Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
Fiery |
of Flames |
Level 70 - Fire Magic Base Damage +35% |
Head, MainHand |
Click Expand to reveal
- Fire Magic Damage +5
- Fire Magic Base Damage +10%
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +20%
- Fire Magic Base Damage +25%
- Fire Magic Base Damage +30%
- Fire Magic Base Damage +35%
|
Flameproof |
|
Level 70 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active |
Head, Ring |
Click Expand to reveal
- Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
- Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
- Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
- Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
- Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
- Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
- Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
- Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
- Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
- Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
- Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
- Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
- Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
|
|
of Chaotic Flames |
Level 70 - All fire spells deal up to +101 damage (randomly determined) |
Chest, Feet |
Click Expand to reveal
- All fire spells deal up to +10 damage (randomly determined)
- All fire spells deal up to +17 damage (randomly determined)
- All fire spells deal up to +24 damage (randomly determined)
- All fire spells deal up to +31 damage (randomly determined)
- All fire spells deal up to +38 damage (randomly determined)
- All fire spells deal up to +45 damage (randomly determined)
- All fire spells deal up to +52 damage (randomly determined)
- All fire spells deal up to +59 damage (randomly determined)
- All fire spells deal up to +66 damage (randomly determined)
- All fire spells deal up to +73 damage (randomly determined)
- All fire spells deal up to +80 damage (randomly determined)
- All fire spells deal up to +87 damage (randomly determined)
- All fire spells deal up to +94 damage (randomly determined)
- All fire spells deal up to +101 damage (randomly determined)
|
Sparkly |
of Sparklefire |
Level 70 - Scintillating Flame and Scintillating Frost Damage +32% |
Chest, Feet |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost Damage +14%
- Scintillating Flame and Scintillating Frost Damage +17%
- Scintillating Flame and Scintillating Frost Damage +20%
- Scintillating Flame and Scintillating Frost Damage +23%
- Scintillating Flame and Scintillating Frost Damage +26%
- Scintillating Flame and Scintillating Frost Damage +29%
- Scintillating Flame and Scintillating Frost Damage +32%
|
|
of Burning |
Level 70 - Fire Breath and Super Fireball deal +140 damage over 10 seconds |
Legs, Necklace |
Click Expand to reveal
- Fire Breath and Super Fireball deal +45 damage over 10 seconds
- Fire Breath and Super Fireball deal +60 damage over 10 seconds
- Fire Breath and Super Fireball deal +75 damage over 10 seconds
- Fire Breath and Super Fireball deal +90 damage over 10 seconds
- Fire Breath and Super Fireball deal +105 damage over 10 seconds
- Fire Breath and Super Fireball deal +120 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
|
|
of Prolonged Agony |
Level 70 - Indirect Fire Damage +47% when Fire Magic is active |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +4% when Fire Magic is active
- Indirect Fire Damage +7% when Fire Magic is active
- Indirect Fire Damage +10% when Fire Magic is active
- Indirect Fire Damage +13% when Fire Magic is active
- Indirect Fire Damage +16% when Fire Magic is active
- Indirect Fire Damage +19% when Fire Magic is active
- Indirect Fire Damage +22% when Fire Magic is active
- Indirect Fire Damage +25% when Fire Magic is active
- Indirect Fire Damage +28% when Fire Magic is active
- Indirect Fire Damage +31% when Fire Magic is active
- Indirect Fire Damage +34% when Fire Magic is active
- Indirect Fire Damage +37% when Fire Magic is active
- Indirect Fire Damage +42% when Fire Magic is active
- Indirect Fire Damage +47% when Fire Magic is active
|
Super |
of Super Fire |
Level 70 - Super Fireball Damage +36% |
Hands, Feet |
Click Expand to reveal
- Super Fireball Damage +10%
- Super Fireball Damage +12%
- Super Fireball Damage +14%
- Super Fireball Damage +16%
- Super Fireball Damage +18%
- Super Fireball Damage +20%
- Super Fireball Damage +22%
- Super Fireball Damage +24%
