Psychology
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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of Antivenin Phrasing |
Tier 12 - Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) |
Necklace |
- Tier 1
- Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
- Tier 2
- Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
- Tier 3
- Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
- Tier 4
- Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
- Tier 5
- Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
- Tier 6
- Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
- Tier 7
- Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
- Tier 8
- Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
- Tier 9
- Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
- Tier 10
- Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
- Tier 11
- Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
- Tier 12
- Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
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of Terrifying Words |
Tier 12 - Cause Terror deals +140 direct health damage |
Hands, Feet |
- Tier 1
- Cause Terror deals +30 direct health damage
- Tier 2
- Cause Terror deals +40 direct health damage
- Tier 3
- Cause Terror deals +50 direct health damage
- Tier 4
- Cause Terror deals +60 direct health damage
- Tier 5
- Cause Terror deals +70 direct health damage
- Tier 6
- Cause Terror deals +80 direct health damage
- Tier 7
- Cause Terror deals +90 direct health damage
- Tier 8
- Cause Terror deals +100 direct health damage
- Tier 9
- Cause Terror deals +110 direct health damage
- Tier 10
- Cause Terror deals +120 direct health damage
- Tier 11
- Cause Terror deals +130 direct health damage
- Tier 12
- Cause Terror deals +140 direct health damage
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Tier 6 - Pep Talk Reuse Time -3 |
Legs, Feet |
- Tier 1
- Pep Talk Reuse Time -50
- Tier 2
- Pep Talk Reuse Time -1
- Tier 3
- Pep Talk Reuse Time -150
- Tier 4
- Pep Talk Reuse Time -2
- Tier 5
- Pep Talk Reuse Time -250
- Tier 6
- Pep Talk Reuse Time -3
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Inspiring |
of Inspiration |
Tier 12 - Pep Talk restores 48 Power |
Chest, OffHand, Ring |
- Tier 1
- Pep Talk restores 4 Power
- Tier 2
- Pep Talk restores 8 Power
- Tier 3
- Pep Talk restores 12 Power
- Tier 4
- Pep Talk restores 16 Power
- Tier 5
- Pep Talk restores 20 Power
- Tier 6
- Pep Talk restores 24 Power
- Tier 7
- Pep Talk restores 28 Power
- Tier 8
- Pep Talk restores 32 Power
- Tier 9
- Pep Talk restores 36 Power
- Tier 10
- Pep Talk restores 40 Power
- Tier 11
- Pep Talk restores 44 Power
- Tier 12
- Pep Talk restores 48 Power
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|
of Your Mother |
Tier 12 - Tell Me About Your Mother deals +100 direct health damage |
Head, MainHand |
- Tier 1
- Tell Me About Your Mother deals +8 direct health damage
- Tier 2
- Tell Me About Your Mother deals +16 direct health damage
- Tier 3
- Tell Me About Your Mother deals +24 direct health damage
- Tier 4
- Tell Me About Your Mother deals +32 direct health damage
- Tier 5
- Tell Me About Your Mother deals +40 direct health damage
- Tier 6
- Tell Me About Your Mother deals +48 direct health damage
- Tier 7
- Tell Me About Your Mother deals +56 direct health damage
- Tier 8
- Tell Me About Your Mother deals +64 direct health damage
- Tier 9
- Tell Me About Your Mother deals +72 direct health damage
- Tier 10
- Tell Me About Your Mother deals +80 direct health damage
- Tier 11
- Tell Me About Your Mother deals +90 direct health damage
- Tier 12
- Tell Me About Your Mother deals +100 direct health damage
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Sociopathic |
of Cruel Dialogue |
Tier 12 - You Were Adopted restores 48 power to you |
Hands, MainHand |
- Tier 1
- You Were Adopted restores 4 power to you
- Tier 2
- You Were Adopted restores 8 power to you
- Tier 3
- You Were Adopted restores 12 power to you
- Tier 4
- You Were Adopted restores 16 power to you
- Tier 5
- You Were Adopted restores 20 power to you
- Tier 6
- You Were Adopted restores 24 power to you
- Tier 7
- You Were Adopted restores 28 power to you
- Tier 8
- You Were Adopted restores 32 power to you
- Tier 9
- You Were Adopted restores 36 power to you
- Tier 10
- You Were Adopted restores 40 power to you
- Tier 11
- You Were Adopted restores 44 power to you
- Tier 12
- You Were Adopted restores 48 power to you
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Tier 1 - Positive Attitude boosts your sprint speed by 10 for 10 seconds |
