AnimalHandling Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) |
Chest |
|
Pet Sadist's |
|
Tier 1 - Using Unnatural Wrath on your pet heals you for 4 Health/Armor |
Head, Hands |
- Tier 2
- Using Unnatural Wrath on your pet heals you for 8 Health/Armor
- Tier 3
- Using Unnatural Wrath on your pet heals you for 12 Health/Armor
- Tier 4
- Using Unnatural Wrath on your pet heals you for 16 Health/Armor
- Tier 5
- Using Unnatural Wrath on your pet heals you for 20 Health/Armor
- Tier 6
- Using Unnatural Wrath on your pet heals you for 24 Health/Armor
- Tier 7
- Using Unnatural Wrath on your pet heals you for 28 Health/Armor
- Tier 8
- Using Unnatural Wrath on your pet heals you for 32 Health/Armor
- Tier 9
- Using Unnatural Wrath on your pet heals you for 36 Health/Armor
- Tier 10
- Using Unnatural Wrath on your pet heals you for 40 Health/Armor
- Tier 11
- Using Unnatural Wrath on your pet heals you for 44 Health/Armor
- Tier 12
- Using Unnatural Wrath on your pet heals you for 48 Health/Armor
Spoiler text.
|
Treat Keeper's |
|
Tier 1 - {BOOST_STABLEDPETHEAL_SENDER}{6} |
Chest, OffHand |
- Tier 2
- {BOOST_STABLEDPETHEAL_SENDER}{12}
- Tier 3
- {BOOST_STABLEDPETHEAL_SENDER}{18}
- Tier 4
- {BOOST_STABLEDPETHEAL_SENDER}{24}
- Tier 5
- {BOOST_STABLEDPETHEAL_SENDER}{30}
- Tier 6
- {BOOST_STABLEDPETHEAL_SENDER}{36}
- Tier 7
- {BOOST_STABLEDPETHEAL_SENDER}{42}
- Tier 8
- {BOOST_STABLEDPETHEAL_SENDER}{48}
- Tier 9
- {BOOST_STABLEDPETHEAL_SENDER}{54}
- Tier 10
- {BOOST_STABLEDPETHEAL_SENDER}{60}
- Tier 11
- {BOOST_STABLEDPETHEAL_SENDER}{66}
- Tier 12
- {BOOST_STABLEDPETHEAL_SENDER}{72}
Spoiler text.
|
|
|
Tier 1 - Wild Endurance heals your pet for 15 Health/Armor |
Chest, OffHand |
- Tier 2
- Wild Endurance heals your pet for 22 Health/Armor
- Tier 3
- Wild Endurance heals your pet for 30 Health/Armor
- Tier 4
- Wild Endurance heals your pet for 37 Health/Armor
- Tier 5
- Wild Endurance heals your pet for 45 Health/Armor
- Tier 6
- Wild Endurance heals your pet for 52 Health/Armor
- Tier 7
- Wild Endurance heals your pet for 60 Health/Armor
- Tier 8
- Wild Endurance heals your pet for 67 Health/Armor
- Tier 9
- Wild Endurance heals your pet for 75 Health/Armor
- Tier 10
- Wild Endurance heals your pet for 82 Health/Armor
- Tier 11
- Wild Endurance heals your pet for 90 Health/Armor
- Tier 12
- Wild Endurance heals your pet for 100 Health/Armor
Spoiler text.
|
|
of Speedy Slashing |
Tier 1 - When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds |
Head, MainHand |
- Tier 2
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
- Tier 3
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
- Tier 4
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
- Tier 5
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
- Tier 6
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
- Tier 7
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
- Tier 8
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
- Tier 9
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
- Tier 10
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
- Tier 11
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +11 damage for 10 seconds
- Tier 12
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds
Spoiler text.
|
|
of Vicious Pets |
Tier 1 - Animal Handling pets deal +2 direct damage with each attack |
Hands, Ring |
- Tier 2
- Animal Handling pets deal +4 direct damage with each attack
- Tier 3
- Animal Handling pets deal +5 direct damage with each attack
- Tier 4
- Animal Handling pets deal +7 direct damage with each attack
- Tier 5
- Animal Handling pets deal +8 direct damage with each attack
- Tier 6
- Animal Handling pets deal +10 direct damage with each attack
- Tier 7
- Animal Handling pets deal +12 direct damage with each attack
- Tier 8
- Animal Handling pets deal +13 direct damage with each attack
- Tier 9
- Animal Handling pets deal +15 direct damage with each attack
- Tier 10
- Animal Handling pets deal +16 direct damage with each attack
- Tier 11
- Animal Handling pets deal +18 direct damage with each attack
- Tier 12
- Animal Handling pets deal +20 direct damage with each attack
Spoiler text.
|
|
of Scary Looking Pets |
Tier 1 - Animal Handling pets taunt as if they did +10% additional damage |
Legs, Necklace |
- Tier 2
- Animal Handling pets taunt as if they did +20% additional damage
- Tier 3
- Animal Handling pets taunt as if they did +30% additional damage
- Tier 4
- Animal Handling pets taunt as if they did +40% additional damage
- Tier 5
- Animal Handling pets taunt as if they did +50% additional damage
- Tier 6
- Animal Handling pets taunt as if they did +60% additional damage
- Tier 7
- Animal Handling pets taunt as if they did +70% additional damage
- Tier 8
- Animal Handling pets taunt as if they did +80% additional damage
- Tier 9
- Animal Handling pets taunt as if they did +90% additional damage
- Tier 10
- Animal Handling pets taunt as if they did +100% additional damage
- Tier 11
- Animal Handling pets taunt as if they did +110% additional damage
- Tier 12
- Animal Handling pets taunt as if they did +120% additional damage
Spoiler text.
|
|
of Deadly Pets |
Tier 1 - Animal Handling pets deal +2% direct damage with each attack |
Head, Feet |
- Tier 2
- Animal Handling pets deal +3% direct damage with each attack
- Tier 3
- Animal Handling pets deal +4% direct damage with each attack
- Tier 4
- Animal Handling pets deal +4.5% direct damage with each attack
- Tier 5
- Animal Handling pets deal +5% direct damage with each attack
- Tier 6
- Animal Handling pets deal +5.5% direct damage with each attack
- Tier 7
- Animal Handling pets deal +6% direct damage with each attack
- Tier 8
- Animal Handling pets deal +6.5% direct damage with each attack
- Tier 9
- Animal Handling pets deal +7% direct damage with each attack
- Tier 10
- Animal Handling pets deal +8% direct damage with each attack
- Tier 11
- Animal Handling pets deal +9% direct damage with each attack
- Tier 12
- Animal Handling pets deal +10% direct damage with each attack
Spoiler text.
|
|
of Enthusiastic Orders |
Tier 1 - Animal Handling pets have +3% Enthusiasm |
Legs, MainHand |
- Tier 2
- Animal Handling pets have +6% Enthusiasm
- Tier 3
- Animal Handling pets have +9% Enthusiasm
- Tier 4
- Animal Handling pets have +12% Enthusiasm
- Tier 5
- Animal Handling pets have +15% Enthusiasm
- Tier 6
- Animal Handling pets have +18% Enthusiasm
- Tier 7
- Animal Handling pets have +21% Enthusiasm
- Tier 8
- Animal Handling pets have +24% Enthusiasm
- Tier 9
- Animal Handling pets have +27% Enthusiasm
- Tier 10
- Animal Handling pets have +30% Enthusiasm
- Tier 11
- Animal Handling pets have +33% Enthusiasm
- Tier 12
- Animal Handling pets have +36% Enthusiasm
Spoiler text.
|
|
of Shrill Commands |
Tier 1 - Shrill Command deals +10% damage |
Chest, Feet |
- Tier 2
- Shrill Command deals +17% damage
- Tier 3
- Shrill Command deals +24% damage
- Tier 4
- Shrill Command deals +31% damage
- Tier 5
- Shrill Command deals +38% damage
- Tier 6
- Shrill Command deals +45% damage
- Tier 7
- Shrill Command deals +52% damage
- Tier 8
- Shrill Command deals +59% damage
- Tier 9
- Shrill Command deals +66% damage
- Tier 10
- Shrill Command deals +73% damage
- Tier 11
- Shrill Command deals +80% damage
- Tier 12
- Shrill Command deals +87% damage
Spoiler text.
|
|
of Synchronized Crushing |
Tier 1 - When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds |
Chest, Hands |
- Tier 2
- When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
- Tier 3
- When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
- Tier 4
- When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
- Tier 5
- When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
- Tier 6
- When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
- Tier 7
- When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
- Tier 8
- When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
- Tier 9
- When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
- Tier 10
- When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
- Tier 11
- When you use Monstrous Rage on your pet, your Crushing attacks deal +11% damage for 8 seconds
- Tier 12
- When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds
Spoiler text.
|
|
of Synchronized Slashing |
Tier 1 - When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds |
Chest, Hands |
- Tier 2
- When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
- Tier 3
- When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
- Tier 4
- When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
- Tier 5
- When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
- Tier 6
- When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
- Tier 7
- When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
- Tier 8
- When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
- Tier 9
- When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
- Tier 10
- When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
- Tier 11
- When you use Monstrous Rage on your pet, your Slashing attacks deal +11% damage for 8 seconds
- Tier 12
- When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds
Spoiler text.
|
|
of Wimpy Looking Pets |
Tier 1 - Animal Handling pets taunt their opponents 2% less |
Chest, Ring |
- Tier 2
- Animal Handling pets taunt their opponents 4% less
- Tier 3
- Animal Handling pets taunt their opponents 6% less
- Tier 4
- Animal Handling pets taunt their opponents 8% less
- Tier 5
- Animal Handling pets taunt their opponents 10% less
- Tier 6
- Animal Handling pets taunt their opponents 12% less
- Tier 7
- Animal Handling pets taunt their opponents 14% less
- Tier 8
- Animal Handling pets taunt their opponents 16% less
- Tier 9
- Animal Handling pets taunt their opponents 18% less
- Tier 10
- Animal Handling pets taunt their opponents 20% less
- Tier 11
- Animal Handling pets taunt their opponents 22% less
- Tier 12
- Animal Handling pets taunt their opponents 24% less
Spoiler text.
|
|
|
Tier 1 - Nimble Limbs heals your pet for 12 Health/Armor |
Chest, OffHand |
- Tier 2
- Nimble Limbs heals your pet for 24 Health/Armor
- Tier 3
- Nimble Limbs heals your pet for 36 Health/Armor
- Tier 4
- Nimble Limbs heals your pet for 48 Health/Armor
- Tier 5
- Nimble Limbs heals your pet for 60 Health/Armor
- Tier 6
- Nimble Limbs heals your pet for 72 Health/Armor
- Tier 7
- Nimble Limbs heals your pet for 84 Health/Armor
- Tier 8
- Nimble Limbs heals your pet for 96 Health/Armor
- Tier 9
- Nimble Limbs heals your pet for 108 Health/Armor
- Tier 10
- Nimble Limbs heals your pet for 120 Health/Armor
- Tier 11
- Nimble Limbs heals your pet for 132 Health/Armor
- Tier 12
- Nimble Limbs heals your pet for 144 Health/Armor
Spoiler text.
|
|
of Healthy Pets |
Tier 1 - Animal Handling pets have +10 health |
OffHand, Feet |
- Tier 2
- Animal Handling pets have +20 health
- Tier 3
- Animal Handling pets have +30 health
- Tier 4
- Animal Handling pets have +40 health
- Tier 5
- Animal Handling pets have +50 health
- Tier 6
- Animal Handling pets have +60 health
- Tier 7
- Animal Handling pets have +70 health
- Tier 8
- Animal Handling pets have +80 health
- Tier 9
- Animal Handling pets have +90 health
- Tier 10
- Animal Handling pets have +100 health
- Tier 11
- Animal Handling pets have +110 health
- Tier 12
- Animal Handling pets have +120 health
Spoiler text.
|
|
of Synchronized Sprinting |
Tier 1 - When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds |
Feet |
- Tier 2
- When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
- Tier 3
- When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
- Tier 4
- When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
- Tier 5
- When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
- Tier 6
- When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
- Tier 7
- When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
- Tier 8
- When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
- Tier 9
- When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
- Tier 10
- When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
- Tier 11
- When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
- Tier 12
- When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
Spoiler text.
|
|
of Regenerative Pleas |
Tier 1 - Get It Off Me restores 12 Armor to you |
Legs, Necklace |
- Tier 2
- Get It Off Me restores 24 Armor to you
- Tier 3
- Get It Off Me restores 36 Armor to you
- Tier 4
- Get It Off Me restores 48 Armor to you
- Tier 5
- Get It Off Me restores 60 Armor to you
- Tier 6
- Get It Off Me restores 72 Armor to you
- Tier 7
- Get It Off Me restores 84 Armor to you
- Tier 8
- Get It Off Me restores 96 Armor to you
- Tier 9
- Get It Off Me restores 108 Armor to you
- Tier 10
- Get It Off Me restores 120 Armor to you
- Tier 11
- Get It Off Me restores 132 Armor to you
- Tier 12
- Get It Off Me restores 144 Armor to you
Spoiler text.
|
|
of Masterful Instruction |
Tier 1 - Animal Handling pets earn +2% XP |
Head, MainHand |
- Tier 2
- Animal Handling pets earn +4% XP
- Tier 3
- Animal Handling pets earn +6% XP
- Tier 4
- Animal Handling pets earn +8% XP
- Tier 5
- Animal Handling pets earn +10% XP
- Tier 6
- Animal Handling pets earn +12% XP
- Tier 7
- Animal Handling pets earn +14% XP
- Tier 8
- Animal Handling pets earn +16% XP
- Tier 9
- Animal Handling pets earn +18% XP
- Tier 10
- Animal Handling pets earn +20% XP
- Tier 11
- Animal Handling pets earn +22% XP
- Tier 12
- Animal Handling pets earn +24% XP
Spoiler text.
|
|
of Enhanced Orders |
Tier 1 - When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage |
Chest, Hands |
- Tier 2
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
- Tier 3
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
- Tier 4
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
- Tier 5
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
- Tier 6
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
- Tier 7
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
- Tier 8
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
- Tier 9
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
- Tier 10
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
- Tier 11
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +77 damage
- Tier 12
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +84 damage
Spoiler text.
|
|
of Plated Pets |
Tier 1 - Animal Handling pets have +15 armor |
OffHand, Feet |
- Tier 2
- Animal Handling pets have +30 armor
- Tier 3
- Animal Handling pets have +45 armor
- Tier 4
- Animal Handling pets have +60 armor
- Tier 5
- Animal Handling pets have +75 armor
- Tier 6
- Animal Handling pets have +90 armor
- Tier 7
- Animal Handling pets have +105 armor
- Tier 8
- Animal Handling pets have +120 armor
- Tier 9
- Animal Handling pets have +135 armor
- Tier 10
- Animal Handling pets have +150 armor
- Tier 11
- Animal Handling pets have +165 armor
- Tier 12
- Animal Handling pets have +180 armor
Spoiler text.
|
|
of Concerned Pets |
Tier 1 - When you use Get It Off Me, your pet's attacks taunt an additional +20% |
Chest, MainHand |
- Tier 2
- When you use Get It Off Me, your pet's attacks taunt an additional +40%
- Tier 3
- When you use Get It Off Me, your pet's attacks taunt an additional +60%
- Tier 4
- When you use Get It Off Me, your pet's attacks taunt an additional +80%
- Tier 5
- When you use Get It Off Me, your pet's attacks taunt an additional +100%
- Tier 6
- When you use Get It Off Me, your pet's attacks taunt an additional +120%
- Tier 7
- When you use Get It Off Me, your pet's attacks taunt an additional +140%
- Tier 8
- When you use Get It Off Me, your pet's attacks taunt an additional +160%
- Tier 9
- When you use Get It Off Me, your pet's attacks taunt an additional +180%
- Tier 10
- When you use Get It Off Me, your pet's attacks taunt an additional +200%
- Tier 11
- When you use Get It Off Me, your pet's attacks taunt an additional +180%
- Tier 12
- When you use Get It Off Me, your pet's attacks taunt an additional +200%
Spoiler text.
|
|
|
Tier 1 - Animal Handling pet attacks bypass 1 mitigation derived from armor |
Necklace, Ring |
- Tier 2
- Animal Handling pet attacks bypass 2 mitigation derived from armor
- Tier 3
- Animal Handling pet attacks bypass 3 mitigation derived from armor
- Tier 4
- Animal Handling pet attacks bypass 4 mitigation derived from armor
- Tier 5
- Animal Handling pet attacks bypass 5 mitigation derived from armor
- Tier 6
- Animal Handling pet attacks bypass 6 mitigation derived from armor
- Tier 7
- Animal Handling pet attacks bypass 7 mitigation derived from armor
- Tier 8
- Animal Handling pet attacks bypass 8 mitigation derived from armor
- Tier 9
- Animal Handling pet attacks bypass 9 mitigation derived from armor
- Tier 10
- Animal Handling pet attacks bypass 10 mitigation derived from armor
- Tier 11
- Animal Handling pet attacks bypass 11 mitigation derived from armor
- Tier 12
- Animal Handling pet attacks bypass 12 mitigation derived from armor
Spoiler text.
|
|
of Shrill Moments |
Tier 1 - Shrill Command has a 20% chance to deal +100% damage |
Chest, Hands |
- Tier 2
- Shrill Command has a 25% chance to deal +100% damage
- Tier 3
- Shrill Command has a 30% chance to deal +100% damage
- Tier 4
- Shrill Command has a 35% chance to deal +100% damage
- Tier 5
- Shrill Command has a 40% chance to deal +100% damage
- Tier 6
- Shrill Command has a 45% chance to deal +100% damage
- Tier 7
- Shrill Command has a 50% chance to deal +100% damage
- Tier 8
- Shrill Command has a 55% chance to deal +100% damage
- Tier 9
- Shrill Command has a 60% chance to deal +100% damage
- Tier 10
- Shrill Command has a 65% chance to deal +100% damage
- Tier 11
- Shrill Command has a 70% chance to deal +100% damage
- Tier 12
- Shrill Command has a 75% chance to deal +100% damage
Spoiler text.
|
AnySkill Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
Poisoner's |
|
Tier 1 - {BOOST_POISON}{1} |
Hands |
- Tier 2
- {BOOST_POISON}{2}
- Tier 3
- {BOOST_POISON}{3}
- Tier 4
- {BOOST_POISON}{4}
- Tier 5
- {BOOST_POISON}{5}
- Tier 6
- {BOOST_POISON}{6}
- Tier 7
- {BOOST_POISON}{7}
- Tier 8
- {BOOST_POISON}{8}
- Tier 9
- {BOOST_POISON}{9}
- Tier 10
- {BOOST_POISON}{10}
Spoiler text.
|
Waterproof |
|
Tier 1 - {MITIGATION_TRAUMA}{1} |
Hands |
- Tier 2
- {MITIGATION_TRAUMA}{2}
- Tier 3
- {MITIGATION_TRAUMA}{3}
- Tier 4
- {MITIGATION_TRAUMA}{4}
- Tier 5
- {MITIGATION_TRAUMA}{5}
- Tier 6
- {MITIGATION_TRAUMA}{6}
Spoiler text.
|
Calming |
|
Tier 1 - {RAGE_INFLICT_MOD}{-0.01} |
Head, Hands |
- Tier 2
- {RAGE_INFLICT_MOD}{-0.02}
- Tier 3
- {RAGE_INFLICT_MOD}{-0.03}
- Tier 4
- {RAGE_INFLICT_MOD}{-0.04}
- Tier 5
- {RAGE_INFLICT_MOD}{-0.05}
- Tier 6
- {RAGE_INFLICT_MOD}{-0.06}
Spoiler text.
|
Titan's |
|
Tier 1 - {COMBAT_REGEN_ARMOR_DELTA}{1} |
Necklace, Ring, OffHand, MainHand |
- Tier 2
- {COMBAT_REGEN_ARMOR_DELTA}{2}
- Tier 3
- {COMBAT_REGEN_ARMOR_DELTA}{3}
- Tier 4
- {COMBAT_REGEN_ARMOR_DELTA}{4}
- Tier 5
- {COMBAT_REGEN_ARMOR_DELTA}{5}
- Tier 6
- {COMBAT_REGEN_ARMOR_DELTA}{6}
- Tier 7
- {COMBAT_REGEN_ARMOR_DELTA}{7}
- Tier 8
- {COMBAT_REGEN_ARMOR_DELTA}{8}
- Tier 9
- {COMBAT_REGEN_ARMOR_DELTA}{9}
- Tier 10
- {COMBAT_REGEN_ARMOR_DELTA}{10}
- Tier 11
- {COMBAT_REGEN_ARMOR_DELTA}{11}
- Tier 12
- {COMBAT_REGEN_ARMOR_DELTA}{12}
Spoiler text.
|
Sprinter's |
|
Tier 1 - {SPRINT_BOOST}{1} |
Legs |
|
Tidy |
|
Tier 1 - {HYGIENE_BONUS}{1} |
Legs |
|
|
of the Wolf |
Tier 1 - {COMBAT_REGEN_HEALTH_DELTA}{1} |
Necklace, Ring, OffHand, MainHand |
- Tier 2
- {COMBAT_REGEN_HEALTH_DELTA}{2}
- Tier 3
- {COMBAT_REGEN_HEALTH_DELTA}{3}
- Tier 4
- {COMBAT_REGEN_HEALTH_DELTA}{4}
- Tier 5
- {COMBAT_REGEN_HEALTH_DELTA}{5}
- Tier 6
- {COMBAT_REGEN_HEALTH_DELTA}{6}
- Tier 7
- {COMBAT_REGEN_HEALTH_DELTA}{7}
- Tier 8
- {COMBAT_REGEN_HEALTH_DELTA}{8}
- Tier 9
- {COMBAT_REGEN_HEALTH_DELTA}{9}
- Tier 10
- {COMBAT_REGEN_HEALTH_DELTA}{10}
- Tier 11
- {COMBAT_REGEN_HEALTH_DELTA}{11}
- Tier 12
- {COMBAT_REGEN_HEALTH_DELTA}{12}
Spoiler text.
|
|
|
Tier 1 - {NONCOMBAT_REGEN_ARMOR_DELTA}{1} |
Necklace, Ring, OffHand, MainHand |
- Tier 2
- {NONCOMBAT_REGEN_ARMOR_DELTA}{2}
- Tier 3
- {NONCOMBAT_REGEN_ARMOR_DELTA}{3}
- Tier 4
- {NONCOMBAT_REGEN_ARMOR_DELTA}{4}
- Tier 5
- {NONCOMBAT_REGEN_ARMOR_DELTA}{5}
- Tier 6
- {NONCOMBAT_REGEN_ARMOR_DELTA}{6}
- Tier 7
- {NONCOMBAT_REGEN_ARMOR_DELTA}{7}
- Tier 8
- {NONCOMBAT_REGEN_ARMOR_DELTA}{8}
- Tier 9
- {NONCOMBAT_REGEN_ARMOR_DELTA}{9}
- Tier 10
- {NONCOMBAT_REGEN_ARMOR_DELTA}{10}
- Tier 11
- {NONCOMBAT_REGEN_ARMOR_DELTA}{11}
- Tier 12
- {NONCOMBAT_REGEN_ARMOR_DELTA}{12}
Spoiler text.
|
Insulated |
|
Tier 1 - {MITIGATION_ELECTRICITY}{1} |
Feet |
- Tier 2
- {MITIGATION_ELECTRICITY}{2}
- Tier 3
- {MITIGATION_ELECTRICITY}{3}
- Tier 4
- {MITIGATION_ELECTRICITY}{4}
- Tier 5
- {MITIGATION_ELECTRICITY}{5}
- Tier 6
- {MITIGATION_ELECTRICITY}{6}
Spoiler text.
|
Learner's |
|
Tier 1 - {COMBAT_XP_EARNED_MOD}{0.01} |
Head |
- Tier 2
- {COMBAT_XP_EARNED_MOD}{0.02}
- Tier 3
- {COMBAT_XP_EARNED_MOD}{0.03}
- Tier 4
- {COMBAT_XP_EARNED_MOD}{0.04}
- Tier 5
- {COMBAT_XP_EARNED_MOD}{0.05}
Spoiler text.
|
Tireless |
|
Tier 1 - {NONCOMBAT_REGEN_POWER_DELTA}{1} |
Necklace, Ring, OffHand, MainHand |
- Tier 2
- {NONCOMBAT_REGEN_POWER_DELTA}{2}
- Tier 3
- {NONCOMBAT_REGEN_POWER_DELTA}{3}
- Tier 4
- {NONCOMBAT_REGEN_POWER_DELTA}{4}
- Tier 5
- {NONCOMBAT_REGEN_POWER_DELTA}{5}
- Tier 6
- {NONCOMBAT_REGEN_POWER_DELTA}{6}
- Tier 7
- {NONCOMBAT_REGEN_POWER_DELTA}{7}
- Tier 8
- {NONCOMBAT_REGEN_POWER_DELTA}{8}
- Tier 9
- {NONCOMBAT_REGEN_POWER_DELTA}{9}
- Tier 10
- {NONCOMBAT_REGEN_POWER_DELTA}{10}
- Tier 11
- {NONCOMBAT_REGEN_POWER_DELTA}{11}
- Tier 12
- {NONCOMBAT_REGEN_POWER_DELTA}{12}
Spoiler text.
|
|
|
Tier 1 - {MAX_HEALTH}{1} |
Necklace, Ring, OffHand, Feet |
- Tier 2
- {MAX_HEALTH}{3}
- Tier 3
- {MAX_HEALTH}{5}
- Tier 4
- {MAX_HEALTH}{10}
- Tier 5
- {MAX_HEALTH}{13}
- Tier 6
- {MAX_HEALTH}{15}
- Tier 7
- {MAX_HEALTH}{18}
- Tier 8
- {MAX_HEALTH}{20}
- Tier 9
- {MAX_HEALTH}{23}
- Tier 10
- {MAX_HEALTH}{25}
- Tier 11
- {MAX_HEALTH}{27}
- Tier 12
- {MAX_HEALTH}{30}
Spoiler text.
|
First Responder's |
|
Tier 1 - {BOOST_FIRSTAID_RECEIVER}{5} |
Chest, Legs, OffHand |
- Tier 2
- {BOOST_FIRSTAID_RECEIVER}{10}
- Tier 3
- {BOOST_FIRSTAID_RECEIVER}{15}
- Tier 4
- {BOOST_FIRSTAID_RECEIVER}{20}
- Tier 5
- {BOOST_FIRSTAID_RECEIVER}{25}
- Tier 6
- {BOOST_FIRSTAID_RECEIVER}{30}
- Tier 7
- {BOOST_FIRSTAID_RECEIVER}{35}
- Tier 8
- {BOOST_FIRSTAID_RECEIVER}{40}
- Tier 9
- {BOOST_FIRSTAID_RECEIVER}{45}
- Tier 10
- {BOOST_FIRSTAID_RECEIVER}{50}
- Tier 11
- {BOOST_FIRSTAID_RECEIVER}{55}
- Tier 12
- {BOOST_FIRSTAID_RECEIVER}{60}
Spoiler text.
|
Traumatic |
|
Tier 1 - {BOOST_TRAUMA}{1} |
Hands |
- Tier 2
- {BOOST_TRAUMA}{2}
- Tier 3
- {BOOST_TRAUMA}{3}
- Tier 4
- {BOOST_TRAUMA}{4}
- Tier 5
- {BOOST_TRAUMA}{5}
- Tier 6
- {BOOST_TRAUMA}{6}
- Tier 7
- {BOOST_TRAUMA}{7}
- Tier 8
- {BOOST_TRAUMA}{8}
- Tier 9
- {BOOST_TRAUMA}{9}
- Tier 10
- {BOOST_TRAUMA}{10}
Spoiler text.
|
Foil-Lined |
|
Tier 1 - {MITIGATION_PSYCHIC}{1} |
Head |
- Tier 2
- {MITIGATION_PSYCHIC}{2}
- Tier 3
- {MITIGATION_PSYCHIC}{3}
- Tier 4
- {MITIGATION_PSYCHIC}{4}
- Tier 5
- {MITIGATION_PSYCHIC}{5}
- Tier 6
- {MITIGATION_PSYCHIC}{6}
Spoiler text.
|
Provocative |
|
Tier 1 - {TAUNT_MOD}{0.01} |
Chest, Legs, Head |
- Tier 2
- {TAUNT_MOD}{0.02}
- Tier 3
- {TAUNT_MOD}{0.03}
- Tier 4
- {TAUNT_MOD}{0.04}
- Tier 5
- {TAUNT_MOD}{0.05}
- Tier 6
- {TAUNT_MOD}{0.06}
- Tier 7
- {TAUNT_MOD}{0.07}
- Tier 8
- {TAUNT_MOD}{0.08}
- Tier 9
- {TAUNT_MOD}{0.09}
- Tier 10
- {TAUNT_MOD}{0.1}
- Tier 11
- {TAUNT_MOD}{0.11}
- Tier 12
- {TAUNT_MOD}{0.12}
Spoiler text.
|
Antifungal |
|
Tier 1 - {MITIGATION_NATURE}{1} |
Legs |
- Tier 2
- {MITIGATION_NATURE}{2}
- Tier 3
- {MITIGATION_NATURE}{3}
- Tier 4
- {MITIGATION_NATURE}{4}
- Tier 5
- {MITIGATION_NATURE}{5}
- Tier 6
- {MITIGATION_NATURE}{6}
Spoiler text.
|
Roomy |
|
Tier 1 - {MAX_INVENTORY_SIZE}{1} |
Chest, Legs |
- Tier 2
- {MAX_INVENTORY_SIZE}{2}
- Tier 3
- {MAX_INVENTORY_SIZE}{3}
- Tier 4
- {MAX_INVENTORY_SIZE}{4}
- Tier 5
- {MAX_INVENTORY_SIZE}{5}
Spoiler text.
|
Patient's |
|
Tier 1 - {BOOST_MISCPLAYERHEAL_RECEIVER}{2} |
Chest, OffHand |
- Tier 2
- {BOOST_MISCPLAYERHEAL_RECEIVER}{4}
- Tier 3
- {BOOST_MISCPLAYERHEAL_RECEIVER}{6}
- Tier 4
- {BOOST_MISCPLAYERHEAL_RECEIVER}{8}
- Tier 5
- {BOOST_MISCPLAYERHEAL_RECEIVER}{10}
- Tier 6
- {BOOST_MISCPLAYERHEAL_RECEIVER}{12}
- Tier 7
- {BOOST_MISCPLAYERHEAL_RECEIVER}{14}
- Tier 8
- {BOOST_MISCPLAYERHEAL_RECEIVER}{16}
- Tier 9
- {BOOST_MISCPLAYERHEAL_RECEIVER}{18}
- Tier 10
- {BOOST_MISCPLAYERHEAL_RECEIVER}{20}
Spoiler text.
|
Indefatigable |
|
Tier 1 - {COMBAT_REGEN_POWER_DELTA}{1} |
Necklace, Ring, OffHand, MainHand |
- Tier 2
- {COMBAT_REGEN_POWER_DELTA}{1}
- Tier 3
- {COMBAT_REGEN_POWER_DELTA}{2}
- Tier 4
- {COMBAT_REGEN_POWER_DELTA}{2}
- Tier 5
- {COMBAT_REGEN_POWER_DELTA}{3}
- Tier 6
- {COMBAT_REGEN_POWER_DELTA}{3}
- Tier 7
- {COMBAT_REGEN_POWER_DELTA}{4}
- Tier 8
- {COMBAT_REGEN_POWER_DELTA}{4}
- Tier 9
- {COMBAT_REGEN_POWER_DELTA}{5}
- Tier 10
- {COMBAT_REGEN_POWER_DELTA}{5}
- Tier 11
- {COMBAT_REGEN_POWER_DELTA}{6}
- Tier 12
- {COMBAT_REGEN_POWER_DELTA}{6}
Spoiler text.
|
Treasure-Hunter's |
|
Tier 1 - {LOOT_BOOST_CHANCE_RARE}{0.01} |
Chest, Necklace |
- Tier 2
- {LOOT_BOOST_CHANCE_RARE}{0.02}
- Tier 3
- {LOOT_BOOST_CHANCE_RARE}{0.03}
- Tier 4
- {LOOT_BOOST_CHANCE_RARE}{0.04}
- Tier 5
- {LOOT_BOOST_CHANCE_RARE}{0.05}
Spoiler text.
|
Featherlight |
of Light Feet |
Tier 1 - {FALLING_DAMAGE_MOD}{-0.1} |
Feet |
- Tier 2
- {FALLING_DAMAGE_MOD}{-0.2}
- Tier 3
- {FALLING_DAMAGE_MOD}{-0.3}
- Tier 4
- {FALLING_DAMAGE_MOD}{-0.4}
- Tier 5
- {FALLING_DAMAGE_MOD}{-0.5}
Spoiler text.
|
Treasure-Hunter's |
|
Tier 1 - {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} |
Chest, Necklace |
- Tier 2
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
- Tier 3
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
- Tier 4
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
- Tier 5
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
- Tier 6
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
- Tier 7
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.07}
- Tier 8
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.08}
- Tier 9
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.09}
- Tier 10
- {LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
- Tier 11
- {LOOT_BOOST_CHANCE_UNCOMMON}{1.01}
- Tier 12
- {LOOT_BOOST_CHANCE_UNCOMMON}{1.02}
Spoiler text.
|
|
|
Tier 1 - {NONCOMBAT_REGEN_HEALTH_DELTA}{1} |
Necklace, Ring, OffHand, MainHand |
- Tier 2
- {NONCOMBAT_REGEN_HEALTH_DELTA}{2}
- Tier 3
- {NONCOMBAT_REGEN_HEALTH_DELTA}{3}
- Tier 4
- {NONCOMBAT_REGEN_HEALTH_DELTA}{4}
- Tier 5
- {NONCOMBAT_REGEN_HEALTH_DELTA}{5}
- Tier 6
- {NONCOMBAT_REGEN_HEALTH_DELTA}{6}
- Tier 7
- {NONCOMBAT_REGEN_HEALTH_DELTA}{7}
- Tier 8
- {NONCOMBAT_REGEN_HEALTH_DELTA}{8}
- Tier 9
- {NONCOMBAT_REGEN_HEALTH_DELTA}{9}
- Tier 10
- {NONCOMBAT_REGEN_HEALTH_DELTA}{10}
- Tier 11
- {NONCOMBAT_REGEN_HEALTH_DELTA}{11}
- Tier 12
- {NONCOMBAT_REGEN_HEALTH_DELTA}{12}
Spoiler text.
|
Odor-Eating |
of Odor-Eating |
Tier 1 - {HYGIENE_BONUS}{1} |
Feet |
|
|
|
Tier 1 - {MAX_POWER}{1} |
Necklace, Ring, OffHand, Hands |
- Tier 2
- {MAX_POWER}{2}
- Tier 3
- {MAX_POWER}{3}
- Tier 4
- {MAX_POWER}{4}
- Tier 5
- {MAX_POWER}{5}
- Tier 6
- {MAX_POWER}{6}
- Tier 7
- {MAX_POWER}{7}
- Tier 8
- {MAX_POWER}{8}
- Tier 9
- {MAX_POWER}{9}
- Tier 10
- {MAX_POWER}{10}
- Tier 11
- {MAX_POWER}{11}
- Tier 12
- {MAX_POWER}{12}
Spoiler text.
|
Antitoxic |
|
Tier 1 - {MITIGATION_POISON}{1} |
Chest |
- Tier 2
- {MITIGATION_POISON}{2}
- Tier 3
- {MITIGATION_POISON}{3}
- Tier 4
- {MITIGATION_POISON}{4}
- Tier 5
- {MITIGATION_POISON}{5}
- Tier 6
- {MITIGATION_POISON}{6}
Spoiler text.
|
Natural |
|
Tier 1 - {BOOST_NATURE}{1} |
Hands |
- Tier 2
- {BOOST_NATURE}{2}
- Tier 3
- {BOOST_NATURE}{3}
- Tier 4
- {BOOST_NATURE}{4}
- Tier 5
- {BOOST_NATURE}{5}
- Tier 6
- {BOOST_NATURE}{6}
- Tier 7
- {BOOST_NATURE}{7}
- Tier 8
- {BOOST_NATURE}{8}
- Tier 9
- {BOOST_NATURE}{9}
- Tier 10
- {BOOST_NATURE}{10}
Spoiler text.
|
Stain-Resistant |
of Stain Resistance |
Tier 1 - {HYGIENE_BONUS}{1} |
Chest |
|
Archery Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of The Porcupine |
Tier 1 - Multishot deals +9% damage |
Hands, MainHand |
- Tier 2
- Multishot deals +12% damage
- Tier 3
- Multishot deals +15% damage
- Tier 4
- Multishot deals +18% damage
- Tier 5
- Multishot deals +21% damage
- Tier 6
- Multishot deals +24% damage
- Tier 7
- Multishot deals +27% damage
- Tier 8
- Multishot deals +30% damage
- Tier 9
- Multishot deals +33% damage
- Tier 10
- Multishot deals +36% damage
- Tier 11
- Multishot deals +39% damage
- Tier 12
- Multishot deals +42% damage
Spoiler text.
|
Arrow-Resistant |
|
Tier 1 - {MITIGATION_PIERCING}{1}{Archery} |
Head |
- Tier 2
- {MITIGATION_PIERCING}{2}{Archery}
- Tier 3
- {MITIGATION_PIERCING}{3}{Archery}
- Tier 4
- {MITIGATION_PIERCING}{4}{Archery}
- Tier 5
- {MITIGATION_PIERCING}{5}{Archery}
- Tier 6
- {MITIGATION_PIERCING}{6}{Archery}
- Tier 7
- {MITIGATION_PIERCING}{7}{Archery}
- Tier 8
- {MITIGATION_PIERCING}{8}{Archery}
- Tier 9
- {MITIGATION_PIERCING}{9}{Archery}
- Tier 10
- {MITIGATION_PIERCING}{10}{Archery}
- Tier 11
- {MITIGATION_PIERCING}{11}{Archery}
- Tier 12
- {MITIGATION_PIERCING}{12}{Archery}
Spoiler text.
|
|
|
Tier 1 - Long Shot restores 4 health to you |
Head, Hands |
- Tier 2
- Long Shot restores 6 health to you
- Tier 3
- Long Shot restores 8 health to you
- Tier 4
- Long Shot restores 10 health to you
- Tier 5
- Long Shot restores 11 health to you
- Tier 6
- Long Shot restores 12 health to you
- Tier 7
- Long Shot restores 14 health to you
- Tier 8
- Long Shot restores 15 health to you
- Tier 9
- Long Shot restores 16 health to you
- Tier 10
- Long Shot restores 18 health to you
- Tier 11
- Long Shot restores 20 health to you
- Tier 12
- Long Shot restores 23 health to you
Spoiler text.
|
|
of Burst Arrows |
Tier 1 - Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds |
Legs, OffHand |
- Tier 2
- Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds
- Tier 3
- Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds
- Tier 4
- Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds
- Tier 5
- Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds
- Tier 6
- Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds
- Tier 7
- Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds
- Tier 8
- Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds
- Tier 9
- Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds
- Tier 10
- Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds
- Tier 11
- Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds
- Tier 12
- Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds
Spoiler text.
|
Blitzing |
of Blitzing |
Tier 1 - Blitz Shot deals +1 damage |
Legs, OffHand, Ring |
- Tier 2
- Blitz Shot deals +2 damage
- Tier 3
- Blitz Shot deals +3 damage
- Tier 4
- Blitz Shot deals +4 damage
- Tier 5
- Blitz Shot deals +5 damage
- Tier 6
- Blitz Shot deals +6 damage
- Tier 7
- Blitz Shot deals +7 damage
- Tier 8
- Blitz Shot deals +8 damage
- Tier 9
- Blitz Shot deals +9 damage
- Tier 10
- Blitz Shot deals +10 damage
- Tier 11
- Blitz Shot deals +11 damage
- Tier 12
- Blitz Shot deals +12 damage
Spoiler text.
|
|
|
Tier 1 - Acid Arrow has a 50% chance to deal +15 armor damage |
Hands, MainHand |
- Tier 2
- Acid Arrow has a 50% chance to deal +30 armor damage
- Tier 3
- Acid Arrow has a 50% chance to deal +45 armor damage
- Tier 4
- Acid Arrow has a 50% chance to deal +60 armor damage
- Tier 5
- Acid Arrow has a 50% chance to deal +75 armor damage
- Tier 6
- Acid Arrow has a 50% chance to deal +90 armor damage
Spoiler text.
|
|
of Burning Arrows |
Tier 1 - Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds |
Legs, MainHand |
- Tier 2
- Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds
- Tier 3
- Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds
- Tier 4
- Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds
- Tier 5
- Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds
- Tier 6
- Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds
- Tier 7
- Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds
- Tier 8
- Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds
- Tier 9
- Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds
- Tier 10
- Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds
- Tier 11
- Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds
- Tier 12
- Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds
Spoiler text.
|
|
of Lucky Heavy Arrows |
Tier 1 - Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +7 damage |
Chest, Hands |
- Tier 2
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +14 damage
- Tier 3
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +21 damage
- Tier 4
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +28 damage
- Tier 5
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +35 damage
- Tier 6
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +42 damage
- Tier 7
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +49 damage
- Tier 8
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +56 damage
- Tier 9
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +63 damage
- Tier 10
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +70 damage
- Tier 11
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +77 damage
- Tier 12
- Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +84 damage
Spoiler text.
|
|
of Critical Hits |
Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Archery} |
Head, OffHand |
- Tier 2
- {MOD_CRITICAL_HIT_DAMAGE}{0.1}{Archery}
- Tier 3
- {MOD_CRITICAL_HIT_DAMAGE}{0.15}{Archery}
- Tier 4
- {MOD_CRITICAL_HIT_DAMAGE}{0.2}{Archery}
- Tier 5
- {MOD_CRITICAL_HIT_DAMAGE}{0.25}{Archery}
- Tier 6
- {MOD_CRITICAL_HIT_DAMAGE}{0.3}{Archery}
- Tier 7
- {MOD_CRITICAL_HIT_DAMAGE}{0.35}{Archery}
- Tier 8
- {MOD_CRITICAL_HIT_DAMAGE}{0.4}{Archery}
- Tier 9
- {MOD_CRITICAL_HIT_DAMAGE}{0.45}{Archery}
- Tier 10
- {MOD_CRITICAL_HIT_DAMAGE}{0.5}{Archery}
- Tier 11
- {MOD_CRITICAL_HIT_DAMAGE}{0.55}{Archery}
- Tier 12
- {MOD_CRITICAL_HIT_DAMAGE}{0.6}{Archery}
Spoiler text.
|
Marksman's |
of Lucky Aimed Shots |
Tier 1 - Aimed Shot has a 50% chance to deal +20 damage |
Chest, Hands |
- Tier 2
- Aimed Shot has a 50% chance to deal +30 damage
- Tier 3
- Aimed Shot has a 50% chance to deal +40 damage
- Tier 4
- Aimed Shot has a 50% chance to deal +50 damage
- Tier 5
- Aimed Shot has a 50% chance to deal +60 damage
- Tier 6
- Aimed Shot has a 50% chance to deal +70 damage
- Tier 7
- Aimed Shot has a 50% chance to deal +80 damage
- Tier 8
- Aimed Shot has a 50% chance to deal +90 damage
- Tier 9
- Aimed Shot has a 50% chance to deal +100 damage
- Tier 10
- Aimed Shot has a 50% chance to deal +110 damage
- Tier 11
- Aimed Shot has a 50% chance to deal +120 damage
- Tier 12
- Aimed Shot has a 50% chance to deal +130 damage
Spoiler text.
|
|
of Recuperative Bashing |
Tier 1 - Bow Bash heals you for 1 health |
Chest, OffHand |
- Tier 2
- Bow Bash heals you for 2 health
- Tier 3
- Bow Bash heals you for 3 health
- Tier 4
- Bow Bash heals you for 4 health
- Tier 5
- Bow Bash heals you for 5 health
- Tier 6
- Bow Bash heals you for 6 health
- Tier 7
- Bow Bash heals you for 7 health
- Tier 8
- Bow Bash heals you for 8 health
- Tier 9
- Bow Bash heals you for 9 health
- Tier 10
- Bow Bash heals you for 10 health
- Tier 11
- Bow Bash heals you for 11 health
- Tier 12
- Bow Bash heals you for 12 health
Spoiler text.
|
|
|
Tier 1 - Acid Arrow has a 50% chance to deal +8% health and +8% armor damage |
Ring, Feet |
- Tier 2
- Acid Arrow has a 50% chance to deal +12% health and +12% armor damage
- Tier 3
- Acid Arrow has a 50% chance to deal +16% health and +16% armor damage
- Tier 4
- Acid Arrow has a 50% chance to deal +20% health and +20% armor damage
- Tier 5
- Acid Arrow has a 50% chance to deal +24% health and +24% armor damage
- Tier 6
- Acid Arrow has a 50% chance to deal +28% health and +28% armor damage
- Tier 7
- Acid Arrow has a 50% chance to deal +32% health and +32% armor damage
- Tier 8
- Acid Arrow has a 50% chance to deal +36% health and +36% armor damage
- Tier 9
- Acid Arrow has a 50% chance to deal +40% health and +40% armor damage
- Tier 10
- Acid Arrow has a 50% chance to deal +44% health and +44% armor damage
- Tier 11
- Acid Arrow has a 50% chance to deal +48% health and +48% armor damage
- Tier 12
- Acid Arrow has a 50% chance to deal +52% health and +52% armor damage
Spoiler text.
|
|
|
Tier 1 - Bow Bash has a 50% chance to deal +5 damage |
Necklace, Feet |
- Tier 2
- Bow Bash has a 50% chance to deal +10 damage
- Tier 3
- Bow Bash has a 50% chance to deal +15 damage
- Tier 4
- Bow Bash has a 50% chance to deal +20 damage
- Tier 5
- Bow Bash has a 50% chance to deal +25 damage
- Tier 6
- Bow Bash has a 50% chance to deal +30 damage
- Tier 7
- Bow Bash has a 50% chance to deal +35 damage
- Tier 8
- Bow Bash has a 50% chance to deal +40 damage
- Tier 9
- Bow Bash has a 50% chance to deal +45 damage
- Tier 10
- Bow Bash has a 50% chance to deal +50 damage
- Tier 11
- Bow Bash has a 50% chance to deal +55 damage
- Tier 12
- Bow Bash has a 50% chance to deal +60 damage
Spoiler text.
|
|
of Medicinal Arrows |
Tier 1 - Basic Shot heals you for 2 health |
Chest, OffHand |
- Tier 2
- Basic Shot heals you for 4 health
- Tier 3
- Basic Shot heals you for 6 health
- Tier 4
- Basic Shot heals you for 8 health
- Tier 5
- Basic Shot heals you for 10 health
- Tier 6
- Basic Shot heals you for 12 health
Spoiler text.
|
|
of Long Shot Armor |
Tier 1 - Long Shot restores 3 Armor to you |
Chest, Ring |
- Tier 2
- Long Shot restores 6 Armor to you
- Tier 3
- Long Shot restores 9 Armor to you
- Tier 4
- Long Shot restores 12 Armor to you
- Tier 5
- Long Shot restores 15 Armor to you
- Tier 6
- Long Shot restores 18 Armor to you
- Tier 7
- Long Shot restores 21 Armor to you
- Tier 8
- Long Shot restores 24 Armor to you
- Tier 9
- Long Shot restores 27 Armor to you
- Tier 10
- Long Shot restores 30 Armor to you
- Tier 11
- Long Shot restores 33 Armor to you
- Tier 12
- Long Shot restores 36 Armor to you
Spoiler text.
|
|
of Critical Snaring |
Tier 1 - Snare Arrow has a 50% chance to deal +60 damage |
Ring, Necklace |
- Tier 2
- Snare Arrow has a 50% chance to deal +100 damage
- Tier 3
- Snare Arrow has a 50% chance to deal +140 damage
- Tier 4
- Snare Arrow has a 50% chance to deal +180 damage
- Tier 5
- Snare Arrow has a 50% chance to deal +220 damage
- Tier 6
- Snare Arrow has a 50% chance to deal +260 damage
- Tier 7
- Snare Arrow has a 50% chance to deal +300 damage
- Tier 8
- Snare Arrow has a 50% chance to deal +340 damage
- Tier 9
- Snare Arrow has a 50% chance to deal +380 damage
- Tier 10
- Snare Arrow has a 50% chance to deal +420 damage
- Tier 11
- Snare Arrow has a 50% chance to deal +460 damage
- Tier 12
- Snare Arrow has a 50% chance to deal +500 damage
Spoiler text.
|
|
of Splintering Shots |
Tier 1 - Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +3 damage. |
Hands |
- Tier 2
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +6 damage.
- Tier 3
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +9 damage.
- Tier 4
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +12 damage.
- Tier 5
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +15 damage.
- Tier 6
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +18 damage.
- Tier 7
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +21 damage.
- Tier 8
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +24 damage.
- Tier 9
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +27 damage.
- Tier 10
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +30 damage.
- Tier 11
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +33 damage.
- Tier 12
- Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +36 damage.
Spoiler text.
|
|
|
Tier 1 - Poison Arrow makes target's attacks deal -1 damage for 10 seconds |
Legs, MainHand |
- Tier 2
- Poison Arrow makes target's attacks deal -2 damage for 10 seconds
- Tier 3
- Poison Arrow makes target's attacks deal -3 damage for 15 seconds
- Tier 4
- Poison Arrow makes target's attacks deal -4 damage for 15 seconds
- Tier 5
- Poison Arrow makes target's attacks deal -5 damage for 20 seconds
- Tier 6
- Poison Arrow makes target's attacks deal -6 damage for 20 seconds
Spoiler text.
|
|
|
Tier 1 - Bow Bash deals +2 damage and knocks the target backwards |
Legs, Feet |
- Tier 2
- Bow Bash deals +4 damage and knocks the target backwards
- Tier 3
- Bow Bash deals +6 damage and knocks the target backwards
- Tier 4
- Bow Bash deals +8 damage and knocks the target backwards
- Tier 5
- Bow Bash deals +10 damage and knocks the target backwards
- Tier 6
- Bow Bash deals +12 damage and knocks the target backwards
Spoiler text.
|
|
of Horrifying Bow Bashes |
Tier 1 - Bow Bash deals +2 damage |
Ring, Necklace |
- Tier 2
- Bow Bash deals +4 damage
- Tier 3
- Bow Bash deals +6 damage
- Tier 4
- Bow Bash deals +8 damage
- Tier 5
- Bow Bash deals +10 damage
- Tier 6
- Bow Bash deals +12 damage
- Tier 7
- Bow Bash deals +14 damage
- Tier 8
- Bow Bash deals +16 damage
- Tier 9
- Bow Bash deals +18 damage
- Tier 10
- Bow Bash deals +20 damage
- Tier 11
- Bow Bash deals +22 damage
- Tier 12
- Bow Bash deals +24 damage
Spoiler text.
|
|
of Acid Arrows |
Tier 1 - Acid Arrow deals +10% health damage |
Legs, MainHand |
- Tier 2
- Acid Arrow deals +14% health damage
- Tier 3
- Acid Arrow deals +18% health damage
- Tier 4
- Acid Arrow deals +22% health damage
- Tier 5
- Acid Arrow deals +26% health damage
- Tier 6
- Acid Arrow deals +30% health damage
- Tier 7
- Acid Arrow deals +34% health damage
- Tier 8
- Acid Arrow deals +38% health damage
- Tier 9
- Acid Arrow deals +42% health damage
- Tier 10
- Acid Arrow deals +46% health damage
- Tier 11
- Acid Arrow deals +50% health damage
- Tier 12
- Acid Arrow deals +54% health damage
Spoiler text.
|
|
of Orcish Racism |
Tier 1 - Aimed Shot deals +15 damage versus orcs |
Necklace, OffHand |
- Tier 2
- Aimed Shot deals +30 damage versus orcs
- Tier 3
- Aimed Shot deals +45 damage versus orcs
- Tier 4
- Aimed Shot deals +60 damage versus orcs
- Tier 5
- Aimed Shot deals +75 damage versus orcs
- Tier 6
- Aimed Shot deals +90 damage versus orcs
- Tier 7
- Aimed Shot deals +105 damage versus orcs
- Tier 8
- Aimed Shot deals +120 damage versus orcs
- Tier 9
- Aimed Shot deals +135 damage versus orcs
- Tier 10
- Aimed Shot deals +150 damage versus orcs
- Tier 11
- Aimed Shot deals +165 damage versus orcs
- Tier 12
- Aimed Shot deals +180 damage versus orcs
Spoiler text.
|
|
of Stupifying Arrows |
Tier 1 - Multishot and Heavy Multishot have a 6% chance to stun all targets |
Hands, Necklace |
- Tier 2
- Multishot and Heavy Multishot have a 8% chance to stun all targets
- Tier 3
- Multishot and Heavy Multishot have a 10% chance to stun all targets
- Tier 4
- Multishot and Heavy Multishot have a 12% chance to stun all targets
- Tier 5
- Multishot and Heavy Multishot have a 14% chance to stun all targets
- Tier 6
- Multishot and Heavy Multishot have a 16% chance to stun all targets
Spoiler text.
|
Marksman's |
of Aimed Shots |
Tier 1 - Aimed Shot deals +8% damage |
Chest, Feet |
- Tier 2
- Aimed Shot deals +12% damage
- Tier 3
- Aimed Shot deals +16% damage
- Tier 4
- Aimed Shot deals +20% damage
- Tier 5
- Aimed Shot deals +24% damage
- Tier 6
- Aimed Shot deals +28% damage
- Tier 7
- Aimed Shot deals +32% damage
- Tier 8
- Aimed Shot deals +36% damage
- Tier 9
- Aimed Shot deals +40% damage
- Tier 10
- Aimed Shot deals +44% damage
- Tier 11
- Aimed Shot deals +48% damage
- Tier 12
- Aimed Shot deals +52% damage
Spoiler text.
|
|
of Elemental Arrows |
Tier 1 - Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage |
Necklace, Ring |
- Tier 2
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
- Tier 3
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +14% damage
- Tier 4
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage
- Tier 5
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
- Tier 6
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +20% damage
- Tier 7
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage
- Tier 8
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
- Tier 9
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +26% damage
- Tier 10
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage
- Tier 11
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
- Tier 12
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +32% damage
Spoiler text.
|
|
of Long Shots |
Tier 1 - Long Shot deals +15% damage |
Legs, OffHand |
- Tier 2
- Long Shot deals +21% damage
- Tier 3
- Long Shot deals +27% damage
- Tier 4
- Long Shot deals +33% damage
- Tier 5
- Long Shot deals +39% damage
- Tier 6
- Long Shot deals +45% damage
- Tier 7
- Long Shot deals +51% damage
- Tier 8
- Long Shot deals +57% damage
- Tier 9
- Long Shot deals +63% damage
- Tier 10
- Long Shot deals +69% damage
- Tier 11
- Long Shot deals +75% damage
- Tier 12
- Long Shot deals +81% damage
Spoiler text.
|
|
|
Tier 1 - Snare Arrow restores 4 Health and 4 Armor to you |
OffHand, Chest |
- Tier 2
- Snare Arrow restores 8 Health and 8 Armor to you
- Tier 3
- Snare Arrow restores 12 Health and 12 Armor to you
- Tier 4
- Snare Arrow restores 16 Health and 16 Armor to you
- Tier 5
- Snare Arrow restores 20 Health and 20 Armor to you
- Tier 6
- Snare Arrow restores 24 Health and 24 Armor to you
- Tier 7
- Snare Arrow restores 28 Health and 28 Armor to you
- Tier 8
- Snare Arrow restores 32 Health and 32 Armor to you
- Tier 9
- Snare Arrow restores 36 Health and 36 Armor to you
- Tier 10
- Snare Arrow restores 40 Health and 40 Armor to you
- Tier 11
- Snare Arrow restores 44 Health and 44 Armor to you
- Tier 12
- Snare Arrow restores 48 Health and 48 Armor to you
Spoiler text.
|
|
of Poison Arrows |
Tier 1 - Poison Arrow deals +5% damage |
Legs, MainHand |
- Tier 2
- Poison Arrow deals +8% damage
- Tier 3
- Poison Arrow deals +11% damage
- Tier 4
- Poison Arrow deals +14% damage
- Tier 5
- Poison Arrow deals +17% damage
- Tier 6
- Poison Arrow deals +20% damage
- Tier 7
- Poison Arrow deals +23% damage
- Tier 8
- Poison Arrow deals +26% damage
- Tier 9
- Poison Arrow deals +29% damage
- Tier 10
- Poison Arrow deals +32% damage
- Tier 11
- Poison Arrow deals +35% damage
- Tier 12
- Poison Arrow deals +38% damage
Spoiler text.
|
|
of Soothing Snares |
Tier 1 - Snare Arrow lowers targets rage by 100 |
Ring, Necklace |
- Tier 2
- Snare Arrow lowers targets rage by 200
- Tier 3
- Snare Arrow lowers targets rage by 300
- Tier 4
- Snare Arrow lowers targets rage by 400
- Tier 5
- Snare Arrow lowers targets rage by 500
- Tier 6
- Snare Arrow lowers targets rage by 600
- Tier 7
- Snare Arrow lowers targets rage by 700
- Tier 8
- Snare Arrow lowers targets rage by 800
- Tier 9
- Snare Arrow lowers targets rage by 900
- Tier 10
- Snare Arrow lowers targets rage by 1000
- Tier 11
- Snare Arrow lowers targets rage by 1100
- Tier 12
- Snare Arrow lowers targets rage by 1200
Spoiler text.
|
|
of Defensive Bashing |
Tier 1 - Bow Bash gives you +1 absorption of any physical damage for 10 seconds |
MainHand |
- Tier 2
- Bow Bash gives you +2 absorption of any physical damage for 10 seconds
- Tier 3
- Bow Bash gives you +3 absorption of any physical damage for 10 seconds
- Tier 4
- Bow Bash gives you +4 absorption of any physical damage for 10 seconds
- Tier 5
- Bow Bash gives you +5 absorption of any physical damage for 10 seconds
- Tier 6
- Bow Bash gives you +6 absorption of any physical damage for 10 seconds
Spoiler text.
|
|
of Practical Archery |
Tier 1 - Basic Shot deals +10% damage |
Chest, Feet |
- Tier 2
- Basic Shot deals +13% damage
- Tier 3
- Basic Shot deals +16% damage
- Tier 4
- Basic Shot deals +19% damage
- Tier 5
- Basic Shot deals +22% damage
- Tier 6
- Basic Shot deals +25% damage
- Tier 7
- Basic Shot deals +28% damage
- Tier 8
- Basic Shot deals +31% damage
- Tier 9
- Basic Shot deals +34% damage
- Tier 10
- Basic Shot deals +37% damage
- Tier 11
- Basic Shot deals +40% damage
- Tier 12
- Basic Shot deals +43% damage
Spoiler text.
|
|
of Heavy Arrows |
Tier 1 - Heavy Shot and Heavy Multishot attacks deal +5% damage |
Chest, Feet |
- Tier 2
- Heavy Shot and Heavy Multishot attacks deal +7% damage
- Tier 3
- Heavy Shot and Heavy Multishot attacks deal +9% damage
- Tier 4
- Heavy Shot and Heavy Multishot attacks deal +11% damage
- Tier 5
- Heavy Shot and Heavy Multishot attacks deal +13% damage
- Tier 6
- Heavy Shot and Heavy Multishot attacks deal +15% damage
- Tier 7
- Heavy Shot and Heavy Multishot attacks deal +17% damage
- Tier 8
- Heavy Shot and Heavy Multishot attacks deal +19% damage
- Tier 9
- Heavy Shot and Heavy Multishot attacks deal +20% damage
- Tier 10
- Heavy Shot and Heavy Multishot attacks deal +22% damage
- Tier 11
- Heavy Shot and Heavy Multishot attacks deal +24% damage
- Tier 12
- Heavy Shot and Heavy Multishot attacks deal +26% damage
Spoiler text.
|
Detonating |
|
Tier 1 - Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits |
Necklace, OffHand |
- Tier 2
- Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits
- Tier 3
- Fire Arrow deals an additional 30 indirect Fire damage 15 seconds after it hits
- Tier 4
- Fire Arrow deals an additional 45 indirect Fire damage 15 seconds after it hits
- Tier 5
- Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits
- Tier 6
- Fire Arrow deals an additional 75 indirect Fire damage 15 seconds after it hits
Spoiler text.
|
|
of Archery |
Tier 1 - {MOD_SKILL_ARCHERY}{0.15} |
Head, OffHand |
- Tier 2
- {MOD_SKILL_ARCHERY}{0.2}
- Tier 3
- {MOD_SKILL_ARCHERY}{0.25}
- Tier 4
- {MOD_SKILL_ARCHERY}{0.3}
- Tier 5
- {MOD_SKILL_ARCHERY}{0.35}
- Tier 6
- {MOD_SKILL_ARCHERY}{0.4}
Spoiler text.
|
|
of Recuperative Blitzing |
Tier 1 - Blitz Shot attacks heal you for 2 health |
Chest, OffHand |
- Tier 2
- Blitz Shot attacks heal you for 3 health
- Tier 3
- Blitz Shot attacks heal you for 5 health
- Tier 4
- Blitz Shot attacks heal you for 6 health
- Tier 5
- Blitz Shot attacks heal you for 8 health
- Tier 6
- Blitz Shot attacks heal you for 10 health
Spoiler text.
|
|
|
Tier 1 - Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds |
Head, Chest |
- Tier 2
- Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds
- Tier 3
- Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds
- Tier 4
- Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds
- Tier 5
- Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds
- Tier 6
- Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds
- Tier 7
- Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds
- Tier 8
- Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds
- Tier 9
- Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds
- Tier 10
- Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds
- Tier 11
- Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds
- Tier 12
- Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds
Spoiler text.
|
|
of Long Horrific Shots |
Tier 1 - Long Shot attacks have a 50% chance to deal +12 damage |
Head, Chest |
- Tier 2
- Long Shot attacks have a 50% chance to deal +24 damage
- Tier 3
- Long Shot attacks have a 50% chance to deal +36 damage
- Tier 4
- Long Shot attacks have a 50% chance to deal +48 damage
- Tier 5
- Long Shot attacks have a 50% chance to deal +60 damage
- Tier 6
- Long Shot attacks have a 50% chance to deal +72 damage
- Tier 7
- Long Shot attacks have a 50% chance to deal +84 damage
- Tier 8
- Long Shot attacks have a 50% chance to deal +96 damage
- Tier 9
- Long Shot attacks have a 50% chance to deal +108 damage
- Tier 10
- Long Shot attacks have a 50% chance to deal +120 damage
- Tier 11
- Long Shot attacks have a 50% chance to deal +132 damage
- Tier 12
- Long Shot attacks have a 50% chance to deal +144 damage
Spoiler text.
|
Marksman's |
of Lingering Arrows |
Tier 1 - Aimed Shot deals 12 additional health damage over 12 seconds |
Chest, Feet |
- Tier 2
- Aimed Shot deals 16 additional health damage over 8 seconds
- Tier 3
- Aimed Shot deals 24 additional health damage over 12 seconds
- Tier 4
- Aimed Shot deals 36 additional health damage over 12 seconds
- Tier 5
- Aimed Shot deals 40 additional health damage over 10 seconds
- Tier 6
- Aimed Shot deals 50 additional health damage over 10 seconds
- Tier 7
- Aimed Shot deals 60 additional health damage over 12 seconds
- Tier 8
- Aimed Shot deals 72 additional health damage over 12 seconds
- Tier 9
- Aimed Shot deals 84 additional health damage over 12 seconds
- Tier 10
- Aimed Shot deals 96 additional health damage over 12 seconds
Spoiler text.
|
|
of Devastating Snare Arrows |
Tier 1 - Snare Arrow deals +20 damage |
Ring, Necklace |
- Tier 2
- Snare Arrow deals +40 damage
- Tier 3
- Snare Arrow deals +60 damage
- Tier 4
- Snare Arrow deals +80 damage
- Tier 5
- Snare Arrow deals +100 damage
- Tier 6
- Snare Arrow deals +120 damage
- Tier 7
- Snare Arrow deals +140 damage
- Tier 8
- Snare Arrow deals +160 damage
- Tier 9
- Snare Arrow deals +180 damage
- Tier 10
- Snare Arrow deals +200 damage
- Tier 11
- Snare Arrow deals +220 damage
- Tier 12
- Snare Arrow deals +240 damage
Spoiler text.
|
BattleChemistry Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Your golem minion's Rage Acid Toss deals +25 damage |
Head, OffHand, Necklace |
- Tier 2
- Your golem minion's Rage Acid Toss deals +50 damage
- Tier 3
- Your golem minion's Rage Acid Toss deals +75 damage
- Tier 4
- Your golem minion's Rage Acid Toss deals +100 damage
- Tier 5
- Your golem minion's Rage Acid Toss deals +125 damage
- Tier 6
- Your golem minion's Rage Acid Toss deals +150 damage
- Tier 7
- Your golem minion's Rage Acid Toss deals +175 damage
- Tier 8
- Your golem minion's Rage Acid Toss deals +200 damage
- Tier 9
- Your golem minion's Rage Acid Toss deals +225 damage
- Tier 10
- Your golem minion's Rage Acid Toss deals +250 damage
Spoiler text.
|
|
|
Tier 1 - Your golem minion's Doom Admixture deals +20 damage |
Ring, MainHand, Feet |
- Tier 2
- Your golem minion's Doom Admixture deals +40 damage
- Tier 3
- Your golem minion's Doom Admixture deals +60 damage
- Tier 4
- Your golem minion's Doom Admixture deals +80 damage
- Tier 5
- Your golem minion's Doom Admixture deals +100 damage
- Tier 6
- Your golem minion's Doom Admixture deals +120 damage
- Tier 7
- Your golem minion's Doom Admixture deals +140 damage
- Tier 8
- Your golem minion's Doom Admixture deals +165 damage
- Tier 9
- Your golem minion's Doom Admixture deals +185 damage
- Tier 10
- Your golem minion's Doom Admixture deals +210 damage
Spoiler text.
|
|
of Potent Health Injections |
Tier 1 - Healing Injection heals +7 health |
Chest, Head |
- Tier 2
- Healing Injection heals +14 health
- Tier 3
- Healing Injection heals +21 health
- Tier 4
- Healing Injection heals +28 health
- Tier 5
- Healing Injection heals +35 health
- Tier 6
- Healing Injection heals +42 health
- Tier 7
- Healing Injection heals +49 health
- Tier 8
- Healing Injection heals +56 health
- Tier 9
- Healing Injection heals +63 health
- Tier 10
- Healing Injection heals +70 health
Spoiler text.
|
|
|
Tier 1 - Your golem minion's Invigorating Mist heals 2 health |
Legs, MainHand |
- Tier 2
- Your golem minion's Invigorating Mist heals 4 health
- Tier 3
- Your golem minion's Invigorating Mist heals 6 health
- Tier 4
- Your golem minion's Invigorating Mist heals 8 health
- Tier 5
- Your golem minion's Invigorating Mist heals 10 health
- Tier 6
- Your golem minion's Invigorating Mist heals 12 health
- Tier 7
- Your golem minion's Invigorating Mist heals 14 health
- Tier 8
- Your golem minion's Invigorating Mist heals 16 health
- Tier 9
- Your golem minion's Invigorating Mist heals 18 health
- Tier 10
- Your golem minion's Invigorating Mist heals 20 health
Spoiler text.
|
|
|
Tier 1 - Your golem minion's Poison Bomb deals +5 damage |
Chest, Legs, Head |
- Tier 2
- Your golem minion's Poison Bomb deals +10 damage
- Tier 3
- Your golem minion's Poison Bomb deals +15 damage
- Tier 4
- Your golem minion's Poison Bomb deals +20 damage
- Tier 5
- Your golem minion's Poison Bomb deals +25 damage
- Tier 6
- Your golem minion's Poison Bomb deals +30 damage
- Tier 7
- Your golem minion's Poison Bomb deals +35 damage
- Tier 8
- Your golem minion's Poison Bomb deals +40 damage
- Tier 9
- Your golem minion's Poison Bomb deals +50 damage
- Tier 10
- Your golem minion's Poison Bomb deals +60 damage
Spoiler text.
|
|
|
Tier 1 - Healing Mist shortens the remaining timer on Regrowth by 10 seconds |
Ring |
|
|
|
Tier 1 - Your golem minion's Taunting Punch deals +5 damage |
Head, Feet, Necklace |
- Tier 2
- Your golem minion's Taunting Punch deals +10 damage
- Tier 3
- Your golem minion's Taunting Punch deals +15 damage
- Tier 4
- Your golem minion's Taunting Punch deals +20 damage
- Tier 5
- Your golem minion's Taunting Punch deals +25 damage
- Tier 6
- Your golem minion's Taunting Punch deals +30 damage
- Tier 7
- Your golem minion's Taunting Punch deals +35 damage
- Tier 8
- Your golem minion's Taunting Punch deals +40 damage
- Tier 9
- Your golem minion's Taunting Punch deals +50 damage
- Tier 10
- Your golem minion's Taunting Punch deals +60 damage
Spoiler text.
|
|
|
Tier 1 - Healing Mist shortens the remaining reset time of Pep Talk by 10 seconds |
Hands |
|
|
of Recuperative Fleeing |
Tier 1 - You heal 1 health and 1 armor per second while under the effect of Haste Concoction |
Necklace |
- Tier 2
- You heal 2 health and 2 armor per second while under the effect of Haste Concoction
- Tier 3
- You heal 3 health and 3 armor per second while under the effect of Haste Concoction
- Tier 4
- You heal 4 health and 4 armor per second while under the effect of Haste Concoction
- Tier 5
- You heal 5 health and 5 armor per second while under the effect of Haste Concoction
- Tier 6
- You heal 6 health and 6 armor per second while under the effect of Haste Concoction
- Tier 7
- You heal 7 health and 7 armor per second while under the effect of Haste Concoction
- Tier 8
- You heal 8 health and 8 armor per second while under the effect of Haste Concoction
- Tier 9
- You heal 10 health and 10 armor per second while under the effect of Haste Concoction
- Tier 10
- You heal 12 health and 12 armor per second while under the effect of Haste Concoction
Spoiler text.
|
|
of Protective Mist |
Tier 1 - Freezing Mist restores 15 Armor to you |
Head, Hands |
- Tier 2
- Freezing Mist restores 30 Armor to you
- Tier 3
- Freezing Mist restores 45 Armor to you
- Tier 4
- Freezing Mist restores 60 Armor to you
- Tier 5
- Freezing Mist restores 75 Armor to you
- Tier 6
- Freezing Mist restores 90 Armor to you
- Tier 7
- Freezing Mist restores 105 Armor to you
- Tier 8
- Freezing Mist restores 120 Armor to you
- Tier 9
- Freezing Mist restores 135 Armor to you
- Tier 10
- Freezing Mist restores 150 Armor to you
Spoiler text.
|
|
|
Tier 1 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health |
OffHand, Feet |
- Tier 2
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
- Tier 3
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
- Tier 4
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
- Tier 5
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
- Tier 6
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
- Tier 7
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
- Tier 8
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
- Tier 9
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
- Tier 10
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
Spoiler text.
|
|
of Acid Bombs |
Tier 1 - Acid Bomb deals +20% damage |
Chest, Feet |
- Tier 2
- Acid Bomb deals +40% damage
- Tier 3
- Acid Bomb deals +60% damage
- Tier 4
- Acid Bomb deals +80% damage
- Tier 5
- Acid Bomb deals +100% damage
Spoiler text.
|
|
of Invigorating Vapors |
Tier 1 - Healing Mist restores 4 power |
Head, Hands |
- Tier 2
- Healing Mist restores 8 power
- Tier 3
- Healing Mist restores 12 power
- Tier 4
- Healing Mist restores 16 power
- Tier 5
- Healing Mist restores 20 power
- Tier 6
- Healing Mist restores 24 power
- Tier 7
- Healing Mist restores 28 power
- Tier 8
- Healing Mist restores 32 power
- Tier 9
- Healing Mist restores 36 power
- Tier 10
- Healing Mist restores 40 power
Spoiler text.
|
|
of Healing Vapors |
Tier 1 - Healing Mist heals +10 Health |
Chest, Ring |
- Tier 2
- Healing Mist heals +20 Health
- Tier 3
- Healing Mist heals +30 Health
- Tier 4
- Healing Mist heals +40 Health
- Tier 5
- Healing Mist heals +50 Health
- Tier 6
- Healing Mist heals +60 Health
- Tier 7
- Healing Mist heals +70 Health
- Tier 8
- Healing Mist heals +80 Health
- Tier 9
- Healing Mist heals +90 Health
- Tier 10
- Healing Mist heals +100 Health
Spoiler text.
|
|
|
Tier 1 - You heal 1 health per second while under the effect of Haste Concoction |
Feet, Ring |
- Tier 2
- You heal 2 health per second while under the effect of Haste Concoction
- Tier 3
- You heal 4 health per second while under the effect of Haste Concoction
- Tier 4
- You heal 6 health per second while under the effect of Haste Concoction
- Tier 5
- You heal 8 health per second while under the effect of Haste Concoction
- Tier 6
- You heal 10 health per second while under the effect of Haste Concoction
- Tier 7
- You heal 12 health per second while under the effect of Haste Concoction
- Tier 8
- You heal 14 health per second while under the effect of Haste Concoction
- Tier 9
- You heal 16 health per second while under the effect of Haste Concoction
- Tier 10
- You heal 18 health per second while under the effect of Haste Concoction
Spoiler text.
|
|
of Bombs For Health |
Tier 1 - Bomb attacks deal +2 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds |
Legs, Feet |
- Tier 2
- Bomb attacks deal +4 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
- Tier 3
- Bomb attacks deal +6 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
- Tier 4
- Bomb attacks deal +8 damage and shorten the remaining reset time of Healing Mist by 1 second
- Tier 5
- Bomb attacks deal +10 damage and shorten the remaining reset time of Healing Mist by 1 second
- Tier 6
- Bomb attacks deal +12 damage and shorten the remaining reset time of Healing Mist by 1 second
- Tier 7
- Bomb attacks deal +14 damage and shorten the remaining reset time of Healing Mist by 1 second
- Tier 8
- Bomb attacks deal +16 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
- Tier 9
- Bomb attacks deal +18 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
- Tier 10
- Bomb attacks deal +20 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
Spoiler text.
|
|
|
Tier 1 - Your golem minion's Fire Balm heals +4 health |
Head, Legs |
- Tier 2
- Your golem minion's Fire Balm heals +8 health
- Tier 3
- Your golem minion's Fire Balm heals +12 health
- Tier 4
- Your golem minion's Fire Balm heals +16 health
- Tier 5
- Your golem minion's Fire Balm heals +20 health
- Tier 6
- Your golem minion's Fire Balm heals +24 health
- Tier 7
- Your golem minion's Fire Balm heals +28 health
- Tier 8
- Your golem minion's Fire Balm heals +32 health
- Tier 9
- Your golem minion's Fire Balm heals +36 health
- Tier 10
- Your golem minion's Fire Balm heals +40 health
Spoiler text.
|
|
|
Tier 1 - Your golem minion's Healing Injection heals +3 health |
Chest, Feet |
- Tier 2
- Your golem minion's Healing Injection heals +6 health
- Tier 3
- Your golem minion's Healing Injection heals +9 health
- Tier 4
- Your golem minion's Healing Injection heals +12 health
- Tier 5
- Your golem minion's Healing Injection heals +15 health
- Tier 6
- Your golem minion's Healing Injection heals +18 health
- Tier 7
- Your golem minion's Healing Injection heals +21 health
- Tier 8
- Your golem minion's Healing Injection heals +24 health
- Tier 9
- Your golem minion's Healing Injection heals +27 health
- Tier 10
- Your golem minion's Healing Injection heals +30 health
Spoiler text.
|
|
|
Tier 1 - Healing Mist shortens the remaining reset time of Reconstruct by 10 seconds |
Head |
|
|
|
Tier 1 - Your golem minion's Self Destruct deals +50 damage |
Hands, Feet, Ring |
- Tier 2
- Your golem minion's Self Destruct deals +100 damage
- Tier 3
- Your golem minion's Self Destruct deals +150 damage
- Tier 4
- Your golem minion's Self Destruct deals +200 damage
- Tier 5
- Your golem minion's Self Destruct deals +250 damage
- Tier 6
- Your golem minion's Self Destruct deals +300 damage
- Tier 7
- Your golem minion's Self Destruct deals +350 damage
- Tier 8
- Your golem minion's Self Destruct deals +400 damage
- Tier 9
- Your golem minion's Self Destruct deals +450 damage
- Tier 10
- Your golem minion's Self Destruct deals +500 damage
Spoiler text.
|
|
of Fiery Bombs |
Tier 1 - All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds |
Legs, Ring |
- Tier 2
- All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds
- Tier 3
- All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds
- Tier 4
- All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds
- Tier 5
- All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds
Spoiler text.
|
|
of Toxin Bombs |
Tier 1 - Toxin Bomb deals +20% damage |
Chest, Feet |
- Tier 2
- Toxin Bomb deals +35% damage
- Tier 3
- Toxin Bomb deals +50% damage
- Tier 4
- Toxin Bomb deals +65% damage
- Tier 5
- Toxin Bomb deals +80% damage
Spoiler text.
|
Bomber's |
of Bombing |
Tier 1 - All Bomb attacks (from any skill!) deal +2 damage |
Chest, Feet |
- Tier 2
- All Bomb attacks (from any skill!) deal +4 damage
- Tier 3
- All Bomb attacks (from any skill!) deal +6 damage
- Tier 4
- All Bomb attacks (from any skill!) deal +8 damage
- Tier 5
- All Bomb attacks (from any skill!) deal +10 damage
- Tier 6
- All Bomb attacks (from any skill!) deal +12 damage
- Tier 7
- All Bomb attacks (from any skill!) deal +16 damage
- Tier 8
- All Bomb attacks (from any skill!) deal +19 damage
- Tier 9
- All Bomb attacks (from any skill!) deal +22 damage
- Tier 10
- All Bomb attacks (from any skill!) deal +25 damage
Spoiler text.
|
|
of Mycotoxins |
Tier 1 - Mycotoxin Formula deals +20% damage |
Chest, Feet |
- Tier 2
- Mycotoxin Formula deals +40% damage
- Tier 3
- Mycotoxin Formula deals +60% damage
- Tier 4
- Mycotoxin Formula deals +80% damage
- Tier 5
- Mycotoxin Formula deals +100% damage
Spoiler text.