- Super Fireball Damage +26%
- Super Fireball Damage +28%
- Super Fireball Damage +30%
- Super Fireball Damage +32%
- Super Fireball Damage +34%
- Super Fireball Damage +36%
|
|
of Flesh Frying |
Level 70 - Flesh To Fuel Power Restoration +22 |
Hands, Feet |
Click Expand to reveal
- Flesh To Fuel Power Restoration +4
- Flesh To Fuel Power Restoration +7
- Flesh To Fuel Power Restoration +10
- Flesh To Fuel Power Restoration +13
- Flesh To Fuel Power Restoration +16
- Flesh To Fuel Power Restoration +19
- Flesh To Fuel Power Restoration +22
|
|
|
Level 70 - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds |
Legs |
Click Expand to reveal
- Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
- Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
- Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
- Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
- Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
- Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
|
Room-Temperature |
|
Level 70 - Room-Temperature Ball Damage +63% |
Head, MainHand |
Click Expand to reveal
- Room-Temperature Ball Damage +9%
- Room-Temperature Ball Damage +18%
- Room-Temperature Ball Damage +27%
- Room-Temperature Ball Damage +36%
- Room-Temperature Ball Damage +45%
- Room-Temperature Ball Damage +54%
- Room-Temperature Ball Damage +63%
|
|
of Molten Spewing |
Level 70 - Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33% |
Hands |
Click Expand to reveal
- Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +3.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +6.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +9.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +11% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +12.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +15.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +17% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +18.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
|
|
of Enraging Flame |
Level 70 - Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage |
Head, Ring |
Click Expand to reveal
- Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +12% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +16% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +20% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +24% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +28% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +32% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
|
|
of Burning Breath |
Level 70 - Fire Breath Damage +26% |
MainHand, Necklace |
Click Expand to reveal
- Fire Breath Damage +5%
- Fire Breath Damage +6.5%
- Fire Breath Damage +8%
- Fire Breath Damage +9.5%
- Fire Breath Damage +11%
- Fire Breath Damage +12.5%
- Fire Breath Damage +14%
- Fire Breath Damage +15.5%
- Fire Breath Damage +17%
- Fire Breath Damage +18.5%
- Fire Breath Damage +20%
- Fire Breath Damage +22%
- Fire Breath Damage +24%
- Fire Breath Damage +26%
|
Fiery |
of Flames |
Level 70 - Fire Magic Base Damage +15% |
OffHand, Necklace |
Click Expand to reveal
- Fire Magic Base Damage +3%
- Fire Magic Base Damage +5%
- Fire Magic Base Damage +7%
- Fire Magic Base Damage +9%
- Fire Magic Base Damage +11%
- Fire Magic Base Damage +13%
- Fire Magic Base Damage +15%
|
|
of Nice Flames |
Level 70 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds |
OffHand, Necklace |
Click Expand to reveal
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
|
|
of Cold Calefaction |
Level 70 - Calefaction causes target to take +39% damage from Cold for 12 seconds |
Chest, OffHand |
Click Expand to reveal
- Calefaction causes target to take +4% damage from Cold for 12 seconds
- Calefaction causes target to take +6% damage from Cold for 12 seconds
- Calefaction causes target to take +8% damage from Cold for 12 seconds
- Calefaction causes target to take +10% damage from Cold for 12 seconds
- Calefaction causes target to take +12% damage from Cold for 12 seconds
- Calefaction causes target to take +15% damage from Cold for 12 seconds
- Calefaction causes target to take +18% damage from Cold for 12 seconds
- Calefaction causes target to take +21% damage from Cold for 12 seconds
- Calefaction causes target to take +24% damage from Cold for 12 seconds
- Calefaction causes target to take +27% damage from Cold for 12 seconds
- Calefaction causes target to take +30% damage from Cold for 12 seconds
- Calefaction causes target to take +33% damage from Cold for 12 seconds