Head, Feet |
|
|
of Tragic Lessons |
Tier 12 - Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds |
Head, MainHand |
- Tier 1
- Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds
- Tier 2
- Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
- Tier 3
- Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
- Tier 4
- Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
- Tier 5
- Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
- Tier 6
- Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
- Tier 7
- Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
- Tier 8
- Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
- Tier 9
- Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
- Tier 10
- Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
- Tier 11
- Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
- Tier 12
- Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
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Tier 12 - Ridicule deals +24 psychic damage and taunts +390 |
Hands, Legs |
- Tier 1
- Ridicule deals +2 psychic damage and taunts +60
- Tier 2
- Ridicule deals +4 psychic damage and taunts +90
- Tier 3
- Ridicule deals +6 psychic damage and taunts +120
- Tier 4
- Ridicule deals +8 psychic damage and taunts +150
- Tier 5
- Ridicule deals +10 psychic damage and taunts +180
- Tier 6
- Ridicule deals +12 psychic damage and taunts +210
- Tier 7
- Ridicule deals +14 psychic damage and taunts +240
- Tier 8
- Ridicule deals +16 psychic damage and taunts +270
- Tier 9
- Ridicule deals +18 psychic damage and taunts +300
- Tier 10
- Ridicule deals +20 psychic damage and taunts +330
- Tier 11
- Ridicule deals +22 psychic damage and taunts +360
- Tier 12
- Ridicule deals +24 psychic damage and taunts +390
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Sociopathic |
of Cruel Dialogue |
Tier 12 - You Were Adopted deals +96% damage |
MainHand, Legs |
- Tier 1
- You Were Adopted deals +8% damage
- Tier 2
- You Were Adopted deals +16% damage
- Tier 3
- You Were Adopted deals +24% damage
- Tier 4
- You Were Adopted deals +32% damage
- Tier 5
- You Were Adopted deals +40% damage
- Tier 6
- You Were Adopted deals +48% damage
- Tier 7
- You Were Adopted deals +56% damage
- Tier 8
- You Were Adopted deals +64% damage
- Tier 9
- You Were Adopted deals +72% damage
- Tier 10
- You Were Adopted deals +80% damage
- Tier 11
- You Were Adopted deals +88% damage
- Tier 12
- You Were Adopted deals +96% damage
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Peppy |
of Pep |
Tier 12 - Pep Talk restores 120 Armor |
Chest, OffHand, Ring |
- Tier 1
- Pep Talk restores 10 Armor
- Tier 2
- Pep Talk restores 20 Armor
- Tier 3
- Pep Talk restores 30 Armor
- Tier 4
- Pep Talk restores 40 Armor
- Tier 5
- Pep Talk restores 50 Armor
- Tier 6
- Pep Talk restores 60 Armor
- Tier 7
- Pep Talk restores 70 Armor
- Tier 8
- Pep Talk restores 80 Armor
- Tier 9
- Pep Talk restores 90 Armor
- Tier 10
- Pep Talk restores 100 Armor
- Tier 11
- Pep Talk restores 110 Armor
- Tier 12
- Pep Talk restores 120 Armor
Expand
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|
of Healing Love |
Tier 12 - But I Love You heals you for 38 health |
Legs, Necklace |
- Tier 1
- But I Love You heals you for 5 health
- Tier 2
- But I Love You heals you for 8 health
- Tier 3
- But I Love You heals you for 11 health
- Tier 4
- But I Love You heals you for 14 health
- Tier 5
- But I Love You heals you for 17 health
- Tier 6
- But I Love You heals you for 20 health
- Tier 7
- But I Love You heals you for 23 health
- Tier 8
- But I Love You heals you for 26 health
- Tier 9
- But I Love You heals you for 29 health
- Tier 10
- But I Love You heals you for 32 health
- Tier 11
- But I Love You heals you for 35 health
- Tier 12
- But I Love You heals you for 38 health
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Depressing |
|
Tier 12 - Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds) |
Head, Feet |
- Tier 1
- Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds)
- Tier 2
- Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
- Tier 3
- Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
- Tier 4
- Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
- Tier 5
- Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
- Tier 6
- Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
- Tier 7
- Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
- Tier 8
- Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
- Tier 9
- Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
- Tier 10
- Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
- Tier 11
- Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
- Tier 12
- Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
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|
of Ridiculous Speed |
Tier 5 - Ridicule boosts movement speed by 5 for 6 seconds |
Feet |
- Tier 1
- Ridicule boosts movement speed by 1 for 6 seconds
- Tier 2
- Ridicule boosts movement speed by 2 for 6 seconds
- Tier 3
- Ridicule boosts movement speed by 3 for 6 seconds
- Tier 4
- Ridicule boosts movement speed by 4 for 6 seconds
- Tier 5
- Ridicule boosts movement speed by 5 for 6 seconds
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Psychologist's |
of Psychology |
Tier 6 - Psychology Base Damage +35% |
Head, Necklace |
- Tier 1
- Psychology Base Damage +10%
- Tier 2
- Psychology Base Damage +15%
- Tier 3
- Psychology Base Damage +20%
- Tier 4
- Psychology Base Damage +25%
- Tier 5
- Psychology Base Damage +30%
- Tier 6
- Psychology Base Damage +35%
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Grating |
of Nerve-Striking |
Tier 12 - Strike a Nerve deals +75 armor damage |
Chest, Feet |
- Tier 1
- Strike a Nerve deals +9 armor damage
- Tier 2
- Strike a Nerve deals +15 armor damage
- Tier 3
- Strike a Nerve deals +21 armor damage
- Tier 4
- Strike a Nerve deals +27 armor damage
- Tier 5
- Strike a Nerve deals +33 armor damage
- Tier 6
- Strike a Nerve deals +39 armor damage
- Tier 7
- Strike a Nerve deals +45 armor damage
- Tier 8
- Strike a Nerve deals +51 armor damage
- Tier 9
- Strike a Nerve deals +57 armor damage
- Tier 10
- Strike a Nerve deals +63 armor damage
- Tier 11
- Strike a Nerve deals +69 armor damage
- Tier 12
- Strike a Nerve deals +75 armor damage
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Peppy |
of Pep |
Tier 12 - Psychology Healing +120 |
Chest, OffHand, Ring |
- Tier 1
- Psychology Healing +10
- Tier 2
- Psychology Healing +20
- Tier 3
- Psychology Healing +30
- Tier 4
- Psychology Healing +40
- Tier 5
- Psychology Healing +50
- Tier 6
- Psychology Healing +60
- Tier 7
- Psychology Healing +70
- Tier 8
- Psychology Healing +80
- Tier 9
- Psychology Healing +90
- Tier 10
- Psychology Healing +100
- Tier 11
- Psychology Healing +110
- Tier 12
- Psychology Healing +120
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Mind-Numbing |
|
Tier 5 - Tell Me About Your Mother reduces target's Rage by 625 |
Hands, Feet |
- Tier 1
- Tell Me About Your Mother reduces target's Rage by 125
- Tier 2
- Tell Me About Your Mother reduces target's Rage by 250
- Tier 3
- Tell Me About Your Mother reduces target's Rage by 375
- Tier 4
- Tell Me About Your Mother reduces target's Rage by 500
- Tier 5
- Tell Me About Your Mother reduces target's Rage by 625
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of Denying the Darkness |
Tier 10 - Inspire Confidence increases targets' Accuracy +10 for 10 seconds |
Head, Ring |
- Tier 1
- Inspire Confidence increases targets' Accuracy +1 for 10 seconds
- Tier 2
- Inspire Confidence increases targets' Accuracy +2 for 10 seconds
- Tier 3
- Inspire Confidence increases targets' Accuracy +3 for 10 seconds
- Tier 4
- Inspire Confidence increases targets' Accuracy +4 for 10 seconds
- Tier 5
- Inspire Confidence increases targets' Accuracy +5 for 10 seconds
- Tier 6
- Inspire Confidence increases targets' Accuracy +6 for 10 seconds
- Tier 7
- Inspire Confidence increases targets' Accuracy +7 for 10 seconds
- Tier 8
- Inspire Confidence increases targets' Accuracy +8 for 10 seconds
- Tier 9
- Inspire Confidence increases targets' Accuracy +9 for 10 seconds
- Tier 10
- Inspire Confidence increases targets' Accuracy +10 for 10 seconds
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|
of Critical Insight |
Tier 12 - Psychoanalyze has a 82% chance to deal +240% damage |
Chest, Hands |
- Tier 1
- Psychoanalyze has a 60% chance to deal +20% damage
- Tier 2
- Psychoanalyze has a 62% chance to deal +40% damage
- Tier 3
- Psychoanalyze has a 64% chance to deal +60% damage
- Tier 4
- Psychoanalyze has a 66% chance to deal +80% damage
- Tier 5
- Psychoanalyze has a 68% chance to deal +100% damage
- Tier 6
- Psychoanalyze has a 70% chance to deal +120% damage
- Tier 7
- Psychoanalyze has a 72% chance to deal +140% damage
- Tier 8
- Psychoanalyze has a 74% chance to deal +160% damage
- Tier 9
- Psychoanalyze has a 76% chance to deal +180% damage
- Tier 10
- Psychoanalyze has a 78% chance to deal +200% damage
- Tier 11
- Psychoanalyze has a 80% chance to deal +220% damage
- Tier 12
- Psychoanalyze has a 82% chance to deal +240% damage
Expand
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Grating |