|
|
|
Tier 1 - Your golem minion's Healing Mist heals +5 health |
Necklace, Ring, MainHand |
- Tier 2
- Your golem minion's Healing Mist heals +10 health
- Tier 3
- Your golem minion's Healing Mist heals +15 health
- Tier 4
- Your golem minion's Healing Mist heals +20 health
- Tier 5
- Your golem minion's Healing Mist heals +25 health
- Tier 6
- Your golem minion's Healing Mist heals +30 health
- Tier 7
- Your golem minion's Healing Mist heals +35 health
- Tier 8
- Your golem minion's Healing Mist heals +40 health
- Tier 9
- Your golem minion's Healing Mist heals +45 health
- Tier 10
- Your golem minion's Healing Mist heals +50 health
Spoiler text.
|
|
of Painful Freezefog |
Tier 1 - Freezing Mist deals +50% damage |
Legs, OffHand |
- Tier 2
- Freezing Mist deals +100% damage
- Tier 3
- Freezing Mist deals +150% damage
- Tier 4
- Freezing Mist deals +200% damage
- Tier 5
- Freezing Mist deals +250% damage
Spoiler text.
|
|
of Potent Health Injections |
Tier 1 - Healing Injection raises the target's Max Health by 6 for an hour (acts as a mutation) |
Hands |
- Tier 2
- Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
- Tier 3
- Healing Injection raises the target's Max Health by 18 for an hour (acts as a mutation)
- Tier 4
- Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
- Tier 5
- Healing Injection raises the target's Max Health by 30 for an hour (acts as a mutation)
- Tier 6
- Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
- Tier 7
- Healing Injection raises the target's Max Health by 42 for an hour (acts as a mutation)
- Tier 8
- Healing Injection raises the target's Max Health by 48 for an hour (acts as a mutation)
- Tier 9
- Healing Injection raises the target's Max Health by 54 for an hour (acts as a mutation)
- Tier 10
- Healing Injection raises the target's Max Health by 60 for an hour (acts as a mutation)
Spoiler text.
|
Chemist's |
of Chemistry |
Tier 1 - {MOD_SKILL_BATTLECHEMISTRY}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_BATTLECHEMISTRY}{0.15}
- Tier 3
- {MOD_SKILL_BATTLECHEMISTRY}{0.2}
- Tier 4
- {MOD_SKILL_BATTLECHEMISTRY}{0.25}
- Tier 5
- {MOD_SKILL_BATTLECHEMISTRY}{0.3}
- Tier 6
- {MOD_SKILL_BATTLECHEMISTRY}{0.35}
Spoiler text.
|
|
of Powerful Haste |
Tier 1 - You regain 1 Power per second while under the effect of Haste Concoction |
Hands, Chest |
- Tier 2
- You regain 2 Power per second while under the effect of Haste Concoction
- Tier 3
- You regain 3 Power per second while under the effect of Haste Concoction
- Tier 4
- You regain 4 Power per second while under the effect of Haste Concoction
- Tier 5
- You regain 5 Power per second while under the effect of Haste Concoction
Spoiler text.
|
|
of Reinforcing Vapors |
Tier 1 - Healing Mist heals +14 Armor |
Chest, Ring |
- Tier 2
- Healing Mist heals +28 Armor
- Tier 3
- Healing Mist heals +42 Armor
- Tier 4
- Healing Mist heals +56 Armor
- Tier 5
- Healing Mist heals +70 Armor
- Tier 6
- Healing Mist heals +84 Armor
- Tier 7
- Healing Mist heals +98 Armor
- Tier 8
- Healing Mist heals +112 Armor
- Tier 9
- Healing Mist heals +126 Armor
- Tier 10
- Healing Mist heals +140 Armor
Spoiler text.
|
Cow Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - {BOOST_TOUGHHOOF_RECEIVER}{3} |
MainHand, OffHand |
- Tier 2
- {BOOST_TOUGHHOOF_RECEIVER}{5}
- Tier 3
- {BOOST_TOUGHHOOF_RECEIVER}{7}
- Tier 4
- {BOOST_TOUGHHOOF_RECEIVER}{9}
- Tier 5
- {BOOST_TOUGHHOOF_RECEIVER}{11}
- Tier 6
- {BOOST_TOUGHHOOF_RECEIVER}{13}
- Tier 7
- {BOOST_TOUGHHOOF_RECEIVER}{15}
- Tier 8
- {BOOST_TOUGHHOOF_RECEIVER}{17}
- Tier 9
- {BOOST_TOUGHHOOF_RECEIVER}{19}
- Tier 10
- {BOOST_TOUGHHOOF_RECEIVER}{21}
- Tier 11
- {BOOST_TOUGHHOOF_RECEIVER}{23}
- Tier 12
- {BOOST_TOUGHHOOF_RECEIVER}{25}
Spoiler text.
|
Mooer's |
of Wholesome Mooing |
Tier 1 - Moo of Calm heals +6 health |
Chest, Ring |
- Tier 2
- Moo of Calm heals +12 health
- Tier 3
- Moo of Calm heals +18 health
- Tier 4
- Moo of Calm heals +24 health
- Tier 5
- Moo of Calm heals +30 health
- Tier 6
- Moo of Calm heals +36 health
- Tier 7
- Moo of Calm heals +42 health
- Tier 8
- Moo of Calm heals +48 health
- Tier 9
- Moo of Calm heals +54 health
- Tier 10
- Moo of Calm heals +60 health
- Tier 11
- Moo of Calm heals +66 health
- Tier 12
- Moo of Calm heals +72 health
Spoiler text.
|
Cud-Toughened |
|
Tier 1 - Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds |
Hands, Feet |
- Tier 2
- Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
- Tier 3
- Chew Cud increases your mitigation versus Crushing attacks +6 for 10 seconds
- Tier 4
- Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds
- Tier 5
- Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds
- Tier 6
- Chew Cud increases your mitigation versus Crushing attacks +12 for 10 seconds
Spoiler text.
|
|
of Bovine Bashing |
Tier 1 - Cow's Bash deals +10% damage |
Legs, Ring |
- Tier 2
- Cow's Bash deals +20% damage
- Tier 3
- Cow's Bash deals +30% damage
- Tier 4
- Cow's Bash deals +40% damage
- Tier 5
- Cow's Bash deals +50% damage
- Tier 6
- Cow's Bash deals +60% damage
- Tier 7
- Cow's Bash deals +70% damage
- Tier 8
- Cow's Bash deals +80% damage
- Tier 9
- Cow's Bash deals +90% damage
- Tier 10
- Cow's Bash deals +100% damage
- Tier 11
- Cow's Bash deals +110% damage
- Tier 12
- Cow's Bash deals +120% damage
Spoiler text.
|
|
of Aggravating Moos |
Tier 1 - {TAUNT_MOD}{0.1}{Cow} |
Head |
- Tier 2
- {TAUNT_MOD}{0.2}{Cow}
- Tier 3
- {TAUNT_MOD}{0.3}{Cow}
- Tier 4
- {TAUNT_MOD}{0.4}{Cow}
- Tier 5
- {TAUNT_MOD}{0.5}{Cow}
- Tier 6
- {TAUNT_MOD}{0.6}{Cow}
- Tier 7
- {TAUNT_MOD}{0.7}{Cow}
- Tier 8
- {TAUNT_MOD}{0.8}{Cow}
- Tier 9
- {TAUNT_MOD}{0.9}{Cow}
- Tier 10
- {TAUNT_MOD}{1}{Cow}
- Tier 11
- {TAUNT_MOD}{1.1}{Cow}
- Tier 12
- {TAUNT_MOD}{1.2}{Cow}
Spoiler text.
|
|
of Clobbering Hooves |
Tier 1 - Clobbering Hoof attacks have a 50% chance to deal +15% damage |
Head, Legs |
- Tier 2
- Clobbering Hoof attacks have a 50% chance to deal +30% damage
- Tier 3
- Clobbering Hoof attacks have a 50% chance to deal +45% damage
- Tier 4
- Clobbering Hoof attacks have a 50% chance to deal +60% damage
- Tier 5
- Clobbering Hoof attacks have a 50% chance to deal +75% damage
- Tier 6
- Clobbering Hoof attacks have a 50% chance to deal +90% damage
- Tier 7
- Clobbering Hoof attacks have a 50% chance to deal +105% damage
- Tier 8
- Clobbering Hoof attacks have a 50% chance to deal +120% damage
- Tier 9
- Clobbering Hoof attacks have a 50% chance to deal +135% damage
- Tier 10
- Clobbering Hoof attacks have a 50% chance to deal +150% damage
- Tier 11
- Clobbering Hoof attacks have a 50% chance to deal +165% damage
- Tier 12
- Clobbering Hoof attacks have a 50% chance to deal +180% damage
Spoiler text.
|
Bovine |
of Bovinity |
Tier 1 - {MOD_SKILL_COW}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_COW}{0.15}
- Tier 3
- {MOD_SKILL_COW}{0.2}
- Tier 4
- {MOD_SKILL_COW}{0.25}
- Tier 5
- {MOD_SKILL_COW}{0.3}
- Tier 6
- {MOD_SKILL_COW}{0.35}
Spoiler text.
|
Cud-Toughened |
|
Tier 1 - Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds |
Hands, Feet |
- Tier 2
- Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
- Tier 3
- Chew Cud increases your mitigation versus Slashing attacks +6 for 10 seconds
- Tier 4
- Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds
- Tier 5
- Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds
- Tier 6
- Chew Cud increases your mitigation versus Slashing attacks +12 for 10 seconds
Spoiler text.
|
|
of Tantalizingly Tough Hooves |
Tier 1 - Tough Hoof has a 50% chance to deal +10% damage and taunts the target as if it did +50 more damage |
Necklace, MainHand |
- Tier 2
- Tough Hoof has a 50% chance to deal +20% damage and taunts the target as if it did +100 more damage
- Tier 3
- Tough Hoof has a 50% chance to deal +30% damage and taunts the target as if it did +150 more damage
- Tier 4
- Tough Hoof has a 50% chance to deal +40% damage and taunts the target as if it did +200 more damage
- Tier 5
- Tough Hoof has a 50% chance to deal +50% damage and taunts the target as if it did +250 more damage
- Tier 6
- Tough Hoof has a 50% chance to deal +60% damage and taunts the target as if it did +300 more damage
- Tier 7
- Tough Hoof has a 50% chance to deal +70% damage and taunts the target as if it did +350 more damage
- Tier 8
- Tough Hoof has a 50% chance to deal +80% damage and taunts the target as if it did +400 more damage
- Tier 9
- Tough Hoof has a 50% chance to deal +90% damage and taunts the target as if it did +450 more damage
- Tier 10
- Tough Hoof has a 50% chance to deal +100% damage and taunts the target as if it did +500 more damage
- Tier 11
- Tough Hoof has a 50% chance to deal +110% damage and taunts the target as if it did +550 more damage
- Tier 12
- Tough Hoof has a 50% chance to deal +120% damage and taunts the target as if it did +600 more damage
Spoiler text.
|
|
of Trampling |
Tier 1 - Cow's Stampede deals +2 damage |
Chest, Feet |
- Tier 2
- Cow's Stampede deals +4 damage
- Tier 3
- Cow's Stampede deals +6 damage
- Tier 4
- Cow's Stampede deals +8 damage
- Tier 5
- Cow's Stampede deals +10 damage
- Tier 6
- Cow's Stampede deals +12 damage
Spoiler text.
|
Cud-Toughened |
|
Tier 1 - Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds |
Hands, Feet |
- Tier 2
- Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
- Tier 3
- Chew Cud increases your mitigation versus Piercing attacks +6 for 10 seconds
- Tier 4
- Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds
- Tier 5
- Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds
- Tier 6
- Chew Cud increases your mitigation versus Piercing attacks +12 for 10 seconds
Spoiler text.
|
|
|
Tier 1 - For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 2. This absorbed damage is added to your next Stampede attack at a 200% rate. |
OffHand |
- Tier 2
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 3. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 3
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 5. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 4
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 6. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 5
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 8. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 6
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 9. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 7
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 11. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 8
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 12. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 9
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 14. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 10
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 15. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 11
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 17. This absorbed damage is added to your next Stampede attack at a 200% rate.
- Tier 12
- For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 20. This absorbed damage is added to your next Stampede attack at a 200% rate.
Spoiler text.
|
|
of Calm Mooing |
Tier 1 - Moo of Calm restores +5 power |
Chest, Ring |
- Tier 2
- Moo of Calm restores +8 power
- Tier 3
- Moo of Calm restores +11 power
- Tier 4
- Moo of Calm restores +14 power
- Tier 5
- Moo of Calm restores +17 power
- Tier 6
- Moo of Calm restores +20 power
- Tier 7
- Moo of Calm restores +23 power
- Tier 8
- Moo of Calm restores +26 power
- Tier 9
- Moo of Calm restores +29 power
- Tier 10
- Moo of Calm restores +32 power
- Tier 11
- Moo of Calm restores +35 power
- Tier 12
- Moo of Calm restores +38 power
Spoiler text.
|
|
|
Tier 1 - Cow's Front Kick deals +6 damage |
MainHand, OffHand |
- Tier 2
- Cow's Front Kick deals +12 damage
- Tier 3
- Cow's Front Kick deals +18 damage
- Tier 4
- Cow's Front Kick deals +24 damage
- Tier 5
- Cow's Front Kick deals +30 damage
- Tier 6
- Cow's Front Kick deals +36 damage
Spoiler text.
|
|
of Four-Stomach Mastery |
Tier 1 - {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} |
Necklace |
- Tier 2
- {COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
- Tier 3
- {COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
- Tier 4
- {COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
- Tier 5
- {COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
- Tier 6
- {COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
- Tier 7
- {COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
- Tier 8
- {COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
- Tier 9
- {COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
- Tier 10
- {COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
- Tier 11
- {COMBAT_REGEN_HEALTH_DELTA}{11}{Cow}
- Tier 12
- {COMBAT_REGEN_HEALTH_DELTA}{12}{Cow}
Spoiler text.
|
|
of Suckerpunch Hooves |
Tier 1 - Tough Hoof causes the target to take 7 damage if they attack you within 5 seconds |
MainHand, Legs |
- Tier 2
- Tough Hoof causes the target to take 14 damage if they attack you within 5 seconds
- Tier 3
- Tough Hoof causes the target to take 21 damage if they attack you within 5 seconds
- Tier 4
- Tough Hoof causes the target to take 28 damage if they attack you within 5 seconds
- Tier 5
- Tough Hoof causes the target to take 35 damage if they attack you within 5 seconds
- Tier 6
- Tough Hoof causes the target to take 42 damage if they attack you within 5 seconds
- Tier 7
- Tough Hoof causes the target to take 49 damage if they attack you within 5 seconds
- Tier 8
- Tough Hoof causes the target to take 56 damage if they attack you within 5 seconds
- Tier 9
- Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds
- Tier 10
- Tough Hoof causes the target to take 70 damage if they attack you within 5 seconds
- Tier 11
- Tough Hoof causes the target to take 77 damage if they attack you within 5 seconds
- Tier 12
- Tough Hoof causes the target to take 84 damage if they attack you within 5 seconds
Spoiler text.
|
|
|
Tier 1 - Cow's Front Kick causes the next attack that hits you to deal -3% damage |
OffHand, Ring |
- Tier 2
- Cow's Front Kick causes the next attack that hits you to deal -6% damage
- Tier 3
- Cow's Front Kick causes the next attack that hits you to deal -9% damage
- Tier 4
- Cow's Front Kick causes the next attack that hits you to deal -12% damage
- Tier 5
- Cow's Front Kick causes the next attack that hits you to deal -15% damage
- Tier 6
- Cow's Front Kick causes the next attack that hits you to deal -18% damage
Spoiler text.
|
|
of Tantalizingly Tough Hooves |
Tier 1 - Tough Hoof deals +5% damage and taunts the target as if it did +25 more damage |
Ring, OffHand |
- Tier 2
- Tough Hoof deals +10% damage and taunts the target as if it did +50 more damage
- Tier 3
- Tough Hoof deals +15% damage and taunts the target as if it did +75 more damage
- Tier 4
- Tough Hoof deals +20% damage and taunts the target as if it did +100 more damage
- Tier 5
- Tough Hoof deals +25% damage and taunts the target as if it did +140 more damage
- Tier 6
- Tough Hoof deals +30% damage and taunts the target as if it did +180 more damage
- Tier 7
- Tough Hoof deals +35% damage and taunts the target as if it did +220 more damage
- Tier 8
- Tough Hoof deals +40% damage and taunts the target as if it did +260 more damage
- Tier 9
- Tough Hoof deals +45% damage and taunts the target as if it did +300 more damage
- Tier 10
- Tough Hoof deals +50% damage and taunts the target as if it did +340 more damage
- Tier 11
- Tough Hoof deals +55% damage and taunts the target as if it did +380 more damage
- Tier 12
- Tough Hoof deals +60% damage and taunts the target as if it did +420 more damage
Spoiler text.
|
|
of The Eternal Bull |
Tier 1 - After you use Moo of Determination, you are healed 15 health over 15 seconds |
OffHand, Necklace |
- Tier 2
- After you use Moo of Determination, you are healed 30 health over 15 seconds
- Tier 3
- After you use Moo of Determination, you are healed 45 health over 15 seconds
- Tier 4
- After you use Moo of Determination, you are healed 60 health over 15 seconds
- Tier 5
- After you use Moo of Determination, you are healed 75 health over 15 seconds
- Tier 6
- After you use Moo of Determination, you are healed 90 health over 15 seconds
- Tier 7
- After you use Moo of Determination, you are healed 105 health over 15 seconds
- Tier 8
- After you use Moo of Determination, you are healed 120 health over 15 seconds
- Tier 9
- After you use Moo of Determination, you are healed 135 health over 15 seconds
- Tier 10
- After you use Moo of Determination, you are healed 150 health over 15 seconds
- Tier 11
- After you use Moo of Determination, you are healed 165 health over 15 seconds
- Tier 12
- After you use Moo of Determination, you are healed 180 health over 15 seconds
Spoiler text.
|
|
of Recuperative Headbutts |
Tier 1 - Cow's Bash heals you for 3 health |
Legs, Necklace |
- Tier 2
- Cow's Bash heals you for 7 health
- Tier 3
- Cow's Bash heals you for 10 health
- Tier 4
- Cow's Bash heals you for 14 health
- Tier 5
- Cow's Bash heals you for 17 health
- Tier 6
- Cow's Bash heals you for 21 health
- Tier 7
- Cow's Bash heals you for 24 health
- Tier 8
- Cow's Bash heals you for 28 health
- Tier 9
- Cow's Bash heals you for 31 health
- Tier 10
- Cow's Bash heals you for 35 health
- Tier 11
- Cow's Bash heals you for 38 health
- Tier 12
- Cow's Bash heals you for 42 health
Spoiler text.
|
|
|
Tier 1 - Tough Hoof immediately restores 5 armor |
Head, OffHand |
- Tier 2
- Tough Hoof immediately restores 8 armor
- Tier 3
- Tough Hoof immediately restores 11 armor
- Tier 4
- Tough Hoof immediately restores 14 armor
- Tier 5
- Tough Hoof immediately restores 17 armor
- Tier 6
- Tough Hoof immediately restores 20 armor
- Tier 7
- Tough Hoof immediately restores 23 armor
- Tier 8
- Tough Hoof immediately restores 26 armor
- Tier 9
- Tough Hoof immediately restores 29 armor
- Tier 10
- Tough Hoof immediately restores 32 armor
- Tier 11
- Tough Hoof immediately restores 35 armor
- Tier 12
- Tough Hoof immediately restores 38 armor
Spoiler text.
|
|
of Refreshing Headbutts |
Tier 1 - Cow's Bash restores 3 Power to you |
Legs, Necklace |
- Tier 2
- Cow's Bash restores 5 Power to you
- Tier 3
- Cow's Bash restores 7 Power to you
- Tier 4
- Cow's Bash restores 9 Power to you
- Tier 5
- Cow's Bash restores 11 Power to you
- Tier 6
- Cow's Bash restores 13 Power to you
- Tier 7
- Cow's Bash restores 15 Power to you
- Tier 8
- Cow's Bash restores 17 Power to you
- Tier 9
- Cow's Bash restores 19 Power to you
- Tier 10
- Cow's Bash restores 21 Power to you
- Tier 11
- Cow's Bash restores 23 Power to you
- Tier 12
- Cow's Bash restores 25 Power to you
Spoiler text.
|
|
of Critical Hooves |
Tier 1 - Cow's Front Kick has a 50% chance to deal +7 damage |
Chest, Hands |
- Tier 2
- Cow's Front Kick has a 50% chance to deal +14 damage
- Tier 3
- Cow's Front Kick has a 50% chance to deal +21 damage
- Tier 4
- Cow's Front Kick has a 50% chance to deal +28 damage
- Tier 5
- Cow's Front Kick has a 50% chance to deal +35 damage
- Tier 6
- Cow's Front Kick has a 50% chance to deal +42 damage
- Tier 7
- Cow's Front Kick has a 50% chance to deal +49 damage
- Tier 8
- Cow's Front Kick has a 50% chance to deal +56 damage
- Tier 9
- Cow's Front Kick has a 50% chance to deal +63 damage
- Tier 10
- Cow's Front Kick has a 50% chance to deal +70 damage
- Tier 11
- Cow's Front Kick has a 50% chance to deal +77 damage
- Tier 12
- Cow's Front Kick has a 50% chance to deal +84 damage
Spoiler text.
|
|
of Cowhide |
Tier 1 - {MAX_ARMOR}{7}{Cow} |
Head, Ring |
- Tier 2
- {MAX_ARMOR}{14}{Cow}
- Tier 3
- {MAX_ARMOR}{21}{Cow}
- Tier 4
- {MAX_ARMOR}{28}{Cow}
- Tier 5
- {MAX_ARMOR}{35}{Cow}
- Tier 6
- {MAX_ARMOR}{42}{Cow}
- Tier 7
- {MAX_ARMOR}{49}{Cow}
- Tier 8
- {MAX_ARMOR}{56}{Cow}
- Tier 9
- {MAX_ARMOR}{63}{Cow}
- Tier 10
- {MAX_ARMOR}{70}{Cow}
- Tier 11
- {MAX_ARMOR}{77}{Cow}
- Tier 12
- {MAX_ARMOR}{84}{Cow}
Spoiler text.
|
|
of Lucky Trampling |
Tier 1 - Cow's Stampede has a 50% chance to deal +2 damage |
Chest, Hands |
- Tier 2
- Cow's Stampede has a 50% chance to deal +4 damage
- Tier 3
- Cow's Stampede has a 50% chance to deal +6 damage
- Tier 4
- Cow's Stampede has a 50% chance to deal +9 damage
- Tier 5
- Cow's Stampede has a 50% chance to deal +12 damage
- Tier 6
- Cow's Stampede has a 50% chance to deal +16 damage
- Tier 7
- Cow's Stampede has a 50% chance to deal +20 damage
- Tier 8
- Cow's Stampede has a 50% chance to deal +24 damage
- Tier 9
- Cow's Stampede has a 50% chance to deal +28 damage
- Tier 10
- Cow's Stampede has a 50% chance to deal +32 damage
- Tier 11
- Cow's Stampede has a 50% chance to deal +36 damage
- Tier 12
- Cow's Stampede has a 50% chance to deal +40 damage
Spoiler text.
|
|
of Howling Moos |
Tier 1 - Moo of Determination restores +12 armor |
MainHand, Ring |
- Tier 2
- Moo of Determination restores +24 armor
- Tier 3
- Moo of Determination restores +36 armor
- Tier 4
- Moo of Determination restores +48 armor
- Tier 5
- Moo of Determination restores +60 armor
- Tier 6
- Moo of Determination restores +72 armor
- Tier 7
- Moo of Determination restores +84 armor
- Tier 8
- Moo of Determination restores +96 armor
- Tier 9
- Moo of Determination restores +108 armor
- Tier 10
- Moo of Determination restores +120 armor
- Tier 11
- Moo of Determination restores +132 armor
- Tier 12
- Moo of Determination restores +144 armor
Spoiler text.
|
|
of Clobbering Hooves |
Tier 1 - Clobbering Hoof deals +12% damage |
Head, Chest |
- Tier 2
- Clobbering Hoof deals +20% damage
- Tier 3
- Clobbering Hoof deals +28% damage
- Tier 4
- Clobbering Hoof deals +36% damage
- Tier 5
- Clobbering Hoof deals +44% damage
- Tier 6
- Clobbering Hoof deals +52% damage
- Tier 7
- Clobbering Hoof deals +60% damage
- Tier 8
- Clobbering Hoof deals +68% damage
- Tier 9
- Clobbering Hoof deals +76% damage
- Tier 10
- Clobbering Hoof deals +84% damage
- Tier 11
- Clobbering Hoof deals +92% damage
- Tier 12
- Clobbering Hoof deals +100% damage
Spoiler text.
|
Mooer's |
of Defensive Mooing |
Tier 1 - Moo of Calm restores +8 armor |
Feet, Legs |
- Tier 2
- Moo of Calm restores +16 armor
- Tier 3
- Moo of Calm restores +24 armor
- Tier 4
- Moo of Calm restores +32 armor
- Tier 5
- Moo of Calm restores +40 armor
- Tier 6
- Moo of Calm restores +48 armor
- Tier 7
- Moo of Calm restores +56 armor
- Tier 8
- Moo of Calm restores +64 armor
- Tier 9
- Moo of Calm restores +72 armor
- Tier 10
- Moo of Calm restores +80 armor
- Tier 11
- Moo of Calm restores +88 armor
- Tier 12
- Moo of Calm restores +96 armor
Spoiler text.
|
|
of Clobbering Hooves |
Tier 1 - Clobbering Hoof deals +10% damage and taunts the target as if it did +25 more damage |
Head, Feet |
- Tier 2
- Clobbering Hoof deals +16% damage and taunts the target as if it did +50 more damage
- Tier 3
- Clobbering Hoof deals +22% damage and taunts the target as if it did +75 more damage
- Tier 4
- Clobbering Hoof deals +28% damage and taunts the target as if it did +100 more damage
- Tier 5
- Clobbering Hoof deals +34% damage and taunts the target as if it did +140 more damage
- Tier 6
- Clobbering Hoof deals +40% damage and taunts the target as if it did +180 more damage
- Tier 7
- Clobbering Hoof deals +46% damage and taunts the target as if it did +220 more damage
- Tier 8
- Clobbering Hoof deals +52% damage and taunts the target as if it did +260 more damage
- Tier 9
- Clobbering Hoof deals +58% damage and taunts the target as if it did +300 more damage
- Tier 10
- Clobbering Hoof deals +64% damage and taunts the target as if it did +340 more damage
- Tier 11
- Clobbering Hoof deals +70% damage and taunts the target as if it did +380 more damage
- Tier 12
- Clobbering Hoof deals +76% damage and taunts the target as if it did +420 more damage
Spoiler text.
|
|
|
Tier 1 - For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 2. This absorbed damage is added to your next Front Kick. |
MainHand |
- Tier 2
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 3. This absorbed damage is added to your next Front Kick.
- Tier 3
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 5. This absorbed damage is added to your next Front Kick.
- Tier 4
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 6. This absorbed damage is added to your next Front Kick.
- Tier 5
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 8. This absorbed damage is added to your next Front Kick.
- Tier 6
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 9. This absorbed damage is added to your next Front Kick.
- Tier 7
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 11. This absorbed damage is added to your next Front Kick.
- Tier 8
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 12. This absorbed damage is added to your next Front Kick.
- Tier 9
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 14. This absorbed damage is added to your next Front Kick.
- Tier 10
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 15. This absorbed damage is added to your next Front Kick.
- Tier 11
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 17. This absorbed damage is added to your next Front Kick.
- Tier 12
- For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 20. This absorbed damage is added to your next Front Kick.
Spoiler text.
|
Hearty |
of Healthy Livestock |
Tier 1 - {MAX_HEALTH}{5}{Cow} |
Chest, Legs |
- Tier 2
- {MAX_HEALTH}{10}{Cow}
- Tier 3
- {MAX_HEALTH}{15}{Cow}
- Tier 4
- {MAX_HEALTH}{20}{Cow}
- Tier 5
- {MAX_HEALTH}{25}{Cow}
- Tier 6
- {MAX_HEALTH}{30}{Cow}
- Tier 7
- {MAX_HEALTH}{35}{Cow}
- Tier 8
- {MAX_HEALTH}{40}{Cow}
- Tier 9
- {MAX_HEALTH}{45}{Cow}
- Tier 10
- {MAX_HEALTH}{50}{Cow}
- Tier 11
- {MAX_HEALTH}{55}{Cow}
- Tier 12
- {MAX_HEALTH}{60}{Cow}
Spoiler text.
|
Cudspeeder's |
|
Tier 1 - Chew Cud boosts your movement speed by 1 for 6 seconds |
Hands, Feet |
- Tier 2
- Chew Cud boosts your movement speed by 1 for 8 seconds
- Tier 3
- Chew Cud boosts your movement speed by 2 for 8 seconds
- Tier 4
- Chew Cud boosts your movement speed by 2.5 for 8 seconds
- Tier 5
- Chew Cud boosts your movement speed by 2.5 for 10 seconds
- Tier 6
- Chew Cud boosts your movement speed by 3 for 10 seconds
- Tier 7
- Chew Cud boosts your movement speed by 3.5 for 10 seconds
- Tier 8
- Chew Cud boosts your movement speed by 4 for 10 seconds
- Tier 9
- Chew Cud boosts your movement speed by 4.5 for 10 seconds
- Tier 10
- Chew Cud boosts your movement speed by 5 for 10 seconds
- Tier 11
- Chew Cud boosts your movement speed by 5.5 for 10 seconds
- Tier 12
- Chew Cud boosts your movement speed by 6 for 10 seconds
Spoiler text.
|
|
of Insulting Kicks |
Tier 1 - Cow's Front Kick deals +10% damage and taunts the target as if you'd done +10 damage |
Necklace, Feet |
- Tier 2
- Cow's Front Kick deals +13% damage and taunts the target as if you'd done +20 damage
- Tier 3
- Cow's Front Kick deals +16% damage and taunts the target as if you'd done +30 damage
- Tier 4
- Cow's Front Kick deals +19% damage and taunts the target as if you'd done +40 damage
- Tier 5
- Cow's Front Kick deals +22% damage and taunts the target as if you'd done +50 damage
- Tier 6
- Cow's Front Kick deals +25% damage and taunts the target as if you'd done +60 damage
- Tier 7
- Cow's Front Kick deals +28% damage and taunts the target as if you'd done +70 damage
- Tier 8
- Cow's Front Kick deals +31% damage and taunts the target as if you'd done +80 damage
- Tier 9
- Cow's Front Kick deals +34% damage and taunts the target as if you'd done +90 damage
- Tier 10
- Cow's Front Kick deals +37% damage and taunts the target as if you'd done +100 damage
- Tier 11
- Cow's Front Kick deals +40% damage and taunts the target as if you'd done +110 damage
- Tier 12
- Cow's Front Kick deals +43% damage and taunts the target as if you'd done +120 damage
Spoiler text.
|
|
of Explosive Hooves |
Tier 1 - Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +1 damage |
Hands |
- Tier 2
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +2 damage
- Tier 3
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +3 damage
- Tier 4
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +4 damage
- Tier 5
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +5 damage
- Tier 6
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +6 damage
- Tier 7
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +7 damage
- Tier 8
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage
- Tier 9
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +9 damage
- Tier 10
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +10 damage
- Tier 11
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +11 damage
- Tier 12
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage
Spoiler text.
|
Deer Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Nature's Hidden Danger |
Tier 1 - Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 15 Nature damage over 15 seconds |
Hands, Necklace |
- Tier 2
- Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 30 Nature damage over 15 seconds
- Tier 3
- Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 45 Nature damage over 15 seconds
- Tier 4
- Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds
- Tier 5
- Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 75 Nature damage over 15 seconds
- Tier 6
- Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 90 Nature damage over 15 seconds
Spoiler text.
|
|
|
Tier 1 - Deer Kick deals 6 armor damage and reduces target's rage by -25 |
MainHand, OffHand |
- Tier 2
- Deer Kick deals 12 armor damage and reduces target's rage by -50
- Tier 3
- Deer Kick deals 18 armor damage and reduces target's rage by -75
- Tier 4
- Deer Kick deals 24 armor damage and reduces target's rage by -100
- Tier 5
- Deer Kick deals 30 armor damage and reduces target's rage by -125
- Tier 6
- Deer Kick deals 36 armor damage and reduces target's rage by -150
Spoiler text.
|
|
of Antlery |
Tier 1 - King of the Forest deals +10% damage |
Chest, Legs |
- Tier 2
- King of the Forest deals +15% damage
- Tier 3
- King of the Forest deals +20% damage
- Tier 4
- King of the Forest deals +25% damage
- Tier 5
- King of the Forest deals +30% damage
- Tier 6
- King of the Forest deals +35% damage
- Tier 7
- King of the Forest deals +40% damage
- Tier 8
- King of the Forest deals +45% damage
- Tier 9
- King of the Forest deals +50% damage
- Tier 10
- King of the Forest deals +55% damage
- Tier 11
- King of the Forest deals +60% damage
- Tier 12
- King of the Forest deals +65% damage
Spoiler text.
|
|
of Survivable Escapes |
Tier 1 - Bounding Escape heals you for 5 health |
OffHand, Head |
- Tier 2
- Bounding Escape heals you for 10 health
- Tier 3
- Bounding Escape heals you for 15 health
- Tier 4
- Bounding Escape heals you for 20 health
- Tier 5
- Bounding Escape heals you for 25 health
- Tier 6
- Bounding Escape heals you for 30 health
- Tier 7
- Bounding Escape heals you for 35 health
- Tier 8
- Bounding Escape heals you for 40 health
- Tier 9
- Bounding Escape heals you for 45 health
- Tier 10
- Bounding Escape heals you for 50 health
- Tier 11
- Bounding Escape heals you for 55 health
- Tier 12
- Bounding Escape heals you for 60 health
Spoiler text.
|
|
of Healthy Cuteness |
Tier 1 - Cuteness Overload heals you for 15 health |
Legs, Necklace |
- Tier 2
- Cuteness Overload heals you for 30 health
- Tier 3
- Cuteness Overload heals you for 45 health
- Tier 4
- Cuteness Overload heals you for 60 health
- Tier 5
- Cuteness Overload heals you for 75 health
- Tier 6
- Cuteness Overload heals you for 90 health
Spoiler text.
|
|
of Deceitful Eyes |
Tier 1 - After using Doe Eyes, your next attack deals +10 damage |
Legs, MainHand, Ring |
- Tier 2
- After using Doe Eyes, your next attack deals +20 damage
- Tier 3
- After using Doe Eyes, your next attack deals +30 damage
- Tier 4
- After using Doe Eyes, your next attack deals +40 damage
- Tier 5
- After using Doe Eyes, your next attack deals +50 damage
- Tier 6
- After using Doe Eyes, your next attack deals +60 damage
- Tier 7
- After using Doe Eyes, your next attack deals +70 damage
- Tier 8
- After using Doe Eyes, your next attack deals +80 damage
- Tier 9
- After using Doe Eyes, your next attack deals +90 damage
- Tier 10
- After using Doe Eyes, your next attack deals +100 damage
- Tier 11
- After using Doe Eyes, your next attack deals +110 damage
- Tier 12
- After using Doe Eyes, your next attack deals +120 damage
Spoiler text.
|
|
|
Tier 1 - Antler Slash heals you for 1 health |
Head, Chest |
- Tier 2
- Antler Slash heals you for 2 health
- Tier 3
- Antler Slash heals you for 3 health
- Tier 4
- Antler Slash heals you for 4 health
- Tier 5
- Antler Slash heals you for 5 health
- Tier 6
- Antler Slash heals you for 6 health
- Tier 7
- Antler Slash heals you for 7 health
- Tier 8
- Antler Slash heals you for 8 health
- Tier 9
- Antler Slash heals you for 9 health
- Tier 10
- Antler Slash heals you for 10 health
- Tier 11
- Antler Slash heals you for 11 health
- Tier 12
- Antler Slash heals you for 12 health
Spoiler text.
|
|
|
Tier 1 - Antler Slash restores 1 power to you |
Legs, Ring |
- Tier 2
- Antler Slash restores 2 power to you
- Tier 3
- Antler Slash restores 3 power to you
- Tier 4
- Antler Slash restores 4 power to you
- Tier 5
- Antler Slash restores 5 power to you
- Tier 6
- Antler Slash restores 6 power to you
Spoiler text.
|
|
of Armored Glances |
Tier 1 - Doe Eyes restores 10 armor |
Legs, Necklace |
- Tier 2
- Doe Eyes restores 17 armor
- Tier 3
- Doe Eyes restores 24 armor
- Tier 4
- Doe Eyes restores 31 armor
- Tier 5
- Doe Eyes restores 38 armor
- Tier 6
- Doe Eyes restores 45 armor
- Tier 7
- Doe Eyes restores 52 armor
- Tier 8
- Doe Eyes restores 59 armor
- Tier 9
- Doe Eyes restores 66 armor
- Tier 10
- Doe Eyes restores 73 armor
- Tier 11
- Doe Eyes restores 80 armor
- Tier 12
- Doe Eyes restores 87 armor
Spoiler text.
|
|
of Survivable Escapes |
Tier 1 - Bounding Escape restores 5 armor to you |
Ring, Feet |
- Tier 2
- Bounding Escape restores 13 armor to you
- Tier 3
- Bounding Escape restores 21 armor to you
- Tier 4
- Bounding Escape restores 29 armor to you
- Tier 5
- Bounding Escape restores 37 armor to you
- Tier 6
- Bounding Escape restores 45 armor to you
- Tier 7
- Bounding Escape restores 53 armor to you
- Tier 8
- Bounding Escape restores 61 armor to you
- Tier 9
- Bounding Escape restores 69 armor to you
- Tier 10
- Bounding Escape restores 77 armor to you
- Tier 11
- Bounding Escape restores 85 armor to you
- Tier 12
- Bounding Escape restores 93 armor to you
Spoiler text.
|
|
of Violent Brethren |
Tier 1 - Summoned Deer deal +1 damage with each attack |
Hands, Ring |
- Tier 2
- Summoned Deer deal +2 damage with each attack
- Tier 3
- Summoned Deer deal +3 damage with each attack
- Tier 4
- Summoned Deer deal +4 damage with each attack
- Tier 5
- Summoned Deer deal +6 damage with each attack
- Tier 6
- Summoned Deer deal +8 damage with each attack
- Tier 7
- Summoned Deer deal +10 damage with each attack
- Tier 8
- Summoned Deer deal +11 damage with each attack
- Tier 9
- Summoned Deer deal +13 damage with each attack
- Tier 10
- Summoned Deer deal +15 damage with each attack
- Tier 11
- Summoned Deer deal +17 damage with each attack
- Tier 12
- Summoned Deer deal +20 damage with each attack
Spoiler text.
|
|
of Indefatigable Antlery |
Tier 1 - Antler Slash has a 50% chance to restore 2 armor |
MainHand, Chest |
- Tier 2
- Antler Slash has a 50% chance to restore 4 armor
- Tier 3
- Antler Slash has a 50% chance to restore 7 armor
- Tier 4
- Antler Slash has a 50% chance to restore 9 armor
- Tier 5
- Antler Slash has a 50% chance to restore 12 armor
- Tier 6
- Antler Slash has a 50% chance to restore 14 armor
- Tier 7
- Antler Slash has a 50% chance to restore 17 armor
- Tier 8
- Antler Slash has a 50% chance to restore 19 armor
- Tier 9
- Antler Slash has a 50% chance to restore 22 armor
- Tier 10
- Antler Slash has a 50% chance to restore 25 armor
- Tier 11
- Antler Slash has a 50% chance to restore 28 armor
- Tier 12
- Antler Slash has a 50% chance to restore 32 armor
Spoiler text.
|
|
of Adorable Fleeing |
Tier 1 - Cuteness Overload increases your movement speed by +1 for 20 seconds |
Hands, Feet |
- Tier 2
- Cuteness Overload increases your movement speed by +2 for 20 seconds
- Tier 3
- Cuteness Overload increases your movement speed by +3 for 20 seconds
- Tier 4
- Cuteness Overload increases your movement speed by +4 for 20 seconds
- Tier 5
- Cuteness Overload increases your movement speed by +5 for 20 seconds
- Tier 6
- Cuteness Overload increases your movement speed by +6 for 20 seconds
Spoiler text.
|
|
of Deeriness |
Tier 1 - {MOD_SKILL_DEER}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_DEER}{0.15}
- Tier 3
- {MOD_SKILL_DEER}{0.2}
- Tier 4
- {MOD_SKILL_DEER}{0.25}
- Tier 5
- {MOD_SKILL_DEER}{0.3}
- Tier 6
- {MOD_SKILL_DEER}{0.35}
Spoiler text.
|
|
of Antler Slashing |
Tier 1 - Antler Slash deals +2% damage |
Hands, Head |
- Tier 2
- Antler Slash deals +4% damage
- Tier 3
- Antler Slash deals +6% damage
- Tier 4
- Antler Slash deals +8% damage
- Tier 5
- Antler Slash deals +10% damage
- Tier 6
- Antler Slash deals +12% damage
- Tier 7
- Antler Slash deals +14% damage
- Tier 8
- Antler Slash deals +16% damage
- Tier 9
- Antler Slash deals +18% damage
- Tier 10
- Antler Slash deals +20% damage
- Tier 11
- Antler Slash deals +22% damage
- Tier 12
- Antler Slash deals +24% damage
Spoiler text.
|
|
of Energetic Bounding |
Tier 1 - {MAX_POWER}{3}{Deer} |
Hands, OffHand |
- Tier 2
- {MAX_POWER}{5}{Deer}
- Tier 3
- {MAX_POWER}{7}{Deer}
- Tier 4
- {MAX_POWER}{9}{Deer}
- Tier 5
- {MAX_POWER}{11}{Deer}
- Tier 6
- {MAX_POWER}{13}{Deer}
- Tier 7
- {MAX_POWER}{15}{Deer}
- Tier 8
- {MAX_POWER}{17}{Deer}
- Tier 9
- {MAX_POWER}{19}{Deer}
- Tier 10
- {MAX_POWER}{21}{Deer}
- Tier 11
- {MAX_POWER}{23}{Deer}
- Tier 12
- {MAX_POWER}{25}{Deer}
Spoiler text.
|
Forest King's |
of Bounding and Dodging |
Tier 1 - Bounding Escape grants you +5% Projectile Evasion for 10 seconds |
OffHand, Necklace |
- Tier 2
- Bounding Escape grants you +8% Projectile Evasion for 10 seconds
- Tier 3
- Bounding Escape grants you +13% Projectile Evasion for 10 seconds
- Tier 4
- Bounding Escape grants you +18% Projectile Evasion for 10 seconds
- Tier 5
- Bounding Escape grants you +22% Projectile Evasion for 10 seconds
- Tier 6
- Bounding Escape grants you +25% Projectile Evasion for 10 seconds
Spoiler text.
|
|
|
Tier 1 - Doe Eyes heals 5 health |
Necklace, Feet |
- Tier 2
- Doe Eyes heals 10 health
- Tier 3
- Doe Eyes heals 15 health
- Tier 4
- Doe Eyes heals 20 health
- Tier 5
- Doe Eyes heals 25 health
- Tier 6
- Doe Eyes heals 30 health
- Tier 7
- Doe Eyes heals 35 health
- Tier 8
- Doe Eyes heals 40 health
- Tier 9
- Doe Eyes heals 45 health
- Tier 10
- Doe Eyes heals 50 health
- Tier 11
- Doe Eyes heals 55 health
- Tier 12
- Doe Eyes heals 60 health
Spoiler text.
|
|
of Rough Stag Brothers |
Tier 1 - Summoned Deer have +9 armor |
OffHand, Feet |
- Tier 2
- Summoned Deer have +18 armor
- Tier 3
- Summoned Deer have +27 armor
- Tier 4
- Summoned Deer have +36 armor
- Tier 5
- Summoned Deer have +45 armor
- Tier 6
- Summoned Deer have +54 armor
- Tier 7
- Summoned Deer have +63 armor
- Tier 8
- Summoned Deer have +72 armor
- Tier 9
- Summoned Deer have +81 armor
- Tier 10
- Summoned Deer have +90 armor
- Tier 11
- Summoned Deer have +99 armor
- Tier 12
- Summoned Deer have +108 armor
Spoiler text.
|
|
of Tough Cuteness |
Tier 1 - Cuteness Overload restores 12 armor to you |
Legs, Feet |
- Tier 2
- Cuteness Overload restores 24 armor to you
- Tier 3
- Cuteness Overload restores 36 armor to you
- Tier 4
- Cuteness Overload restores 48 armor to you
- Tier 5
- Cuteness Overload restores 60 armor to you
- Tier 6
- Cuteness Overload restores 72 armor to you
- Tier 7
- Cuteness Overload restores 84 armor to you
- Tier 8
- Cuteness Overload restores 96 armor to you
- Tier 9
- Cuteness Overload restores 108 armor to you
- Tier 10
- Cuteness Overload restores 120 armor to you
- Tier 11
- Cuteness Overload restores 132 armor to you
- Tier 12
- Cuteness Overload restores 144 armor to you
Spoiler text.
|
|
|
Tier 1 - Deer Bash heals 2 health |
OffHand, Ring |
- Tier 2
- Deer Bash heals 5 health
- Tier 3
- Deer Bash heals 7 health
- Tier 4
- Deer Bash heals 10 health
- Tier 5
- Deer Bash heals 12 health
- Tier 6
- Deer Bash heals 15 health
- Tier 7
- Deer Bash heals 17 health
- Tier 8
- Deer Bash heals 20 health
- Tier 9
- Deer Bash heals 22 health
- Tier 10
- Deer Bash heals 25 health
- Tier 11
- Deer Bash heals 27 health
- Tier 12
- Deer Bash heals 30 health
Spoiler text.
|
|
|
Tier 1 - Pummeling Hooves has a 50% chance to deal +6% damage and taunt the enemy as if it did +40 more damage |
Necklace, Chest |
- Tier 2
- Pummeling Hooves has a 50% chance to deal +12% damage and taunt the enemy as if it did +80 more damage
- Tier 3
- Pummeling Hooves has a 50% chance to deal +18% damage and taunt the enemy as if it did +120 more damage
- Tier 4
- Pummeling Hooves has a 50% chance to deal +24% damage and taunt the enemy as if it did +160 more damage
- Tier 5
- Pummeling Hooves has a 50% chance to deal +30% damage and taunt the enemy as if it did +200 more damage
- Tier 6
- Pummeling Hooves has a 50% chance to deal +36% damage and taunt the enemy as if it did +240 more damage
- Tier 7
- Pummeling Hooves has a 50% chance to deal +42% damage and taunt the enemy as if it did +280 more damage
- Tier 8
- Pummeling Hooves has a 50% chance to deal +48% damage and taunt the enemy as if it did +320 more damage
- Tier 9
- Pummeling Hooves has a 50% chance to deal +54% damage and taunt the enemy as if it did +360 more damage
- Tier 10
- Pummeling Hooves has a 50% chance to deal +60% damage and taunt the enemy as if it did +400 more damage
- Tier 11
- Pummeling Hooves has a 50% chance to deal +66% damage and taunt the enemy as if it did +440 more damage
- Tier 12
- Pummeling Hooves has a 50% chance to deal +72% damage and taunt the enemy as if it did +480 more damage
Spoiler text.
|
Forest King's |
of Invincible Kings |
Tier 1 - King of the Forest gives you +2 mitigation of any physical damage for 10 seconds |
MainHand, Ring |
- Tier 2
- King of the Forest gives you +4 mitigation of any physical damage for 10 seconds
- Tier 3
- King of the Forest gives you +6 mitigation of any physical damage for 10 seconds
- Tier 4
- King of the Forest gives you +8 mitigation of any physical damage for 10 seconds
- Tier 5
- King of the Forest gives you +10 mitigation of any physical damage for 10 seconds
- Tier 6
- King of the Forest gives you +12 mitigation of any physical damage for 10 seconds
Spoiler text.
|
|
of the Hoofstorm |
Tier 1 - Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +10 damage. |
Hands |
- Tier 2
- Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +20 damage.
- Tier 3
- Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +30 damage.
- Tier 4
- Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +40 damage.
- Tier 5
- Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +50 damage.
- Tier 6
- Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +60 damage.
Spoiler text.
|
Natural Deer's |
|
Tier 1 - {MITIGATION_NATURE}{2}{Deer} |
Head |
- Tier 2
- {MITIGATION_NATURE}{4}{Deer}
- Tier 3
- {MITIGATION_NATURE}{6}{Deer}
- Tier 4
- {MITIGATION_NATURE}{8}{Deer}
- Tier 5
- {MITIGATION_NATURE}{10}{Deer}
- Tier 6
- {MITIGATION_NATURE}{12}{Deer}
- Tier 7
- {MITIGATION_NATURE}{14}{Deer}
- Tier 8
- {MITIGATION_NATURE}{16}{Deer}
- Tier 9
- {MITIGATION_NATURE}{18}{Deer}
- Tier 10
- {MITIGATION_NATURE}{20}{Deer}
- Tier 11
- {MITIGATION_NATURE}{22}{Deer}
- Tier 12
- {MITIGATION_NATURE}{24}{Deer}
Spoiler text.
|
|
of Guilty Looks |
Tier 1 - Cuteness Overload deals +17% damage |
MainHand, Feet |
- Tier 2
- Cuteness Overload deals +34% damage
- Tier 3
- Cuteness Overload deals +51% damage
- Tier 4
- Cuteness Overload deals +68% damage
- Tier 5
- Cuteness Overload deals +85% damage
- Tier 6
- Cuteness Overload deals +102% damage
- Tier 7
- Cuteness Overload deals +119% damage
- Tier 8
- Cuteness Overload deals +136% damage
- Tier 9
- Cuteness Overload deals +153% damage
- Tier 10
- Cuteness Overload deals +170% damage
- Tier 11
- Cuteness Overload deals +187% damage
- Tier 12
- Cuteness Overload deals +204% damage
Spoiler text.
|
|
|
Tier 1 - Pummeling Hooves deals +10% damage |
Hands, MainHand |
- Tier 2
- Pummeling Hooves deals +13% damage
- Tier 3
- Pummeling Hooves deals +16% damage
- Tier 4
- Pummeling Hooves deals +19% damage
- Tier 5
- Pummeling Hooves deals +22% damage
- Tier 6
- Pummeling Hooves deals +25% damage
- Tier 7
- Pummeling Hooves deals +28% damage
- Tier 8
- Pummeling Hooves deals +31% damage
- Tier 9
- Pummeling Hooves deals +34% damage
- Tier 10
- Pummeling Hooves deals +37% damage
- Tier 11
- Pummeling Hooves deals +40% damage
- Tier 12
- Pummeling Hooves deals +43% damage
Spoiler text.
|
|
of Deer Kicks |
Tier 1 - Deer Kick deals +7 damage |
Chest, Feet |
- Tier 2
- Deer Kick deals +14 damage
- Tier 3
- Deer Kick deals +21 damage
- Tier 4
- Deer Kick deals +28 damage
- Tier 5
- Deer Kick deals +35 damage
- Tier 6
- Deer Kick deals +42 damage
Spoiler text.
|
|
of Antlery |
Tier 1 - King of the Forest has a 50% chance to deal +15 damage |
Chest, MainHand |
- Tier 2
- King of the Forest has a 50% chance to deal +25 damage
- Tier 3
- King of the Forest has a 50% chance to deal +35 damage
- Tier 4
- King of the Forest has a 50% chance to deal +45 damage
- Tier 5
- King of the Forest has a 50% chance to deal +55 damage
- Tier 6
- King of the Forest has a 50% chance to deal +65 damage
- Tier 7
- King of the Forest has a 50% chance to deal +75 damage
- Tier 8
- King of the Forest has a 50% chance to deal +85 damage
- Tier 9
- King of the Forest has a 50% chance to deal +95 damage
- Tier 10
- King of the Forest has a 50% chance to deal +105 damage
- Tier 11
- King of the Forest has a 50% chance to deal +115 damage
- Tier 12
- King of the Forest has a 50% chance to deal +125 damage
Spoiler text.
|
|
of Fresh Escapes |
Tier 1 - Bounding Escape restores 3 power to you |
Legs, Ring |
- Tier 2
- Bounding Escape restores 6 power to you
- Tier 3
- Bounding Escape restores 9 power to you
- Tier 4
- Bounding Escape restores 12 power to you
- Tier 5
- Bounding Escape restores 15 power to you
- Tier 6
- Bounding Escape restores 18 power to you
- Tier 7
- Bounding Escape restores 21 power to you
- Tier 8
- Bounding Escape restores 24 power to you
- Tier 9
- Bounding Escape restores 27 power to you
- Tier 10
- Bounding Escape restores 30 power to you
- Tier 11
- Bounding Escape restores 33 power to you
- Tier 12
- Bounding Escape restores 36 power to you
Spoiler text.
|
Lucky Basher's |
|
Tier 1 - Deer Bash has a 50% chance to deal +40% damage |
Hands, Ring |
- Tier 2
- Deer Bash has a 50% chance to deal +55% damage
- Tier 3
- Deer Bash has a 50% chance to deal +70% damage
- Tier 4
- Deer Bash has a 50% chance to deal +85% damage
- Tier 5
- Deer Bash has a 50% chance to deal +100% damage
- Tier 6
- Deer Bash has a 50% chance to deal +115% damage
- Tier 7
- Deer Bash has a 50% chance to deal +130% damage
- Tier 8
- Deer Bash has a 50% chance to deal +145% damage
- Tier 9
- Deer Bash has a 50% chance to deal +160% damage
- Tier 10
- Deer Bash has a 50% chance to deal +175% damage
- Tier 11
- Deer Bash has a 50% chance to deal +190% damage
- Tier 12
- Deer Bash has a 50% chance to deal +205% damage
Spoiler text.
|
|
|
Tier 1 - Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage |
Head, Legs |
- Tier 2
- Pummeling Hooves deals +13% damage and taunts the enemy as if it did +40 more damage
- Tier 3
- Pummeling Hooves deals +16% damage and taunts the enemy as if it did +60 more damage
- Tier 4
- Pummeling Hooves deals +19% damage and taunts the enemy as if it did +80 more damage
- Tier 5
- Pummeling Hooves deals +22% damage and taunts the enemy as if it did +100 more damage
- Tier 6
- Pummeling Hooves deals +25% damage and taunts the enemy as if it did +120 more damage
- Tier 7
- Pummeling Hooves deals +28% damage and taunts the enemy as if it did +140 more damage
- Tier 8
- Pummeling Hooves deals +31% damage and taunts the enemy as if it did +160 more damage
- Tier 9
- Pummeling Hooves deals +34% damage and taunts the enemy as if it did +180 more damage
- Tier 10
- Pummeling Hooves deals +37% damage and taunts the enemy as if it did +200 more damage
- Tier 11
- Pummeling Hooves deals +40% damage and taunts the enemy as if it did +220 more damage
- Tier 12
- Pummeling Hooves deals +43% damage and taunts the enemy as if it did +240 more damage
Spoiler text.
|
|
of Antlery |
Tier 1 - Deer Kick deals +6% damage and taunts the target as if it did +10 damage |
MainHand, Legs |
- Tier 2
- Deer Kick deals +10% damage and taunts the target as if it did +20 damage
- Tier 3
- Deer Kick deals +14% damage and taunts the target as if it did +30 damage
- Tier 4
- Deer Kick deals +18% damage and taunts the target as if it did +40 damage
- Tier 5
- Deer Kick deals +22% damage and taunts the target as if it did +50 damage
- Tier 6
- Deer Kick deals +26% damage and taunts the target as if it did +60 damage
- Tier 7
- Deer Kick deals +30% damage and taunts the target as if it did +70 damage
- Tier 8
- Deer Kick deals +34% damage and taunts the target as if it did +80 damage
- Tier 9
- Deer Kick deals +38% damage and taunts the target as if it did +90 damage
- Tier 10
- Deer Kick deals +42% damage and taunts the target as if it did +100 damage
- Tier 11
- Deer Kick deals +46% damage and taunts the target as if it did +110 damage
- Tier 12
- Deer Kick deals +50% damage and taunts the target as if it did +120 damage
Spoiler text.
|
Dumb Deer's |
|
Tier 1 - {MITIGATION_PSYCHIC}{2}{Deer} |
Head |
- Tier 2
- {MITIGATION_PSYCHIC}{4}{Deer}
- Tier 3
- {MITIGATION_PSYCHIC}{6}{Deer}
- Tier 4
- {MITIGATION_PSYCHIC}{8}{Deer}
- Tier 5
- {MITIGATION_PSYCHIC}{10}{Deer}
- Tier 6
- {MITIGATION_PSYCHIC}{12}{Deer}
- Tier 7
- {MITIGATION_PSYCHIC}{14}{Deer}
- Tier 8
- {MITIGATION_PSYCHIC}{16}{Deer}
- Tier 9
- {MITIGATION_PSYCHIC}{18}{Deer}
- Tier 10
- {MITIGATION_PSYCHIC}{20}{Deer}
- Tier 11
- {MITIGATION_PSYCHIC}{22}{Deer}
- Tier 12
- {MITIGATION_PSYCHIC}{24}{Deer}
Spoiler text.
|
|
|
Tier 1 - Doe Eyes restores 3 power |
Head, Chest |
- Tier 2
- Doe Eyes restores 6 power
- Tier 3
- Doe Eyes restores 9 power
- Tier 4
- Doe Eyes restores 12 power
- Tier 5
- Doe Eyes restores 15 power
- Tier 6
- Doe Eyes restores 18 power
- Tier 7
- Doe Eyes restores 21 power
- Tier 8
- Doe Eyes restores 24 power
- Tier 9
- Doe Eyes restores 27 power
- Tier 10
- Doe Eyes restores 30 power
- Tier 11
- Doe Eyes restores 33 power
- Tier 12
- Doe Eyes restores 36 power
Spoiler text.
|
|
of Enraging Brethren |
Tier 1 - Summoned Deer taunt as if they did 10% more damage than they do |
Head, Necklace |
- Tier 2
- Summoned Deer taunt as if they did 20% more damage than they do
- Tier 3
- Summoned Deer taunt as if they did 30% more damage than they do
- Tier 4
- Summoned Deer taunt as if they did 40% more damage than they do
- Tier 5
- Summoned Deer taunt as if they did 50% more damage than they do
- Tier 6
- Summoned Deer taunt as if they did 60% more damage than they do
- Tier 7
- Summoned Deer taunt as if they did 70% more damage than they do
- Tier 8
- Summoned Deer taunt as if they did 80% more damage than they do
- Tier 9
- Summoned Deer taunt as if they did 90% more damage than they do
- Tier 10
- Summoned Deer taunt as if they did 100% more damage than they do
- Tier 11
- Summoned Deer taunt as if they did 110% more damage than they do
- Tier 12
- Summoned Deer taunt as if they did 120% more damage than they do
Spoiler text.
|
|
of Antlersprings |
Tier 1 - Deer Bash deals +12 damage and knocks the enemy backwards |
Hands, Feet |
- Tier 2
- Deer Bash deals +24 damage and knocks the enemy backwards
- Tier 3
- Deer Bash deals +36 damage and knocks the enemy backwards
- Tier 4
- Deer Bash deals +48 damage and knocks the enemy backwards
- Tier 5
- Deer Bash deals +65 damage and knocks the enemy backwards
- Tier 6
- Deer Bash deals +80 damage and knocks the enemy backwards
Spoiler text.
|
|
of Tough Stag Brothers |
Tier 1 - Summoned Deer have +12 health |
OffHand, Feet |
- Tier 2
- Summoned Deer have +24 health
- Tier 3
- Summoned Deer have +36 health
- Tier 4
- Summoned Deer have +48 health
- Tier 5
- Summoned Deer have +60 health
- Tier 6
- Summoned Deer have +72 health
- Tier 7
- Summoned Deer have +84 health
- Tier 8
- Summoned Deer have +96 health
- Tier 9
- Summoned Deer have +108 health
- Tier 10
- Summoned Deer have +120 health
- Tier 11
- Summoned Deer have +132 health
- Tier 12
- Summoned Deer have +144 health
Spoiler text.
|
|
of Antlery |
Tier 1 - Deer Bash deals +20% damage |
Chest, OffHand |
- Tier 2
- Deer Bash deals +25% damage
- Tier 3
- Deer Bash deals +30% damage
- Tier 4
- Deer Bash deals +35% damage
- Tier 5
- Deer Bash deals +40% damage
- Tier 6
- Deer Bash deals +45% damage
- Tier 7
- Deer Bash deals +50% damage
- Tier 8
- Deer Bash deals +55% damage
- Tier 9
- Deer Bash deals +60% damage
- Tier 10
- Deer Bash deals +65% damage
- Tier 11
- Deer Bash deals +70% damage
- Tier 12
- Deer Bash deals +75% damage
Spoiler text.
|
Druid Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Cosmic Strike has a 50% chance to deal +30 armor damage |
Chest, Hands |
- Tier 2
- Cosmic Strike has a 50% chance to deal +60 armor damage
- Tier 3
- Cosmic Strike has a 50% chance to deal +90 armor damage
- Tier 4
- Cosmic Strike has a 50% chance to deal +120 armor damage
- Tier 5
- Cosmic Strike has a 50% chance to deal +150 armor damage
- Tier 6
- Cosmic Strike has a 50% chance to deal +180 armor damage
- Tier 7
- Cosmic Strike has a 50% chance to deal +210 armor damage
- Tier 8
- Cosmic Strike has a 50% chance to deal +240 armor damage
- Tier 9
- Cosmic Strike has a 50% chance to deal +270 armor damage
- Tier 10
- Cosmic Strike has a 50% chance to deal +300 armor damage
- Tier 11
- Cosmic Strike has a 50% chance to deal +330 armor damage
- Tier 12
- Cosmic Strike has a 50% chance to deal +360 armor damage
Spoiler text.
|
|
|
Tier 1 - Regrowth restores +8 power |
Head |
- Tier 2
- Regrowth restores +16 power
- Tier 3
- Regrowth restores +24 power
- Tier 4
- Regrowth restores +32 power
- Tier 5
- Regrowth restores +40 power
- Tier 6
- Regrowth restores +48 power
Spoiler text.
|
|
of Explosive Heart Thorns |
Tier 1 - Heart Thorn has a 50% chance to deal +30% damage |
Chest, Hands |
- Tier 2
- Heart Thorn has a 50% chance to deal +40% damage
- Tier 3
- Heart Thorn has a 50% chance to deal +50% damage
- Tier 4
- Heart Thorn has a 50% chance to deal +60% damage
- Tier 5
- Heart Thorn has a 50% chance to deal +70% damage
- Tier 6
- Heart Thorn has a 50% chance to deal +80% damage
- Tier 7
- Heart Thorn has a 60% chance to deal +90% damage
- Tier 8
- Heart Thorn has a 60% chance to deal +100% damage
- Tier 9
- Heart Thorn has a 60% chance to deal +110% damage
- Tier 10
- Heart Thorn has a 60% chance to deal +120% damage
- Tier 11
- Heart Thorn has a 60% chance to deal +130% damage
- Tier 12
- Heart Thorn has a 60% chance to deal +140% damage
Spoiler text.
|
|
|
Tier 1 - Brambleskin increases your Max Armor by +6 for 30 seconds |
Chest |
- Tier 2
- Brambleskin increases your Max Armor by +12 for 30 seconds
- Tier 3
- Brambleskin increases your Max Armor by +18 for 30 seconds
- Tier 4
- Brambleskin increases your Max Armor by +24 for 30 seconds
- Tier 5
- Brambleskin increases your Max Armor by +30 for 30 seconds
- Tier 6
- Brambleskin increases your Max Armor by +36 for 30 seconds
- Tier 7
- Brambleskin increases your Max Armor by +42 for 30 seconds
- Tier 8
- Brambleskin increases your Max Armor by +48 for 30 seconds
- Tier 9
- Brambleskin increases your Max Armor by +54 for 30 seconds
- Tier 10
- Brambleskin increases your Max Armor by +60 for 30 seconds
- Tier 11
- Brambleskin increases your Max Armor by +66 for 30 seconds
- Tier 12
- Brambleskin increases your Max Armor by +72 for 30 seconds
Spoiler text.
|
|
|
Tier 1 - Brambleskin has a 25% chance to reset the timer on Regrowth (so it can be used again immediately) |
Hands |
|
|
|
Tier 1 - Regrowth has a 50% chance to heal +20 armor |
Chest, Head |
- Tier 2
- Regrowth has a 50% chance to heal +40 armor
- Tier 3
- Regrowth has a 50% chance to heal +60 armor
- Tier 4
- Regrowth has a 50% chance to heal +80 armor
- Tier 5
- Regrowth has a 50% chance to heal +100 armor
- Tier 6
- Regrowth has a 50% chance to heal +120 armor
- Tier 7
- Regrowth has a 50% chance to heal +140 armor
- Tier 8
- Regrowth has a 50% chance to heal +160 armor
- Tier 9
- Regrowth has a 50% chance to heal +180 armor
- Tier 10
- Regrowth has a 50% chance to heal +200 armor
- Tier 11
- Regrowth has a 50% chance to heal +220 armor
- Tier 12
- Regrowth has a 50% chance to heal +240 armor
Spoiler text.
|
|
|
Tier 1 - Cosmic Strike depletes 30 rage and deals +4 damage |
Head, Legs |
- Tier 2
- Cosmic Strike depletes 60 rage and deals +8 damage
- Tier 3
- Cosmic Strike depletes 90 rage and deals +12 damage
- Tier 4
- Cosmic Strike depletes 120 rage and deals +16 damage
- Tier 5
- Cosmic Strike depletes 150 rage and deals +20 damage
- Tier 6
- Cosmic Strike depletes 180 rage and deals +24 damage
- Tier 7
- Cosmic Strike depletes 210 rage and deals +28 damage
- Tier 8
- Cosmic Strike depletes 240 rage and deals +32 damage
- Tier 9
- Cosmic Strike depletes 270 rage and deals +36 damage
- Tier 10
- Cosmic Strike depletes 300 rage and deals +40 damage
- Tier 11
- Cosmic Strike depletes 330 rage and deals +44 damage
- Tier 12
- Cosmic Strike depletes 360 rage and deals +48 damage
Spoiler text.
|
|
|
Tier 1 - Brambleskin increases your Max Health by +6 for 30 seconds |
Feet |
- Tier 2
- Brambleskin increases your Max Health by +12 for 30 seconds
- Tier 3
- Brambleskin increases your Max Health by +18 for 30 seconds
- Tier 4
- Brambleskin increases your Max Health by +24 for 30 seconds
- Tier 5
- Brambleskin increases your Max Health by +30 for 30 seconds
- Tier 6
- Brambleskin increases your Max Health by +36 for 30 seconds
- Tier 7
- Brambleskin increases your Max Health by +42 for 30 seconds
- Tier 8
- Brambleskin increases your Max Health by +48 for 30 seconds
- Tier 9
- Brambleskin increases your Max Health by +54 for 30 seconds
- Tier 10
- Brambleskin increases your Max Health by +60 for 30 seconds
- Tier 11
- Brambleskin increases your Max Health by +66 for 30 seconds
- Tier 12
- Brambleskin increases your Max Health by +72 for 30 seconds
Spoiler text.
|
|
of Toxic Balls |
Tier 1 - Toxinball deals +4 damage |
Chest, Head |
- Tier 2
- Toxinball deals +8 damage
- Tier 3
- Toxinball deals +12 damage
- Tier 4
- Toxinball deals +16 damage
- Tier 5
- Toxinball deals +20 damage
- Tier 6
- Toxinball deals +24 damage
- Tier 7
- Toxinball deals +28 damage
- Tier 8
- Toxinball deals +32 damage
- Tier 9
- Toxinball deals +36 damage
- Tier 10
- Toxinball deals +40 damage
- Tier 11
- Toxinball deals +44 damage
- Tier 12
- Toxinball deals +48 damage
Spoiler text.
|
|
of the Life Cycle |
Tier 1 - Rotskin shortens the remaining reset time of Regrowth by 10 seconds |
Ring |
|
|
|
Tier 1 - Brambleskin increases your Max Health by +6 for 30 seconds |
Necklace |
- Tier 2
- Brambleskin increases your Max Health by +12 for 30 seconds
- Tier 3
- Brambleskin increases your Max Health by +18 for 30 seconds
- Tier 4
- Brambleskin increases your Max Health by +24 for 30 seconds
- Tier 5
- Brambleskin increases your Max Health by +30 for 30 seconds
- Tier 6
- Brambleskin increases your Max Health by +36 for 30 seconds
- Tier 7
- Brambleskin increases your Max Health by +42 for 30 seconds
- Tier 8
- Brambleskin increases your Max Health by +48 for 30 seconds
- Tier 9
- Brambleskin increases your Max Health by +54 for 30 seconds
- Tier 10
- Brambleskin increases your Max Health by +60 for 30 seconds
- Tier 11
- Brambleskin increases your Max Health by +66 for 30 seconds
- Tier 12
- Brambleskin increases your Max Health by +72 for 30 seconds
Spoiler text.
|
|
of Heart Thorns |
Tier 1 - Heart Thorn deals +20% damage |
Chest, Feet |
- Tier 2
- Heart Thorn deals +25% damage
- Tier 3
- Heart Thorn deals +30% damage
- Tier 4
- Heart Thorn deals +35% damage
- Tier 5
- Heart Thorn deals +40% damage
- Tier 6
- Heart Thorn deals +45% damage
- Tier 7
- Heart Thorn deals +50% damage
- Tier 8
- Heart Thorn deals +55% damage
- Tier 9
- Heart Thorn deals +60% damage
- Tier 10
- Heart Thorn deals +65% damage
- Tier 11
- Heart Thorn deals +70% damage
- Tier 12
- Heart Thorn deals +75% damage
Spoiler text.
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Tier 1 - Delerium deals +10% damage |
Chest, Feet |
- Tier 2
- Delerium deals +15% damage
- Tier 3
- Delerium deals +20% damage
- Tier 4
- Delerium deals +25% damage
- Tier 5
- Delerium deals +30% damage
- Tier 6
- Delerium deals +35% damage
- Tier 7
- Delerium deals +40% damage
- Tier 8
- Delerium deals +45% damage
- Tier 9
- Delerium deals +50% damage
- Tier 10
- Delerium deals +55% damage
- Tier 11
- Delerium deals +60% damage
- Tier 12
- Delerium deals +65% damage
Spoiler text.
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Tier 1 - Brambleskin increases your Max Power by +2 for 30 seconds |
Ring |
- Tier 2
- Brambleskin increases your Max Power by +4 for 30 seconds
- Tier 3
- Brambleskin increases your Max Power by +6 for 30 seconds
- Tier 4
- Brambleskin increases your Max Power by +8 for 30 seconds
- Tier 5
- Brambleskin increases your Max Power by +10 for 30 seconds
- Tier 6
- Brambleskin increases your Max Power by +12 for 30 seconds
- Tier 7
- Brambleskin increases your Max Power by +14 for 30 seconds
- Tier 8
- Brambleskin increases your Max Power by +16 for 30 seconds
- Tier 9
- Brambleskin increases your Max Power by +18 for 30 seconds
- Tier 10
- Brambleskin increases your Max Power by +20 for 30 seconds
- Tier 11
- Brambleskin increases your Max Power by +22 for 30 seconds
- Tier 12
- Brambleskin increases your Max Power by +24 for 30 seconds
Spoiler text.
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Tier 1 - Heart Thorn reduces the target's Crushing attack damage by 1 plus an additional 1% |
Hands, Necklace |
- Tier 2
- Heart Thorn reduces the target's Crushing attack damage by 2 plus an additional 2%
- Tier 3
- Heart Thorn reduces the target's Crushing attack damage by 3 plus an additional 3%
- Tier 4
- Heart Thorn reduces the target's Crushing attack damage by 4 plus an additional 4%
- Tier 5
- Heart Thorn reduces the target's Crushing attack damage by 5 plus an additional 5%
- Tier 6
- Heart Thorn reduces the target's Crushing attack damage by 7 plus an additional 6%
- Tier 7
- Heart Thorn reduces the target's Crushing attack damage by 8 plus an additional 7%
- Tier 8
- Heart Thorn reduces the target's Crushing attack damage by 10 plus an additional 8%
- Tier 9
- Heart Thorn reduces the target's Crushing attack damage by 11 plus an additional 9%
- Tier 10
- Heart Thorn reduces the target's Crushing attack damage by 13 plus an additional 10%
- Tier 11
- Heart Thorn reduces the target's Crushing attack damage by 15 plus an additional 11%
- Tier 12
- Heart Thorn reduces the target's Crushing attack damage by 16 plus an additional 12%
Spoiler text.
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of Druiding |
Tier 1 - {MOD_SKILL_DRUID}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_DRUID}{0.15}
- Tier 3
- {MOD_SKILL_DRUID}{0.2}
- Tier 4
- {MOD_SKILL_DRUID}{0.25}
- Tier 5
- {MOD_SKILL_DRUID}{0.3}
- Tier 6
- {MOD_SKILL_DRUID}{0.35}
Spoiler text.
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Tier 1 - Delerium depletes +18 rage and deals +2 damage |
Head, Legs |
- Tier 2
- Delerium depletes +30 rage and deals +4 damage
- Tier 3
- Delerium depletes +42 rage and deals +6 damage
- Tier 4
- Delerium depletes +54 rage and deals +8 damage
- Tier 5
- Delerium depletes +66 rage and deals +10 damage
- Tier 6
- Delerium depletes +78 rage and deals +12 damage
- Tier 7
- Delerium depletes +90 rage and deals +14 damage
- Tier 8
- Delerium depletes +102 rage and deals +16 damage
- Tier 9
- Delerium depletes +114 rage and deals +18 damage
- Tier 10
- Delerium depletes +126 rage and deals +20 damage
- Tier 11
- Delerium depletes +138 rage and deals +22 damage
- Tier 12
- Delerium depletes +150 rage and deals +24 damage
Spoiler text.
|
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of Tasty Bile |
Tier 1 - Fill With Bile heals 12 health and 12 armor |
Legs, Necklace |
- Tier 2
- Fill With Bile heals 24 health and 24 armor
- Tier 3
- Fill With Bile heals 36 health and 36 armor
- Tier 4
- Fill With Bile heals 48 health and 48 armor
- Tier 5
- Fill With Bile heals 60 health and 60 armor
- Tier 6
- Fill With Bile heals 72 health and 72 armor
- Tier 7
- Fill With Bile heals 84 health and 84 armor
- Tier 8
- Fill With Bile heals 96 health and 96 armor
- Tier 9
- Fill With Bile heals 108 health and 108 armor
- Tier 10
- Fill With Bile heals 120 health and 120 armor
- Tier 11
- Fill With Bile heals 132 health and 132 armor
- Tier 12
- Fill With Bile heals 144 health and 144 armor
Spoiler text.
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Tier 1 - Heart Thorn reduces the target's Slashing attack damage by 1 plus an additional 1% |
Legs, Chest |
- Tier 2
- Heart Thorn reduces the target's Slashing attack damage by 2 plus an additional 2%
- Tier 3
- Heart Thorn reduces the target's Slashing attack damage by 3 plus an additional 3%
- Tier 4
- Heart Thorn reduces the target's Slashing attack damage by 4 plus an additional 4%
- Tier 5
- Heart Thorn reduces the target's Slashing attack damage by 5 plus an additional 5%
- Tier 6
- Heart Thorn reduces the target's Slashing attack damage by 7 plus an additional 6%
- Tier 7
- Heart Thorn reduces the target's Slashing attack damage by 8 plus an additional 7%
- Tier 8
- Heart Thorn reduces the target's Slashing attack damage by 10 plus an additional 8%
- Tier 9
- Heart Thorn reduces the target's Slashing attack damage by 11 plus an additional 9%
- Tier 10
- Heart Thorn reduces the target's Slashing attack damage by 13 plus an additional 10%
- Tier 11
- Heart Thorn reduces the target's Slashing attack damage by 15 plus an additional 11%
- Tier 12
- Heart Thorn reduces the target's Slashing attack damage by 16 plus an additional 12%
Spoiler text.
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Tier 1 - {ABILITY_RESETTIME_REGROWTH_DELTA}{-0.5} |
Head, Chest |
- Tier 2
- {ABILITY_RESETTIME_REGROWTH_DELTA}{-1}
- Tier 3
- {ABILITY_RESETTIME_REGROWTH_DELTA}{-1.5}
- Tier 4
- {ABILITY_RESETTIME_REGROWTH_DELTA}{-2}
- Tier 5
- {ABILITY_RESETTIME_REGROWTH_DELTA}{-2.5}
- Tier 6
- {ABILITY_RESETTIME_REGROWTH_DELTA}{-3}
Spoiler text.
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Tier 1 - Brambleskin heals you for 8 health |
Chest, OffHand |
- Tier 2
- Brambleskin heals you for 16 health
- Tier 3
- Brambleskin heals you for 24 health
- Tier 4
- Brambleskin heals you for 32 health
- Tier 5
- Brambleskin heals you for 40 health
- Tier 6
- Brambleskin heals you for 48 health
- Tier 7
- Brambleskin heals you for 56 health
- Tier 8
- Brambleskin heals you for 64 health
- Tier 9
- Brambleskin heals you for 72 health
- Tier 10
- Brambleskin heals you for 80 health
- Tier 11
- Brambleskin heals you for 88 health
- Tier 12
- Brambleskin heals you for 96 health
Spoiler text.
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Tier 1 - Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
Legs, Feet |
- Tier 2
- Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 3
- Regrowth has a 24% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 4
- Regrowth has a 32% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 5
- Regrowth has a 40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 6
- Regrowth has a 48% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 7
- Regrowth has a 56% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 8
- Regrowth has a 64% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 9
- Regrowth has a 72% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 10
- Regrowth has a 80% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 11
- Regrowth has a 88% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 12
- Regrowth has a 96% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
Spoiler text.