- Calefaction causes target to take +36% damage from Cold for 12 seconds
- Calefaction causes target to take +39% damage from Cold for 12 seconds
|
|
of Weakening Flame |
Level 70 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds |
Legs, Necklace |
Click Expand to reveal
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
|
|
of Enflaming Skin |
Level 70 - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) |
Chest |
Click Expand to reveal
- Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
|
|
|
Level 70 - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds |
OffHand, Necklace |
Click Expand to reveal
- Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
|
|
of Tough Ruined Flesh |
Level 70 - Flesh to Fuel restores +54 Armor |
MainHand, Head |
Click Expand to reveal
- Flesh to Fuel restores +15 Armor
- Flesh to Fuel restores +18 Armor
- Flesh to Fuel restores +21 Armor
- Flesh to Fuel restores +24 Armor
- Flesh to Fuel restores +27 Armor
- Flesh to Fuel restores +30 Armor
- Flesh to Fuel restores +33 Armor
- Flesh to Fuel restores +36 Armor
- Flesh to Fuel restores +39 Armor
- Flesh to Fuel restores +42 Armor
- Flesh to Fuel restores +45 Armor
- Flesh to Fuel restores +48 Armor
- Flesh to Fuel restores +51 Armor
- Flesh to Fuel restores +54 Armor
|
|
of Flesh Frying |
Level 70 - Flesh to Fuel restores +32 Power but has a 5% chance to stun you |
Legs |
Click Expand to reveal
- Flesh to Fuel restores +8 Power but has a 5% chance to stun you
- Flesh to Fuel restores +10 Power but has a 5% chance to stun you
- Flesh to Fuel restores +12 Power but has a 5% chance to stun you
- Flesh to Fuel restores +14 Power but has a 5% chance to stun you
- Flesh to Fuel restores +16 Power but has a 5% chance to stun you
- Flesh to Fuel restores +18 Power but has a 5% chance to stun you
- Flesh to Fuel restores +20 Power but has a 5% chance to stun you
- Flesh to Fuel restores +22 Power but has a 5% chance to stun you
- Flesh to Fuel restores +24 Power but has a 5% chance to stun you
- Flesh to Fuel restores +26 Power but has a 5% chance to stun you
- Flesh to Fuel restores +28 Power but has a 5% chance to stun you
- Flesh to Fuel restores +30 Power but has a 5% chance to stun you
- Flesh to Fuel restores +31 Power but has a 5% chance to stun you
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
|
|
of Quickly Melted Flesh |
Level 70 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds |
Legs, Feet |
Click Expand to reveal
- Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
|
|
of Dark Balls |
Level 70 - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds |
OffHand, Ring |
Click Expand to reveal
- Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
|
|
of Fast Balls |
Level 70 - Room-Temperature Ball Damage +23% and reuse timer -3 seconds |
Hands |
Click Expand to reveal
- Room-Temperature Ball Damage +5% and reuse timer -1 second
- Room-Temperature Ball Damage +8% and reuse timer -1 second
- Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +17% and reuse timer -2 seconds
- Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
- Room-Temperature Ball Damage +23% and reuse timer -3 seconds
|
|
of Fire Tapping |
Level 70 - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
Click Expand to reveal
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|
|
of the Salamander |
Level 70 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
Click Expand to reveal
- You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|
|
of Scintillating Power |
Level 70 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 |
Legs, OffHand |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
|
|
of Scintillating Life |
Level 70 - Scintillating Flame restores 29 Health |
Legs, OffHand |
Click Expand to reveal
- Scintillating Flame restores 2 Health
- Scintillating Flame restores 4 Health
- Scintillating Flame restores 6 Health
- Scintillating Flame restores 8 Health
- Scintillating Flame restores 10 Health
- Scintillating Flame restores 12 Health
- Scintillating Flame restores 14 Health
- Scintillating Flame restores 16 Health
- Scintillating Flame restores 18 Health
- Scintillating Flame restores 20 Health
- Scintillating Flame restores 22 Health
- Scintillating Flame restores 25 Health
- Scintillating Flame restores 27 Health
- Scintillating Flame restores 29 Health
|
|
|
Level 70 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds |
Head, Chest, Ring |
Click Expand to reveal
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
|
|
