds and Taunts +190
  • Tier 10
Deadly Emission Deals +165 Nature damage over 10 seconds and Taunts +220
  • Tier 11
Deadly Emission Deals +180 Nature damage over 10 seconds and Taunts +250
  • Tier 12
Deadly Emission Deals +195 Nature damage over 10 seconds and Taunts +280
  • Tier 13
Deadly Emission Deals +210 Nature damage over 10 seconds and Taunts +310
  • Tier 14
Deadly Emission Deals +225 Nature damage over 10 seconds and Taunts +340
Tier 7 - Deadly Emission Damage +38 and Targets are Knocked Backwards Necklace

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  • Tier 1
Deadly Emission Damage +5 and Targets are Knocked Backwards
  • Tier 2
Deadly Emission Damage +10 and Targets are Knocked Backwards
  • Tier 3
Deadly Emission Damage +15 and Targets are Knocked Backwards
  • Tier 4
Deadly Emission Damage +20 and Targets are Knocked Backwards
  • Tier 5
Deadly Emission Damage +25 and Targets are Knocked Backwards
  • Tier 6
Deadly Emission Damage +30 and Targets are Knocked Backwards
  • Tier 7
Deadly Emission Damage +38 and Targets are Knocked Backwards