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Tier 1 - Rotskin attacks hit all targets within 10 meters and deal 5 direct health damage |
Hands |
- Tier 2
- Rotskin attacks hit all targets within 10 meters and deal 10 direct health damage
- Tier 3
- Rotskin attacks hit all targets within 10 meters and deal 15 direct health damage
- Tier 4
- Rotskin attacks hit all targets within 10 meters and deal 20 direct health damage
- Tier 5
- Rotskin attacks hit all targets within 10 meters and deal 25 direct health damage
- Tier 6
- Rotskin attacks hit all targets within 10 meters and deal 30 direct health damage
- Tier 7
- Rotskin attacks hit all targets within 10 meters and deal 35 direct health damage
- Tier 8
- Rotskin attacks hit all targets within 10 meters and deal 40 direct health damage
- Tier 9
- Rotskin attacks hit all targets within 10 meters and deal 45 direct health damage
- Tier 10
- Rotskin attacks hit all targets within 10 meters and deal 50 direct health damage
- Tier 11
- Rotskin attacks hit all targets within 10 meters and deal 55 direct health damage
- Tier 12
- Rotskin attacks hit all targets within 10 meters and deal 60 direct health damage
Spoiler text.
|
|
of Healthy Bile |
Tier 1 - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health |
Ring |
- Tier 2
- Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health
- Tier 3
- Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health
- Tier 4
- Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health
- Tier 5
- Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health
- Tier 6
- Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health
- Tier 7
- Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health
- Tier 8
- Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health
- Tier 9
- Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health
- Tier 10
- Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health
- Tier 11
- Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health
- Tier 12
- Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health
Spoiler text.
|
|
of Exploding Toxic Balls |
Tier 1 - Toxinball has a 50% chance to deal +9 damage |
Hands, Legs |
- Tier 2
- Toxinball has a 50% chance to deal +18 damage
- Tier 3
- Toxinball has a 50% chance to deal +27 damage
- Tier 4
- Toxinball has a 50% chance to deal +36 damage
- Tier 5
- Toxinball has a 50% chance to deal +45 damage
- Tier 6
- Toxinball has a 50% chance to deal +54 damage
- Tier 7
- Toxinball has a 50% chance to deal +63 damage
- Tier 8
- Toxinball has a 50% chance to deal +72 damage
- Tier 9
- Toxinball has a 50% chance to deal +81 damage
- Tier 10
- Toxinball has a 50% chance to deal +90 damage
- Tier 11
- Toxinball has a 50% chance to deal +99 damage
- Tier 12
- Toxinball has a 50% chance to deal +108 damage
Spoiler text.
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Tier 1 - Rotskin deals +10% armor damage |
Chest, Feet |
- Tier 2
- Rotskin deals +19% armor damage
- Tier 3
- Rotskin deals +28% armor damage
- Tier 4
- Rotskin deals +37% armor damage
- Tier 5
- Rotskin deals +46% armor damage
- Tier 6
- Rotskin deals +55% armor damage
- Tier 7
- Rotskin deals +64% armor damage
- Tier 8
- Rotskin deals +73% armor damage
- Tier 9
- Rotskin deals +82% armor damage
- Tier 10
- Rotskin deals +91% armor damage
- Tier 11
- Rotskin deals +100% armor damage
- Tier 12
- Rotskin deals +109% armor damage
Spoiler text.
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Tier 1 - Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 |
Head |
- Tier 2
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
- Tier 3
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
- Tier 4
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +12
- Tier 5
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +15
- Tier 6
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +18
- Tier 7
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +21
- Tier 8
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +24
- Tier 9
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +27
- Tier 10
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +30
- Tier 11
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +33
- Tier 12
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +36
Spoiler text.
|
|
of Healthy Bile |
Tier 1 - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health |
Necklace |
- Tier 2
- Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health
- Tier 3
- Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health
- Tier 4
- Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health
- Tier 5
- Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health
- Tier 6
- Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health
- Tier 7
- Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health
- Tier 8
- Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health
- Tier 9
- Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health
- Tier 10
- Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health
- Tier 11
- Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health
- Tier 12
- Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health
Spoiler text.
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Tier 1 - Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
Ring, Feet |
- Tier 2
- Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 3
- Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 4
- Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 5
- Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 6
- Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 7
- Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 8
- Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 9
- Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 10
- Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 11
- Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Tier 12
- Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
Spoiler text.
|
|
of Regrowth |
Tier 1 - {BOOST_DRUIDHEAL_SENDER}{6} |
Chest, OffHand, Ring |
- Tier 2
- {BOOST_DRUIDHEAL_SENDER}{12}
- Tier 3
- {BOOST_DRUIDHEAL_SENDER}{18}
- Tier 4
- {BOOST_DRUIDHEAL_SENDER}{24}
- Tier 5
- {BOOST_DRUIDHEAL_SENDER}{30}
- Tier 6
- {BOOST_DRUIDHEAL_SENDER}{36}
- Tier 7
- {BOOST_DRUIDHEAL_SENDER}{42}
- Tier 8
- {BOOST_DRUIDHEAL_SENDER}{48}
- Tier 9
- {BOOST_DRUIDHEAL_SENDER}{54}
- Tier 10
- {BOOST_DRUIDHEAL_SENDER}{60}
- Tier 11
- {BOOST_DRUIDHEAL_SENDER}{66}
- Tier 12
- {BOOST_DRUIDHEAL_SENDER}{72}
Spoiler text.
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Tier 1 - Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2 |
Hands |
- Tier 2
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
- Tier 3
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
- Tier 4
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
- Tier 5
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
- Tier 6
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +12
- Tier 7
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +14
- Tier 8
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +16
- Tier 9
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +18
- Tier 10
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +20
- Tier 11
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +22
- Tier 12
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +24
Spoiler text.
|
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Tier 1 - Brambleskin increases your Max Armor by +6 for 30 seconds |
OffHand |
- Tier 2
- Brambleskin increases your Max Armor by +12 for 30 seconds
- Tier 3
- Brambleskin increases your Max Armor by +18 for 30 seconds
- Tier 4
- Brambleskin increases your Max Armor by +24 for 30 seconds
- Tier 5
- Brambleskin increases your Max Armor by +30 for 30 seconds
- Tier 6
- Brambleskin increases your Max Armor by +36 for 30 seconds
- Tier 7
- Brambleskin increases your Max Armor by +42 for 30 seconds
- Tier 8
- Brambleskin increases your Max Armor by +48 for 30 seconds
- Tier 9
- Brambleskin increases your Max Armor by +54 for 30 seconds
- Tier 10
- Brambleskin increases your Max Armor by +60 for 30 seconds
- Tier 11
- Brambleskin increases your Max Armor by +66 for 30 seconds
- Tier 12
- Brambleskin increases your Max Armor by +72 for 30 seconds
Spoiler text.
|
|
|
Tier 1 - Brambleskin increases your Max Power by +2 for 30 seconds |
OffHand |
- Tier 2
- Brambleskin increases your Max Power by +4 for 30 seconds
- Tier 3
- Brambleskin increases your Max Power by +6 for 30 seconds
- Tier 4
- Brambleskin increases your Max Power by +8 for 30 seconds
- Tier 5
- Brambleskin increases your Max Power by +10 for 30 seconds
- Tier 6
- Brambleskin increases your Max Power by +12 for 30 seconds
- Tier 7
- Brambleskin increases your Max Power by +14 for 30 seconds
- Tier 8
- Brambleskin increases your Max Power by +16 for 30 seconds
- Tier 9
- Brambleskin increases your Max Power by +18 for 30 seconds
- Tier 10
- Brambleskin increases your Max Power by +20 for 30 seconds
- Tier 11
- Brambleskin increases your Max Power by +22 for 30 seconds
- Tier 12
- Brambleskin increases your Max Power by +24 for 30 seconds
Spoiler text.
|
|
|
Tier 1 - Toxinball has a 50% chance to restore 5 power |
Head, Ring |
- Tier 2
- Toxinball has a 50% chance to restore 6 power
- Tier 3
- Toxinball has a 50% chance to restore 7 power
- Tier 4
- Toxinball has a 50% chance to restore 8 power
- Tier 5
- Toxinball has a 50% chance to restore 10 power
- Tier 6
- Toxinball has a 50% chance to restore 12 power
- Tier 7
- Toxinball has a 50% chance to restore 13 power
- Tier 8
- Toxinball has a 50% chance to restore 14 power
- Tier 9
- Toxinball has a 50% chance to restore 15 power
- Tier 10
- Toxinball has a 50% chance to restore 16 power
- Tier 11
- Toxinball has a 50% chance to restore 18 power
- Tier 12
- Toxinball has a 50% chance to restore 20 power
Spoiler text.
|
|
|
Tier 1 - Heart Thorn reduces the target's Piercing attack damage by 1 plus an additional 1% |
Ring, Feet |
- Tier 2
- Heart Thorn reduces the target's Piercing attack damage by 2 plus an additional 2%
- Tier 3
- Heart Thorn reduces the target's Piercing attack damage by 3 plus an additional 3%
- Tier 4
- Heart Thorn reduces the target's Piercing attack damage by 4 plus an additional 4%
- Tier 5
- Heart Thorn reduces the target's Piercing attack damage by 5 plus an additional 5%
- Tier 6
- Heart Thorn reduces the target's Piercing attack damage by 7 plus an additional 6%
- Tier 7
- Heart Thorn reduces the target's Piercing attack damage by 8 plus an additional 7%
- Tier 8
- Heart Thorn reduces the target's Piercing attack damage by 10 plus an additional 8%
- Tier 9
- Heart Thorn reduces the target's Piercing attack damage by 11 plus an additional 9%
- Tier 10
- Heart Thorn reduces the target's Piercing attack damage by 13 plus an additional 10%
- Tier 11
- Heart Thorn reduces the target's Piercing attack damage by 15 plus an additional 11%
- Tier 12
- Heart Thorn reduces the target's Piercing attack damage by 16 plus an additional 12%
Spoiler text.
|
|
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Tier 1 - Delerium deals +2 damage and depletes +10 rage while detaunting the enemy as if you had done 15 less damage |
Chest, MainHand |
- Tier 2
- Delerium deals +4 damage and depletes +20 rage while detaunting the enemy as if you had done 30 less damage
- Tier 3
- Delerium deals +6 damage and depletes +30 rage while detaunting the enemy as if you had done 45 less damage
- Tier 4
- Delerium deals +8 damage and depletes +40 rage while detaunting the enemy as if you had done 60 less damage
- Tier 5
- Delerium deals +10 damage and depletes +50 rage while detaunting the enemy as if you had done 75 less damage
- Tier 6
- Delerium deals +12 damage and depletes +60 rage while detaunting the enemy as if you had done 90 less damage
- Tier 7
- Delerium deals +14 damage and depletes +70 rage while detaunting the enemy as if you had done 105 less damage
- Tier 8
- Delerium deals +16 damage and depletes +80 rage while detaunting the enemy as if you had done 120 less damage
- Tier 9
- Delerium deals +18 damage and depletes +90 rage while detaunting the enemy as if you had done 135 less damage
- Tier 10
- Delerium deals +20 damage and depletes +100 rage while detaunting the enemy as if you had done 150 less damage
- Tier 11
- Delerium deals +22 damage and depletes +110 rage while detaunting the enemy as if you had done 165 less damage
- Tier 12
- Delerium deals +24 damage and depletes +120 rage while detaunting the enemy as if you had done 180 less damage
Spoiler text.
|
|
|
Tier 1 - Rotskin attacks deal 10 Trauma damage to health over 15 seconds |
Chest, Hands |
- Tier 2
- Rotskin attacks deal 20 Trauma damage to health over 15 seconds
- Tier 3
- Rotskin attacks deal 30 Trauma damage to health over 15 seconds
- Tier 4
- Rotskin attacks deal 40 Trauma damage to health over 15 seconds
- Tier 5
- Rotskin attacks deal 50 Trauma damage to health over 15 seconds
- Tier 6
- Rotskin attacks deal 60 Trauma damage to health over 15 seconds
- Tier 7
- Rotskin attacks deal 70 Trauma damage to health over 15 seconds
- Tier 8
- Rotskin attacks deal 80 Trauma damage to health over 15 seconds
- Tier 9
- Rotskin attacks deal 90 Trauma damage to health over 15 seconds
- Tier 10
- Rotskin attacks deal 100 Trauma damage to health over 15 seconds
- Tier 11
- Rotskin attacks deal 110 Trauma damage to health over 15 seconds
- Tier 12
- Rotskin attacks deal 120 Trauma damage to health over 15 seconds
Spoiler text.
|
|
|
Tier 1 - Cosmic Strike deals +12% damage |
Chest, Feet |
- Tier 2
- Cosmic Strike deals +24% damage
- Tier 3
- Cosmic Strike deals +36% damage
- Tier 4
- Cosmic Strike deals +48% damage
- Tier 5
- Cosmic Strike deals +60% damage
- Tier 6
- Cosmic Strike deals +72% damage
- Tier 7
- Cosmic Strike deals +84% damage
- Tier 8
- Cosmic Strike deals +96% damage
- Tier 9
- Cosmic Strike deals +108% damage
- Tier 10
- Cosmic Strike deals +120% damage
- Tier 11
- Cosmic Strike deals +132% damage
- Tier 12
- Cosmic Strike deals +144% damage
Spoiler text.
|
|
|
Tier 1 - Enervate has a 50% chance to heal +50 armor to each target |
MainHand, Legs |
- Tier 2
- Enervate has a 50% chance to heal +75 armor to each target
- Tier 3
- Enervate has a 50% chance to heal +100 armor to each target
- Tier 4
- Enervate has a 50% chance to heal +125 armor to each target
- Tier 5
- Enervate has a 50% chance to heal +150 armor to each target
- Tier 6
- Enervate has a 50% chance to heal +175 armor to each target
- Tier 7
- Enervate has a 50% chance to heal +200 armor to each target
- Tier 8
- Enervate has a 50% chance to heal +225 armor to each target
- Tier 9
- Enervate has a 50% chance to heal +250 armor to each target
- Tier 10
- Enervate has a 50% chance to heal +275 armor to each target
- Tier 11
- Enervate has a 50% chance to heal +300 armor to each target
- Tier 12
- Enervate has a 50% chance to heal +325 armor to each target
Spoiler text.
|
|
|
Tier 1 - Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2 |
Necklace |
- Tier 2
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
- Tier 3
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
- Tier 4
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
- Tier 5
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
- Tier 6
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +12
- Tier 7
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +14
- Tier 8
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +16
- Tier 9
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +18
- Tier 10
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +20
- Tier 11
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +22
- Tier 12
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +24
Spoiler text.
|
|
|
Tier 1 - Cosmic Strike has a 50% chance to heal you for 11 health |
Chest, Hands |
- Tier 2
- Cosmic Strike has a 50% chance to heal you for 22 health
- Tier 3
- Cosmic Strike has a 50% chance to heal you for 33 health
- Tier 4
- Cosmic Strike has a 50% chance to heal you for 44 health
- Tier 5
- Cosmic Strike has a 50% chance to heal you for 55 health
- Tier 6
- Cosmic Strike has a 50% chance to heal you for 66 health
- Tier 7
- Cosmic Strike has a 50% chance to heal you for 77 health
- Tier 8
- Cosmic Strike has a 50% chance to heal you for 88 health
- Tier 9
- Cosmic Strike has a 50% chance to heal you for 99 health
- Tier 10
- Cosmic Strike has a 50% chance to heal you for 110 health
- Tier 11
- Cosmic Strike has a 50% chance to heal you for 121 health
- Tier 12
- Cosmic Strike has a 50% chance to heal you for 132 health
Spoiler text.
|
|
|
Tier 1 - Heart Thorn restores 6 armor to you |
OffHand, Head |
- Tier 2
- Heart Thorn restores 12 armor to you
- Tier 3
- Heart Thorn restores 18 armor to you
- Tier 4
- Heart Thorn restores 24 armor to you
- Tier 5
- Heart Thorn restores 30 armor to you
- Tier 6
- Heart Thorn restores 36 armor to you
- Tier 7
- Heart Thorn restores 42 armor to you
- Tier 8
- Heart Thorn restores 48 armor to you
- Tier 9
- Heart Thorn restores 54 armor to you
- Tier 10
- Heart Thorn restores 60 armor to you
- Tier 11
- Heart Thorn restores 66 armor to you
- Tier 12
- Heart Thorn restores 72 armor to you
Spoiler text.
|
FireMagic Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Fire Walls generate aggro as if they did +20% additional damage per hit |
Hands, Ring |
- Tier 2
- Fire Walls generate aggro as if they did +30% additional damage per hit
- Tier 3
- Fire Walls generate aggro as if they did +40% additional damage per hit
- Tier 4
- Fire Walls generate aggro as if they did +50% additional damage per hit
- Tier 5
- Fire Walls generate aggro as if they did +60% additional damage per hit
- Tier 6
- Fire Walls generate aggro as if they did +70% additional damage per hit
- Tier 7
- Fire Walls generate aggro as if they did +80% additional damage per hit
- Tier 8
- Fire Walls generate aggro as if they did +90% additional damage per hit
- Tier 9
- Fire Walls generate aggro as if they did +100% additional damage per hit
- Tier 10
- Fire Walls generate aggro as if they did +110% additional damage per hit
- Tier 11
- Fire Walls generate aggro as if they did +120% additional damage per hit
- Tier 12
- Fire Walls generate aggro as if they did +130% additional damage per hit
Spoiler text.
|
|
of Frosty Balls |
Tier 1 - Frostball deals +6% damage |
Chest, Feet |
- Tier 2
- Frostball deals +8% damage
- Tier 3
- Frostball deals +10% damage
- Tier 4
- Frostball deals +12% damage
- Tier 5
- Frostball deals +14% damage
- Tier 6
- Frostball deals +16% damage
- Tier 7
- Frostball deals +18% damage
- Tier 8
- Frostball deals +20% damage
- Tier 9
- Frostball deals +22% damage
- Tier 10
- Frostball deals +24% damage
- Tier 11
- Frostball deals +26% damage
- Tier 12
- Frostball deals +28% damage
Spoiler text.
|
|
of Scintillating Power |
Tier 1 - Scintillating Frost and Scintillating Flame restore 3 Power |
Legs, OffHand |
- Tier 2
- Scintillating Frost and Scintillating Flame restore 4 Power
- Tier 3
- Scintillating Frost and Scintillating Flame restore 5 Power
- Tier 4
- Scintillating Frost and Scintillating Flame restore 6 Power
- Tier 5
- Scintillating Frost and Scintillating Flame restore 7 Power
- Tier 6
- Scintillating Frost and Scintillating Flame restore 8 Power
- Tier 7
- Scintillating Frost and Scintillating Flame restore 9 Power
- Tier 8
- Scintillating Frost and Scintillating Flame restore 10 Power
- Tier 9
- Scintillating Frost and Scintillating Flame restore 11 Power
- Tier 10
- Scintillating Frost and Scintillating Flame restore 12 Power
- Tier 11
- Scintillating Frost and Scintillating Flame restore 13 Power
- Tier 12
- Scintillating Frost and Scintillating Flame restore 14 Power
Spoiler text.
|
|
of Molten Spewing |
Tier 1 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage. |
Hands |
- Tier 2
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
- Tier 3
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
- Tier 4
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
- Tier 5
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
- Tier 6
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
- Tier 7
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
- Tier 8
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
- Tier 9
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
- Tier 10
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
- Tier 11
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
- Tier 12
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
Spoiler text.
|
Flameproof |
|
Tier 1 - {MITIGATION_FIRE}{1}{FireMagic} |
Head, Ring |
- Tier 2
- {MITIGATION_FIRE}{2}{FireMagic}
- Tier 3
- {MITIGATION_FIRE}{3}{FireMagic}
- Tier 4
- {MITIGATION_FIRE}{4}{FireMagic}
- Tier 5
- {MITIGATION_FIRE}{5}{FireMagic}
- Tier 6
- {MITIGATION_FIRE}{6}{FireMagic}
- Tier 7
- {MITIGATION_FIRE}{7}{FireMagic}
- Tier 8
- {MITIGATION_FIRE}{8}{FireMagic}
- Tier 9
- {MITIGATION_FIRE}{9}{FireMagic}
- Tier 10
- {MITIGATION_FIRE}{10}{FireMagic}
- Tier 11
- {MITIGATION_FIRE}{11}{FireMagic}
- Tier 12
- {MITIGATION_FIRE}{12}{FireMagic}
Spoiler text.
|
|
of Icy Blood |
Tier 1 - You regain 3 Armor when using Defensive Burst or Defensive Chill |
Chest, Ring |
- Tier 2
- You regain 5 Armor when using Defensive Burst or Defensive Chill
- Tier 3
- You regain 7 Armor when using Defensive Burst or Defensive Chill
- Tier 4
- You regain 8 Armor when using Defensive Burst or Defensive Chill
- Tier 5
- You regain 9 Armor when using Defensive Burst or Defensive Chill
- Tier 6
- You regain 10 Armor when using Defensive Burst or Defensive Chill
- Tier 7
- You regain 12 Armor when using Defensive Burst or Defensive Chill
- Tier 8
- You regain 14 Armor when using Defensive Burst or Defensive Chill
- Tier 9
- You regain 15 Armor when using Defensive Burst or Defensive Chill
- Tier 10
- You regain 16 Armor when using Defensive Burst or Defensive Chill
- Tier 11
- You regain 18 Armor when using Defensive Burst or Defensive Chill
- Tier 12
- You regain 20 Armor when using Defensive Burst or Defensive Chill
Spoiler text.
|
|
of Weakening Flame |
Tier 1 - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds |
Legs, Necklace |
- Tier 2
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds
- Tier 3
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds
- Tier 4
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds
- Tier 5
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds
- Tier 6
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds
Spoiler text.
|
|
of Stunning Explosions |
Tier 1 - Ring of Fire has a 33% chance to stun all targets and deal +25% damage |
Hands, MainHand, Head |
- Tier 2
- Ring of Fire has a 33% chance to stun all targets and deal +30% damage
- Tier 3
- Ring of Fire has a 33% chance to stun all targets and deal +35% damage
- Tier 4
- Ring of Fire has a 33% chance to stun all targets and deal +40% damage
- Tier 5
- Ring of Fire has a 33% chance to stun all targets and deal +45% damage
- Tier 6
- Ring of Fire has a 33% chance to stun all targets and deal +50% damage
- Tier 7
- Ring of Fire has a 33% chance to stun all targets and deal +55% damage
- Tier 8
- Ring of Fire has a 33% chance to stun all targets and deal +60% damage
- Tier 9
- Ring of Fire has a 33% chance to stun all targets and deal +65% damage
- Tier 10
- Ring of Fire has a 33% chance to stun all targets and deal +70% damage
- Tier 11
- Ring of Fire has a 33% chance to stun all targets and deal +75% damage
- Tier 12
- Ring of Fire has a 33% chance to stun all targets and deal +80% damage
Spoiler text.
|
|
of Fire Rings |
Tier 1 - Ring of Fire deals +20% damage |
Head, Chest |
- Tier 2
- Ring of Fire deals +27% damage
- Tier 3
- Ring of Fire deals +34% damage
- Tier 4
- Ring of Fire deals +41% damage
- Tier 5
- Ring of Fire deals +48% damage
- Tier 6
- Ring of Fire deals +55% damage
- Tier 7
- Ring of Fire deals +62% damage
- Tier 8
- Ring of Fire deals +69% damage
- Tier 9
- Ring of Fire deals +76% damage
- Tier 10
- Ring of Fire deals +83% damage
- Tier 11
- Ring of Fire deals +90% damage
- Tier 12
- Ring of Fire deals +97% damage
Spoiler text.
|
|
of Fiery Bolts |
Tier 1 - Fire Bolts deals +10% damage |
Legs, MainHand |
- Tier 2
- Fire Bolts deals +15% damage
- Tier 3
- Fire Bolts deals +20% damage
- Tier 4
- Fire Bolts deals +25% damage
- Tier 5
- Fire Bolts deals +30% damage
- Tier 6
- Fire Bolts deals +35% damage
Spoiler text.
|
|
of Burning |
Tier 1 - Fire Breath and Super Fireball deal +10 damage over 10 seconds |
Legs, Necklace |
- Tier 2
- Fire Breath and Super Fireball deal +20 damage over 10 seconds
- Tier 3
- Fire Breath and Super Fireball deal +25 damage over 10 seconds
- Tier 4
- Fire Breath and Super Fireball deal +30 damage over 10 seconds
- Tier 5
- Fire Breath and Super Fireball deal +35 damage over 10 seconds
- Tier 6
- Fire Breath and Super Fireball deal +40 damage over 10 seconds
Spoiler text.
|
|
of Fire Rings |
Tier 1 - Ring of Fire has a 50% chance to deal +100% damage |
OffHand, Necklace |
- Tier 2
- Ring of Fire has a 50% chance to deal +110% damage
- Tier 3
- Ring of Fire has a 50% chance to deal +120% damage
- Tier 4
- Ring of Fire has a 50% chance to deal +130% damage
- Tier 5
- Ring of Fire has a 50% chance to deal +140% damage
- Tier 6
- Ring of Fire has a 50% chance to deal +150% damage
- Tier 7
- Ring of Fire has a 50% chance to deal +160% damage
- Tier 8
- Ring of Fire has a 50% chance to deal +170% damage
- Tier 9
- Ring of Fire has a 50% chance to deal +180% damage
- Tier 10
- Ring of Fire has a 50% chance to deal +190% damage
- Tier 11
- Ring of Fire has a 50% chance to deal +200% damage
- Tier 12
- Ring of Fire has a 50% chance to deal +210% damage
Spoiler text.
|
|
of Fire Tapping |
Tier 1 - You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- Tier 2
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 3
- You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 4
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 5
- You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 6
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 7
- You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 8
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 9
- You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 10
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 11
- You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 12
- You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
Spoiler text.
|
|
|
Tier 1 - Calefaction restores 3 Health |
Feet, Necklace |
- Tier 2
- Calefaction restores 6 Health
- Tier 3
- Calefaction restores 9 Health
- Tier 4
- Calefaction restores 12 Health
- Tier 5
- Calefaction restores 15 Health
- Tier 6
- Calefaction restores 18 Health
- Tier 7
- Calefaction restores 21 Health
- Tier 8
- Calefaction restores 24 Health
- Tier 9
- Calefaction restores 27 Health
- Tier 10
- Calefaction restores 30 Health
- Tier 11
- Calefaction restores 33 Health
- Tier 12
- Calefaction restores 36 Health
Spoiler text.
|
|
of Burning Breath |
Tier 1 - Fire Breath deals +6% damage |
Necklace, Ring |
- Tier 2
- Fire Breath deals +9% damage
- Tier 3
- Fire Breath deals +12% damage
- Tier 4
- Fire Breath deals +15% damage
- Tier 5
- Fire Breath deals +18% damage
- Tier 6
- Fire Breath deals +21% damage
- Tier 7
- Fire Breath deals +24% damage
- Tier 8
- Fire Breath deals +27% damage
- Tier 9
- Fire Breath deals +30% damage
- Tier 10
- Fire Breath deals +33% damage
- Tier 11
- Fire Breath deals +36% damage
- Tier 12
- Fire Breath deals +39% damage
Spoiler text.
|
|
|
Tier 1 - Flesh to Fuel has a 50% chance to restore 5 Power |
Legs |
- Tier 2
- Flesh to Fuel has a 50% chance to restore 10 Power
- Tier 3
- Flesh to Fuel has a 50% chance to restore 15 Power
- Tier 4
- Flesh to Fuel has a 50% chance to restore 20 Power
- Tier 5
- Flesh to Fuel has a 50% chance to restore 25 Power
- Tier 6
- Flesh to Fuel has a 50% chance to restore 30 Power
- Tier 7
- Flesh to Fuel has a 50% chance to restore 35 Power
- Tier 8
- Flesh to Fuel has a 50% chance to restore 40 Power
- Tier 9
- Flesh to Fuel has a 50% chance to restore 45 Power
- Tier 10
- Flesh to Fuel has a 50% chance to restore 50 Power
- Tier 11
- Flesh to Fuel has a 50% chance to restore 55 Power
- Tier 12
- Flesh to Fuel has a 50% chance to restore 60 Power
Spoiler text.
|
|
of Pre-Melted Innards |
Tier 1 - Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds |
OffHand, Ring |
- Tier 2
- Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds
- Tier 3
- Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
- Tier 4
- Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
- Tier 5
- Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds
- Tier 6
- Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
- Tier 7
- Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
- Tier 8
- Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
- Tier 9
- Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds
- Tier 10
- Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
- Tier 11
- Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
- Tier 12
- Flesh to Fuel grants you +12 Trauma mitigation for 10 seconds
Spoiler text.
|
|
of Scintillating Life |
Tier 1 - Scintillating Flame restores 2 Health |
Legs, OffHand |
- Tier 2
- Scintillating Flame restores 4 Health
- Tier 3
- Scintillating Flame restores 6 Health
- Tier 4
- Scintillating Flame restores 8 Health
- Tier 5
- Scintillating Flame restores 10 Health
- Tier 6
- Scintillating Flame restores 12 Health
- Tier 7
- Scintillating Flame restores 14 Health
- Tier 8
- Scintillating Flame restores 16 Health
- Tier 9
- Scintillating Flame restores 18 Health
- Tier 10
- Scintillating Flame restores 20 Health
- Tier 11
- Scintillating Flame restores 22 Health
- Tier 12
- Scintillating Flame restores 24 Health
Spoiler text.
|
|
of Enflaming Skin |
Tier 1 - Super Fireball causes the target to take +2 damage per tick from fire damage over time |
Chest, OffHand |
- Tier 2
- Super Fireball causes the target to take +4 damage per tick from fire damage over time
- Tier 3
- Super Fireball causes the target to take +6 damage per tick from fire damage over time
- Tier 4
- Super Fireball causes the target to take +8 damage per tick from fire damage over time
- Tier 5
- Super Fireball causes the target to take +10 damage per tick from fire damage over time
- Tier 6
- Super Fireball causes the target to take +12 damage per tick from fire damage over time
Spoiler text.
|
|
of Delayed Eruption |
Tier 1 - Calefaction causes 15 additional damage after a 20 second delay |
Hands, MainHand |
- Tier 2
- Calefaction causes 30 additional damage after a 20 second delay
- Tier 3
- Calefaction causes 45 additional damage after a 20 second delay
- Tier 4
- Calefaction causes 60 additional damage after a 20 second delay
- Tier 5
- Calefaction causes 75 additional damage after a 20 second delay
- Tier 6
- Calefaction causes 90 additional damage after a 20 second delay
- Tier 7
- Calefaction causes 105 additional damage after a 20 second delay
- Tier 8
- Calefaction causes 120 additional damage after a 20 second delay
- Tier 9
- Calefaction causes 135 additional damage after a 20 second delay
- Tier 10
- Calefaction causes 150 additional damage after a 20 second delay
- Tier 11
- Calefaction causes 165 additional damage after a 20 second delay
- Tier 12
- Calefaction causes 180 additional damage after a 20 second delay
Spoiler text.
|
Super |
of Super Fire |
Tier 1 - Super Fireball deals +10% damage |
Hands, Feet |
- Tier 2
- Super Fireball deals +15% damage
- Tier 3
- Super Fireball deals +20% damage
- Tier 4
- Super Fireball deals +25% damage
- Tier 5
- Super Fireball deals +30% damage
- Tier 6
- Super Fireball deals +35% damage
- Tier 7
- Super Fireball deals +40% damage
- Tier 8
- Super Fireball deals +45% damage
- Tier 9
- Super Fireball deals +50% damage
- Tier 10
- Super Fireball deals +55% damage
- Tier 11
- Super Fireball deals +60% damage
- Tier 12
- Super Fireball deals +65% damage
Spoiler text.
|
|
of Nuclear Calefaction |
Tier 1 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage. |
Legs, Ring |
- Tier 2
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
- Tier 3
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
- Tier 4
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
- Tier 5
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
- Tier 6
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
- Tier 7
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
- Tier 8
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
- Tier 9
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
- Tier 10
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
- Tier 11
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
- Tier 12
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
Spoiler text.
|
|
of Fireballs |
Tier 1 - Fireball deals +10% damage |
Chest, Feet |
- Tier 2
- Fireball deals +12% damage
- Tier 3
- Fireball deals +14% damage
- Tier 4
- Fireball deals +16% damage
- Tier 5
- Fireball deals +18% damage
- Tier 6
- Fireball deals +20% damage
- Tier 7
- Fireball deals +22% damage
- Tier 8
- Fireball deals +24% damage
- Tier 9
- Fireball deals +26% damage
- Tier 10
- Fireball deals +28% damage
- Tier 11
- Fireball deals +30% damage
- Tier 12
- Fireball deals +32% damage
Spoiler text.
|
|
|
Tier 1 - Fire Walls deal +1 damage per hit |
Head, Necklace |
- Tier 2
- Fire Walls deal +2 damage per hit
- Tier 3
- Fire Walls deal +3 damage per hit
- Tier 4
- Fire Walls deal +4 damage per hit
- Tier 5
- Fire Walls deal +5 damage per hit
- Tier 6
- Fire Walls deal +6 damage per hit
- Tier 7
- Fire Walls deal +7 damage per hit
- Tier 8
- Fire Walls deal +8 damage per hit
- Tier 9
- Fire Walls deal +9 damage per hit
- Tier 10
- Fire Walls deal +10 damage per hit
- Tier 11
- Fire Walls deal +11 damage per hit
- Tier 12
- Fire Walls deal +12 damage per hit
Spoiler text.
|
|
of Staggering Flame |
Tier 1 - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage. |
Head, MainHand, Legs |
- Tier 2
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
- Tier 3
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
- Tier 4
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
- Tier 5
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
- Tier 6
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
- Tier 7
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
- Tier 8
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
- Tier 9
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
- Tier 10
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
- Tier 11
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
- Tier 12
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
Spoiler text.
|
|
|
Tier 1 - Fire Walls have +10 Max Health |
Chest, OffHand |
- Tier 2
- Fire Walls have +20 Max Health
- Tier 3
- Fire Walls have +30 Max Health
- Tier 4
- Fire Walls have +40 Max Health
- Tier 5
- Fire Walls have +50 Max Health
- Tier 6
- Fire Walls have +60 Max Health
- Tier 7
- Fire Walls have +70 Max Health
- Tier 8
- Fire Walls have +80 Max Health
- Tier 9
- Fire Walls have +90 Max Health
- Tier 10
- Fire Walls have +100 Max Health
- Tier 11
- Fire Walls have +110 Max Health
- Tier 12
- Fire Walls have +120 Max Health
Spoiler text.
|
|
of Quickly Melted Flesh |
Tier 1 - Flesh to Fuel increases your Sprint speed +1 for 10 seconds |
Legs, Feet |
- Tier 2
- Flesh to Fuel increases your Sprint speed +2 for 10 seconds
- Tier 3
- Flesh to Fuel increases your Sprint speed +3 for 10 seconds
- Tier 4
- Flesh to Fuel increases your Sprint speed +4 for 10 seconds
- Tier 5
- Flesh to Fuel increases your Sprint speed +5 for 10 seconds
- Tier 6
- Flesh to Fuel increases your Sprint speed +6 for 10 seconds
Spoiler text.
|
|
of Everlong Flames |
Tier 1 - Fire Bolts hit all targets within 23 meters (instead of 20) and deals +2 damage |
Hands |
- Tier 2
- Fire Bolts hit all targets within 26 meters (instead of 20) and deals +4 damage
- Tier 3
- Fire Bolts hit all targets within 29 meters (instead of 20) and deals +6 damage
- Tier 4
- Fire Bolts hit all targets within 32 meters (instead of 20) and deals +8 damage
- Tier 5
- Fire Bolts hit all targets within 35 meters (instead of 20) and deals +10 damage
- Tier 6
- Fire Bolts hit all targets within 35 meters (instead of 20) and deals +12 damage
Spoiler text.
|
Fiery |
of Flames |
Tier 1 - {MOD_SKILL_FIREMAGIC}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_FIREMAGIC}{0.15}
- Tier 3
- {MOD_SKILL_FIREMAGIC}{0.2}
- Tier 4
- {MOD_SKILL_FIREMAGIC}{0.25}
- Tier 5
- {MOD_SKILL_FIREMAGIC}{0.3}
- Tier 6
- {MOD_SKILL_FIREMAGIC}{0.35}
Spoiler text.
|
|
of Scintillating Ice |
Tier 1 - Scintillating Frost restores 5 Armor |
Legs, OffHand |
- Tier 2
- Scintillating Frost restores 7 Armor
- Tier 3
- Scintillating Frost restores 9 Armor
- Tier 4
- Scintillating Frost restores 11 Armor
- Tier 5
- Scintillating Frost restores 13 Armor
- Tier 6
- Scintillating Frost restores 15 Armor
- Tier 7
- Scintillating Frost restores 18 Armor
- Tier 8
- Scintillating Frost restores 20 Armor
- Tier 9
- Scintillating Frost restores 22 Armor
- Tier 10
- Scintillating Frost restores 24 Armor
- Tier 11
- Scintillating Frost restores 27 Armor
- Tier 12
- Scintillating Frost restores 30 Armor
Spoiler text.
|
|
of Disruptive Fire Bolts |
Tier 1 - Fire Bolts has a 50% chance to deal +4% damage and knock back all targets |
OffHand, MainHand |
- Tier 2
- Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
- Tier 3
- Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
- Tier 4
- Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
- Tier 5
- Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
- Tier 6
- Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
- Tier 7
- Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
- Tier 8
- Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
- Tier 9
- Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
- Tier 10
- Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
- Tier 11
- Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
- Tier 12
- Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
Spoiler text.
|
Room-Temperature |
|
Tier 1 - Room-Temperature Ball deals +20% damage |
Head, MainHand |
- Tier 2
- Room-Temperature Ball deals +35% damage
- Tier 3
- Room-Temperature Ball deals +50% damage
- Tier 4
- Room-Temperature Ball deals +65% damage
- Tier 5
- Room-Temperature Ball deals +80% damage
- Tier 6
- Room-Temperature Ball deals +100% damage
Spoiler text.
|
|
|
Tier 1 - Fire Breath deals +5 damage and grants you +3 mitigation vs Fire for 5 seconds |
Legs |
- Tier 2
- Fire Breath deals +10 damage and grants you +6 mitigation vs Fire for 5 seconds
- Tier 3
- Fire Breath deals +15 damage and grants you +9 mitigation vs Fire for 5 seconds
- Tier 4
- Fire Breath deals +20 damage and grants you +12 mitigation vs Fire for 5 seconds
- Tier 5
- Fire Breath deals +25 damage and grants you +15 mitigation vs Fire for 5 seconds
- Tier 6
- Fire Breath deals +30 damage and grants you +18 mitigation vs Fire for 5 seconds
Spoiler text.
|
|
of Calefaction |
Tier 1 - Calefaction deals +16% damage |
Head, Feet |
- Tier 2
- Calefaction deals +24% damage
- Tier 3
- Calefaction deals +32% damage
- Tier 4
- Calefaction deals +40% damage
- Tier 5
- Calefaction deals +48% damage
- Tier 6
- Calefaction deals +56% damage
- Tier 7
- Calefaction deals +64% damage
- Tier 8
- Calefaction deals +72% damage
- Tier 9
- Calefaction deals +80% damage
- Tier 10
- Calefaction deals +88% damage
- Tier 11
- Calefaction deals +96% damage
- Tier 12
- Calefaction deals +104% damage
Spoiler text.
|
|
of Frost Waves |
Tier 1 - Frostball also targets all enemies within 10 meters and deals +1 damage |
Hands |
- Tier 2
- Frostball also targets all enemies within 10 meters and deals +2 damage
- Tier 3
- Frostball also targets all enemies within 10 meters and deals +3 damage
- Tier 4
- Frostball also targets all enemies within 10 meters and deals +4 damage
- Tier 5
- Frostball also targets all enemies within 10 meters and deals +5 damage
- Tier 6
- Frostball also targets all enemies within 10 meters and deals +6 damage
- Tier 7
- Frostball also targets all enemies within 10 meters and deals +7 damage
- Tier 8
- Frostball also targets all enemies within 10 meters and deals +8 damage
- Tier 9
- Frostball also targets all enemies within 10 meters and deals +9 damage
- Tier 10
- Frostball also targets all enemies within 10 meters and deals +10 damage
- Tier 11
- Frostball also targets all enemies within 10 meters and deals +11 damage
- Tier 12
- Frostball also targets all enemies within 10 meters and deals +12 damage
Spoiler text.
|
|
of Flesh Frying |
Tier 1 - Flesh to Fuel restores +4 Power |
Hands, Feet |
- Tier 2
- Flesh to Fuel restores +8 Power
- Tier 3
- Flesh to Fuel restores +12 Power
- Tier 4
- Flesh to Fuel restores +16 Power
- Tier 5
- Flesh to Fuel restores +20 Power
- Tier 6
- Flesh to Fuel restores +24 Power
Spoiler text.
|
|
of the Salamander |
Tier 1 - You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- Tier 2
- You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 3
- You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 4
- You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 5
- You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 6
- You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 7
- You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 8
- You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 9
- You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 10
- You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 11
- You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 12
- You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Spoiler text.
|
Sparkly |
of Sparklefire |
Tier 1 - Scintillating Flame and Scintillating Frost deal +30% damage |
Chest, Feet |
- Tier 2
- Scintillating Flame and Scintillating Frost deal +40% damage
- Tier 3
- Scintillating Flame and Scintillating Frost deal +50% damage
- Tier 4
- Scintillating Flame and Scintillating Frost deal +60% damage
- Tier 5
- Scintillating Flame and Scintillating Frost deal +70% damage
- Tier 6
- Scintillating Flame and Scintillating Frost deal +80% damage
Spoiler text.
|
|
of Frozen Fortitude |
Tier 1 - Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds |
Legs, Feet |
- Tier 2
- Defensive Chill grants you 8% chance to ignore Knockback effects for 7 seconds
- Tier 3
- Defensive Chill grants you 11% chance to ignore Knockback effects for 7 seconds
- Tier 4
- Defensive Chill grants you 14% chance to ignore Knockback effects for 7 seconds
- Tier 5
- Defensive Chill grants you 17% chance to ignore Knockback effects for 7 seconds
- Tier 6
- Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds
- Tier 7
- Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
- Tier 8
- Defensive Chill grants you 26% chance to ignore Knockback effects for 7 seconds
- Tier 9
- Defensive Chill grants you 29% chance to ignore Knockback effects for 7 seconds
- Tier 10
- Defensive Chill grants you 32% chance to ignore Knockback effects for 7 seconds
- Tier 11
- Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
- Tier 12
- Defensive Chill grants you 38% chance to ignore Knockback effects for 7 seconds
Spoiler text.
|
|
of Freezewalls |
Tier 1 - Defensive Chill deals +10% damage |
Legs, MainHand, Ring |
- Tier 2
- Defensive Chill deals +15% damage
- Tier 3
- Defensive Chill deals +20% damage
- Tier 4
- Defensive Chill deals +25% damage
- Tier 5
- Defensive Chill deals +30% damage
- Tier 6
- Defensive Chill deals +35% damage
- Tier 7
- Defensive Chill deals +40% damage
- Tier 8
- Defensive Chill deals +45% damage
- Tier 9
- Defensive Chill deals +50% damage
- Tier 10
- Defensive Chill deals +55% damage
- Tier 11
- Defensive Chill deals +60% damage
- Tier 12
- Defensive Chill deals +65% damage
Spoiler text.
|
|
|
Tier 1 - Flesh to Fuel restores +2 Armor |
MainHand, Head |
- Tier 2
- Flesh to Fuel restores +5 Armor
- Tier 3
- Flesh to Fuel restores +7 Armor
- Tier 4
- Flesh to Fuel restores +10 Armor
- Tier 5
- Flesh to Fuel restores +12 Armor
- Tier 6
- Flesh to Fuel restores +15 Armor
- Tier 7
- Flesh to Fuel restores +17 Armor
- Tier 8
- Flesh to Fuel restores +20 Armor
- Tier 9
- Flesh to Fuel restores +22 Armor
- Tier 10
- Flesh to Fuel restores +25 Armor
- Tier 11
- Flesh to Fuel restores +27 Armor
- Tier 12
- Flesh to Fuel restores +30 Armor
Spoiler text.
|
Freezeproof |
|
Tier 1 - {MITIGATION_COLD}{1}{FireMagic} |
Head, Ring |
- Tier 2
- {MITIGATION_COLD}{2}{FireMagic}
- Tier 3
- {MITIGATION_COLD}{3}{FireMagic}
- Tier 4
- {MITIGATION_COLD}{4}{FireMagic}
- Tier 5
- {MITIGATION_COLD}{5}{FireMagic}
- Tier 6
- {MITIGATION_COLD}{6}{FireMagic}
Spoiler text.
|
|
of Flame-Beast Freezing |
Tier 1 - Frostball deals +25 damage to creatures that are inherently on fire. |
MainHand, Necklace |
- Tier 2
- Frostball deals +50 damage to creatures that are inherently on fire.
- Tier 3
- Frostball deals +75 damage to creatures that are inherently on fire.
- Tier 4
- Frostball deals +100 damage to creatures that are inherently on fire.
- Tier 5
- Frostball deals +125 damage to creatures that are inherently on fire.
- Tier 6
- Frostball deals +150 damage to creatures that are inherently on fire.
Spoiler text.
|
Fiery |
of Flames |
Tier 1 - {MOD_SKILL_FIREMAGIC}{0.01} |
OffHand, Necklace |
- Tier 2
- {MOD_SKILL_FIREMAGIC}{0.02}
- Tier 3
- {MOD_SKILL_FIREMAGIC}{0.03}
- Tier 4
- {MOD_SKILL_FIREMAGIC}{0.04}
- Tier 5
- {MOD_SKILL_FIREMAGIC}{0.05}
- Tier 6
- {MOD_SKILL_FIREMAGIC}{0.06}
Spoiler text.
|
|
of Multiballs |
Tier 1 - Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage |
Hands |
- Tier 2
- Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
- Tier 3
- Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
- Tier 4
- Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
- Tier 5
- Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
- Tier 6
- Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
Spoiler text.
|
|
of Fireballs |
Tier 1 - Fireball restores 1 Health to you |
OffHand, Necklace, Ring |
- Tier 2
- Fireball restores 1 Health and 1 Armor to you
- Tier 3
- Fireball restores 1 Health and 2 Armor to you
- Tier 4
- Fireball restores 2 Health and 1 Armor to you
- Tier 5
- Fireball restores 2 Health and 2 Armor to you
- Tier 6
- Fireball restores 2 Health and 3 Armor to you
- Tier 7
- Fireball restores 3 Health and 2 Armor to you
- Tier 8
- Fireball restores 3 Health and 3 Armor to you
- Tier 9
- Fireball restores 3 Health and 4 Armor to you
- Tier 10
- Fireball restores 4 Health and 3 Armor to you
- Tier 11
- Fireball restores 4 Health and 4 Armor to you
- Tier 12
- Fireball restores 4 Health and 5 Armor to you
Spoiler text.
|
|
of Drilling Fire Bolts |
Tier 1 - Fire Bolts deal +6 armor damage |
Legs, MainHand |
- Tier 2
- Fire Bolts deal +12 armor damage
- Tier 3
- Fire Bolts deal +18 armor damage
- Tier 4
- Fire Bolts deal +24 armor damage
- Tier 5
- Fire Bolts deal +30 armor damage
- Tier 6
- Fire Bolts deal +36 armor damage
- Tier 7
- Fire Bolts deal +42 armor damage
- Tier 8
- Fire Bolts deal +48 armor damage
- Tier 9
- Fire Bolts deal +54 armor damage
- Tier 10
- Fire Bolts deal +60 armor damage
- Tier 11
- Fire Bolts deal +66 armor damage
- Tier 12
- Fire Bolts deal +72 armor damage
Spoiler text.
|
|
of Fortifying Flame |
Tier 1 - Fire Breath has a 50% chance to deal +3% damage and restore 2 Armor to you |
Hands, OffHand |
- Tier 2
- Fire Breath has a 50% chance to deal +6% damage and restore 4 Armor to you
- Tier 3
- Fire Breath has a 50% chance to deal +9% damage and restore 6 Armor to you
- Tier 4
- Fire Breath has a 50% chance to deal +12% damage and restore 8 Armor to you
- Tier 5
- Fire Breath has a 50% chance to deal +15% damage and restore 10 Armor to you
- Tier 6
- Fire Breath has a 50% chance to deal +18% damage and restore 12 Armor to you
- Tier 7
- Fire Breath has a 50% chance to deal +21% damage and restore 14 Armor to you
- Tier 8
- Fire Breath has a 50% chance to deal +24% damage and restore 16 Armor to you
- Tier 9
- Fire Breath has a 50% chance to deal +27% damage and restore 18 Armor to you
- Tier 10
- Fire Breath has a 50% chance to deal +30% damage and restore 20 Armor to you
- Tier 11
- Fire Breath has a 50% chance to deal +33% damage and restore 22 Armor to you
- Tier 12
- Fire Breath has a 50% chance to deal +36% damage and restore 24 Armor to you
Spoiler text.
|
|
|
Tier 1 - Scintillating Frost and Scintillating Flame have a 50% chance to deal +50% damage |
Head, Chest, Ring |
- Tier 2
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +60% damage
- Tier 3
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +70% damage
- Tier 4
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +80% damage
- Tier 5
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +90% damage
- Tier 6
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +100% damage
- Tier 7
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +110% damage
- Tier 8
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +120% damage
- Tier 9
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
- Tier 10
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +140% damage
- Tier 11
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +150% damage
- Tier 12
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +160% damage
Spoiler text.
|
|
of Lucky Fireballs |
Tier 1 - Fireball and Frostball have a 33% chance to deal +10% damage |
OffHand, Necklace |
- Tier 2
- Fireball and Frostball have a 33% chance to deal +15% damage
- Tier 3
- Fireball and Frostball have a 33% chance to deal +20% damage
- Tier 4
- Fireball and Frostball have a 33% chance to deal +25% damage
- Tier 5
- Fireball and Frostball have a 33% chance to deal +30% damage
- Tier 6
- Fireball and Frostball have a 33% chance to deal +35% damage
- Tier 7
- Fireball and Frostball have a 33% chance to deal +40% damage
- Tier 8
- Fireball and Frostball have a 33% chance to deal +45% damage
- Tier 9
- Fireball and Frostball have a 33% chance to deal +50% damage
- Tier 10
- Fireball and Frostball have a 33% chance to deal +55% damage
- Tier 11
- Fireball and Frostball have a 33% chance to deal +60% damage
- Tier 12
- Fireball and Frostball have a 33% chance to deal +65% damage
Spoiler text.
|
|
of Stiffening Winds |
Tier 1 - Frostball has a 20% chance to slow target's movement by 25% |
Head, Feet |
- Tier 2
- Frostball has a 40% chance to slow target's movement by 25%
- Tier 3
- Frostball has a 60% chance to slow target's movement by 25%
- Tier 4
- Frostball has a 80% chance to slow target's movement by 25%
- Tier 5
- Frostball slows target's movement by 25%
- Tier 6
- Frostball slows target's movement by 25% and deals +10 damage
Spoiler text.
|
|
of Spider Freezing |
Tier 1 - Frostball deals +25 damage to Arachnids |
MainHand, Necklace |
- Tier 2
- Frostball deals +50 damage to Arachnids
- Tier 3
- Frostball deals +75 damage to Arachnids
- Tier 4
- Frostball deals +100 damage to Arachnids
- Tier 5
- Frostball deals +125 damage to Arachnids
- Tier 6
- Frostball deals +150 damage to Arachnids
Spoiler text.
|
|
of Prolonged Agony |
Tier 1 - {MOD_FIRE_INDIRECT}{0.05} |
Hands, Feet |
- Tier 2
- {MOD_FIRE_INDIRECT}{0.1}
- Tier 3
- {MOD_FIRE_INDIRECT}{0.15}
- Tier 4
- {MOD_FIRE_INDIRECT}{0.2}
- Tier 5
- {MOD_FIRE_INDIRECT}{0.25}
- Tier 6
- {MOD_FIRE_INDIRECT}{0.3}
- Tier 7
- {MOD_FIRE_INDIRECT}{0.35}
- Tier 8
- {MOD_FIRE_INDIRECT}{0.4}
- Tier 9
- {MOD_FIRE_INDIRECT}{0.45}
- Tier 10
- {MOD_FIRE_INDIRECT}{0.5}
- Tier 11
- {MOD_FIRE_INDIRECT}{0.55}
- Tier 12
- {MOD_FIRE_INDIRECT}{0.6}
Spoiler text.
|
GiantBat Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Healthy Chaos |
Tier 1 - Confusing Double heals you for 14 health |
Head, Chest |
- Tier 2
- Confusing Double heals you for 28 health
- Tier 3
- Confusing Double heals you for 42 health
- Tier 4
- Confusing Double heals you for 56 health
- Tier 5
- Confusing Double heals you for 70 health
- Tier 6
- Confusing Double heals you for 84 health
- Tier 7
- Confusing Double heals you for 98 health
- Tier 8
- Confusing Double heals you for 112 health
- Tier 9
- Confusing Double heals you for 126 health
- Tier 10
- Confusing Double heals you for 140 health
- Tier 11
- Confusing Double heals you for 154 health
- Tier 12
- Confusing Double heals you for 168 health
Spoiler text.
|
|
of Hasty Chaos |
Tier 1 - Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds |
Hands, Feet |
- Tier 2
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds
- Tier 3
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds
- Tier 4
- Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds
- Tier 5
- Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds
- Tier 6
- Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds
Spoiler text.
|
|
|
Tier 1 - Screech deals +6 armor damage |
Ring, Necklace |
- Tier 2
- Screech deals +12 armor damage
- Tier 3
- Screech deals +18 armor damage
- Tier 4
- Screech deals +24 armor damage
- Tier 5
- Screech deals +30 armor damage
- Tier 6
- Screech deals +36 armor damage
- Tier 7
- Screech deals +42 armor damage
- Tier 8
- Screech deals +48 armor damage
- Tier 9
- Screech deals +54 armor damage
- Tier 10
- Screech deals +60 armor damage
- Tier 11
- Screech deals +66 armor damage
- Tier 12
- Screech deals +72 armor damage
Spoiler text.
|
|
|
Tier 1 - Wing Vortex has a 50% chance to deal +20% damage |
Chest, Legs |
- Tier 2
- Wing Vortex has a 50% chance to deal +37% damage
- Tier 3
- Wing Vortex has a 50% chance to deal +54% damage
- Tier 4
- Wing Vortex has a 50% chance to deal +71% damage
- Tier 5
- Wing Vortex has a 50% chance to deal +88% damage
- Tier 6
- Wing Vortex has a 50% chance to deal +105% damage
- Tier 7
- Wing Vortex has a 50% chance to deal +122% damage
- Tier 8
- Wing Vortex has a 50% chance to deal +139% damage
- Tier 9
- Wing Vortex has a 50% chance to deal +156% damage
- Tier 10
- Wing Vortex has a 50% chance to deal +173% damage
- Tier 11
- Wing Vortex has a 50% chance to deal +190% damage
- Tier 12
- Wing Vortex has a 50% chance to deal +207% damage
Spoiler text.
|
|
|
Tier 1 - Smouldering Gaze has a 50% chance to deal +25% damage |
Necklace, Legs |
- Tier 2
- Smouldering Gaze has a 50% chance to deal +40% damage
- Tier 3
- Smouldering Gaze has a 50% chance to deal +55% damage
- Tier 4
- Smouldering Gaze has a 50% chance to deal +70% damage
- Tier 5
- Smouldering Gaze has a 50% chance to deal +85% damage
- Tier 6
- Smouldering Gaze has a 50% chance to deal +100% damage
- Tier 7
- Smouldering Gaze has a 50% chance to deal +115% damage
- Tier 8
- Smouldering Gaze has a 50% chance to deal +130% damage
- Tier 9
- Smouldering Gaze has a 50% chance to deal +145% damage
- Tier 10
- Smouldering Gaze has a 50% chance to deal +160% damage
- Tier 11
- Smouldering Gaze has a 50% chance to deal +175% damage
- Tier 12
- Smouldering Gaze has a 50% chance to deal +190% damage
Spoiler text.
|
|
|
Tier 1 - Screech deals +12% damage |
Feet, Ring |
- Tier 2
- Screech deals +20% damage
- Tier 3
- Screech deals +28% damage
- Tier 4
- Screech deals +36% damage
- Tier 5
- Screech deals +44% damage
- Tier 6
- Screech deals +52% damage
- Tier 7
- Screech deals +60% damage
- Tier 8
- Screech deals +68% damage
- Tier 9
- Screech deals +76% damage
- Tier 10
- Screech deals +84% damage
- Tier 11
- Screech deals +92% damage
- Tier 12
- Screech deals +100% damage
Spoiler text.
|
|
|
Tier 1 - For 30 seconds after using Drink Blood, you gain +1 mitigation vs. Psychic and Trauma damage |
Head, Feet |
- Tier 2
- For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
- Tier 3
- For 30 seconds after using Drink Blood, you gain +3 mitigation vs. Psychic and Trauma damage
- Tier 4
- For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
- Tier 5
- For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
- Tier 6
- For 30 seconds after using Drink Blood, you gain +6 mitigation vs. Psychic and Trauma damage
- Tier 7
- For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
- Tier 8
- For 30 seconds after using Drink Blood, you gain +8 mitigation vs. Psychic and Trauma damage
- Tier 9
- For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
- Tier 10
- For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
- Tier 11
- For 30 seconds after using Drink Blood, you gain +11 mitigation vs. Psychic and Trauma damage
- Tier 12
- For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
Spoiler text.
|
|
|
Tier 1 - Bat Stability restores 7 armor and 1 power |
Necklace, Feet |
- Tier 2
- Bat Stability restores 14 armor and 3 power
- Tier 3
- Bat Stability restores 21 armor and 5 power
- Tier 4
- Bat Stability restores 28 armor and 7 power
- Tier 5
- Bat Stability restores 35 armor and 9 power
- Tier 6
- Bat Stability restores 42 armor and 11 power
- Tier 7
- Bat Stability restores 49 armor and 13 power
- Tier 8
- Bat Stability restores 56 armor and 15 power
- Tier 9
- Bat Stability restores 63 armor and 17 power
- Tier 10
- Bat Stability restores 70 armor and 19 power
- Tier 11
- Bat Stability restores 77 armor and 21 power
- Tier 12
- Bat Stability restores 84 armor and 23 power
Spoiler text.
|
|
of Giant Bats |
Tier 1 - {MOD_SKILL_GIANTBAT}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_GIANTBAT}{0.15}
- Tier 3
- {MOD_SKILL_GIANTBAT}{0.2}
- Tier 4
- {MOD_SKILL_GIANTBAT}{0.25}
- Tier 5
- {MOD_SKILL_GIANTBAT}{0.3}
- Tier 6
- {MOD_SKILL_GIANTBAT}{0.35}
Spoiler text.
|
|
|
Tier 1 - Wing Vortex has a 30% chance to deal +3% damage and stun all targets |
Head, Legs |
- Tier 2
- Wing Vortex has a 30% chance to deal +5% damage and stun all targets
- Tier 3
- Wing Vortex has a 30% chance to deal +7% damage and stun all targets
- Tier 4
- Wing Vortex has a 30% chance to deal +9% damage and stun all targets
- Tier 5
- Wing Vortex has a 30% chance to deal +11% damage and stun all targets
- Tier 6
- Wing Vortex has a 30% chance to deal +13% damage and stun all targets
- Tier 7
- Wing Vortex has a 30% chance to deal +15% damage and stun all targets
- Tier 8
- Wing Vortex has a 30% chance to deal +17% damage and stun all targets
- Tier 9
- Wing Vortex has a 30% chance to deal +19% damage and stun all targets
- Tier 10
- Wing Vortex has a 30% chance to deal +21% damage and stun all targets
- Tier 11
- Wing Vortex has a 30% chance to deal +23% damage and stun all targets
- Tier 12
- Wing Vortex has a 30% chance to deal +25% damage and stun all targets
Spoiler text.
|
|
|
Tier 1 - For 30 seconds after using Drink Blood, all sonic attacks deal +2 damage |
Feet, Ring |
- Tier 2
- For 30 seconds after using Drink Blood, all sonic attacks deal +4 damage
- Tier 3
- For 30 seconds after using Drink Blood, all sonic attacks deal +6 damage
- Tier 4
- For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
- Tier 5
- For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
- Tier 6
- For 30 seconds after using Drink Blood, all sonic attacks deal +12 damage
- Tier 7
- For 30 seconds after using Drink Blood, all sonic attacks deal +14 damage
- Tier 8
- For 30 seconds after using Drink Blood, all sonic attacks deal +16 damage
- Tier 9
- For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
- Tier 10
- For 30 seconds after using Drink Blood, all sonic attacks deal +20 damage
- Tier 11
- For 30 seconds after using Drink Blood, all sonic attacks deal +22 damage
- Tier 12
- For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
Spoiler text.
|
|
|
Tier 1 - Smouldering Gaze deals +10% damage |
Head, Ring |
- Tier 2
- Smouldering Gaze deals +17% damage
- Tier 3
- Smouldering Gaze deals +24% damage
- Tier 4
- Smouldering Gaze deals +31% damage
- Tier 5
- Smouldering Gaze deals +38% damage
- Tier 6
- Smouldering Gaze deals +45% damage
- Tier 7
- Smouldering Gaze deals +52% damage
- Tier 8
- Smouldering Gaze deals +59% damage
- Tier 9
- Smouldering Gaze deals +66% damage
- Tier 10
- Smouldering Gaze deals +73% damage
- Tier 11
- Smouldering Gaze deals +80% damage
- Tier 12
- Smouldering Gaze deals +87% damage
Spoiler text.
|
|
|
Tier 1 - Tear has a 30% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) |
Feet, Ring |
- Tier 2
- Tear has a 30% chance to deal +12% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 3
- Tear has a 30% chance to deal +14% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 4
- Tear has a 30% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 5
- Tear has a 30% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 6
- Tear has a 30% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 7
- Tear has a 30% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 8
- Tear has a 30% chance to deal +24% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 9
- Tear has a 30% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 10
- Tear has a 30% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 11
- Tear has a 30% chance to deal +30% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 12
- Tear has a 30% chance to deal +32% damage and reset the timer on Screech (so Screech can be used again immediately)
Spoiler text.
|
|
|
Tier 1 - Drink Blood deals +5 direct health damage |
Head, Necklace |
- Tier 2
- Drink Blood deals +10 direct health damage
- Tier 3
- Drink Blood deals +15 direct health damage
- Tier 4
- Drink Blood deals +20 direct health damage
- Tier 5
- Drink Blood deals +25 direct health damage
- Tier 6
- Drink Blood deals +30 direct health damage
- Tier 7
- Drink Blood deals +35 direct health damage
- Tier 8
- Drink Blood deals +40 direct health damage
- Tier 9
- Drink Blood deals +45 direct health damage
- Tier 10
- Drink Blood deals +50 direct health damage
- Tier 11
- Drink Blood deals +55 direct health damage
- Tier 12
- Drink Blood deals +60 direct health damage
Spoiler text.
|
|
of Confounding Disease |
Tier 1 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage |
Head |
- Tier 2
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
- Tier 3
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
- Tier 4
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
- Tier 5
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
- Tier 6
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
Spoiler text.
|
|
|
Tier 1 - Rip has a 50% chance to deal +3 damage |
Legs, Hands |
- Tier 2
- Rip has a 50% chance to deal +5 damage
- Tier 3
- Rip has a 50% chance to deal +8 damage
- Tier 4
- Rip has a 50% chance to deal +10 damage
- Tier 5
- Rip has a 50% chance to deal +13 damage
- Tier 6
- Rip has a 50% chance to deal +18 damage
- Tier 7
- Rip has a 50% chance to deal +23 damage
- Tier 8
- Rip has a 50% chance to deal +28 damage
- Tier 9
- Rip has a 50% chance to deal +33 damage
- Tier 10
- Rip has a 50% chance to deal +38 damage
- Tier 11
- Rip has a 50% chance to deal +43 damage
- Tier 12
- Rip has a 50% chance to deal +48 damage
Spoiler text.
|
|
|
Tier 1 - Screech has a 50% chance to deal +15% damage |
Necklace, Hands |
- Tier 2
- Screech has a 50% chance to deal +32% damage
- Tier 3
- Screech has a 50% chance to deal +49% damage
- Tier 4
- Screech has a 50% chance to deal +66% damage
- Tier 5
- Screech has a 50% chance to deal +83% damage
- Tier 6
- Screech has a 50% chance to deal +100% damage
- Tier 7
- Screech has a 50% chance to deal +117% damage
- Tier 8
- Screech has a 50% chance to deal +134% damage
- Tier 9
- Screech has a 50% chance to deal +151% damage
- Tier 10
- Screech has a 50% chance to deal +168% damage
- Tier 11
- Screech has a 50% chance to deal +185% damage
- Tier 12
- Screech has a 50% chance to deal +202% damage
Spoiler text.
|
Bloody |
of Bloody Bites |
Tier 1 - Virulent Bite deals 15 trauma damage over 10 seconds |
Hands, Feet |
- Tier 2
- Virulent Bite deals 30 trauma damage over 10 seconds
- Tier 3
- Virulent Bite deals 45 trauma damage over 10 seconds
- Tier 4
- Virulent Bite deals 60 trauma damage over 10 seconds
- Tier 5
- Virulent Bite deals 75 trauma damage over 10 seconds
- Tier 6
- Virulent Bite deals 90 trauma damage over 10 seconds
Spoiler text.
|
|
|
Tier 1 - Rip deals +1 damage |
Chest, Feet |
- Tier 2
- Rip deals +2 damage
- Tier 3
- Rip deals +3 damage
- Tier 4
- Rip deals +4 damage
- Tier 5
- Rip deals +5 damage
- Tier 6
- Rip deals +7 damage
- Tier 7
- Rip deals +9 damage
- Tier 8
- Rip deals +11 damage
- Tier 9
- Rip deals +13 damage
- Tier 10
- Rip deals +15 damage
- Tier 11
- Rip deals +17 damage
- Tier 12
- Rip deals +19 damage
Spoiler text.
|
|
of Screaming Death |
Tier 1 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage |
Head, Hands |
- Tier 2
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
- Tier 3
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
- Tier 4
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
- Tier 5
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
- Tier 6
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
Spoiler text.
|
|
|
Tier 1 - Tear has a 50% chance to deal +8% damage |
Legs, Necklace |
- Tier 2
- Tear has a 50% chance to deal +15% damage
- Tier 3
- Tear has a 50% chance to deal +22% damage
- Tier 4
- Tear has a 50% chance to deal +29% damage
- Tier 5
- Tear has a 50% chance to deal +36% damage
- Tier 6
- Tear has a 50% chance to deal +43% damage
- Tier 7
- Tear has a 50% chance to deal +50% damage
- Tier 8
- Tear has a 50% chance to deal +57% damage
- Tier 9
- Tear has a 50% chance to deal +64% damage
- Tier 10
- Tear has a 50% chance to deal +71% damage
- Tier 11
- Tear has a 50% chance to deal +78% damage
- Tier 12
- Tear has a 50% chance to deal +85% damage
Spoiler text.
|
|
|
Tier 1 - Bat Stability provides +10% Projectile Evasion for 10 seconds |
Hands, Legs |
- Tier 2
- Bat Stability provides +15% Projectile Evasion for 10 seconds
- Tier 3
- Bat Stability provides +20% Projectile Evasion for 10 seconds
- Tier 4
- Bat Stability provides +25% Projectile Evasion for 10 seconds
- Tier 5
- Bat Stability provides +30% Projectile Evasion for 10 seconds
- Tier 6
- Bat Stability provides +35% Projectile Evasion for 10 seconds
Spoiler text.
|
|
|
Tier 1 - Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds |
Hands, Ring |
- Tier 2
- Virulent Bite has a 50% chance to deal +25% damage plus 15 trauma damage over 10 seconds
- Tier 3
- Virulent Bite has a 50% chance to deal +30% damage plus 30 trauma damage over 10 seconds
- Tier 4
- Virulent Bite has a 50% chance to deal +35% damage plus 30 trauma damage over 10 seconds
- Tier 5
- Virulent Bite has a 50% chance to deal +40% damage plus 45 trauma damage over 10 seconds
- Tier 6
- Virulent Bite has a 50% chance to deal +45% damage plus 45 trauma damage over 10 seconds
- Tier 7
- Virulent Bite has a 50% chance to deal +50% damage plus 60 trauma damage over 10 seconds
- Tier 8
- Virulent Bite has a 50% chance to deal +55% damage plus 60 trauma damage over 10 seconds
- Tier 9
- Virulent Bite has a 50% chance to deal +60% damage plus 75 trauma damage over 10 seconds
- Tier 10
- Virulent Bite has a 50% chance to deal +65% damage plus 75 trauma damage over 10 seconds
- Tier 11
- Virulent Bite has a 50% chance to deal +70% damage plus 90 trauma damage over 10 seconds
- Tier 12
- Virulent Bite has a 50% chance to deal +75% damage plus 90 trauma damage over 10 seconds
Spoiler text.
|
|
|
Tier 1 - Wing Vortex deals +15% damage |
Hands, Feet |
- Tier 2
- Wing Vortex deals +23% damage
- Tier 3
- Wing Vortex deals +31% damage
- Tier 4
- Wing Vortex deals +39% damage
- Tier 5
- Wing Vortex deals +47% damage
- Tier 6
- Wing Vortex deals +55% damage
- Tier 7
- Wing Vortex deals +63% damage
- Tier 8
- Wing Vortex deals +71% damage
- Tier 9
- Wing Vortex deals +79% damage
- Tier 10
- Wing Vortex deals +87% damage
- Tier 11
- Wing Vortex deals +95% damage
- Tier 12
- Wing Vortex deals +103% damage
Spoiler text.
|
|
|
Tier 1 - Bat Stability heals 7 health |
Hands, Ring |
- Tier 2
- Bat Stability heals 14 health
- Tier 3
- Bat Stability heals 21 health
- Tier 4
- Bat Stability heals 28 health
- Tier 5
- Bat Stability heals 35 health
- Tier 6
- Bat Stability heals 42 health
- Tier 7
- Bat Stability heals 49 health
- Tier 8
- Bat Stability heals 56 health
- Tier 9
- Bat Stability heals 63 health
- Tier 10
- Bat Stability heals 70 health
- Tier 11
- Bat Stability heals 77 health
- Tier 12
- Bat Stability heals 84 health
Spoiler text.
|
|
|
Tier 1 - Sonic Burst has a 50% chance to deal +30% damage to all targets |
Chest, Legs |
- Tier 2
- Sonic Burst has a 50% chance to deal +50% damage to all targets
- Tier 3
- Sonic Burst has a 50% chance to deal +70% damage to all targets
- Tier 4
- Sonic Burst has a 50% chance to deal +90% damage to all targets
- Tier 5
- Sonic Burst has a 50% chance to deal +110% damage to all targets
- Tier 6
- Sonic Burst has a 50% chance to deal +130% damage to all targets
- Tier 7
- Sonic Burst has a 50% chance to deal +150% damage to all targets
- Tier 8
- Sonic Burst has a 50% chance to deal +170% damage to all targets
- Tier 9
- Sonic Burst has a 50% chance to deal +190% damage to all targets
- Tier 10
- Sonic Burst has a 50% chance to deal +210% damage to all targets
- Tier 11
- Sonic Burst has a 50% chance to deal +230% damage to all targets
- Tier 12
- Sonic Burst has a 50% chance to deal +250% damage to all targets
Spoiler text.
|
|
|
Tier 1 - Tear deals +8% damage |
Chest, Head |
- Tier 2
- Tear deals +11% damage
- Tier 3
- Tear deals +14% damage
- Tier 4
- Tear deals +17% damage
- Tier 5
- Tear deals +20% damage
- Tier 6
- Tear deals +23% damage
- Tier 7
- Tear deals +26% damage
- Tier 8
- Tear deals +29% damage
- Tier 9
- Tear deals +32% damage
- Tier 10
- Tear deals +35% damage
- Tier 11
- Tear deals +38% damage
- Tier 12
- Tear deals +41% damage
Spoiler text.
|
|
|
Tier 1 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds. |
Chest, Head |
- Tier 2
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
- Tier 3
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
- Tier 4
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
- Tier 5
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
- Tier 6
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
Spoiler text.
|
|
|
Tier 1 - Tear deals +1 damage and restores 3 Armor to you |
Legs, Necklace |
- Tier 2
- Tear deals +2 damage and restores 4 Armor to you
- Tier 3
- Tear deals +4 damage and restores 5 Armor to you
- Tier 4
- Tear deals +5 damage and restores 7 Armor to you
- Tier 5
- Tear deals +7 damage and restores 8 Armor to you
- Tier 6
- Tear deals +9 damage and restores 9 Armor to you
- Tier 7
- Tear deals +11 damage and restores 10 Armor to you
- Tier 8
- Tear deals +12 damage and restores 12 Armor to you
- Tier 9
- Tear deals +13 damage and restores 13 Armor to you
- Tier 10
- Tear deals +15 damage and restores 14 Armor to you
- Tier 11
- Tear deals +16 damage and restores 15 Armor to you
- Tier 12
- Tear deals +18 damage and restores 16 Armor to you
Spoiler text.
|
|
|
Tier 1 - Sonic Burst deals +20% damage to all targets |
Hands, Feet |
- Tier 2
- Sonic Burst deals +29% damage to all targets
- Tier 3
- Sonic Burst deals +38% damage to all targets
- Tier 4
- Sonic Burst deals +47% damage to all targets
- Tier 5
- Sonic Burst deals +56% damage to all targets
- Tier 6
- Sonic Burst deals +65% damage to all targets
- Tier 7
- Sonic Burst deals +74% damage to all targets
- Tier 8
- Sonic Burst deals +83% damage to all targets
- Tier 9
- Sonic Burst deals +92% damage to all targets
- Tier 10
- Sonic Burst deals +101% damage to all targets
- Tier 11
- Sonic Burst deals +110% damage to all targets
- Tier 12
- Sonic Burst deals +119% damage to all targets
Spoiler text.
|
|
|
Tier 1 - Virulent Bite deals +20% damage |
Chest, Legs |
- Tier 2
- Virulent Bite deals +25% damage
- Tier 3
- Virulent Bite deals +30% damage
- Tier 4
- Virulent Bite deals +35% damage
- Tier 5
- Virulent Bite deals +40% damage
- Tier 6
- Virulent Bite deals +45% damage
- Tier 7
- Virulent Bite deals +50% damage
- Tier 8
- Virulent Bite deals +55% damage
- Tier 9
- Virulent Bite deals +60% damage
- Tier 10
- Virulent Bite deals +65% damage
- Tier 11
- Virulent Bite deals +70% damage
- Tier 12
- Virulent Bite deals +75% damage
Spoiler text.
|
Blood Drinker's |
of Blood Drinking |
Tier 1 - Drink Blood reaps 2 additional health |
Legs, Chest |
- Tier 2
- Drink Blood reaps 4 additional health
- Tier 3
- Drink Blood reaps 6 additional health
- Tier 4
- Drink Blood reaps 9 additional health
- Tier 5
- Drink Blood reaps 11 additional health
- Tier 6
- Drink Blood reaps 13 additional health
- Tier 7
- Drink Blood reaps 15 additional health
- Tier 8
- Drink Blood reaps 18 additional health
- Tier 9
- Drink Blood reaps 20 additional health
- Tier 10
- Drink Blood reaps 22 additional health
- Tier 11
- Drink Blood reaps 25 additional health
- Tier 12
- Drink Blood reaps 28 additional health
Spoiler text.
|
|
|
Tier 1 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage. |
Feet, Necklace |
- Tier 2
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
- Tier 3
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
- Tier 4
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
- Tier 5
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
- Tier 6
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
Spoiler text.
|
|
|
Tier 1 - Drink Blood restores 1 power and 1 armor |
Hands, Ring |
- Tier 2
- Drink Blood restores 2 power and 2 armor
- Tier 3
- Drink Blood restores 3 power and 3 armor
- Tier 4
- Drink Blood restores 4 power and 4 armor
- Tier 5
- Drink Blood restores 5 power and 5 armor
- Tier 6
- Drink Blood restores 6 power and 6 armor
- Tier 7
- Drink Blood restores 7 power and 7 armor
- Tier 8
- Drink Blood restores 8 power and 8 armor
- Tier 9
- Drink Blood restores 9 power and 9 armor
- Tier 10
- Drink Blood restores 10 power and 10 armor
- Tier 11
- Drink Blood restores 11 power and 11 armor
- Tier 12
- Drink Blood restores 12 power and 12 armor
Spoiler text.
|
|
|
Tier 1 - Wing Vortex cause targets' next attack to deal -3 damage |
Feet, Ring |
- Tier 2
- Wing Vortex cause targets' next attack to deal -6 damage
- Tier 3
- Wing Vortex cause targets' next attack to deal -9 damage
- Tier 4
- Wing Vortex cause targets' next attack to deal -12 damage
- Tier 5
- Wing Vortex cause targets' next attack to deal -15 damage
- Tier 6
- Wing Vortex cause targets' next attack to deal -18 damage
- Tier 7
- Wing Vortex cause targets' next attack to deal -21 damage
- Tier 8
- Wing Vortex cause targets' next attack to deal -24 damage
- Tier 9
- Wing Vortex cause targets' next attack to deal -27 damage
- Tier 10
- Wing Vortex cause targets' next attack to deal -30 damage
- Tier 11
- Wing Vortex cause targets' next attack to deal -33 damage
- Tier 12
- Wing Vortex cause targets' next attack to deal -36 damage
Spoiler text.
|
Hammer Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Attractive Clubs |
Tier 1 - Look At My Hammer restores +7 armor to you |
Chest, Necklace |
- Tier 2
- Look At My Hammer restores +14 armor to you
- Tier 3
- Look At My Hammer restores +21 armor to you
- Tier 4
- Look At My Hammer restores +28 armor to you
- Tier 5
- Look At My Hammer restores +35 armor to you
- Tier 6
- Look At My Hammer restores +42 armor to you
- Tier 7
- Look At My Hammer restores +49 armor to you
- Tier 8
- Look At My Hammer restores +56 armor to you
- Tier 9
- Look At My Hammer restores +63 armor to you
- Tier 10
- Look At My Hammer restores +70 armor to you
- Tier 11
- Look At My Hammer restores +77 armor to you
- Tier 12
- Look At My Hammer restores +84 armor to you
Spoiler text.
|
|
of Rib Removal |
Tier 1 - Rib Shatter deals +4 damage |
Legs, MainHand |
- Tier 2
- Rib Shatter deals +8 damage
- Tier 3
- Rib Shatter deals +12 damage
- Tier 4
- Rib Shatter deals +16 damage
- Tier 5
- Rib Shatter deals +20 damage
- Tier 6
- Rib Shatter deals +24 damage
- Tier 7
- Rib Shatter deals +28 damage
- Tier 8
- Rib Shatter deals +32 damage
- Tier 9
- Rib Shatter deals +36 damage
- Tier 10
- Rib Shatter deals +40 damage
- Tier 11
- Rib Shatter deals +44 damage
- Tier 12
- Rib Shatter deals +48 damage
Spoiler text.