of Fire Rings |
Level 70 - Ring of Fire Damage +28% |
Head, Chest |
Click Expand to reveal
- Ring of Fire Damage +5%
- Ring of Fire Damage +6%
- Ring of Fire Damage +8%
- Ring of Fire Damage +9%
- Ring of Fire Damage +11%
- Ring of Fire Damage +12%
- Ring of Fire Damage +14%
- Ring of Fire Damage +16%
- Ring of Fire Damage +18%
- Ring of Fire Damage +20%
- Ring of Fire Damage +22%
- Ring of Fire Damage +24%
- Ring of Fire Damage +26%
- Ring of Fire Damage +28%
|
|
of Scintillating Opportunism |
Level 70 - Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets |
Hands |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
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of Chaotic Rings |
Level 70 - Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU |
OffHand, Necklace |
Click Expand to reveal
- Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
- Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
- Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
- Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
- Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
- Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
- Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
- Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
- Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
- Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
- Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
- Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
- Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
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of Icy Armor |
Level 70 - Scintillating Frost and Defensive Chill restore 27 Armor |
Legs, OffHand |
Click Expand to reveal
- Scintillating Frost and Defensive Chill restore 5 Armor
- Scintillating Frost and Defensive Chill restore 7 Armor
- Scintillating Frost and Defensive Chill restore 9 Armor
- Scintillating Frost and Defensive Chill restore 10 Armor
- Scintillating Frost and Defensive Chill restore 11 Armor
- Scintillating Frost and Defensive Chill restore 13 Armor
- Scintillating Frost and Defensive Chill restore 14 Armor
- Scintillating Frost and Defensive Chill restore 16 Armor
- Scintillating Frost and Defensive Chill restore 17 Armor
- Scintillating Frost and Defensive Chill restore 19 Armor
- Scintillating Frost and Defensive Chill restore 21 Armor
- Scintillating Frost and Defensive Chill restore 23 Armor
- Scintillating Frost and Defensive Chill restore 25 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
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Veiny |
of Molten Veins |
Level 70 - Molten Veins Response Damage +50 |
Head, Necklace |
Click Expand to reveal
- Molten Veins Response Damage +8
- Molten Veins Response Damage +15
- Molten Veins Response Damage +22
- Molten Veins Response Damage +29
- Molten Veins Response Damage +36
- Molten Veins Response Damage +43
- Molten Veins Response Damage +50
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Hot-Blooded |
of Molten Veins |
Level 70 - Molten Veins Response Damage +19% |
Hands |
Click Expand to reveal
- Molten Veins Response Damage +6%
- Molten Veins Response Damage +8%
- Molten Veins Response Damage +10%
- Molten Veins Response Damage +12%
- Molten Veins Response Damage +14%
- Molten Veins Response Damage +16%
- Molten Veins Response Damage +19%
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Thick-Blooded |
of Tough Hot Veins |
Level 70 - Molten Veins restores 49 Armor |
Legs, MainHand |
Click Expand to reveal
- Molten Veins restores 10 Armor
- Molten Veins restores 13 Armor
- Molten Veins restores 16 Armor
- Molten Veins restores 19 Armor
- Molten Veins restores 22 Armor
- Molten Veins restores 25 Armor
- Molten Veins restores 28 Armor
- Molten Veins restores 31 Armor
- Molten Veins restores 34 Armor
- Molten Veins restores 37 Armor
- Molten Veins restores 40 Armor
- Molten Veins restores 43 Armor
- Molten Veins restores 46 Armor
- Molten Veins restores 49 Armor
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Hot-Blooded |
of Fiery Veins |
Level 70 - Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage |
OffHand, MainHand |
Click Expand to reveal
- Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
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of Calefaction |
Level 70 - Calefaction Damage +46% |
Head, Feet |
Click Expand to reveal
- Calefaction Damage +18%
- Calefaction Damage +20%
- Calefaction Damage +22%
- Calefaction Damage +24%
- Calefaction Damage +26%