of Nerve-Striking |
Tier 12 - Strike a Nerve deals +91% damage |
Chest, Feet |
- Tier 1
- Strike a Nerve deals +25% damage
- Tier 2
- Strike a Nerve deals +31% damage
- Tier 3
- Strike a Nerve deals +37% damage
- Tier 4
- Strike a Nerve deals +43% damage
- Tier 5
- Strike a Nerve deals +49% damage
- Tier 6
- Strike a Nerve deals +55% damage
- Tier 7
- Strike a Nerve deals +61% damage
- Tier 8
- Strike a Nerve deals +67% damage
- Tier 9
- Strike a Nerve deals +73% damage
- Tier 10
- Strike a Nerve deals +79% damage
- Tier 11
- Strike a Nerve deals +85% damage
- Tier 12
- Strike a Nerve deals +91% damage
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of Sly Talk |
Tier 12 - Fast Talk heals you for 34 armor |
Legs, Necklace |
- Tier 1
- Fast Talk heals you for 3 armor
- Tier 2
- Fast Talk heals you for 5 armor
- Tier 3
- Fast Talk heals you for 8 armor
- Tier 4
- Fast Talk heals you for 10 armor
- Tier 5
- Fast Talk heals you for 13 armor
- Tier 6
- Fast Talk heals you for 15 armor
- Tier 7
- Fast Talk heals you for 18 armor
- Tier 8
- Fast Talk heals you for 20 armor
- Tier 9
- Fast Talk heals you for 23 armor
- Tier 10
- Fast Talk heals you for 25 armor
- Tier 11
- Fast Talk heals you for 29 armor
- Tier 12
- Fast Talk heals you for 34 armor
Expand
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|
of Sly Talk |
Tier 12 - Fast Talk heals you for 24 health |
Legs, Necklace |
- Tier 1
- Fast Talk heals you for 2 health
- Tier 2
- Fast Talk heals you for 4 health
- Tier 3
- Fast Talk heals you for 6 health
- Tier 4
- Fast Talk heals you for 8 health
- Tier 5
- Fast Talk heals you for 10 health
- Tier 6
- Fast Talk heals you for 12 health
- Tier 7
- Fast Talk heals you for 14 health
- Tier 8
- Fast Talk heals you for 16 health
- Tier 9
- Fast Talk heals you for 18 health
- Tier 10
- Fast Talk heals you for 20 health
- Tier 11
- Fast Talk heals you for 22 health
- Tier 12
- Fast Talk heals you for 24 health
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|
of Stunning Love |
Tier 12 - But I Love You has a 39% chance to stun the target |
Head, Feet |
- Tier 1
- But I Love You has a 6% chance to stun the target
- Tier 2
- But I Love You has a 9% chance to stun the target
- Tier 3
- But I Love You has a 12% chance to stun the target
- Tier 4
- But I Love You has a 15% chance to stun the target
- Tier 5
- But I Love You has a 18% chance to stun the target
- Tier 6
- But I Love You has a 21% chance to stun the target
- Tier 7
- But I Love You has a 24% chance to stun the target
- Tier 8
- But I Love You has a 27% chance to stun the target
- Tier 9
- But I Love You has a 30% chance to stun the target
- Tier 10
- But I Love You has a 33% chance to stun the target
- Tier 11
- But I Love You has a 36% chance to stun the target
- Tier 12
- But I Love You has a 39% chance to stun the target
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|
of Deflating Comments |
Tier 12 - Strike a Nerve removes 330 Rage |
Head, Legs |
- Tier 1
- Strike a Nerve removes 33 Rage
- Tier 2
- Strike a Nerve removes 60 Rage
- Tier 3
- Strike a Nerve removes 87 Rage
- Tier 4
- Strike a Nerve removes 114 Rage
- Tier 5
- Strike a Nerve removes 141 Rage
- Tier 6
- Strike a Nerve removes 168 Rage
- Tier 7
- Strike a Nerve removes 195 Rage
- Tier 8
- Strike a Nerve removes 222 Rage
- Tier 9
- Strike a Nerve removes 249 Rage
- Tier 10
- Strike a Nerve removes 276 Rage
- Tier 11
- Strike a Nerve removes 303 Rage
- Tier 12
- Strike a Nerve removes 330 Rage
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|
of Extinguishing Words |
Tier 12 - Pep Talk removes ongoing Fire effects (up to 36 dmg/sec) |
MainHand |
- Tier 1
- Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
- Tier 2
- Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
- Tier 3
- Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
- Tier 4
- Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
- Tier 5
- Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
- Tier 6
- Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
- Tier 7
- Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
- Tier 8
- Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
- Tier 9
- Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
- Tier 10
- Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
- Tier 11
- Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
- Tier 12
- Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
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Tier 6 - Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy. |
Head, Ring |
- Tier 1
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy.
