Psychology/Abilities
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Revision as of 10:15, 6 January 2018 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Click "Expand" on the box below to view a complete list of Abilities for the Psychology skill.
Icon | Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|---|
1 | Mock | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage Health: 5 Psychic Taunt: +35 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
1 | Psychoanalyze | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 16 Psychic | Power Cost: 14 Range: 10 Cooldown: 30 |
None | |
3 | Tell Me About Your Mother | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 1 Psychic | Power Cost: 8 Range: 10 Cooldown: 30 |
None | |
5 | Strike a Nerve | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 20 Psychic Dmg to Vulnerable Targets: 20 Psychic |
Power Cost: 11 Range: 20 Cooldown: 8 |
None | ||
7 | Cause Terror | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage Health: 14 Psychic | Power Cost: 12 Range: 20 Cooldown: 30 |
None | |
8 | Soothe | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Rage: -120 Generates no extra rage. |
Power Cost: 6 Range: 20 Cooldown: 15 |
None | ||
10 | Mock 2 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage Health: 10 Psychic Taunt: +55 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
10 | Pep Talk | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing ability. |
Restore 70 Health. | Power Cost: 16 Range: 20 Cooldown: 30 |
None | ||
13 | Ridicule | Taunt an enemy to keep it focused on attacking you instead of someone else. | Damage Health: 18 Psychic Taunt: +80 |
Power Cost: 10 Range: 20 Cooldown: 7 Accuracy: 5 |
None | ||
15 | Fast Talk | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunt: -50 Generates no extra rage. |
Power Cost: 10 Range: 10 Cooldown: 12 |
None | ||
16 | Psychoanalyze 2 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 46 Psychic | Power Cost: 22 Range: 10 Cooldown: 30 |
None | |
18 | Positive Attitude | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability. |
Restore 30 Health. Restore 30 Armor. Restore 30 Power. Restore 0 Power. |
Power Cost: 0 Range: 3 Cooldown: 60 |
None | ||
18 | You Were Adopted | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 101 Trauma | Power Cost: 40 Range: 20 Cooldown: 30 |
None | ||
20 | Mock 3 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power) |
Damage Health: 17 Psychic Taunt: +75 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
20 | Tell Me About Your Mother 2 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 1 Psychic | Power Cost: 11 Range: 10 Cooldown: 30 |
None | |
23 | Inspire Confidence | Push yourself and your allies to new heights, thanks to your confident demeanor. This is a Signature Support ability. |
Restore 65 Health to you and nearby allies. | Power Cost: 25 Range: 20 AoE: 20 Cooldown: 30 |
None | ||
25 | But I Love You | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -10% damage for 30 seconds. | Damage: 50 Psychic | Power Cost: 26 Range: 20 Cooldown: 15 |
None | |
25 | Strike a Nerve 2 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 51 Psychic Dmg to Vulnerable Targets: 51 Psychic |
Power Cost: 18 Range: 20 Cooldown: 8 |
None | ||
28 | Soothe 2 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Rage: -300 Generates no extra rage. |
Power Cost: 9 Range: 20 Cooldown: 15 |
None | ||
30 | Cause Terror 2 | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage Health: 44 Psychic | Power Cost: 20 Range: 20 Cooldown: 30 |
None | |
30 | Fast Talk 2 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunt: -150 Generates no extra rage. |
Power Cost: 14 Range: 10 Cooldown: 12 |
None | ||
30 | Mock 4 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power) |
Damage Health: 27 Psychic Taunt: +95 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
31 | Psychoanalyze 3 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 64 Psychic | Power Cost: 29 Range: 10 Cooldown: 30 |
None | |
33 | Positive Attitude 2 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability. |
Restore 50 Health. Restore 50 Armor. Restore 50 Power. Restore 0 Power. |
Power Cost: 0 Range: 3 Cooldown: 60 |
None | ||
34 | You Were Adopted 2 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 190 Trauma | Power Cost: 55 Range: 20 Cooldown: 30 |
None | ||
35 | Pep Talk 2 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing ability. |
Restore 120 Health. | Power Cost: 26 Range: 20 Cooldown: 30 |
None | ||
36 | Ridicule 2 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Damage Health: 56 Psychic Taunt: +140 |
Power Cost: 15 Range: 20 Cooldown: 7 Accuracy: 1 |
None | ||
38 | Strike a Nerve 3 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 85 Psychic Dmg to Vulnerable Targets: 85 Psychic |
Power Cost: 22 Range: 20 Cooldown: 8 |
None | ||
40 | Mock 5 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power) |