- Calefaction Damage +28%
- Calefaction Damage +30%
- Calefaction Damage +32%
- Calefaction Damage +34%
- Calefaction Damage +36%
- Calefaction Damage +38%
- Calefaction Damage +40%
- Calefaction Damage +43%
- Calefaction Damage +46%
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of Nuclear Calefaction |
Level 70 - Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second |
Legs, Ring |
Click Expand to reveal
- Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
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Level 70 - Calefaction restores 40 Health |
Feet, Necklace |
Click Expand to reveal
- Calefaction restores 14 Health
- Calefaction restores 16 Health
- Calefaction restores 18 Health
- Calefaction restores 20 Health
- Calefaction restores 22 Health
- Calefaction restores 24 Health
- Calefaction restores 26 Health
- Calefaction restores 28 Health
- Calefaction restores 30 Health
- Calefaction restores 32 Health
- Calefaction restores 34 Health
- Calefaction restores 36 Health
- Calefaction restores 38 Health
- Calefaction restores 40 Health
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|
of Delayed Eruption |
Level 70 - Calefaction deals 189 additional Fire damage after a 12 second delay |
Hands, MainHand |
Click Expand to reveal
- Calefaction deals 33 additional Fire damage after a 12 second delay
- Calefaction deals 45 additional Fire damage after a 12 second delay
- Calefaction deals 57 additional Fire damage after a 12 second delay
- Calefaction deals 69 additional Fire damage after a 12 second delay
- Calefaction deals 81 additional Fire damage after a 12 second delay
- Calefaction deals 93 additional Fire damage after a 12 second delay
- Calefaction deals 105 additional Fire damage after a 12 second delay
- Calefaction deals 117 additional Fire damage after a 12 second delay
- Calefaction deals 129 additional Fire damage after a 12 second delay
- Calefaction deals 141 additional Fire damage after a 12 second delay
- Calefaction deals 153 additional Fire damage after a 12 second delay
- Calefaction deals 165 additional Fire damage after a 12 second delay
- Calefaction deals 177 additional Fire damage after a 12 second delay
- Calefaction deals 189 additional Fire damage after a 12 second delay
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of Frosty Balls |
Level 70 - Fireball and Frostball Damage +32% |
Chest, Feet |
Click Expand to reveal
- Fireball and Frostball Damage +6%
- Fireball and Frostball Damage +8%
- Fireball and Frostball Damage +10%
- Fireball and Frostball Damage +12%
- Fireball and Frostball Damage +14%
- Fireball and Frostball Damage +16%
- Fireball and Frostball Damage +18%
- Fireball and Frostball Damage +20%
- Fireball and Frostball Damage +22%
- Fireball and Frostball Damage +24%
- Fireball and Frostball Damage +26%
- Fireball and Frostball Damage +28%
- Fireball and Frostball Damage +30%
- Fireball and Frostball Damage +32%
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of Frost Waves |
Level 70 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds |
Hands |
Click Expand to reveal
- Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
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of Stiffening Cold |
Level 70 - Frostball slows target's movement by 25% and deals +14 damage |
Head, Feet |
Click Expand to reveal
- Frostball slows target's movement by 25% and deals +2 damage
- Frostball slows target's movement by 25% and deals +4 damage
- Frostball slows target's movement by 25% and deals +6 damage
- Frostball slows target's movement by 25% and deals +8 damage
- Frostball slows target's movement by 25% and deals +10 damage
- Frostball slows target's movement by 25% and deals +12 damage
- Frostball slows target's movement by 25% and deals +14 damage
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Level 70 - Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds |
MainHand, Necklace |
Click Expand to reveal
- Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
- Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
- Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
- Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
- Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
- Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
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of Restorative Bonfires |
Level 70 - When you are near your Fire Wall, you heal 9 Health per second |
MainHand, Necklace |
Click Expand to reveal
- When you are near your Fire Wall, you heal 3 Health per second
