First Aid/Abilities
From Project: Gorgon Wiki
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. | Restore 50 Health. | Power Cost: 8 Range: 5 Cooldown: 30 |
None | |
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. | Restore 40 Health to you and nearby allies. | Power Cost: 8 Range: 15 Cooldown: 30 AoE: 15 |
Beast | |
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. | Restore 70 Health. | Power Cost: 11 Range: 5 Cooldown: 30 |
None | |
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. | Restore 60 Health to you and nearby allies. | Power Cost: 11 Range: 15 Cooldown: 30 AoE: 15 |
Beast | |
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 18 Range: 5 Cooldown: 30 |
None | ||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. | Restore 90 Health. | Power Cost: 14 Range: 5 Cooldown: 30 |
None | |
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. | Restore 80 Health to you and nearby allies. | Power Cost: 14 Range: 15 Cooldown: 30 AoE: 15 |
Beast | |
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. | Power Cost: 18 Range: 5 Cooldown: 30 |
None | |
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. | Restore 110 Health. | Power Cost: 16 Range: 5 Cooldown: 30 |
None | |
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. | Restore 100 Health to you and nearby allies. | Power Cost: 16 Range: 15 Cooldown: 30 AoE: 15 |
Beast | |
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 30 |
None | |
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 26 Range: 5 Cooldown: 30 |
None | ||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. | Restore 130 Health. | Power Cost: 19 Range: 5 Cooldown: 30 |
None | |
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. | Restore 120 Health to you and nearby allies. | Power Cost: 19 Range: 15 Cooldown: 30 AoE: 15 |
Beast | |
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 60 Range: 5 Cooldown: 900 |
None | ||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. | Power Cost: 24 Range: 5 Cooldown: 30 |
None | |
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. | Restore 150 Health. | Power Cost: 20 Range: 5 Cooldown: 30 |
None | |
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. | Restore 140 Health to you and nearby allies. | Power Cost: 20 Range: 15 Cooldown: 30 AoE: 15 |
Beast | |
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 29 Range: 5 Cooldown: 30 |
None |