|
|
|
Tier 1 - Thunderstrike has a 75% chance to deal +25% damage |
MainHand, OffHand |
- Tier 2
- Thunderstrike has a 75% chance to deal +30% damage
- Tier 3
- Thunderstrike has a 75% chance to deal +35% damage
- Tier 4
- Thunderstrike has a 75% chance to deal +40% damage
- Tier 5
- Thunderstrike has a 75% chance to deal +45% damage
- Tier 6
- Thunderstrike has a 75% chance to deal +50% damage
- Tier 7
- Thunderstrike has a 75% chance to deal +55% damage
- Tier 8
- Thunderstrike has a 75% chance to deal +60% damage
- Tier 9
- Thunderstrike has a 75% chance to deal +65% damage
- Tier 10
- Thunderstrike has a 75% chance to deal +70% damage
- Tier 11
- Thunderstrike has a 75% chance to deal +75% damage
- Tier 12
- Thunderstrike has a 75% chance to deal +80% damage
Spoiler text.
|
|
of Proud Pounding |
Tier 1 - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds |
Necklace |
|
|
|
Tier 1 - Discharging Strike deals +20% damage and taunts the target as if you'd done +25 damage |
Chest, Head |
- Tier 2
- Discharging Strike deals +23% damage and taunts the target as if you'd done +50 damage
- Tier 3
- Discharging Strike deals +26% damage and taunts the target as if you'd done +75 damage
- Tier 4
- Discharging Strike deals +29% damage and taunts the target as if you'd done +100 damage
- Tier 5
- Discharging Strike deals +32% damage and taunts the target as if you'd done +125 damage
- Tier 6
- Discharging Strike deals +35% damage and taunts the target as if you'd done +150 damage
- Tier 7
- Discharging Strike deals +38% damage and taunts the target as if you'd done +175 damage
- Tier 8
- Discharging Strike deals +41% damage and taunts the target as if you'd done +200 damage
- Tier 9
- Discharging Strike deals +44% damage and taunts the target as if you'd done +225 damage
- Tier 10
- Discharging Strike deals +47% damage and taunts the target as if you'd done +250 damage
- Tier 11
- Discharging Strike deals +50% damage and taunts the target as if you'd done +275 damage
- Tier 12
- Discharging Strike deals +53% damage and taunts the target as if you'd done +300 damage
Spoiler text.
|
|
of Suspicious Bashing |
Tier 1 - Pound deals +1 damage and taunts the target so that it temporarily thinks the attack did +6 damage |
Head, Ring |
- Tier 2
- Pound deals +2 damage and taunts the target so that it temporarily thinks the attack did +12 damage
- Tier 3
- Pound deals +3 damage and taunts the target so that it temporarily thinks the attack did +18 damage
- Tier 4
- Pound deals +4 damage and taunts the target so that it temporarily thinks the attack did +24 damage
- Tier 5
- Pound deals +5 damage and taunts the target so that it temporarily thinks the attack did +30 damage
- Tier 6
- Pound deals +6 damage and taunts the target so that it temporarily thinks the attack did +36 damage
- Tier 7
- Pound deals +7 damage and taunts the target so that it temporarily thinks the attack did +42 damage
- Tier 8
- Pound deals +8 damage and taunts the target so that it temporarily thinks the attack did +48 damage
- Tier 9
- Pound deals +9 damage and taunts the target so that it temporarily thinks the attack did +54 damage
- Tier 10
- Pound deals +10 damage and taunts the target so that it temporarily thinks the attack did +60 damage
- Tier 11
- Pound deals +11 damage and taunts the target so that it temporarily thinks the attack did +66 damage
- Tier 12
- Pound deals +12 damage and taunts the target so that it temporarily thinks the attack did +72 damage
Spoiler text.
|
Reverberating |
|
Tier 1 - Reverberating Strike deals +12% armor damage |
Legs, MainHand |
- Tier 2
- Reverberating Strike deals +14% armor damage
- Tier 3
- Reverberating Strike deals +16% armor damage
- Tier 4
- Reverberating Strike deals +18% armor damage
- Tier 5
- Reverberating Strike deals +20% armor damage
- Tier 6
- Reverberating Strike deals +22% armor damage
- Tier 7
- Reverberating Strike deals +24% armor damage
- Tier 8
- Reverberating Strike deals +26% armor damage
- Tier 9
- Reverberating Strike deals +28% armor damage
- Tier 10
- Reverberating Strike deals +30% armor damage
- Tier 11
- Reverberating Strike deals +32% armor damage
- Tier 12
- Reverberating Strike deals +34% armor damage
Spoiler text.
|
Nice Clubbin' |
|
Tier 1 - Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds |
Head, Hands |
- Tier 2
- Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
- Tier 3
- Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
- Tier 4
- Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds
- Tier 5
- Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds
- Tier 6
- Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds
- Tier 7
- Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
- Tier 8
- Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds
- Tier 9
- Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds
- Tier 10
- Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
- Tier 11
- Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds
- Tier 12
- Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
Spoiler text.
|
|
of Critical De-Ribbing |
Tier 1 - Rib Shatter has a 75% chance to deal +10% damage |
Chest, Hands |
- Tier 2
- Rib Shatter has a 75% chance to deal +15% damage
- Tier 3
- Rib Shatter has a 75% chance to deal +20% damage
- Tier 4
- Rib Shatter has a 75% chance to deal +25% damage
- Tier 5
- Rib Shatter has a 75% chance to deal +30% damage
- Tier 6
- Rib Shatter has a 75% chance to deal +35% damage
- Tier 7
- Rib Shatter has a 75% chance to deal +40% damage
- Tier 8
- Rib Shatter has a 75% chance to deal +45% damage
- Tier 9
- Rib Shatter has a 75% chance to deal +50% damage
- Tier 10
- Rib Shatter has a 75% chance to deal +55% damage
- Tier 11
- Rib Shatter has a 75% chance to deal +60% damage
- Tier 12
- Rib Shatter has a 75% chance to deal +65% damage
Spoiler text.
|
Reckless |
of Reckless Slamming |
Tier 1 - Reckless Slam has a 50% chance to deal +5% damage |
Head, Feet |
- Tier 2
- Reckless Slam has a 50% chance to deal +10% damage
- Tier 3
- Reckless Slam has a 50% chance to deal +17% damage
- Tier 4
- Reckless Slam has a 50% chance to deal +24% damage
- Tier 5
- Reckless Slam has a 50% chance to deal +31% damage
- Tier 6
- Reckless Slam has a 50% chance to deal +38% damage
- Tier 7
- Reckless Slam has a 50% chance to deal +45% damage
- Tier 8
- Reckless Slam has a 50% chance to deal +52% damage
- Tier 9
- Reckless Slam has a 50% chance to deal +59% damage
- Tier 10
- Reckless Slam has a 50% chance to deal +66% damage
- Tier 11
- Reckless Slam has a 50% chance to deal +73% damage
- Tier 12
- Reckless Slam has a 50% chance to deal +80% damage
Spoiler text.
|
|
|
Tier 1 - Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns |
Feet, Ring |
- Tier 2
- Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 3
- Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 4
- Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 5
- Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 6
- Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 7
- Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 8
- Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 9
- Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 10
- Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 11
- Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
- Tier 12
- Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns
Spoiler text.
|
|
of Discordant Thunder |
Tier 1 - Thunderstrike deals +3% damage and knocks all targets back |
Hands, Feet |
- Tier 2
- Thunderstrike deals +6% damage and knocks all targets back
- Tier 3
- Thunderstrike deals +9% damage and knocks all targets back
- Tier 4
- Thunderstrike deals +12% damage and knocks all targets back
- Tier 5
- Thunderstrike deals +15% damage and knocks all targets back
- Tier 6
- Thunderstrike deals +18% damage and knocks all targets back
- Tier 7
- Thunderstrike deals +21% damage and knocks all targets back
- Tier 8
- Thunderstrike deals +24% damage and knocks all targets back
- Tier 9
- Thunderstrike deals +27% damage and knocks all targets back
- Tier 10
- Thunderstrike deals +30% damage and knocks all targets back
- Tier 11
- Thunderstrike deals +33% damage and knocks all targets back
- Tier 12
- Thunderstrike deals +36% damage and knocks all targets back
Spoiler text.
|
|
of Thunder Healing |
Tier 1 - Thunderstrike heals you for 2 health |
Legs, Necklace |
- Tier 2
- Thunderstrike heals you for 3 health
- Tier 3
- Thunderstrike heals you for 4 health
- Tier 4
- Thunderstrike heals you for 5 health
- Tier 5
- Thunderstrike heals you for 7 health
- Tier 6
- Thunderstrike heals you for 8 health
- Tier 7
- Thunderstrike heals you for 9 health
- Tier 8
- Thunderstrike heals you for 10 health
- Tier 9
- Thunderstrike heals you for 12 health
- Tier 10
- Thunderstrike heals you for 13 health
- Tier 11
- Thunderstrike heals you for 14 health
- Tier 12
- Thunderstrike heals you for 15 health
Spoiler text.
|
|
of Leaping and Smashing |
Tier 1 - Leaping Smash has a 50% chance to deal +20% damage |
Ring, Feet |
- Tier 2
- Leaping Smash has a 50% chance to deal +30% damage
- Tier 3
- Leaping Smash has a 50% chance to deal +40% damage
- Tier 4
- Leaping Smash has a 50% chance to deal +50% damage
- Tier 5
- Leaping Smash has a 50% chance to deal +60% damage
- Tier 6
- Leaping Smash has a 50% chance to deal +70% damage
- Tier 7
- Leaping Smash has a 50% chance to deal +80% damage
- Tier 8
- Leaping Smash has a 50% chance to deal +90% damage
- Tier 9
- Leaping Smash has a 50% chance to deal +100% damage
- Tier 10
- Leaping Smash has a 50% chance to deal +110% damage
- Tier 11
- Leaping Smash has a 50% chance to deal +120% damage
- Tier 12
- Leaping Smash has a 50% chance to deal +130% damage
Spoiler text.
|
|
|
Tier 1 - For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation |
Head, Hands |
- Tier 2
- For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
- Tier 3
- For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
- Tier 4
- For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
- Tier 5
- For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
- Tier 6
- For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation
Spoiler text.
|
|
of Fiery Pounding |
Tier 1 - Pound has a 25% chance to ignite the target, causing them to take 15 damage over 20 seconds |
MainHand |
- Tier 2
- Pound has a 25% chance to ignite the target, causing them to take 25 damage over 20 seconds
- Tier 3
- Pound has a 25% chance to ignite the target, causing them to take 30 damage over 20 seconds
- Tier 4
- Pound has a 25% chance to ignite the target, causing them to take 35 damage over 20 seconds
- Tier 5
- Pound has a 25% chance to ignite the target, causing them to take 45 damage over 20 seconds
- Tier 6
- Pound has a 25% chance to ignite the target, causing them to take 55 damage over 20 seconds
Spoiler text.
|
Discharging |
|
Tier 1 - Discharging Strike deals +10% damage |
Legs, MainHand |
- Tier 2
- Discharging Strike deals +15% damage
- Tier 3
- Discharging Strike deals +20% damage
- Tier 4
- Discharging Strike deals +25% damage
- Tier 5
- Discharging Strike deals +30% damage
- Tier 6
- Discharging Strike deals +35% damage
- Tier 7
- Discharging Strike deals +40% damage
- Tier 8
- Discharging Strike deals +45% damage
- Tier 9
- Discharging Strike deals +50% damage
- Tier 10
- Discharging Strike deals +55% damage
- Tier 11
- Discharging Strike deals +60% damage
- Tier 12
- Discharging Strike deals +65% damage
Spoiler text.
|
|
of Healthy Obliteration |
Tier 1 - Pound To Slag attacks restore 15 health to you |
Ring, OffHand |
- Tier 2
- Pound To Slag attacks restore 30 health to you
- Tier 3
- Pound To Slag attacks restore 45 health to you
- Tier 4
- Pound To Slag attacks restore 60 health to you
- Tier 5
- Pound To Slag attacks restore 75 health to you
- Tier 6
- Pound To Slag attacks restore 90 health to you
- Tier 7
- Pound To Slag attacks restore 105 health to you
- Tier 8
- Pound To Slag attacks restore 120 health to you
- Tier 9
- Pound To Slag attacks restore 135 health to you
- Tier 10
- Pound To Slag attacks restore 150 health to you
- Tier 11
- Pound To Slag attacks restore 165 health to you
- Tier 12
- Pound To Slag attacks restore 180 health to you
Spoiler text.
|
Reckless |
of Reckless Slamming |
Tier 1 - Reckless Slam deals +7% damage |
Hands, MainHand |
- Tier 2
- Reckless Slam deals +10% damage
- Tier 3
- Reckless Slam deals +13% damage
- Tier 4
- Reckless Slam deals +16% damage
- Tier 5
- Reckless Slam deals +19% damage
- Tier 6
- Reckless Slam deals +22% damage
- Tier 7
- Reckless Slam deals +25% damage
- Tier 8
- Reckless Slam deals +28% damage
- Tier 9
- Reckless Slam deals +31% damage
- Tier 10
- Reckless Slam deals +34% damage
- Tier 11
- Reckless Slam deals +37% damage
- Tier 12
- Reckless Slam deals +40% damage
Spoiler text.
|
|
|
Tier 1 - Reckless Slam deals +5% damage and taunts as if it did +45 damage |
Necklace, Ring |
- Tier 2
- Reckless Slam deals +6% damage and taunts as if it did +75 damage
- Tier 3
- Reckless Slam deals +7% damage and taunts as if it did +105 damage
- Tier 4
- Reckless Slam deals +8% damage and taunts as if it did +135 damage
- Tier 5
- Reckless Slam deals +9% damage and taunts as if it did +165 damage
- Tier 6
- Reckless Slam deals +10% damage and taunts as if it did +195 damage
- Tier 7
- Reckless Slam deals +11% damage and taunts as if it did +225 damage
- Tier 8
- Reckless Slam deals +12% damage and taunts as if it did +255 damage
- Tier 9
- Reckless Slam deals +13% damage and taunts as if it did +285 damage
- Tier 10
- Reckless Slam deals +14% damage and taunts as if it did +315 damage
- Tier 11
- Reckless Slam deals +15% damage and taunts as if it did +345 damage
- Tier 12
- Reckless Slam deals +16% damage and taunts as if it did +375 damage
Spoiler text.
|
|
of Armored Leaping |
Tier 1 - Leaping Smash restores 2 Armor to you |
MainHand, Feet |
- Tier 2
- Leaping Smash restores 4 Armor to you
- Tier 3
- Leaping Smash restores 5 Armor to you
- Tier 4
- Leaping Smash restores 7 Armor to you
- Tier 5
- Leaping Smash restores 9 Armor to you
- Tier 6
- Leaping Smash restores 11 Armor to you
- Tier 7
- Leaping Smash restores 12 Armor to you
- Tier 8
- Leaping Smash restores 14 Armor to you
- Tier 9
- Leaping Smash restores 15 Armor to you
- Tier 10
- Leaping Smash restores 17 Armor to you
- Tier 11
- Leaping Smash restores 19 Armor to you
- Tier 12
- Leaping Smash restores 21 Armor to you
Spoiler text.
|
|
of Ribcage Explosion |
Tier 1 - Rib Shatter attacks deal +8 damage to targets that are knocked down |
Legs, Necklace |
- Tier 2
- Rib Shatter attacks deal +16 damage to targets that are knocked down
- Tier 3
- Rib Shatter attacks deal +24 damage to targets that are knocked down
- Tier 4
- Rib Shatter attacks deal +32 damage to targets that are knocked down
- Tier 5
- Rib Shatter attacks deal +40 damage to targets that are knocked down
- Tier 6
- Rib Shatter attacks deal +48 damage to targets that are knocked down
- Tier 7
- Rib Shatter attacks deal +56 damage to targets that are knocked down
- Tier 8
- Rib Shatter attacks deal +64 damage to targets that are knocked down
- Tier 9
- Rib Shatter attacks deal +72 damage to targets that are knocked down
- Tier 10
- Rib Shatter attacks deal +80 damage to targets that are knocked down
- Tier 11
- Rib Shatter attacks deal +88 damage to targets that are knocked down
- Tier 12
- Rib Shatter attacks deal +96 damage to targets that are knocked down
Spoiler text.
|
|
of Hammering |
Tier 1 - {MOD_SKILL_HAMMER}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_HAMMER}{0.15}
- Tier 3
- {MOD_SKILL_HAMMER}{0.2}
- Tier 4
- {MOD_SKILL_HAMMER}{0.25}
- Tier 5
- {MOD_SKILL_HAMMER}{0.3}
- Tier 6
- {MOD_SKILL_HAMMER}{0.35}
Spoiler text.
|
|
of Rib Removal |
Tier 1 - Rib Shatter deals +5 armor damage |
Legs, MainHand |
- Tier 2
- Rib Shatter deals +10 armor damage
- Tier 3
- Rib Shatter deals +15 armor damage
- Tier 4
- Rib Shatter deals +20 armor damage
- Tier 5
- Rib Shatter deals +25 armor damage
- Tier 6
- Rib Shatter deals +30 armor damage
- Tier 7
- Rib Shatter deals +35 armor damage
- Tier 8
- Rib Shatter deals +40 armor damage
- Tier 9
- Rib Shatter deals +45 armor damage
- Tier 10
- Rib Shatter deals +50 armor damage
- Tier 11
- Rib Shatter deals +55 armor damage
- Tier 12
- Rib Shatter deals +60 armor damage
Spoiler text.
|
|
|
Tier 1 - Reverberating Strike deals 12 direct health damage |
Feet, MainHand |
- Tier 2
- Reverberating Strike deals 15 direct health damage
- Tier 3
- Reverberating Strike deals 18 direct health damage
- Tier 4
- Reverberating Strike deals 21 direct health damage
- Tier 5
- Reverberating Strike deals 24 direct health damage
- Tier 6
- Reverberating Strike deals 27 direct health damage
- Tier 7
- Reverberating Strike deals 30 direct health damage
- Tier 8
- Reverberating Strike deals 33 direct health damage
- Tier 9
- Reverberating Strike deals 36 direct health damage
- Tier 10
- Reverberating Strike deals 39 direct health damage
- Tier 11
- Reverberating Strike deals 42 direct health damage
- Tier 12
- Reverberating Strike deals 45 direct health damage
Spoiler text.
|
Reverberating |
|
Tier 1 - Reverberating Strike has a 50% chance to deal +7 armor damage |
Head, Feet |
- Tier 2
- Reverberating Strike has a 50% chance to deal +15 armor damage
- Tier 3
- Reverberating Strike has a 50% chance to deal +23 armor damage
- Tier 4
- Reverberating Strike has a 50% chance to deal +31 armor damage
- Tier 5
- Reverberating Strike has a 50% chance to deal +39 armor damage
- Tier 6
- Reverberating Strike has a 50% chance to deal +47 armor damage
- Tier 7
- Reverberating Strike has a 50% chance to deal +55 armor damage
- Tier 8
- Reverberating Strike has a 50% chance to deal +63 armor damage
- Tier 9
- Reverberating Strike has a 50% chance to deal +71 armor damage
- Tier 10
- Reverberating Strike has a 50% chance to deal +79 armor damage
- Tier 11
- Reverberating Strike has a 50% chance to deal +87 armor damage
- Tier 12
- Reverberating Strike has a 50% chance to deal +95 armor damage
Spoiler text.
|
|
of Dazing |
Tier 1 - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +3 damage. |
Chest |
- Tier 2
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +6 damage.
- Tier 3
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +9 damage.
- Tier 4
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +12 damage.
- Tier 5
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +15 damage.
- Tier 6
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +18 damage.
- Tier 7
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +21 damage.
- Tier 8
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +24 damage.
- Tier 9
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +27 damage.
- Tier 10
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +30 damage.
- Tier 11
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +33 damage.
- Tier 12
- Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage.
Spoiler text.
|
|
of Taunting Reverberations |
Tier 1 - Reverberating Strike restores 2 armor to you and temporarily taunts the target as if the attack did +25 damage |
Chest, OffHand |
- Tier 2
- Reverberating Strike restores 4 armor to you and temporarily taunts the target as if the attack did +50 damage
- Tier 3
- Reverberating Strike restores 5 armor to you and temporarily taunts the target as if the attack did +75 damage
- Tier 4
- Reverberating Strike restores 7 armor to you and temporarily taunts the target as if the attack did +100 damage
- Tier 5
- Reverberating Strike restores 9 armor to you and temporarily taunts the target as if the attack did +125 damage
- Tier 6
- Reverberating Strike restores 10 armor to you and temporarily taunts the target as if the attack did +150 damage
- Tier 7
- Reverberating Strike restores 12 armor to you and temporarily taunts the target as if the attack did +175 damage
- Tier 8
- Reverberating Strike restores 14 armor to you and temporarily taunts the target as if the attack did +200 damage
- Tier 9
- Reverberating Strike restores 15 armor to you and temporarily taunts the target as if the attack did +225 damage
- Tier 10
- Reverberating Strike restores 17 armor to you and temporarily taunts the target as if the attack did +250 damage
- Tier 11
- Reverberating Strike restores 19 armor to you and temporarily taunts the target as if the attack did +275 damage
- Tier 12
- Reverberating Strike restores 20 armor to you and temporarily taunts the target as if the attack did +300 damage
Spoiler text.
|
|
of Leaping and Smashing |
Tier 1 - Leaping Smash deals +10% damage |
Legs, MainHand |
- Tier 2
- Leaping Smash deals +15% damage
- Tier 3
- Leaping Smash deals +20% damage
- Tier 4
- Leaping Smash deals +25% damage
- Tier 5
- Leaping Smash deals +30% damage
- Tier 6
- Leaping Smash deals +35% damage
- Tier 7
- Leaping Smash deals +40% damage
- Tier 8
- Leaping Smash deals +45% damage
- Tier 9
- Leaping Smash deals +50% damage
- Tier 10
- Leaping Smash deals +55% damage
- Tier 11
- Leaping Smash deals +60% damage
- Tier 12
- Leaping Smash deals +65% damage
Spoiler text.
|
|
|
Tier 1 - Discharging Strike has a 25% chance to deal +1% damage and apply Moderate Concussion status: target is prone to random self-stuns |
MainHand, OffHand |
- Tier 2
- Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 3
- Discharging Strike has a 30% chance to deal +3% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 4
- Discharging Strike has a 30% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 5
- Discharging Strike has a 35% chance to deal +5% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 6
- Discharging Strike has a 35% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 7
- Discharging Strike has a 40% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 8
- Discharging Strike has a 40% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 9
- Discharging Strike has a 45% chance to deal +9% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 10
- Discharging Strike has a 45% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 11
- Discharging Strike has a 50% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns
- Tier 12
- Discharging Strike has a 50% chance to deal +12% damage and apply Moderate Concussion status: target is prone to random self-stuns
Spoiler text.
|
|
of Nice Looking Hammers |
Tier 1 - Look At My Hammer restores +5 health to you |
Chest, OffHand, Ring |
- Tier 2
- Look At My Hammer restores +10 health to you
- Tier 3
- Look At My Hammer restores +15 health to you
- Tier 4
- Look At My Hammer restores +20 health to you
- Tier 5
- Look At My Hammer restores +25 health to you
- Tier 6
- Look At My Hammer restores +30 health to you
- Tier 7
- Look At My Hammer restores +35 health to you
- Tier 8
- Look At My Hammer restores +40 health to you
- Tier 9
- Look At My Hammer restores +45 health to you
- Tier 10
- Look At My Hammer restores +50 health to you
- Tier 11
- Look At My Hammer restores +55 health to you
- Tier 12
- Look At My Hammer restores +60 health to you
Spoiler text.
|
|
of Serious Concussions |
Tier 1 - Pound To Slag has a 30% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns |
MainHand, Ring |
- Tier 2
- Pound To Slag has a 40% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns
- Tier 3
- Pound To Slag has a 50% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns
- Tier 4
- Pound To Slag has a 60% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns
- Tier 5
- Pound To Slag has a 70% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns
- Tier 6
- Pound To Slag has a 80% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns
Spoiler text.
|
|
of Stunning Slagging |
Tier 1 - Pound To Slag deals +10% damage and stuns the target |
Hands |
- Tier 2
- Pound To Slag deals +20% damage and stuns the target
- Tier 3
- Pound To Slag deals +30% damage and stuns the target
- Tier 4
- Pound To Slag deals +40% damage and stuns the target
- Tier 5
- Pound To Slag deals +50% damage and stuns the target
- Tier 6
- Pound To Slag deals +60% damage and stuns the target
- Tier 7
- Pound To Slag deals +70% damage and stuns the target
- Tier 8
- Pound To Slag deals +80% damage and stuns the target
- Tier 9
- Pound To Slag deals +90% damage and stuns the target
- Tier 10
- Pound To Slag deals +100% damage and stuns the target
- Tier 11
- Pound To Slag deals +110% damage and stuns the target
- Tier 12
- Pound To Slag deals +120% damage and stuns the target
Spoiler text.
|
|
|
Tier 1 - All Hammer attacks have a 20% chance to ignite the target, dealing 15 damage over 20 seconds |
MainHand |
- Tier 2
- All Hammer attacks have a 20% chance to ignite the target, dealing 20 damage over 20 seconds
- Tier 3
- All Hammer attacks have a 20% chance to ignite the target, dealing 25 damage over 20 seconds
- Tier 4
- All Hammer attacks have a 20% chance to ignite the target, dealing 30 damage over 20 seconds
- Tier 5
- All Hammer attacks have a 20% chance to ignite the target, dealing 35 damage over 20 seconds
- Tier 6
- All Hammer attacks have a 20% chance to ignite the target, dealing 40 damage over 20 seconds
Spoiler text.
|
|
of Braining |
Tier 1 - Pound attacks have a 50% chance to deal +4 damage |
Chest, Hands |
- Tier 2
- Pound attacks have a 50% chance to deal +8 damage
- Tier 3
- Pound attacks have a 50% chance to deal +12 damage
- Tier 4
- Pound attacks have a 50% chance to deal +16 damage
- Tier 5
- Pound attacks have a 50% chance to deal +20 damage
- Tier 6
- Pound attacks have a 50% chance to deal +24 damage
- Tier 7
- Pound attacks have a 50% chance to deal +28 damage
- Tier 8
- Pound attacks have a 50% chance to deal +32 damage
- Tier 9
- Pound attacks have a 50% chance to deal +36 damage
- Tier 10
- Pound attacks have a 50% chance to deal +40 damage
- Tier 11
- Pound attacks have a 50% chance to deal +44 damage
- Tier 12
- Pound attacks have a 50% chance to deal +48 damage
Spoiler text.
|
|
of Efficient Clubbing |
Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds |
Necklace |
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
Spoiler text.
|
|
of Frenzied Slagging |
Tier 1 - Pound To Slag hits all enemies within 5 meters, dealing +5 damage |
Hands |
- Tier 2
- Pound To Slag hits all enemies within 5 meters, dealing +10 damage
- Tier 3
- Pound To Slag hits all enemies within 5 meters, dealing +15 damage
- Tier 4
- Pound To Slag hits all enemies within 5 meters, dealing +20 damage
- Tier 5
- Pound To Slag hits all enemies within 5 meters, dealing +25 damage
- Tier 6
- Pound To Slag hits all enemies within 5 meters, dealing +30 damage
- Tier 7
- Pound To Slag hits all enemies within 5 meters, dealing +35 damage
- Tier 8
- Pound To Slag hits all enemies within 5 meters, dealing +40 damage
- Tier 9
- Pound To Slag hits all enemies within 5 meters, dealing +45 damage
- Tier 10
- Pound To Slag hits all enemies within 5 meters, dealing +50 damage
- Tier 11
- Pound To Slag hits all enemies within 5 meters, dealing +60 damage
- Tier 12
- Pound To Slag hits all enemies within 5 meters, dealing +70 damage
Spoiler text.
|
|
of Performant Clubbing |
Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds |
MainHand |
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
Spoiler text.
|
|
of Slagging |
Tier 1 - Pound To Slag deals +30% damage |
Chest, Feet |
- Tier 2
- Pound To Slag deals +50% damage
- Tier 3
- Pound To Slag deals +70% damage
- Tier 4
- Pound To Slag deals +90% damage
- Tier 5
- Pound To Slag deals +110% damage
- Tier 6
- Pound To Slag deals +130% damage
- Tier 7
- Pound To Slag deals +150% damage
- Tier 8
- Pound To Slag deals +170% damage
- Tier 9
- Pound To Slag deals +190% damage
- Tier 10
- Pound To Slag deals +210% damage
- Tier 11
- Pound To Slag deals +230% damage
- Tier 12
- Pound To Slag deals +250% damage
Spoiler text.
|
|
of Efficient Clubbing |
Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds |
Ring |
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
Spoiler text.
|
|
|
Tier 1 - Reckless Slam restores 2 Armor to you |
Head, Feet |
- Tier 2
- Reckless Slam restores 3 Armor to you
- Tier 3
- Reckless Slam restores 4 Armor to you
- Tier 4
- Reckless Slam restores 5 Armor to you
- Tier 5
- Reckless Slam restores 7 Armor to you
- Tier 6
- Reckless Slam restores 8 Armor to you
- Tier 7
- Reckless Slam restores 9 Armor to you
- Tier 8
- Reckless Slam restores 10 Armor to you
- Tier 9
- Reckless Slam restores 12 Armor to you
- Tier 10
- Reckless Slam restores 13 Armor to you
- Tier 11
- Reckless Slam restores 14 Armor to you
- Tier 12
- Reckless Slam restores 15 Armor to you
Spoiler text.
|
|
|
Tier 1 - Rib Shatter has a 50% chance to deal +2% damage and make Hammer attacks cost -1 Power for 12 seconds |
MainHand, OffHand |
- Tier 2
- Rib Shatter has a 52% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds
- Tier 3
- Rib Shatter has a 54% chance to deal +4% damage and make Hammer attacks cost -2 Power for 12 seconds
- Tier 4
- Rib Shatter has a 56% chance to deal +6% damage and make Hammer attacks cost -2 Power for 12 seconds
- Tier 5
- Rib Shatter has a 58% chance to deal +8% damage and make Hammer attacks cost -3 Power for 12 seconds
- Tier 6
- Rib Shatter has a 60% chance to deal +10% damage and make Hammer attacks cost -3 Power for 12 seconds
Spoiler text.
|
Thunderstriking |
of Thunder Strikes |
Tier 1 - Thunderstrike deals +4 damage and its area-effect range is increased 5 meters |
Legs, MainHand |
- Tier 2
- Thunderstrike deals +8 damage and its area-effect range is increased 5 meters
- Tier 3
- Thunderstrike deals +12 damage and its area-effect range is increased 5 meters
- Tier 4
- Thunderstrike deals +16 damage and its area-effect range is increased 5 meters
- Tier 5
- Thunderstrike deals +20 damage and its area-effect range is increased 5 meters
- Tier 6
- Thunderstrike deals +24 damage and its area-effect range is increased 5 meters
- Tier 7
- Thunderstrike deals +28 damage and its area-effect range is increased 5 meters
- Tier 8
- Thunderstrike deals +32 damage and its area-effect range is increased 5 meters
- Tier 9
- Thunderstrike deals +36 damage and its area-effect range is increased 5 meters
- Tier 10
- Thunderstrike deals +40 damage and its area-effect range is increased 5 meters
- Tier 11
- Thunderstrike deals +44 damage and its area-effect range is increased 5 meters
- Tier 12
- Thunderstrike deals +48 damage and its area-effect range is increased 5 meters
Spoiler text.
|
|
of Discount Discharges |
Tier 1 - Discharging Strike restores 3 Power to you |
Head, Chest |
- Tier 2
- Discharging Strike restores 5 Power to you
- Tier 3
- Discharging Strike restores 7 Power to you
- Tier 4
- Discharging Strike restores 9 Power to you
- Tier 5
- Discharging Strike restores 11 Power to you
- Tier 6
- Discharging Strike restores 13 Power to you
Spoiler text.
|
|
|
Tier 1 - Discharging Strike has a 20% chance to knock down the target and deal +5% damage |
Hands, Feet |
- Tier 2
- Discharging Strike has a 20% chance to knock down the target and deal +10% damage
- Tier 3
- Discharging Strike has a 20% chance to knock down the target and deal +15% damage
- Tier 4
- Discharging Strike has a 20% chance to knock down the target and deal +20% damage
- Tier 5
- Discharging Strike has a 20% chance to knock down the target and deal +25% damage
- Tier 6
- Discharging Strike has a 20% chance to knock down the target and deal +30% damage
- Tier 7
- Discharging Strike has a 20% chance to knock down the target and deal +35% damage
- Tier 8
- Discharging Strike has a 20% chance to knock down the target and deal +40% damage
- Tier 9
- Discharging Strike has a 20% chance to knock down the target and deal +45% damage
- Tier 10
- Discharging Strike has a 20% chance to knock down the target and deal +50% damage
- Tier 11
- Discharging Strike has a 20% chance to knock down the target and deal +55% damage
- Tier 12
- Discharging Strike has a 20% chance to knock down the target and deal +60% damage
Spoiler text.
|
|
of Clubbing |
Tier 1 - Pound attacks deal +2 damage |
Chest, Feet |
- Tier 2
- Pound attacks deal +3 damage
- Tier 3
- Pound attacks deal +4 damage
- Tier 4
- Pound attacks deal +6 damage
- Tier 5
- Pound attacks deal +7 damage
- Tier 6
- Pound attacks deal +9 damage
- Tier 7
- Pound attacks deal +10 damage
- Tier 8
- Pound attacks deal +12 damage
- Tier 9
- Pound attacks deal +14 damage
- Tier 10
- Pound attacks deal +16 damage
- Tier 11
- Pound attacks deal +18 damage
- Tier 12
- Pound attacks deal +20 damage
Spoiler text.
|
IceMagic Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - You regain 25 Armor when using Cryogenic Freeze |
MainHand, Necklace |
- Tier 2
- You regain 50 Armor when using Cryogenic Freeze
- Tier 3
- You regain 75 Armor when using Cryogenic Freeze
- Tier 4
- You regain 100 Armor when using Cryogenic Freeze
- Tier 5
- You regain 125 Armor when using Cryogenic Freeze
- Tier 6
- You regain 150 Armor when using Cryogenic Freeze
- Tier 7
- You regain 175 Armor when using Cryogenic Freeze
- Tier 8
- You regain 200 Armor when using Cryogenic Freeze
- Tier 9
- You regain 225 Armor when using Cryogenic Freeze
- Tier 10
- You regain 250 Armor when using Cryogenic Freeze
- Tier 11
- You regain 275 Armor when using Cryogenic Freeze
- Tier 12
- You regain 300 Armor when using Cryogenic Freeze
Spoiler text.
|
|
|
Tier 1 - Your Cold Sphere gains 15 Armor |
OffHand, Necklace |
- Tier 2
- Your Cold Sphere gains 30 Armor
- Tier 3
- Your Cold Sphere gains 45 Armor
- Tier 4
- Your Cold Sphere gains 60 Armor
- Tier 5
- Your Cold Sphere gains 75 Armor
- Tier 6
- Your Cold Sphere gains 90 Armor
- Tier 7
- Your Cold Sphere gains 105 Armor
- Tier 8
- Your Cold Sphere gains 120 Armor
- Tier 9
- Your Cold Sphere gains 135 Armor
- Tier 10
- Your Cold Sphere gains 150 Armor
- Tier 11
- Your Cold Sphere gains 165 Armor
- Tier 12
- Your Cold Sphere gains 180 Armor
Spoiler text.
|
|
|
Tier 1 - Blizzard has a 20% chance to cause all sentient targets to flee in terror |
Ring |
- Tier 2
- Blizzard has a 25% chance to cause all sentient targets to flee in terror
- Tier 3
- Blizzard has a 30% chance to cause all sentient targets to flee in terror
- Tier 4
- Blizzard has a 35% chance to cause all sentient targets to flee in terror
- Tier 5
- Blizzard has a 40% chance to cause all sentient targets to flee in terror
- Tier 6
- Blizzard has a 50% chance to cause all sentient targets to flee in terror
Spoiler text.
|
|
|
Tier 1 - Ice Nova has a 50% chance to restore 10 Armor to you |
OffHand, Ring |
- Tier 2
- Ice Nova has a 50% chance to restore 13 Armor to you
- Tier 3
- Ice Nova has a 50% chance to restore 16 Armor to you
- Tier 4
- Ice Nova has a 50% chance to restore 19 Armor to you
- Tier 5
- Ice Nova has a 50% chance to restore 22 Armor to you
- Tier 6
- Ice Nova has a 50% chance to restore 25 Armor to you
- Tier 7
- Ice Nova has a 50% chance to restore 28 Armor to you
- Tier 8
- Ice Nova has a 50% chance to restore 31 Armor to you
- Tier 9
- Ice Nova has a 50% chance to restore 34 Armor to you
- Tier 10
- Ice Nova has a 50% chance to restore 37 Armor to you
- Tier 11
- Ice Nova has a 50% chance to restore 40 Armor to you
- Tier 12
- Ice Nova has a 50% chance to restore 43 Armor to you
Spoiler text.
|
|
|
Tier 1 - Ice Armor restores +10 Power over 30 seconds |
Legs, Necklace |
- Tier 2
- Ice Armor restores +20 Power over 30 seconds
- Tier 3
- Ice Armor restores +30 Power over 30 seconds
- Tier 4
- Ice Armor restores +40 Power over 30 seconds
- Tier 5
- Ice Armor restores +50 Power over 30 seconds
- Tier 6
- Ice Armor restores +60 Power over 30 seconds
Spoiler text.
|
|
|
Tier 1 - While in Cryogenic Freeze, you are 30% resistant to Poison damage |
Chest |
- Tier 2
- While in Cryogenic Freeze, you are 40% resistant to Poison damage
- Tier 3
- While in Cryogenic Freeze, you are 50% resistant to Poison damage
- Tier 4
- While in Cryogenic Freeze, you are 60% resistant to Poison damage
- Tier 5
- While in Cryogenic Freeze, you are 70% resistant to Poison damage
- Tier 6
- While in Cryogenic Freeze, you are 80% resistant to Poison damage
Spoiler text.
|
|
|
Tier 1 - Ice Spear has a 60% chance to deal +13% damage |
Chest, Hands |
- Tier 2
- Ice Spear has a 60% chance to deal +20% damage
- Tier 3
- Ice Spear has a 60% chance to deal +27% damage
- Tier 4
- Ice Spear has a 60% chance to deal +34% damage
- Tier 5
- Ice Spear has a 60% chance to deal +41% damage
- Tier 6
- Ice Spear has a 60% chance to deal +48% damage
- Tier 7
- Ice Spear has a 60% chance to deal +55% damage
- Tier 8
- Ice Spear has a 60% chance to deal +62% damage
- Tier 9
- Ice Spear has a 60% chance to deal +69% damage
- Tier 10
- Ice Spear has a 60% chance to deal +76% damage
- Tier 11
- Ice Spear has a 60% chance to deal +83% damage
- Tier 12
- Ice Spear has a 60% chance to deal +90% damage
Spoiler text.
|
|
|
Tier 1 - Blizzard deals 8 armor damage and generates -10 Rage |
Feet, Ring |
- Tier 2
- Blizzard deals 16 armor damage and generates -20 Rage
- Tier 3
- Blizzard deals 24 armor damage and generates -30 Rage
- Tier 4
- Blizzard deals 32 armor damage and generates -40 Rage
- Tier 5
- Blizzard deals 40 armor damage and generates -50 Rage
- Tier 6
- Blizzard deals 48 armor damage and generates -60 Rage
- Tier 7
- Blizzard deals 56 armor damage and generates -70 Rage
- Tier 8
- Blizzard deals 64 armor damage and generates -80 Rage
- Tier 9
- Blizzard deals 72 armor damage and generates -90 Rage
- Tier 10
- Blizzard deals 80 armor damage and generates -100 Rage
- Tier 11
- Blizzard deals 88 armor damage and generates -110 Rage
- Tier 12
- Blizzard deals 96 armor damage and generates -120 Rage
Spoiler text.
|
|
|
Tier 1 - Freeze Solid and Frostbite deal +40% damage |
Head, MainHand |
- Tier 2
- Freeze Solid and Frostbite deal +55% damage
- Tier 3
- Freeze Solid and Frostbite deal +70% damage
- Tier 4
- Freeze Solid and Frostbite deal +85% damage
- Tier 5
- Freeze Solid and Frostbite deal +100% damage
- Tier 6
- Freeze Solid and Frostbite deal +115% damage
- Tier 7
- Freeze Solid and Frostbite deal +130% damage
- Tier 8
- Freeze Solid and Frostbite deal +145% damage
- Tier 9
- Freeze Solid and Frostbite deal +160% damage
- Tier 10
- Freeze Solid and Frostbite deal +175% damage
- Tier 11
- Freeze Solid and Frostbite deal +190% damage
- Tier 12
- Freeze Solid and Frostbite deal +205% damage
Spoiler text.
|
|
|
Tier 1 - Tundra Spikes and Blizzard deal +10% damage |
Hands, Ring |
- Tier 2
- Tundra Spikes and Blizzard deal +20% damage
- Tier 3
- Tundra Spikes and Blizzard deal +30% damage
- Tier 4
- Tundra Spikes and Blizzard deal +40% damage
- Tier 5
- Tundra Spikes and Blizzard deal +50% damage
- Tier 6
- Tundra Spikes and Blizzard deal +60% damage
- Tier 7
- Tundra Spikes and Blizzard deal +70% damage
- Tier 8
- Tundra Spikes and Blizzard deal +80% damage
- Tier 9
- Tundra Spikes and Blizzard deal +90% damage
- Tier 10
- Tundra Spikes and Blizzard deal +100% damage
- Tier 11
- Tundra Spikes and Blizzard deal +110% damage
- Tier 12
- Tundra Spikes and Blizzard deal +120% damage
Spoiler text.
|
|
|
Tier 1 - You regain 1 Power after using Ice Nova or Shardblast |
Legs, Necklace |
- Tier 2
- You regain 2 Power after using Ice Nova or Shardblast
- Tier 3
- You regain 3 Power after using Ice Nova or Shardblast
- Tier 4
- You regain 4 Power after using Ice Nova or Shardblast
- Tier 5
- You regain 5 Power after using Ice Nova or Shardblast
- Tier 6
- You regain 6 Power after using Ice Nova or Shardblast
- Tier 7
- You regain 7 Power after using Ice Nova or Shardblast
- Tier 8
- You regain 8 Power after using Ice Nova or Shardblast
- Tier 9
- You regain 9 Power after using Ice Nova or Shardblast
- Tier 10
- You regain 10 Power after using Ice Nova or Shardblast
- Tier 11
- You regain 11 Power after using Ice Nova or Shardblast
- Tier 12
- You regain 12 Power after using Ice Nova or Shardblast
Spoiler text.
|
|
|
Tier 1 - Ice Veins heals 10 Health over 10 seconds |
Hands, MainHand |
- Tier 2
- Ice Veins heals 20 Health over 10 seconds
- Tier 3
- Ice Veins heals 30 Health over 10 seconds
- Tier 4
- Ice Veins heals 40 Health over 10 seconds
- Tier 5
- Ice Veins heals 50 Health over 10 seconds
- Tier 6
- Ice Veins heals 60 Health over 10 seconds
- Tier 7
- Ice Veins heals 70 Health over 10 seconds
- Tier 8
- Ice Veins heals 80 Health over 10 seconds
- Tier 9
- Ice Veins heals 90 Health over 10 seconds
- Tier 10
- Ice Veins heals 100 Health over 10 seconds
- Tier 11
- Ice Veins heals 110 Health over 10 seconds
- Tier 12
- Ice Veins heals 120 Health over 10 seconds
Spoiler text.
|
|
|
Tier 1 - You regain 18 Health when using Cryogenic Freeze |
Chest, OffHand |
- Tier 2
- You regain 36 Health when using Cryogenic Freeze
- Tier 3
- You regain 54 Health when using Cryogenic Freeze
- Tier 4
- You regain 72 Health when using Cryogenic Freeze
- Tier 5
- You regain 90 Health when using Cryogenic Freeze
- Tier 6
- You regain 108 Health when using Cryogenic Freeze
- Tier 7
- You regain 126 Health when using Cryogenic Freeze
- Tier 8
- You regain 144 Health when using Cryogenic Freeze
- Tier 9
- You regain 162 Health when using Cryogenic Freeze
- Tier 10
- You regain 180 Health when using Cryogenic Freeze
- Tier 11
- You regain 198 Health when using Cryogenic Freeze
- Tier 12
- You regain 216 Health when using Cryogenic Freeze
Spoiler text.
|
|
|
Tier 1 - Tundra Spikes has a 60% chance to deal +30% damage |
Hands, Feet |
- Tier 2
- Tundra Spikes has a 60% chance to deal +60% damage
- Tier 3
- Tundra Spikes has a 60% chance to deal +90% damage
- Tier 4
- Tundra Spikes has a 60% chance to deal +120% damage
- Tier 5
- Tundra Spikes has a 60% chance to deal +150% damage
- Tier 6
- Tundra Spikes has a 60% chance to deal +180% damage
Spoiler text.
|
|
|
Tier 1 - You regain 6 Power after using Cryogenic Freeze |
Hands, Necklace |
- Tier 2
- You regain 12 Power after using Cryogenic Freeze
- Tier 3
- You regain 18 Power after using Cryogenic Freeze
- Tier 4
- You regain 24 Power after using Cryogenic Freeze
- Tier 5
- You regain 30 Power after using Cryogenic Freeze
- Tier 6
- You regain 36 Power after using Cryogenic Freeze
- Tier 7
- You regain 42 Power after using Cryogenic Freeze
- Tier 8
- You regain 48 Power after using Cryogenic Freeze
- Tier 9
- You regain 54 Power after using Cryogenic Freeze
- Tier 10
- You regain 60 Power after using Cryogenic Freeze
- Tier 11
- You regain 66 Power after using Cryogenic Freeze
- Tier 12
- You regain 72 Power after using Cryogenic Freeze
Spoiler text.
|
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Tier 1 - Shardblast resets the timer on Ice Armor (so it can be used again immediately) |
Hands |
|
|
of Ice Spears |
Tier 1 - Ice Spear deals +10% damage |
Chest, MainHand |
- Tier 2
- Ice Spear deals +14% damage
- Tier 3
- Ice Spear deals +18% damage
- Tier 4
- Ice Spear deals +22% damage
- Tier 5
- Ice Spear deals +26% damage
- Tier 6
- Ice Spear deals +30% damage
- Tier 7
- Ice Spear deals +34% damage
- Tier 8
- Ice Spear deals +38% damage
- Tier 9
- Ice Spear deals +42% damage
- Tier 10
- Ice Spear deals +46% damage
- Tier 11
- Ice Spear deals +50% damage
- Tier 12
- Ice Spear deals +54% damage
Spoiler text.
|
|
of Ice Spears |
Tier 1 - Ice Lightning deals +10% damage |
Hands, Chest |
- Tier 2
- Ice Lightning deals +14% damage
- Tier 3
- Ice Lightning deals +18% damage
- Tier 4
- Ice Lightning deals +22% damage
- Tier 5
- Ice Lightning deals +26% damage
- Tier 6
- Ice Lightning deals +30% damage
- Tier 7
- Ice Lightning deals +34% damage
- Tier 8
- Ice Lightning deals +38% damage
- Tier 9
- Ice Lightning deals +42% damage
- Tier 10
- Ice Lightning deals +46% damage
- Tier 11
- Ice Lightning deals +50% damage
- Tier 12
- Ice Lightning deals +54% damage
Spoiler text.
|
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Tier 1 - You regain 2 Health when using Ice Nova or Shardblast |
Chest, OffHand |
- Tier 2
- You regain 3 Health when using Ice Nova or Shardblast
- Tier 3
- You regain 4 Health when using Ice Nova or Shardblast
- Tier 4
- You regain 5 Health when using Ice Nova or Shardblast
- Tier 5
- You regain 7 Health when using Ice Nova or Shardblast
- Tier 6
- You regain 8 Health when using Ice Nova or Shardblast
- Tier 7
- You regain 9 Health when using Ice Nova or Shardblast
- Tier 8
- You regain 10 Health when using Ice Nova or Shardblast
- Tier 9
- You regain 12 Health when using Ice Nova or Shardblast
- Tier 10
- You regain 13 Health when using Ice Nova or Shardblast
- Tier 11
- You regain 14 Health when using Ice Nova or Shardblast
- Tier 12
- You regain 15 Health when using Ice Nova or Shardblast
Spoiler text.
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Tier 1 - Ice Armor boosts Cold attack damage +2 |
Hands, Feet |
- Tier 2
- Ice Armor boosts Cold attack damage +4
- Tier 3
- Ice Armor boosts Cold attack damage +6
- Tier 4
- Ice Armor boosts Cold attack damage +8
- Tier 5
- Ice Armor boosts Cold attack damage +10
- Tier 6
- Ice Armor boosts Cold attack damage +12
- Tier 7
- Ice Armor boosts Cold attack damage +14
- Tier 8
- Ice Armor boosts Cold attack damage +16
- Tier 9
- Ice Armor boosts Cold attack damage +18
- Tier 10
- Ice Armor boosts Cold attack damage +20
- Tier 11
- Ice Armor boosts Cold attack damage +22
- Tier 12
- Ice Armor boosts Cold attack damage +24
Spoiler text.
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Tier 1 - You regain 5 Health when using Blizzard |
MainHand, Necklace |
- Tier 2
- You regain 10 Health when using Blizzard
- Tier 3
- You regain 15 Health when using Blizzard
- Tier 4
- You regain 20 Health when using Blizzard
- Tier 5
- You regain 25 Health when using Blizzard
- Tier 6
- You regain 30 Health when using Blizzard
- Tier 7
- You regain 35 Health when using Blizzard
- Tier 8
- You regain 40 Health when using Blizzard
- Tier 9
- You regain 45 Health when using Blizzard
- Tier 10
- You regain 50 Health when using Blizzard
- Tier 11
- You regain 55 Health when using Blizzard
- Tier 12
- You regain 60 Health when using Blizzard
Spoiler text.
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Tier 1 - Ice Nova and Shardblast deal +15% damage |
Legs, Ring |
- Tier 2
- Ice Nova and Shardblast deal +20% damage
- Tier 3
- Ice Nova and Shardblast deal +25% damage
- Tier 4
- Ice Nova and Shardblast deal +30% damage
- Tier 5
- Ice Nova and Shardblast deal +35% damage
- Tier 6
- Ice Nova and Shardblast deal +40% damage
- Tier 7
- Ice Nova and Shardblast deal +45% damage
- Tier 8
- Ice Nova and Shardblast deal +50% damage
- Tier 9
- Ice Nova and Shardblast deal +55% damage
- Tier 10
- Ice Nova and Shardblast deal +60% damage
- Tier 11
- Ice Nova and Shardblast deal +65% damage
- Tier 12
- Ice Nova and Shardblast deal +70% damage
Spoiler text.
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Tier 1 - Ice Spear has a 15% chance to stun the target and deal +3% damage |
Head, Feet |
- Tier 2
- Ice Spear has a 15% chance to stun the target and deal +6% damage
- Tier 3
- Ice Spear has a 15% chance to stun the target and deal +9% damage
- Tier 4
- Ice Spear has a 20% chance to stun the target and deal +12% damage
- Tier 5
- Ice Spear has a 20% chance to stun the target and deal +15% damage
- Tier 6
- Ice Spear has a 20% chance to stun the target and deal +18% damage
- Tier 7
- Ice Spear has a 20% chance to stun the target and deal +21% damage
- Tier 8
- Ice Spear has a 20% chance to stun the target and deal +24% damage
- Tier 9
- Ice Spear has a 20% chance to stun the target and deal +27% damage
- Tier 10
- Ice Spear has a 20% chance to stun the target and deal +30% damage
- Tier 11
- Ice Spear has a 20% chance to stun the target and deal +33% damage
- Tier 12
- Ice Spear has a 20% chance to stun the target and deal +36% damage
Spoiler text.
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Tier 1 - Frostbite deals +7 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often |
Head, Legs |
- Tier 2
- Frostbite deals +14 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
- Tier 3
- Frostbite deals +21 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
- Tier 4
- Frostbite deals +28 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
- Tier 5
- Frostbite deals +35 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
- Tier 6
- Frostbite deals +42 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
- Tier 7
- Frostbite deals +49 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
- Tier 8
- Frostbite deals +56 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
- Tier 9
- Frostbite deals +63 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
- Tier 10
- Frostbite deals +70 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often
- Tier 11
- Frostbite deals +77 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often
- Tier 12
- Frostbite deals +84 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often
Spoiler text.
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Tier 1 - Ice Armor boosts direct and indirect Trauma Mitigation +2 |
OffHand, Chest |
- Tier 2
- Ice Armor boosts direct and indirect Trauma Mitigation +4
- Tier 3
- Ice Armor boosts direct and indirect Trauma Mitigation +6
- Tier 4
- Ice Armor boosts direct and indirect Trauma Mitigation +8
- Tier 5
- Ice Armor boosts direct and indirect Trauma Mitigation +10
- Tier 6
- Ice Armor boosts direct and indirect Trauma Mitigation +12
Spoiler text.
|
|
of Icy Pain |
Tier 1 - {MOD_SKILL_ICEMAGIC}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_ICEMAGIC}{0.15}
- Tier 3
- {MOD_SKILL_ICEMAGIC}{0.2}
- Tier 4
- {MOD_SKILL_ICEMAGIC}{0.25}
- Tier 5
- {MOD_SKILL_ICEMAGIC}{0.3}
- Tier 6
- {MOD_SKILL_ICEMAGIC}{0.35}
Spoiler text.
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Tier 1 - Blizzard generates -20 Rage and -25 aggro |
Head, Legs |
- Tier 2
- Blizzard generates -40 Rage and -50 aggro
- Tier 3
- Blizzard generates -60 Rage and -75 aggro
- Tier 4
- Blizzard generates -80 Rage and -100 aggro
- Tier 5
- Blizzard generates -100 Rage and -125 aggro
- Tier 6
- Blizzard generates -120 Rage and -150 aggro
- Tier 7
- Blizzard generates -140 Rage and -175 aggro
- Tier 8
- Blizzard generates -160 Rage and -200 aggro
- Tier 9
- Blizzard generates -180 Rage and -225 aggro
- Tier 10
- Blizzard generates -200 Rage and -250 aggro
- Tier 11
- Blizzard generates -220 Rage and -275 aggro
- Tier 12
- Blizzard generates -240 Rage and -300 aggro
Spoiler text.
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Tier 1 - Ice Lightning has a 20% chance to stun the target and deal +1% damage |
Legs, Ring |
- Tier 2
- Ice Lightning has a 20% chance to stun the target and deal +2% damage
- Tier 3
- Ice Lightning has a 20% chance to stun the target and deal +3% damage
- Tier 4
- Ice Lightning has a 20% chance to stun the target and deal +4% damage
- Tier 5
- Ice Lightning has a 20% chance to stun the target and deal +5% damage
- Tier 6
- Ice Lightning has a 20% chance to stun the target and deal +6% damage
- Tier 7
- Ice Lightning has a 20% chance to stun the target and deal +7% damage
- Tier 8
- Ice Lightning has a 20% chance to stun the target and deal +8% damage
- Tier 9
- Ice Lightning has a 20% chance to stun the target and deal +9% damage
- Tier 10
- Ice Lightning has a 20% chance to stun the target and deal +10% damage
- Tier 11
- Ice Lightning has a 20% chance to stun the target and deal +11% damage
- Tier 12
- Ice Lightning has a 20% chance to stun the target and deal +12% damage
Spoiler text.
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Tier 1 - Frostbite causes target's attacks to deal -1 damage |
Head, Feet |
- Tier 2
- Frostbite causes target's attacks to deal -2 damage
- Tier 3
- Frostbite causes target's attacks to deal -3 damage
- Tier 4
- Frostbite causes target's attacks to deal -4 damage
- Tier 5
- Frostbite causes target's attacks to deal -5 damage
- Tier 6
- Frostbite causes target's attacks to deal -6 damage
- Tier 7
- Frostbite causes target's attacks to deal -7 damage
- Tier 8
- Frostbite causes target's attacks to deal -8 damage
- Tier 9
- Frostbite causes target's attacks to deal -9 damage
- Tier 10
- Frostbite causes target's attacks to deal -10 damage
- Tier 11
- Frostbite causes target's attacks to deal -11 damage
- Tier 12
- Frostbite causes target's attacks to deal -12 damage
Spoiler text.
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Tier 1 - Your Cold Sphere's attacks deal +2 damage |
MainHand, Ring |
- Tier 2
- Your Cold Sphere's attacks deal +4 damage
- Tier 3
- Your Cold Sphere's attacks deal +6 damage
- Tier 4
- Your Cold Sphere's attacks deal +8 damage
- Tier 5
- Your Cold Sphere's attacks deal +10 damage
- Tier 6
- Your Cold Sphere's attacks deal +12 damage
- Tier 7
- Your Cold Sphere's attacks deal +14 damage
- Tier 8
- Your Cold Sphere's attacks deal +16 damage
- Tier 9
- Your Cold Sphere's attacks deal +18 damage
- Tier 10
- Your Cold Sphere's attacks deal +20 damage
- Tier 11
- Your Cold Sphere's attacks deal +22 damage
- Tier 12
- Your Cold Sphere's attacks deal +24 damage
Spoiler text.
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|
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Tier 1 - Your Cold Sphere's Rage attack deals +8 damage |
Legs, Feet |
- Tier 2
- Your Cold Sphere's Rage attack deals +16 damage
- Tier 3
- Your Cold Sphere's Rage attack deals +24 damage
- Tier 4
- Your Cold Sphere's Rage attack deals +32 damage
- Tier 5
- Your Cold Sphere's Rage attack deals +40 damage
- Tier 6
- Your Cold Sphere's Rage attack deals +48 damage
- Tier 7
- Your Cold Sphere's Rage attack deals +56 damage
- Tier 8
- Your Cold Sphere's Rage attack deals +64 damage
- Tier 9
- Your Cold Sphere's Rage attack deals +72 damage
- Tier 10
- Your Cold Sphere's Rage attack deals +80 damage
- Tier 11
- Your Cold Sphere's Rage attack deals +88 damage
- Tier 12
- Your Cold Sphere's Rage attack deals +96 damage
Spoiler text.
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Tier 1 - Ice Veins heals you for 3 Health and 3 Armor |
Ring, Feet |
- Tier 2
- Ice Veins heals you for 5 Health and 5 Armor
- Tier 3
- Ice Veins heals you for 7 Health and 7 Armor
- Tier 4
- Ice Veins heals you for 9 Health and 9 Armor
- Tier 5
- Ice Veins heals you for 11 Health and 11 Armor
- Tier 6
- Ice Veins heals you for 13 Health and 13 Armor
- Tier 7
- Ice Veins heals you for 15 Health and 15 Armor
- Tier 8
- Ice Veins heals you for 17 Health and 17 Armor
- Tier 9
- Ice Veins heals you for 19 Health and 19 Armor
- Tier 10
- Ice Veins heals you for 21 Health and 21 Armor
- Tier 11
- Ice Veins heals you for 23 Health and 23 Armor
- Tier 12
- Ice Veins heals you for 25 Health and 25 Armor
Spoiler text.
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Tier 1 - While in Cryogenic Freeze, you are 30% resistant to Fire damage |
Necklace |
- Tier 2
- While in Cryogenic Freeze, you are 40% resistant to Fire damage
- Tier 3
- While in Cryogenic Freeze, you are 50% resistant to Fire damage
- Tier 4
- While in Cryogenic Freeze, you are 60% resistant to Fire damage
- Tier 5
- While in Cryogenic Freeze, you are 70% resistant to Fire damage
- Tier 6
- While in Cryogenic Freeze, you are 80% resistant to Fire damage
Spoiler text.
|
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Tier 1 - Ice Armor boosts direct and indirect Acid Mitigation +2 |
OffHand, Chest |
- Tier 2
- Ice Armor boosts direct and indirect Acid Mitigation +4
- Tier 3
- Ice Armor boosts direct and indirect Acid Mitigation +6
- Tier 4
- Ice Armor boosts direct and indirect Acid Mitigation +8
- Tier 5
- Ice Armor boosts direct and indirect Acid Mitigation +10
- Tier 6
- Ice Armor boosts direct and indirect Acid Mitigation +12
Spoiler text.
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|
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Tier 1 - Ice Armor restores +10 Armor over 30 seconds |
OffHand, Necklace |
- Tier 2
- Ice Armor restores +20 Armor over 30 seconds
- Tier 3
- Ice Armor restores +30 Armor over 30 seconds
- Tier 4
- Ice Armor restores +40 Armor over 30 seconds
- Tier 5
- Ice Armor restores +50 Armor over 30 seconds
- Tier 6
- Ice Armor restores +60 Armor over 30 seconds
- Tier 7
- Ice Armor restores +80 Armor over 30 seconds
- Tier 8
- Ice Armor restores +100 Armor over 30 seconds
- Tier 9
- Ice Armor restores +110 Armor over 30 seconds
- Tier 10
- Ice Armor restores +130 Armor over 30 seconds
- Tier 11
- Ice Armor restores +140 Armor over 30 seconds
- Tier 12
- Ice Armor restores +150 Armor over 30 seconds
Spoiler text.
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|
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Tier 1 - Ice Lightning has a 50% chance to deal +20% damage |
Head, Feet |
- Tier 2
- Ice Lightning has a 50% chance to deal +29% damage
- Tier 3
- Ice Lightning has a 50% chance to deal +38% damage
- Tier 4
- Ice Lightning has a 50% chance to deal +47% damage
- Tier 5
- Ice Lightning has a 50% chance to deal +56% damage
- Tier 6
- Ice Lightning has a 50% chance to deal +65% damage
- Tier 7
- Ice Lightning has a 50% chance to deal +74% damage
- Tier 8
- Ice Lightning has a 50% chance to deal +83% damage
- Tier 9
- Ice Lightning has a 50% chance to deal +92% damage
- Tier 10
- Ice Lightning has a 50% chance to deal +101% damage
- Tier 11
- Ice Lightning has a 50% chance to deal +110% damage
- Tier 12
- Ice Lightning has a 50% chance to deal +119% damage
Spoiler text.
|
Mentalism Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Mind Protection |
Tier 1 - Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds |
Hands, Feet |
- Tier 2
- Revitalize causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
- Tier 3
- Revitalize causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
- Tier 4
- Revitalize causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
- Tier 5
- Revitalize causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
- Tier 6
- Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
Spoiler text.
|
|
|
Tier 1 - Electrify has a 15% chance to stun the target |
MainHand, Necklace |
- Tier 2
- Electrify has a 30% chance to stun the target
- Tier 3
- Electrify has a 45% chance to stun the target
- Tier 4
- Electrify has a 60% chance to stun the target
- Tier 5
- Electrify has a 75% chance to stun the target
- Tier 6
- Electrify stuns the target
Spoiler text.
|
|
|
Tier 1 - After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds |
Head, Ring |
- Tier 2
- After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
- Tier 3
- After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
- Tier 4
- After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
- Tier 5
- After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
- Tier 6
- After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
- Tier 7
- After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
- Tier 8
- After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
- Tier 9
- After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
- Tier 10
- After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
- Tier 11
- After using Mindreave, you gain +11 Piercing Mitigation for 5 seconds
- Tier 12
- After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds
Spoiler text.
|
|
of Stunning Mindreaves |
Tier 1 - Mindreave has a 1% chance to stun the target |
Feet |
- Tier 2
- Mindreave has a 2% chance to stun the target
- Tier 3
- Mindreave has a 3% chance to stun the target
- Tier 4
- Mindreave has a 4% chance to stun the target
- Tier 5
- Mindreave has a 5% chance to stun the target
- Tier 6
- Mindreave has a 6% chance to stun the target
- Tier 7
- Mindreave has a 7% chance to stun the target
- Tier 8
- Mindreave has a 8% chance to stun the target
- Tier 9
- Mindreave has a 9% chance to stun the target
- Tier 10
- Mindreave has a 10% chance to stun the target
- Tier 11
- Mindreave has a 11% chance to stun the target
- Tier 12
- Mindreave has a 12% chance to stun the target
Spoiler text.
|
|
of Power Waves |
Tier 1 - {BOOST_POWERWAVE_SENDER}{1} |
Chest, OffHand |
- Tier 2
- {BOOST_POWERWAVE_SENDER}{2}
- Tier 3
- {BOOST_POWERWAVE_SENDER}{3}
- Tier 4
- {BOOST_POWERWAVE_SENDER}{4}
- Tier 5
- {BOOST_POWERWAVE_SENDER}{5}
- Tier 6
- {BOOST_POWERWAVE_SENDER}{6}
Spoiler text.
|
|
of Armored Reconstruction |
Tier 1 - Revitalize restores 8 armor to YOU (regardless of the target of the ability) |
Necklace, Ring |
- Tier 2
- Revitalize restores 10 armor to YOU (regardless of the target of the ability)
- Tier 3
- Revitalize restores 12 armor to YOU (regardless of the target of the ability)
- Tier 4
- Revitalize restores 14 armor to YOU (regardless of the target of the ability)
- Tier 5
- Revitalize restores 16 armor to YOU (regardless of the target of the ability)
- Tier 6
- Revitalize restores 18 armor to YOU (regardless of the target of the ability)
- Tier 7
- Revitalize restores 20 armor to YOU (regardless of the target of the ability)
- Tier 8
- Revitalize restores 22 armor to YOU (regardless of the target of the ability)
- Tier 9
- Revitalize restores 24 armor to YOU (regardless of the target of the ability)
- Tier 10
- Revitalize restores 26 armor to YOU (regardless of the target of the ability)
- Tier 11
- Revitalize restores 28 armor to YOU (regardless of the target of the ability)
- Tier 12
- Revitalize restores 30 armor to YOU (regardless of the target of the ability)
Spoiler text.
|
|
|
Tier 1 - Mind Armor Wave has a 50% chance to restore 12 health and 12 armor to you |
Legs, MainHand |
- Tier 2
- Mind Armor Wave has a 50% chance to restore 24 health and 24 armor to you
- Tier 3
- Mind Armor Wave has a 50% chance to restore 36 health and 36 armor to you
- Tier 4
- Mind Armor Wave has a 50% chance to restore 48 health and 48 armor to you
- Tier 5
- Mind Armor Wave has a 50% chance to restore 60 health and 60 armor to you
- Tier 6
- Mind Armor Wave has a 50% chance to restore 72 health and 72 armor to you
Spoiler text.
|
|
of Reconstruction |
Tier 1 - {BOOST_RECONSTRUCT_SENDER}{8} |
Chest, OffHand, Ring |
- Tier 2
- {BOOST_RECONSTRUCT_SENDER}{16}
- Tier 3
- {BOOST_RECONSTRUCT_SENDER}{24}
- Tier 4
- {BOOST_RECONSTRUCT_SENDER}{32}
- Tier 5
- {BOOST_RECONSTRUCT_SENDER}{40}
- Tier 6
- {BOOST_RECONSTRUCT_SENDER}{48}
- Tier 7
- {BOOST_RECONSTRUCT_SENDER}{56}
- Tier 8
- {BOOST_RECONSTRUCT_SENDER}{64}
- Tier 9
- {BOOST_RECONSTRUCT_SENDER}{72}
- Tier 10
- {BOOST_RECONSTRUCT_SENDER}{80}
- Tier 11
- {BOOST_RECONSTRUCT_SENDER}{88}
- Tier 12
- {BOOST_RECONSTRUCT_SENDER}{96}
Spoiler text.
|
|
of Painful Bubbles |
Tier 1 - Pain Bubble has a 50% chance to deal 20 Psychic damage before applying the bubble |
Ring, Feet |
- Tier 2
- Pain Bubble has a 50% chance to deal 40 Psychic damage before applying the bubble
- Tier 3
- Pain Bubble has a 50% chance to deal 60 Psychic damage before applying the bubble
- Tier 4
- Pain Bubble has a 50% chance to deal 80 Psychic damage before applying the bubble
- Tier 5
- Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
- Tier 6
- Pain Bubble has a 50% chance to deal 120 Psychic damage before applying the bubble
- Tier 7
- Pain Bubble has a 50% chance to deal 140 Psychic damage before applying the bubble
- Tier 8
- Pain Bubble has a 50% chance to deal 160 Psychic damage before applying the bubble
- Tier 9
- Pain Bubble has a 50% chance to deal 180 Psychic damage before applying the bubble
- Tier 10
- Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
- Tier 11
- Pain Bubble has a 50% chance to deal 220 Psychic damage before applying the bubble
- Tier 12
- Pain Bubble has a 50% chance to deal 240 Psychic damage before applying the bubble
Spoiler text.
|
|
|
Tier 1 - After using Mindreave, your Reconstruct ability heals +6 |
Legs, Necklace |
- Tier 2
- After using Mindreave, your Reconstruct ability heals +12
- Tier 3
- After using Mindreave, your Reconstruct ability heals +18
- Tier 4
- After using Mindreave, your Reconstruct ability heals +24
- Tier 5
- After using Mindreave, your Reconstruct ability heals +30
- Tier 6
- After using Mindreave, your Reconstruct ability heals +36
Spoiler text.
|
|
of System Shock |
Tier 1 - Panic Charge deals +20% damage |
Ring, Feet |
- Tier 2
- Panic Charge deals +30% damage
- Tier 3
- Panic Charge deals +40% damage
- Tier 4
- Panic Charge deals +50% damage
- Tier 5
- Panic Charge deals +60% damage
- Tier 6
- Panic Charge deals +70% damage
- Tier 7
- Panic Charge deals +80% damage
- Tier 8
- Panic Charge deals +90% damage
- Tier 9
- Panic Charge deals +100% damage
- Tier 10
- Panic Charge deals +110% damage
- Tier 11
- Panic Charge deals +120% damage
- Tier 12
- Panic Charge deals +130% damage
Spoiler text.
|
|
of Shielding Waves |
Tier 1 - Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
Head, MainHand |
- Tier 2
- Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 3
- Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 4
- Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 5
- Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 6
- Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 7
- Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 8
- Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 9
- Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 10
- Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 11
- Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 12
- Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
Spoiler text.
|
|
of Recuperative Mindreaves |
Tier 1 - Pain Bubble gives you 3 Power |
MainHand |
- Tier 2
- Pain Bubble gives you 6 Power
- Tier 3
- Pain Bubble gives you 9 Power
- Tier 4
- Pain Bubble gives you 12 Power
- Tier 5
- Pain Bubble gives you 15 Power
- Tier 6
- Pain Bubble gives you 18 Power
- Tier 7
- Pain Bubble gives you 21 Power
- Tier 8
- Pain Bubble gives you 24 Power
- Tier 9
- Pain Bubble gives you 27 Power
- Tier 10
- Pain Bubble gives you 30 Power
- Tier 11
- Pain Bubble gives you 33 Power
- Tier 12
- Pain Bubble gives you 36 Power
Spoiler text.
|
|
|
Tier 1 - Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds |
MainHand |
- Tier 2
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 3% for 10 seconds
- Tier 3
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 4% for 10 seconds
- Tier 4
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 5% for 10 seconds
- Tier 5
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds
Spoiler text.
|
|
of Health Waves |
Tier 1 - {BOOST_HEALTHWAVE_SENDER}{1} |
Chest, OffHand |
- Tier 2
- {BOOST_HEALTHWAVE_SENDER}{2}
- Tier 3
- {BOOST_HEALTHWAVE_SENDER}{3}
- Tier 4
- {BOOST_HEALTHWAVE_SENDER}{4}
- Tier 5
- {BOOST_HEALTHWAVE_SENDER}{5}
- Tier 6
- {BOOST_HEALTHWAVE_SENDER}{6}
Spoiler text.
|
|
|
Tier 1 - Psi Power Wave has a 50% chance to instantly restore 3 power to all targets |
Chest, OffHand |
- Tier 2
- Psi Power Wave has a 50% chance to instantly restore 6 power to all targets
- Tier 3
- Psi Power Wave has a 50% chance to instantly restore 9 power to all targets
- Tier 4
- Psi Power Wave has a 50% chance to instantly restore 12 power to all targets
- Tier 5
- Psi Power Wave has a 50% chance to instantly restore 15 power to all targets
- Tier 6
- Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
- Tier 7
- Psi Power Wave has a 50% chance to instantly restore 23 power to all targets
- Tier 8
- Psi Power Wave has a 50% chance to instantly restore 26 power to all targets
- Tier 9
- Psi Power Wave has a 50% chance to instantly restore 29 power to all targets
- Tier 10
- Psi Power Wave has a 50% chance to instantly restore 32 power to all targets
- Tier 11
- Psi Power Wave has a 50% chance to instantly restore 36 power to all targets
- Tier 12
- Psi Power Wave has a 50% chance to instantly restore 40 power to all targets
Spoiler text.
|
|
of Recuperative Mindreaves |
Tier 1 - Mindreave deals +1 damage and gives you 1 Power |
Necklace |
- Tier 2
- Mindreave deals +2 damage and gives you 1 Power
- Tier 3
- Mindreave deals +3 damage and gives you 1 Power
- Tier 4
- Mindreave deals +4 damage and gives you 2 Power
- Tier 5
- Mindreave deals +5 damage and gives you 2 Power
- Tier 6
- Mindreave deals +6 damage and gives you 2 Power
- Tier 7
- Mindreave deals +7 damage and gives you 2 Power
- Tier 8
- Mindreave deals +8 damage and gives you 3 Power
- Tier 9
- Mindreave deals +9 damage and gives you 3 Power
- Tier 10
- Mindreave deals +10 damage and gives you 3 Power
- Tier 11
- Mindreave deals +11 damage and gives you 3 Power
- Tier 12
- Mindreave deals +12 damage and gives you 3 Power
Spoiler text.
|
|
of Refreshing Shocks |
Tier 1 - System Shock restores 1 Armor to you |
Legs, Ring |
- Tier 2
- System Shock restores 2 Armor to you
- Tier 3
- System Shock restores 3 Armor to you
- Tier 4
- System Shock restores 4 Armor to you
- Tier 5
- System Shock restores 5 Armor to you
- Tier 6
- System Shock restores 6 Armor to you
- Tier 7
- System Shock restores 7 Armor to you
- Tier 8
- System Shock restores 8 Armor to you
- Tier 9
- System Shock restores 9 Armor to you
- Tier 10
- System Shock restores 10 Armor to you
- Tier 11
- System Shock restores 11 Armor to you
- Tier 12
- System Shock restores 12 Armor to you
Spoiler text.
|
|
of Revitalization |
Tier 1 - {BOOST_REVITALIZE_SENDER}{3} |
Legs, MainHand, Necklace |
- Tier 2
- {BOOST_REVITALIZE_SENDER}{6}
- Tier 3
- {BOOST_REVITALIZE_SENDER}{9}
- Tier 4
- {BOOST_REVITALIZE_SENDER}{12}
- Tier 5
- {BOOST_REVITALIZE_SENDER}{15}
- Tier 6
- {BOOST_REVITALIZE_SENDER}{18}
- Tier 7
- {BOOST_REVITALIZE_SENDER}{21}
- Tier 8
- {BOOST_REVITALIZE_SENDER}{24}
- Tier 9
- {BOOST_REVITALIZE_SENDER}{27}
- Tier 10
- {BOOST_REVITALIZE_SENDER}{30}
- Tier 11
- {BOOST_REVITALIZE_SENDER}{33}
- Tier 12
- {BOOST_REVITALIZE_SENDER}{36}
Spoiler text.
|
|
of Lingering Mindreaves |
Tier 1 - Mindreave deals +1 damage and 10 more over 10 seconds |
Chest, Feet |
- Tier 2
- Mindreave deals +2 damage and 10 more over 10 seconds
- Tier 3
- Mindreave deals +3 damage and 10 more over 10 seconds
- Tier 4
- Mindreave deals +4 damage and 10 more over 10 seconds
- Tier 5
- Mindreave deals +5 damage and 10 more over 10 seconds
- Tier 6
- Mindreave deals +6 damage and 10 more over 10 seconds
- Tier 7
- Mindreave deals +1 damage and 20 more over 10 seconds
- Tier 8
- Mindreave deals +2 damage and 20 more over 10 seconds
- Tier 9
- Mindreave deals +3 damage and 20 more over 10 seconds
- Tier 10
- Mindreave deals +4 damage and 20 more over 10 seconds
- Tier 11
- Mindreave deals +5 damage and 20 more over 10 seconds
- Tier 12
- Mindreave deals +6 damage and 20 more over 10 seconds
Spoiler text.
|
|
|
Tier 1 - Psi Health Wave instantly heals you for 8 health |
Chest, OffHand |
- Tier 2
- Psi Health Wave instantly heals you for 16 health
- Tier 3
- Psi Health Wave instantly heals you for 24 health
- Tier 4
- Psi Health Wave instantly heals you for 32 health
- Tier 5
- Psi Health Wave instantly heals you for 40 health
- Tier 6
- Psi Health Wave instantly heals you for 48 health
Spoiler text.
|
|
of Electrification |
Tier 1 - Electrify deals +10% damage |
Feet, MainHand |
- Tier 2
- Electrify deals +20% damage
- Tier 3
- Electrify deals +30% damage
- Tier 4
- Electrify deals +40% damage
- Tier 5
- Electrify deals +50% damage
- Tier 6
- Electrify deals +60% damage
- Tier 7
- Electrify deals +70% damage
- Tier 8
- Electrify deals +80% damage
- Tier 9
- Electrify deals +90% damage
- Tier 10
- Electrify deals +100% damage
- Tier 11
- Electrify deals +110% damage
- Tier 12
- Electrify deals +120% damage
Spoiler text.
|
|
of System Shock |
Tier 1 - System Shock deals +4% damage |
Legs, MainHand |
- Tier 2
- System Shock deals +6% damage
- Tier 3
- System Shock deals +8% damage
- Tier 4
- System Shock deals +10% damage
- Tier 5
- System Shock deals +12% damage
- Tier 6
- System Shock deals +14% damage
- Tier 7
- System Shock deals +16% damage
- Tier 8
- System Shock deals +18% damage
- Tier 9
- System Shock deals +20% damage
- Tier 10
- System Shock deals +22% damage
- Tier 11
- System Shock deals +24% damage
- Tier 12
- System Shock deals +26% damage
Spoiler text.
|
|
of Recharging Shocks |
Tier 1 - Electrify restores 3 power to you |
Head |
- Tier 2
- Electrify restores 6 power to you
- Tier 3
- Electrify restores 9 power to you
- Tier 4
- Electrify restores 12 power to you
- Tier 5
- Electrify restores 15 power to you
- Tier 6
- Electrify restores 18 power to you
- Tier 7
- Electrify restores 21 power to you
- Tier 8
- Electrify restores 24 power to you
- Tier 9
- Electrify restores 27 power to you
- Tier 10
- Electrify restores 30 power to you
- Tier 11
- Electrify restores 33 power to you
- Tier 12
- Electrify restores 36 power to you
Spoiler text.
|
|
|
Tier 1 - Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds |
MainHand |
- Tier 2
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 3% for 10 seconds
- Tier 3
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 4% for 10 seconds
- Tier 4
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 5% for 10 seconds
- Tier 5
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds
Spoiler text.