- Tier 2
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +10 damage and briefly incites fear in the enemy.
- Tier 3
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +15 damage and briefly incites fear in the enemy.
- Tier 4
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +20 damage and briefly incites fear in the enemy.
- Tier 5
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +25 damage and briefly incites fear in the enemy.
- Tier 6
- Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy.
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Tier 12 - Psychoanalyze deals +144 direct health damage |
Chest, Feet |
- Tier 1
- Psychoanalyze deals +12 direct health damage
- Tier 2
- Psychoanalyze deals +24 direct health damage
- Tier 3
- Psychoanalyze deals +36 direct health damage
- Tier 4
- Psychoanalyze deals +48 direct health damage
- Tier 5
- Psychoanalyze deals +60 direct health damage
- Tier 6
- Psychoanalyze deals +72 direct health damage
- Tier 7
- Psychoanalyze deals +84 direct health damage
- Tier 8
- Psychoanalyze deals +96 direct health damage
- Tier 9
- Psychoanalyze deals +108 direct health damage
- Tier 10
- Psychoanalyze deals +120 direct health damage
- Tier 11
- Psychoanalyze deals +132 direct health damage
- Tier 12
- Psychoanalyze deals +144 direct health damage
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Mind-Shattering |
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Tier 12 - Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds |
Chest, Hands |
- Tier 1
- Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds
- Tier 2
- Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
- Tier 3
- Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
- Tier 4
- Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
- Tier 5
- Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
- Tier 6
- Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
- Tier 7
- Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
- Tier 8
- Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
- Tier 9
- Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
- Tier 10
- Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
- Tier 11
- Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
- Tier 12
- Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
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Mind-Numbing |
|
Tier 5 - Tell Me About Your Mother restores 85 Armor to you |
Hands, Feet |
- Tier 1
- Tell Me About Your Mother restores 17 Armor to you
- Tier 2
- Tell Me About Your Mother restores 34 Armor to you
- Tier 3
- Tell Me About Your Mother restores 51 Armor to you
- Tier 4
- Tell Me About Your Mother restores 68 Armor to you
- Tier 5
- Tell Me About Your Mother restores 85 Armor to you
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Mind-Numbing |
|
Tier 5 - Tell Me About Your Mother has a 50% chance to slow target's movement by 75% |
Hands, Feet |
- Tier 1
- Tell Me About Your Mother has a 10% chance to slow target's movement by 75%
- Tier 2
- Tell Me About Your Mother has a 20% chance to slow target's movement by 75%
- Tier 3
- Tell Me About Your Mother has a 30% chance to slow target's movement by 75%
- Tier 4
- Tell Me About Your Mother has a 40% chance to slow target's movement by 75%
- Tier 5
- Tell Me About Your Mother has a 50% chance to slow target's movement by 75%
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of Vulnerability |
Tier 12 - Strike a Nerve has a 33% chance to also trigger monster's vulnerability |
Hands, Feet |
- Tier 1
- Strike a Nerve has a 10% chance to also trigger monster's vulnerability
- Tier 2
- Strike a Nerve has a 12% chance to also trigger monster's vulnerability
- Tier 3
- Strike a Nerve has a 14% chance to also trigger monster's vulnerability
- Tier 4
- Strike a Nerve has a 16% chance to also trigger monster's vulnerability
- Tier 5
- Strike a Nerve has a 18% chance to also trigger monster's vulnerability
- Tier 6
- Strike a Nerve has a 20% chance to also trigger monster's vulnerability
- Tier 7
- Strike a Nerve has a 22% chance to also trigger monster's vulnerability
