Fire Magic/Abilities

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Click "Expand" on the box below to view a complete list of Abilities for the Fire Magic skill.

Icon Level Name Description Special Effects Stats Source
icon_2109.png  0 Boiling Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 0 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 6 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 11
Range: 4
Cooldown: 10
Introductory Fire Magic Research
icon_2107.png  0 Super Warmthball Throw a very potent fireball.
This is a Core Attack.
Damage: 16 Fire Power Cost: 14
Range: 30
Cooldown: 10
Introductory Fire Magic Research
icon_2239.png  0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 8 Fire Power Cost: 0
Range: 30
Cooldown: 2
Introductory Fire Magic Research
icon_3069.png  5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 19 Fire Power Cost: 17
Range: 30
Cooldown: 12
Fire Magic Research Level 5
icon_2258.png  5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
Fire Magic Research Level 5
icon_2206.png  5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 1 Body Heat in cold environments
Suppresses Monster Shout
Damage: 14 Fire Power Cost: 14
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 5
icon_2205.png  5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 14
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 5
Training: Landri the Cold
icon_3434.png  5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 24 Over 4 Seconds
Restores: 1 Body Heat in cold environments
DoT: 4 Fire, 6 times over 12 seconds
Damage: 40 Fire Power Cost: 35
Range: 5
Cooldown: 12
Fire Magic Research Level 5
icon_3408.png  10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 16 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png  10 Fireball Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 14 Fire Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 10
icon_3747.png  10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 15 Power
Restores: 2 Body Heat in cold environments
Can Be On Sidebar
Damage: 6 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 10
icon_2109.png  10 Molten Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 1 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 17 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 16
Range: 4
Cooldown: 10
Fire Magic Research Level 10
icon_3436.png  10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable Targets: 22 Fire
Power Cost: 10
Range: 40
Cooldown: 7
Fire Magic Research Level 10
icon_2127.png  10 Wall of Fire Create a dangerous wall of fire at your feet. Restores: 5 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 29
Range: 4
Cooldown: 30
Fire Magic Research Level 10
icon_3434.png  15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 48 Over 8 Seconds
Restores: 2 Body Heat in cold environments
DoT: 8 Fire, 6 times over 12 seconds
Damage: 80 Fire Power Cost: 46
Range: 5
Cooldown: 12
Fire Magic Research Level 15
icon_2258.png  15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
Fire Magic Research Level 15
icon_2209.png  15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_2208.png  15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable Targets: 31 Cold
Power Cost: 18
Range: 40
Cooldown: 7
Fire Magic Research Level 15
icon_2107.png  15 Super Fireball Throw a very potent fireball.
This is a Core Attack.
Damage: 43 Fire Power Cost: 22
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3069.png  20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 42 Fire Power Cost: 26
Range: 30
Cooldown: 12
Fire Magic Research Level 20
icon_3408.png  20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 32 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2206.png  20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 2 Body Heat in cold environments
Suppresses Monster Shout
Damage: 33 Fire Power Cost: 22
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 20
icon_2205.png  20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 22
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 20
Training: Landri the Cold
icon_2258.png  20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
Fire Magic Research Level 20
icon_2120.png  20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 1 Body Heat in cold environments
DoT: 5 Fire, 6 times over 12 seconds
Damage: 47 Fire Power Cost: 25
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 20
icon_2238.png  25 Fireball 2 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 23 Fire Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 25
icon_2238.png  25 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 40 Fire Power Cost: 5
Range: 30
Cooldown: 2
Gift: Orloaka's Desk
icon_2109.png  25 Molten Veins 2 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 1 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 41 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 22
Range: 4
Cooldown: 10
Fire Magic Research Level 25
icon_2120.png  25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 2 Body Heat in cold environments
DoT: 10 Fire, 6 times over 12 seconds
Damage: 60 Fire Power Cost: 31
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 25
icon_2209.png  25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 15
Range: 30
Cooldown: 10
Fire Magic Research Level 25
icon_3436.png  25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable Targets: 42 Fire
Power Cost: 14
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2208.png  25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable Targets: 51 Cold
Power Cost: 21
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2127.png  25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Restores: 6 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 39
Range: 4
Cooldown: 30
Fire Magic Research Level 25
icon_3408.png  30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 51 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2206.png  30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 3 Body Heat in cold environments
Suppresses Monster Shout
Damage: 51 Fire Power Cost: 27
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 30
icon_2205.png  30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 27
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 30
Training: Landri the Cold
icon_3434.png  30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 72 Over 12 Seconds
Restores: 3 Body Heat in cold environments
DoT: 12 Fire, 6 times over 12 seconds
Damage: 147 Fire Power Cost: 60
Range: 5
Cooldown: 12
Fire Magic Research Level 30
icon_3747.png  30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 20 Power
Restores: 4 Body Heat in cold environments
Can Be On Sidebar
Damage: 12 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 30
icon_2107.png  30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack.
