Lycanthropy/Abilities

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Level Name Description Special Damage Stats Gear Required
0 (Internal) Internal ability that triggers when Shadow Feint activates. Power Cost: 0
Range: 4
Cooldown: 0
Werewolf
0 Claw Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 8 Power.
Damage: 5 Slashing
Dmg to Vulnerable Targets: 10 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
1 Hunting Speed Increase your wolfen sprint speed while out of combat. (This ability can only be used after you've unlocked it from the Altar of Norala.) You gain 5 sprint speed for 30 seconds or until you enter combat Power Cost: 10
Range: 4
Cooldown: 10
Can Be On Sidebar
Werewolf
1 Hunting Speed 2 Increase your wolfen sprint speed while out of combat. (This ability can only be used after you've unlocked it from the Altar of Norala.) You gain 8 sprint speed for 30 seconds or until you enter combat Power Cost: 10
Range: 4
Cooldown: 10
Can Be On Sidebar
Werewolf
1 Hunting Speed 3 Increase your wolfen sprint speed while out of combat. (This ability can only be used after you've unlocked it from the Altar of Norala.) You gain 12 sprint speed for 30 seconds or until you enter combat Power Cost: 10
Range: 4
Cooldown: 10
Can Be On Sidebar
Werewolf
2 Bite Bite your enemy. Damage: 12 Crushing Power Cost: 12
Range: 5
Cooldown: 6
Werewolf
3 Pack Attack Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +15 damage Damage: 14 Crushing Power Cost: 15
Range: 5
Cooldown: 10
Werewolf
5 Pouncing Rake Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 17 Slashing Power Cost: 18
Range: 5
Cooldown: 8
Werewolf
6 Pouncing Rend Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 34 Slashing Power Cost: 13
Range: 5
Cooldown: 10
Werewolf
7 Howl Mode Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves that howl near you will greatly boost the beneficial effects of howling. Power Cost: 7
Range: 3
Cooldown: 10
Can Be On Sidebar
Werewolf
8 Sanguine Fangs Bite through veins to cause blood loss. Deals 24 health damage over 8 seconds. Damage: 8 Piercing Power Cost: 26
Range: 5
Cooldown: 8
Werewolf
9 See Red Go into a berzerk rage, dealing extra damage. Boosts Piercing damage +5% Power Cost: 15
Range: 4
Cooldown: 20
Werewolf
10 Bite 2 Bite your enemy. Damage: 19 Crushing Power Cost: 15
Range: 5
Cooldown: 6
Werewolf
12 Shadow Feint Take careful heed of your current position so that you can leap back to it when injured. If you are hit by 3 attacks within the next 30 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 21
Range: 4
Cooldown: 20
Werewolf
13 Double Claw Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 20 Slashing Power Cost: 11
Range: 5
Cooldown: 5
Werewolf
14 Smell Fear Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 10 Crushing
Dmg to Vulnerable Targets: 10 Crushing
Reduces Rage: 60
Power Cost: 11
Range: 5
Cooldown: 5
Werewolf
15 Claw 2 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 12 Power.
Damage: 8 Slashing
Dmg to Vulnerable Targets: 16 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
18 Sanguine Fangs 2 Bite through veins to cause blood loss. Deals 32 health damage over 8 seconds. Damage: 18 Piercing Power Cost: 30
Range: 5
Cooldown: 8
Werewolf
20 Pack Attack 2 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +20 damage Damage: 26 Crushing Power Cost: 23
Range: 5
Cooldown: 10
Werewolf
22 Double Claw 2 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 30 Slashing Power Cost: 12
Range: 5
Cooldown: 5
Werewolf
25 Pouncing Rake 2 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 36 Slashing Power Cost: 25
Range: 5
Cooldown: 8
Werewolf
26 Pouncing Rend 2 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 72 Slashing Power Cost: 19
Range: 5
Cooldown: 10
Werewolf
27 Smell Fear 2 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Reduces Rage: 100
Power Cost: 13
Range: 5
Cooldown: 5
Werewolf
28 Bite 3 Bite your enemy. Damage: 38 Crushing Power Cost: 21
Range: 5
Cooldown: 6
Werewolf
29 Sanguine Fangs 3 Bite through veins to cause blood loss. Deals 48 health damage over 8 seconds. Damage: 33 Piercing Power Cost: 35
