Anatomy

From Project: Gorgon Wiki
Revision as of 22:51, 2 October 2014 by Karunama (talk | contribs)
Jump to: navigation, search

Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.

The Anatomy skill is a parent skill for a number of creature-specific Anatomy skills, such as Canine Anatomy and Fungoid Anatomy.

Examining a corpse (with an Autopsy Kit in the inventory) will raise the anatomy sub-skill pertinent to the slain creature.

As these sub-skills improve more details will be revealed about the creature such as their Abilities and their particular weaknesses (eg. Weak to Poison, Resistant to Slash damage). You will also gain Archery Crit% and butchering/skinning bonuses, if applicable.

The target window reveals the enemy's Abilities.

When your skills are high enough you will see this additional information displayed in the Armor/Health/Rage window.

Anatomy Skills

For ease of use, the anatomy sub-skills are listed here with the presence or lack of butchering/skinning bonuses.

Name Abilities
Aberration Anatomy Yes
Arthropod Anatomy No
Bear and Bugbear Anatomy Yes
Canine Anatomy Yes
Cat Anatomy Yes
Construct Anatomy No
Demon Anatomy  ?
Dragon Anatomy  ?
Elemental Anatomy No
Elven Anatomy No
Fey Anatomy No
Fish Anatomy Yes
Fungoid Anatomy  ?
Giant Anatomy  ?
Goblin Anatomy No
Orc Anatomy No
Rakshasa Anatomy No
Rodent Anatomy Yes
Ruminant Anatomy Yes
Non-Ruminant Ungulate Anatomy Yes
Undead Anatomy No