Psychology/Abilities

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Click "Expand" on the box below to view a complete list of Abilities for the Psychology skill.

Level Name Description Special Damage Stats Gear Required
1 Mock Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage Health: 5 Psychic
Taunt: +35
Power Cost: 0
Range: 20
Cooldown: 2
None
1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 16 Psychic Power Cost: 14
Range: 10
Cooldown: 30
None
3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
None
5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 20 Psychic
Dmg to Vulnerable Targets: 20 Psychic
Power Cost: 11
Range: 20
Cooldown: 8
None
7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage Health: 14 Psychic Power Cost: 12
Range: 20
Cooldown: 30
None
8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -120
Generates no extra rage.
Power Cost: 6
Range: 20
Cooldown: 15
None
10 Mock 2 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage Health: 10 Psychic
Taunt: +55
Power Cost: 0
Range: 20
Cooldown: 2
None
10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 70 Health. Power Cost: 16
Range: 20
Cooldown: 30
None
13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 18 Psychic
Taunt: +80
Power Cost: 10
Range: 20
Cooldown: 7
Accuracy: 5
None
15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -50
Generates no extra rage.
Power Cost: 10
Range: 10
Cooldown: 12
None
16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 46 Psychic Power Cost: 22
Range: 10
Cooldown: 30
None
18 Positive Attitude Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 30 Health.
Restore 30 Armor.
Restore 30 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 101 Trauma Power Cost: 40
Range: 20
Cooldown: 30
None
20 Mock 3 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage Health: 17 Psychic
Taunt: +75
Power Cost: 0
Range: 20
Cooldown: 2
None
20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 30
None
23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 65 Health to you and nearby allies. Power Cost: 25
Range: 20
AoE: 20
Cooldown: 30
None
25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 50 Psychic Power Cost: 26
Range: 20
Cooldown: 15
None
25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 51 Psychic
Dmg to Vulnerable Targets: 51 Psychic
Power Cost: 18
Range: 20
Cooldown: 8
None
28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -300
Generates no extra rage.
Power Cost: 9
Range: 20
Cooldown: 15
None
30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage Health: 44 Psychic Power Cost: 20
Range: 20
Cooldown: 30
None
30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -150
Generates no extra rage.
Power Cost: 14
Range: 10
Cooldown: 12
None
30 Mock 4 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage Health: 27 Psychic
Taunt: +95
Power Cost: 0
Range: 20
Cooldown: 2
None
31 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 64 Psychic Power Cost: 29
Range: 10
Cooldown: 30
None
33 Positive Attitude 2 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 50 Health.
Restore 50 Armor.
Restore 50 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 190 Trauma Power Cost: 55
Range: 20
Cooldown: 30
None
35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 120 Health. Power Cost: 26
Range: 20
Cooldown: 30
None
36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 56 Psychic
Taunt: +140
Power Cost: 15
Range: 20
Cooldown: 7
Accuracy: 1
None
38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 85 Psychic
Dmg to Vulnerable Targets: 85 Psychic
Power Cost: 22
Range: 20
Cooldown: 8
None
40 Mock 5 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage Health: 37 Psychic
Taunt: +115
Power Cost: 0
Range: 20
Cooldown: 2
None
40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 15
Range: 10
Cooldown: 30
None
43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 90 Health to you and nearby allies. Power Cost: 33
Range: 20
AoE: 20
Cooldown: 30
None
44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 283 Trauma Power Cost: 60
Range: 20
Cooldown: 30
None
45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 140 Health. Power Cost: 28
Range: 20
Cooldown: 30
None
47 Psychoanalyze 4 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 128 Psychic Power Cost: 34
Range: 10
Cooldown: 30
None
48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -700
Generates no extra rage.
Power Cost: 12
Range: 20
Cooldown: 15
None
50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 144 Psychic Power Cost: 35
Range: 20
Cooldown: 15
None
50 Mock 6 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage Health: 58 Psychic
Taunt: +135
Power Cost: 0
Range: 20
Cooldown: 2
None
50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 144 Psychic
Dmg to Vulnerable Targets: 144 Psychic
Power Cost: 24
Range: 20
Cooldown: 8
None
52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 110 Psychic
Taunt: +225
Power Cost: 17
Range: 20
Cooldown: 7
Accuracy: 15
None
53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -250
Generates no extra rage.
Power Cost: 17
Range: 10
Cooldown: 12
None
55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 160 Health. Power Cost: 30
Range: 20
Cooldown: 30
None
56 Positive Attitude 3 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 70 Health.
Restore 70 Armor.
Restore 70 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 448 Trauma Power Cost: 65
Range: 20
Cooldown: 30
None
58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -900
Generates no extra rage.
Power Cost: 12
Range: 20
Cooldown: 15
None
59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage Health: 136 Psychic Power Cost: 26
Range: 20
Cooldown: 30
None
60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 110 Health to you and nearby allies. Power Cost: 38
Range: 20
AoE: 20
Cooldown: 30
None
60 Mock 7 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage Health: 79 Psychic
Taunt: +155
Power Cost: 0
Range: 20
Cooldown: 2
None
60 Psychoanalyze 5 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 231 Psychic Power Cost: 38
Range: 10
Cooldown: 30
None
60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 18
Range: 10
Cooldown: 30
None
62 Strike a Nerve 5 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 206 Psychic
Dmg to Vulnerable Targets: 206 Psychic
Power Cost: 26
Range: 20
Cooldown: 8
None
65 Pep Talk 5 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 180 Health. Power Cost: 32
Range: 20
Cooldown: 30
None
67 Soothe 5 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -1100
Generates no extra rage.
Power Cost: 13
Range: 20
Cooldown: 15
None
68 Ridicule 4 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 170 Psychic
Taunt: +300
Power Cost: 19
Range: 20
Cooldown: 7
Accuracy: 2
None
69 You Were Adopted 5 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 601 Trauma Power Cost: 71
Range: 20
Cooldown: 30
None
70 Fast Talk 4 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -350
Generates no extra rage.
Power Cost: 19
Range: 10
Cooldown: 12
None
70 Mock 8 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage Health: 100 Psychic
Taunt: +175
Power Cost: 0
Range: 20
Cooldown: 2
None
71 Positive Attitude 4 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 90 Health.
Restore 90 Armor.
Restore 80 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 282 Psychic Power Cost: 41
Range: 20
Cooldown: 15
None