|
|
|
Tier 1 - Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds |
MainHand |
- Tier 2
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 3% for 10 seconds
- Tier 3
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 4% for 10 seconds
- Tier 4
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 5% for 10 seconds
- Tier 5
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds
Spoiler text.
|
|
of Painful Bubbles |
Tier 1 - Pain Bubble deals 10 Psychic damage before applying the bubble |
Necklace, OffHand |
- Tier 2
- Pain Bubble deals 20 Psychic damage before applying the bubble
- Tier 3
- Pain Bubble deals 30 Psychic damage before applying the bubble
- Tier 4
- Pain Bubble deals 40 Psychic damage before applying the bubble
- Tier 5
- Pain Bubble deals 50 Psychic damage before applying the bubble
- Tier 6
- Pain Bubble deals 60 Psychic damage before applying the bubble
- Tier 7
- Pain Bubble deals 70 Psychic damage before applying the bubble
- Tier 8
- Pain Bubble deals 80 Psychic damage before applying the bubble
- Tier 9
- Pain Bubble deals 90 Psychic damage before applying the bubble
- Tier 10
- Pain Bubble deals 100 Psychic damage before applying the bubble
- Tier 11
- Pain Bubble deals 110 Psychic damage before applying the bubble
- Tier 12
- Pain Bubble deals 120 Psychic damage before applying the bubble
Spoiler text.
|
|
of Miraculous Psi Waves |
Tier 1 - Psi Health Wave has a 50% chance to heal all targets for 6 health |
Chest, OffHand |
- Tier 2
- Psi Health Wave has a 50% chance to heal all targets for 12 health
- Tier 3
- Psi Health Wave has a 50% chance to heal all targets for 18 health
- Tier 4
- Psi Health Wave has a 50% chance to heal all targets for 24 health
- Tier 5
- Psi Health Wave has a 50% chance to heal all targets for 30 health
- Tier 6
- Psi Health Wave has a 50% chance to heal all targets for 36 health
- Tier 7
- Psi Health Wave has a 50% chance to heal all targets for 42 health
- Tier 8
- Psi Health Wave has a 50% chance to heal all targets for 48 health
- Tier 9
- Psi Health Wave has a 50% chance to heal all targets for 54 health
- Tier 10
- Psi Health Wave has a 50% chance to heal all targets for 60 health
- Tier 11
- Psi Health Wave has a 50% chance to heal all targets for 66 health
- Tier 12
- Psi Health Wave has a 50% chance to heal all targets for 72 health
Spoiler text.
|
|
of Sudden Power Overloads |
Tier 1 - Psi Power Wave instantly restores 1 power to all targets |
Chest, Hands |
- Tier 2
- Psi Power Wave instantly restores 2 power to all targets
- Tier 3
- Psi Power Wave instantly restores 3 power to all targets
- Tier 4
- Psi Power Wave instantly restores 4 power to all targets
- Tier 5
- Psi Power Wave instantly restores 5 power to all targets
- Tier 6
- Psi Power Wave instantly restores 6 power to all targets
- Tier 7
- Psi Power Wave instantly restores 8 power to all targets
- Tier 8
- Psi Power Wave instantly restores 10 power to all targets
- Tier 9
- Psi Power Wave instantly restores 12 power to all targets
- Tier 10
- Psi Power Wave instantly restores 14 power to all targets
- Tier 11
- Psi Power Wave instantly restores 16 power to all targets
- Tier 12
- Psi Power Wave instantly restores 18 power to all targets
Spoiler text.
|
|
of System Shock |
Tier 1 - Panic Charge has a 5% chance to boost all your attack damage by 10 for 20 seconds |
Ring, OffHand |
- Tier 2
- Panic Charge has a 10% chance to boost all your attack damage by 10 for 20 seconds
- Tier 3
- Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
- Tier 4
- Panic Charge has a 20% chance to boost all your attack damage by 10 for 20 seconds
- Tier 5
- Panic Charge has a 25% chance to boost all your attack damage by 10 for 20 seconds
- Tier 6
- Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds
- Tier 7
- Panic Charge has a 45% chance to boost all your attack damage by 10 for 20 seconds
- Tier 8
- Panic Charge has a 55% chance to boost all your attack damage by 10 for 20 seconds
- Tier 9
- Panic Charge has a 65% chance to boost all your attack damage by 10 for 20 seconds
- Tier 10
- Panic Charge has a 75% chance to boost all your attack damage by 10 for 20 seconds
- Tier 11
- Panic Charge has a 85% chance to boost all your attack damage by 10 for 20 seconds
- Tier 12
- Panic Charge has a 100% chance to boost all your attack damage by 10 for 20 seconds
Spoiler text.
|
|
of Critical Hits |
Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Mentalism} |
Head, Chest |
- Tier 2
- {MOD_CRITICAL_HIT_DAMAGE}{0.1}{Mentalism}
- Tier 3
- {MOD_CRITICAL_HIT_DAMAGE}{0.15}{Mentalism}
- Tier 4
- {MOD_CRITICAL_HIT_DAMAGE}{0.2}{Mentalism}
- Tier 5
- {MOD_CRITICAL_HIT_DAMAGE}{0.25}{Mentalism}
- Tier 6
- {MOD_CRITICAL_HIT_DAMAGE}{0.3}{Mentalism}
- Tier 7
- {MOD_CRITICAL_HIT_DAMAGE}{0.35}{Mentalism}
- Tier 8
- {MOD_CRITICAL_HIT_DAMAGE}{0.4}{Mentalism}
- Tier 9
- {MOD_CRITICAL_HIT_DAMAGE}{0.45}{Mentalism}
- Tier 10
- {MOD_CRITICAL_HIT_DAMAGE}{0.5}{Mentalism}
- Tier 11
- {MOD_CRITICAL_HIT_DAMAGE}{0.55}{Mentalism}
- Tier 12
- {MOD_CRITICAL_HIT_DAMAGE}{0.6}{Mentalism}
Spoiler text.
|
|
of Critical Shocks |
Tier 1 - System Shock has a 50% chance to deal +4 damage |
MainHand, Ring |
- Tier 2
- System Shock has a 50% chance to deal +8 damage
- Tier 3
- System Shock has a 50% chance to deal +12 damage
- Tier 4
- System Shock has a 50% chance to deal +16 damage
- Tier 5
- System Shock has a 50% chance to deal +20 damage
- Tier 6
- System Shock has a 50% chance to deal +24 damage
- Tier 7
- System Shock has a 50% chance to deal +28 damage
- Tier 8
- System Shock has a 50% chance to deal +32 damage
- Tier 9
- System Shock has a 50% chance to deal +36 damage
- Tier 10
- System Shock has a 50% chance to deal +40 damage
- Tier 11
- System Shock has a 50% chance to deal +44 damage
- Tier 12
- System Shock has a 50% chance to deal +48 damage
Spoiler text.
|
|
of Armor Surprises |
Tier 1 - Psi Armor Wave has a 33% chance to instantly restore 12 armor to all targets |
Legs, Necklace |
- Tier 2
- Psi Armor Wave has a 33% chance to instantly restore 24 armor to all targets
- Tier 3
- Psi Armor Wave has a 33% chance to instantly restore 36 armor to all targets
- Tier 4
- Psi Armor Wave has a 33% chance to instantly restore 48 armor to all targets
- Tier 5
- Psi Armor Wave has a 33% chance to instantly restore 60 armor to all targets
- Tier 6
- Psi Armor Wave has a 33% chance to instantly restore 72 armor to all targets
- Tier 7
- Psi Armor Wave has a 33% chance to instantly restore 84 armor to all targets
- Tier 8
- Psi Armor Wave has a 33% chance to instantly restore 96 armor to all targets
- Tier 9
- Psi Armor Wave has a 33% chance to instantly restore 108 armor to all targets
- Tier 10
- Psi Armor Wave has a 33% chance to instantly restore 120 armor to all targets
- Tier 11
- Psi Armor Wave has a 33% chance to instantly restore 132 armor to all targets
- Tier 12
- Psi Armor Wave has a 33% chance to instantly restore 144 armor to all targets
Spoiler text.
|
|
of Shocking Dissemination |
Tier 1 - Electrify hits all targets within 20 meters and deals +2 damage |
Hands |
- Tier 2
- Electrify hits all targets within 20 meters and deals +5 damage
- Tier 3
- Electrify hits all targets within 20 meters and deals +10 damage
- Tier 4
- Electrify hits all targets within 20 meters and deals +14 damage
- Tier 5
- Electrify hits all targets within 20 meters and deals +20 damage
- Tier 6
- Electrify hits all targets within 20 meters and deals +24 damage
- Tier 7
- Electrify hits all targets within 20 meters and deals +28 damage
- Tier 8
- Electrify hits all targets within 20 meters and deals +32 damage
- Tier 9
- Electrify hits all targets within 20 meters and deals +36 damage
- Tier 10
- Electrify hits all targets within 20 meters and deals +40 damage
- Tier 11
- Electrify hits all targets within 20 meters and deals +44 damage
- Tier 12
- Electrify hits all targets within 20 meters and deals +48 damage
Spoiler text.
|
|
of Reinforced Reconstruction |
Tier 1 - Reconstruct causes the target to take 5 less damage from any attack for 10 seconds |
Necklace, Head |
- Tier 2
- Reconstruct causes the target to take 10 less damage from any attack for 10 seconds
- Tier 3
- Reconstruct causes the target to take 15 less damage from any attack for 10 seconds
- Tier 4
- Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
- Tier 5
- Reconstruct causes the target to take 25 less damage from any attack for 10 seconds
- Tier 6
- Reconstruct causes the target to take 30 less damage from any attack for 10 seconds
Spoiler text.
|
|
|
Tier 1 - Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds |
Head, Ring |
- Tier 2
- Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
- Tier 3
- Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
- Tier 4
- Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
- Tier 5
- Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
- Tier 6
- Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
Spoiler text.
|
|
|
Tier 1 - Psi Armor Wave instantly restores 5 armor to all targets |
Hands, Necklace |
- Tier 2
- Psi Armor Wave instantly restores 10 armor to all targets
- Tier 3
- Psi Armor Wave instantly restores 15 armor to all targets
- Tier 4
- Psi Armor Wave instantly restores 20 armor to all targets
- Tier 5
- Psi Armor Wave instantly restores 25 armor to all targets
- Tier 6
- Psi Armor Wave instantly restores 30 armor to all targets
- Tier 7
- Psi Armor Wave instantly restores 35 armor to all targets
- Tier 8
- Psi Armor Wave instantly restores 40 armor to all targets
- Tier 9
- Psi Armor Wave instantly restores 45 armor to all targets
- Tier 10
- Psi Armor Wave instantly restores 50 armor to all targets
- Tier 11
- Psi Armor Wave instantly restores 55 armor to all targets
- Tier 12
- Psi Armor Wave instantly restores 60 armor to all targets
Spoiler text.
|
|
of Aftershocks |
Tier 1 - Electrify has a 20% chance to deal +50% damage and heal you for 65 armor |
Chest, MainHand |
- Tier 2
- Electrify has a 27% chance to deal +50% damage and heal you for 65 armor
- Tier 3
- Electrify has a 34% chance to deal +50% damage and heal you for 65 armor
- Tier 4
- Electrify has a 41% chance to deal +50% damage and heal you for 65 armor
- Tier 5
- Electrify has a 48% chance to deal +50% damage and heal you for 65 armor
- Tier 6
- Electrify has a 55% chance to deal +50% damage and heal you for 65 armor
- Tier 7
- Electrify has a 62% chance to deal +50% damage and heal you for 65 armor
- Tier 8
- Electrify has a 69% chance to deal +50% damage and heal you for 65 armor
- Tier 9
- Electrify has a 76% chance to deal +50% damage and heal you for 65 armor
- Tier 10
- Electrify has a 83% chance to deal +50% damage and heal you for 65 armor
- Tier 11
- Electrify has a 90% chance to deal +50% damage and heal you for 65 armor
- Tier 12
- Electrify deals +50% damage and heals you for 65 armor
Spoiler text.
|
|
of Panicked Healing |
Tier 1 - Panic Charge instantly restores 6 armor |
Feet, Head |
- Tier 2
- Panic Charge instantly restores 12 armor
- Tier 3
- Panic Charge instantly restores 18 armor
- Tier 4
- Panic Charge instantly restores 24 armor
- Tier 5
- Panic Charge instantly restores 30 armor
- Tier 6
- Panic Charge instantly restores 36 armor
- Tier 7
- Panic Charge instantly restores 42 armor
- Tier 8
- Panic Charge instantly restores 48 armor
- Tier 9
- Panic Charge instantly restores 54 armor
- Tier 10
- Panic Charge instantly restores 60 armor
- Tier 11
- Panic Charge instantly restores 66 armor
- Tier 12
- Panic Charge instantly restores 72 armor
Spoiler text.
|
Mindreaver's |
of Mindreaving |
Tier 1 - Mindreave deals +1 damage |
Chest, Feet |
- Tier 2
- Mindreave deals +2 damage
- Tier 3
- Mindreave deals +3 damage
- Tier 4
- Mindreave deals +4 damage
- Tier 5
- Mindreave deals +5 damage
- Tier 6
- Mindreave deals +6 damage
- Tier 7
- Mindreave deals +8 damage
- Tier 8
- Mindreave deals +10 damage
- Tier 9
- Mindreave deals +12 damage
- Tier 10
- Mindreave deals +14 damage
- Tier 11
- Mindreave deals +15 damage
- Tier 12
- Mindreave deals +16 damage
Spoiler text.
|
|
|
Tier 1 - Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds |
Hands |
- Tier 2
- Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
- Tier 3
- Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
- Tier 4
- Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
- Tier 5
- Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
- Tier 6
- Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds
Spoiler text.
|
|
|
Tier 1 - Psi Health Wave instantly heals all targets for 10 health |
Chest, OffHand |
- Tier 2
- Psi Health Wave instantly heals all targets for 12 health
- Tier 3
- Psi Health Wave instantly heals all targets for 14 health
- Tier 4
- Psi Health Wave instantly heals all targets for 16 health
- Tier 5
- Psi Health Wave instantly heals all targets for 18 health
- Tier 6
- Psi Health Wave instantly heals all targets for 20 health
- Tier 7
- Psi Health Wave instantly heals all targets for 22 health
- Tier 8
- Psi Health Wave instantly heals all targets for 25 health
- Tier 9
- Psi Health Wave instantly heals all targets for 28 health
- Tier 10
- Psi Health Wave instantly heals all targets for 30 health
- Tier 11
- Psi Health Wave instantly heals all targets for 33 health
- Tier 12
- Psi Health Wave instantly heals all targets for 36 health
Spoiler text.
|
|
|
Tier 1 - Reconstruct also restores 3 power to the target |
Legs |
- Tier 2
- Reconstruct also restores 6 power to the target
- Tier 3
- Reconstruct also restores 9 power to the target
- Tier 4
- Reconstruct also restores 12 power to the target
- Tier 5
- Reconstruct also restores 15 power to the target
- Tier 6
- Reconstruct also restores 18 power to the target
- Tier 7
- Reconstruct also restores 21 power to the target
- Tier 8
- Reconstruct also restores 24 power to the target
- Tier 9
- Reconstruct also restores 27 power to the target
- Tier 10
- Reconstruct also restores 30 power to the target
- Tier 11
- Reconstruct also restores 33 power to the target
- Tier 12
- Reconstruct also restores 36 power to the target
Spoiler text.
|
Mentalist's |
of Mentalism |
Tier 1 - {MOD_SKILL_MENTALISM}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_MENTALISM}{0.15}
- Tier 3
- {MOD_SKILL_MENTALISM}{0.2}
- Tier 4
- {MOD_SKILL_MENTALISM}{0.25}
- Tier 5
- {MOD_SKILL_MENTALISM}{0.3}
- Tier 6
- {MOD_SKILL_MENTALISM}{0.35}
Spoiler text.
|
|
of Aftershocks |
Tier 1 - System Shock deals +1 damage and 10 more over 10 seconds |
Legs, MainHand, Ring |
- Tier 2
- System Shock deals +3 damage and 10 more over 10 seconds
- Tier 3
- System Shock deals +5 damage and 10 more over 10 seconds
- Tier 4
- System Shock deals +7 damage and 10 more over 10 seconds
- Tier 5
- System Shock deals +5 damage and 20 more over 10 seconds
- Tier 6
- System Shock deals +7 damage and 20 more over 10 seconds
- Tier 7
- System Shock deals +9 damage and 20 more over 10 seconds
- Tier 8
- System Shock deals +11 damage and 20 more over 10 seconds
- Tier 9
- System Shock deals +7 damage and 30 more over 10 seconds
- Tier 10
- System Shock deals +9 damage and 30 more over 10 seconds
- Tier 11
- System Shock deals +11 damage and 30 more over 10 seconds
- Tier 12
- System Shock deals +13 damage and 30 more over 10 seconds
Spoiler text.
|
|
|
Tier 1 - Psi Power Wave and Mind Armor Wave instantly restores 4 power to you |
Chest, OffHand |
- Tier 2
- Psi Power Wave and Mind Armor Wave instantly restores 7 power to you
- Tier 3
- Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
- Tier 4
- Psi Power Wave and Mind Armor Wave instantly restores 14 power to you
- Tier 5
- Psi Power Wave and Mind Armor Wave instantly restores 18 power to you
- Tier 6
- Psi Power Wave and Mind Armor Wave instantly restores 22 power to you
Spoiler text.
|
|
of Refreshing Shocks |
Tier 1 - Electrify restores 8 Armor to you |
Hands, Legs |
- Tier 2
- Electrify restores 16 Armor to you
- Tier 3
- Electrify restores 24 Armor to you
- Tier 4
- Electrify restores 32 Armor to you
- Tier 5
- Electrify restores 40 Armor to you
- Tier 6
- Electrify restores 48 Armor to you
- Tier 7
- Electrify restores 56 Armor to you
- Tier 8
- Electrify restores 64 Armor to you
- Tier 9
- Electrify restores 72 Armor to you
- Tier 10
- Electrify restores 80 Armor to you
- Tier 11
- Electrify restores 88 Armor to you
- Tier 12
- Electrify restores 96 Armor to you
Spoiler text.
|
|
of Waves of Instant Armor |
Tier 1 - Psi Armor Wave and Mind Armor Wave instantly restore 12 armor to you |
Legs, Necklace |
- Tier 2
- Psi Armor Wave and Mind Armor Wave instantly restore 24 armor to you
- Tier 3
- Psi Armor Wave and Mind Armor Wave instantly restore 36 armor to you
- Tier 4
- Psi Armor Wave and Mind Armor Wave instantly restore 48 armor to you
- Tier 5
- Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
- Tier 6
- Psi Armor Wave and Mind Armor Wave instantly restore 72 armor to you
Spoiler text.
|
|
of Reconstructed Feet |
Tier 1 - Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds |
Feet |
- Tier 2
- Reconstruct restores 4 power and boosts target's sprint speed by 1.5 for 10 seconds
- Tier 3
- Reconstruct restores 6 power and boosts target's sprint speed by 2 for 10 seconds
- Tier 4
- Reconstruct restores 8 power and boosts target's sprint speed by 2.5 for 10 seconds
- Tier 5
- Reconstruct restores 10 power and boosts target's sprint speed by 3 for 10 seconds
- Tier 6
- Reconstruct restores 12 power and boosts target's sprint speed by 3.5 for 10 seconds
- Tier 7
- Reconstruct restores 14 power and boosts target's sprint speed by 4 for 10 seconds
- Tier 8
- Reconstruct restores 16 power and boosts target's sprint speed by 4.5 for 10 seconds
- Tier 9
- Reconstruct restores 18 power and boosts target's sprint speed by 5 for 10 seconds
- Tier 10
- Reconstruct restores 20 power and boosts target's sprint speed by 5.5 for 10 seconds
- Tier 11
- Reconstruct restores 22 power and boosts target's sprint speed by 6 for 10 seconds
- Tier 12
- Reconstruct restores 24 power and boosts target's sprint speed by 6.5 for 10 seconds
Spoiler text.
|
Supercharging |
|
Tier 1 - Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds |
Chest, Hands |
- Tier 2
- Psi Adrenaline Wave has a 30% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 3
- Psi Adrenaline Wave has a 35% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 4
- Psi Adrenaline Wave has a 40% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 5
- Psi Adrenaline Wave has a 45% chance to boost all targets' attack damage +10 for 20 seconds
- Tier 6
- Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds
Spoiler text.
|
|
|
Tier 1 - Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds |
Legs, MainHand |
- Tier 2
- Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
- Tier 3
- Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
- Tier 4
- Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
- Tier 5
- Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
- Tier 6
- Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds
Spoiler text.
|
|
of Calming Shocks |
Tier 1 - Electrify depletes 50 Rage |
Necklace, Chest |
- Tier 2
- Electrify depletes 100 Rage
- Tier 3
- Electrify depletes 150 Rage
- Tier 4
- Electrify depletes 200 Rage
- Tier 5
- Electrify depletes 250 Rage
- Tier 6
- Electrify depletes 300 Rage
- Tier 7
- Electrify depletes 350 Rage
- Tier 8
- Electrify depletes 400 Rage
- Tier 9
- Electrify depletes 450 Rage
- Tier 10
- Electrify depletes 500 Rage
- Tier 11
- Electrify depletes 550 Rage
- Tier 12
- Electrify depletes 600 Rage
Spoiler text.
|
|
of Organ Repair |
Tier 1 - Revitalize removes ongoing Trauma effects (up to 1 dmg/sec) |
Necklace |
- Tier 2
- Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
- Tier 3
- Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
- Tier 4
- Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
- Tier 5
- Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
- Tier 6
- Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
- Tier 7
- Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
- Tier 8
- Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
- Tier 9
- Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
- Tier 10
- Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
- Tier 11
- Revitalize removes ongoing Trauma effects (up to 18 dmg/sec)
- Tier 12
- Revitalize removes ongoing Trauma effects (up to 20 dmg/sec)
Spoiler text.
|
|
of Armor Waves |
Tier 1 - {BOOST_ARMORWAVE_SENDER}{1} |
Chest, OffHand |
- Tier 2
- {BOOST_ARMORWAVE_SENDER}{2}
- Tier 3
- {BOOST_ARMORWAVE_SENDER}{3}
- Tier 4
- {BOOST_ARMORWAVE_SENDER}{4}
- Tier 5
- {BOOST_ARMORWAVE_SENDER}{5}
- Tier 6
- {BOOST_ARMORWAVE_SENDER}{6}
Spoiler text.
|
|
of Calming Shocks |
Tier 1 - System Shock deals +1 damage and generates 3 less Rage |
Legs, Ring |
- Tier 2
- System Shock deals +2 damage and generates 6 less Rage
- Tier 3
- System Shock deals +3 damage and generates 9 less Rage
- Tier 4
- System Shock deals +4 damage and generates 12 less Rage
- Tier 5
- System Shock deals +5 damage and generates 15 less Rage
- Tier 6
- System Shock deals +6 damage and generates 18 less Rage
- Tier 7
- System Shock deals +7 damage and generates 21 less Rage
- Tier 8
- System Shock deals +8 damage and generates 24 less Rage
- Tier 9
- System Shock deals +9 damage and generates 27 less Rage
- Tier 10
- System Shock deals +10 damage and generates 30 less Rage
- Tier 11
- System Shock deals +11 damage and generates 33 less Rage
- Tier 12
- System Shock deals +12 damage and generates 36 less Rage
Spoiler text.
|
Necromancy Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Rebuild Undead heals you for 5 armor |
Legs, Ring |
- Tier 2
- Rebuild Undead heals you for 10 armor
- Tier 3
- Rebuild Undead heals you for 15 armor
- Tier 4
- Rebuild Undead heals you for 20 armor
- Tier 5
- Rebuild Undead heals you for 25 armor
- Tier 6
- Rebuild Undead heals you for 30 armor
- Tier 7
- Rebuild Undead heals you for 35 armor
- Tier 8
- Rebuild Undead heals you for 40 armor
- Tier 9
- Rebuild Undead heals you for 45 armor
- Tier 10
- Rebuild Undead heals you for 50 armor
- Tier 11
- Rebuild Undead heals you for 55 armor
- Tier 12
- Rebuild Undead heals you for 60 armor
Spoiler text.
|
|
of Reaching Dead |
Tier 1 - Death's Hold deals +20% damage |
Head, MainHand |
- Tier 2
- Death's Hold deals +30% damage
- Tier 3
- Death's Hold deals +40% damage
- Tier 4
- Death's Hold deals +50% damage
- Tier 5
- Death's Hold deals +60% damage
- Tier 6
- Death's Hold deals +70% damage
- Tier 7
- Death's Hold deals +80% damage
- Tier 8
- Death's Hold deals +90% damage
- Tier 9
- Death's Hold deals +100% damage
- Tier 10
- Death's Hold deals +110% damage
- Tier 11
- Death's Hold deals +120% damage
- Tier 12
- Death's Hold deals +130% damage
Spoiler text.
|
Fearmongering |
of Dark Waves |
Tier 1 - Wave of Darkness deals +20 damage to sentient creatures |
Hands, Feet |
- Tier 2
- Wave of Darkness deals +40 damage to sentient creatures
- Tier 3
- Wave of Darkness deals +60 damage to sentient creatures
- Tier 4
- Wave of Darkness deals +80 damage to sentient creatures
- Tier 5
- Wave of Darkness deals +100 damage to sentient creatures
- Tier 6
- Wave of Darkness deals +120 damage to sentient creatures
- Tier 7
- Wave of Darkness deals +140 damage to sentient creatures
- Tier 8
- Wave of Darkness deals +160 damage to sentient creatures
- Tier 9
- Wave of Darkness deals +180 damage to sentient creatures
- Tier 10
- Wave of Darkness deals +200 damage to sentient creatures
- Tier 11
- Wave of Darkness deals +220 damage to sentient creatures
- Tier 12
- Wave of Darkness deals +240 damage to sentient creatures
Spoiler text.
|
|
of Stone Bone Warriors |
Tier 1 - All Summoned Skeletons have +5 health |
OffHand, Feet |
- Tier 2
- All Summoned Skeletons have +10 health
- Tier 3
- All Summoned Skeletons have +15 health
- Tier 4
- All Summoned Skeletons have +20 health
- Tier 5
- All Summoned Skeletons have +25 health
- Tier 6
- All Summoned Skeletons have +30 health
- Tier 7
- All Summoned Skeletons have +35 health
- Tier 8
- All Summoned Skeletons have +40 health
- Tier 9
- All Summoned Skeletons have +45 health
- Tier 10
- All Summoned Skeletons have +50 health
- Tier 11
- All Summoned Skeletons have +55 health
- Tier 12
- All Summoned Skeletons have +60 health
Spoiler text.
|
|
of Unflapping Skeletons |
Tier 1 - Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect |
Feet |
- Tier 2
- Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
- Tier 3
- Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
- Tier 4
- Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
- Tier 5
- Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
- Tier 6
- Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect
Spoiler text.
|
Lifestealer's |
of Life Stealing |
Tier 1 - Life Steal attacks reap 1 additional health |
Legs, Chest |
- Tier 2
- Life Steal attacks reap 2 additional health
- Tier 3
- Life Steal attacks reap 3 additional health
- Tier 4
- Life Steal attacks reap 4 additional health
- Tier 5
- Life Steal attacks reap 5 additional health
- Tier 6
- Life Steal attacks reap 6 additional health
- Tier 7
- Life Steal attacks reap 7 additional health
- Tier 8
- Life Steal attacks reap 8 additional health
- Tier 9
- Life Steal attacks reap 9 additional health
- Tier 10
- Life Steal attacks reap 10 additional health
- Tier 11
- Life Steal attacks reap 11 additional health
- Tier 12
- Life Steal attacks reap 12 additional health
Spoiler text.
|
|
of Tough Gazes |
Tier 1 - Deathgaze deals +6 damage and restores 7 armor to you |
Ring, Necklace |
- Tier 2
- Deathgaze deals +12 damage and restores 14 armor to you
- Tier 3
- Deathgaze deals +18 damage and restores 21 armor to you
- Tier 4
- Deathgaze deals +24 damage and restores 28 armor to you
- Tier 5
- Deathgaze deals +30 damage and restores 35 armor to you
- Tier 6
- Deathgaze deals +36 damage and restores 42 armor to you
- Tier 7
- Deathgaze deals +42 damage and restores 49 armor to you
- Tier 8
- Deathgaze deals +48 damage and restores 56 armor to you
- Tier 9
- Deathgaze deals +54 damage and restores 63 armor to you
- Tier 10
- Deathgaze deals +60 damage and restores 70 armor to you
- Tier 11
- Deathgaze deals +66 damage and restores 77 armor to you
- Tier 12
- Deathgaze deals +72 damage and restores 84 armor to you
Spoiler text.
|
Lifecrusher's |
of Lifecrushing |
Tier 1 - Life Crush deals +1 damage |
Chest, Feet |
- Tier 2
- Life Crush deals +2 damage
- Tier 3
- Life Crush deals +3 damage
- Tier 4
- Life Crush deals +4 damage
- Tier 5
- Life Crush deals +6 damage
- Tier 6
- Life Crush deals +8 damage
- Tier 7
- Life Crush deals +10 damage
- Tier 8
- Life Crush deals +11 damage
- Tier 9
- Life Crush deals +13 damage
- Tier 10
- Life Crush deals +15 damage
- Tier 11
- Life Crush deals +13 damage
- Tier 12
- Life Crush deals +15 damage
Spoiler text.
|
|
of Nimble Bone Troops |
Tier 1 - All Summoned Skeletons have a 10% chance to dodge any burst attack |
Chest |
- Tier 2
- All Summoned Skeletons have a 15% chance to dodge any burst attack
- Tier 3
- All Summoned Skeletons have a 20% chance to dodge any burst attack
- Tier 4
- All Summoned Skeletons have a 25% chance to dodge any burst attack
- Tier 5
- All Summoned Skeletons have a 30% chance to dodge any burst attack
- Tier 6
- All Summoned Skeletons have a 35% chance to dodge any burst attack
Spoiler text.
|
|
of Inciting Zombies |
Tier 1 - Raised Zombies taunt as if they did 100% more damage |
Necklace, Legs |
- Tier 2
- Raised Zombies taunt as if they did 120% more damage
- Tier 3
- Raised Zombies taunt as if they did 140% more damage
- Tier 4
- Raised Zombies taunt as if they did 160% more damage
- Tier 5
- Raised Zombies taunt as if they did 180% more damage
- Tier 6
- Raised Zombies taunt as if they did 200% more damage
- Tier 7
- Raised Zombies taunt as if they did 220% more damage
- Tier 8
- Raised Zombies taunt as if they did 240% more damage
- Tier 9
- Raised Zombies taunt as if they did 260% more damage
- Tier 10
- Raised Zombies taunt as if they did 280% more damage
- Tier 11
- Raised Zombies taunt as if they did 300% more damage
- Tier 12
- Raised Zombies taunt as if they did 320% more damage
Spoiler text.
|
|
of Dense Sentries |
Tier 1 - Summoned Skeletal Swordsmen have +15 armor |
OffHand, Feet |
- Tier 2
- Summoned Skeletal Swordsmen have +30 armor
- Tier 3
- Summoned Skeletal Swordsmen have +45 armor
- Tier 4
- Summoned Skeletal Swordsmen have +60 armor
- Tier 5
- Summoned Skeletal Swordsmen have +75 armor
- Tier 6
- Summoned Skeletal Swordsmen have +90 armor
- Tier 7
- Summoned Skeletal Swordsmen have +105 armor
- Tier 8
- Summoned Skeletal Swordsmen have +120 armor
- Tier 9
- Summoned Skeletal Swordsmen have +135 armor
- Tier 10
- Summoned Skeletal Swordsmen have +150 armor
- Tier 11
- Summoned Skeletal Swordsmen have +165 armor
- Tier 12
- Summoned Skeletal Swordsmen have +180 armor
Spoiler text.
|
|
|
Tier 1 - Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat |
Hands, Necklace |
- Tier 2
- Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat
- Tier 3
- Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
- Tier 4
- Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
- Tier 5
- Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat
- Tier 6
- Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat
- Tier 7
- Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
- Tier 8
- Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
- Tier 9
- Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat
- Tier 10
- Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat
- Tier 11
- Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
- Tier 12
- Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
Spoiler text.
|
|
of Fragile Bones |
Tier 1 - Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
Legs, Necklace |
- Tier 2
- Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Tier 3
- Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Tier 4
- Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Tier 5
- Summoned Skeletal Archers and Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
- Tier 6
- Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
Spoiler text.
|
|
of Reaching Dead |
Tier 1 - Death's Hold has a 50% chance to deal +12 damage |
Necklace, MainHand |
- Tier 2
- Death's Hold has a 50% chance to deal +24 damage
- Tier 3
- Death's Hold has a 50% chance to deal +36 damage
- Tier 4
- Death's Hold has a 50% chance to deal +48 damage
- Tier 5
- Death's Hold has a 50% chance to deal +60 damage
- Tier 6
- Death's Hold has a 50% chance to deal +72 damage
- Tier 7
- Death's Hold has a 50% chance to deal +84 damage
- Tier 8
- Death's Hold has a 50% chance to deal +96 damage
- Tier 9
- Death's Hold has a 50% chance to deal +108 damage
- Tier 10
- Death's Hold has a 50% chance to deal +120 damage
- Tier 11
- Death's Hold has a 50% chance to deal +132 damage
- Tier 12
- Death's Hold has a 50% chance to deal +144 damage
Spoiler text.
|
|
of Laughing Bone Warriors |
Tier 1 - Summoned Skeletal Swordsmen taunt as if they did 100% more damage |
Hands, Necklace |
- Tier 2
- Summoned Skeletal Swordsmen taunt as if they did 150% more damage
- Tier 3
- Summoned Skeletal Swordsmen taunt as if they did 200% more damage
- Tier 4
- Summoned Skeletal Swordsmen taunt as if they did 250% more damage
- Tier 5
- Summoned Skeletal Swordsmen taunt as if they did 300% more damage
- Tier 6
- Summoned Skeletal Swordsmen taunt as if they did 350% more damage
- Tier 7
- Summoned Skeletal Swordsmen taunt as if they did 400% more damage
- Tier 8
- Summoned Skeletal Swordsmen taunt as if they did 450% more damage
- Tier 9
- Summoned Skeletal Swordsmen taunt as if they did 500% more damage
- Tier 10
- Summoned Skeletal Swordsmen taunt as if they did 550% more damage
- Tier 11
- Summoned Skeletal Swordsmen taunt as if they did 600% more damage
- Tier 12
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
Spoiler text.
|
Chirurgeon's |
|
Tier 1 - Rebuild Undead heals you for 3 health |
Hands, OffHand |
- Tier 2
- Rebuild Undead heals you for 6 health
- Tier 3
- Rebuild Undead heals you for 9 health
- Tier 4
- Rebuild Undead heals you for 12 health
- Tier 5
- Rebuild Undead heals you for 15 health
- Tier 6
- Rebuild Undead heals you for 18 health
- Tier 7
- Rebuild Undead heals you for 21 health
- Tier 8
- Rebuild Undead heals you for 24 health
- Tier 9
- Rebuild Undead heals you for 27 health
- Tier 10
- Rebuild Undead heals you for 30 health
- Tier 11
- Rebuild Undead heals you for 33 health
- Tier 12
- Rebuild Undead heals you for 36 health
Spoiler text.
|
|
of Life Theft |
Tier 1 - Life Steal has a 50% chance to reap an additional 2 health |
Chest, Hands |
- Tier 2
- Life Steal has a 50% chance to reap an additional 4 health
- Tier 3
- Life Steal has a 50% chance to reap an additional 6 health
- Tier 4
- Life Steal has a 50% chance to reap an additional 8 health
- Tier 5
- Life Steal has a 50% chance to reap an additional 10 health
- Tier 6
- Life Steal has a 50% chance to reap an additional 12 health
- Tier 7
- Life Steal has a 50% chance to reap an additional 14 health
- Tier 8
- Life Steal has a 50% chance to reap an additional 16 health
- Tier 9
- Life Steal has a 50% chance to reap an additional 18 health
- Tier 10
- Life Steal has a 50% chance to reap an additional 20 health
- Tier 11
- Life Steal has a 50% chance to reap an additional 22 health
- Tier 12
- Life Steal has a 50% chance to reap an additional 24 health
Spoiler text.
|
|
of Heated Bones |
Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks |
Ring, MainHand |
- Tier 2
- Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
- Tier 3
- Summoned Skeletal Mages deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
- Tier 4
- Summoned Skeletal Mages deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
- Tier 5
- Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
Spoiler text.
|
Liferipper's |
of Liferipping |
Tier 1 - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health. |
Chest, Hands |
- Tier 2
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.
- Tier 3
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.
- Tier 4
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.
- Tier 5
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.
- Tier 6
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.
- Tier 7
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.
- Tier 8
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.
- Tier 9
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.
- Tier 10
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.
- Tier 11
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.
- Tier 12
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
Spoiler text.
|
|
of Dark Life |
Tier 1 - Wave of Darkness heals you for 7 health |
Chest, Legs |
- Tier 2
- Wave of Darkness heals you for 14 health
- Tier 3
- Wave of Darkness heals you for 21 health
- Tier 4
- Wave of Darkness heals you for 28 health
- Tier 5
- Wave of Darkness heals you for 35 health
- Tier 6
- Wave of Darkness heals you for 42 health
- Tier 7
- Wave of Darkness heals you for 49 health
- Tier 8
- Wave of Darkness heals you for 56 health
- Tier 9
- Wave of Darkness heals you for 63 health
- Tier 10
- Wave of Darkness heals you for 70 health
- Tier 11
- Wave of Darkness heals you for 77 health
- Tier 12
- Wave of Darkness heals you for 84 health
Spoiler text.
|
|
of Deathsparks |
Tier 1 - Spark of Death has a 50% chance to deal +5 damage |
Chest, Head |
- Tier 2
- Spark of Death has a 50% chance to deal +10 damage
- Tier 3
- Spark of Death has a 50% chance to deal +15 damage
- Tier 4
- Spark of Death has a 50% chance to deal +20 damage
- Tier 5
- Spark of Death has a 50% chance to deal +25 damage
- Tier 6
- Spark of Death has a 50% chance to deal +30 damage
- Tier 7
- Spark of Death has a 50% chance to deal +35 damage
- Tier 8
- Spark of Death has a 50% chance to deal +40 damage
- Tier 9
- Spark of Death has a 50% chance to deal +45 damage
- Tier 10
- Spark of Death has a 50% chance to deal +50 damage
- Tier 11
- Spark of Death has a 50% chance to deal +55 damage
- Tier 12
- Spark of Death has a 50% chance to deal +60 damage
Spoiler text.
|
|
of Crippling Dark Waves |
Tier 1 - Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds |
Head, OffHand |
- Tier 2
- Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 3
- Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 4
- Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 5
- Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 6
- Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 7
- Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 8
- Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 9
- Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 10
- Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 11
- Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 12
- Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds
Spoiler text.
|
|
of Anti-Nature Skeletons |
Tier 1 - All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack |
Head |
- Tier 2
- All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 3
- All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 4
- All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 5
- All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 6
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
Spoiler text.
|
|
|
Tier 1 - Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat |
Hands, Feet |
- Tier 2
- Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
- Tier 3
- Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat
- Tier 4
- Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
- Tier 5
- Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat
- Tier 6
- Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
- Tier 7
- Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat
- Tier 8
- Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
- Tier 9
- Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat
- Tier 10
- Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
- Tier 11
- Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat
- Tier 12
- Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
Spoiler text.
|
|
of Nimble Bone Troops |
Tier 1 - All Summoned Skeletons have a 10% chance to dodge any projectile |
OffHand |
- Tier 2
- All Summoned Skeletons have a 15% chance to dodge any projectile
- Tier 3
- All Summoned Skeletons have a 20% chance to dodge any projectile
- Tier 4
- All Summoned Skeletons have a 25% chance to dodge any projectile
- Tier 5
- All Summoned Skeletons have a 30% chance to dodge any projectile
- Tier 6
- All Summoned Skeletons have a 35% chance to dodge any projectile
Spoiler text.
|
|
of Toughened Bone Warriors |
Tier 1 - All Summoned Skeletons take 1 less direct damage from each attack |
Hands, OffHand |
- Tier 2
- All Summoned Skeletons take 2 less direct damage from each attack
- Tier 3
- All Summoned Skeletons take 3 less direct damage from each attack
- Tier 4
- All Summoned Skeletons take 4 less direct damage from each attack
- Tier 5
- All Summoned Skeletons take 5 less direct damage from each attack
- Tier 6
- All Summoned Skeletons take 6 less direct damage from each attack
Spoiler text.
|
|
of Bone Arrows |
Tier 1 - Summoned Skeletal Archers deal +1 direct damage with each attack |
Hands, Ring |
- Tier 2
- Summoned Skeletal Archers deal +2 direct damage with each attack
- Tier 3
- Summoned Skeletal Archers deal +4 direct damage with each attack
- Tier 4
- Summoned Skeletal Archers deal +5 direct damage with each attack
- Tier 5
- Summoned Skeletal Archers deal +7 direct damage with each attack
- Tier 6
- Summoned Skeletal Archers deal +8 direct damage with each attack
- Tier 7
- Summoned Skeletal Archers deal +10 direct damage with each attack
- Tier 8
- Summoned Skeletal Archers deal +11 direct damage with each attack
- Tier 9
- Summoned Skeletal Archers deal +12 direct damage with each attack
- Tier 10
- Summoned Skeletal Archers deal +14 direct damage with each attack
- Tier 11
- Summoned Skeletal Archers deal +15 direct damage with each attack
- Tier 12
- Summoned Skeletal Archers deal +16 direct damage with each attack
Spoiler text.
|
Crowd Reaper's |
of Crowd Reaping |
Tier 1 - Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage |
Hands |
- Tier 2
- Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage
- Tier 3
- Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage
- Tier 4
- Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage
- Tier 5
- Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage
- Tier 6
- Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage
- Tier 7
- Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage
- Tier 8
- Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage
- Tier 9
- Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage
- Tier 10
- Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage
- Tier 11
- Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage
- Tier 12
- Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage
Spoiler text.
|
Necromancer's |
of Mighty Bone Warriors |
Tier 1 - Summoned Skeletal Swordsmen deal +2 damage with each attack |
OffHand, Necklace |
- Tier 2
- Summoned Skeletal Swordsmen deal +4 damage with each attack
- Tier 3
- Summoned Skeletal Swordsmen deal +6 damage with each attack
- Tier 4
- Summoned Skeletal Swordsmen deal +8 damage with each attack
- Tier 5
- Summoned Skeletal Swordsmen deal +10 damage with each attack
- Tier 6
- Summoned Skeletal Swordsmen deal +12 damage with each attack
Spoiler text.
|
|
|
Tier 1 - Summoned Skeletal Archers and Mages have +7 health |
Feet, MainHand |
- Tier 2
- Summoned Skeletal Archers and Mages have +14 health
- Tier 3
- Summoned Skeletal Archers and Mages have +21 health
- Tier 4
- Summoned Skeletal Archers and Mages have +28 health
- Tier 5
- Summoned Skeletal Archers and Mages have +35 health
- Tier 6
- Summoned Skeletal Archers and Mages have +42 health
- Tier 7
- Summoned Skeletal Archers and Mages have +49 health
- Tier 8
- Summoned Skeletal Archers and Mages have +56 health
- Tier 9
- Summoned Skeletal Archers and Mages have +63 health
- Tier 10
- Summoned Skeletal Archers and Mages have +70 health
- Tier 11
- Summoned Skeletal Archers and Mages have +77 health
- Tier 12
- Summoned Skeletal Archers and Mages have +84 health
Spoiler text.
|
|
of Zombified Empowerment |
Tier 1 - Create Super Zombie also heals yourself for 15 health, 15 armor, and 3 power |
Chest, Legs |
- Tier 2
- Create Super Zombie also heals yourself for 30 health, 30 armor, and 6 power
- Tier 3
- Create Super Zombie also heals yourself for 45 health, 45 armor, and 9 power
- Tier 4
- Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
- Tier 5
- Create Super Zombie also heals yourself for 75 health, 75 armor, and 15 power
- Tier 6
- Create Super Zombie also heals yourself for 90 health, 90 armor, and 18 power
- Tier 7
- Create Super Zombie also heals yourself for 105 health, 105 armor, and 21 power
- Tier 8
- Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
- Tier 9
- Create Super Zombie also heals yourself for 135 health, 135 armor, and 27 power
- Tier 10
- Create Super Zombie also heals yourself for 150 health, 150 armor, and 30 power
- Tier 11
- Create Super Zombie also heals yourself for 165 health, 165 armor, and 33 power
- Tier 12
- Create Super Zombie also heals yourself for 180 health, 180 armor, and 36 power
Spoiler text.
|
|
of Strong Zombies |
Tier 1 - Raised Zombies deal +1 damage with each attack |
Hands, Legs |
- Tier 2
- Raised Zombies deal +2 damage with each attack
- Tier 3
- Raised Zombies deal +3 damage with each attack
- Tier 4
- Raised Zombies deal +4 damage with each attack
- Tier 5
- Raised Zombies deal +5 damage with each attack
- Tier 6
- Raised Zombies deal +6 damage with each attack
- Tier 7
- Raised Zombies deal +7 damage with each attack
- Tier 8
- Raised Zombies deal +8 damage with each attack
- Tier 9
- Raised Zombies deal +10 damage with each attack
- Tier 10
- Raised Zombies deal +12 damage with each attack
- Tier 11
- Raised Zombies deal +14 damage with each attack
- Tier 12
- Raised Zombies deal +16 damage with each attack
Spoiler text.
|
Chirurgeon's |
|
Tier 1 - {BOOST_UNDEADHEALALL_SENDER}{5} |
Chest, OffHand |
- Tier 2
- {BOOST_UNDEADHEALALL_SENDER}{10}
- Tier 3
- {BOOST_UNDEADHEALALL_SENDER}{15}
- Tier 4
- {BOOST_UNDEADHEALALL_SENDER}{20}
- Tier 5
- {BOOST_UNDEADHEALALL_SENDER}{25}
- Tier 6
- {BOOST_UNDEADHEALALL_SENDER}{30}
- Tier 7
- {BOOST_UNDEADHEALALL_SENDER}{35}
- Tier 8
- {BOOST_UNDEADHEALALL_SENDER}{40}
- Tier 9
- {BOOST_UNDEADHEALALL_SENDER}{45}
- Tier 10
- {BOOST_UNDEADHEALALL_SENDER}{50}
- Tier 11
- {BOOST_UNDEADHEALALL_SENDER}{55}
- Tier 12
- {BOOST_UNDEADHEALALL_SENDER}{60}
Spoiler text.
|
|
of Ragesparks |
Tier 1 - Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage |
Chest, Ring |
- Tier 2
- Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage
- Tier 3
- Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage
- Tier 4
- Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage
- Tier 5
- Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage
- Tier 6
- Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage
Spoiler text.
|
|
|
Tier 1 - Create Shambling Corpse also heals yourself for 10 health |
Chest, Legs |
- Tier 2
- Create Shambling Corpse also heals yourself for 20 health
- Tier 3
- Create Shambling Corpse also heals yourself for 30 health
- Tier 4
- Create Shambling Corpse also heals yourself for 40 health
- Tier 5
- Create Shambling Corpse also heals yourself for 50 health
- Tier 6
- Create Shambling Corpse also heals yourself for 60 health
- Tier 7
- Create Shambling Corpse also heals yourself for 70 health
- Tier 8
- Create Shambling Corpse also heals yourself for 80 health
- Tier 9
- Create Shambling Corpse also heals yourself for 90 health
- Tier 10
- Create Shambling Corpse also heals yourself for 100 health
- Tier 11
- Create Shambling Corpse also heals yourself for 110 health
- Tier 12
- Create Shambling Corpse also heals yourself for 120 health
Spoiler text.
|
|
of Death Gazing |
Tier 1 - Deathgaze deals +20% damage |
Legs, Necklace |
- Tier 2
- Deathgaze deals +40% damage
- Tier 3
- Deathgaze deals +60% damage
- Tier 4
- Deathgaze deals +80% damage
- Tier 5
- Deathgaze deals +100% damage
- Tier 6
- Deathgaze deals +120% damage
- Tier 7
- Deathgaze deals +140% damage
- Tier 8
- Deathgaze deals +160% damage
- Tier 9
- Deathgaze deals +180% damage
- Tier 10
- Deathgaze deals +200% damage
- Tier 11
- Deathgaze deals +220% damage
- Tier 12
- Deathgaze deals +240% damage
Spoiler text.
|
Necromancer's |
of Necromancy |
Tier 1 - {MOD_SKILL_NECROMANCY}{0.01} |
OffHand, Necklace |
- Tier 2
- {MOD_SKILL_NECROMANCY}{0.02}
- Tier 3
- {MOD_SKILL_NECROMANCY}{0.03}
- Tier 4
- {MOD_SKILL_NECROMANCY}{0.04}
- Tier 5
- {MOD_SKILL_NECROMANCY}{0.05}
- Tier 6
- {MOD_SKILL_NECROMANCY}{0.06}
Spoiler text.
|
|
of Crushproof Skeletons |
Tier 1 - All Summoned Skeletons take 2 less damage from Crushing attacks |
Feet, Ring |
- Tier 2
- All Summoned Skeletons take 4 less damage from Crushing attacks
- Tier 3
- All Summoned Skeletons take 6 less damage from Crushing attacks
- Tier 4
- All Summoned Skeletons take 8 less damage from Crushing attacks
- Tier 5
- All Summoned Skeletons take 10 less damage from Crushing attacks
- Tier 6
- All Summoned Skeletons take 12 less damage from Crushing attacks
Spoiler text.
|
|
|
Tier 1 - Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat |
Chest, Ring |
- Tier 2
- Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
- Tier 3
- Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
- Tier 4
- Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
- Tier 5
- Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
- Tier 6
- Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
- Tier 7
- Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
- Tier 8
- Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
- Tier 9
- Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
- Tier 10
- Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
- Tier 11
- Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat
- Tier 12
- Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
Spoiler text.
|
|
of Fiery Death |
Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack |
Head, MainHand |
- Tier 2
- Summoned Skeletal Mages deal +3 direct damage with each attack
- Tier 3
- Summoned Skeletal Mages deal +5 direct damage with each attack
- Tier 4
- Summoned Skeletal Mages deal +6 direct damage with each attack
- Tier 5
- Summoned Skeletal Mages deal +8 direct damage with each attack
- Tier 6
- Summoned Skeletal Mages deal +10 direct damage with each attack
- Tier 7
- Summoned Skeletal Mages deal +12 direct damage with each attack
- Tier 8
- Summoned Skeletal Mages deal +14 direct damage with each attack
- Tier 9
- Summoned Skeletal Mages deal +17 direct damage with each attack
- Tier 10
- Summoned Skeletal Mages deal +19 direct damage with each attack
- Tier 11
- Summoned Skeletal Mages deal +21 direct damage with each attack
- Tier 12
- Summoned Skeletal Mages deal +24 direct damage with each attack
Spoiler text.
|
|
of Fast Zombies |
Tier 1 - Raised Zombies move +2 faster |
Feet |
- Tier 2
- Raised Zombies move +4 faster
- Tier 3
- Raised Zombies move +6 faster
- Tier 4
- Raised Zombies move +8 faster
- Tier 5
- Raised Zombies move +10 faster
- Tier 6
- Raised Zombies move +12 faster
Spoiler text.
|
|
of Fragile Bones |
Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
None |
- Tier 2
- Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Tier 3
- Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Tier 4
- Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Tier 5
- Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
- Tier 6
- Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
Spoiler text.
|
|
|
Tier 1 - Life Steal deals 4 armor damage |
Hands, Head |
- Tier 2
- Life Steal deals 8 armor damage
- Tier 3
- Life Steal deals 12 armor damage
- Tier 4
- Life Steal deals 16 armor damage
- Tier 5
- Life Steal deals 20 armor damage
- Tier 6
- Life Steal deals 24 armor damage
- Tier 7
- Life Steal deals 28 armor damage
- Tier 8
- Life Steal deals 32 armor damage
- Tier 9
- Life Steal deals 36 armor damage
- Tier 10
- Life Steal deals 40 armor damage
- Tier 11
- Life Steal deals 44 armor damage
- Tier 12
- Life Steal deals 48 armor damage
Spoiler text.
|
Necromancer's |
of Necromancy |
Tier 1 - {MOD_SKILL_NECROMANCY}{0.15} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_NECROMANCY}{0.2}
- Tier 3
- {MOD_SKILL_NECROMANCY}{0.25}
- Tier 4
- {MOD_SKILL_NECROMANCY}{0.3}
- Tier 5
- {MOD_SKILL_NECROMANCY}{0.35}
- Tier 6
- {MOD_SKILL_NECROMANCY}{0.4}
Spoiler text.
|
|
of Angry Bone Warriors |
Tier 1 - Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often |
Hands, Head |
- Tier 2
- Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
- Tier 3
- Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
- Tier 4
- Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
- Tier 5
- Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
- Tier 6
- Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
Spoiler text.
|
|
of Pierceproof Skeletons |
Tier 1 - All Summoned Skeletons take 2 less damage from Piercing attacks |
Head, Necklace |
- Tier 2
- All Summoned Skeletons take 4 less damage from Piercing attacks
- Tier 3
- All Summoned Skeletons take 6 less damage from Piercing attacks
- Tier 4
- All Summoned Skeletons take 8 less damage from Piercing attacks
- Tier 5
- All Summoned Skeletons take 10 less damage from Piercing attacks
- Tier 6
- All Summoned Skeletons take 12 less damage from Piercing attacks
Spoiler text.
|
|
|
Tier 1 - Death's Hold deals +3 damage while lowering Rage by 15 |
Head, Feet |
- Tier 2
- Death's Hold deals +6 damage while lowering Rage by 30
- Tier 3
- Death's Hold deals +9 damage while lowering Rage by 45
- Tier 4
- Death's Hold deals +12 damage while lowering Rage by 60
- Tier 5
- Death's Hold deals +16 damage while lowering Rage by 75
- Tier 6
- Death's Hold deals +20 damage while lowering Rage by 90
- Tier 7
- Death's Hold deals +24 damage while lowering Rage by 105
- Tier 8
- Death's Hold deals +28 damage while lowering Rage by 120
- Tier 9
- Death's Hold deals +34 damage while lowering Rage by 135
- Tier 10
- Death's Hold deals +40 damage while lowering Rage by 150
- Tier 11
- Death's Hold deals +44 damage while lowering Rage by 165
- Tier 12
- Death's Hold deals +48 damage while lowering Rage by 180
Spoiler text.
|
|
of Plated Bone Warriors |
Tier 1 - All Summoned Skeletons have +7 armor |
OffHand, Feet |
- Tier 2
- All Summoned Skeletons have +14 armor
- Tier 3
- All Summoned Skeletons have +21 armor
- Tier 4
- All Summoned Skeletons have +28 armor
- Tier 5
- All Summoned Skeletons have +35 armor
- Tier 6
- All Summoned Skeletons have +42 armor
- Tier 7
- All Summoned Skeletons have +49 armor
- Tier 8
- All Summoned Skeletons have +56 armor
- Tier 9
- All Summoned Skeletons have +63 armor
- Tier 10
- All Summoned Skeletons have +70 armor
- Tier 11
- All Summoned Skeletons have +77 armor
- Tier 12
- All Summoned Skeletons have +84 armor
Spoiler text.
|
|
of Hasty Fears |
Tier 1 - Deathgaze deals +15 damage and increases your sprint speed +1 for 15 seconds |
Head |
- Tier 2
- Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
- Tier 3
- Deathgaze deals +45 damage and increases your sprint speed +2 for 15 seconds
- Tier 4
- Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
- Tier 5
- Deathgaze deals +75 damage and increases your sprint speed +3 for 15 seconds
- Tier 6
- Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
- Tier 7
- Deathgaze deals +105 damage and increases your sprint speed +4 for 15 seconds
- Tier 8
- Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
- Tier 9
- Deathgaze deals +135 damage and increases your sprint speed +5 for 15 seconds
- Tier 10
- Deathgaze deals +150 damage and increases your sprint speed +5 for 15 seconds
- Tier 11
- Deathgaze deals +165 damage and increases your sprint speed +5 for 15 seconds
- Tier 12
- Deathgaze deals +180 damage and increases your sprint speed +5 for 15 seconds
Spoiler text.
|
|
|
Tier 1 - Rebuild Undead restores 2 power to you |
Necklace |
- Tier 2
- Rebuild Undead restores 4 power to you
- Tier 3
- Rebuild Undead restores 6 power to you
- Tier 4
- Rebuild Undead restores 8 power to you
- Tier 5
- Rebuild Undead restores 10 power to you
- Tier 6
- Rebuild Undead restores 12 power to you
- Tier 7
- Rebuild Undead restores 14 power to you
- Tier 8
- Rebuild Undead restores 16 power to you
- Tier 9
- Rebuild Undead restores 18 power to you
- Tier 10
- Rebuild Undead restores 20 power to you
- Tier 11
- Rebuild Undead restores 22 power to you
- Tier 12
- Rebuild Undead restores 24 power to you
Spoiler text.
|
|
of Dark Waves |
Tier 1 - Wave of Darkness deals +20% damage |
Head, MainHand |
- Tier 2
- Wave of Darkness deals +35% damage
- Tier 3
- Wave of Darkness deals +50% damage
- Tier 4
- Wave of Darkness deals +65% damage
- Tier 5
- Wave of Darkness deals +80% damage
- Tier 6
- Wave of Darkness deals +95% damage
- Tier 7
- Wave of Darkness deals +110% damage
- Tier 8
- Wave of Darkness deals +125% damage
- Tier 9
- Wave of Darkness deals +140% damage
- Tier 10
- Wave of Darkness deals +155% damage
- Tier 11
- Wave of Darkness deals +170% damage
- Tier 12
- Wave of Darkness deals +185% damage
Spoiler text.
|
|
of Deathsparks |
Tier 1 - Spark of Death deals +5% damage |
Feet, MainHand |
- Tier 2
- Spark of Death deals +9% damage
- Tier 3
- Spark of Death deals +13% damage
- Tier 4
- Spark of Death deals +17% damage
- Tier 5
- Spark of Death deals +21% damage
- Tier 6
- Spark of Death deals +25% damage
- Tier 7
- Spark of Death deals +29% damage
- Tier 8
- Spark of Death deals +33% damage
- Tier 9
- Spark of Death deals +37% damage
- Tier 10
- Spark of Death deals +41% damage
- Tier 11
- Spark of Death deals +45% damage
- Tier 12
- Spark of Death deals +49% damage
Spoiler text.
|
Pig Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Infuriating Chomps |
Tier 1 - Strategic Chomp deals +3% damage and generates 15 less Rage |
Head, Necklace |
- Tier 2
- Strategic Chomp deals +6% damage and generates 30 less Rage
- Tier 3
- Strategic Chomp deals +9% damage and generates 45 less Rage
- Tier 4
- Strategic Chomp deals +12% damage and generates 60 less Rage
- Tier 5
- Strategic Chomp deals +15% damage and generates 75 less Rage
- Tier 6
- Strategic Chomp deals +18% damage and generates 90 less Rage
- Tier 7
- Strategic Chomp deals +21% damage and generates 105 less Rage
- Tier 8
- Strategic Chomp deals +24% damage and generates 120 less Rage
- Tier 9
- Strategic Chomp deals +27% damage and generates 135 less Rage
- Tier 10
- Strategic Chomp deals +30% damage and generates 150 less Rage
- Tier 11
- Strategic Chomp deals +33% damage and generates 165 less Rage
- Tier 12
- Strategic Chomp deals +36% damage and generates 180 less Rage
Spoiler text.
|
|
of Pigheaded Stupidity |
Tier 1 - {MITIGATION_PSYCHIC}{2}{Pig} |
Head, Necklace |
- Tier 2
- {MITIGATION_PSYCHIC}{4}{Pig}
- Tier 3
- {MITIGATION_PSYCHIC}{6}{Pig}
- Tier 4
- {MITIGATION_PSYCHIC}{8}{Pig}
- Tier 5
- {MITIGATION_PSYCHIC}{10}{Pig}
- Tier 6
- {MITIGATION_PSYCHIC}{12}{Pig}
- Tier 7
- {MITIGATION_PSYCHIC}{14}{Pig}
- Tier 8
- {MITIGATION_PSYCHIC}{16}{Pig}
- Tier 9
- {MITIGATION_PSYCHIC}{18}{Pig}
- Tier 10
- {MITIGATION_PSYCHIC}{20}{Pig}
- Tier 11
- {MITIGATION_PSYCHIC}{22}{Pig}
- Tier 12
- {MITIGATION_PSYCHIC}{24}{Pig}
Spoiler text.
|
Snacker's |
of Heavy Mushrooms |
Tier 1 - Sustaining Snack restores +7 armor |
Legs, Chest |
- Tier 2
- Sustaining Snack restores +14 armor
- Tier 3
- Sustaining Snack restores +21 armor
- Tier 4
- Sustaining Snack restores +28 armor
- Tier 5
- Sustaining Snack restores +35 armor
- Tier 6
- Sustaining Snack restores +42 armor
- Tier 7
- Sustaining Snack restores +49 armor
- Tier 8
- Sustaining Snack restores +56 armor
- Tier 9
- Sustaining Snack restores +63 armor
- Tier 10
- Sustaining Snack restores +70 armor
- Tier 11
- Sustaining Snack restores +77 armor
- Tier 12
- Sustaining Snack restores +84 armor
Spoiler text.
|
|
of Pigginess |
Tier 1 - {MOD_SKILL_PIG}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_PIG}{0.15}
- Tier 3
- {MOD_SKILL_PIG}{0.2}
- Tier 4
- {MOD_SKILL_PIG}{0.25}
- Tier 5
- {MOD_SKILL_PIG}{0.3}
- Tier 6
- {MOD_SKILL_PIG}{0.35}
Spoiler text.
|
|
|
Tier 1 - Strategic Chomp restores 3 Power |
Hands, Ring |
- Tier 2
- Strategic Chomp restores 5 Power
- Tier 3
- Strategic Chomp restores 6 Power
- Tier 4
- Strategic Chomp restores 8 Power
- Tier 5
- Strategic Chomp restores 10 Power
- Tier 6
- Strategic Chomp restores 11 Power
Spoiler text.
|
|
of Punting |
Tier 1 - Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage |
Legs, Feet |
- Tier 2
- Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
- Tier 3
- Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
- Tier 4
- Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
- Tier 5
- Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
- Tier 6
- Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
- Tier 7
- Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
- Tier 8
- Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
- Tier 9
- Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
- Tier 10
- Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
- Tier 11
- Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage
- Tier 12
- Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage
Spoiler text.
|
|
of Chomping All Foes |
Tier 1 - Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters |
Hands |
- Tier 2
- Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
- Tier 3
- Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
- Tier 4
- Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
- Tier 5
- Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
- Tier 6
- Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
- Tier 7
- Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
- Tier 8
- Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
- Tier 9
- Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
- Tier 10
- Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
- Tier 11
- Pig Bite has a 33% chance to deal +40 damage and hit all targets within 5 meters
- Tier 12
- Pig Bite has a 36% chance to deal +40 damage and hit all targets within 5 meters
Spoiler text.
|
|
of Porcine Resistance |
Tier 1 - {MITIGATION_TRAUMA}{2}{Pig} |
Hands, Feet |
- Tier 2
- {MITIGATION_TRAUMA}{4}{Pig}
- Tier 3
- {MITIGATION_TRAUMA}{6}{Pig}
- Tier 4
- {MITIGATION_TRAUMA}{8}{Pig}
- Tier 5
- {MITIGATION_TRAUMA}{10}{Pig}
- Tier 6
- {MITIGATION_TRAUMA}{12}{Pig}
- Tier 7
- {MITIGATION_TRAUMA}{14}{Pig}
- Tier 8
- {MITIGATION_TRAUMA}{16}{Pig}
- Tier 9
- {MITIGATION_TRAUMA}{18}{Pig}
- Tier 10
- {MITIGATION_TRAUMA}{20}{Pig}
- Tier 11
- {MITIGATION_TRAUMA}{22}{Pig}
- Tier 12
- {MITIGATION_TRAUMA}{24}{Pig}
Spoiler text.
|
|
|
Tier 1 - Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
MainHand |
- Tier 2
- Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 3
- Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 4
- Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 5
- Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 6
- Squeal uniformly diminishes all targets' entire aggro lists by 30%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
Spoiler text.
|
Confusing |
of Harmless Confusion |
Tier 1 - Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
Hands |
|
|
of Strategic Chomping |
Tier 1 - Strategic Chomp deals +10% damage |
Chest, Feet |
- Tier 2
- Strategic Chomp deals +17% damage
- Tier 3
- Strategic Chomp deals +24% damage
- Tier 4
- Strategic Chomp deals +31% damage
- Tier 5
- Strategic Chomp deals +38% damage
- Tier 6
- Strategic Chomp deals +45% damage
- Tier 7
- Strategic Chomp deals +52% damage
- Tier 8
- Strategic Chomp deals +59% damage
- Tier 9
- Strategic Chomp deals +66% damage
- Tier 10
- Strategic Chomp deals +73% damage
- Tier 11
- Strategic Chomp deals +80% damage
- Tier 12
- Strategic Chomp deals +87% damage
Spoiler text.
|
|
of Crippling Punts |
Tier 1 - Pig Punt has a 15% chance to slow target's movement by 45% |
Head, Feet |
- Tier 2
- Pig Punt has a 30% chance to slow target's movement by 45%
- Tier 3
- Pig Punt has a 45% chance to slow target's movement by 45%
- Tier 4
- Pig Punt has a 60% chance to slow target's movement by 45%
- Tier 5
- Pig Punt has a 70% chance to slow target's movement by 45%
- Tier 6
- Pig Punt has a 80% chance to slow target's movement by 45%
Spoiler text.
|
|
|
Tier 1 - Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
Head, MainHand |
- Tier 2
- Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 3
- Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 4
- Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 5
- Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 6
- Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
Spoiler text.
|
|
of Healthy Shrooming |
Tier 1 - Truffle Sniff restores 10 Health |
Legs, Necklace |
- Tier 2
- Truffle Sniff restores 20 Health
- Tier 3
- Truffle Sniff restores 30 Health
- Tier 4
- Truffle Sniff restores 40 Health
- Tier 5
- Truffle Sniff restores 50 Health
- Tier 6
- Truffle Sniff restores 60 Health
- Tier 7
- Truffle Sniff restores 70 Health
- Tier 8
- Truffle Sniff restores 80 Health
- Tier 9
- Truffle Sniff restores 90 Health
- Tier 10
- Truffle Sniff restores 100 Health
- Tier 11
- Truffle Sniff restores 110 Health
- Tier 12
- Truffle Sniff restores 120 Health
Spoiler text.
|
|
of Contemplative Snacking |
Tier 1 - Sustaining Snack restores 3 Power |
Chest, Ring |
- Tier 2
- Sustaining Snack restores 6 Power
- Tier 3
- Sustaining Snack restores 9 Power
- Tier 4
- Sustaining Snack restores 12 Power
- Tier 5
- Sustaining Snack restores 15 Power
- Tier 6
- Sustaining Snack restores 18 Power
- Tier 7
- Sustaining Snack restores 21 Power
- Tier 8
- Sustaining Snack restores 24 Power
- Tier 9
- Sustaining Snack restores 27 Power
- Tier 10
- Sustaining Snack restores 29 Power
- Tier 11
- Sustaining Snack restores 31 Power
- Tier 12
- Sustaining Snack restores 33 Power
Spoiler text.
|
|
of Squealing |
Tier 1 - Squeal deals +30% damage |
Head, Chest |
- Tier 2
- Squeal deals +60% damage
- Tier 3
- Squeal deals +90% damage
- Tier 4
- Squeal deals +120% damage
- Tier 5
- Squeal deals +150% damage
- Tier 6
- Squeal deals +180% damage
- Tier 7
- Squeal deals +210% damage
- Tier 8
- Squeal deals +240% damage
- Tier 9
- Squeal deals +270% damage
- Tier 10
- Squeal deals +300% damage
- Tier 11
- Squeal deals +330% damage
- Tier 12
- Squeal deals +360% damage
Spoiler text.
|
|
|
Tier 1 - Frenzy boosts sprint speed by 1 for 10 seconds |
Feet |
- Tier 2
- Frenzy boosts sprint speed by 2 for 10 seconds
- Tier 3
- Frenzy boosts sprint speed by 3 for 10 seconds
- Tier 4
- Frenzy boosts sprint speed by 4 for 10 seconds
- Tier 5
- Frenzy boosts sprint speed by 5 for 10 seconds
- Tier 6
- Frenzy boosts sprint speed by 6 for 10 seconds
Spoiler text.
|
|
of Healthy Chomping |
Tier 1 - Pig Bite restores 1 Health |
Head |
- Tier 2
- Pig Bite restores 2 Health
- Tier 3
- Pig Bite restores 3 Health
- Tier 4
- Pig Bite restores 4 Health
- Tier 5
- Pig Bite restores 5 Health
- Tier 6
- Pig Bite restores 6 Health
- Tier 7
- Pig Bite restores 7 Health
- Tier 8
- Pig Bite restores 8 Health
- Tier 9
- Pig Bite restores 9 Health
- Tier 10
- Pig Bite restores 10 Health
- Tier 11
- Pig Bite restores 11 Health
- Tier 12
- Pig Bite restores 12 Health
Spoiler text.
|
|
of Punting |
Tier 1 - Pig Punt deals +15% damage |
Legs, Feet |
- Tier 2
- Pig Punt deals +20% damage
- Tier 3
- Pig Punt deals +25% damage
- Tier 4
- Pig Punt deals +30% damage
- Tier 5
- Pig Punt deals +35% damage
- Tier 6
- Pig Punt deals +40% damage
- Tier 7
- Pig Punt deals +45% damage
- Tier 8
- Pig Punt deals +50% damage
- Tier 9
- Pig Punt deals +55% damage
- Tier 10
- Pig Punt deals +60% damage
- Tier 11
- Pig Punt deals +65% damage
- Tier 12
- Pig Punt deals +70% damage
Spoiler text.
|
|
of Unshockable Sows |
Tier 1 - {MITIGATION_ELECTRICITY}{2}{Pig} |
Chest |
- Tier 2
- {MITIGATION_ELECTRICITY}{4}{Pig}
- Tier 3
- {MITIGATION_ELECTRICITY}{6}{Pig}
- Tier 4
- {MITIGATION_ELECTRICITY}{8}{Pig}
- Tier 5
- {MITIGATION_ELECTRICITY}{10}{Pig}
- Tier 6
- {MITIGATION_ELECTRICITY}{12}{Pig}
- Tier 7
- {MITIGATION_ELECTRICITY}{14}{Pig}
- Tier 8
- {MITIGATION_ELECTRICITY}{16}{Pig}
- Tier 9
- {MITIGATION_ELECTRICITY}{18}{Pig}
- Tier 10
- {MITIGATION_ELECTRICITY}{20}{Pig}
- Tier 11
- {MITIGATION_ELECTRICITY}{22}{Pig}
- Tier 12
- {MITIGATION_ELECTRICITY}{24}{Pig}
Spoiler text.
|
|
of Ignorable Punting |
Tier 1 - Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again |
MainHand |
- Tier 2
- Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
- Tier 3
- Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
- Tier 4
- Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
- Tier 5
- Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
- Tier 6
- Pig Punt causes the target to ignore you for 8 seconds, or until you attack it again
Spoiler text.
|
|
of Piggy Bites |
Tier 1 - Pig Bite deals +2 damage |
Chest, Feet |
- Tier 2
- Pig Bite deals +4 damage
- Tier 3
- Pig Bite deals +6 damage
- Tier 4
- Pig Bite deals +8 damage
- Tier 5
- Pig Bite deals +10 damage
- Tier 6
- Pig Bite deals +12 damage
Spoiler text.
|
|
of Porcine Rending |
Tier 1 - Pig Rend deals +4 damage |
Legs, MainHand, Ring |
- Tier 2
- Pig Rend deals +8 damage
- Tier 3
- Pig Rend deals +12 damage
- Tier 4
- Pig Rend deals +16 damage
- Tier 5
- Pig Rend deals +20 damage
- Tier 6
- Pig Rend deals +24 damage
- Tier 7
- Pig Rend deals +28 damage
- Tier 8
- Pig Rend deals +32 damage
- Tier 9
- Pig Rend deals +36 damage
- Tier 10
- Pig Rend deals +40 damage
- Tier 11
- Pig Rend deals +44 damage
- Tier 12
- Pig Rend deals +48 damage
Spoiler text.
|
|
of Thick Mud |
Tier 1 - Mudbath restores 10 armor |
Ring, Feet |
- Tier 2
- Mudbath restores 20 armor
- Tier 3
- Mudbath restores 30 armor
- Tier 4
- Mudbath restores 40 armor
- Tier 5
- Mudbath restores 50 armor
- Tier 6
- Mudbath restores 60 armor
- Tier 7
- Mudbath restores 70 armor
- Tier 8
- Mudbath restores 80 armor
- Tier 9
- Mudbath restores 90 armor
- Tier 10
- Mudbath restores 100 armor
- Tier 11
- Mudbath restores 110 armor
- Tier 12
- Mudbath restores 120 armor
Spoiler text.
|
|
of Defensive Chomping |
Tier 1 - Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds |
Hands, Feet |
- Tier 2
- Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
- Tier 3
- Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
- Tier 4
- Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
- Tier 5
- Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
- Tier 6
- Strategic Chomp boosts your mitigation versus physical damage +6 for 10 seconds
Spoiler text.
|
|
|
Tier 1 - Harmlessness heals you for 18 health |
Hands, Necklace |
- Tier 2
- Harmlessness heals you for 30 health
- Tier 3
- Harmlessness heals you for 42 health
- Tier 4
- Harmlessness heals you for 54 health
- Tier 5
- Harmlessness heals you for 66 health
- Tier 6
- Harmlessness heals you for 78 health
- Tier 7
- Harmlessness heals you for 90 health
- Tier 8
- Harmlessness heals you for 102 health
- Tier 9
- Harmlessness heals you for 114 health
- Tier 10
- Harmlessness heals you for 126 health
- Tier 11
- Harmlessness heals you for 138 health
- Tier 12
- Harmlessness heals you for 150 health
Spoiler text.
|
|
|
Tier 1 - Squeal boosts sprint speed by 2 for 10 seconds |
Feet |
- Tier 2
- Squeal boosts sprint speed by 4 for 10 seconds
- Tier 3
- Squeal boosts sprint speed by 5 for 10 seconds
- Tier 4
- Squeal boosts sprint speed by 6 for 10 seconds
- Tier 5
- Squeal boosts sprint speed by 7 for 10 seconds
- Tier 6
- Squeal boosts sprint speed by 9 for 10 seconds
Spoiler text.
|
|
|
Tier 1 - Harmlessness restores 20 armor to you |
Legs, Ring |
- Tier 2
- Harmlessness restores 40 armor to you
- Tier 3
- Harmlessness restores 60 armor to you
- Tier 4
- Harmlessness restores 80 armor to you
- Tier 5
- Harmlessness restores 100 armor to you
- Tier 6
- Harmlessness restores 120 armor to you
- Tier 7
- Harmlessness restores 140 armor to you
- Tier 8
- Harmlessness restores 160 armor to you
- Tier 9
- Harmlessness restores 180 armor to you
- Tier 10
- Harmlessness restores 200 armor to you
- Tier 11
- Harmlessness restores 220 armor to you
- Tier 12
- Harmlessness restores 240 armor to you
Spoiler text.
|
Mudbather's |
of Mudbaths |
Tier 1 - Mudbath gives you +1 absorption of any physical damage for 10 seconds |
Hands, OffHand |
- Tier 2
- Mudbath gives you +2 absorption of any physical damage for 10 seconds
- Tier 3
- Mudbath gives you +3 absorption of any physical damage for 10 seconds
- Tier 4
- Mudbath gives you +4 absorption of any physical damage for 10 seconds
- Tier 5
- Mudbath gives you +5 absorption of any physical damage for 10 seconds
- Tier 6
- Mudbath gives you +6 absorption of any physical damage for 10 seconds
Spoiler text.
|
|
of Pigskin |
Tier 1 - {MAX_ARMOR}{7}{Pig} |
Necklace |
- Tier 2
- {MAX_ARMOR}{14}{Pig}
- Tier 3
- {MAX_ARMOR}{21}{Pig}
- Tier 4
- {MAX_ARMOR}{28}{Pig}
- Tier 5
- {MAX_ARMOR}{35}{Pig}
- Tier 6
- {MAX_ARMOR}{42}{Pig}
- Tier 7
- {MAX_ARMOR}{49}{Pig}
- Tier 8
- {MAX_ARMOR}{56}{Pig}
- Tier 9
- {MAX_ARMOR}{63}{Pig}
- Tier 10
- {MAX_ARMOR}{70}{Pig}
- Tier 11
- {MAX_ARMOR}{77}{Pig}
- Tier 12
- {MAX_ARMOR}{84}{Pig}
Spoiler text.
|
|
|
Tier 1 - Frenzy restores 1 power to you |
Legs, Ring |
- Tier 2
- Frenzy restores 2 power to you
- Tier 3
- Frenzy restores 3 power to you
- Tier 4
- Frenzy restores 4 power to you
- Tier 5
- Frenzy restores 5 power to you
- Tier 6
- Frenzy restores 6 power to you
- Tier 7
- Frenzy restores 7 power to you
- Tier 8
- Frenzy restores 8 power to you
- Tier 9
- Frenzy restores 9 power to you
- Tier 10
- Frenzy restores 10 power to you
- Tier 11
- Frenzy restores 11 power to you
- Tier 12
- Frenzy restores 12 power to you
Spoiler text.
|
|
|
Tier 1 - Frenzy gives you +1 absorption of any physical damage for 10 seconds |
MainHand, Ring |
- Tier 2
- Frenzy gives you +2 absorption of any physical damage for 10 seconds
- Tier 3
- Frenzy gives you +3 absorption of any physical damage for 10 seconds
- Tier 4
- Frenzy gives you +4 absorption of any physical damage for 10 seconds
- Tier 5
- Frenzy gives you +5 absorption of any physical damage for 10 seconds
- Tier 6
- Frenzy gives you +6 absorption of any physical damage for 10 seconds
Spoiler text.
|
|
of Unnoticeable Bites |
Tier 1 - Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it |
Head, Legs |
- Tier 2
- Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it
- Tier 3
- Pig Bite lowers enemy aggression toward you as if you'd done -45 damage to it
- Tier 4
- Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it
- Tier 5
- Pig Bite lowers enemy aggression toward you as if you'd done -75 damage to it
- Tier 6
- Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it
- Tier 7
- Pig Bite lowers enemy aggression toward you as if you'd done -105 damage to it
- Tier 8
- Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it
- Tier 9
- Pig Bite lowers enemy aggression toward you as if you'd done -135 damage to it
- Tier 10
- Pig Bite lowers enemy aggression toward you as if you'd done -150 damage to it
- Tier 11
- Pig Bite lowers enemy aggression toward you as if you'd done -165 damage to it
- Tier 12
- Pig Bite lowers enemy aggression toward you as if you'd done -180 damage to it
Spoiler text.