Damage Health: 37 Psychic Taunt: +115 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
40 | Tell Me About Your Mother 3 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 1 Psychic | Power Cost: 15 Range: 10 Cooldown: 30 |
None | |
43 | Inspire Confidence 2 | Push yourself and your allies to new heights, thanks to your confident demeanor. This is a Signature Support ability. |
Restore 90 Health to you and nearby allies. | Power Cost: 33 Range: 20 AoE: 20 Cooldown: 30 |
None | ||
44 | You Were Adopted 3 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 283 Trauma | Power Cost: 60 Range: 20 Cooldown: 30 |
None | ||
45 | Pep Talk 3 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing ability. |
Restore 140 Health. | Power Cost: 28 Range: 20 Cooldown: 30 |
None | ||
47 | Psychoanalyze 4 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 128 Psychic | Power Cost: 34 Range: 10 Cooldown: 30 |
None | |
48 | Soothe 3 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Rage: -700 Generates no extra rage. |
Power Cost: 12 Range: 20 Cooldown: 15 |
None | ||
50 | But I Love You 2 | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -20% damage for 30 seconds. | Damage: 144 Psychic | Power Cost: 35 Range: 20 Cooldown: 15 |
None | |
50 | Mock 6 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage Health: 58 Psychic Taunt: +135 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
50 | Strike a Nerve 4 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 144 Psychic Dmg to Vulnerable Targets: 144 Psychic |
Power Cost: 24 Range: 20 Cooldown: 8 |
None | ||
52 | Ridicule 3 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Damage Health: 110 Psychic Taunt: +225 |
Power Cost: 17 Range: 20 Cooldown: 7 Accuracy: 15 |
None | ||
53 | Fast Talk 3 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunt: -250 Generates no extra rage. |
Power Cost: 17 Range: 10 Cooldown: 12 |
None | ||
55 | Pep Talk 4 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing ability. |
Restore 160 Health. | Power Cost: 30 Range: 20 Cooldown: 30 |
None | ||
56 | Positive Attitude 3 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability. |
Restore 70 Health. Restore 70 Armor. Restore 70 Power. Restore 0 Power. |
Power Cost: 0 Range: 3 Cooldown: 60 |
None | ||
57 | You Were Adopted 4 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 448 Trauma | Power Cost: 65 Range: 20 Cooldown: 30 |
None | ||
58 | Soothe 4 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Rage: -900 Generates no extra rage. |
Power Cost: 12 Range: 20 Cooldown: 15 |
None | ||
59 | Cause Terror 3 | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage Health: 136 Psychic | Power Cost: 26 Range: 20 Cooldown: 30 |
None | |
60 | Inspire Confidence 3 | Push yourself and your allies to new heights, thanks to your confident demeanor. This is a Signature Support ability. |
Restore 110 Health to you and nearby allies. | Power Cost: 38 Range: 20 AoE: 20 Cooldown: 30 |
None | ||
60 | Mock 7 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage Health: 79 Psychic Taunt: +155 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
60 | Psychoanalyze 5 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 231 Psychic | Power Cost: 38 Range: 10 Cooldown: 30 |
None | |
60 | Tell Me About Your Mother 4 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 25 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 1 Psychic | Power Cost: 18 Range: 10 Cooldown: 30 |
None | |
62 | Strike a Nerve 5 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 206 Psychic Dmg to Vulnerable Targets: 206 Psychic |
Power Cost: 26 Range: 20 Cooldown: 8 |
None | ||
65 | Pep Talk 5 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing ability. |
Restore 180 Health. | Power Cost: 32 Range: 20 Cooldown: 30 |
None | ||
67 | Soothe 5 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Rage: -1100 Generates no extra rage. |
Power Cost: 13 Range: 20 Cooldown: 15 |
None | ||
68 | Ridicule 4 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Damage Health: 170 Psychic Taunt: +300 |
Power Cost: 19 Range: 20 Cooldown: 7 Accuracy: 2 |
None | ||
69 | You Were Adopted 5 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 601 Trauma | Power Cost: 71 Range: 20 Cooldown: 30 |
None | ||
70 | Fast Talk 4 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic Taunt: -350 Generates no extra rage. |
Power Cost: 19 Range: 10 Cooldown: 12 |
None | ||
70 | Mock 8 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power) |
Damage Health: 100 Psychic Taunt: +175 |
Power Cost: 0 Range: 20 Cooldown: 2 |
None | ||
71 | Positive Attitude 4 | Use the power of optimism to recover from your injuries. This is a Survival-Utility ability. |
Restore 90 Health. Restore 90 Armor. Restore 80 Power. Restore 0 Power. |
Power Cost: 0 Range: 3 Cooldown: 60 |
None | ||
75 | But I Love You 3 | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -25% damage for 30 seconds. | Damage: 282 Psychic | Power Cost: 41 Range: 20 Cooldown: 15 |
None |