- Tier 8
- Strike a Nerve has a 24% chance to also trigger monster's vulnerability
- Tier 9
- Strike a Nerve has a 26% chance to also trigger monster's vulnerability
- Tier 10
- Strike a Nerve has a 28% chance to also trigger monster's vulnerability
- Tier 11
- Strike a Nerve has a 30% chance to also trigger monster's vulnerability
- Tier 12
- Strike a Nerve has a 33% chance to also trigger monster's vulnerability
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of Confident Killing |
Tier 8 - Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds |
Chest, Legs |
- Tier 1
- Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
- Tier 2
- Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
- Tier 3
- Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
- Tier 4
- Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
- Tier 5
- Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
- Tier 6
- Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
- Tier 7
- Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
- Tier 8
- Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
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of Aneurysms |
Tier 12 - Strike a Nerve has a 66% chance to deal +140% damage |
Chest, Hands |
- Tier 1
- Strike a Nerve has a 66% chance to deal +30% damage
- Tier 2
- Strike a Nerve has a 66% chance to deal +40% damage
- Tier 3
- Strike a Nerve has a 66% chance to deal +50% damage
- Tier 4
- Strike a Nerve has a 66% chance to deal +60% damage
- Tier 5
- Strike a Nerve has a 66% chance to deal +70% damage
- Tier 6
- Strike a Nerve has a 66% chance to deal +80% damage
- Tier 7
- Strike a Nerve has a 66% chance to deal +90% damage
- Tier 8
- Strike a Nerve has a 66% chance to deal +100% damage
- Tier 9
- Strike a Nerve has a 66% chance to deal +110% damage
- Tier 10
- Strike a Nerve has a 66% chance to deal +120% damage
- Tier 11
- Strike a Nerve has a 66% chance to deal +130% damage
- Tier 12
- Strike a Nerve has a 66% chance to deal +140% damage
Expand
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of Denying Poison |
Tier 10 - Positive Attitude increases your Poison Mitigation +10 for 30 seconds |
Head, Ring |
- Tier 1
- Positive Attitude increases your Poison Mitigation +1 for 30 seconds
- Tier 2
- Positive Attitude increases your Poison Mitigation +2 for 30 seconds
- Tier 3
- Positive Attitude increases your Poison Mitigation +3 for 30 seconds
- Tier 4
- Positive Attitude increases your Poison Mitigation +4 for 30 seconds
- Tier 5
- Positive Attitude increases your Poison Mitigation +5 for 30 seconds
- Tier 6
- Positive Attitude increases your Poison Mitigation +6 for 30 seconds
- Tier 7
- Positive Attitude increases your Poison Mitigation +7 for 30 seconds
- Tier 8
- Positive Attitude increases your Poison Mitigation +8 for 30 seconds
- Tier 9
- Positive Attitude increases your Poison Mitigation +9 for 30 seconds
- Tier 10
- Positive Attitude increases your Poison Mitigation +10 for 30 seconds
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of Emotional Walls |
Tier 12 - Psychoanalyze attacks also restore 108 of your Armor |
Chest, OffHand, Ring |
- Tier 1
- Psychoanalyze attacks also restore 9 of your Armor
- Tier 2
- Psychoanalyze attacks also restore 18 of your Armor
- Tier 3
- Psychoanalyze attacks also restore 27 of your Armor
- Tier 4
- Psychoanalyze attacks also restore 36 of your Armor
- Tier 5
- Psychoanalyze attacks also restore 45 of your Armor
- Tier 6
- Psychoanalyze attacks also restore 54 of your Armor
- Tier 7
- Psychoanalyze attacks also restore 63 of your Armor
- Tier 8
- Psychoanalyze attacks also restore 72 of your Armor
- Tier 9
- Psychoanalyze attacks also restore 81 of your Armor
- Tier 10
- Psychoanalyze attacks also restore 90 of your Armor
- Tier 11
- Psychoanalyze attacks also restore 99 of your Armor
- Tier 12
- Psychoanalyze attacks also restore 108 of your Armor
Expand
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of Critical Confidence |
Tier 12 - Inspire Confidence heals targets +180 after a 25 second delay |