|
Snacker's |
of Quality Shrooming |
Tier 1 - Sustaining Snack heals +5 Health |
Legs, Ring |
- Tier 2
- Sustaining Snack heals +10 Health
- Tier 3
- Sustaining Snack heals +15 Health
- Tier 4
- Sustaining Snack heals +20 Health
- Tier 5
- Sustaining Snack heals +25 Health
- Tier 6
- Sustaining Snack heals +30 Health
- Tier 7
- Sustaining Snack heals +35 Health
- Tier 8
- Sustaining Snack heals +40 Health
- Tier 9
- Sustaining Snack heals +45 Health
- Tier 10
- Sustaining Snack heals +50 Health
- Tier 11
- Sustaining Snack heals +55 Health
- Tier 12
- Sustaining Snack heals +60 Health
Spoiler text.
|
|
of Cooling Mud |
Tier 1 - Mudbath heals you for 7 health |
Hands, MainHand |
- Tier 2
- Mudbath heals you for 14 health
- Tier 3
- Mudbath heals you for 21 health
- Tier 4
- Mudbath heals you for 28 health
- Tier 5
- Mudbath heals you for 35 health
- Tier 6
- Mudbath heals you for 42 health
- Tier 7
- Mudbath heals you for 49 health
- Tier 8
- Mudbath heals you for 56 health
- Tier 9
- Mudbath heals you for 63 health
- Tier 10
- Mudbath heals you for 70 health
- Tier 11
- Mudbath heals you for 77 health
- Tier 12
- Mudbath heals you for 84 health
Spoiler text.
|
|
of Powerful Harmlessness |
Tier 1 - Harmlessness restores 6 power to you |
Legs, Ring |
- Tier 2
- Harmlessness restores 12 power to you
- Tier 3
- Harmlessness restores 18 power to you
- Tier 4
- Harmlessness restores 24 power to you
- Tier 5
- Harmlessness restores 30 power to you
- Tier 6
- Harmlessness restores 36 power to you
- Tier 7
- Harmlessness restores 42 power to you
- Tier 8
- Harmlessness restores 48 power to you
- Tier 9
- Harmlessness restores 54 power to you
- Tier 10
- Harmlessness restores 60 power to you
- Tier 11
- Harmlessness restores 66 power to you
- Tier 12
- Harmlessness restores 72 power to you
Spoiler text.
|
|
of Unimpressive Chomping |
Tier 1 - Strategic Chomp reduces enemy's aggro toward you as if you had done -20 damage to it |
Necklace, Feet |
- Tier 2
- Strategic Chomp reduces enemy's aggro toward you as if you had done -40 damage to it
- Tier 3
- Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
- Tier 4
- Strategic Chomp reduces enemy's aggro toward you as if you had done -80 damage to it
- Tier 5
- Strategic Chomp reduces enemy's aggro toward you as if you had done -100 damage to it
- Tier 6
- Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
- Tier 7
- Strategic Chomp reduces enemy's aggro toward you as if you had done -140 damage to it
- Tier 8
- Strategic Chomp reduces enemy's aggro toward you as if you had done -160 damage to it
- Tier 9
- Strategic Chomp reduces enemy's aggro toward you as if you had done -180 damage to it
- Tier 10
- Strategic Chomp reduces enemy's aggro toward you as if you had done -200 damage to it
- Tier 11
- Strategic Chomp reduces enemy's aggro toward you as if you had done -220 damage to it
- Tier 12
- Strategic Chomp reduces enemy's aggro toward you as if you had done -240 damage to it
Spoiler text.
|
|
of Porcine Resistance |
Tier 1 - {MITIGATION_POISON}{2}{Pig} |
Head, Legs |
- Tier 2
- {MITIGATION_POISON}{4}{Pig}
- Tier 3
- {MITIGATION_POISON}{6}{Pig}
- Tier 4
- {MITIGATION_POISON}{8}{Pig}
- Tier 5
- {MITIGATION_POISON}{10}{Pig}
- Tier 6
- {MITIGATION_POISON}{12}{Pig}
- Tier 7
- {MITIGATION_POISON}{14}{Pig}
- Tier 8
- {MITIGATION_POISON}{16}{Pig}
- Tier 9
- {MITIGATION_POISON}{18}{Pig}
- Tier 10
- {MITIGATION_POISON}{20}{Pig}
- Tier 11
- {MITIGATION_POISON}{22}{Pig}
- Tier 12
- {MITIGATION_POISON}{24}{Pig}
Spoiler text.
|
|
of Heart-Exploding Squealing |
Tier 1 - Squeal has a 50% chance to deal +50% damage |
Ring, Necklace |
- Tier 2
- Squeal has a 50% chance to deal +100% damage
- Tier 3
- Squeal has a 50% chance to deal +150% damage
- Tier 4
- Squeal has a 50% chance to deal +200% damage
- Tier 5
- Squeal has a 50% chance to deal +250% damage
- Tier 6
- Squeal has a 50% chance to deal +300% damage
- Tier 7
- Squeal has a 50% chance to deal +350% damage
- Tier 8
- Squeal has a 50% chance to deal +400% damage
- Tier 9
- Squeal has a 50% chance to deal +450% damage
- Tier 10
- Squeal has a 50% chance to deal +500% damage
- Tier 11
- Squeal has a 50% chance to deal +550% damage
- Tier 12
- Squeal has a 50% chance to deal +600% damage
Spoiler text.
|
Psychology Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Backhanded Compliments |
Tier 1 - Soothe deals +5 psychic damage |
Ring, Necklace |
- Tier 2
- Soothe deals +10 psychic damage
- Tier 3
- Soothe deals +15 psychic damage
- Tier 4
- Soothe deals +20 psychic damage
- Tier 5
- Soothe deals +25 psychic damage
- Tier 6
- Soothe deals +30 psychic damage
- Tier 7
- Soothe deals +35 psychic damage
- Tier 8
- Soothe deals +40 psychic damage
- Tier 9
- Soothe deals +45 psychic damage
- Tier 10
- Soothe deals +50 psychic damage
- Tier 11
- Soothe deals +55 psychic damage
- Tier 12
- Soothe deals +60 psychic damage
Spoiler text.
|
Mind-Numbing |
|
Tier 1 - Tell Me About Your Mother restores 15 Armor to you |
Hands, Feet |
- Tier 2
- Tell Me About Your Mother restores 30 Armor to you
- Tier 3
- Tell Me About Your Mother restores 45 Armor to you
- Tier 4
- Tell Me About Your Mother restores 60 Armor to you
- Tier 5
- Tell Me About Your Mother restores 75 Armor to you
Spoiler text.
|
Peppy |
of Pep |
Tier 1 - {BOOST_PEPTALK_SENDER}{10} |
Chest, OffHand, Ring |
- Tier 2
- {BOOST_PEPTALK_SENDER}{20}
- Tier 3
- {BOOST_PEPTALK_SENDER}{30}
- Tier 4
- {BOOST_PEPTALK_SENDER}{40}
- Tier 5
- {BOOST_PEPTALK_SENDER}{50}
- Tier 6
- {BOOST_PEPTALK_SENDER}{60}
- Tier 7
- {BOOST_PEPTALK_SENDER}{70}
- Tier 8
- {BOOST_PEPTALK_SENDER}{80}
- Tier 9
- {BOOST_PEPTALK_SENDER}{90}
- Tier 10
- {BOOST_PEPTALK_SENDER}{100}
- Tier 11
- {BOOST_PEPTALK_SENDER}{110}
- Tier 12
- {BOOST_PEPTALK_SENDER}{120}
Spoiler text.
|
|
of Denying the Psyche |
Tier 1 - Positive Attitude increases your Psychic Mitigation +1 for 30 seconds |
Head, Ring |
- Tier 2
- Positive Attitude increases your Psychic Mitigation +2 for 30 seconds
- Tier 3
- Positive Attitude increases your Psychic Mitigation +3 for 30 seconds
- Tier 4
- Positive Attitude increases your Psychic Mitigation +4 for 30 seconds
- Tier 5
- Positive Attitude increases your Psychic Mitigation +5 for 30 seconds
- Tier 6
- Positive Attitude increases your Psychic Mitigation +6 for 30 seconds
- Tier 7
- Positive Attitude increases your Psychic Mitigation +7 for 30 seconds
- Tier 8
- Positive Attitude increases your Psychic Mitigation +8 for 30 seconds
- Tier 9
- Positive Attitude increases your Psychic Mitigation +9 for 30 seconds
- Tier 10
- Positive Attitude increases your Psychic Mitigation +10 for 30 seconds
Spoiler text.
|
|
|
Tier 1 - Cause Terror restores 10 Armor to you |
Hands, Ring |
- Tier 2
- Cause Terror restores 20 Armor to you
- Tier 3
- Cause Terror restores 30 Armor to you
- Tier 4
- Cause Terror restores 40 Armor to you
- Tier 5
- Cause Terror restores 50 Armor to you
- Tier 6
- Cause Terror restores 60 Armor to you
- Tier 7
- Cause Terror restores 70 Armor to you
- Tier 8
- Cause Terror restores 80 Armor to you
- Tier 9
- Cause Terror restores 90 Armor to you
- Tier 10
- Cause Terror restores 100 Armor to you
- Tier 11
- Cause Terror restores 110 Armor to you
- Tier 12
- Cause Terror restores 120 Armor to you
Spoiler text.
|
|
of Extinguishing Words |
Tier 1 - Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) |
Necklace, MainHand |
- Tier 2
- Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
- Tier 3
- Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
- Tier 4
- Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
- Tier 5
- Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
- Tier 6
- Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
- Tier 7
- Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
- Tier 8
- Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
- Tier 9
- Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
- Tier 10
- Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
- Tier 11
- Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
- Tier 12
- Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
Spoiler text.
|
|
|
Tier 1 - Psychoanalyze deals +20 direct health damage |
Chest, Feet |
- Tier 2
- Psychoanalyze deals +40 direct health damage
- Tier 3
- Psychoanalyze deals +60 direct health damage
- Tier 4
- Psychoanalyze deals +80 direct health damage
- Tier 5
- Psychoanalyze deals +100 direct health damage
- Tier 6
- Psychoanalyze deals +120 direct health damage
- Tier 7
- Psychoanalyze deals +140 direct health damage
- Tier 8
- Psychoanalyze deals +160 direct health damage
- Tier 9
- Psychoanalyze deals +180 direct health damage
- Tier 10
- Psychoanalyze deals +200 direct health damage
- Tier 11
- Psychoanalyze deals +220 direct health damage
- Tier 12
- Psychoanalyze deals +240 direct health damage
Spoiler text.
|
Inspiring |
of Inspiration |
Tier 1 - Pep Talk restores 4 Power |
Chest, OffHand, Ring |
- Tier 2
- Pep Talk restores 8 Power
- Tier 3
- Pep Talk restores 12 Power
- Tier 4
- Pep Talk restores 16 Power
- Tier 5
- Pep Talk restores 20 Power
- Tier 6
- Pep Talk restores 24 Power
- Tier 7
- Pep Talk restores 28 Power
- Tier 8
- Pep Talk restores 32 Power
- Tier 9
- Pep Talk restores 36 Power
- Tier 10
- Pep Talk restores 40 Power
- Tier 11
- Pep Talk restores 44 Power
- Tier 12
- Pep Talk restores 48 Power
Spoiler text.
|
|
of Tragic Lessons |
Tier 1 - Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds |
Head, MainHand |
- Tier 2
- Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
- Tier 3
- Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
- Tier 4
- Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
- Tier 5
- Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
- Tier 6
- Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
- Tier 7
- Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
- Tier 8
- Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
- Tier 9
- Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
- Tier 10
- Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
- Tier 11
- Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
- Tier 12
- Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
Spoiler text.
|
|
of Confident Killing |
Tier 1 - Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds |
Chest, Legs |
- Tier 2
- Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
- Tier 3
- Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
- Tier 4
- Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
- Tier 5
- Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
- Tier 6
- Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
- Tier 7
- Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
- Tier 8
- Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
Spoiler text.
|
Mind-Numbing |
|
Tier 1 - Tell Me About Your Mother has a 20% chance to slow target's movement by 45% |
Hands, Feet |
- Tier 2
- Tell Me About Your Mother has a 40% chance to slow target's movement by 45%
- Tier 3
- Tell Me About Your Mother has a 60% chance to slow target's movement by 45%
- Tier 4
- Tell Me About Your Mother has a 80% chance to slow target's movement by 45%
- Tier 5
- Tell Me About Your Mother has a 100% chance to slow target's movement by 45%
Spoiler text.
|
|
of Critical Hits |
Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Psychology} |
Head, Hands |
- Tier 2
- {MOD_CRITICAL_HIT_DAMAGE}{0.1}{Psychology}
- Tier 3
- {MOD_CRITICAL_HIT_DAMAGE}{0.15}{Psychology}
- Tier 4
- {MOD_CRITICAL_HIT_DAMAGE}{0.2}{Psychology}
- Tier 5
- {MOD_CRITICAL_HIT_DAMAGE}{0.25}{Psychology}
- Tier 6
- {MOD_CRITICAL_HIT_DAMAGE}{0.3}{Psychology}
- Tier 7
- {MOD_CRITICAL_HIT_DAMAGE}{0.35}{Psychology}
- Tier 8
- {MOD_CRITICAL_HIT_DAMAGE}{0.4}{Psychology}
- Tier 9
- {MOD_CRITICAL_HIT_DAMAGE}{0.45}{Psychology}
- Tier 10
- {MOD_CRITICAL_HIT_DAMAGE}{0.5}{Psychology}
- Tier 11
- {MOD_CRITICAL_HIT_DAMAGE}{0.55}{Psychology}
- Tier 12
- {MOD_CRITICAL_HIT_DAMAGE}{0.6}{Psychology}
Spoiler text.
|
|
of Deflating Comments |
Tier 1 - Strike a Nerve generates 10 less Rage |
Head, Legs |
- Tier 2
- Strike a Nerve generates 20 less Rage
- Tier 3
- Strike a Nerve generates 30 less Rage
- Tier 4
- Strike a Nerve generates 40 less Rage
- Tier 5
- Strike a Nerve generates 50 less Rage
- Tier 6
- Strike a Nerve generates 60 less Rage
- Tier 7
- Strike a Nerve generates 70 less Rage
- Tier 8
- Strike a Nerve generates 80 less Rage
- Tier 9
- Strike a Nerve generates 90 less Rage
- Tier 10
- Strike a Nerve generates 100 less Rage
- Tier 11
- Strike a Nerve generates 110 less Rage
- Tier 12
- Strike a Nerve generates 120 less Rage
Spoiler text.
|
|
|
Tier 1 - Positive Attitude boosts your sprint speed by 10 for 10 seconds |
Head, Feet |
|
|
of Denying the Darkness |
Tier 1 - Inspire Confidence increases target's Darkness Mitigation +2 for 30 seconds |
Head, Ring |
- Tier 2
- Inspire Confidence increases target's Darkness Mitigation +4 for 30 seconds
- Tier 3
- Inspire Confidence increases target's Darkness Mitigation +6 for 30 seconds
- Tier 4
- Inspire Confidence increases target's Darkness Mitigation +8 for 30 seconds
- Tier 5
- Inspire Confidence increases target's Darkness Mitigation +10 for 30 seconds
- Tier 6
- Inspire Confidence increases target's Darkness Mitigation +12 for 30 seconds
- Tier 7
- Inspire Confidence increases target's Darkness Mitigation +14 for 30 seconds
- Tier 8
- Inspire Confidence increases target's Darkness Mitigation +16 for 30 seconds
- Tier 9
- Inspire Confidence increases target's Darkness Mitigation +18 for 30 seconds
- Tier 10
- Inspire Confidence increases target's Darkness Mitigation +20 for 30 seconds
Spoiler text.
|
Grating |
of Nerve-Striking |
Tier 1 - Strike a Nerve deals +4 armor damage |
Chest, Feet |
- Tier 2
- Strike a Nerve deals +8 armor damage
- Tier 3
- Strike a Nerve deals +12 armor damage
- Tier 4
- Strike a Nerve deals +16 armor damage
- Tier 5
- Strike a Nerve deals +20 armor damage
- Tier 6
- Strike a Nerve deals +24 armor damage
- Tier 7
- Strike a Nerve deals +28 armor damage
- Tier 8
- Strike a Nerve deals +32 armor damage
- Tier 9
- Strike a Nerve deals +36 armor damage
- Tier 10
- Strike a Nerve deals +40 armor damage
- Tier 11
- Strike a Nerve deals +44 armor damage
- Tier 12
- Strike a Nerve deals +48 armor damage
Spoiler text.
|
|
of Your Mother |
Tier 1 - Tell Me About Your Mother deals +15 direct health damage |
Head, MainHand |
- Tier 2
- Tell Me About Your Mother deals +30 direct health damage
- Tier 3
- Tell Me About Your Mother deals +45 direct health damage
- Tier 4
- Tell Me About Your Mother deals +60 direct health damage
- Tier 5
- Tell Me About Your Mother deals +75 direct health damage
- Tier 6
- Tell Me About Your Mother deals +90 direct health damage
- Tier 7
- Tell Me About Your Mother deals +105 direct health damage
- Tier 8
- Tell Me About Your Mother deals +120 direct health damage
- Tier 9
- Tell Me About Your Mother deals +135 direct health damage
- Tier 10
- Tell Me About Your Mother deals +150 direct health damage
- Tier 11
- Tell Me About Your Mother deals +165 direct health damage
- Tier 12
- Tell Me About Your Mother deals +180 direct health damage
Spoiler text.
|
|
of Denying Poison |
Tier 1 - Positive Attitude increases your Poison Mitigation +1 for 30 seconds |
Head, Ring |
- Tier 2
- Positive Attitude increases your Poison Mitigation +2 for 30 seconds
- Tier 3
- Positive Attitude increases your Poison Mitigation +3 for 30 seconds
- Tier 4
- Positive Attitude increases your Poison Mitigation +4 for 30 seconds
- Tier 5
- Positive Attitude increases your Poison Mitigation +5 for 30 seconds
- Tier 6
- Positive Attitude increases your Poison Mitigation +6 for 30 seconds
- Tier 7
- Positive Attitude increases your Poison Mitigation +7 for 30 seconds
- Tier 8
- Positive Attitude increases your Poison Mitigation +8 for 30 seconds
- Tier 9
- Positive Attitude increases your Poison Mitigation +9 for 30 seconds
- Tier 10
- Positive Attitude increases your Poison Mitigation +10 for 30 seconds
Spoiler text.
|
|
of Stunning Love |
Tier 1 - But I Love You has a 10% chance to stun the target |
Head, Feet |
- Tier 2
- But I Love You has a 15% chance to stun the target
- Tier 3
- But I Love You has a 20% chance to stun the target
- Tier 4
- But I Love You has a 25% chance to stun the target
- Tier 5
- But I Love You has a 25% chance to stun the target and deal +5 damage
- Tier 6
- But I Love You has a 25% chance to stun the target and deal +10 damage
- Tier 7
- But I Love You has a 30% chance to stun the target and deal +15 damage
- Tier 8
- But I Love You has a 30% chance to stun the target and deal +20 damage
- Tier 9
- But I Love You has a 30% chance to stun the target and deal +25 damage
- Tier 10
- But I Love You has a 35% chance to stun the target and deal +30 damage
- Tier 11
- But I Love You has a 35% chance to stun the target and deal +35 damage
- Tier 12
- But I Love You has a 35% chance to stun the target and deal +40 damage
Spoiler text.
|
|
of Denying the Psyche |
Tier 1 - Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds |
Head, Ring |
- Tier 2
- Inspire Confidence increases target's Psychic Mitigation +4 for 30 seconds
- Tier 3
- Inspire Confidence increases target's Psychic Mitigation +6 for 30 seconds
- Tier 4
- Inspire Confidence increases target's Psychic Mitigation +8 for 30 seconds
- Tier 5
- Inspire Confidence increases target's Psychic Mitigation +10 for 30 seconds
- Tier 6
- Inspire Confidence increases target's Psychic Mitigation +12 for 30 seconds
- Tier 7
- Inspire Confidence increases target's Psychic Mitigation +14 for 30 seconds
- Tier 8
- Inspire Confidence increases target's Psychic Mitigation +16 for 30 seconds
- Tier 9
- Inspire Confidence increases target's Psychic Mitigation +18 for 30 seconds
- Tier 10
- Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds
Spoiler text.
|
|
of Rejuvenating Discussion |
Tier 1 - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second |
Legs, Feet |
- Tier 2
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1.5 seconds
- Tier 3
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2 seconds
- Tier 4
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2.5 seconds
- Tier 5
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds
Spoiler text.
|
|
|
Tier 1 - Ridicule deals +2 psychic damage and taunts as if it did +12 more damage |
Hands, Legs |
- Tier 2
- Ridicule deals +4 psychic damage and taunts as if it did +24 more damage
- Tier 3
- Ridicule deals +6 psychic damage and taunts as if it did +36 more damage
- Tier 4
- Ridicule deals +8 psychic damage and taunts as if it did +48 more damage
- Tier 5
- Ridicule deals +10 psychic damage and taunts as if it did +60 more damage
- Tier 6
- Ridicule deals +12 psychic damage and taunts as if it did +72 more damage
- Tier 7
- Ridicule deals +14 psychic damage and taunts as if it did +84 more damage
- Tier 8
- Ridicule deals +16 psychic damage and taunts as if it did +96 more damage
- Tier 9
- Ridicule deals +18 psychic damage and taunts as if it did +108 more damage
- Tier 10
- Ridicule deals +20 psychic damage and taunts as if it did +120 more damage
- Tier 11
- Ridicule deals +22 psychic damage and taunts as if it did +132 more damage
- Tier 12
- Ridicule deals +24 psychic damage and taunts as if it did +144 more damage
Spoiler text.
|
Sociopathic |
of Cruel Dialogue |
Tier 1 - You Were Adopted restores 4 power to you |
Hands, MainHand |
- Tier 2
- You Were Adopted restores 8 power to you
- Tier 3
- You Were Adopted restores 12 power to you
- Tier 4
- You Were Adopted restores 16 power to you
- Tier 5
- You Were Adopted restores 20 power to you
- Tier 6
- You Were Adopted restores 24 power to you
- Tier 7
- You Were Adopted restores 28 power to you
- Tier 8
- You Were Adopted restores 32 power to you
- Tier 9
- You Were Adopted restores 36 power to you
- Tier 10
- You Were Adopted restores 40 power to you
- Tier 11
- You Were Adopted restores 44 power to you
- Tier 12
- You Were Adopted restores 48 power to you
Spoiler text.
|
Depressing |
|
Tier 1 - Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) |
Head, Feet |
- Tier 2
- Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
- Tier 3
- Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
- Tier 4
- Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
- Tier 5
- Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
- Tier 6
- Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
- Tier 7
- Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
- Tier 8
- Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
- Tier 9
- Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
- Tier 10
- Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
- Tier 11
- Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
- Tier 12
- Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
Spoiler text.
|
|
of Vulnerability |
Tier 1 - Strike a Nerve has a 2% chance to also trigger monster's vulnerability |
Hands, Feet |
- Tier 2
- Strike a Nerve has a 4% chance to also trigger monster's vulnerability
- Tier 3
- Strike a Nerve has a 6% chance to also trigger monster's vulnerability
- Tier 4
- Strike a Nerve has a 8% chance to also trigger monster's vulnerability
- Tier 5
- Strike a Nerve has a 10% chance to also trigger monster's vulnerability
- Tier 6
- Strike a Nerve has a 12% chance to also trigger monster's vulnerability
- Tier 7
- Strike a Nerve has a 14% chance to also trigger monster's vulnerability
- Tier 8
- Strike a Nerve has a 16% chance to also trigger monster's vulnerability
- Tier 9
- Strike a Nerve has a 18% chance to also trigger monster's vulnerability
- Tier 10
- Strike a Nerve has a 20% chance to also trigger monster's vulnerability
- Tier 11
- Strike a Nerve has a 22% chance to also trigger monster's vulnerability
- Tier 12
- Strike a Nerve has a 24% chance to also trigger monster's vulnerability
Spoiler text.
|
|
of Dissuasion |
Tier 1 - Fast Talk reduces Rage by 40 |
Head, Feet |
- Tier 2
- Fast Talk reduces Rage by 80
- Tier 3
- Fast Talk reduces Rage by 120
- Tier 4
- Fast Talk reduces Rage by 160
- Tier 5
- Fast Talk reduces Rage by 200
Spoiler text.
|
|
of Healing Love |
Tier 1 - But I Love You heals you for 4 health |
Legs, Necklace |
- Tier 2
- But I Love You heals you for 8 health
- Tier 3
- But I Love You heals you for 12 health
- Tier 4
- But I Love You heals you for 16 health
- Tier 5
- But I Love You heals you for 20 health
- Tier 6
- But I Love You heals you for 24 health
- Tier 7
- But I Love You heals you for 28 health
- Tier 8
- But I Love You heals you for 32 health
- Tier 9
- But I Love You heals you for 36 health
- Tier 10
- But I Love You heals you for 40 health
- Tier 11
- But I Love You heals you for 44 health
- Tier 12
- But I Love You heals you for 48 health
Spoiler text.
|
|
of Antivenin Phrasing |
Tier 1 - Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) |
Necklace, MainHand |
- Tier 2
- Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
- Tier 3
- Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
- Tier 4
- Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
- Tier 5
- Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
- Tier 6
- Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
- Tier 7
- Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
- Tier 8
- Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
- Tier 9
- Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
- Tier 10
- Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
- Tier 11
- Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
- Tier 12
- Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
Spoiler text.
|
Peppy |
of Pep |
Tier 1 - Pep Talk restores 12 Armor |
Chest, OffHand, Ring |
- Tier 2
- Pep Talk restores 24 Armor
- Tier 3
- Pep Talk restores 36 Armor
- Tier 4
- Pep Talk restores 48 Armor
- Tier 5
- Pep Talk restores 60 Armor
- Tier 6
- Pep Talk restores 72 Armor
- Tier 7
- Pep Talk restores 84 Armor
- Tier 8
- Pep Talk restores 96 Armor
- Tier 9
- Pep Talk restores 108 Armor
- Tier 10
- Pep Talk restores 120 Armor
- Tier 11
- Pep Talk restores 132 Armor
- Tier 12
- Pep Talk restores 144 Armor
Spoiler text.
|
|
of Aneurysms |
Tier 1 - Strike a Nerve has a 50% chance to deal +20% damage |
Chest, Hands |
- Tier 2
- Strike a Nerve has a 50% chance to deal +28% damage
- Tier 3
- Strike a Nerve has a 50% chance to deal +36% damage
- Tier 4
- Strike a Nerve has a 50% chance to deal +44% damage
- Tier 5
- Strike a Nerve has a 50% chance to deal +52% damage
- Tier 6
- Strike a Nerve has a 50% chance to deal +60% damage
- Tier 7
- Strike a Nerve has a 50% chance to deal +68% damage
- Tier 8
- Strike a Nerve has a 50% chance to deal +76% damage
- Tier 9
- Strike a Nerve has a 50% chance to deal +84% damage
- Tier 10
- Strike a Nerve has a 50% chance to deal +92% damage
- Tier 11
- Strike a Nerve has a 50% chance to deal +100% damage
- Tier 12
- Strike a Nerve has a 50% chance to deal +108% damage
Spoiler text.
|
|
of Terrifying Words |
Tier 1 - Cause Terror deals +20 direct health damage |
Hands, Feet |
- Tier 2
- Cause Terror deals +40 direct health damage
- Tier 3
- Cause Terror deals +60 direct health damage
- Tier 4
- Cause Terror deals +80 direct health damage
- Tier 5
- Cause Terror deals +100 direct health damage
- Tier 6
- Cause Terror deals +120 direct health damage
- Tier 7
- Cause Terror deals +140 direct health damage
- Tier 8
- Cause Terror deals +160 direct health damage
- Tier 9
- Cause Terror deals +180 direct health damage
- Tier 10
- Cause Terror deals +200 direct health damage
- Tier 11
- Cause Terror deals +220 direct health damage
- Tier 12
- Cause Terror deals +240 direct health damage
Spoiler text.
|
|
|
Tier 1 - {ABILITY_RESETTIME_PEPTALK_DELTA}{-0.5} |
Legs, Feet |
- Tier 2
- {ABILITY_RESETTIME_PEPTALK_DELTA}{-1}
- Tier 3
- {ABILITY_RESETTIME_PEPTALK_DELTA}{-1.5}
- Tier 4
- {ABILITY_RESETTIME_PEPTALK_DELTA}{-2}
- Tier 5
- {ABILITY_RESETTIME_PEPTALK_DELTA}{-2.5}
- Tier 6
- {ABILITY_RESETTIME_PEPTALK_DELTA}{-3}
Spoiler text.
|
|
of Critical Confidence |
Tier 1 - Inspire Confidence has a 3% chance to heal targets +400 |
Chest, Hands, OffHand |
- Tier 2
- Inspire Confidence has a 6% chance to heal targets +400
- Tier 3
- Inspire Confidence has a 9% chance to heal targets +400
- Tier 4
- Inspire Confidence has a 12% chance to heal targets +400
- Tier 5
- Inspire Confidence has a 15% chance to heal targets +400
- Tier 6
- Inspire Confidence has a 18% chance to heal targets +400
- Tier 7
- Inspire Confidence has a 21% chance to heal targets +400
- Tier 8
- Inspire Confidence has a 24% chance to heal targets +400
- Tier 9
- Inspire Confidence has a 27% chance to heal targets +400
- Tier 10
- Inspire Confidence has a 30% chance to heal targets +400
- Tier 11
- Inspire Confidence has a 33% chance to heal targets +400
- Tier 12
- Inspire Confidence has a 36% chance to heal targets +400
Spoiler text.
|
Smug |
of Smug Analysis |
Tier 1 - Psychoanalyze attacks also heal you for 10 health |
Chest, OffHand, Ring |
- Tier 2
- Psychoanalyze attacks also heal you for 20 health
- Tier 3
- Psychoanalyze attacks also heal you for 30 health
- Tier 4
- Psychoanalyze attacks also heal you for 40 health
- Tier 5
- Psychoanalyze attacks also heal you for 50 health
- Tier 6
- Psychoanalyze attacks also heal you for 60 health
- Tier 7
- Psychoanalyze attacks also heal you for 70 health
- Tier 8
- Psychoanalyze attacks also heal you for 80 health
- Tier 9
- Psychoanalyze attacks also heal you for 90 health
- Tier 10
- Psychoanalyze attacks also heal you for 100 health
- Tier 11
- Psychoanalyze attacks also heal you for 110 health
- Tier 12
- Psychoanalyze attacks also heal you for 120 health
Spoiler text.
|
|
of Emotional Walls |
Tier 1 - Psychoanalyze attacks also restore 12 of your Armor |
Chest, OffHand, Ring |
- Tier 2
- Psychoanalyze attacks also restore 24 of your Armor
- Tier 3
- Psychoanalyze attacks also restore 36 of your Armor
- Tier 4
- Psychoanalyze attacks also restore 48 of your Armor
- Tier 5
- Psychoanalyze attacks also restore 60 of your Armor
- Tier 6
- Psychoanalyze attacks also restore 72 of your Armor
- Tier 7
- Psychoanalyze attacks also restore 84 of your Armor
- Tier 8
- Psychoanalyze attacks also restore 96 of your Armor
- Tier 9
- Psychoanalyze attacks also restore 108 of your Armor
- Tier 10
- Psychoanalyze attacks also restore 120 of your Armor
- Tier 11
- Psychoanalyze attacks also restore 132 of your Armor
- Tier 12
- Psychoanalyze attacks also restore 144 of your Armor
Spoiler text.
|
|
of Critical Insight |
Tier 1 - Psychoanalyze has a 50% chance to deal +140% damage |
Chest, Hands |
- Tier 2
- Psychoanalyze has a 52% chance to deal +160% damage
- Tier 3
- Psychoanalyze has a 54% chance to deal +180% damage
- Tier 4
- Psychoanalyze has a 56% chance to deal +200% damage
- Tier 5
- Psychoanalyze has a 58% chance to deal +220% damage
- Tier 6
- Psychoanalyze has a 60% chance to deal +240% damage
- Tier 7
- Psychoanalyze has a 62% chance to deal +260% damage
- Tier 8
- Psychoanalyze has a 64% chance to deal +280% damage
- Tier 9
- Psychoanalyze has a 66% chance to deal +300% damage
- Tier 10
- Psychoanalyze has a 68% chance to deal +320% damage
- Tier 11
- Psychoanalyze has a 70% chance to deal +340% damage
- Tier 12
- Psychoanalyze has a 72% chance to deal +360% damage
Spoiler text.
|
Sociopathic |
of Cruel Dialogue |
Tier 1 - You Were Adopted deals +10% damage |
MainHand, Legs |
- Tier 2
- You Were Adopted deals +20% damage
- Tier 3
- You Were Adopted deals +30% damage
- Tier 4
- You Were Adopted deals +40% damage
- Tier 5
- You Were Adopted deals +50% damage
- Tier 6
- You Were Adopted deals +60% damage
- Tier 7
- You Were Adopted deals +70% damage
- Tier 8
- You Were Adopted deals +80% damage
- Tier 9
- You Were Adopted deals +90% damage
- Tier 10
- You Were Adopted deals +100% damage
- Tier 11
- You Were Adopted deals +110% damage
- Tier 12
- You Were Adopted deals +120% damage
Spoiler text.
|
Mind-Shattering |
|
Tier 1 - Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds |
Chest, Hands |
- Tier 2
- Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
- Tier 3
- Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
- Tier 4
- Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
- Tier 5
- Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
- Tier 6
- Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
- Tier 7
- Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
- Tier 8
- Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
- Tier 9
- Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
- Tier 10
- Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
- Tier 11
- Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
- Tier 12
- Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
Spoiler text.
|
Mind-Numbing |
|
Tier 1 - Tell Me About Your Mother reduces target's Rage by 150 |
Hands, Feet |
- Tier 2
- Tell Me About Your Mother reduces target's Rage by 300
- Tier 3
- Tell Me About Your Mother reduces target's Rage by 450
- Tier 4
- Tell Me About Your Mother reduces target's Rage by 600
- Tier 5
- Tell Me About Your Mother reduces target's Rage by 750
Spoiler text.
|
|
|
Tier 1 - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds |
Head, Feet, Necklace |
|
|
of Sly Talk |
Tier 1 - Fast Talk heals you for 3 armor |
Legs, Necklace |
- Tier 2
- Fast Talk heals you for 5 armor
- Tier 3
- Fast Talk heals you for 8 armor
- Tier 4
- Fast Talk heals you for 10 armor
- Tier 5
- Fast Talk heals you for 13 armor
- Tier 6
- Fast Talk heals you for 15 armor
- Tier 7
- Fast Talk heals you for 18 armor
- Tier 8
- Fast Talk heals you for 20 armor
- Tier 9
- Fast Talk heals you for 23 armor
- Tier 10
- Fast Talk heals you for 25 armor
- Tier 11
- Fast Talk heals you for 28 armor
- Tier 12
- Fast Talk heals you for 30 armor
Spoiler text.
|
|
of Ridiculous Speed |
Tier 1 - Ridicule boosts movement speed by 1 for 6 seconds |
Feet |
- Tier 2
- Ridicule boosts movement speed by 2 for 6 seconds
- Tier 3
- Ridicule boosts movement speed by 3 for 6 seconds
- Tier 4
- Ridicule boosts movement speed by 4 for 6 seconds
- Tier 5
- Ridicule boosts movement speed by 5 for 6 seconds
Spoiler text.
|
|
of Critical Confidence |
Tier 1 - Inspire Confidence has a 50% chance to heal targets +15 |
Chest, Hands, OffHand |
- Tier 2
- Inspire Confidence has a 50% chance to heal targets +30
- Tier 3
- Inspire Confidence has a 50% chance to heal targets +45
- Tier 4
- Inspire Confidence has a 50% chance to heal targets +60
- Tier 5
- Inspire Confidence has a 50% chance to heal targets +75
- Tier 6
- Inspire Confidence has a 50% chance to heal targets +90
- Tier 7
- Inspire Confidence has a 50% chance to heal targets +105
- Tier 8
- Inspire Confidence has a 50% chance to heal targets +120
- Tier 9
- Inspire Confidence has a 50% chance to heal targets +135
- Tier 10
- Inspire Confidence has a 50% chance to heal targets +180
Spoiler text.
|
Psychologist's |
of Psychology |
Tier 1 - {MOD_SKILL_PSYCHOLOGY}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_PSYCHOLOGY}{0.15}
- Tier 3
- {MOD_SKILL_PSYCHOLOGY}{0.2}
- Tier 4
- {MOD_SKILL_PSYCHOLOGY}{0.25}
- Tier 5
- {MOD_SKILL_PSYCHOLOGY}{0.3}
- Tier 6
- {MOD_SKILL_PSYCHOLOGY}{0.35}
Spoiler text.
|
|
|
Tier 1 - Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy. |
Head, Ring |
- Tier 2
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +10 damage and briefly incites fear in the enemy.
- Tier 3
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +15 damage and briefly incites fear in the enemy.
- Tier 4
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +20 damage and briefly incites fear in the enemy.
- Tier 5
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +25 damage and briefly incites fear in the enemy.
- Tier 6
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy.
Spoiler text.
|
|
of Sly Talk |
Tier 1 - Fast Talk heals you for 2 health |
Legs, Necklace |
- Tier 2
- Fast Talk heals you for 4 health
- Tier 3
- Fast Talk heals you for 6 health
- Tier 4
- Fast Talk heals you for 8 health
- Tier 5
- Fast Talk heals you for 10 health
- Tier 6
- Fast Talk heals you for 12 health
- Tier 7
- Fast Talk heals you for 14 health
- Tier 8
- Fast Talk heals you for 16 health
- Tier 9
- Fast Talk heals you for 18 health
- Tier 10
- Fast Talk heals you for 20 health
- Tier 11
- Fast Talk heals you for 22 health
- Tier 12
- Fast Talk heals you for 24 health
Spoiler text.
|
Grating |
of Nerve-Striking |
Tier 1 - Strike a Nerve deals +10% damage |
Chest, Feet |
- Tier 2
- Strike a Nerve deals +14% damage
- Tier 3
- Strike a Nerve deals +18% damage
- Tier 4
- Strike a Nerve deals +22% damage
- Tier 5
- Strike a Nerve deals +26% damage
- Tier 6
- Strike a Nerve deals +30% damage
- Tier 7
- Strike a Nerve deals +34% damage
- Tier 8
- Strike a Nerve deals +38% damage
- Tier 9
- Strike a Nerve deals +42% damage
- Tier 10
- Strike a Nerve deals +46% damage
- Tier 11
- Strike a Nerve deals +50% damage
- Tier 12
- Strike a Nerve deals +54% damage
Spoiler text.
|
Shield Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds |
OffHand, Ring |
- Tier 2
- Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
- Tier 3
- Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
- Tier 4
- Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
- Tier 5
- Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
- Tier 6
- Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
- Tier 7
- Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
- Tier 8
- Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
- Tier 9
- Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
- Tier 10
- Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
Spoiler text.
|
Armored |
|
Tier 1 - {MAX_ARMOR}{10}{Shield} |
OffHand |
- Tier 2
- {MAX_ARMOR}{20}{Shield}
- Tier 3
- {MAX_ARMOR}{30}{Shield}
- Tier 4
- {MAX_ARMOR}{40}{Shield}
- Tier 5
- {MAX_ARMOR}{50}{Shield}
- Tier 6
- {MAX_ARMOR}{60}{Shield}
- Tier 7
- {MAX_ARMOR}{70}{Shield}
- Tier 8
- {MAX_ARMOR}{80}{Shield}
- Tier 9
- {MAX_ARMOR}{90}{Shield}
- Tier 10
- {MAX_ARMOR}{100}{Shield}
- Tier 11
- {MAX_ARMOR}{110}{Shield}
- Tier 12
- {MAX_ARMOR}{120}{Shield}
Spoiler text.
|
|
of True Fire Shielding |
Tier 1 - While using Fire Shield, you take 1 less direct and indirect Fire damage |
Head |
- Tier 2
- While using Fire Shield, you take 2 less direct and indirect Fire damage
- Tier 3
- While using Fire Shield, you take 3 less direct and indirect Fire damage
- Tier 4
- While using Fire Shield, you take 4 less direct and indirect Fire damage
- Tier 5
- While using Fire Shield, you take 5 less direct and indirect Fire damage
- Tier 6
- While using Fire Shield, you take 6 less direct and indirect Fire damage
- Tier 7
- While using Fire Shield, you take 7 less direct and indirect Fire damage
- Tier 8
- While using Fire Shield, you take 8 less direct and indirect Fire damage
- Tier 9
- While using Fire Shield, you take 9 less direct and indirect Fire damage
- Tier 10
- While using Fire Shield, you take 10 less direct and indirect Fire damage
- Tier 11
- While using Fire Shield, you take 11 less direct and indirect Fire damage
- Tier 12
- While using Fire Shield, you take 12 less direct and indirect Fire damage
Spoiler text.
|
|
of Reconciliatory Stunning |
Tier 1 - Stunning Bash heals you for 3 health |
Chest, OffHand |
- Tier 2
- Stunning Bash heals you for 6 health
- Tier 3
- Stunning Bash heals you for 9 health
- Tier 4
- Stunning Bash heals you for 12 health
- Tier 5
- Stunning Bash heals you for 15 health
- Tier 6
- Stunning Bash heals you for 18 health
- Tier 7
- Stunning Bash heals you for 21 health
- Tier 8
- Stunning Bash heals you for 24 health
- Tier 9
- Stunning Bash heals you for 27 health
- Tier 10
- Stunning Bash heals you for 30 health
- Tier 11
- Stunning Bash heals you for 33 health
- Tier 12
- Stunning Bash heals you for 36 health
Spoiler text.
|
Protective |
|
Tier 1 - {MITIGATION_PIERCING}{1}{Shield} |
OffHand, Feet |
- Tier 2
- {MITIGATION_PIERCING}{2}{Shield}
- Tier 3
- {MITIGATION_PIERCING}{4}{Shield}
- Tier 4
- {MITIGATION_PIERCING}{5}{Shield}
- Tier 5
- {MITIGATION_PIERCING}{7}{Shield}
- Tier 6
- {MITIGATION_PIERCING}{8}{Shield}
- Tier 7
- {MITIGATION_PIERCING}{10}{Shield}
- Tier 8
- {MITIGATION_PIERCING}{11}{Shield}
- Tier 9
- {MITIGATION_PIERCING}{12}{Shield}
- Tier 10
- {MITIGATION_PIERCING}{14}{Shield}
- Tier 11
- {MITIGATION_PIERCING}{16}{Shield}
- Tier 12
- {MITIGATION_PIERCING}{18}{Shield}
Spoiler text.
|
Untraumatic |
|
Tier 2 - Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds |
Head |
- Tier 3
- Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds
- Tier 4
- Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds
- Tier 5
- Elemental Ward lets you mitigate 40% of all Trauma damage for 10 seconds
- Tier 6
- Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds
Spoiler text.
|
Protective |
|
Tier 1 - {MITIGATION_SLASHING}{1}{Shield} |
OffHand, MainHand |
- Tier 2
- {MITIGATION_SLASHING}{2}{Shield}
- Tier 3
- {MITIGATION_SLASHING}{4}{Shield}
- Tier 4
- {MITIGATION_SLASHING}{5}{Shield}
- Tier 5
- {MITIGATION_SLASHING}{7}{Shield}
- Tier 6
- {MITIGATION_SLASHING}{8}{Shield}
- Tier 7
- {MITIGATION_SLASHING}{10}{Shield}
- Tier 8
- {MITIGATION_SLASHING}{11}{Shield}
- Tier 9
- {MITIGATION_SLASHING}{12}{Shield}
- Tier 10
- {MITIGATION_SLASHING}{14}{Shield}
- Tier 11
- {MITIGATION_SLASHING}{16}{Shield}
- Tier 12
- {MITIGATION_SLASHING}{18}{Shield}
Spoiler text.
|
|
of Fiery Insulation |
Tier 1 - While using Fire Shield, you take 1 less direct and indirect Cold damage |
Legs |
- Tier 2
- While using Fire Shield, you take 2 less direct and indirect Cold damage
- Tier 3
- While using Fire Shield, you take 3 less direct and indirect Cold damage
- Tier 4
- While using Fire Shield, you take 4 less direct and indirect Cold damage
- Tier 5
- While using Fire Shield, you take 5 less direct and indirect Cold damage
- Tier 6
- While using Fire Shield, you take 6 less direct and indirect Cold damage
- Tier 7
- While using Fire Shield, you take 7 less direct and indirect Cold damage
- Tier 8
- While using Fire Shield, you take 8 less direct and indirect Cold damage
- Tier 9
- While using Fire Shield, you take 9 less direct and indirect Cold damage
- Tier 10
- While using Fire Shield, you take 10 less direct and indirect Cold damage
- Tier 11
- While using Fire Shield, you take 11 less direct and indirect Cold damage
- Tier 12
- While using Fire Shield, you take 12 less direct and indirect Cold damage
Spoiler text.
|
|
of Fool Fighting |
Tier 1 - Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage |
Head, OffHand |
- Tier 2
- Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage
- Tier 3
- Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage
- Tier 4
- Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage
- Tier 5
- Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage
- Tier 6
- Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage
- Tier 7
- Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage
- Tier 8
- Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage
- Tier 9
- Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage
- Tier 10
- Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage
- Tier 11
- Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage
- Tier 12
- Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage
Spoiler text.
|
Armor Master's |
|
Tier 1 - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) |
OffHand |
|
|
of Fool Fighting |
Tier 1 - Fight Me You Fools deals +8% damage |
Hands, OffHand |
- Tier 2
- Fight Me You Fools deals +16% damage
- Tier 3
- Fight Me You Fools deals +24% damage
- Tier 4
- Fight Me You Fools deals +32% damage
- Tier 5
- Fight Me You Fools deals +40% damage
- Tier 6
- Fight Me You Fools deals +48% damage
- Tier 7
- Fight Me You Fools deals +56% damage
- Tier 8
- Fight Me You Fools deals +64% damage
- Tier 9
- Fight Me You Fools deals +72% damage
- Tier 10
- Fight Me You Fools deals +80% damage
- Tier 11
- Fight Me You Fools deals +88% damage
- Tier 12
- Fight Me You Fools deals +96% damage
Spoiler text.
|
|
|
Tier 1 - For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
Legs, Feet |
- Tier 2
- For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 3
- For 10 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 4
- For 10 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 5
- For 10 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- Tier 6
- For 10 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
Spoiler text.
|
Finisher's |
of Finishing |
Tier 1 - Finish It deals +20% damage |
Legs, Ring |
- Tier 2
- Finish It deals +30% damage
- Tier 3
- Finish It deals +40% damage
- Tier 4
- Finish It deals +50% damage
- Tier 5
- Finish It deals +60% damage
- Tier 6
- Finish It deals +70% damage
- Tier 7
- Finish It deals +80% damage
- Tier 8
- Finish It deals +90% damage
- Tier 9
- Finish It deals +100% damage
- Tier 10
- Finish It deals +110% damage
- Tier 11
- Finish It deals +120% damage
- Tier 12
- Finish It deals +130% damage
Spoiler text.
|
|
of Bashing |
Tier 1 - All types of shield Bash attacks deal +1 damage |
Hands, OffHand |
- Tier 2
- All types of shield Bash attacks deal +2 damage
- Tier 3
- All types of shield Bash attacks deal +3 damage
- Tier 4
- All types of shield Bash attacks deal +5 damage
- Tier 5
- All types of shield Bash attacks deal +6 damage
- Tier 6
- All types of shield Bash attacks deal +8 damage
- Tier 7
- All types of shield Bash attacks deal +9 damage
- Tier 8
- All types of shield Bash attacks deal +10 damage
- Tier 9
- All types of shield Bash attacks deal +12 damage
- Tier 10
- All types of shield Bash attacks deal +13 damage
- Tier 11
- All types of shield Bash attacks deal +14 damage
- Tier 12
- All types of shield Bash attacks deal +16 damage
Spoiler text.
|
|
|
Tier 1 - Take the Lead boosts the aggro of all your attacks as if they did 10% more damage |
Head, Ring |
- Tier 2
- Take the Lead boosts the aggro of all your attacks as if they did 20% more damage
- Tier 3
- Take the Lead boosts the aggro of all your attacks as if they did 30% more damage
- Tier 4
- Take the Lead boosts the aggro of all your attacks as if they did 40% more damage
- Tier 5
- Take the Lead boosts the aggro of all your attacks as if they did 50% more damage
- Tier 6
- Take the Lead boosts the aggro of all your attacks as if they did 60% more damage
- Tier 7
- Take the Lead boosts the aggro of all your attacks as if they did 70% more damage
- Tier 8
- Take the Lead boosts the aggro of all your attacks as if they did 80% more damage
- Tier 9
- Take the Lead boosts the aggro of all your attacks as if they did 90% more damage
- Tier 10
- Take the Lead boosts the aggro of all your attacks as if they did 100% more damage
- Tier 11
- Take the Lead boosts the aggro of all your attacks as if they did 110% more damage
- Tier 12
- Take the Lead boosts the aggro of all your attacks as if they did 120% more damage
Spoiler text.
|
|
of Burst-Dodging |
Tier 1 - For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks |
Necklace |
- Tier 2
- For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks
- Tier 3
- For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks
- Tier 4
- For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks
- Tier 5
- For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
- Tier 6
- For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks
Spoiler text.
|
|
of Disrupting Bashes |
Tier 1 - Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage |
Chest, Ring |
- Tier 2
- Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage
- Tier 3
- Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage
- Tier 4
- Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage
- Tier 5
- Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage
- Tier 6
- Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage
- Tier 7
- Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage
- Tier 8
- Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage
- Tier 9
- Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage
- Tier 10
- Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage
- Tier 11
- Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage
- Tier 12
- Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage
Spoiler text.
|
|
of Death Avoidance |
Tier 1 - {AVOID_DEATH_CHANCE}{0.1}{Shield} |
OffHand, Necklace, Legs |
- Tier 2
- {AVOID_DEATH_CHANCE}{0.2}{Shield}
- Tier 3
- {AVOID_DEATH_CHANCE}{0.3}{Shield}
- Tier 4
- {AVOID_DEATH_CHANCE}{0.4}{Shield}
- Tier 5
- {AVOID_DEATH_CHANCE}{0.5}{Shield}
- Tier 6
- {AVOID_DEATH_CHANCE}{0.6}{Shield}
- Tier 7
- {AVOID_DEATH_CHANCE}{0.7}{Shield}
- Tier 8
- {AVOID_DEATH_CHANCE}{0.8}{Shield}
- Tier 9
- {AVOID_DEATH_CHANCE}{0.9}{Shield}
- Tier 10
- {AVOID_DEATH_CHANCE}{1}{Shield}
- Tier 11
- {AVOID_DEATH_CHANCE}{1.1}{Shield}
- Tier 12
- {AVOID_DEATH_CHANCE}{1.2}{Shield}
Spoiler text.
|
Unpoisonable |
|
Tier 1 - Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds |
Head |
- Tier 2
- Elemental Ward lets you mitigate 20% of all Poison damage for 10 seconds
- Tier 3
- Elemental Ward lets you mitigate 30% of all Poison damage for 10 seconds
- Tier 4
- Elemental Ward lets you mitigate 40% of all Poison damage for 10 seconds
- Tier 5
- Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds
Spoiler text.
|
Protective |
|
Tier 1 - {MITIGATION_CRUSHING}{1}{Shield} |
OffHand, MainHand |
- Tier 2
- {MITIGATION_CRUSHING}{2}{Shield}
- Tier 3
- {MITIGATION_CRUSHING}{4}{Shield}
- Tier 4
- {MITIGATION_CRUSHING}{5}{Shield}
- Tier 5
- {MITIGATION_CRUSHING}{7}{Shield}
- Tier 6
- {MITIGATION_CRUSHING}{8}{Shield}
- Tier 7
- {MITIGATION_CRUSHING}{10}{Shield}
- Tier 8
- {MITIGATION_CRUSHING}{11}{Shield}
- Tier 9
- {MITIGATION_CRUSHING}{12}{Shield}
- Tier 10
- {MITIGATION_CRUSHING}{14}{Shield}
- Tier 11
- {MITIGATION_CRUSHING}{16}{Shield}
- Tier 12
- {MITIGATION_CRUSHING}{18}{Shield}
Spoiler text.
|
|
of Disrupting Bashes |
Tier 1 - Disrupting Bash deals +10% damage |
Hands, OffHand |
- Tier 2
- Disrupting Bash deals +14% damage
- Tier 3
- Disrupting Bash deals +18% damage
- Tier 4
- Disrupting Bash deals +22% damage
- Tier 5
- Disrupting Bash deals +26% damage
- Tier 6
- Disrupting Bash deals +30% damage
- Tier 7
- Disrupting Bash deals +34% damage
- Tier 8
- Disrupting Bash deals +38% damage
- Tier 9
- Disrupting Bash deals +42% damage
- Tier 10
- Disrupting Bash deals +46% damage
- Tier 11
- Disrupting Bash deals +50% damage
- Tier 12
- Disrupting Bash deals +54% damage
Spoiler text.
|
|
of Stunning Bashes |
Tier 1 - Stunning Bash deals +20% damage |
Legs, Hands |
- Tier 2
- Stunning Bash deals +27% damage
- Tier 3
- Stunning Bash deals +34% damage
- Tier 4
- Stunning Bash deals +41% damage
- Tier 5
- Stunning Bash deals +48% damage
- Tier 6
- Stunning Bash deals +55% damage
- Tier 7
- Stunning Bash deals +62% damage
- Tier 8
- Stunning Bash deals +69% damage
- Tier 9
- Stunning Bash deals +76% damage
- Tier 10
- Stunning Bash deals +83% damage
- Tier 11
- Stunning Bash deals +90% damage
- Tier 12
- Stunning Bash deals +97% damage
Spoiler text.
|
|
of Shielding |
Tier 1 - {MOD_SKILL_SHIELD}{0.1} |
Head, OffHand |
- Tier 2
- {MOD_SKILL_SHIELD}{0.15}
- Tier 3
- {MOD_SKILL_SHIELD}{0.2}
- Tier 4
- {MOD_SKILL_SHIELD}{0.25}
- Tier 5
- {MOD_SKILL_SHIELD}{0.3}
- Tier 6
- {MOD_SKILL_SHIELD}{0.35}
Spoiler text.
|
|
|
Tier 1 - Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds |
Feet, Ring |
- Tier 2
- Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
- Tier 3
- Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
- Tier 4
- Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
- Tier 5
- Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
- Tier 6
- Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
- Tier 7
- Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
- Tier 8
- Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
- Tier 9
- Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
- Tier 10
- Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
Spoiler text.
|
Fire-Shielding |
|
Tier 1 - Fire Shield also restores 8 Armor and 8 Health |
OffHand, Hands |
- Tier 2
- Fire Shield also restores 16 Armor and 16 Health
- Tier 3
- Fire Shield also restores 24 Armor and 24 Health
- Tier 4
- Fire Shield also restores 32 Armor and 32 Health
- Tier 5
- Fire Shield also restores 40 Armor and 40 Health
- Tier 6
- Fire Shield also restores 48 Armor and 48 Health
- Tier 7
- Fire Shield also restores 56 Armor and 56 Health
- Tier 8
- Fire Shield also restores 64 Armor and 64 Health
- Tier 9
- Fire Shield also restores 72 Armor and 72 Health
- Tier 10
- Fire Shield also restores 80 Armor and 80 Health
- Tier 11
- Fire Shield also restores 88 Armor and 88 Health
- Tier 12
- Fire Shield also restores 96 Armor and 96 Health
Spoiler text.
|
Repositioning |
|
Tier 1 - You regain 7 Armor whenever you use Elemental Ward |
Chest, OffHand |
- Tier 2
- You regain 14 Armor whenever you use Elemental Ward
- Tier 3
- You regain 21 Armor whenever you use Elemental Ward
- Tier 4
- You regain 28 Armor whenever you use Elemental Ward
- Tier 5
- You regain 35 Armor whenever you use Elemental Ward
- Tier 6
- You regain 42 Armor whenever you use Elemental Ward
- Tier 7
- You regain 49 Armor whenever you use Elemental Ward
- Tier 8
- You regain 56 Armor whenever you use Elemental Ward
- Tier 9
- You regain 63 Armor whenever you use Elemental Ward
- Tier 10
- You regain 70 Armor whenever you use Elemental Ward
- Tier 11
- You regain 77 Armor whenever you use Elemental Ward
- Tier 12
- You regain 84 Armor whenever you use Elemental Ward
Spoiler text.
|
|
of Critical Bashing |
Tier 1 - All types of shield Bash attacks have a 50% chance to deal +3 damage |
Chest, Hands |
- Tier 2
- All types of shield Bash attacks have a 50% chance to deal +6 damage
- Tier 3
- All types of shield Bash attacks have a 50% chance to deal +9 damage
- Tier 4
- All types of shield Bash attacks have a 50% chance to deal +12 damage
- Tier 5
- All types of shield Bash attacks have a 50% chance to deal +15 damage
- Tier 6
- All types of shield Bash attacks have a 50% chance to deal +18 damage
- Tier 7
- All types of shield Bash attacks have a 50% chance to deal +21 damage
- Tier 8
- All types of shield Bash attacks have a 50% chance to deal +24 damage
- Tier 9
- All types of shield Bash attacks have a 50% chance to deal +27 damage
- Tier 10
- All types of shield Bash attacks have a 50% chance to deal +30 damage
- Tier 11
- All types of shield Bash attacks have a 50% chance to deal +33 damage
- Tier 12
- All types of shield Bash attacks have a 50% chance to deal +36 damage
Spoiler text.
|
|
|
Tier 1 - Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you. |
Necklace, MainHand |
- Tier 2
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 24 armor to you.
- Tier 3
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 36 armor to you.
- Tier 4
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 48 armor to you.
- Tier 5
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 60 armor to you.
- Tier 6
- Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you.
Spoiler text.
|
|
|
Tier 1 - Vigorous Defense has a 50% chance to heal you for 12 Health and 12 Armor |
Chest, Ring |
- Tier 2
- Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
- Tier 3
- Vigorous Defense has a 50% chance to heal you for 36 Health and 36 Armor
- Tier 4
- Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
- Tier 5
- Vigorous Defense has a 50% chance to heal you for 60 Health and 60 Armor
- Tier 6
- Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
- Tier 7
- Vigorous Defense has a 50% chance to heal you for 84 Health and 84 Armor
- Tier 8
- Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor
- Tier 9
- Vigorous Defense has a 50% chance to heal you for 108 Health and 108 Armor
- Tier 10
- Vigorous Defense has a 50% chance to heal you for 120 Health and 120 Armor
- Tier 11
- Vigorous Defense has a 50% chance to heal you for 132 Health and 132 Armor
- Tier 12
- Vigorous Defense has a 50% chance to heal you for 144 Health and 144 Armor
Spoiler text.
|
|
|
Tier 1 - Take the Lead boosts your movement speed by an additional +3 |
Hands, Feet |
- Tier 2
- Take the Lead boosts your movement speed by an additional +5
- Tier 3
- Take the Lead boosts your movement speed by an additional +7
- Tier 4
- Take the Lead boosts your movement speed by an additional +9
- Tier 5
- Take the Lead boosts your movement speed by an additional +12
Spoiler text.
|
|
|
Tier 1 - Take the Lead heals you for 5 Health |
Hands, Feet |
- Tier 2
- Take the Lead heals you for 10 Health
- Tier 3
- Take the Lead heals you for 15 Health
- Tier 4
- Take the Lead heals you for 20 Health
- Tier 5
- Take the Lead heals you for 25 Health
- Tier 6
- Take the Lead heals you for 30 Health
- Tier 7
- Take the Lead heals you for 35 Health
- Tier 8
- Take the Lead heals you for 40 Health
- Tier 9
- Take the Lead heals you for 45 Health
- Tier 10
- Take the Lead heals you for 50 Health
- Tier 11
- Take the Lead heals you for 55 Health
- Tier 12
- Take the Lead heals you for 60 Health
Spoiler text.
|
|
|
Tier 1 - Reinforce restores 3 Power |
Hands |
- Tier 2
- Reinforce restores 5 Power
- Tier 3
- Reinforce restores 7 Power
- Tier 4
- Reinforce restores 9 Power
- Tier 5
- Reinforce restores 11 Power
- Tier 6
- Reinforce restores 13 Power
- Tier 7
- Reinforce restores 15 Power
- Tier 8
- Reinforce restores 17 Power
- Tier 9
- Reinforce restores 19 Power
- Tier 10
- Reinforce restores 21 Power
- Tier 11
- Reinforce restores 23 Power
- Tier 12
- Reinforce restores 25 Power
Spoiler text.
|
Reinforcing |
|
Tier 1 - {BOOST_REINFORCE_SENDER}{11} |
Chest, Ring |
- Tier 2
- {BOOST_REINFORCE_SENDER}{22}
- Tier 3
- {BOOST_REINFORCE_SENDER}{33}
- Tier 4
- {BOOST_REINFORCE_SENDER}{44}
- Tier 5
- {BOOST_REINFORCE_SENDER}{55}
- Tier 6
- {BOOST_REINFORCE_SENDER}{66}
- Tier 7
- {BOOST_REINFORCE_SENDER}{77}
- Tier 8
- {BOOST_REINFORCE_SENDER}{88}
- Tier 9
- {BOOST_REINFORCE_SENDER}{99}
- Tier 10
- {BOOST_REINFORCE_SENDER}{110}
- Tier 11
- {BOOST_REINFORCE_SENDER}{121}
- Tier 12
- {BOOST_REINFORCE_SENDER}{132}
Spoiler text.
|
|
of Rageless Infuriation |
Tier 1 - Infuriating Bash generates 15 less Rage |
Head, Legs |
- Tier 2
- Infuriating Bash generates 25 less Rage
- Tier 3
- Infuriating Bash generates 35 less Rage
- Tier 4
- Infuriating Bash generates 45 less Rage
- Tier 5
- Infuriating Bash generates 55 less Rage
- Tier 6
- Infuriating Bash generates 65 less Rage
- Tier 7
- Infuriating Bash generates 75 less Rage
- Tier 8
- Infuriating Bash generates 85 less Rage
- Tier 9
- Infuriating Bash generates 95 less Rage
- Tier 10
- Infuriating Bash generates 105 less Rage
- Tier 11
- Infuriating Bash generates 115 less Rage
- Tier 12
- Infuriating Bash generates 125 less Rage
Spoiler text.
|
|
of Infuriating Bashes |
Tier 1 - Infuriating Bash deals +10% damage |
Head, Chest |
- Tier 2
- Infuriating Bash deals +13% damage
- Tier 3
- Infuriating Bash deals +16% damage
- Tier 4
- Infuriating Bash deals +19% damage
- Tier 5
- Infuriating Bash deals +22% damage
- Tier 6
- Infuriating Bash deals +25% damage
- Tier 7
- Infuriating Bash deals +28% damage
- Tier 8
- Infuriating Bash deals +31% damage
- Tier 9
- Infuriating Bash deals +34% damage
- Tier 10
- Infuriating Bash deals +37% damage
- Tier 11
- Infuriating Bash deals +40% damage
- Tier 12
- Infuriating Bash deals +43% damage
Spoiler text.
|
|
|
Tier 1 - Vigorous Defense heals you for 15 Health |
Chest, Ring |
- Tier 2
- Vigorous Defense heals you for 25 Health
- Tier 3
- Vigorous Defense heals you for 35 Health
- Tier 4
- Vigorous Defense heals you for 45 Health
- Tier 5
- Vigorous Defense heals you for 55 Health
- Tier 6
- Vigorous Defense heals you for 65 Health
- Tier 7
- Vigorous Defense heals you for 75 Health
- Tier 8
- Vigorous Defense heals you for 85 Health
- Tier 9
- Vigorous Defense heals you for 95 Health
- Tier 10
- Vigorous Defense heals you for 105 Health
- Tier 11
- Vigorous Defense heals you for 115 Health
- Tier 12
- Vigorous Defense heals you for 125 Health
Spoiler text.
|
|
|
Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.3}{Shield} |
Feet, Necklace |
|
|
|
Tier 1 - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds |
Legs, Feet |
|
|
|
Tier 1 - For 10 seconds after using Deflect Arrows, you gain +2 sprint speed |
Feet |
- Tier 2
- For 10 seconds after using Deflect Arrows, you gain +3 sprint speed
- Tier 3
- For 10 seconds after using Deflect Arrows, you gain +4 sprint speed
- Tier 4
- For 10 seconds after using Deflect Arrows, you gain +5 sprint speed
- Tier 5
- For 10 seconds after using Deflect Arrows, you gain +6 sprint speed
- Tier 6
- For 10 seconds after using Deflect Arrows, you gain +7 sprint speed
Spoiler text.
|
Evasive |
|
Tier 1 - For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks |
Necklace, Ring |
- Tier 2
- For 10 seconds after using Deflect Arrows, you evade 5% of Melee attacks
- Tier 3
- For 10 seconds after using Deflect Arrows, you evade 7% of Melee attacks
- Tier 4
- For 10 seconds after using Deflect Arrows, you evade 9% of Melee attacks
- Tier 5
- For 10 seconds after using Deflect Arrows, you evade 11% of Melee attacks
- Tier 6
- For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks
Spoiler text.
|
|
of Infuriating Bashes |
Tier 1 - Infuriating Bash deals +2% damage and taunts the target as if it did 20 additional damage |
Feet, Ring |
- Tier 2
- Infuriating Bash deals +3% damage and taunts the target as if it did 50 additional damage
- Tier 3
- Infuriating Bash deals +4% damage and taunts the target as if it did 80 additional damage
- Tier 4
- Infuriating Bash deals +5% damage and taunts the target as if it did 110 additional damage
- Tier 5
- Infuriating Bash deals +6% damage and taunts the target as if it did 140 additional damage
- Tier 6
- Infuriating Bash deals +7% damage and taunts the target as if it did 170 additional damage
- Tier 7
- Infuriating Bash deals +8% damage and taunts the target as if it did 200 additional damage
- Tier 8
- Infuriating Bash deals +9% damage and taunts the target as if it did 230 additional damage
- Tier 9
- Infuriating Bash deals +10% damage and taunts the target as if it did 260 additional damage
- Tier 10
- Infuriating Bash deals +11% damage and taunts the target as if it did 290 additional damage
- Tier 11
- Infuriating Bash deals +12% damage and taunts the target as if it did 320 additional damage
- Tier 12
- Infuriating Bash deals +13% damage and taunts the target as if it did 350 additional damage
Spoiler text.
|
|
|
Tier 1 - {IGNORE_CHANCE_STUN}{0.25}{Shield} |
Feet, Head |
|
|
of Disrupting Bashes |
Tier 1 - Disrupting Bash further reduces target's Rage by 10 |
Head, Legs |
- Tier 2
- Disrupting Bash further reduces target's Rage by 30
- Tier 3
- Disrupting Bash further reduces target's Rage by 50
- Tier 4
- Disrupting Bash further reduces target's Rage by 70
- Tier 5
- Disrupting Bash further reduces target's Rage by 90
- Tier 6
- Disrupting Bash further reduces target's Rage by 110
- Tier 7
- Disrupting Bash further reduces target's Rage by 130
- Tier 8
- Disrupting Bash further reduces target's Rage by 150
- Tier 9
- Disrupting Bash further reduces target's Rage by 170
- Tier 10
- Disrupting Bash further reduces target's Rage by 190
- Tier 11
- Disrupting Bash further reduces target's Rage by 210
- Tier 12
- Disrupting Bash further reduces target's Rage by 230
Spoiler text.
|
|
of Sudden Finishes |
Tier 1 - Finish It has a 50% chance to deal +30 damage |
Chest, Hands |
- Tier 2
- Finish It has a 50% chance to deal +50 damage
- Tier 3
- Finish It has a 50% chance to deal +70 damage
- Tier 4
- Finish It has a 50% chance to deal +90 damage
- Tier 5
- Finish It has a 50% chance to deal +110 damage
- Tier 6
- Finish It has a 50% chance to deal +130 damage
- Tier 7
- Finish It has a 50% chance to deal +150 damage
- Tier 8
- Finish It has a 50% chance to deal +170 damage
- Tier 9
- Finish It has a 50% chance to deal +190 damage
- Tier 10
- Finish It has a 50% chance to deal +210 damage
- Tier 11
- Finish It has a 50% chance to deal +230 damage
- Tier 12
- Finish It has a 50% chance to deal +250 damage
Spoiler text.
|
Spider Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Terrifying Bite deals +15 direct health damage |
Ring, Feet |
- Tier 2
- Terrifying Bite deals +30 direct health damage
- Tier 3
- Terrifying Bite deals +45 direct health damage
- Tier 4
- Terrifying Bite deals +60 direct health damage
- Tier 5
- Terrifying Bite deals +75 direct health damage
- Tier 6
- Terrifying Bite deals +90 direct health damage
- Tier 7
- Terrifying Bite deals +105 direct health damage
- Tier 8
- Terrifying Bite deals +120 direct health damage
- Tier 9
- Terrifying Bite deals +135 direct health damage
- Tier 10
- Terrifying Bite deals +150 direct health damage
- Tier 11
- Terrifying Bite deals +165 direct health damage
- Tier 12
- Terrifying Bite deals +180 direct health damage
Spoiler text.
|
|
of Tough Spiderlings |
Tier 1 - Incubated Spiders have +12 armor |
Chest, Legs |
- Tier 2
- Incubated Spiders have +24 armor
- Tier 3
- Incubated Spiders have +36 armor
- Tier 4
- Incubated Spiders have +48 armor
- Tier 5
- Incubated Spiders have +60 armor
- Tier 6
- Incubated Spiders have +72 armor
- Tier 7
- Incubated Spiders have +84 armor
- Tier 8
- Incubated Spiders have +96 armor
- Tier 9
- Incubated Spiders have +108 armor
- Tier 10
- Incubated Spiders have +120 armor
- Tier 11
- Incubated Spiders have +132 armor
- Tier 12
- Incubated Spiders have +144 armor
Spoiler text.
|
|
of Immovable Spider Feet |
Tier 1 - After using Grappling Web, you are immune to Knockback effects for 12 seconds |
Feet |
|
|
of Premeditated Healing |
Tier 1 - Premeditated Doom restores 25 armor |
Necklace, Head |
- Tier 2
- Premeditated Doom restores 50 armor
- Tier 3
- Premeditated Doom restores 75 armor
- Tier 4
- Premeditated Doom restores 100 armor
- Tier 5
- Premeditated Doom restores 125 armor
- Tier 6
- Premeditated Doom restores 150 armor
- Tier 7
- Premeditated Doom restores 175 armor
- Tier 8
- Premeditated Doom restores 200 armor
- Tier 9
- Premeditated Doom restores 225 armor
- Tier 10
- Premeditated Doom restores 250 armor
- Tier 11
- Premeditated Doom restores 275 armor
- Tier 12
- Premeditated Doom restores 300 armor
Spoiler text.
|
Poisoner's |
of Slow Painful Deaths |
Tier 1 - {MOD_POISON_INDIRECT}{0.05} |
Hands, MainHand |
- Tier 2
- {MOD_POISON_INDIRECT}{0.1}
- Tier 3
- {MOD_POISON_INDIRECT}{0.15}
- Tier 4
- {MOD_POISON_INDIRECT}{0.2}
- Tier 5
- {MOD_POISON_INDIRECT}{0.25}
- Tier 6
- {MOD_POISON_INDIRECT}{0.3}
- Tier 7
- {MOD_POISON_INDIRECT}{0.35}
- Tier 8
- {MOD_POISON_INDIRECT}{0.4}
- Tier 9
- {MOD_POISON_INDIRECT}{0.45}
- Tier 10
- {MOD_POISON_INDIRECT}{0.5}
- Tier 11
- {MOD_POISON_INDIRECT}{0.55}
- Tier 12
- {MOD_POISON_INDIRECT}{0.6}
Spoiler text.
|
|
|
Tier 1 - Grappling Web deals +20 damage |
OffHand, Chest |
- Tier 2
- Grappling Web deals +40 damage
- Tier 3
- Grappling Web deals +60 damage
- Tier 4
- Grappling Web deals +80 damage
- Tier 5
- Grappling Web deals +100 damage
- Tier 6
- Grappling Web deals +120 damage
Spoiler text.
|
|
of Trapping and Leaving |
Tier 1 - Web Trap boosts your movement speed by 2 for 10 seconds |
Feet, Necklace |
- Tier 2
- Web Trap boosts your movement speed by 3 for 10 seconds
- Tier 3
- Web Trap boosts your movement speed by 4 for 10 seconds
- Tier 4
- Web Trap boosts your movement speed by 5 for 10 seconds
- Tier 5
- Web Trap boosts your movement speed by 6 for 10 seconds
- Tier 6
- Web Trap boosts your movement speed by 7 for 10 seconds
Spoiler text.
|
|
of Healthy Spiderlings |
Tier 1 - Incubated Spiders have +10 health |
OffHand, Feet, Chest |
- Tier 2
- Incubated Spiders have +20 health
- Tier 3
- Incubated Spiders have +30 health
- Tier 4
- Incubated Spiders have +40 health
- Tier 5
- Incubated Spiders have +50 health
- Tier 6
- Incubated Spiders have +60 health
- Tier 7
- Incubated Spiders have +70 health
- Tier 8
- Incubated Spiders have +80 health
- Tier 9
- Incubated Spiders have +90 health
- Tier 10
- Incubated Spiders have +100 health
- Tier 11
- Incubated Spiders have +110 health
- Tier 12
- Incubated Spiders have +120 health
Spoiler text.
|
|
of Infinite Legs |
Tier 1 - Infinite Legs deals +2 damage |
Legs, Feet |
- Tier 2
- Infinite Legs deals +4 damage
- Tier 3
- Infinite Legs deals +6 damage
- Tier 4
- Infinite Legs deals +8 damage
- Tier 5
- Infinite Legs deals +10 damage
- Tier 6
- Infinite Legs deals +12 damage
- Tier 7
- Infinite Legs deals +14 damage
- Tier 8
- Infinite Legs deals +16 damage
- Tier 9
- Infinite Legs deals +18 damage
- Tier 10
- Infinite Legs deals +20 damage
- Tier 11
- Infinite Legs deals +22 damage
- Tier 12
- Infinite Legs deals +24 damage
Spoiler text.
|
|
of Spiders |
Tier 1 - {MOD_SKILL_SPIDER}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_SPIDER}{0.15}
- Tier 3
- {MOD_SKILL_SPIDER}{0.2}
- Tier 4
- {MOD_SKILL_SPIDER}{0.25}
- Tier 5
- {MOD_SKILL_SPIDER}{0.3}
- Tier 6
- {MOD_SKILL_SPIDER}{0.35}
Spoiler text.
|
|
of Web Tricks |
Tier 1 - Web Trap sets a teleport spot. If you are hit 4 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.) |
Hands |
- Tier 2
- Web Trap sets a teleport spot. If you are hit 5 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)
- Tier 3
- Web Trap sets a teleport spot. If you are hit 6 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)
Spoiler text.
|
|
of Critical Venom Injection |
Tier 1 - Inject Venom has a 50% chance to deal +14% damage |
Chest, Hands |
- Tier 2
- Inject Venom has a 50% chance to deal +22% damage
- Tier 3
- Inject Venom has a 50% chance to deal +30% damage
- Tier 4
- Inject Venom has a 50% chance to deal +38% damage
- Tier 5
- Inject Venom has a 50% chance to deal +46% damage
- Tier 6
- Inject Venom has a 50% chance to deal +54% damage
- Tier 7
- Inject Venom has a 50% chance to deal +62% damage
- Tier 8
- Inject Venom has a 50% chance to deal +70% damage
- Tier 9
- Inject Venom has a 50% chance to deal +78% damage
- Tier 10
- Inject Venom has a 50% chance to deal +86% damage
- Tier 11
- Inject Venom has a 50% chance to deal +94% damage
- Tier 12
- Inject Venom has a 50% chance to deal +102% damage
Spoiler text.
|
|
of Recuperative Webbing |
Tier 1 - While you are near your Web Trap, you heal 1 health every second. |
OffHand, Hands |
- Tier 2
- While you are near your Web Trap, you heal 2 health every second.
- Tier 3
- While you are near your Web Trap, you heal 3 health every second.
- Tier 4
- While you are near your Web Trap, you heal 4 health every second.
- Tier 5
- While you are near your Web Trap, you heal 5 health every second.
- Tier 6
- While you are near your Web Trap, you heal 6 health every second.