Range: 5
Cooldown: 8
Werewolf
29 See Red 2 Go into a berzerk rage, dealing extra damage. Boosts Piercing and Slashing damage +7% Power Cost: 22
Range: 4
Cooldown: 20
Werewolf
30 Claw 3 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 16 Power.
Damage: 18 Slashing
Dmg to Vulnerable Targets: 36 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
35 Shadow Feint 2 Take careful heed of your current position so that you can leap back to it when injured. If you are hit by 4 attacks within the next 35 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 28
Range: 4
Cooldown: 20
Werewolf
40 Pack Attack 3 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +30 damage Damage: 69 Crushing Power Cost: 30
Range: 5
Cooldown: 10
Werewolf
41 Smell Fear 3 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 36 Crushing
Dmg to Vulnerable Targets: 36 Crushing
Reduces Rage: 150
Power Cost: 15
Range: 5
Cooldown: 5
Werewolf
42 Double Claw 3 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 75 Slashing Power Cost: 15
Range: 5
Cooldown: 5
Werewolf
44 Sanguine Fangs 4 Bite through veins to cause blood loss. Deals 64 health damage over 8 seconds. Damage: 63 Piercing Power Cost: 42
Range: 5
Cooldown: 8
Werewolf
45 Pouncing Rake 3 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 87 Slashing Power Cost: 32
Range: 5
Cooldown: 8
Werewolf
46 Bite 4 Bite your enemy. Damage: 71 Crushing Power Cost: 27
Range: 5
Cooldown: 6
Werewolf
46 Pouncing Rend 3 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 174 Slashing Power Cost: 24
Range: 5
Cooldown: 10
Werewolf
48 Claw 4 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 20 Power.
Damage: 40 Slashing
Dmg to Vulnerable Targets: 80 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
49 See Red 3 Go into a berzerk rage, dealing extra damage. Boosts Piercing and Slashing damage +10% Power Cost: 25
Range: 4
Cooldown: 20
Werewolf
50 Pouncing Rend 3+ Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 205 Slashing Power Cost: 29
Range: 5
Cooldown: 10
Werewolf
50 Shadow Feint 3 Take careful heed of your current position so that you can leap back to it when injured. If you are hit by 5 attacks within the next 45 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 33
Range: 4
Cooldown: 20
Werewolf
51 Smell Fear 4 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 56 Crushing
Dmg to Vulnerable Targets: 56 Crushing
Reduces Rage: 250
Power Cost: 17
Range: 5
Cooldown: 5
Werewolf
52 Double Claw 4 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 114 Slashing Power Cost: 17
Range: 5
Cooldown: 5
Werewolf
54 Sanguine Fangs 5 Bite through veins to cause blood loss. Deals 80 health damage over 8 seconds. Damage: 92 Piercing Power Cost: 46
Range: 5
Cooldown: 8
Werewolf
55 Pack Attack 4 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +40 damage Damage: 122 Crushing Power Cost: 35
Range: 5
Cooldown: 10
Werewolf
56 Bite 5 Bite your enemy. Damage: 96 Crushing Power Cost: 30
Range: 5
Cooldown: 6
Werewolf
56 Pouncing Rend 4 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 268 Slashing Power Cost: 27
Range: 5
Cooldown: 10
Werewolf
58 Claw 5 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 21 Power.
Damage: 52 Slashing
Dmg to Vulnerable Targets: 104 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
60 Pouncing Rake 4 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 134 Slashing Power Cost: 37
Range: 5
Cooldown: 8
Werewolf