Chest, Hands, OffHand |
- Tier 1
- Inspire Confidence heals targets +15 after a 25 second delay
- Tier 2
- Inspire Confidence heals targets +30 after a 25 second delay
- Tier 3
- Inspire Confidence heals targets +45 after a 25 second delay
- Tier 4
- Inspire Confidence heals targets +60 after a 25 second delay
- Tier 5
- Inspire Confidence heals targets +75 after a 25 second delay
- Tier 6
- Inspire Confidence heals targets +90 after a 25 second delay
- Tier 7
- Inspire Confidence heals targets +105 after a 25 second delay
- Tier 8
- Inspire Confidence heals targets +120 after a 25 second delay
- Tier 9
- Inspire Confidence heals targets +135 after a 25 second delay
- Tier 10
- Inspire Confidence heals targets +150 after a 25 second delay
- Tier 11
- Inspire Confidence heals targets +165 after a 25 second delay
- Tier 12
- Inspire Confidence heals targets +180 after a 25 second delay
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Tier 1 - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds |
Head, Feet, Necklace |
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of Denying the Psyche |
Tier 10 - Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds |
Head, Ring |
- Tier 1
- Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds
- Tier 2
- Inspire Confidence increases target's Psychic Mitigation +4 for 30 seconds
- Tier 3
- Inspire Confidence increases target's Psychic Mitigation +6 for 30 seconds
- Tier 4
- Inspire Confidence increases target's Psychic Mitigation +8 for 30 seconds
- Tier 5
- Inspire Confidence increases target's Psychic Mitigation +10 for 30 seconds
- Tier 6
- Inspire Confidence increases target's Psychic Mitigation +12 for 30 seconds
- Tier 7
- Inspire Confidence increases target's Psychic Mitigation +14 for 30 seconds
- Tier 8
- Inspire Confidence increases target's Psychic Mitigation +16 for 30 seconds
- Tier 9
- Inspire Confidence increases target's Psychic Mitigation +18 for 30 seconds
- Tier 10
- Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds
Expand
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of Backhanded Compliments |
Tier 12 - Soothe deals +48 psychic damage |
Ring, Necklace |
- Tier 1
- Soothe deals +4 psychic damage
- Tier 2
- Soothe deals +8 psychic damage
- Tier 3
- Soothe deals +12 psychic damage
- Tier 4
- Soothe deals +16 psychic damage
- Tier 5
- Soothe deals +20 psychic damage
- Tier 6
- Soothe deals +24 psychic damage
- Tier 7
- Soothe deals +28 psychic damage
- Tier 8
- Soothe deals +32 psychic damage
- Tier 9
- Soothe deals +36 psychic damage
- Tier 10
- Soothe deals +40 psychic damage
- Tier 11
- Soothe deals +44 psychic damage
- Tier 12
- Soothe deals +48 psychic damage
Expand
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of Critical Confidence |
Tier 10 - Inspire Confidence heals targets +120 after a 15 second delay |
Chest, Hands, OffHand |
- Tier 1
- Inspire Confidence heals targets +10 after a 15 second delay
- Tier 2
- Inspire Confidence heals targets +20 after a 15 second delay
- Tier 3
- Inspire Confidence heals targets +30 after a 15 second delay
- Tier 4
- Inspire Confidence heals targets +40 after a 15 second delay
- Tier 5
- Inspire Confidence heals targets +50 after a 15 second delay
- Tier 6
- Inspire Confidence heals targets +60 after a 15 second delay
- Tier 7
- Inspire Confidence heals targets +70 after a 15 second delay
- Tier 8
- Inspire Confidence heals targets +80 after a 15 second delay
- Tier 9
- Inspire Confidence heals targets +90 after a 15 second delay
- Tier 10
- Inspire Confidence heals targets +120 after a 15 second delay
Expand
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of Critical Hits |
Tier 12 - Archery/Mentalism Critical Hit +60% when Psychology is active |
Head, Hands |
- Tier 1
- Archery/Mentalism Critical Hit +5% when Psychology is active
- Tier 2
- Archery/Mentalism Critical Hit +10% when Psychology is active
- Tier 3
- Archery/Mentalism Critical Hit +15% when Psychology is active
- Tier 4
- Archery/Mentalism Critical Hit +20% when Psychology is active
- Tier 5