Spoiler text.
|
|
of Spider Toughness |
Tier 1 - {MITIGATION_POISON}{2}{Spider} |
Chest, Ring |
- Tier 2
- {MITIGATION_POISON}{4}{Spider}
- Tier 3
- {MITIGATION_POISON}{6}{Spider}
- Tier 4
- {MITIGATION_POISON}{8}{Spider}
- Tier 5
- {MITIGATION_POISON}{10}{Spider}
- Tier 6
- {MITIGATION_POISON}{12}{Spider}
- Tier 7
- {MITIGATION_POISON}{14}{Spider}
- Tier 8
- {MITIGATION_POISON}{16}{Spider}
- Tier 9
- {MITIGATION_POISON}{18}{Spider}
- Tier 10
- {MITIGATION_POISON}{20}{Spider}
- Tier 11
- {MITIGATION_POISON}{22}{Spider}
- Tier 12
- {MITIGATION_POISON}{24}{Spider}
Spoiler text.
|
|
of Crushing Gripjaws |
Tier 1 - Gripjaw attacks deal +7 damage |
Head, Ring, MainHand |
- Tier 2
- Gripjaw attacks deal +14 damage
- Tier 3
- Gripjaw attacks deal +21 damage
- Tier 4
- Gripjaw attacks deal +28 damage
- Tier 5
- Gripjaw attacks deal +35 damage
- Tier 6
- Gripjaw attacks deal +42 damage
- Tier 7
- Gripjaw attacks deal +49 damage
- Tier 8
- Gripjaw attacks deal +56 damage
- Tier 9
- Gripjaw attacks deal +63 damage
- Tier 10
- Gripjaw attacks deal +70 damage
- Tier 11
- Gripjaw attacks deal +77 damage
- Tier 12
- Gripjaw attacks deal +84 damage
Spoiler text.
|
|
of Spider Armoring |
Tier 1 - Infinite Legs restores 2 Armor |
Chest, OffHand |
- Tier 2
- Infinite Legs restores 3 Armor
- Tier 3
- Infinite Legs restores 4 Armor
- Tier 4
- Infinite Legs restores 5 Armor
- Tier 5
- Infinite Legs restores 6 Armor
- Tier 6
- Infinite Legs restores 7 Armor
- Tier 7
- Infinite Legs restores 9 Armor
- Tier 8
- Infinite Legs restores 10 Armor
- Tier 9
- Infinite Legs restores 11 Armor
- Tier 10
- Infinite Legs restores 12 Armor
- Tier 11
- Infinite Legs restores 13 Armor
- Tier 12
- Infinite Legs restores 14 Armor
Spoiler text.
|
Spitter's |
of Poisonous Acid |
Tier 1 - Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself) |
MainHand |
- Tier 2
- Spit Acid raises your Poison Damage +8% for 30 seconds (this buff does not stack with itself)
- Tier 3
- Spit Acid raises your Poison Damage +10% for 30 seconds (this buff does not stack with itself)
- Tier 4
- Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself)
- Tier 5
- Spit Acid raises your Poison Damage +14% for 30 seconds (this buff does not stack with itself)
- Tier 6
- Spit Acid raises your Poison Damage +16% for 30 seconds (this buff does not stack with itself)
Spoiler text.
|
|
of Stunning Poison |
Tier 1 - Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +5 damage and 16 Poison damage over 20 seconds |
MainHand, Necklace |
- Tier 2
- Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +10 damage and 16 Poison damage over 20 seconds
- Tier 3
- Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +15 damage and 32 Poison damage over 20 seconds
- Tier 4
- Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +20 damage and 32 Poison damage over 20 seconds
- Tier 5
- Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +25 damage and 48 Poison damage over 20 seconds
- Tier 6
- Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +30 damage and 48 Poison damage over 20 seconds
Spoiler text.
|
|
of Venom Injection |
Tier 1 - Spider Bite has a 50% chance to deal +16 damage |
Necklace, Feet |
- Tier 2
- Spider Bite has a 50% chance to deal +20 damage
- Tier 3
- Spider Bite has a 50% chance to deal +24 damage
- Tier 4
- Spider Bite has a 50% chance to deal +28 damage
- Tier 5
- Spider Bite has a 50% chance to deal +32 damage
- Tier 6
- Spider Bite has a 50% chance to deal +36 damage
- Tier 7
- Spider Bite has a 50% chance to deal +40 damage
- Tier 8
- Spider Bite has a 50% chance to deal +44 damage
- Tier 9
- Spider Bite has a 50% chance to deal +48 damage
- Tier 10
- Spider Bite has a 50% chance to deal +52 damage
- Tier 11
- Spider Bite has a 50% chance to deal +56 damage
- Tier 12
- Spider Bite has a 50% chance to deal +60 damage
Spoiler text.
|
|
|
Tier 1 - Grappling Web causes the target to take +2% damage from Poison attacks |
OffHand, Head |
- Tier 2
- Grappling Web causes the target to take +4% damage from Poison attacks
- Tier 3
- Grappling Web causes the target to take +6% damage from Poison attacks
- Tier 4
- Grappling Web causes the target to take +8% damage from Poison attacks
- Tier 5
- Grappling Web causes the target to take +10% damage from Poison attacks
- Tier 6
- Grappling Web causes the target to take +12% damage from Poison attacks
Spoiler text.
|
|
of Premeditated Speed |
Tier 1 - Premeditated Doom boosts sprint speed +1 for 40 seconds |
Feet, Legs |
- Tier 2
- Premeditated Doom boosts sprint speed +1.5 for 40 seconds
- Tier 3
- Premeditated Doom boosts sprint speed +2 for 40 seconds
- Tier 4
- Premeditated Doom boosts sprint speed +2.5 for 40 seconds
- Tier 5
- Premeditated Doom boosts sprint speed +3 for 40 seconds
- Tier 6
- Premeditated Doom boosts sprint speed +3.5 for 40 seconds
Spoiler text.
|
|
of Spider Toughness |
Tier 1 - {MITIGATION_ACID}{2}{Spider} |
Chest, Ring |
- Tier 2
- {MITIGATION_ACID}{4}{Spider}
- Tier 3
- {MITIGATION_ACID}{6}{Spider}
- Tier 4
- {MITIGATION_ACID}{8}{Spider}
- Tier 5
- {MITIGATION_ACID}{10}{Spider}
- Tier 6
- {MITIGATION_ACID}{12}{Spider}
- Tier 7
- {MITIGATION_ACID}{14}{Spider}
- Tier 8
- {MITIGATION_ACID}{16}{Spider}
- Tier 9
- {MITIGATION_ACID}{18}{Spider}
- Tier 10
- {MITIGATION_ACID}{20}{Spider}
- Tier 11
- {MITIGATION_ACID}{22}{Spider}
- Tier 12
- {MITIGATION_ACID}{24}{Spider}
Spoiler text.
|
Fast-Webbing |
of Prolific Webification |
Tier 1 - {ABILITY_RESETTIME_WEBTRAP_DELTA}{-1.5} |
Legs |
- Tier 2
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-2}
- Tier 3
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-2.5}
- Tier 4
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-3}
- Tier 5
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-3.5}
- Tier 6
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-4}
- Tier 7
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-5}
- Tier 8
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-6}
- Tier 9
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-7}
- Tier 10
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-8}
- Tier 11
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-9}
- Tier 12
- {ABILITY_RESETTIME_WEBTRAP_DELTA}{-10}
Spoiler text.
|
|
of Violent Scuttling |
Tier 1 - If you use Premeditated Doom while standing near your Web Trap, you gain +15% Spider Skill Base Damage for 40 seconds |
OffHand |
- Tier 2
- If you use Premeditated Doom while standing near your Web Trap, you gain +20% Spider Skill Base Damage for 40 seconds
- Tier 3
- If you use Premeditated Doom while standing near your Web Trap, you gain +25% Spider Skill Base Damage for 40 seconds
- Tier 4
- If you use Premeditated Doom while standing near your Web Trap, you gain +30% Spider Skill Base Damage for 40 seconds
- Tier 5
- If you use Premeditated Doom while standing near your Web Trap, you gain +35% Spider Skill Base Damage for 40 seconds
- Tier 6
- If you use Premeditated Doom while standing near your Web Trap, you gain +40% Spider Skill Base Damage for 40 seconds
Spoiler text.
|
|
of Bloodsucking Venom |
Tier 1 - Inject Venom heals you for 2 health |
Head, Legs |
- Tier 2
- Inject Venom heals you for 4 health
- Tier 3
- Inject Venom heals you for 6 health
- Tier 4
- Inject Venom heals you for 8 health
- Tier 5
- Inject Venom heals you for 10 health
- Tier 6
- Inject Venom heals you for 12 health
- Tier 7
- Inject Venom heals you for 14 health
- Tier 8
- Inject Venom heals you for 16 health
- Tier 9
- Inject Venom heals you for 18 health
- Tier 10
- Inject Venom heals you for 20 health
- Tier 11
- Inject Venom heals you for 22 health
- Tier 12
- Inject Venom heals you for 24 health
Spoiler text.
|
|
of Arachnic Doom |
Tier 1 - Infinite Legs has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds |
OffHand, Legs |
- Tier 2
- Infinite Legs has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds
- Tier 3
- Infinite Legs has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds
- Tier 4
- Infinite Legs has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds
- Tier 5
- Infinite Legs has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds
- Tier 6
- Infinite Legs has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds
Spoiler text.
|
|
|
Tier 1 - Infinite Legs restores 1 Health |
Chest, OffHand |
- Tier 2
- Infinite Legs restores 2 Health
- Tier 3
- Infinite Legs restores 3 Health
- Tier 4
- Infinite Legs restores 4 Health
- Tier 5
- Infinite Legs restores 5 Health
- Tier 6
- Infinite Legs restores 6 Health
- Tier 7
- Infinite Legs restores 7 Health
- Tier 8
- Infinite Legs restores 8 Health
- Tier 9
- Infinite Legs restores 9 Health
- Tier 10
- Infinite Legs restores 10 Health
- Tier 11
- Infinite Legs restores 11 Health
- Tier 12
- Infinite Legs restores 12 Health
Spoiler text.
|
|
|
Tier 1 - Gripjaw has a 75% chance to deal +65% damage |
Ring, OffHand |
- Tier 2
- Gripjaw has a 75% chance to deal +70% damage
- Tier 3
- Gripjaw has a 75% chance to deal +75% damage
- Tier 4
- Gripjaw has a 75% chance to deal +80% damage
- Tier 5
- Gripjaw has a 75% chance to deal +85% damage
- Tier 6
- Gripjaw has a 75% chance to deal +90% damage
- Tier 7
- Gripjaw has a 75% chance to deal +95% damage
- Tier 8
- Gripjaw has a 75% chance to deal +100% damage
- Tier 9
- Gripjaw has a 75% chance to deal +105% damage
- Tier 10
- Gripjaw has a 75% chance to deal +110% damage
- Tier 11
- Gripjaw has a 75% chance to deal +115% damage
- Tier 12
- Gripjaw has a 75% chance to deal +120% damage
Spoiler text.
|
|
|
Tier 1 - Grappling Web deals 28 Poison damage over 20 seconds |
Necklace, Hands |
- Tier 2
- Grappling Web deals 56 Poison damage over 20 seconds
- Tier 3
- Grappling Web deals 84 Poison damage over 20 seconds
- Tier 4
- Grappling Web deals 112 Poison damage over 20 seconds
- Tier 5
- Grappling Web deals 140 Poison damage over 20 seconds
- Tier 6
- Grappling Web deals 168 Poison damage over 20 seconds
Spoiler text.
|
Spitter's |
of Agonizing Acid Spit |
Tier 1 - Spit Acid deals 30 damage over 30 seconds |
MainHand, Head |
- Tier 2
- Spit Acid deals 60 damage over 30 seconds
- Tier 3
- Spit Acid deals 90 damage over 30 seconds
- Tier 4
- Spit Acid deals 120 damage over 30 seconds
- Tier 5
- Spit Acid deals 150 damage over 30 seconds
- Tier 6
- Spit Acid deals 180 damage over 30 seconds
Spoiler text.
|
|
of Mandibles |
Tier 1 - Spider Bite deals +5% damage |
Chest, Feet |
- Tier 2
- Spider Bite deals +10% damage
- Tier 3
- Spider Bite deals +15% damage
- Tier 4
- Spider Bite deals +20% damage
- Tier 5
- Spider Bite deals +25% damage
- Tier 6
- Spider Bite deals +30% damage
Spoiler text.
|
|
of Terrifying Speed |
Tier 1 - Terrifying Bite boosts sprint speed +1 for 10 seconds |
Feet |
- Tier 2
- Terrifying Bite boosts sprint speed +2 for 10 seconds
- Tier 3
- Terrifying Bite boosts sprint speed +3 for 10 seconds
- Tier 4
- Terrifying Bite boosts sprint speed +4 for 10 seconds
- Tier 5
- Terrifying Bite boosts sprint speed +5 for 10 seconds
- Tier 6
- Terrifying Bite boosts sprint speed +6 for 10 seconds
Spoiler text.
|
|
of Bitey Baby Spiders |
Tier 1 - Incubated Spiders deal +2 direct damage with each attack |
Hands, Ring |
- Tier 2
- Incubated Spiders deal +3 direct damage with each attack
- Tier 3
- Incubated Spiders deal +5 direct damage with each attack
- Tier 4
- Incubated Spiders deal +6 direct damage with each attack
- Tier 5
- Incubated Spiders deal +7 direct damage with each attack
- Tier 6
- Incubated Spiders deal +9 direct damage with each attack
- Tier 7
- Incubated Spiders deal +10 direct damage with each attack
- Tier 8
- Incubated Spiders deal +11 direct damage with each attack
- Tier 9
- Incubated Spiders deal +12 direct damage with each attack
- Tier 10
- Incubated Spiders deal +13 direct damage with each attack
- Tier 11
- Incubated Spiders deal +14 direct damage with each attack
- Tier 12
- Incubated Spiders deal +16 direct damage with each attack
Spoiler text.
|
|
of Tough Grips |
Tier 1 - Gripjaw restores 3 Armor to you |
Legs, Necklace |
- Tier 2
- Gripjaw restores 6 Armor to you
- Tier 3
- Gripjaw restores 9 Armor to you
- Tier 4
- Gripjaw restores 12 Armor to you
- Tier 5
- Gripjaw restores 15 Armor to you
- Tier 6
- Gripjaw restores 18 Armor to you
- Tier 7
- Gripjaw restores 21 Armor to you
- Tier 8
- Gripjaw restores 24 Armor to you
- Tier 9
- Gripjaw restores 27 Armor to you
- Tier 10
- Gripjaw restores 30 Armor to you
- Tier 11
- Gripjaw restores 33 Armor to you
- Tier 12
- Gripjaw restores 36 Armor to you
Spoiler text.
|
|
of Dodgey Baby Spiders |
Tier 1 - Incubated Spiders have a 6% chance to avoid being hit by burst attacks |
Chest |
- Tier 2
- Incubated Spiders have a 10% chance to avoid being hit by burst attacks
- Tier 3
- Incubated Spiders have a 14% chance to avoid being hit by burst attacks
- Tier 4
- Incubated Spiders have a 18% chance to avoid being hit by burst attacks
- Tier 5
- Incubated Spiders have a 22% chance to avoid being hit by burst attacks
- Tier 6
- Incubated Spiders have a 26% chance to avoid being hit by burst attacks
- Tier 7
- Incubated Spiders have a 30% chance to avoid being hit by burst attacks
- Tier 8
- Incubated Spiders have a 34% chance to avoid being hit by burst attacks
- Tier 9
- Incubated Spiders have a 38% chance to avoid being hit by burst attacks
- Tier 10
- Incubated Spiders have a 42% chance to avoid being hit by burst attacks
- Tier 11
- Incubated Spiders have a 46% chance to avoid being hit by burst attacks
- Tier 12
- Incubated Spiders have a 50% chance to avoid being hit by burst attacks
Spoiler text.
|
|
of Acid Spitting |
Tier 1 - Spit Acid deals +9 armor damage |
Head, Necklace |
- Tier 2
- Spit Acid deals +18 armor damage
- Tier 3
- Spit Acid deals +27 armor damage
- Tier 4
- Spit Acid deals +36 armor damage
- Tier 5
- Spit Acid deals +45 armor damage
- Tier 6
- Spit Acid deals +54 armor damage
- Tier 7
- Spit Acid deals +63 armor damage
- Tier 8
- Spit Acid deals +72 armor damage
- Tier 9
- Spit Acid deals +81 armor damage
- Tier 10
- Spit Acid deals +90 armor damage
- Tier 11
- Spit Acid deals +99 armor damage
- Tier 12
- Spit Acid deals +108 armor damage
Spoiler text.
|
|
of Repetitive Leg Attacks |
Tier 1 - For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage |
Hands, MainHand |
- Tier 2
- For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage
- Tier 3
- For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage
- Tier 4
- For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage
- Tier 5
- For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage
- Tier 6
- For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage
Spoiler text.
|
|
of Mandibular Refreshment |
Tier 1 - Spider Bite restores 1 health to you |
Head, Hands |
- Tier 2
- Spider Bite restores 2 health to you
- Tier 3
- Spider Bite restores 3 health to you
- Tier 4
- Spider Bite restores 4 health to you
- Tier 5
- Spider Bite restores 5 health to you
- Tier 6
- Spider Bite restores 6 health to you
- Tier 7
- Spider Bite restores 7 health to you
- Tier 8
- Spider Bite restores 8 health to you
- Tier 9
- Spider Bite restores 9 health to you
- Tier 10
- Spider Bite restores 10 health to you
- Tier 11
- Spider Bite restores 11 health to you
- Tier 12
- Spider Bite restores 12 health to you
Spoiler text.
|
|
of Venom Injection |
Tier 1 - Inject Venom deals +8% damage |
Legs, MainHand, Ring |
- Tier 2
- Inject Venom deals +12% damage
- Tier 3
- Inject Venom deals +16% damage
- Tier 4
- Inject Venom deals +20% damage
- Tier 5
- Inject Venom deals +24% damage
- Tier 6
- Inject Venom deals +28% damage
- Tier 7
- Inject Venom deals +32% damage
- Tier 8
- Inject Venom deals +36% damage
- Tier 9
- Inject Venom deals +40% damage
- Tier 10
- Inject Venom deals +44% damage
- Tier 11
- Inject Venom deals +48% damage
- Tier 12
- Inject Venom deals +52% damage
Spoiler text.
|
|
of Premeditated Healing |
Tier 1 - Premeditated Doom heals you for 20 health |
Ring, MainHand |
- Tier 2
- Premeditated Doom heals you for 40 health
- Tier 3
- Premeditated Doom heals you for 60 health
- Tier 4
- Premeditated Doom heals you for 80 health
- Tier 5
- Premeditated Doom heals you for 100 health
- Tier 6
- Premeditated Doom heals you for 120 health
- Tier 7
- Premeditated Doom heals you for 140 health
- Tier 8
- Premeditated Doom heals you for 160 health
- Tier 9
- Premeditated Doom heals you for 180 health
- Tier 10
- Premeditated Doom heals you for 200 health
- Tier 11
- Premeditated Doom heals you for 220 health
- Tier 12
- Premeditated Doom heals you for 240 health
Spoiler text.
|
Staff Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
|
Tier 1 - Headcracker deals +8 damage and reduces Rage by 20 |
Legs, MainHand |
- Tier 2
- Headcracker deals +16 damage and reduces Rage by 40
- Tier 3
- Headcracker deals +24 damage and reduces Rage by 60
- Tier 4
- Headcracker deals +32 damage and reduces Rage by 80
- Tier 5
- Headcracker deals +40 damage and reduces Rage by 100
- Tier 6
- Headcracker deals +48 damage and reduces Rage by 120
- Tier 7
- Headcracker deals +56 damage and reduces Rage by 140
- Tier 8
- Headcracker deals +64 damage and reduces Rage by 160
- Tier 9
- Headcracker deals +72 damage and reduces Rage by 180
- Tier 10
- Headcracker deals +80 damage and reduces Rage by 200
- Tier 11
- Headcracker deals +88 damage and reduces Rage by 220
- Tier 12
- Headcracker deals +96 damage and reduces Rage by 240
Spoiler text.
|
|
of Critical Smashing |
Tier 1 - Smash has a 50% chance to deal +3 damage |
Chest, Hands |
- Tier 2
- Smash has a 50% chance to deal +6 damage
- Tier 3
- Smash has a 50% chance to deal +9 damage
- Tier 4
- Smash has a 50% chance to deal +12 damage
- Tier 5
- Smash has a 50% chance to deal +15 damage
- Tier 6
- Smash has a 50% chance to deal +18 damage
- Tier 7
- Smash has a 50% chance to deal +21 damage
- Tier 8
- Smash has a 50% chance to deal +24 damage
- Tier 9
- Smash has a 50% chance to deal +27 damage
- Tier 10
- Smash has a 50% chance to deal +30 damage
- Tier 11
- Smash has a 50% chance to deal +33 damage
- Tier 12
- Smash has a 50% chance to deal +36 damage
Spoiler text.
|
|
of Potent Heeding |
Tier 1 - Heed The Stick briefly taunts the target as if you did +100 damage |
Chest, Head |
- Tier 2
- Heed The Stick briefly taunts the target as if you did +200 damage
- Tier 3
- Heed The Stick briefly taunts the target as if you did +300 damage
- Tier 4
- Heed The Stick briefly taunts the target as if you did +400 damage
- Tier 5
- Heed The Stick briefly taunts the target as if you did +500 damage
- Tier 6
- Heed The Stick briefly taunts the target as if you did +600 damage
- Tier 7
- Heed The Stick briefly taunts the target as if you did +700 damage
- Tier 8
- Heed The Stick briefly taunts the target as if you did +800 damage
- Tier 9
- Heed The Stick briefly taunts the target as if you did +900 damage
- Tier 10
- Heed The Stick briefly taunts the target as if you did +1000 damage
- Tier 11
- Heed The Stick briefly taunts the target as if you did +1100 damage
- Tier 12
- Heed The Stick briefly taunts the target as if you did +1200 damage
Spoiler text.
|
|
of Wild Smashing |
Tier 1 - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage. |
Hands |
- Tier 2
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.
- Tier 3
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.
- Tier 4
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.
- Tier 5
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.
- Tier 6
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.
- Tier 7
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
- Tier 8
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.
- Tier 9
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.
- Tier 10
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.
- Tier 11
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.
- Tier 12
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.
Spoiler text.
|
|
of Heedfulness |
Tier 1 - Heed the Stick deals +6% damage |
Legs, MainHand |
- Tier 2
- Heed the Stick deals +10% damage
- Tier 3
- Heed the Stick deals +14% damage
- Tier 4
- Heed the Stick deals +18% damage
- Tier 5
- Heed the Stick deals +22% damage
- Tier 6
- Heed the Stick deals +26% damage
- Tier 7
- Heed the Stick deals +30% damage
- Tier 8
- Heed the Stick deals +34% damage
- Tier 9
- Heed the Stick deals +38% damage
- Tier 10
- Heed the Stick deals +42% damage
- Tier 11
- Heed the Stick deals +46% damage
- Tier 12
- Heed the Stick deals +50% damage
Spoiler text.
|
|
of Ankle Smashing |
Tier 1 - Double Hit has a 20% chance to slow target's movement by 25% |
Feet |
- Tier 2
- Double Hit has a 40% chance to slow target's movement by 25%
- Tier 3
- Double Hit has a 60% chance to slow target's movement by 25%
- Tier 4
- Double Hit has a 80% chance to slow target's movement by 25%
- Tier 5
- Double Hit has a 100% chance to slow target's movement by 25%
Spoiler text.
|
|
of Lunging |
Tier 1 - Lunge deals +3 armor damage |
Legs, MainHand, Ring |
- Tier 2
- Lunge deals +6 armor damage
- Tier 3
- Lunge deals +9 armor damage
- Tier 4
- Lunge deals +12 armor damage
- Tier 5
- Lunge deals +15 armor damage
- Tier 6
- Lunge deals +18 armor damage
- Tier 7
- Lunge deals +21 armor damage
- Tier 8
- Lunge deals +24 armor damage
- Tier 9
- Lunge deals +27 armor damage
- Tier 10
- Lunge deals +30 armor damage
- Tier 11
- Lunge deals +33 armor damage
- Tier 12
- Lunge deals +36 armor damage
Spoiler text.
|
|
|
Tier 1 - For 60 seconds after using Blocking Stance, First Aid heals you +10 |
Hands, Feet |
- Tier 2
- For 60 seconds after using Blocking Stance, First Aid heals you +20
- Tier 3
- For 60 seconds after using Blocking Stance, First Aid heals you +30
- Tier 4
- For 60 seconds after using Blocking Stance, First Aid heals you +40
- Tier 5
- For 60 seconds after using Blocking Stance, First Aid heals you +50
- Tier 6
- For 60 seconds after using Blocking Stance, First Aid heals you +60
- Tier 7
- For 60 seconds after using Blocking Stance, First Aid heals you +70
- Tier 8
- For 60 seconds after using Blocking Stance, First Aid heals you +80
- Tier 9
- For 60 seconds after using Blocking Stance, First Aid heals you +90
- Tier 10
- For 60 seconds after using Blocking Stance, First Aid heals you +100
- Tier 11
- For 60 seconds after using Blocking Stance, First Aid heals you +110
- Tier 12
- For 60 seconds after using Blocking Stance, First Aid heals you +120
Spoiler text.
|
|
of Double Hits |
Tier 1 - Double Hit deals +10% damage |
Chest, Feet |
- Tier 2
- Double Hit deals +14% damage
- Tier 3
- Double Hit deals +18% damage
- Tier 4
- Double Hit deals +22% damage
- Tier 5
- Double Hit deals +26% damage
- Tier 6
- Double Hit deals +30% damage
- Tier 7
- Double Hit deals +34% damage
- Tier 8
- Double Hit deals +38% damage
- Tier 9
- Double Hit deals +42% damage
- Tier 10
- Double Hit deals +46% damage
- Tier 11
- Double Hit deals +50% damage
- Tier 12
- Double Hit deals +54% damage
Spoiler text.
|
|
|
Tier 1 - Pin heals you for 5 health |
Chest, Hands |
- Tier 2
- Pin heals you for 10 health
- Tier 3
- Pin heals you for 15 health
- Tier 4
- Pin heals you for 20 health
- Tier 5
- Pin heals you for 25 health
- Tier 6
- Pin heals you for 30 health
Spoiler text.
|
|
of Potent Redirection |
Tier 1 - Redirect further reduces aggro by 100 and reduces Rage by 50 |
Ring, Necklace |
- Tier 2
- Redirect further reduces aggro by 200 and reduces Rage by 100
- Tier 3
- Redirect further reduces aggro by 300 and reduces Rage by 150
- Tier 4
- Redirect further reduces aggro by 400 and reduces Rage by 200
- Tier 5
- Redirect further reduces aggro by 500 and reduces Rage by 250
- Tier 6
- Redirect further reduces aggro by 600 and reduces Rage by 300
- Tier 7
- Redirect further reduces aggro by 700 and reduces Rage by 350
- Tier 8
- Redirect further reduces aggro by 800 and reduces Rage by 400
- Tier 9
- Redirect further reduces aggro by 900 and reduces Rage by 450
- Tier 10
- Redirect further reduces aggro by 1000 and reduces Rage by 500
- Tier 11
- Redirect further reduces aggro by 1100 and reduces Rage by 550
- Tier 12
- Redirect further reduces aggro by 1200 and reduces Rage by 600
Spoiler text.
|
|
of Pinning |
Tier 1 - Pin deals +30% damage |
Legs, MainHand |
- Tier 2
- Pin deals +40% damage
- Tier 3
- Pin deals +50% damage
- Tier 4
- Pin deals +60% damage
- Tier 5
- Pin deals +70% damage
- Tier 6
- Pin deals +80% damage
- Tier 7
- Pin deals +90% damage
- Tier 8
- Pin deals +100% damage
- Tier 9
- Pin deals +110% damage
- Tier 10
- Pin deals +120% damage
- Tier 11
- Pin deals +130% damage
- Tier 12
- Pin deals +140% damage
Spoiler text.
|
|
of Ankle Smashing |
Tier 1 - Smash has a 10% chance to slow target's movement by 25% |
Head, Feet |
- Tier 2
- Smash has a 15% chance to slow target's movement by 25%
- Tier 3
- Smash has a 20% chance to slow target's movement by 25%
- Tier 4
- Smash has a 25% chance to slow target's movement by 25%
- Tier 5
- Smash has a 30% chance to slow target's movement by 25%
Spoiler text.
|
|
of Redirection |
Tier 1 - For 60 seconds after using Redirect, First Aid heals you +25 |
Hands, Feet |
- Tier 2
- For 60 seconds after using Redirect, First Aid heals you +50
- Tier 3
- For 60 seconds after using Redirect, First Aid heals you +75
- Tier 4
- For 60 seconds after using Redirect, First Aid heals you +100
- Tier 5
- For 60 seconds after using Redirect, First Aid heals you +125
- Tier 6
- For 60 seconds after using Redirect, First Aid heals you +150
Spoiler text.
|
|
of Crushing Streaks |
Tier 1 - Double Hit causes your next attack to deal +7 damage if it is a Crushing attack |
Chest, Hands |
- Tier 2
- Double Hit causes your next attack to deal +13 damage if it is a Crushing attack
- Tier 3
- Double Hit causes your next attack to deal +20 damage if it is a Crushing attack
- Tier 4
- Double Hit causes your next attack to deal +30 damage if it is a Crushing attack
- Tier 5
- Double Hit causes your next attack to deal +40 damage if it is a Crushing attack
- Tier 6
- Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
Spoiler text.
|
|
of Zen Stances |
Tier 1 - Blocking Stance restores 5 Power to you |
Head, Chest |
- Tier 2
- Blocking Stance restores 7 Power to you
- Tier 3
- Blocking Stance restores 9 Power to you
- Tier 4
- Blocking Stance restores 11 Power to you
- Tier 5
- Blocking Stance restores 13 Power to you
- Tier 6
- Blocking Stance restores 15 Power to you
- Tier 7
- Blocking Stance restores 17 Power to you
- Tier 8
- Blocking Stance restores 19 Power to you
- Tier 9
- Blocking Stance restores 21 Power to you
- Tier 10
- Blocking Stance restores 23 Power to you
- Tier 11
- Blocking Stance restores 25 Power to you
- Tier 12
- Blocking Stance restores 27 Power to you
Spoiler text.
|
|
of Healthy Double Hitting |
Tier 1 - Double Hit has a 10% chance to heal 60 Health over 60 seconds |
Legs, Necklace |
- Tier 2
- Double Hit has a 20% chance to heal 60 Health over 60 seconds
- Tier 3
- Double Hit has a 30% chance to heal 60 Health over 60 seconds
- Tier 4
- Double Hit has a 40% chance to heal 60 Health over 60 seconds
- Tier 5
- Double Hit has a 50% chance to heal 60 Health over 60 seconds
- Tier 6
- Double Hit has a 60% chance to heal 60 Health over 60 seconds
- Tier 7
- Double Hit has a 70% chance to heal 60 Health over 60 seconds
- Tier 8
- Double Hit has a 80% chance to heal 60 Health over 60 seconds
- Tier 9
- Double Hit has a 90% chance to heal 60 Health over 60 seconds
- Tier 10
- Double Hit heals 60 Health over 60 seconds
- Tier 11
- Double Hit heals 60 Health over 60 seconds and deals +5 damage
- Tier 12
- Double Hit heals 60 Health over 60 seconds and deals +10 damage
Spoiler text.
|
|
of Headcracking |
Tier 1 - Headcracker deals +20% damage |
Chest, Feet |
- Tier 2
- Headcracker deals +27% damage
- Tier 3
- Headcracker deals +34% damage
- Tier 4
- Headcracker deals +41% damage
- Tier 5
- Headcracker deals +48% damage
- Tier 6
- Headcracker deals +55% damage
- Tier 7
- Headcracker deals +62% damage
- Tier 8
- Headcracker deals +69% damage
- Tier 9
- Headcracker deals +76% damage
- Tier 10
- Headcracker deals +83% damage
- Tier 11
- Headcracker deals +90% damage
- Tier 12
- Headcracker deals +97% damage
Spoiler text.
|
|
of Group-Lunging |
Tier 1 - Lunge has a 10% chance to hit all enemies within 5 meters, dealing +3 damage |
Hands |
- Tier 2
- Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage
- Tier 3
- Lunge has a 20% chance to hit all enemies within 5 meters, dealing +3 damage
- Tier 4
- Lunge has a 20% chance to hit all enemies within 5 meters, dealing +6 damage
- Tier 5
- Lunge has a 30% chance to hit all enemies within 5 meters, dealing +3 damage
- Tier 6
- Lunge has a 30% chance to hit all enemies within 5 meters, dealing +6 damage
- Tier 7
- Lunge has a 40% chance to hit all enemies within 5 meters, dealing +3 damage
- Tier 8
- Lunge has a 40% chance to hit all enemies within 5 meters, dealing +6 damage
- Tier 9
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +3 damage
- Tier 10
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +6 damage
- Tier 11
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +9 damage
- Tier 12
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +12 damage
Spoiler text.
|
|
|
Tier 1 - {IGNORE_CHANCE_STUN}{0.15}{Staff} |
Feet, OffHand |
|
|
of Smashing |
Tier 1 - Smash deals +1 damage |
Chest, Feet |
- Tier 2
- Smash deals +2 damage
- Tier 3
- Smash deals +3 damage
- Tier 4
- Smash deals +4 damage
- Tier 5
- Smash deals +5 damage
- Tier 6
- Smash deals +6 damage
- Tier 7
- Smash deals +7 damage
- Tier 8
- Smash deals +8 damage
- Tier 9
- Smash deals +9 damage
- Tier 10
- Smash deals +10 damage
- Tier 11
- Smash deals +11 damage
- Tier 12
- Smash deals +12 damage
Spoiler text.
|
|
of Second Chances |
Tier 1 - Blocking Stance has a 4% chance to heal you for 50% of your Max Health |
Legs, Necklace |
- Tier 2
- Blocking Stance has a 8% chance to heal you for 50% of your Max Health
- Tier 3
- Blocking Stance has a 12% chance to heal you for 50% of your Max Health
- Tier 4
- Blocking Stance has a 16% chance to heal you for 50% of your Max Health
- Tier 5
- Blocking Stance has a 20% chance to heal you for 50% of your Max Health
- Tier 6
- Blocking Stance has a 25% chance to heal you for 50% of your Max Health
Spoiler text.
|
|
|
Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} |
Feet, OffHand |
|
|
of Healthy Heeding |
Tier 1 - Heed The Stick heals you for 1 health (or armor if health is full) |
Chest, MainHand |
- Tier 2
- Heed The Stick heals you for 2 health (or armor if health is full)
- Tier 3
- Heed The Stick heals you for 3 health (or armor if health is full)
- Tier 4
- Heed The Stick heals you for 4 health (or armor if health is full)
- Tier 5
- Heed The Stick heals you for 5 health (or armor if health is full)
- Tier 6
- Heed The Stick heals you for 6 health (or armor if health is full)
- Tier 7
- Heed The Stick heals you for 8 health (or armor if health is full)
- Tier 8
- Heed The Stick heals you for 9 health (or armor if health is full)
- Tier 9
- Heed The Stick heals you for 10 health (or armor if health is full)
- Tier 10
- Heed The Stick heals you for 12 health (or armor if health is full)
- Tier 11
- Heed The Stick heals you for 14 health (or armor if health is full)
- Tier 12
- Heed The Stick heals you for 16 health (or armor if health is full)
Spoiler text.
|
|
of Lunging |
Tier 1 - Lunge deals +3% damage to health and armor |
Legs, MainHand |
- Tier 2
- Lunge deals +6% damage to health and armor
- Tier 3
- Lunge deals +9% damage to health and armor
- Tier 4
- Lunge deals +12% damage to health and armor
- Tier 5
- Lunge deals +15% damage to health and armor
- Tier 6
- Lunge deals +18% damage to health and armor
- Tier 7
- Lunge deals +21% damage to health and armor
- Tier 8
- Lunge deals +24% damage to health and armor
- Tier 9
- Lunge deals +27% damage to health and armor
- Tier 10
- Lunge deals +30% damage to health and armor
- Tier 11
- Lunge deals +33% damage to health and armor
- Tier 12
- Lunge deals +36% damage to health and armor
Spoiler text.
|
Uncrackable |
|
Tier 1 - After using Headcracker, you take half damage from Psychic attacks for 5 seconds |
OffHand |
- Tier 2
- After using Headcracker, you take half damage from Psychic attacks for 6 seconds
- Tier 3
- After using Headcracker, you take half damage from Psychic attacks for 7 seconds
- Tier 4
- After using Headcracker, you take half damage from Psychic attacks for 8 seconds
- Tier 5
- After using Headcracker, you take half damage from Psychic attacks for 9 seconds
- Tier 6
- After using Headcracker, you take half damage from Psychic attacks for 10 seconds
Spoiler text.
|
|
of Thickheaded Heeding |
Tier 1 - Heed The Stick gives you +1 mitigation from direct attacks for 10 seconds |
OffHand, Ring |
- Tier 2
- Heed The Stick gives you +2 mitigation from direct attacks for 10 seconds
- Tier 3
- Heed The Stick gives you +3 mitigation from direct attacks for 10 seconds
- Tier 4
- Heed The Stick gives you +4 mitigation from direct attacks for 10 seconds
- Tier 5
- Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
- Tier 6
- Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
Spoiler text.
|
|
of Staff-Fighting |
Tier 1 - {MOD_SKILL_STAFF}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_STAFF}{0.15}
- Tier 3
- {MOD_SKILL_STAFF}{0.2}
- Tier 4
- {MOD_SKILL_STAFF}{0.25}
- Tier 5
- {MOD_SKILL_STAFF}{0.3}
- Tier 6
- {MOD_SKILL_STAFF}{0.35}
Spoiler text.
|
|
of Stunning Lunges |
Tier 1 - Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66% |
Head, Feet |
- Tier 2
- Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 3
- Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 4
- Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 5
- Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 6
- Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 7
- Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 8
- Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 9
- Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 10
- Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 11
- Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 12
- Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
Spoiler text.
|
|
of Double Hits |
Tier 1 - Double Hit deals +15% damage and depletes 10 Rage |
Head, Chest |
- Tier 2
- Double Hit deals +17% damage and depletes 20 Rage
- Tier 3
- Double Hit deals +19% damage and depletes 30 Rage
- Tier 4
- Double Hit deals +21% damage and depletes 40 Rage
- Tier 5
- Double Hit deals +23% damage and depletes 50 Rage
- Tier 6
- Double Hit deals +25% damage and depletes 60 Rage
- Tier 7
- Double Hit deals +27% damage and depletes 70 Rage
- Tier 8
- Double Hit deals +29% damage and depletes 80 Rage
- Tier 9
- Double Hit deals +31% damage and depletes 90 Rage
- Tier 10
- Double Hit deals +33% damage and depletes 100 Rage
- Tier 11
- Double Hit deals +35% damage and depletes 110 Rage
- Tier 12
- Double Hit deals +37% damage and depletes 120 Rage
Spoiler text.
|
|
of Second Chances |
Tier 1 - Deflective Spin has a 6% chance to heal you for 50% of your Max Health |
Necklace, Feet |
- Tier 2
- Deflective Spin has a 7% chance to heal you for 50% of your Max Health
- Tier 3
- Deflective Spin has a 8% chance to heal you for 50% of your Max Health
- Tier 4
- Deflective Spin has a 9% chance to heal you for 50% of your Max Health
- Tier 5
- Deflective Spin has a 10% chance to heal you for 50% of your Max Health
- Tier 6
- Deflective Spin has a 11% chance to heal you for 50% of your Max Health
- Tier 7
- Deflective Spin has a 12% chance to heal you for 50% of your Max Health
- Tier 8
- Deflective Spin has a 13% chance to heal you for 50% of your Max Health
- Tier 9
- Deflective Spin has a 14% chance to heal you for 50% of your Max Health
- Tier 10
- Deflective Spin has a 15% chance to heal you for 50% of your Max Health
- Tier 11
- Deflective Spin has a 16% chance to heal you for 50% of your Max Health
- Tier 12
- Deflective Spin has a 17% chance to heal you for 50% of your Max Health
Spoiler text.
|
|
of Refreshing Deflection |
Tier 1 - Deflective Spin restores 3 Power over 60 seconds |
Legs, Necklace |
- Tier 2
- Deflective Spin restores 6 Power over 60 seconds
- Tier 3
- Deflective Spin restores 9 Power over 60 seconds
- Tier 4
- Deflective Spin restores 12 Power over 60 seconds
- Tier 5
- Deflective Spin restores 15 Power over 60 seconds
- Tier 6
- Deflective Spin restores 18 Power over 60 seconds
- Tier 7
- Deflective Spin restores 21 Power over 60 seconds
- Tier 8
- Deflective Spin restores 24 Power over 60 seconds
- Tier 9
- Deflective Spin restores 27 Power over 60 seconds
- Tier 10
- Deflective Spin restores 30 Power over 60 seconds
- Tier 11
- Deflective Spin restores 33 Power over 60 seconds
- Tier 12
- Deflective Spin restores 36 Power over 60 seconds
Spoiler text.
|
Stress-Releasing |
of Healthful Smashing |
Tier 1 - Smash heals you for 1 health |
Chest, Ring |
- Tier 2
- Smash heals you for 1 health and 1 armor
- Tier 3
- Smash heals you for 2 health and 0 armor
- Tier 4
- Smash heals you for 2 health and 1 armor
- Tier 5
- Smash heals you for 2 health and 2 armor
- Tier 6
- Smash heals you for 3 health and 2 armor
- Tier 7
- Smash heals you for 3 health and 3 armor
- Tier 8
- Smash heals you for 3 health and 4 armor
- Tier 9
- Smash heals you for 4 health and 3 armor
- Tier 10
- Smash heals you for 4 health and 4 armor
- Tier 11
- Smash heals you for 4 health and 5 armor
- Tier 12
- Smash heals you for 5 health and 5 armor
Spoiler text.
|
|
of Knockback Lunges |
Tier 1 - Lunge knocks the target backwards and deals +1 damage |
Hands, Feet |
- Tier 2
- Lunge knocks the target backwards and deals +2 damage
- Tier 3
- Lunge knocks the target backwards and deals +3 damage
- Tier 4
- Lunge knocks the target backwards and deals +4 damage
- Tier 5
- Lunge knocks the target backwards and deals +5 damage
- Tier 6
- Lunge knocks the target backwards and deals +6 damage
- Tier 7
- Lunge knocks the target backwards and deals +7 damage
- Tier 8
- Lunge knocks the target backwards and deals +10 damage
- Tier 9
- Lunge knocks the target backwards and deals +13 damage
- Tier 10
- Lunge knocks the target backwards and deals +15 damage
- Tier 11
- Lunge knocks the target backwards and deals +17 damage
- Tier 12
- Lunge knocks the target backwards and deals +20 damage
Spoiler text.
|
|
of Armor Smashing |
Tier 1 - Smash deals +3 armor damage |
Chest, Feet |
- Tier 2
- Smash deals +4 armor damage
- Tier 3
- Smash deals +5 armor damage
- Tier 4
- Smash deals +6 armor damage
- Tier 5
- Smash deals +7 armor damage
- Tier 6
- Smash deals +8 armor damage
- Tier 7
- Smash deals +9 armor damage
- Tier 8
- Smash deals +10 armor damage
- Tier 9
- Smash deals +11 armor damage
- Tier 10
- Smash deals +12 armor damage
- Tier 11
- Smash deals +13 armor damage
- Tier 12
- Smash deals +14 armor damage
Spoiler text.
|
|
of Hip Cracking |
Tier 1 - Headcracker has a 15% chance to slow target's movement by 75% |
Feet |
- Tier 2
- Headcracker has a 30% chance to slow target's movement by 75%
- Tier 3
- Headcracker has a 45% chance to slow target's movement by 75%
- Tier 4
- Headcracker has a 60% chance to slow target's movement by 75%
- Tier 5
- Headcracker has a 75% chance to slow target's movement by 75%
- Tier 6
- Headcracker has a 80% chance to slow target's movement by 75%
Spoiler text.
|
|
of Agonizing Pins |
Tier 1 - Pin causes target's attacks to deal -10% damage for 5 seconds |
OffHand |
- Tier 2
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Tier 3
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Tier 4
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Tier 5
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Tier 6
- Pin causes target's attacks to deal -35% damage for 5 seconds
Spoiler text.
|
|
of Slashy Double Hits |
Tier 1 - Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds |
Chest, Hands |
- Tier 2
- Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
- Tier 3
- Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
- Tier 4
- Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
- Tier 5
- Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
- Tier 6
- Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds
Spoiler text.
|
|
of Mind-Body Arts |
Tier 1 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage |
Head, MainHand, Necklace |
- Tier 2
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
- Tier 3
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
- Tier 4
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
- Tier 5
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
- Tier 6
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
- Tier 7
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
- Tier 8
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
- Tier 9
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
- Tier 10
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
- Tier 11
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
- Tier 12
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
Spoiler text.
|
|
of Concussive Cracking |
Tier 1 - Double Hit has a 33% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately) |
MainHand |
- Tier 2
- Double Hit has a 33% chance to deal +7% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 3
- Double Hit has a 33% chance to deal +9% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 4
- Double Hit has a 33% chance to deal +11% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 5
- Double Hit has a 33% chance to deal +13% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 6
- Double Hit has a 33% chance to deal +15% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 7
- Double Hit has a 33% chance to deal +17% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 8
- Double Hit has a 33% chance to deal +19% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 9
- Double Hit has a 33% chance to deal +21% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 10
- Double Hit has a 33% chance to deal +23% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 11
- Double Hit has a 33% chance to deal +25% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 12
- Double Hit has a 33% chance to deal +27% damage and reset the timer for Headcracker (so it can be used again immediately)
Spoiler text.
|
|
|
Tier 1 - Pin removes 25 Rage |
Necklace, Ring |
- Tier 2
- Pin removes 50 Rage
- Tier 3
- Pin removes 75 Rage
- Tier 4
- Pin removes 100 Rage
- Tier 5
- Pin removes 125 Rage
- Tier 6
- Pin removes 150 Rage
- Tier 7
- Pin removes 175 Rage
- Tier 8
- Pin removes 200 Rage
- Tier 9
- Pin removes 225 Rage
- Tier 10
- Pin removes 250 Rage
- Tier 11
- Pin removes 275 Rage
- Tier 12
- Pin removes 300 Rage
Spoiler text.
|
|
of Refreshing Double Hits |
Tier 1 - Double Hit has a 5% chance to restore 60 Power to you over 60 seconds |
Legs, Necklace |
- Tier 2
- Double Hit has a 7% chance to restore 60 Power to you over 60 seconds
- Tier 3
- Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
- Tier 4
- Double Hit has a 11% chance to restore 60 Power to you over 60 seconds
- Tier 5
- Double Hit has a 13% chance to restore 60 Power to you over 60 seconds
- Tier 6
- Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
- Tier 7
- Double Hit has a 17% chance to restore 60 Power to you over 60 seconds
- Tier 8
- Double Hit has a 19% chance to restore 60 Power to you over 60 seconds
- Tier 9
- Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
- Tier 10
- Double Hit has a 23% chance to restore 60 Power to you over 60 seconds
- Tier 11
- Double Hit has a 25% chance to restore 60 Power to you over 60 seconds
- Tier 12
- Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
Spoiler text.
|
|
of Healthy Deflection |
Tier 1 - Deflective Spin heals 12 Health over 60 seconds |
Legs, Necklace |
- Tier 2
- Deflective Spin heals 24 Health over 60 seconds
- Tier 3
- Deflective Spin heals 36 Health over 60 seconds
- Tier 4
- Deflective Spin heals 48 Health over 60 seconds
- Tier 5
- Deflective Spin heals 60 Health over 60 seconds
- Tier 6
- Deflective Spin heals 72 Health over 60 seconds
- Tier 7
- Deflective Spin heals 84 Health over 60 seconds
- Tier 8
- Deflective Spin heals 96 Health over 60 seconds
- Tier 9
- Deflective Spin heals 108 Health over 60 seconds
- Tier 10
- Deflective Spin heals 120 Health over 60 seconds
- Tier 11
- Deflective Spin heals 132 Health over 60 seconds
- Tier 12
- Deflective Spin heals 144 Health over 60 seconds
Spoiler text.
|
|
|
Tier 1 - Redirect stuns the target and deals +5 damage (but does not increase rage or aggro) |
Hands |
- Tier 2
- Redirect stuns the target and deals +10 damage (but does not increase rage or aggro)
- Tier 3
- Redirect stuns the target and deals +15 damage (but does not increase rage or aggro)
- Tier 4
- Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
- Tier 5
- Redirect stuns the target and deals +25 damage (but does not increase rage or aggro)
- Tier 6
- Redirect stuns the target and deals +30 damage (but does not increase rage or aggro)
- Tier 7
- Redirect stuns the target and deals +35 damage (but does not increase rage or aggro)
- Tier 8
- Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
- Tier 9
- Redirect stuns the target and deals +45 damage (but does not increase rage or aggro)
- Tier 10
- Redirect stuns the target and deals +50 damage (but does not increase rage or aggro)
- Tier 11
- Redirect stuns the target and deals +55 damage (but does not increase rage or aggro)
- Tier 12
- Redirect stuns the target and deals +60 damage (but does not increase rage or aggro)
Spoiler text.
|
|
of Critical Strategic Thrusts |
Tier 1 - Strategic Thrust has a 50% chance to deal +20% damage |
Chest, Hands |
- Tier 2
- Strategic Thrust has a 50% chance to deal +30% damage
- Tier 3
- Strategic Thrust has a 50% chance to deal +40% damage
- Tier 4
- Strategic Thrust has a 50% chance to deal +50% damage
- Tier 5
- Strategic Thrust has a 50% chance to deal +60% damage
- Tier 6
- Strategic Thrust has a 50% chance to deal +70% damage
- Tier 7
- Strategic Thrust has a 50% chance to deal +80% damage
- Tier 8
- Strategic Thrust has a 50% chance to deal +90% damage
- Tier 9
- Strategic Thrust has a 50% chance to deal +100% damage
- Tier 10
- Strategic Thrust has a 50% chance to deal +110% damage
- Tier 11
- Strategic Thrust has a 50% chance to deal +120% damage
- Tier 12
- Strategic Thrust has a 50% chance to deal +130% damage
Spoiler text.
|
|
of Fatal Vulnerabilities |
Tier 1 - Strategic Thrust deals +10 damage to targets that are Vulnerable |
Chest, Hands |
- Tier 2
- Strategic Thrust deals +25 damage to targets that are Vulnerable
- Tier 3
- Strategic Thrust deals +50 damage to targets that are Vulnerable
- Tier 4
- Strategic Thrust deals +100 damage to targets that are Vulnerable
- Tier 5
- Strategic Thrust deals +150 damage to targets that are Vulnerable
- Tier 6
- Strategic Thrust deals +200 damage to targets that are Vulnerable
- Tier 7
- Strategic Thrust deals +250 damage to targets that are Vulnerable
- Tier 8
- Strategic Thrust deals +300 damage to targets that are Vulnerable
- Tier 9
- Strategic Thrust deals +350 damage to targets that are Vulnerable
- Tier 10
- Strategic Thrust deals +400 damage to targets that are Vulnerable
- Tier 11
- Strategic Thrust deals +450 damage to targets that are Vulnerable
- Tier 12
- Strategic Thrust deals +500 damage to targets that are Vulnerable
Spoiler text.
|
|
of Strategic Thrusts |
Tier 1 - Strategic Thrust deals +20% damage |
Legs, MainHand |
- Tier 2
- Strategic Thrust deals +24% damage
- Tier 3
- Strategic Thrust deals +28% damage
- Tier 4
- Strategic Thrust deals +32% damage
- Tier 5
- Strategic Thrust deals +36% damage
- Tier 6
- Strategic Thrust deals +40% damage
- Tier 7
- Strategic Thrust deals +44% damage
- Tier 8
- Strategic Thrust deals +48% damage
- Tier 9
- Strategic Thrust deals +52% damage
- Tier 10
- Strategic Thrust deals +56% damage
- Tier 11
- Strategic Thrust deals +60% damage
- Tier 12
- Strategic Thrust deals +64% damage
Spoiler text.
|
|
of Rejuvenating Pins |
Tier 1 - Pin has a 4% chance to restore 60 Power to you over 60 seconds |
Chest, Ring |
- Tier 2
- Pin has a 11% chance to restore 60 Power to you over 60 seconds
- Tier 3
- Pin has a 18% chance to restore 60 Power to you over 60 seconds
- Tier 4
- Pin has a 25% chance to restore 60 Power to you over 60 seconds
- Tier 5
- Pin has a 32% chance to restore 60 Power to you over 60 seconds
- Tier 6
- Pin has a 39% chance to restore 60 Power to you over 60 seconds
- Tier 7
- Pin has a 46% chance to restore 60 Power to you over 60 seconds
- Tier 8
- Pin has a 53% chance to restore 60 Power to you over 60 seconds
- Tier 9
- Pin has a 60% chance to restore 60 Power to you over 60 seconds
- Tier 10
- Pin has a 67% chance to restore 60 Power to you over 60 seconds
- Tier 11
- Pin has a 74% chance to restore 60 Power to you over 60 seconds
- Tier 12
- Pin has a 80% chance to restore 60 Power to you over 60 seconds
Spoiler text.
|
|
of Contemplative Suppression |
Tier 1 - Suppress deals +15% damage and causes targets to lose an additional 12 Rage |
Legs, Necklace |
- Tier 2
- Suppress deals +18% damage and causes targets to lose an additional 24 Rage
- Tier 3
- Suppress deals +21% damage and causes targets to lose an additional 36 Rage
- Tier 4
- Suppress deals +24% damage and causes targets to lose an additional 48 Rage
- Tier 5
- Suppress deals +27% damage and causes targets to lose an additional 60 Rage
- Tier 6
- Suppress deals +30% damage and causes targets to lose an additional 72 Rage
- Tier 7
- Suppress deals +33% damage and causes targets to lose an additional 84 Rage
- Tier 8
- Suppress deals +36% damage and causes targets to lose an additional 96 Rage
- Tier 9
- Suppress deals +39% damage and causes targets to lose an additional 108 Rage
- Tier 10
- Suppress deals +42% damage and causes targets to lose an additional 120 Rage
- Tier 11
- Suppress deals +45% damage and causes targets to lose an additional 132 Rage
- Tier 12
- Suppress deals +48% damage and causes targets to lose an additional 144 Rage
Spoiler text.
|
|
of Stunning Suppression |
Tier 1 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage. |
Head, Feet |
- Tier 2
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.
- Tier 3
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.
- Tier 4
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.
- Tier 5
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.
- Tier 6
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.
- Tier 7
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage.
- Tier 8
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.
- Tier 9
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.
- Tier 10
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.
- Tier 11
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.
- Tier 12
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.
Spoiler text.
|
|
of Healthy Suppression |
Tier 1 - Suppress heals you for 2 health |
OffHand, Ring |
- Tier 2
- Suppress heals you for 4 health
- Tier 3
- Suppress heals you for 5 health
- Tier 4
- Suppress heals you for 6 health
- Tier 5
- Suppress heals you for 8 health
- Tier 6
- Suppress heals you for 10 health
- Tier 7
- Suppress heals you for 11 health
- Tier 8
- Suppress heals you for 12 health
- Tier 9
- Suppress heals you for 14 health
- Tier 10
- Suppress heals you for 16 health
- Tier 11
- Suppress heals you for 17 health
- Tier 12
- Suppress heals you for 18 health
Spoiler text.
|
|
of Knee Smashing |
Tier 1 - Double Hit has a 8% chance to slow target's movement by 45% |
Feet |
- Tier 2
- Double Hit has a 16% chance to slow target's movement by 45%
- Tier 3
- Double Hit has a 24% chance to slow target's movement by 45%
- Tier 4
- Double Hit has a 32% chance to slow target's movement by 45%
- Tier 5
- Double Hit has a 40% chance to slow target's movement by 45%
- Tier 6
- Double Hit has a 45% chance to slow target's movement by 45%
- Tier 7
- Double Hit has a 50% chance to slow target's movement by 45%
Spoiler text.
|
|
of Suppression |
Tier 1 - Suppress deals +20% damage |
Ring, MainHand |
- Tier 2
- Suppress deals +24% damage
- Tier 3
- Suppress deals +28% damage
- Tier 4
- Suppress deals +32% damage
- Tier 5
- Suppress deals +36% damage
- Tier 6
- Suppress deals +40% damage
- Tier 7
- Suppress deals +44% damage
- Tier 8
- Suppress deals +48% damage
- Tier 9
- Suppress deals +52% damage
- Tier 10
- Suppress deals +56% damage
- Tier 11
- Suppress deals +60% damage
- Tier 12
- Suppress deals +64% damage
Spoiler text.
|
Belaying |
of Belaying |
Tier 1 - Double Hit depletes 22 Rage |
Head, Legs |
- Tier 2
- Double Hit depletes 44 Rage
- Tier 3
- Double Hit depletes 66 Rage
- Tier 4
- Double Hit depletes 88 Rage
- Tier 5
- Double Hit depletes 110 Rage
- Tier 6
- Double Hit depletes 132 Rage
- Tier 7
- Double Hit depletes 154 Rage
- Tier 8
- Double Hit depletes 176 Rage
- Tier 9
- Double Hit depletes 198 Rage
- Tier 10
- Double Hit depletes 220 Rage
- Tier 11
- Double Hit depletes 242 Rage
- Tier 12
- Double Hit depletes 264 Rage
Spoiler text.
|
|
of Redirection |
Tier 1 - Redirect deals +15 damage (but does not increase rage or aggro) |
Legs, MainHand |
- Tier 2
- Redirect deals +30 damage (but does not increase rage or aggro)
- Tier 3
- Redirect deals +45 damage (but does not increase rage or aggro)
- Tier 4
- Redirect deals +60 damage (but does not increase rage or aggro)
- Tier 5
- Redirect deals +75 damage (but does not increase rage or aggro)
- Tier 6
- Redirect deals +90 damage (but does not increase rage or aggro)
- Tier 7
- Redirect deals +105 damage (but does not increase rage or aggro)
- Tier 8
- Redirect deals +120 damage (but does not increase rage or aggro)
- Tier 9
- Redirect deals +135 damage (but does not increase rage or aggro)
- Tier 10
- Redirect deals +150 damage (but does not increase rage or aggro)
- Tier 11
- Redirect deals +165 damage (but does not increase rage or aggro)
- Tier 12
- Redirect deals +180 damage (but does not increase rage or aggro)
Spoiler text.
|
Sword Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
Platestriker |
|
Tier 1 - Wind Strike deals +10 armor damage |
Legs, MainHand |
- Tier 2
- Wind Strike deals +18 armor damage
- Tier 3
- Wind Strike deals +26 armor damage
- Tier 4
- Wind Strike deals +34 armor damage
- Tier 5
- Wind Strike deals +42 armor damage
- Tier 6
- Wind Strike deals +50 armor damage
- Tier 7
- Wind Strike deals +58 armor damage
- Tier 8
- Wind Strike deals +66 armor damage
- Tier 9
- Wind Strike deals +74 armor damage
- Tier 10
- Wind Strike deals +82 armor damage
- Tier 11
- Wind Strike deals +90 armor damage
- Tier 12
- Wind Strike deals +98 armor damage
Spoiler text.
|
Repositioning |
|
Tier 1 - Riposte restores 2 armor |
MainHand, Head |
- Tier 2
- Riposte restores 4 armor
- Tier 3
- Riposte restores 7 armor
- Tier 4
- Riposte restores 9 armor
- Tier 5
- Riposte restores 12 armor
- Tier 6
- Riposte restores 14 armor
- Tier 7
- Riposte restores 16 armor
- Tier 8
- Riposte restores 19 armor
- Tier 9
- Riposte restores 22 armor
- Tier 10
- Riposte restores 24 armor
- Tier 11
- Riposte restores 27 armor
- Tier 12
- Riposte restores 30 armor
Spoiler text.
|
|
of Rapid Finishes |
Tier 1 - Wind Strike shortens the remaining reset time of Finishing Blow by 0.5 seconds |
Ring |
- Tier 2
- Wind Strike shortens the remaining reset time of Finishing Blow by 1 second
- Tier 3
- Wind Strike shortens the remaining reset time of Finishing Blow by 1.5 seconds
- Tier 4
- Wind Strike shortens the remaining reset time of Finishing Blow by 2 seconds
- Tier 5
- Wind Strike shortens the remaining reset time of Finishing Blow by 2.5 seconds
Spoiler text.
|
Rallying |
of Rallying |
Tier 1 - All sword abilities deal +4% damage when you have 33% or less of your Armor left |
Legs |
- Tier 2
- All sword abilities deal +8% damage when you have 33% or less of your Armor left
- Tier 3
- All sword abilities deal +11% damage when you have 33% or less of your Armor left
- Tier 4
- All sword abilities deal +14% damage when you have 33% or less of your Armor left
- Tier 5
- All sword abilities deal +18% damage when you have 33% or less of your Armor left
- Tier 6
- All sword abilities deal +22% damage when you have 33% or less of your Armor left
Spoiler text.
|
|
of Finishing Blows |
Tier 1 - Finishing Blow deals +8% damage |
Legs, MainHand |
- Tier 2
- Finishing Blow deals +16% damage
- Tier 3
- Finishing Blow deals +24% damage
- Tier 4
- Finishing Blow deals +32% damage
- Tier 5
- Finishing Blow deals +40% damage
- Tier 6
- Finishing Blow deals +48% damage
- Tier 7
- Finishing Blow deals +56% damage
- Tier 8
- Finishing Blow deals +64% damage
- Tier 9
- Finishing Blow deals +72% damage
- Tier 10
- Finishing Blow deals +80% damage
- Tier 11
- Finishing Blow deals +88% damage
- Tier 12
- Finishing Blow deals +96% damage
Spoiler text.
|
Hacking |
|
Tier 1 - Hacking Blade deals 4 Trauma damage over 4 seconds |
Feet, MainHand |
- Tier 2
- Hacking Blade deals 8 Trauma damage over 4 seconds
- Tier 3
- Hacking Blade deals 12 Trauma damage over 4 seconds
- Tier 4
- Hacking Blade deals 16 Trauma damage over 4 seconds
- Tier 5
- Hacking Blade deals 20 Trauma damage over 4 seconds
- Tier 6
- Hacking Blade deals 24 Trauma damage over 4 seconds
- Tier 7
- Hacking Blade deals 28 Trauma damage over 4 seconds
- Tier 8
- Hacking Blade deals 32 Trauma damage over 4 seconds
- Tier 9
- Hacking Blade deals 36 Trauma damage over 4 seconds
- Tier 10
- Hacking Blade deals 40 Trauma damage over 4 seconds
- Tier 11
- Hacking Blade deals 44 Trauma damage over 4 seconds
- Tier 12
- Hacking Blade deals 48 Trauma damage over 4 seconds
Spoiler text.
|
Precision Healer's |
|
Tier 1 - Precision Pierce heals you for 1 health |
OffHand, Ring |
- Tier 2
- Precision Pierce heals you for 2 health
- Tier 3
- Precision Pierce heals you for 3 health
- Tier 4
- Precision Pierce heals you for 4 health
- Tier 5
- Precision Pierce heals you for 5 health
- Tier 6
- Precision Pierce heals you for 6 health
- Tier 7
- Precision Pierce heals you for 7 health
- Tier 8
- Precision Pierce heals you for 8 health
- Tier 9
- Precision Pierce heals you for 9 health
- Tier 10
- Precision Pierce heals you for 10 health
- Tier 11
- Precision Pierce heals you for 11 health
- Tier 12
- Precision Pierce heals you for 12 health
Spoiler text.
|
|
of Critical Windstrikes |
Tier 1 - Wind Strike has a 50% chance to deal +20 damage |
Head, Chest |
- Tier 2
- Wind Strike has a 50% chance to deal +35 damage
- Tier 3
- Wind Strike has a 50% chance to deal +60 damage
- Tier 4
- Wind Strike has a 50% chance to deal +75 damage
- Tier 5
- Wind Strike has a 50% chance to deal +90 damage
- Tier 6
- Wind Strike has a 50% chance to deal +110 damage
- Tier 7
- Wind Strike has a 50% chance to deal +125 damage
- Tier 8
- Wind Strike has a 50% chance to deal +140 damage
- Tier 9
- Wind Strike has a 50% chance to deal +155 damage
- Tier 10
- Wind Strike has a 50% chance to deal +180 damage
Spoiler text.
|
Razorslash |
|
Tier 1 - Many Cuts and Debilitating Blow have a 5% chance to deal double damage |
Chest, Hands |
- Tier 2
- Many Cuts and Debilitating Blow have a 7% chance to deal double damage
- Tier 3
- Many Cuts and Debilitating Blow have a 9% chance to deal double damage
- Tier 4
- Many Cuts and Debilitating Blow have a 11% chance to deal double damage
- Tier 5
- Many Cuts and Debilitating Blow have a 13% chance to deal double damage
- Tier 6
- Many Cuts and Debilitating Blow have a 15% chance to deal double damage
- Tier 7
- Many Cuts and Debilitating Blow have a 17% chance to deal double damage
- Tier 8
- Many Cuts and Debilitating Blow have a 19% chance to deal double damage
- Tier 9
- Many Cuts and Debilitating Blow have a 21% chance to deal double damage
- Tier 10
- Many Cuts and Debilitating Blow have a 23% chance to deal double damage
- Tier 11
- Many Cuts and Debilitating Blow have a 25% chance to deal double damage
- Tier 12
- Many Cuts and Debilitating Blow have a 27% chance to deal double damage
- Tier 13
- Many Cuts and Debilitating Blow have a 29% chance to deal double damage
Spoiler text.
|
|
of Flashing Life |
Tier 1 - Flashing Strike deals +10 damage to undead |
Head, Necklace |
- Tier 2
- Flashing Strike deals +20 damage to undead
- Tier 3
- Flashing Strike deals +30 damage to undead
- Tier 4
- Flashing Strike deals +40 damage to undead
- Tier 5
- Flashing Strike deals +50 damage to undead
- Tier 6
- Flashing Strike deals +60 damage to undead
- Tier 7
- Flashing Strike deals +70 damage to undead
- Tier 8
- Flashing Strike deals +80 damage to undead
- Tier 9
- Flashing Strike deals +90 damage to undead
- Tier 10
- Flashing Strike deals +100 damage to undead
- Tier 11
- Flashing Strike deals +110 damage to undead
- Tier 12
- Flashing Strike deals +120 damage to undead
Spoiler text.
|
Repositioning |
|
Tier 1 - Parry restores 1 health |
Chest, OffHand |
- Tier 2
- Parry restores 2 health
- Tier 3
- Parry restores 3 health
- Tier 4
- Parry restores 4 health
- Tier 5
- Parry restores 5 health
- Tier 6
- Parry restores 6 health
- Tier 7
- Parry restores 7 health
- Tier 8
- Parry restores 8 health
- Tier 9
- Parry restores 9 health
- Tier 10
- Parry restores 10 health
- Tier 11
- Parry restores 11 health
- Tier 12
- Parry restores 12 health
Spoiler text.
|
Swordsman's |
of Swordsmanship |
Tier 1 - {MOD_SKILL_SWORD}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_SWORD}{0.15}
- Tier 3
- {MOD_SKILL_SWORD}{0.2}
- Tier 4
- {MOD_SKILL_SWORD}{0.25}
- Tier 5
- {MOD_SKILL_SWORD}{0.3}
- Tier 6
- {MOD_SKILL_SWORD}{0.35}
Spoiler text.
|
|
|
Tier 1 - Decapitate restores 20 armor to you |
Chest, OffHand |
- Tier 2
- Decapitate restores 40 armor to you
- Tier 3
- Decapitate restores 60 armor to you
- Tier 4
- Decapitate restores 80 armor to you
- Tier 5
- Decapitate restores 100 armor to you
- Tier 6
- Decapitate restores 120 armor to you
- Tier 7
- Decapitate restores 140 armor to you
- Tier 8
- Decapitate restores 160 armor to you
- Tier 9
- Decapitate restores 180 armor to you
- Tier 10
- Decapitate restores 200 armor to you
- Tier 11
- Decapitate restores 220 armor to you
- Tier 12
- Decapitate restores 240 armor to you
Spoiler text.
|
|
|
Tier 1 - Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +4 damage. |
Hands, Legs |
- Tier 2
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +8 damage.
- Tier 3
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +12 damage.
- Tier 4
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +16 damage.
- Tier 5
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +20 damage.
- Tier 6
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +24 damage.
- Tier 7
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +28 damage.
- Tier 8
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +32 damage.
- Tier 9
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +36 damage.
- Tier 10
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +40 damage.
- Tier 11
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +44 damage.
- Tier 12
- Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +48 damage.
Spoiler text.
|
|
|
Tier 1 - Flashing Strike deals +10% Slashing damage |
Legs, MainHand |
- Tier 2
- Flashing Strike deals +14% Slashing damage
- Tier 3
- Flashing Strike deals +18% Slashing damage
- Tier 4
- Flashing Strike deals +22% Slashing damage
- Tier 5
- Flashing Strike deals +26% Slashing damage
- Tier 6
- Flashing Strike deals +30% Slashing damage
- Tier 7
- Flashing Strike deals +34% Slashing damage
- Tier 8
- Flashing Strike deals +38% Slashing damage
- Tier 9
- Flashing Strike deals +42% Slashing damage
- Tier 10
- Flashing Strike deals +46% Slashing damage
- Tier 11
- Flashing Strike deals +50% Slashing damage
- Tier 12
- Flashing Strike deals +54% Slashing damage
Spoiler text.
|
|
of Explosive Cuts |
Tier 1 - Many Cuts hits all enemies within 5 meters |
Hands |
- Tier 2
- Many Cuts hits all enemies within 5 meters, dealing +1 damage
- Tier 3
- Many Cuts hits all enemies within 5 meters, dealing +2 damage
- Tier 4
- Many Cuts hits all enemies within 5 meters, dealing +3 damage
- Tier 5
- Many Cuts hits all enemies within 5 meters, dealing +4 damage
- Tier 6
- Many Cuts hits all enemies within 5 meters, dealing +5 damage
- Tier 7
- Many Cuts hits all enemies within 5 meters, dealing +6 damage
- Tier 8
- Many Cuts hits all enemies within 5 meters, dealing +7 damage
- Tier 9
- Many Cuts hits all enemies within 5 meters, dealing +8 damage
- Tier 10
- Many Cuts hits all enemies within 5 meters, dealing +9 damage
- Tier 11
- Many Cuts hits all enemies within 5 meters, dealing +10 damage
- Tier 12
- Many Cuts hits all enemies within 5 meters, dealing +11 damage
Spoiler text.
|
Keenslash |
|
Tier 1 - Sword Slash and Thrusting Blade have a 50% chance to deal +3 damage |
Chest, Hands |
- Tier 2
- Sword Slash and Thrusting Blade have a 50% chance to deal +6 damage
- Tier 3
- Sword Slash and Thrusting Blade have a 50% chance to deal +9 damage
- Tier 4
- Sword Slash and Thrusting Blade have a 50% chance to deal +12 damage
- Tier 5
- Sword Slash and Thrusting Blade have a 50% chance to deal +15 damage
- Tier 6
- Sword Slash and Thrusting Blade have a 50% chance to deal +18 damage
- Tier 7
- Sword Slash and Thrusting Blade have a 50% chance to deal +21 damage
- Tier 8
- Sword Slash and Thrusting Blade have a 50% chance to deal +24 damage
- Tier 9
- Sword Slash and Thrusting Blade have a 50% chance to deal +27 damage
- Tier 10
- Sword Slash and Thrusting Blade have a 50% chance to deal +30 damage
- Tier 11
- Sword Slash and Thrusting Blade have a 50% chance to deal +33 damage
- Tier 12
- Sword Slash and Thrusting Blade have a 50% chance to deal +36 damage
Spoiler text.
|
|
of Flinging the Naked |
Tier 1 - Many Cuts knocks back targets that have less than a third of their Armor, also dealing +5 damage |
Head, Feet |
- Tier 2
- Many Cuts knocks back targets that have less than a third of their Armor, also dealing +10 damage
- Tier 3
- Many Cuts knocks back targets that have less than a third of their Armor, also dealing +15 damage
- Tier 4
- Many Cuts knocks back targets that have less than a third of their Armor, also dealing +20 damage
- Tier 5
- Many Cuts knocks back targets that have less than a third of their Armor, also dealing +25 damage
- Tier 6
- Many Cuts knocks back targets that have less than a third of their Armor, also dealing +30 damage
Spoiler text.
|
Death Vigor |
|
Tier 1 - Finishing Blow restores 6 armor to you |
Chest, OffHand |
- Tier 2
- Finishing Blow restores 12 armor to you
- Tier 3
- Finishing Blow restores 18 armor to you
- Tier 4
- Finishing Blow restores 24 armor to you
- Tier 5
- Finishing Blow restores 30 armor to you
- Tier 6
- Finishing Blow restores 36 armor to you
- Tier 7
- Finishing Blow restores 42 armor to you
- Tier 8
- Finishing Blow restores 48 armor to you
- Tier 9
- Finishing Blow restores 54 armor to you
- Tier 10
- Finishing Blow restores 60 armor to you
- Tier 11
- Finishing Blow restores 66 armor to you
- Tier 12
- Finishing Blow restores 72 armor to you
Spoiler text.
|
|
of De-cat-itation |
Tier 1 - Decapitate deals +120 damage to Cats |
Necklace, MainHand |
- Tier 2
- Decapitate deals +240 damage to Cats
- Tier 3
- Decapitate deals +360 damage to Cats
- Tier 4
- Decapitate deals +480 damage to Cats
- Tier 5
- Decapitate deals +600 damage to Cats
- Tier 6
- Decapitate deals +720 damage to Cats
- Tier 7
- Decapitate deals +840 damage to Cats
- Tier 8
- Decapitate deals +960 damage to Cats
- Tier 9
- Decapitate deals +1080 damage to Cats
- Tier 10
- Decapitate deals +1200 damage to Cats
Spoiler text.
|
Refortifying |
of Refortifying |
Tier 1 - Sword Slash and Thrusting Blade restore 1 armor |
Chest |
- Tier 2
- Sword Slash and Thrusting Blade restore 2 armor
- Tier 3
- Sword Slash and Thrusting Blade restore 4 armor
- Tier 4
- Sword Slash and Thrusting Blade restore 6 armor
- Tier 5
- Sword Slash and Thrusting Blade restore 8 armor
- Tier 6
- Sword Slash and Thrusting Blade restore 10 armor
Spoiler text.
|
|
of Goblin Racism |
Tier 1 - Wind Strike deals +40 damage to Goblins |
Necklace, MainHand |
- Tier 2
- Wind Strike deals +80 damage to Goblins
- Tier 3
- Wind Strike deals +120 damage to Goblins
- Tier 4
- Wind Strike deals +160 damage to Goblins
- Tier 5
- Wind Strike deals +200 damage to Goblins
- Tier 6
- Wind Strike deals +240 damage to Goblins
- Tier 7
- Wind Strike deals +280 damage to Goblins
- Tier 8
- Wind Strike deals +320 damage to Goblins
- Tier 9
- Wind Strike deals +360 damage to Goblins
- Tier 10
- Wind Strike deals +400 damage to Goblins
Spoiler text.
|
|
of Many Cuts |
Tier 1 - Many Cuts deals +5 armor damage |
Legs, MainHand |
- Tier 2
- Many Cuts deals +8 armor damage
- Tier 3
- Many Cuts deals +11 armor damage
- Tier 4
- Many Cuts deals +14 armor damage
- Tier 5
- Many Cuts deals +17 armor damage
- Tier 6
- Many Cuts deals +20 armor damage
- Tier 7
- Many Cuts deals +23 armor damage
- Tier 8
- Many Cuts deals +26 armor damage
- Tier 9
- Many Cuts deals +29 armor damage
- Tier 10
- Many Cuts deals +32 armor damage
- Tier 11
- Many Cuts deals +35 armor damage
- Tier 12
- Many Cuts deals +38 armor damage
Spoiler text.
|
|
of Feinting |
Tier 1 - After a Wind Strike attack, your next attack deals an additional +8 damage |
Legs |
- Tier 2
- After a Wind Strike attack, your next attack deals an additional +16 damage
- Tier 3
- After a Wind Strike attack, your next attack deals an additional +24 damage
- Tier 4
- After a Wind Strike attack, your next attack deals an additional +32 damage
- Tier 5
- After a Wind Strike attack, your next attack deals an additional +40 damage
- Tier 6
- After a Wind Strike attack, your next attack deals an additional +48 damage
- Tier 7
- After a Wind Strike attack, your next attack deals an additional +56 damage
- Tier 8
- After a Wind Strike attack, your next attack deals an additional +64 damage
- Tier 9
- After a Wind Strike attack, your next attack deals an additional +72 damage
- Tier 10
- After a Wind Strike attack, your next attack deals an additional +80 damage
- Tier 11
- After a Wind Strike attack, your next attack deals an additional +90 damage
- Tier 12
- After a Wind Strike attack, your next attack deals an additional +100 damage
Spoiler text.
|
|
of Dazing the Naked |
Tier 1 - Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining |
Head, Feet |
- Tier 2
- Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining
- Tier 3
- Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining
- Tier 4
- Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining
- Tier 5
- Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining
- Tier 6
- Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining
Spoiler text.
|
|
|
Tier 1 - Hacking Blade deals +3 immediate slashing damage and generates -6 rage |
Hands, Legs |
- Tier 2
- Hacking Blade deals +6 immediate slashing damage and generates -12 rage
- Tier 3
- Hacking Blade deals +9 immediate slashing damage and generates -18 rage
- Tier 4
- Hacking Blade deals +12 immediate slashing damage and generates -24 rage
- Tier 5
- Hacking Blade deals +15 immediate slashing damage and generates -30 rage
- Tier 6
- Hacking Blade deals +18 immediate slashing damage and generates -36 rage
- Tier 7
- Hacking Blade deals +21 immediate slashing damage and generates -42 rage
- Tier 8
- Hacking Blade deals +24 immediate slashing damage and generates -48 rage
- Tier 9
- Hacking Blade deals +27 immediate slashing damage and generates -54 rage
- Tier 10
- Hacking Blade deals +30 immediate slashing damage and generates -60 rage
- Tier 11
- Hacking Blade deals +33 immediate slashing damage and generates -70 rage
- Tier 12
- Hacking Blade deals +36 immediate slashing damage and generates -80 rage
Spoiler text.
|
|
of Arachnid Slicing |
Tier 1 - Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders |
Necklace, MainHand |
- Tier 2
- Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
- Tier 3
- Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
- Tier 4
- Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders
- Tier 5
- Many Cuts and Debilitating Blow attacks deal +75 damage to Spiders
- Tier 6
- Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders
- Tier 7
- Many Cuts and Debilitating Blow attacks deal +105 damage to Spiders
- Tier 8
- Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders
- Tier 9
- Many Cuts and Debilitating Blow attacks deal +135 damage to Spiders
- Tier 10
- Many Cuts and Debilitating Blow attacks deal +150 damage to Spiders
Spoiler text.
|
|
of Explosive Slashes |
Tier 1 - Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +5 damage. |
Hands |
- Tier 2
- Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +10 damage.
- Tier 3
- Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +15 damage.
- Tier 4
- Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +20 damage.
