Unarmed/Treasure Effects:By Slot
From Project: Gorgon Wiki
Jump to: navigation, search
Unarmed Slot List
Expand Hide Spoiler
Head
- Barrage restores 55 Armor to you
- Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active
- Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300
- Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active
- Slashing Strike generates -200 Rage
- Slashing Strike has a 70% chance to deal double slashing damage
- Unarmed Damage +35%
- Unarmed attacks deal +13 Armor damage
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
Chest
- Cobra Strike and Mamba Strike deal +48% damage
- Cobra Strike and Mamba Strike have a 54% chance to deal double damage
- Cobra Strike and Mamba Strike restore 17 Armor to you
- Punch and Jab attacks deal +18 damage
- Punch and Jab attacks deal +24 armor damage
- You regain 35 Armor whenever you use a kick (from any skill!)
- You regain 8 health whenever you use Punch or Jab
Legs
- 60% of any Darkness damage you take is reflected back in your next Punch or Jab.
- All kick attacks (even animal kicks!) deal +33 damage
- Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
- Barrage and Headbutt deal +36% damage
- Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
- Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow restores 25 health
- Headbutt deals +76 armor damage
- Hip Throw and Bodyslam deal +111% damage
- Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300
- Unarmed attacks deal +40% damage when you have 33% or less of your Armor left
- Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
Hands
- Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
- Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage
- Cobra Strike and Mamba Strike have a 54% chance to deal double damage
- Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Hip Throw and Bodyslam deal +132 armor damage
- Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters
- Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
Feet
- 60% of any Darkness damage you take is reflected back in your next Punch or Jab.
- Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%
- Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds
- Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Cobra Strike and Mamba Strike deal +48% damage
- Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Hip Throw and Bodyslam deal +111% damage
- Hip Throw and Bodyslam deal +132 armor damage
- Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks deal +18 damage
- Punch and Jab attacks deal +24 armor damage
- Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
MainHand
- All kick attacks (even animal kicks!) deal +33 damage
- Bodyslam deals +100% damage and slows target's movement speed by 45%
- Bodyslam deals +190% damage
- Bodyslam deals +350 damage to Snails
- Bruising Blow deals +85% damage
- Unarmed Damage +35%
- Unarmed attacks deal +13 Armor damage
- Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
OffHand
- Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
- Barrage restores 55 Armor to you
- Bodyslam heals you for 100 health
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Slashing Strike deals +70% damage
- Slashing Strike generates -200 Rage
- Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds
- Slashing Strike has a 70% chance to deal double slashing damage
- Unarmed Damage +6%
- You regain 8 health whenever you use Punch or Jab
Necklace
- Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
- Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Bodyslam deals +350 damage to Snails
- Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds
- Bruising Blow restores 25 health
- Slashing Strike deals +70% damage
- Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds
- Unarmed Damage +6%
- Unarmed attacks deal +40% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
Ring
- All kick attacks (even animal kicks!) deal +33 damage
- Barrage and Headbutt deal +36% damage
- Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
- Bodyslam deals +100% damage and slows target's movement speed by 45%
- Bodyslam deals +190% damage
- Bodyslam heals you for 100 health
- Bruising Blow deals +85% damage
- Cobra Strike and Mamba Strike restore 17 Armor to you
- Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active
- Headbutt deals +76 armor damage
- Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active
- You regain 35 Armor whenever you use a kick (from any skill!)
- You regain 8 health whenever you use Punch or Jab