- Archery/Mentalism Critical Hit +25% when Psychology is active
- Tier 6
- Archery/Mentalism Critical Hit +30% when Psychology is active
- Tier 7
- Archery/Mentalism Critical Hit +35% when Psychology is active
- Tier 8
- Archery/Mentalism Critical Hit +40% when Psychology is active
- Tier 9
- Archery/Mentalism Critical Hit +45% when Psychology is active
- Tier 10
- Archery/Mentalism Critical Hit +50% when Psychology is active
- Tier 11
- Archery/Mentalism Critical Hit +55% when Psychology is active
- Tier 12
- Archery/Mentalism Critical Hit +60% when Psychology is active
Expand
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of Dissuasion |
Tier 5 - Fast Talk reduces Rage by 310 |
Head, Feet |
- Tier 1
- Fast Talk reduces Rage by 70
- Tier 2
- Fast Talk reduces Rage by 120
- Tier 3
- Fast Talk reduces Rage by 190
- Tier 4
- Fast Talk reduces Rage by 240
- Tier 5
- Fast Talk reduces Rage by 310
Expand
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of Denying the Psyche |
Tier 10 - Positive Attitude increases your Psychic Mitigation +10 for 30 seconds |
Head, Ring |
- Tier 1
- Positive Attitude increases your Psychic Mitigation +1 for 30 seconds
- Tier 2
- Positive Attitude increases your Psychic Mitigation +2 for 30 seconds
- Tier 3
- Positive Attitude increases your Psychic Mitigation +3 for 30 seconds
- Tier 4
- Positive Attitude increases your Psychic Mitigation +4 for 30 seconds
- Tier 5
- Positive Attitude increases your Psychic Mitigation +5 for 30 seconds
- Tier 6
- Positive Attitude increases your Psychic Mitigation +6 for 30 seconds
- Tier 7
- Positive Attitude increases your Psychic Mitigation +7 for 30 seconds
- Tier 8
- Positive Attitude increases your Psychic Mitigation +8 for 30 seconds
- Tier 9
- Positive Attitude increases your Psychic Mitigation +9 for 30 seconds
- Tier 10
- Positive Attitude increases your Psychic Mitigation +10 for 30 seconds
Expand
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Smug |
of Smug Analysis |
Tier 12 - Psychoanalyze attacks also heal you for 96 health |
Chest, OffHand, Ring |
- Tier 1
- Psychoanalyze attacks also heal you for 8 health
- Tier 2
- Psychoanalyze attacks also heal you for 16 health
- Tier 3
- Psychoanalyze attacks also heal you for 24 health
- Tier 4
- Psychoanalyze attacks also heal you for 32 health
- Tier 5
- Psychoanalyze attacks also heal you for 40 health
- Tier 6
- Psychoanalyze attacks also heal you for 48 health
- Tier 7
- Psychoanalyze attacks also heal you for 56 health
- Tier 8
- Psychoanalyze attacks also heal you for 64 health
- Tier 9
- Psychoanalyze attacks also heal you for 72 health
- Tier 10
- Psychoanalyze attacks also heal you for 80 health
- Tier 11
- Psychoanalyze attacks also heal you for 88 health
- Tier 12
- Psychoanalyze attacks also heal you for 96 health
Expand
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of Rejuvenating Discussion |
Tier 5 - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds |
Legs, Feet |
- Tier 1
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second
- Tier 2
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1.5 seconds
- Tier 3
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2 seconds
- Tier 4
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2.5 seconds
- Tier 5
- Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds
Expand
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Tier 12 - Cause Terror restores 87 Armor to you |
Hands, Ring |
- Tier 1
- Cause Terror restores 10 Armor to you
- Tier 2
- Cause Terror restores 17 Armor to you
- Tier 3
- Cause Terror restores 24 Armor to you
- Tier 4
- Cause Terror restores 31 Armor to you
- Tier 5
- Cause Terror restores 38 Armor to you
- Tier 6
- Cause Terror restores 45 Armor to you
- Tier 7
- Cause Terror restores 52 Armor to you
- Tier 8
- Cause Terror restores 59 Armor to you
- Tier 9
- Cause Terror restores 66 Armor to you
- Tier 10
- Cause Terror restores 73 Armor to you
- Tier 11
- Cause Terror restores 80 Armor to you
- Tier 12
- Cause Terror restores 87 Armor to you
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