Damage: 86 Fire Power Cost: 31
Range: 30
Cooldown: 10
Fire Magic Research Level 30
icon_2238.png  35 Fireball 3 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Fire Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 35
icon_2258.png  35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 12
Range: 30
Cooldown: 3
Fire Magic Research Level 35
icon_2109.png  35 Molten Veins 3 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 2 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 65 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 26
Range: 4
Cooldown: 10
Fire Magic Research Level 35
icon_2120.png  35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 3 Body Heat in cold environments
DoT: 15 Fire, 6 times over 12 seconds
Damage: 88 Fire Power Cost: 40
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 35
icon_3069.png  40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 93 Fire Power Cost: 36
Range: 30
Cooldown: 12
Fire Magic Research Level 40
icon_3408.png  40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 78 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_3434.png  40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 96 Over 16 Seconds
Restores: 4 Body Heat in cold environments
DoT: 16 Fire, 6 times over 12 seconds
Damage: 222 Fire Power Cost: 68
Range: 5
Cooldown: 12
Fire Magic Research Level 40
icon_2209.png  40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 18
Range: 30
Cooldown: 10
Fire Magic Research Level 40
icon_3436.png  40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable Targets: 67 Fire
Power Cost: 18
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_2208.png  40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable Targets: 93 Cold
Power Cost: 27
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_2127.png  40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Restores: 7 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 48
Range: 4
Cooldown: 30
Fire Magic Research Level 40
icon_2206.png  45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 4 Body Heat in cold environments
Suppresses Monster Shout
Damage: 97 Fire Power Cost: 32
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 45
icon_2205.png  45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 32
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 45
Training: Landri the Cold
icon_3747.png  45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 25 Power
Restores: 6 Body Heat in cold environments
Can Be On Sidebar
Damage: 18 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 45
icon_2258.png  45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 13
Range: 30
Cooldown: 3
Fire Magic Research Level 45
icon_2107.png  45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack.
Damage: 162 Fire Power Cost: 37
Range: 30
Cooldown: 10
Fire Magic Research Level 45
icon_3408.png  50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 120 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_3434.png  50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 120 Over 20 Seconds
Restores: 5 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 343 Fire Power Cost: 73
Range: 5
Cooldown: 12
Fire Magic Research Level 50
icon_2238.png  50 Fireball 4 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 60 Fire Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 50
icon_2238.png  50 Flare Fireball 4 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 108 Fire Power Cost: 9
Range: 30
Cooldown: 2
Fire Magic Research Level 55
icon_2109.png  50 Molten Veins 4 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 2 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 131 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 29
Range: 4
Cooldown: 10
Fire Magic Research Level 50
icon_2120.png  50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 4 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 170 Fire Power Cost: 45
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 50
icon_2209.png  50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 20
Range: 30
Cooldown: 10
Fire Magic Research Level 50
icon_3436.png  50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable Targets: 103 Fire
Power Cost: 21
Range: 40
Cooldown: 7
Fire Magic Research Level 50
icon_3069.png  55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 170 Fire Power Cost: 40
Range: 30
Cooldown: 12
Fire Magic Research Level 55
icon_2206.png  55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 5 Body Heat in cold environments
Suppresses Monster Shout
Damage: 142 Fire Power Cost: 35
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 55
icon_2258.png  55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 15
Range: 30
Cooldown: 3
Fire Magic Research Level 55
icon_2208.png  55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable Targets: 170 Cold
Power Cost: 29
Range: 40
Cooldown: 7
Fire Magic Research Level 55
icon_2107.png  55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack.
Damage: 237 Fire Power Cost: 40
Range: 30
Cooldown: 10
Fire Magic Research Level 55
icon_2127.png  55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Restores: 8 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 53
Range: 4
Cooldown: 30
Fire Magic Research Level 55
icon_2127.png  55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Restores: 9 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 53
Range: 4
Cooldown: 30
Item: Fire Magic: Purple Fire Walls
icon_2205.png  60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 36
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 60
icon_3434.png  60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 144 Over 24 Seconds
Restores: 6 Body Heat in cold environments
DoT: 24 Fire, 6 times over 12 seconds
Damage: 468 Fire Power Cost: 79
Range: 5
Cooldown: 12
Fire Magic Research Level 60
icon_2238.png  60 Fireball 5 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 80 Fire Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 60
icon_3747.png  60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 30 Power
Restores: 7 Body Heat in cold environments
Can Be On Sidebar
Damage: 21 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 60
icon_2209.png  60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 21
Range: 30
Cooldown: 10
Fire Magic Research Level 60
icon_3436.png  60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable Targets: 140 Fire
Power Cost: 22
Range: 40
Cooldown: 7
Fire Magic Research Level 60
icon_3069.png  65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 223 Fire Power Cost: 43
Range: 30
Cooldown: 12
Fire Magic Research Level 65
icon_2258.png  65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 16
Range: 30
Cooldown: 3
Fire Magic Research Level 65
icon_2109.png  65 Molten Veins 5 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 3 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 205 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 32
Range: 4
Cooldown: 10
Fire Magic Research Level 65
icon_2120.png  65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 5 Body Heat in cold environments
DoT: 25 Fire, 6 times over 12 seconds
Damage: 262 Fire Power Cost: 50
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 65
icon_2127.png  65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Restores: 10 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 56
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_2206.png  70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 6 Body Heat in cold environments
Suppresses Monster Shout
Damage: 209 Fire Power Cost: 38
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 70
icon_3434.png  70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 168 Over 28 Seconds
Restores: 7 Body Heat in cold environments
DoT: 28 Fire, 6 times over 12 seconds
Damage: 597 Fire Power Cost: 83
Range: 5
Cooldown: 12
Fire Magic Research Level 70
icon_2238.png  70 Fireball 6 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 101 Fire Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 70
icon_2209.png  70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 22
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3436.png  70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable Targets: 179 Fire
Power Cost: 23
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2208.png  70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable Targets: 251 Cold
Power Cost: 32
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2107.png  70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack.
Damage: 348 Fire Power Cost: 44
Range: 30
Cooldown: 10
Fire Magic Research Level 70