Spoiler text.
|
|
of Resurgence |
Tier 1 - Finishing Blow restores 7 Power to you |
Chest, OffHand |
- Tier 2
- Finishing Blow restores 10 Power to you
- Tier 3
- Finishing Blow restores 13 Power to you
- Tier 4
- Finishing Blow restores 16 Power to you
- Tier 5
- Finishing Blow restores 20 Power to you
- Tier 6
- Finishing Blow restores 24 Power to you
Spoiler text.
|
Debilitating |
|
Tier 1 - Debilitating Blow deals +5 damage and generates -10 rage |
Ring, Necklace |
- Tier 2
- Debilitating Blow deals +10 damage and generates -20 rage
- Tier 3
- Debilitating Blow deals +15 damage and generates -30 rage
- Tier 4
- Debilitating Blow deals +20 damage and generates -40 rage
- Tier 5
- Debilitating Blow deals +25 damage and generates -50 rage
- Tier 6
- Debilitating Blow deals +30 damage and generates -60 rage
- Tier 7
- Debilitating Blow deals +35 damage and generates -70 rage
- Tier 8
- Debilitating Blow deals +40 damage and generates -80 rage
- Tier 9
- Debilitating Blow deals +45 damage and generates -90 rage
- Tier 10
- Debilitating Blow deals +50 damage and generates -100 rage
- Tier 11
- Debilitating Blow deals +55 damage and generates -110 rage
- Tier 12
- Debilitating Blow deals +60 damage and generates -120 rage
Spoiler text.
|
Hacking |
|
Tier 1 - Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds |
Head, OffHand |
- Tier 2
- Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds
- Tier 3
- Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds
- Tier 4
- Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds
- Tier 5
- Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds
- Tier 6
- Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds
- Tier 7
- Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds
- Tier 8
- Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds
- Tier 9
- Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds
- Tier 10
- Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds
- Tier 11
- Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds
- Tier 12
- Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds
Spoiler text.
|
|
of De-escalating Heart Piercing |
Tier 1 - Heart Piercer removes (up to) 12 more Rage, turning half of that into Trauma damage |
Chest, Feet |
- Tier 2
- Heart Piercer removes (up to) 24 more Rage, turning half of that into Trauma damage
- Tier 3
- Heart Piercer removes (up to) 36 more Rage, turning half of that into Trauma damage
- Tier 4
- Heart Piercer removes (up to) 48 more Rage, turning half of that into Trauma damage
- Tier 5
- Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
- Tier 6
- Heart Piercer removes (up to) 72 more Rage, turning half of that into Trauma damage
- Tier 7
- Heart Piercer removes (up to) 84 more Rage, turning half of that into Trauma damage
- Tier 8
- Heart Piercer removes (up to) 96 more Rage, turning half of that into Trauma damage
- Tier 9
- Heart Piercer removes (up to) 108 more Rage, turning half of that into Trauma damage
- Tier 10
- Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
- Tier 11
- Heart Piercer removes (up to) 132 more Rage, turning half of that into Trauma damage
- Tier 12
- Heart Piercer removes (up to) 144 more Rage, turning half of that into Trauma damage
Spoiler text.
|
Invigorating |
of Invigoration |
Tier 1 - Parry and Riposte have a 33% chance to restore 8 Power to you |
Chest |
- Tier 2
- Parry and Riposte have a 33% chance to restore 12 Power to you
- Tier 3
- Parry and Riposte have a 33% chance to restore 16 Power to you
- Tier 4
- Parry and Riposte have a 33% chance to restore 20 Power to you
- Tier 5
- Parry and Riposte have a 33% chance to restore 25 Power to you
Spoiler text.
|
Slashy |
of Slashing |
Tier 1 - Sword Slash and Thrusting Blade deal +1 damage |
Chest, Feet |
- Tier 2
- Sword Slash and Thrusting Blade deal +3 damage
- Tier 3
- Sword Slash and Thrusting Blade deal +5 damage
- Tier 4
- Sword Slash and Thrusting Blade deal +7 damage
- Tier 5
- Sword Slash and Thrusting Blade deal +9 damage
- Tier 6
- Sword Slash and Thrusting Blade deal +11 damage
Spoiler text.
|
Wind Dancer's |
|
Tier 1 - Using Wind Strike gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 5 seconds |
OffHand |
|
|
of Fast Decapitation |
Tier 1 - Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds |
Necklace |
- Tier 2
- Debilitating Blow shortens the remaining reset time of Decapitate by 1 seconds
- Tier 3
- Debilitating Blow shortens the remaining reset time of Decapitate by 1.5 seconds
- Tier 4
- Debilitating Blow shortens the remaining reset time of Decapitate by 2 seconds
- Tier 5
- Debilitating Blow shortens the remaining reset time of Decapitate by 2.5 seconds
- Tier 6
- Debilitating Blow shortens the remaining reset time of Decapitate by 3 seconds
Spoiler text.
|
|
of Flashing Life |
Tier 1 - Flashing Strike heals you for 3 health |
OffHand, Ring |
- Tier 2
- Flashing Strike heals you for 6 health
- Tier 3
- Flashing Strike heals you for 9 health
- Tier 4
- Flashing Strike heals you for 12 health
- Tier 5
- Flashing Strike heals you for 15 health
- Tier 6
- Flashing Strike heals you for 18 health
- Tier 7
- Flashing Strike heals you for 21 health
- Tier 8
- Flashing Strike heals you for 24 health
- Tier 9
- Flashing Strike heals you for 27 health
- Tier 10
- Flashing Strike heals you for 30 health
- Tier 11
- Flashing Strike heals you for 33 health
- Tier 12
- Flashing Strike heals you for 36 health
Spoiler text.
|
|
|
Tier 1 - Precision Pierce deals +5 direct health damage |
Chest, Feet |
- Tier 2
- Precision Pierce deals +10 direct health damage
- Tier 3
- Precision Pierce deals +15 direct health damage
- Tier 4
- Precision Pierce deals +20 direct health damage
- Tier 5
- Precision Pierce deals +25 direct health damage
- Tier 6
- Precision Pierce deals +30 direct health damage
Spoiler text.
|
|
of Masterful Parrying |
Tier 1 - Parry hits all enemies within 5 meters, dealing an additional +3 damage |
Hands |
- Tier 2
- Parry hits all enemies within 5 meters, dealing an additional +6 damage
- Tier 3
- Parry hits all enemies within 5 meters, dealing an additional +9 damage
- Tier 4
- Parry hits all enemies within 5 meters, dealing an additional +12 damage
- Tier 5
- Parry hits all enemies within 5 meters, dealing an additional +15 damage
Spoiler text.
|
|
of Heart Piercing |
Tier 1 - Heart Piercer deals +5% piercing damage and heals you for 2 health |
Ring, Necklace |
- Tier 2
- Heart Piercer deals +7% piercing damage and heals you for 4 health
- Tier 3
- Heart Piercer deals +9% piercing damage and heals you for 5 health
- Tier 4
- Heart Piercer deals +11% piercing damage and heals you for 7 health
- Tier 5
- Heart Piercer deals +13% piercing damage and heals you for 9 health
- Tier 6
- Heart Piercer deals +15% piercing damage and heals you for 10 health
- Tier 7
- Heart Piercer deals +17% piercing damage and heals you for 12 health
- Tier 8
- Heart Piercer deals +19% piercing damage and heals you for 14 health
- Tier 9
- Heart Piercer deals +21% piercing damage and heals you for 15 health
- Tier 10
- Heart Piercer deals +23% piercing damage and heals you for 17 health
- Tier 11
- Heart Piercer deals +25% piercing damage and heals you for 19 health
- Tier 12
- Heart Piercer deals +27% piercing damage and heals you for 20 health
Spoiler text.
|
|
of Fast Decapitation |
Tier 1 - {ABILITY_RESETTIME_DECAPITATE_DELTA}{-1} |
Hands |
- Tier 2
- {ABILITY_RESETTIME_DECAPITATE_DELTA}{-2}
- Tier 3
- {ABILITY_RESETTIME_DECAPITATE_DELTA}{-3}
- Tier 4
- {ABILITY_RESETTIME_DECAPITATE_DELTA}{-3.5}
- Tier 5
- {ABILITY_RESETTIME_DECAPITATE_DELTA}{-4}
- Tier 6
- {ABILITY_RESETTIME_DECAPITATE_DELTA}{-5}
Spoiler text.
|
Rage Poking |
|
Tier 1 - Precision Pierce deals +4 direct health damage and further reduces target's Rage by 25 |
Head, Legs |
- Tier 2
- Precision Pierce deals +8 direct health damage and further reduces target's Rage by 50
- Tier 3
- Precision Pierce deals +12 direct health damage and further reduces target's Rage by 75
- Tier 4
- Precision Pierce deals +16 direct health damage and further reduces target's Rage by 100
- Tier 5
- Precision Pierce deals +20 direct health damage and further reduces target's Rage by 125
Spoiler text.
|
|
of Decapitations |
Tier 1 - Decapitate deals +20% damage |
Legs, MainHand |
- Tier 2
- Decapitate deals +40% damage
- Tier 3
- Decapitate deals +60% damage
- Tier 4
- Decapitate deals +80% damage
- Tier 5
- Decapitate deals +100% damage
- Tier 6
- Decapitate deals +120% damage
- Tier 7
- Decapitate deals +140% damage
- Tier 8
- Decapitate deals +160% damage
- Tier 9
- Decapitate deals +180% damage
- Tier 10
- Decapitate deals +200% damage
- Tier 11
- Decapitate deals +220% damage
- Tier 12
- Decapitate deals +240% damage
Spoiler text.
|
Belaying |
of Belaying |
Tier 1 - Parry and Riposte further reduce target's Rage by 20 |
Head, Legs |
- Tier 2
- Parry and Riposte further reduce target's Rage by 40
- Tier 3
- Parry and Riposte further reduce target's Rage by 55
- Tier 4
- Parry and Riposte further reduce target's Rage by 70
- Tier 5
- Parry and Riposte further reduce target's Rage by 80
- Tier 6
- Parry and Riposte further reduce target's Rage by 90
- Tier 7
- Parry and Riposte further reduce target's Rage by 100
- Tier 8
- Parry and Riposte further reduce target's Rage by 115
- Tier 9
- Parry and Riposte further reduce target's Rage by 130
- Tier 10
- Parry and Riposte further reduce target's Rage by 145
- Tier 11
- Parry and Riposte further reduce target's Rage by 160
- Tier 12
- Parry and Riposte further reduce target's Rage by 175
Spoiler text.
|
|
of Mortifying Wounds |
Tier 1 - Decapitate briefly terrifies the target |
Legs |
|
|
|
Tier 1 - {IGNORE_CHANCE_STUN}{0.15}{Sword} |
Feet, Necklace |
|
|
of Heart Seeking |
Tier 1 - Finishing Blow and Decapitate deal +8 direct health damage |
Legs, MainHand |
- Tier 2
- Finishing Blow and Decapitate deal +16 direct health damage
- Tier 3
- Finishing Blow and Decapitate deal +24 direct health damage
- Tier 4
- Finishing Blow and Decapitate deal +32 direct health damage
- Tier 5
- Finishing Blow and Decapitate deal +40 direct health damage
- Tier 6
- Finishing Blow and Decapitate deal +48 direct health damage
- Tier 7
- Finishing Blow and Decapitate deal +56 direct health damage
- Tier 8
- Finishing Blow and Decapitate deal +64 direct health damage
- Tier 9
- Finishing Blow and Decapitate deal +72 direct health damage
- Tier 10
- Finishing Blow and Decapitate deal +80 direct health damage
- Tier 11
- Finishing Blow and Decapitate deal +88 direct health damage
- Tier 12
- Finishing Blow and Decapitate deal +96 direct health damage
Spoiler text.
|
Debilitating |
|
Tier 1 - Debilitating Blow deals +6 damage |
Head, OffHand |
- Tier 2
- Debilitating Blow deals +12 damage
- Tier 3
- Debilitating Blow deals +18 damage
- Tier 4
- Debilitating Blow deals +24 damage
- Tier 5
- Debilitating Blow deals +30 damage
- Tier 6
- Debilitating Blow deals +36 damage
- Tier 7
- Debilitating Blow deals +42 damage
- Tier 8
- Debilitating Blow deals +48 damage
- Tier 9
- Debilitating Blow deals +54 damage
- Tier 10
- Debilitating Blow deals +60 damage
- Tier 11
- Debilitating Blow deals +66 damage
- Tier 12
- Debilitating Blow deals +72 damage
Spoiler text.
|
Wind Dancer's |
|
Tier 1 - Using Wind Strike grants you +50% projectile evasion for 5 seconds |
MainHand |
|
|
of Undetected Slashes |
Tier 1 - Sword Slash and Thrusting Blade generate 5 less rage |
Head, Legs |
- Tier 2
- Sword Slash and Thrusting Blade generate 8 less rage
- Tier 3
- Sword Slash and Thrusting Blade generate 11 less rage
- Tier 4
- Sword Slash and Thrusting Blade generate 15 less rage
- Tier 5
- Sword Slash and Thrusting Blade generate 18 less rage
- Tier 6
- Sword Slash and Thrusting Blade generate 22 less rage
- Tier 7
- Sword Slash and Thrusting Blade generate 26 less rage
- Tier 8
- Sword Slash and Thrusting Blade generate 30 less rage
- Tier 9
- Sword Slash and Thrusting Blade generate 33 less rage
- Tier 10
- Sword Slash and Thrusting Blade generate 36 less rage
- Tier 11
- Sword Slash and Thrusting Blade generate 39 less rage
- Tier 12
- Sword Slash and Thrusting Blade generate 42 less rage
Spoiler text.
|
|
|
Tier 1 - Precision Pierce has a 33% chance to deal +10 direct health damage |
Chest, Ring |
- Tier 2
- Precision Pierce has a 33% chance to deal +16 direct health damage
- Tier 3
- Precision Pierce has a 33% chance to deal +22 direct health damage
- Tier 4
- Precision Pierce has a 33% chance to deal +28 direct health damage
- Tier 5
- Precision Pierce has a 33% chance to deal +34 direct health damage
- Tier 6
- Precision Pierce has a 33% chance to deal +40 direct health damage
- Tier 7
- Precision Pierce has a 33% chance to deal +46 direct health damage
- Tier 8
- Precision Pierce has a 33% chance to deal +52 direct health damage
- Tier 9
- Precision Pierce has a 33% chance to deal +58 direct health damage
- Tier 10
- Precision Pierce has a 33% chance to deal +64 direct health damage
- Tier 11
- Precision Pierce has a 33% chance to deal +70 direct health damage
- Tier 12
- Precision Pierce has a 33% chance to deal +76 direct health damage
Spoiler text.
|
|
of Hacking Blades |
Tier 1 - Hacking Blade deals +6% slashing damage |
Head, Ring |
- Tier 2
- Hacking Blade deals +12% slashing damage
- Tier 3
- Hacking Blade deals +18% slashing damage
- Tier 4
- Hacking Blade deals +24% slashing damage
- Tier 5
- Hacking Blade deals +30% slashing damage
- Tier 6
- Hacking Blade deals +36% slashing damage
- Tier 7
- Hacking Blade deals +42% slashing damage
- Tier 8
- Hacking Blade deals +48% slashing damage
- Tier 9
- Hacking Blade deals +54% slashing damage
- Tier 10
- Hacking Blade deals +60% slashing damage
- Tier 11
- Hacking Blade deals +66% slashing damage
- Tier 12
- Hacking Blade deals +72% slashing damage
Spoiler text.
|
|
|
Tier 1 - Heart Piercer heals you for 3 health |
OffHand, Ring |
- Tier 2
- Heart Piercer heals you for 5 health
- Tier 3
- Heart Piercer heals you for 7 health
- Tier 4
- Heart Piercer heals you for 9 health
- Tier 5
- Heart Piercer heals you for 11 health
- Tier 6
- Heart Piercer heals you for 13 health
- Tier 7
- Heart Piercer heals you for 15 health
- Tier 8
- Heart Piercer heals you for 17 health
- Tier 9
- Heart Piercer heals you for 19 health
- Tier 10
- Heart Piercer heals you for 21 health
- Tier 11
- Heart Piercer heals you for 23 health
- Tier 12
- Heart Piercer heals you for 25 health
Spoiler text.
|
Unarmed Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Healslamming |
Tier 1 - Bodyslam heals you for 10 health |
Ring, OffHand |
- Tier 2
- Bodyslam heals you for 18 health
- Tier 3
- Bodyslam heals you for 26 health
- Tier 4
- Bodyslam heals you for 34 health
- Tier 5
- Bodyslam heals you for 42 health
- Tier 6
- Bodyslam heals you for 50 health
- Tier 7
- Bodyslam heals you for 58 health
- Tier 8
- Bodyslam heals you for 66 health
- Tier 9
- Bodyslam heals you for 74 health
- Tier 10
- Bodyslam heals you for 82 health
- Tier 11
- Bodyslam heals you for 90 health
- Tier 12
- Bodyslam heals you for 100 health
Spoiler text.
|
|
|
Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} |
Feet, OffHand |
- Tier 2
- {IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}
Spoiler text.
|
Slashing |
of Slashing Strikes |
Tier 1 - Slashing Strike has a 20% chance to deal double slashing damage |
OffHand, Head |
- Tier 2
- Slashing Strike has a 25% chance to deal double slashing damage
- Tier 3
- Slashing Strike has a 30% chance to deal double slashing damage
- Tier 4
- Slashing Strike has a 35% chance to deal double slashing damage
- Tier 5
- Slashing Strike has a 40% chance to deal double slashing damage
- Tier 6
- Slashing Strike has a 45% chance to deal double slashing damage
Spoiler text.
|
Punching |
of Punches |
Tier 1 - Punch and Jab attacks deal +3 damage |
Chest, Feet |
- Tier 2
- Punch and Jab attacks deal +6 damage
- Tier 3
- Punch and Jab attacks deal +8 damage
- Tier 4
- Punch and Jab attacks deal +11 damage
- Tier 5
- Punch and Jab attacks deal +14 damage
- Tier 6
- Punch and Jab attacks deal +18 damage
Spoiler text.
|
Mindfist |
|
Tier 1 - Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds |
Necklace |
- Tier 2
- Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
- Tier 3
- Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
- Tier 4
- Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
- Tier 5
- Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
- Tier 6
- Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds
Spoiler text.
|
|
of Cobra Scales |
Tier 1 - Cobra Strike and Mamba Strike restore 2 Armor to you |
Chest, Ring |
- Tier 2
- Cobra Strike and Mamba Strike restore 3 Armor to you
- Tier 3
- Cobra Strike and Mamba Strike restore 5 Armor to you
- Tier 4
- Cobra Strike and Mamba Strike restore 7 Armor to you
- Tier 5
- Cobra Strike and Mamba Strike restore 8 Armor to you
- Tier 6
- Cobra Strike and Mamba Strike restore 9 Armor to you
- Tier 7
- Cobra Strike and Mamba Strike restore 10 Armor to you
- Tier 8
- Cobra Strike and Mamba Strike restore 11 Armor to you
- Tier 9
- Cobra Strike and Mamba Strike restore 12 Armor to you
- Tier 10
- Cobra Strike and Mamba Strike restore 13 Armor to you
- Tier 11
- Cobra Strike and Mamba Strike restore 14 Armor to you
- Tier 12
- Cobra Strike and Mamba Strike restore 15 Armor to you
Spoiler text.
|
|
of Reckless Barrages |
Tier 1 - Barrage and Headbutt hit all enemies within 5 meters and deal +2% damage |
Hands |
- Tier 2
- Barrage and Headbutt hit all enemies within 5 meters and deal +4% damage
- Tier 3
- Barrage and Headbutt hit all enemies within 5 meters and deal +6% damage
- Tier 4
- Barrage and Headbutt hit all enemies within 5 meters and deal +8% damage
- Tier 5
- Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
- Tier 6
- Barrage and Headbutt hit all enemies within 5 meters and deal +12% damage
- Tier 7
- Barrage and Headbutt hit all enemies within 5 meters and deal +14% damage
- Tier 8
- Barrage and Headbutt hit all enemies within 5 meters and deal +16% damage
- Tier 9
- Barrage and Headbutt hit all enemies within 5 meters and deal +18% damage
- Tier 10
- Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
- Tier 11
- Barrage and Headbutt hit all enemies within 5 meters and deal +22% damage
- Tier 12
- Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage
Spoiler text.
|
|
of Refreshing Punches |
Tier 1 - You regain 2 health whenever you use Punch or Jab |
Chest, OffHand, Ring |
- Tier 2
- You regain 3 health whenever you use Punch or Jab
- Tier 3
- You regain 4 health whenever you use Punch or Jab
- Tier 4
- You regain 5 health whenever you use Punch or Jab
- Tier 5
- You regain 7 health whenever you use Punch or Jab
- Tier 6
- You regain 8 health whenever you use Punch or Jab
Spoiler text.
|
|
of Healthy Bruises |
Tier 1 - Bruising Blow restores 2 health |
Legs, Necklace |
- Tier 2
- Bruising Blow restores 3 health
- Tier 3
- Bruising Blow restores 5 health
- Tier 4
- Bruising Blow restores 7 health
- Tier 5
- Bruising Blow restores 9 health
- Tier 6
- Bruising Blow restores 11 health
- Tier 7
- Bruising Blow restores 13 health
- Tier 8
- Bruising Blow restores 14 health
- Tier 9
- Bruising Blow restores 16 health
- Tier 10
- Bruising Blow restores 17 health
- Tier 11
- Bruising Blow restores 18 health
- Tier 12
- Bruising Blow restores 20 health
Spoiler text.
|
|
of Naked Fury |
Tier 1 - Unarmed attacks deal +1 damage when you have 33% or less of your Armor left |
Legs, Necklace |
- Tier 2
- Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
- Tier 3
- Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
- Tier 4
- Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
- Tier 5
- Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
- Tier 6
- Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
- Tier 7
- Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
- Tier 8
- Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
- Tier 9
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- Tier 10
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Tier 11
- Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- Tier 12
- Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
Spoiler text.
|
Martial Artist's |
|
Tier 1 - {MOD_SKILL_UNARMED}{0.01} |
OffHand, Necklace |
- Tier 2
- {MOD_SKILL_UNARMED}{0.02}
- Tier 3
- {MOD_SKILL_UNARMED}{0.03}
- Tier 4
- {MOD_SKILL_UNARMED}{0.04}
- Tier 5
- {MOD_SKILL_UNARMED}{0.05}
- Tier 6
- {MOD_SKILL_UNARMED}{0.06}
Spoiler text.
|
Platefooted |
|
Tier 1 - You regain 5 Armor whenever you use a kick (from any skill!) |
Chest, Ring |
- Tier 2
- You regain 7 Armor whenever you use a kick (from any skill!)
- Tier 3
- You regain 9 Armor whenever you use a kick (from any skill!)
- Tier 4
- You regain 11 Armor whenever you use a kick (from any skill!)
- Tier 5
- You regain 13 Armor whenever you use a kick (from any skill!)
- Tier 6
- You regain 15 Armor whenever you use a kick (from any skill!)
- Tier 7
- You regain 17 Armor whenever you use a kick (from any skill!)
- Tier 8
- You regain 19 Armor whenever you use a kick (from any skill!)
- Tier 9
- You regain 21 Armor whenever you use a kick (from any skill!)
- Tier 10
- You regain 23 Armor whenever you use a kick (from any skill!)
- Tier 11
- You regain 25 Armor whenever you use a kick (from any skill!)
- Tier 12
- You regain 27 Armor whenever you use a kick (from any skill!)
Spoiler text.
|
Slashing |
of Slashing Strikes |
Tier 1 - Slashing Strike generates -30 Rage |
OffHand, Head |
- Tier 2
- Slashing Strike generates -60 Rage
- Tier 3
- Slashing Strike generates -90 Rage
- Tier 4
- Slashing Strike generates -120 Rage
- Tier 5
- Slashing Strike generates -150 Rage
- Tier 6
- Slashing Strike generates -150 Rage
Spoiler text.
|
Hip-Shattering |
of Hip-Shattering |
Tier 1 - Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% |
OffHand |
- Tier 2
- Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%
- Tier 3
- Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
- Tier 4
- Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75%
- Tier 5
- Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
Spoiler text.
|
Kicking |
of Kicking |
Tier 1 - All kick attacks (even animal kicks!) deal +2 damage |
Legs, MainHand, Ring |
- Tier 2
- All kick attacks (even animal kicks!) deal +5 damage
- Tier 3
- All kick attacks (even animal kicks!) deal +8 damage
- Tier 4
- All kick attacks (even animal kicks!) deal +11 damage
- Tier 5
- All kick attacks (even animal kicks!) deal +14 damage
- Tier 6
- All kick attacks (even animal kicks!) deal +17 damage
- Tier 7
- All kick attacks (even animal kicks!) deal +20 damage
- Tier 8
- All kick attacks (even animal kicks!) deal +22 damage
- Tier 9
- All kick attacks (even animal kicks!) deal +24 damage
- Tier 10
- All kick attacks (even animal kicks!) deal +26 damage
- Tier 11
- All kick attacks (even animal kicks!) deal +28 damage
- Tier 12
- All kick attacks (even animal kicks!) deal +30 damage
Spoiler text.
|
|
of Kicking While Nude |
Tier 1 - Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left |
Legs, Necklace |
- Tier 2
- Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left
- Tier 3
- Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
- Tier 4
- Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
- Tier 5
- Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
- Tier 6
- Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
- Tier 7
- Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
- Tier 8
- Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
- Tier 9
- Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left
- Tier 10
- Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left
- Tier 11
- Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
- Tier 12
- Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left
Spoiler text.
|
|
of Bruising Slams |
Tier 1 - Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
Legs, Feet |
- Tier 2
- Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 3
- Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 4
- Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 5
- Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 6
- Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 7
- Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 8
- Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 9
- Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 10
- Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 11
- Bruising Blow has a 20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Tier 12
- Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
Spoiler text.
|
|
of Hip Throwing |
Tier 1 - Hip Throw and Bodyslam deal +24% damage |
Legs, Feet |
- Tier 2
- Hip Throw and Bodyslam deal +32% damage
- Tier 3
- Hip Throw and Bodyslam deal +40% damage
- Tier 4
- Hip Throw and Bodyslam deal +48% damage
- Tier 5
- Hip Throw and Bodyslam deal +56% damage
- Tier 6
- Hip Throw and Bodyslam deal +64% damage
- Tier 7
- Hip Throw and Bodyslam deal +72% damage
- Tier 8
- Hip Throw and Bodyslam deal +80% damage
- Tier 9
- Hip Throw and Bodyslam deal +88% damage
- Tier 10
- Hip Throw and Bodyslam deal +96% damage
- Tier 11
- Hip Throw and Bodyslam deal +104% damage
- Tier 12
- Hip Throw and Bodyslam deal +112% damage
Spoiler text.
|
Uncrushable |
of Crush-Defense |
Tier 1 - {MITIGATION_CRUSHING}{1}{Unarmed} |
Head, Ring |
- Tier 2
- {MITIGATION_CRUSHING}{2}{Unarmed}
- Tier 3
- {MITIGATION_CRUSHING}{3}{Unarmed}
- Tier 4
- {MITIGATION_CRUSHING}{4}{Unarmed}
- Tier 5
- {MITIGATION_CRUSHING}{5}{Unarmed}
- Tier 6
- {MITIGATION_CRUSHING}{6}{Unarmed}
- Tier 7
- {MITIGATION_CRUSHING}{7}{Unarmed}
- Tier 8
- {MITIGATION_CRUSHING}{8}{Unarmed}
- Tier 9
- {MITIGATION_CRUSHING}{9}{Unarmed}
- Tier 10
- {MITIGATION_CRUSHING}{10}{Unarmed}
- Tier 11
- {MITIGATION_CRUSHING}{11}{Unarmed}
- Tier 12
- {MITIGATION_CRUSHING}{12}{Unarmed}
Spoiler text.
|
|
of Slamming and Jogging |
Tier 1 - Bodyslam deals +6 damage and boosts your movement speed by 1 for 20 seconds |
Feet, Necklace |
- Tier 2
- Bodyslam deals +12 damage and boosts your movement speed by 2 for 20 seconds
- Tier 3
- Bodyslam deals +18 damage and boosts your movement speed by 3 for 20 seconds
- Tier 4
- Bodyslam deals +24 damage and boosts your movement speed by 4 for 20 seconds
- Tier 5
- Bodyslam deals +30 damage and boosts your movement speed by 5 for 20 seconds
- Tier 6
- Bodyslam deals +50 damage and boosts your movement speed by 5 for 20 seconds
Spoiler text.
|
|
of Slamming Snails |
Tier 1 - Bodyslam deals +75 damage to Snails |
Necklace, MainHand |
- Tier 2
- Bodyslam deals +150 damage to Snails
- Tier 3
- Bodyslam deals +300 damage to Snails
- Tier 4
- Bodyslam deals +400 damage to Snails
- Tier 5
- Bodyslam deals +512 damage to Snails
- Tier 6
- Bodyslam deals +625 damage to Snails
- Tier 7
- Bodyslam deals +737 damage to Snails
- Tier 8
- Bodyslam deals +850 damage to Snails
- Tier 9
- Bodyslam deals +962 damage to Snails
- Tier 10
- Bodyslam deals +1075 damage to Snails
Spoiler text.
|
Slashing |
of Slashing Strikes |
Tier 1 - Slashing Strike deals +6% damage |
OffHand, Necklace |
- Tier 2
- Slashing Strike deals +12% damage
- Tier 3
- Slashing Strike deals +18% damage
- Tier 4
- Slashing Strike deals +24% damage
- Tier 5
- Slashing Strike deals +30% damage
- Tier 6
- Slashing Strike deals +36% damage
Spoiler text.
|
Knee-Shattering |
of Knee-Shattering |
Tier 1 - Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45% |
Feet |
- Tier 2
- Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%
- Tier 3
- Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45%
- Tier 4
- Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
- Tier 5
- Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45%
Spoiler text.
|
Serpentine |
of Cobra Striking |
Tier 1 - Cobra Strike and Mamba Strike deal +10% damage |
Chest, Feet |
- Tier 2
- Cobra Strike and Mamba Strike deal +15% damage
- Tier 3
- Cobra Strike and Mamba Strike deal +20% damage
- Tier 4
- Cobra Strike and Mamba Strike deal +25% damage
- Tier 5
- Cobra Strike and Mamba Strike deal +30% damage
- Tier 6
- Cobra Strike and Mamba Strike deal +35% damage
- Tier 7
- Cobra Strike and Mamba Strike deal +40% damage
- Tier 8
- Cobra Strike and Mamba Strike deal +45% damage
- Tier 9
- Cobra Strike and Mamba Strike deal +50% damage
- Tier 10
- Cobra Strike and Mamba Strike deal +55% damage
- Tier 11
- Cobra Strike and Mamba Strike deal +60% damage
- Tier 12
- Cobra Strike and Mamba Strike deal +65% damage
Spoiler text.
|
|
of Goblin Hatred |
Tier 1 - Unarmed attacks deal +3 damage versus goblins |
MainHand, Necklace |
- Tier 2
- Unarmed attacks deal +6 damage versus goblins
- Tier 3
- Unarmed attacks deal +9 damage versus goblins
- Tier 4
- Unarmed attacks deal +12 damage versus goblins
- Tier 5
- Unarmed attacks deal +15 damage versus goblins
- Tier 6
- Unarmed attacks deal +18 damage versus goblins
- Tier 7
- Unarmed attacks deal +21 damage versus goblins
- Tier 8
- Unarmed attacks deal +24 damage versus goblins
- Tier 9
- Unarmed attacks deal +27 damage versus goblins
- Tier 10
- Unarmed attacks deal +30 damage versus goblins
Spoiler text.
|
|
of Deadly Barrages |
Tier 1 - Barrage and Headbutt deal +4% damage |
Legs, Ring |
- Tier 2
- Barrage and Headbutt deal +8% damage
- Tier 3
- Barrage and Headbutt deal +12% damage
- Tier 4
- Barrage and Headbutt deal +16% damage
- Tier 5
- Barrage and Headbutt deal +20% damage
- Tier 6
- Barrage and Headbutt deal +24% damage
- Tier 7
- Barrage and Headbutt deal +28% damage
- Tier 8
- Barrage and Headbutt deal +32% damage
- Tier 9
- Barrage and Headbutt deal +36% damage
- Tier 10
- Barrage and Headbutt deal +40% damage
- Tier 11
- Barrage and Headbutt deal +44% damage
- Tier 12
- Barrage and Headbutt deal +48% damage
Spoiler text.
|
|
of Bleeding Strikes |
Tier 1 - Slashing Strike has a 20% chance to deal an additional 60 Trauma damage over 15 seconds |
OffHand, Necklace |
- Tier 2
- Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds
- Tier 3
- Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds
- Tier 4
- Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds
- Tier 5
- Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
- Tier 6
- Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds
Spoiler text.
|
|
of Armor Barrages |
Tier 1 - Barrage and Headbutt deal +5 armor damage |
Legs, Ring |
- Tier 2
- Barrage and Headbutt deal +10 armor damage
- Tier 3
- Barrage and Headbutt deal +15 armor damage
- Tier 4
- Barrage and Headbutt deal +20 armor damage
- Tier 5
- Barrage and Headbutt deal +25 armor damage
- Tier 6
- Barrage and Headbutt deal +30 armor damage
- Tier 7
- Barrage and Headbutt deal +35 armor damage
- Tier 8
- Barrage and Headbutt deal +40 armor damage
- Tier 9
- Barrage and Headbutt deal +45 armor damage
- Tier 10
- Barrage and Headbutt deal +50 armor damage
- Tier 11
- Barrage and Headbutt deal +55 armor damage
- Tier 12
- Barrage and Headbutt deal +60 armor damage
Spoiler text.
|
|
of Impossible Hip Throws |
Tier 1 - Hip Throw and Bodyslam hit all enemies within 5 meters |
Hands |
- Tier 2
- Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters
- Tier 3
- Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters
- Tier 4
- Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters
- Tier 5
- Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters
- Tier 6
- Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters
Spoiler text.
|
Serpentine |
of Cobra Striking |
Tier 1 - Cobra Strike and Mamba Strike have a 10% chance to deal double damage |
Chest, Hands |
- Tier 2
- Cobra Strike and Mamba Strike have a 14% chance to deal double damage
- Tier 3
- Cobra Strike and Mamba Strike have a 18% chance to deal double damage
- Tier 4
- Cobra Strike and Mamba Strike have a 22% chance to deal double damage
- Tier 5
- Cobra Strike and Mamba Strike have a 26% chance to deal double damage
- Tier 6
- Cobra Strike and Mamba Strike have a 30% chance to deal double damage
- Tier 7
- Cobra Strike and Mamba Strike have a 34% chance to deal double damage
- Tier 8
- Cobra Strike and Mamba Strike have a 38% chance to deal double damage
- Tier 9
- Cobra Strike and Mamba Strike have a 42% chance to deal double damage
- Tier 10
- Cobra Strike and Mamba Strike have a 46% chance to deal double damage
- Tier 11
- Cobra Strike and Mamba Strike have a 50% chance to deal double damage
- Tier 12
- Cobra Strike and Mamba Strike have a 54% chance to deal double damage
Spoiler text.
|
|
of Anger Tossing |
Tier 1 - Hip Throw and Bodyslam deal +3% damage and deplete target's Rage by 25 |
Head, Legs |
- Tier 2
- Hip Throw and Bodyslam deal +6% damage and deplete target's Rage by 50
- Tier 3
- Hip Throw and Bodyslam deal +9% damage and deplete target's Rage by 75
- Tier 4
- Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 100
- Tier 5
- Hip Throw and Bodyslam deal +15% damage and deplete target's Rage by 125
- Tier 6
- Hip Throw and Bodyslam deal +18% damage and deplete target's Rage by 150
- Tier 7
- Hip Throw and Bodyslam deal +21% damage and deplete target's Rage by 175
- Tier 8
- Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 200
- Tier 9
- Hip Throw and Bodyslam deal +27% damage and deplete target's Rage by 225
- Tier 10
- Hip Throw and Bodyslam deal +30% damage and deplete target's Rage by 250
- Tier 11
- Hip Throw and Bodyslam deal +33% damage and deplete target's Rage by 275
- Tier 12
- Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 300
Spoiler text.
|
Anti-Darkness |
|
Tier 1 - 5% of any Darkness damage you take is reflected back in your next Punch or Jab. |
Legs, Feet |
- Tier 2
- 10% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 3
- 15% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 4
- 20% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 5
- 25% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 6
- 30% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 7
- 35% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 8
- 40% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 9
- 45% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 10
- 50% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 11
- 55% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Tier 12
- 60% of any Darkness damage you take is reflected back in your next Punch or Jab.
Spoiler text.
|
|
of Punch-Shielding |
Tier 1 - Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
Head, MainHand |
- Tier 2
- Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 3
- Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 4
- Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 5
- Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 6
- Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 7
- Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 8
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 9
- Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 10
- Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 11
- Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 12
- Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
Spoiler text.
|
Bodyslamming |
of Bodyslamming |
Tier 1 - Bodyslam deals +25% damage |
MainHand, Ring |
- Tier 2
- Bodyslam deals +40% damage
- Tier 3
- Bodyslam deals +55% damage
- Tier 4
- Bodyslam deals +70% damage
- Tier 5
- Bodyslam deals +85% damage
- Tier 6
- Bodyslam deals +100% damage
- Tier 7
- Bodyslam deals +115% damage
- Tier 8
- Bodyslam deals +130% damage
- Tier 9
- Bodyslam deals +145% damage
- Tier 10
- Bodyslam deals +160% damage
- Tier 11
- Bodyslam deals +175% damage
- Tier 12
- Bodyslam deals +190% damage
Spoiler text.
|
Bruising |
of Bruises |
Tier 1 - Bruising Blow deals +10% damage |
MainHand, Ring |
- Tier 2
- Bruising Blow deals +15% damage
- Tier 3
- Bruising Blow deals +20% damage
- Tier 4
- Bruising Blow deals +25% damage
- Tier 5
- Bruising Blow deals +30% damage
- Tier 6
- Bruising Blow deals +35% damage
- Tier 7
- Bruising Blow deals +40% damage
- Tier 8
- Bruising Blow deals +45% damage
- Tier 9
- Bruising Blow deals +50% damage
- Tier 10
- Bruising Blow deals +55% damage
- Tier 11
- Bruising Blow deals +60% damage
- Tier 12
- Bruising Blow deals +65% damage
Spoiler text.
|
|
of Calloused Barrages |
Tier 1 - Barrage restores 4 Armor to you |
Head, OffHand |
- Tier 2
- Barrage restores 8 Armor to you
- Tier 3
- Barrage restores 12 Armor to you
- Tier 4
- Barrage restores 16 Armor to you
- Tier 5
- Barrage restores 20 Armor to you
- Tier 6
- Barrage restores 24 Armor to you
- Tier 7
- Barrage restores 28 Armor to you
- Tier 8
- Barrage restores 32 Armor to you
- Tier 9
- Barrage restores 36 Armor to you
- Tier 10
- Barrage restores 40 Armor to you
- Tier 11
- Barrage restores 44 Armor to you
- Tier 12
- Barrage restores 48 Armor to you
Spoiler text.
|
|
of Armor Tossing |
Tier 1 - Hip Throw and Bodyslam deal +10 armor damage |
Hands, Feet |
- Tier 2
- Hip Throw and Bodyslam deal +20 armor damage
- Tier 3
- Hip Throw and Bodyslam deal +30 armor damage
- Tier 4
- Hip Throw and Bodyslam deal +40 armor damage
- Tier 5
- Hip Throw and Bodyslam deal +50 armor damage
- Tier 6
- Hip Throw and Bodyslam deal +60 armor damage
- Tier 7
- Hip Throw and Bodyslam deal +70 armor damage
- Tier 8
- Hip Throw and Bodyslam deal +80 armor damage
- Tier 9
- Hip Throw and Bodyslam deal +90 armor damage
- Tier 10
- Hip Throw and Bodyslam deal +100 armor damage
- Tier 11
- Hip Throw and Bodyslam deal +110 armor damage
- Tier 12
- Hip Throw and Bodyslam deal +120 armor damage
Spoiler text.
|
|
of Kicking Away Toxins |
Tier 1 - Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
Hands, Feet |
- Tier 2
- Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 3
- Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 4
- Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 5
- Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 6
- Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 7
- Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 8
- Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 9
- Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 10
- Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 11
- Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 12
- Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
Spoiler text.
|
|
of Barrage Bubbles |
Tier 1 - Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
Hands, Feet |
- Tier 2
- Headbutt attacks have a 14% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 3
- Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 4
- Headbutt attacks have a 22% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 5
- Headbutt attacks have a 26% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 6
- Headbutt attacks have a 30% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 7
- Headbutt attacks have a 34% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 8
- Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 9
- Headbutt attacks have a 42% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 10
- Headbutt attacks have a 46% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 11
- Headbutt attacks have a 50% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Tier 12
- Headbutt attacks have a 54% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
Spoiler text.
|
|
of Armor Punching |
Tier 1 - Punch and Jab attacks deal +2 armor damage |
Chest, Feet |
- Tier 2
- Punch and Jab attacks deal +4 armor damage
- Tier 3
- Punch and Jab attacks deal +6 armor damage
- Tier 4
- Punch and Jab attacks deal +8 armor damage
- Tier 5
- Punch and Jab attacks deal +10 armor damage
- Tier 6
- Punch and Jab attacks deal +12 armor damage
- Tier 7
- Punch and Jab attacks deal +14 armor damage
- Tier 8
- Punch and Jab attacks deal +16 armor damage
- Tier 9
- Punch and Jab attacks deal +18 armor damage
- Tier 10
- Punch and Jab attacks deal +20 armor damage
- Tier 11
- Punch and Jab attacks deal +22 armor damage
- Tier 12
- Punch and Jab attacks deal +24 armor damage
Spoiler text.
|
Unflappable |
of Mind-Defense |
Tier 1 - {MITIGATION_PSYCHIC}{1}{Unarmed} |
Head, Ring |
- Tier 2
- {MITIGATION_PSYCHIC}{2}{Unarmed}
- Tier 3
- {MITIGATION_PSYCHIC}{3}{Unarmed}
- Tier 4
- {MITIGATION_PSYCHIC}{4}{Unarmed}
- Tier 5
- {MITIGATION_PSYCHIC}{5}{Unarmed}
- Tier 6
- {MITIGATION_PSYCHIC}{6}{Unarmed}
Spoiler text.
|
Ankle-Kicking |
of Ankle-Kicking |
Tier 1 - Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25% |
Hands |
- Tier 2
- Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%
- Tier 3
- Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25%
- Tier 4
- Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
- Tier 5
- Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25%
Spoiler text.
|
|
of Pain-Reflection |
Tier 1 - Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
Head, MainHand |
- Tier 2
- Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 3
- Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 4
- Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 5
- Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 6
- Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 7
- Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 8
- Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 9
- Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 10
- Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 11
- Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Tier 12
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
Spoiler text.
|
Martial |
of Deadly Fists |
Tier 1 - {MOD_SKILL_UNARMED}{0.1} |
Head, MainHand |
- Tier 2
- {MOD_SKILL_UNARMED}{0.15}
- Tier 3
- {MOD_SKILL_UNARMED}{0.2}
- Tier 4
- {MOD_SKILL_UNARMED}{0.25}
- Tier 5
- {MOD_SKILL_UNARMED}{0.3}
- Tier 6
- {MOD_SKILL_UNARMED}{0.35}
Spoiler text.
|
|
of Angst Fists |
Tier 1 - Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. |
Legs, Feet |
- Tier 2
- Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
- Tier 3
- Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
- Tier 4
- Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
- Tier 5
- Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
- Tier 6
- Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
- Tier 7
- Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
- Tier 8
- Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
- Tier 9
- Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
- Tier 10
- Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
- Tier 11
- Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
- Tier 12
- Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
Spoiler text.
|
|
of Armor Hatred |
Tier 1 - Unarmed attacks deal +1 Armor damage |
Head, MainHand |
- Tier 2
- Unarmed attacks deal +3 Armor damage
- Tier 3
- Unarmed attacks deal +4 Armor damage
- Tier 4
- Unarmed attacks deal +6 Armor damage
- Tier 5
- Unarmed attacks deal +8 Armor damage
- Tier 6
- Unarmed attacks deal +10 Armor damage
Spoiler text.
|
|
of Fiery Barrages |
Tier 1 - Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds |
Legs, Ring |
- Tier 2
- Barrage and Headbutt attacks ignite the target, causing them to take 30 damage over 20 seconds
- Tier 3
- Barrage and Headbutt attacks ignite the target, causing them to take 35 damage over 20 seconds
- Tier 4
- Barrage and Headbutt attacks ignite the target, causing them to take 40 damage over 20 seconds
- Tier 5
- Barrage and Headbutt attacks ignite the target, causing them to take 45 damage over 20 seconds
- Tier 6
- Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds
Spoiler text.
|
|
of Crippling Slams |
Tier 1 - Bodyslam deals +20% damage and slows target's movement speed by 45% |
MainHand, Ring |
- Tier 2
- Bodyslam deals +40% damage and slows target's movement speed by 45%
- Tier 3
- Bodyslam deals +60% damage and slows target's movement speed by 45%
- Tier 4
- Bodyslam deals +80% damage and slows target's movement speed by 45%
- Tier 5
- Bodyslam deals +100% damage and slows target's movement speed by 45%
- Tier 6
- Bodyslam deals +120% damage and slows target's movement speed by 45%
Spoiler text.
|
Werewolf Effects
Prefix |
Suffix |
First Tier |
Slot |
All Tiers
|
|
of Sanguine Fangs |
Tier 1 - Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help |
Hands, Necklace |
- Tier 2
- Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help
- Tier 3
- Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help
- Tier 4
- Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help
- Tier 5
- Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help
- Tier 6
- Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help
- Tier 7
- Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help
- Tier 8
- Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help
- Tier 9
- Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help
- Tier 10
- Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help
- Tier 11
- Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help
- Tier 12
- Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help
Spoiler text.
|
|
of Sanguine Fangs |
Tier 1 - Sanguine Fangs deals +16 trauma damage over 8 seconds |
Necklace, OffHand |
- Tier 2
- Sanguine Fangs deals +24 trauma damage over 8 seconds
- Tier 3
- Sanguine Fangs deals +40 trauma damage over 8 seconds
- Tier 4
- Sanguine Fangs deals +56 trauma damage over 8 seconds
- Tier 5
- Sanguine Fangs deals +72 trauma damage over 8 seconds
- Tier 6
- Sanguine Fangs deals +88 trauma damage over 8 seconds
Spoiler text.
|
|
of Sanguine Fangs |
Tier 1 - Sanguine Fangs deals +20% damage |
Head, MainHand |
- Tier 2
- Sanguine Fangs deals +25% damage
- Tier 3
- Sanguine Fangs deals +30% damage
- Tier 4
- Sanguine Fangs deals +35% damage
- Tier 5
- Sanguine Fangs deals +40% damage
- Tier 6
- Sanguine Fangs deals +45% damage
- Tier 7
- Sanguine Fangs deals +50% damage
- Tier 8
- Sanguine Fangs deals +55% damage
- Tier 9
- Sanguine Fangs deals +60% damage
- Tier 10
- Sanguine Fangs deals +65% damage
- Tier 11
- Sanguine Fangs deals +70% damage
- Tier 12
- Sanguine Fangs deals +75% damage
Spoiler text.
|
|
of Gorey Biting |
Tier 1 - Werewolf Bite hits all enemies within 5 meters |
Hands |
- Tier 2
- Werewolf Bite hits all enemies within 5 meters and deals +4% damage
- Tier 3
- Werewolf Bite hits all enemies within 5 meters and deals +8% damage
- Tier 4
- Werewolf Bite hits all enemies within 5 meters and deals +12% damage
- Tier 5
- Werewolf Bite hits all enemies within 5 meters and deals +16% damage
- Tier 6
- Werewolf Bite hits all enemies within 5 meters and deals +20% damage
Spoiler text.
|
Pouncer's |
of Pouncing |
Tier 1 - Pouncing Rake deals +5 damage |
Legs, Ring |
- Tier 2
- Pouncing Rake deals +10 damage
- Tier 3
- Pouncing Rake deals +15 damage
- Tier 4
- Pouncing Rake deals +20 damage
- Tier 5
- Pouncing Rake deals +25 damage
- Tier 6
- Pouncing Rake deals +30 damage
- Tier 7
- Pouncing Rake deals +35 damage
- Tier 8
- Pouncing Rake deals +40 damage
- Tier 9
- Pouncing Rake deals +45 damage
- Tier 10
- Pouncing Rake deals +50 damage
- Tier 11
- Pouncing Rake deals +55 damage
- Tier 12
- Pouncing Rake deals +60 damage
Spoiler text.
|
Pouncer's |
of Pouncing |
Tier 1 - Pouncing Rake deals +15% health and armor damage |
Ring, MainHand |
- Tier 2
- Pouncing Rake deals +20% health and armor damage
- Tier 3
- Pouncing Rake deals +25% health and armor damage
- Tier 4
- Pouncing Rake deals +30% health and armor damage
- Tier 5
- Pouncing Rake deals +35% health and armor damage
- Tier 6
- Pouncing Rake deals +40% health and armor damage
- Tier 7
- Pouncing Rake deals +45% health and armor damage
- Tier 8
- Pouncing Rake deals +50% health and armor damage
- Tier 9
- Pouncing Rake deals +55% health and armor damage
- Tier 10
- Pouncing Rake deals +60% health and armor damage
- Tier 11
- Pouncing Rake deals +65% health and armor damage
- Tier 12
- Pouncing Rake deals +70% health and armor damage
Spoiler text.
|
|
|
Tier 1 - Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +5% damage |
Feet, MainHand |
- Tier 2
- Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +10% damage
- Tier 3
- Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +15% damage
- Tier 4
- Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +20% damage
- Tier 5
- Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +25% damage
- Tier 6
- Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +30% damage
Spoiler text.
|
|
of Slinking |
Tier 1 - After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +13 damage |
Legs, MainHand |
- Tier 2
- After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +26 damage
- Tier 3
- After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +39 damage
- Tier 4
- After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +52 damage
- Tier 5
- After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +58 damage
- Tier 6
- After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +71 damage
- Tier 7
- After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +84 damage
- Tier 8
- After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +97 damage
- Tier 9
- After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage
- Tier 10
- After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +113 damage
- Tier 11
- After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +126 damage
- Tier 12
- After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +139 damage
Spoiler text.
|
Pouncer's |
of Pouncing |
Tier 1 - Pouncing Rake deals +6 Armor damage |
Head, OffHand |
- Tier 2
- Pouncing Rake deals +12 Armor damage
- Tier 3
- Pouncing Rake deals +18 Armor damage
- Tier 4
- Pouncing Rake deals +24 Armor damage
- Tier 5
- Pouncing Rake deals +30 Armor damage
- Tier 6
- Pouncing Rake deals +36 Armor damage
- Tier 7
- Pouncing Rake deals +42 Armor damage
- Tier 8
- Pouncing Rake deals +48 Armor damage
- Tier 9
- Pouncing Rake deals +54 Armor damage
- Tier 10
- Pouncing Rake deals +60 Armor damage
- Tier 11
- Pouncing Rake deals +66 Armor damage
- Tier 12
- Pouncing Rake deals +72 Armor damage
Spoiler text.
|
Biter's |
of Biting |
Tier 1 - Werewolf Bite deals +10% damage |
Chest, MainHand |
- Tier 2
- Werewolf Bite deals +16% damage
- Tier 3
- Werewolf Bite deals +22% damage
- Tier 4
- Werewolf Bite deals +28% damage
- Tier 5
- Werewolf Bite deals +34% damage
- Tier 6
- Werewolf Bite deals +40% damage
- Tier 7
- Werewolf Bite deals +46% damage
- Tier 8
- Werewolf Bite deals +52% damage
- Tier 9
- Werewolf Bite deals +58% damage
- Tier 10
- Werewolf Bite deals +64% damage
- Tier 11
- Werewolf Bite deals +70% damage
- Tier 12
- Werewolf Bite deals +76% damage
Spoiler text.
|
|
of Clawing |
Tier 1 - Werewolf Claw deals +1 damage |
Chest, Feet |
- Tier 2
- Werewolf Claw deals +2 damage
- Tier 3
- Werewolf Claw deals +3 damage
- Tier 4
- Werewolf Claw deals +4 damage
- Tier 5
- Werewolf Claw deals +6 damage
- Tier 6
- Werewolf Claw deals +7 damage
- Tier 7
- Werewolf Claw deals +9 damage
- Tier 8
- Werewolf Claw deals +10 damage
- Tier 9
- Werewolf Claw deals +12 damage
- Tier 10
- Werewolf Claw deals +13 damage
- Tier 11
- Werewolf Claw deals +14 damage
- Tier 12
- Werewolf Claw deals +15 damage
Spoiler text.
|
Double Clawed |
of Double Clawing |
Tier 1 - Double Claw deals +3 armor damage |
Legs, Ring |
- Tier 2
- Double Claw deals +6 armor damage
- Tier 3
- Double Claw deals +9 armor damage
- Tier 4
- Double Claw deals +12 armor damage
- Tier 5
- Double Claw deals +15 armor damage
- Tier 6
- Double Claw deals +18 armor damage
- Tier 7
- Double Claw deals +21 armor damage
- Tier 8
- Double Claw deals +24 armor damage
- Tier 9
- Double Claw deals +27 armor damage
- Tier 10
- Double Claw deals +30 armor damage
- Tier 11
- Double Claw deals +33 armor damage
- Tier 12
- Double Claw deals +36 armor damage
Spoiler text.
|
|
of Slinking Murder |
Tier 1 - After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked |
Head, OffHand |
- Tier 2
- After using Pack Attack, your Lycanthropy Base Damage increases +25% for 7 seconds or until you are attacked
- Tier 3
- After using Pack Attack, your Lycanthropy Base Damage increases +35% for 7 seconds or until you are attacked
- Tier 4
- After using Pack Attack, your Lycanthropy Base Damage increases +45% for 7 seconds or until you are attacked
- Tier 5
- After using Pack Attack, your Lycanthropy Base Damage increases +55% for 7 seconds or until you are attacked
- Tier 6
- After using Pack Attack, your Lycanthropy Base Damage increases +65% for 7 seconds or until you are attacked
Spoiler text.
|
|
of Pack Attacking |
Tier 1 - Pack Attack deals +20% damage |
Legs, Ring |
- Tier 2
- Pack Attack deals +24% damage
- Tier 3
- Pack Attack deals +28% damage
- Tier 4
- Pack Attack deals +32% damage
- Tier 5
- Pack Attack deals +36% damage
- Tier 6
- Pack Attack deals +40% damage
- Tier 7
- Pack Attack deals +44% damage
- Tier 8
- Pack Attack deals +48% damage
- Tier 9
- Pack Attack deals +52% damage
- Tier 10
- Pack Attack deals +56% damage
- Tier 11
- Pack Attack deals +60% damage
- Tier 12
- Pack Attack deals +64% damage
Spoiler text.
|
Double Clawed |
of Double Clawing |
Tier 1 - Double Claw deals +3 damage |
Chest, OffHand |
- Tier 2
- Double Claw deals +6 damage
- Tier 3
- Double Claw deals +9 damage
- Tier 4
- Double Claw deals +12 damage
- Tier 5
- Double Claw deals +15 damage
- Tier 6
- Double Claw deals +18 damage
- Tier 7
- Double Claw deals +21 damage
- Tier 8
- Double Claw deals +24 damage
- Tier 9
- Double Claw deals +27 damage
- Tier 10
- Double Claw deals +30 damage
- Tier 11
- Double Claw deals +33 damage
- Tier 12
- Double Claw deals +36 damage
Spoiler text.
|
|
|
Tier 1 - See Red increases the damage of your next attack by +10 |
OffHand, Necklace |
- Tier 2
- See Red increases the damage of your next attack by +20
- Tier 3
- See Red increases the damage of your next attack by +30
- Tier 4
- See Red increases the damage of your next attack by +40
- Tier 5
- See Red increases the damage of your next attack by +50
- Tier 6
- See Red increases the damage of your next attack by +60
- Tier 7
- See Red increases the damage of your next attack by +70
- Tier 8
- See Red increases the damage of your next attack by +80
- Tier 9
- See Red increases the damage of your next attack by +90
- Tier 10
- See Red increases the damage of your next attack by +100
- Tier 11
- See Red increases the damage of your next attack by +110
- Tier 12
- See Red increases the damage of your next attack by +120
Spoiler text.
|
|
of Pack Attacking |
Tier 1 - Pack Attack has a 50% chance to deal +30% damage |
Chest, Legs |
- Tier 2
- Pack Attack has a 50% chance to deal +40% damage
- Tier 3
- Pack Attack has a 50% chance to deal +50% damage
- Tier 4
- Pack Attack has a 50% chance to deal +60% damage
- Tier 5
- Pack Attack has a 50% chance to deal +70% damage
- Tier 6
- Pack Attack has a 50% chance to deal +80% damage
- Tier 7
- Pack Attack has a 50% chance to deal +90% damage
- Tier 8
- Pack Attack has a 50% chance to deal +100% damage
- Tier 9
- Pack Attack has a 50% chance to deal +110% damage
- Tier 10
- Pack Attack has a 50% chance to deal +120% damage
- Tier 11
- Pack Attack has a 50% chance to deal +130% damage
- Tier 12
- Pack Attack has a 50% chance to deal +140% damage
Spoiler text.
|
Double Clawed |
|
Tier 1 - Double Claw has a 50% chance to deal +10% damage and restore 5 Health to you |
Head, Necklace |
- Tier 2
- Double Claw has a 50% chance to deal +13% damage and restore 5 Health to you
- Tier 3
- Double Claw has a 50% chance to deal +16% damage and restore 5 Health to you
- Tier 4
- Double Claw has a 50% chance to deal +19% damage and restore 5 Health to you
- Tier 5
- Double Claw has a 50% chance to deal +22% damage and restore 10 Health to you
- Tier 6
- Double Claw has a 50% chance to deal +25% damage and restore 10 Health to you
- Tier 7
- Double Claw has a 50% chance to deal +28% damage and restore 10 Health to you
- Tier 8
- Double Claw has a 50% chance to deal +31% damage and restore 10 Health to you
- Tier 9
- Double Claw has a 50% chance to deal +34% damage and restore 15 Health to you
- Tier 10
- Double Claw has a 50% chance to deal +37% damage and restore 15 Health to you
- Tier 11
- Double Claw has a 50% chance to deal +40% damage and restore 15 Health to you
- Tier 12
- Double Claw has a 50% chance to deal +43% damage and restore 15 Health to you
Spoiler text.
|
|
of Bloody Mists |
Tier 1 - See Red heals you for 5 health |
Ring, Feet |
- Tier 2
- See Red heals you for 10 health
- Tier 3
- See Red heals you for 15 health
- Tier 4
- See Red heals you for 20 health
- Tier 5
- See Red heals you for 25 health
- Tier 6
- See Red heals you for 30 health
- Tier 7
- See Red heals you for 35 health
- Tier 8
- See Red heals you for 40 health
- Tier 9
- See Red heals you for 45 health
- Tier 10
- See Red heals you for 50 health
- Tier 11
- See Red heals you for 55 health
- Tier 12
- See Red heals you for 60 health
Spoiler text.
|
|
of Sneaky Claws |
Tier 1 - Claw attacks generate 3 less Rage |
Head, Legs |
- Tier 2
- Claw attacks generate 5 less Rage
- Tier 3
- Claw attacks generate 7 less Rage
- Tier 4
- Claw attacks generate 10 less Rage
- Tier 5
- Claw attacks generate 13 less Rage
- Tier 6
- Claw attacks generate 15 less Rage
- Tier 7
- Claw attacks generate 17 less Rage
- Tier 8
- Claw attacks generate 20 less Rage
- Tier 9
- Claw attacks generate 23 less Rage
- Tier 10
- Claw attacks generate 25 less Rage
- Tier 11
- Claw attacks generate 27 less Rage
- Tier 12
- Claw attacks generate 30 less Rage
Spoiler text.
|
|
of Sanguine Fangs |
Tier 1 - Sanguine Fangs suddenly deals 25 trauma damage 15 seconds after use |
Chest, Feet |
- Tier 2
- Sanguine Fangs suddenly deals 50 trauma damage 15 seconds after use
- Tier 3
- Sanguine Fangs suddenly deals 75 trauma damage 15 seconds after use
- Tier 4
- Sanguine Fangs suddenly deals 100 trauma damage 15 seconds after use
- Tier 5
- Sanguine Fangs suddenly deals 125 trauma damage 15 seconds after use
- Tier 6
- Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use
Spoiler text.
|
Biter's |
of Critical Biting |
Tier 1 - Werewolf Bite attacks have a 50% chance to deal 12 extra damage |
Legs, Ring |
- Tier 2
- Werewolf Bite attacks have a 50% chance to deal 24 extra damage
- Tier 3
- Werewolf Bite attacks have a 50% chance to deal 36 extra damage
- Tier 4
- Werewolf Bite attacks have a 50% chance to deal 48 extra damage
- Tier 5
- Werewolf Bite attacks have a 50% chance to deal 60 extra damage
- Tier 6
- Werewolf Bite attacks have a 50% chance to deal 72 extra damage
- Tier 7
- Werewolf Bite attacks have a 50% chance to deal 84 extra damage
- Tier 8
- Werewolf Bite attacks have a 50% chance to deal 96 extra damage
- Tier 9
- Werewolf Bite attacks have a 50% chance to deal 108 extra damage
- Tier 10
- Werewolf Bite attacks have a 50% chance to deal 120 extra damage
- Tier 11
- Werewolf Bite attacks have a 50% chance to deal 132 extra damage
- Tier 12
- Werewolf Bite attacks have a 50% chance to deal 144 extra damage
Spoiler text.
|
|
of Fireteeth |
Tier 1 - Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 15 damage over 15 seconds. |
Feet |
- Tier 2
- Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 30 damage over 15 seconds.
- Tier 3
- Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 45 damage over 15 seconds.
- Tier 4
- Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 60 damage over 15 seconds.
- Tier 5
- Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 75 damage over 15 seconds.
- Tier 6
- Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 90 damage over 15 seconds.
Spoiler text.
|
|
|
Tier 1 - See Red restores 5 Armor |
Hands, MainHand |
- Tier 2
- See Red restores 10 Armor
- Tier 3
- See Red restores 15 Armor
- Tier 4
- See Red restores 20 Armor
- Tier 5
- See Red restores 25 Armor
- Tier 6
- See Red restores 30 Armor
- Tier 7
- See Red restores 35 Armor
- Tier 8
- See Red restores 40 Armor
- Tier 9
- See Red restores 45 Armor
- Tier 10
- See Red restores 50 Armor
- Tier 11
- See Red restores 55 Armor
- Tier 12
- See Red restores 60 Armor
Spoiler text.
|
|
|
Tier 1 - Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage |
Head, Ring |
- Tier 2
- Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage
- Tier 3
- Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage
- Tier 4
- Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage
- Tier 5
- Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage
- Tier 6
- Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage
- Tier 7
- Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage
- Tier 8
- Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage
- Tier 9
- Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage
- Tier 10
- Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage
- Tier 11
- Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage
- Tier 12
- Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage
Spoiler text.
|
|
|
Tier 1 - Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +20 damage. |
OffHand, Necklace |
- Tier 2
- Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +40 damage.
- Tier 3
- Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +60 damage.
- Tier 4
- Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +80 damage.
- Tier 5
- Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +100 damage.
- Tier 6
- Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +120 damage.
Spoiler text.
|
Fear-Scented |
|
Tier 1 - Smell Fear deals +5% damage and further reduces Rage by 20 |
Legs, OffHand |
- Tier 2
- Smell Fear deals +7% damage and further reduces Rage by 27
- Tier 3
- Smell Fear deals +9% damage and further reduces Rage by 34
- Tier 4
- Smell Fear deals +11% damage and further reduces Rage by 41
- Tier 5
- Smell Fear deals +13% damage and further reduces Rage by 48
- Tier 6
- Smell Fear deals +15% damage and further reduces Rage by 55
- Tier 7
- Smell Fear deals +17% damage and further reduces Rage by 62
- Tier 8
- Smell Fear deals +19% damage and further reduces Rage by 69
- Tier 9
- Smell Fear deals +21% damage and further reduces Rage by 76
- Tier 10
- Smell Fear deals +23% damage and further reduces Rage by 83
- Tier 11
- Smell Fear deals +25% damage and further reduces Rage by 90
- Tier 12
- Smell Fear deals +27% damage and further reduces Rage by 97
Spoiler text.
|
|
|
Tier 1 - See Red grants you 5% melee evasion |
Head, Hands |
- Tier 2
- See Red grants you 7% melee evasion
- Tier 3
- See Red grants you 8% melee evasion
- Tier 4
- See Red grants you 10% melee evasion
- Tier 5
- See Red grants you 11% melee evasion
- Tier 6
- See Red grants you 12% melee evasion
Spoiler text.
|
|
|
Tier 1 - Double Claw has a 25% chance to boost your Lycanthropy Base Damage +10% for 4 seconds |
Legs, Necklace |
- Tier 2
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +12% for 4 seconds
- Tier 3
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +14% for 4 seconds
- Tier 4
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +16% for 4 seconds
- Tier 5
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +18% for 4 seconds
- Tier 6
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +20% for 4 seconds
- Tier 7
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +22% for 4 seconds
- Tier 8
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +24% for 4 seconds
- Tier 9
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +26% for 4 seconds
- Tier 10
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +28% for 4 seconds
- Tier 11
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +30% for 4 seconds
- Tier 12
- Double Claw has a 25% chance to boost your Lycanthropy Base Damage +32% for 4 seconds
Spoiler text.
|
Fear-Scented |
|
Tier 1 - Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30 |
Feet, MainHand |
- Tier 2
- Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45
- Tier 3
- Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60
- Tier 4
- Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75
- Tier 5
- Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90
- Tier 6
- Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105
- Tier 7
- Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120
- Tier 8
- Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135
- Tier 9
- Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150
- Tier 10
- Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165
- Tier 11
- Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180
- Tier 12
- Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195
Spoiler text.
|
|
of Pack Attacking |
Tier 1 - Future Pack Attacks to the same target deal +10 damage |
Hands, Necklace |
- Tier 2
- Future Pack Attacks to the same target deal +15 damage
- Tier 3
- Future Pack Attacks to the same target deal +20 damage
- Tier 4
- Future Pack Attacks to the same target deal +30 damage
- Tier 5
- Future Pack Attacks to the same target deal +45 damage
- Tier 6
- Future Pack Attacks to the same target deal +60 damage
Spoiler text.
|
|
of Skulking |
Tier 1 - After using Shadow Feint, your Lycanthropy Base Damage increases +2% for 30 seconds or until you are attacked |
Chest, Feet |
- Tier 2
- After using Shadow Feint, your Lycanthropy Base Damage increases +4% for 30 seconds or until you are attacked
- Tier 3
- After using Shadow Feint, your Lycanthropy Base Damage increases +6% for 30 seconds or until you are attacked
- Tier 4
- After using Shadow Feint, your Lycanthropy Base Damage increases +8% for 30 seconds or until you are attacked
- Tier 5
- After using Shadow Feint, your Lycanthropy Base Damage increases +10% for 30 seconds or until you are attacked
- Tier 6
- After using Shadow Feint, your Lycanthropy Base Damage increases +12% for 30 seconds or until you are attacked
- Tier 7
- After using Shadow Feint, your Lycanthropy Base Damage increases +14% for 30 seconds or until you are attacked
- Tier 8
- After using Shadow Feint, your Lycanthropy Base Damage increases +16% for 30 seconds or until you are attacked
- Tier 9
- After using Shadow Feint, your Lycanthropy Base Damage increases +18% for 30 seconds or until you are attacked
- Tier 10
- After using Shadow Feint, your Lycanthropy Base Damage increases +20% for 30 seconds or until you are attacked
- Tier 11
- After using Shadow Feint, your Lycanthropy Base Damage increases +22% for 30 seconds or until you are attacked
- Tier 12
- After using Shadow Feint, your Lycanthropy Base Damage increases +24% for 30 seconds or until you are attacked
Spoiler text.
|
|
|
Tier 1 - Werewolf Bite attacks heal you for 2 health |
Legs, Necklace |
- Tier 2
- Werewolf Bite attacks heal you for 4 health
- Tier 3
- Werewolf Bite attacks heal you for 6 health
- Tier 4
- Werewolf Bite attacks heal you for 8 health
- Tier 5
- Werewolf Bite attacks heal you for 10 health
- Tier 6
- Werewolf Bite attacks heal you for 12 health
- Tier 7
- Werewolf Bite attacks heal you for 14 health
- Tier 8
- Werewolf Bite attacks heal you for 16 health
- Tier 9
- Werewolf Bite attacks heal you for 18 health
- Tier 10
- Werewolf Bite attacks heal you for 20 health
- Tier 11
- Werewolf Bite attacks heal you for 22 health
- Tier 12
- Werewolf Bite attacks heal you for 24 health
Spoiler text.
|
Hairy |
of Lycanthropy |
Tier 1 - {MOD_SKILL_WEREWOLF}{0.1} |
Head, Necklace |
- Tier 2
- {MOD_SKILL_WEREWOLF}{0.15}
- Tier 3
- {MOD_SKILL_WEREWOLF}{0.2}
- Tier 4
- {MOD_SKILL_WEREWOLF}{0.25}
- Tier 5
- {MOD_SKILL_WEREWOLF}{0.3}
- Tier 6
- {MOD_SKILL_WEREWOLF}{0.35}
Spoiler text.
|
|
of Masseuse Claws |
Tier 1 - Werewolf Claw heals you for 1 health |
Chest, Ring |
- Tier 2
- Werewolf Claw heals you for 2 health
- Tier 3
- Werewolf Claw heals you for 3 health
- Tier 4
- Werewolf Claw heals you for 4 health
- Tier 5
- Werewolf Claw heals you for 5 health
- Tier 6
- Werewolf Claw heals you for 6 health
- Tier 7
- Werewolf Claw heals you for 7 health
- Tier 8
- Werewolf Claw heals you for 8 health
- Tier 9
- Werewolf Claw heals you for 9 health
- Tier 10
- Werewolf Claw heals you for 10 health
- Tier 11
- Werewolf Claw heals you for 11 health
- Tier 12
- Werewolf Claw heals you for 12 health
Spoiler text.
|
|
of Blood-Fueled Fury |
Tier 1 - See Red restores 5 Power |
Head, OffHand |
- Tier 2
- See Red restores 8 Power
- Tier 3
- See Red restores 11 Power
- Tier 4
- See Red restores 14 Power
- Tier 5
- See Red restores 17 Power
- Tier 6
- See Red restores 20 Power
- Tier 7
- See Red restores 23 Power
- Tier 8
- See Red restores 26 Power
- Tier 9
- See Red restores 29 Power
- Tier 10
- See Red restores 32 Power
- Tier 11
- See Red restores 35 Power
- Tier 12
- See Red restores 38 Power
Spoiler text.
|
|
|
Tier 1 - Shadow Feint heals 10 health and 10 armor when you teleport |
Hands, Feet |
- Tier 2
- Shadow Feint heals 15 health and 15 armor when you teleport
- Tier 3
- Shadow Feint heals 20 health and 20 armor when you teleport
- Tier 4
- Shadow Feint heals 25 health and 25 armor when you teleport
- Tier 5
- Shadow Feint heals 30 health and 30 armor when you teleport
- Tier 6
- Shadow Feint heals 35 health and 35 armor when you teleport
- Tier 7
- Shadow Feint heals 40 health and 40 armor when you teleport
- Tier 8
- Shadow Feint heals 45 health and 45 armor when you teleport
- Tier 9
- Shadow Feint heals 50 health and 50 armor when you teleport
- Tier 10
- Shadow Feint heals 55 health and 55 armor when you teleport
- Tier 11
- Shadow Feint heals 60 health and 60 armor when you teleport
- Tier 12
- Shadow Feint heals 65 health and 65 armor when you teleport
Spoiler text.
|
|
|
Tier 1 - Shadow Feint boosts your In-Combat Armor Regeneration +5 for 20 seconds |
Head, Ring |
- Tier 2
- Shadow Feint boosts your In-Combat Armor Regeneration +8 for 20 seconds
- Tier 3
- Shadow Feint boosts your In-Combat Armor Regeneration +11 for 20 seconds
- Tier 4
- Shadow Feint boosts your In-Combat Armor Regeneration +14 for 20 seconds
- Tier 5
- Shadow Feint boosts your In-Combat Armor Regeneration +17 for 20 seconds
- Tier 6
- Shadow Feint boosts your In-Combat Armor Regeneration +20 for 20 seconds
- Tier 7
- Shadow Feint boosts your In-Combat Armor Regeneration +23 for 20 seconds
- Tier 8
- Shadow Feint boosts your In-Combat Armor Regeneration +26 for 20 seconds
- Tier 9
- Shadow Feint boosts your In-Combat Armor Regeneration +29 for 20 seconds
- Tier 10
- Shadow Feint boosts your In-Combat Armor Regeneration +32 for 20 seconds
- Tier 11
- Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds
- Tier 12
- Shadow Feint boosts your In-Combat Armor Regeneration +38 for 20 seconds
Spoiler text.
|
|
|
Tier 1 - Shadow Feint reduces the taunt of all your attacks by 10% and reduces the Rage your attacks generate by 1% |
Hands |
- Tier 2
- Shadow Feint reduces the taunt of all your attacks by 12% and reduces the Rage your attacks generate by 2%
- Tier 3
- Shadow Feint reduces the taunt of all your attacks by 14% and reduces the Rage your attacks generate by 3%
- Tier 4
- Shadow Feint reduces the taunt of all your attacks by 16% and reduces the Rage your attacks generate by 4%
- Tier 5
- Shadow Feint reduces the taunt of all your attacks by 18% and reduces the Rage your attacks generate by 5%
- Tier 6
- Shadow Feint reduces the taunt of all your attacks by 20% and reduces the Rage your attacks generate by 6%
- Tier 7
- Shadow Feint reduces the taunt of all your attacks by 22% and reduces the Rage your attacks generate by 7%
- Tier 8
- Shadow Feint reduces the taunt of all your attacks by 24% and reduces the Rage your attacks generate by 8%
- Tier 9
- Shadow Feint reduces the taunt of all your attacks by 26% and reduces the Rage your attacks generate by 9%
- Tier 10
- Shadow Feint reduces the taunt of all your attacks by 28% and reduces the Rage your attacks generate by 10%
- Tier 11
- Shadow Feint reduces the taunt of all your attacks by 30% and reduces the Rage your attacks generate by 11%
- Tier 12
- Shadow Feint reduces the taunt of all your attacks by 32% and reduces the Rage your attacks generate by 12%
Spoiler text.
|
|
|
Tier 1 - Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds |
Feet |
- Tier 2
- Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds
- Tier 3
- Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
- Tier 4
- Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
- Tier 5
- Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
- Tier 6
- Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
Spoiler text.
|
Double Clawed |
of Power Clawing |
Tier 1 - Double Claw deals +5% damage and restores 1 Power to you |
Legs |
- Tier 2
- Double Claw deals +7% damage and restores 1 Power to you
- Tier 3
- Double Claw deals +9% damage and restores 2 Power to you
- Tier 4
- Double Claw deals +11% damage and restores 2 Power to you
- Tier 5
- Double Claw deals +13% damage and restores 3 Power to you
- Tier 6
- Double Claw deals +15% damage and restores 3 Power to you
- Tier 7
- Double Claw deals +17% damage and restores 4 Power to you
- Tier 8
- Double Claw deals +19% damage and restores 4 Power to you
- Tier 9
- Double Claw deals +21% damage and restores 5 Power to you
- Tier 10
- Double Claw deals +23% damage and restores 5 Power to you
- Tier 11
- Double Claw deals +22% damage and restores 5 Power to you
- Tier 12
- Double Claw deals +23% damage and restores 5 Power to you
Spoiler text.
|
|
of Bonechewing |
Tier 1 - {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} |
Chest, Ring |
- Tier 2
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
- Tier 3
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
- Tier 4
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
- Tier 5
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
- Tier 6
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
- Tier 7
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
- Tier 8
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
- Tier 9
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
- Tier 10
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
- Tier 11
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{11}
- Tier 12
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{12}
Spoiler text.
|
|
|
Tier 1 - Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 15 health. |
Hands, Feet |
- Tier 2
- Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 30 health.
- Tier 3
- Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 45 health.
- Tier 4
- Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 60 health.
- Tier 5
- Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 75 health.
- Tier 6
- Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 90 health.
Spoiler text.
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Fear-Scented |
|
Tier 1 - Smell Fear deals +10% damage |
Legs, OffHand |
- Tier 2
- Smell Fear deals +13% damage
- Tier 3
- Smell Fear deals +16% damage
- Tier 4
- Smell Fear deals +19% damage
- Tier 5
- Smell Fear deals +22% damage
- Tier 6
- Smell Fear deals +25% damage
- Tier 7
- Smell Fear deals +28% damage
- Tier 8
- Smell Fear deals +31% damage
- Tier 9
- Smell Fear deals +34% damage
- Tier 10
- Smell Fear deals +37% damage
- Tier 11
- Smell Fear deals +40% damage
- Tier 12
- Smell Fear deals +43% damage
Spoiler text.
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Pouncer's |
of Pouncing |
Tier 1 - Pouncing Rake has a 50% chance to deal +20% health and armor damage |
Necklace, OffHand |
- Tier 2
- Pouncing Rake has a 50% chance to deal +30% health and armor damage
- Tier 3
- Pouncing Rake has a 50% chance to deal +40% health and armor damage
- Tier 4
- Pouncing Rake has a 50% chance to deal +50% health and armor damage
- Tier 5
- Pouncing Rake has a 50% chance to deal +60% health and armor damage
- Tier 6
- Pouncing Rake has a 50% chance to deal +70% health and armor damage
- Tier 7
- Pouncing Rake has a 50% chance to deal +80% health and armor damage
- Tier 8
- Pouncing Rake has a 50% chance to deal +90% health and armor damage
- Tier 9
- Pouncing Rake has a 50% chance to deal +100% health and armor damage
- Tier 10
- Pouncing Rake has a 50% chance to deal +110% health and armor damage
- Tier 11
- Pouncing Rake has a 50% chance to deal +120% health and armor damage
- Tier 12
- Pouncing Rake has a 50% chance to deal +130% health and armor damage
Spoiler text.
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|
of Critical Claws |
Tier 1 - Claw attacks have a 33% chance to deal +3 damage |
Chest, Hands |
- Tier 2
- Claw attacks have a 33% chance to deal +6 damage
- Tier 3
- Claw attacks have a 33% chance to deal +9 damage
- Tier 4
- Claw attacks have a 33% chance to deal +12 damage
- Tier 5
- Claw attacks have a 33% chance to deal +15 damage
- Tier 6
- Claw attacks have a 33% chance to deal +18 damage
- Tier 7
- Claw attacks have a 33% chance to deal +21 damage
- Tier 8
- Claw attacks have a 33% chance to deal +24 damage
- Tier 9
- Claw attacks have a 33% chance to deal +27 damage
- Tier 10
- Claw attacks have a 33% chance to deal +30 damage
- Tier 11
- Claw attacks have a 33% chance to deal +33 damage
- Tier 12
- Claw attacks have a 33% chance to deal +36 damage
Spoiler text.
|
Biter's |
of Biting |
Tier 1 - Werewolf Bite deals +6 armor damage |
Chest, MainHand |
- Tier 2
- Werewolf Bite deals +12 armor damage
- Tier 3
- Werewolf Bite deals +18 armor damage
- Tier 4
- Werewolf Bite deals +24 armor damage
- Tier 5
- Werewolf Bite deals +30 armor damage
- Tier 6
- Werewolf Bite deals +36 armor damage
- Tier 7
- Werewolf Bite deals +42 armor damage
- Tier 8
- Werewolf Bite deals +48 armor damage
- Tier 9
- Werewolf Bite deals +54 armor damage
- Tier 10
- Werewolf Bite deals +60 armor damage
- Tier 11
- Werewolf Bite deals +66 armor damage
- Tier 12
- Werewolf Bite deals +72 armor damage
Spoiler text.
|
|
of Incitement |
Tier 1 - Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +5 damage. |
Hands |
- Tier 2
- Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +12 damage.
- Tier 3
- Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +20 damage.
- Tier 4
- Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +28 damage.
- Tier 5
- Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +35 damage.
- Tier 6
- Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +45 damage.
Spoiler text.
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