- When you are near your Fire Wall, you heal 4 Health per second
- When you are near your Fire Wall, you heal 5 Health per second
- When you are near your Fire Wall, you heal 6 Health per second
- When you are near your Fire Wall, you heal 7 Health per second
- When you are near your Fire Wall, you heal 8 Health per second
- When you are near your Fire Wall, you heal 9 Health per second
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of Freezewalls |
Level 70 - Defensive Chill Damage +34% |
Legs, MainHand, Ring |
Click Expand to reveal
- Defensive Chill Damage +8%
- Defensive Chill Damage +10%
- Defensive Chill Damage +12%
- Defensive Chill Damage +14%
- Defensive Chill Damage +16%
- Defensive Chill Damage +18%
- Defensive Chill Damage +20%
- Defensive Chill Damage +22%
- Defensive Chill Damage +24%
- Defensive Chill Damage +26%
- Defensive Chill Damage +28%
- Defensive Chill Damage +30%
- Defensive Chill Damage +32%
- Defensive Chill Damage +34%
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Freezeproof |
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Level 70 - Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds |
Head, Ring |
Click Expand to reveal
- Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
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of Icy Blood |
Level 70 - Defensive Burst and Defensive Chill restore 36 Armor to you |
Chest, Ring |
Click Expand to reveal
- Defensive Burst and Defensive Chill restore 10 Armor to you
- Defensive Burst and Defensive Chill restore 12 Armor to you
- Defensive Burst and Defensive Chill restore 14 Armor to you
- Defensive Burst and Defensive Chill restore 16 Armor to you
- Defensive Burst and Defensive Chill restore 18 Armor to you
- Defensive Burst and Defensive Chill restore 20 Armor to you
- Defensive Burst and Defensive Chill restore 22 Armor to you
- Defensive Burst and Defensive Chill restore 24 Armor to you
- Defensive Burst and Defensive Chill restore 26 Armor to you
- Defensive Burst and Defensive Chill restore 28 Armor to you
- Defensive Burst and Defensive Chill restore 30 Armor to you
- Defensive Burst and Defensive Chill restore 32 Armor to you
- Defensive Burst and Defensive Chill restore 34 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
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of Frozen Fortitude |
Level 70 - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds |
Legs, Feet |
Click Expand to reveal
- Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
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Level 70 - Fire Walls deal +47 damage per hit |
Head, Necklace |
Click Expand to reveal
- Fire Walls deal +8 damage per hit
- Fire Walls deal +11 damage per hit
- Fire Walls deal +14 damage per hit
- Fire Walls deal +17 damage per hit
- Fire Walls deal +20 damage per hit
- Fire Walls deal +23 damage per hit
- Fire Walls deal +26 damage per hit
- Fire Walls deal +29 damage per hit
- Fire Walls deal +32 damage per hit
- Fire Walls deal +35 damage per hit
- Fire Walls deal +38 damage per hit
- Fire Walls deal +41 damage per hit
- Fire Walls deal +44 damage per hit
- Fire Walls deal +47 damage per hit
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Level 70 - Fire Walls have +154 Max Health |
Chest, OffHand |
Click Expand to reveal
- Fire Walls have +11 Max Health
- Fire Walls have +22 Max Health
- Fire Walls have +33 Max Health
- Fire Walls have +44 Max Health
- Fire Walls have +55 Max Health
- Fire Walls have +66 Max Health
- Fire Walls have +77 Max Health
- Fire Walls have +88 Max Health
- Fire Walls have +99 Max Health
- Fire Walls have +110 Max Health
- Fire Walls have +121 Max Health
- Fire Walls have +132 Max Health
- Fire Walls have +143 Max Health
- Fire Walls have +154 Max Health
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Level 70 - Fire Walls' attacks taunt +220% |
Hands, Ring |
Click Expand to reveal
- Fire Walls' attacks taunt +25%
- Fire Walls' attacks taunt +40%
- Fire Walls' attacks taunt +55%
- Fire Walls' attacks taunt +70%
- Fire Walls' attacks taunt +85%
- Fire Walls' attacks taunt +100%
- Fire Walls' attacks taunt +115%
- Fire Walls' attacks taunt +130%
- Fire Walls' attacks taunt +145%
- Fire Walls' attacks taunt +160%
- Fire Walls' attacks taunt +175%
- Fire Walls' attacks taunt +190%
- Fire Walls' attacks taunt +205%
- Fire Walls' attacks taunt +220%
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Level 70 - Molten Veins causes any nearby Fire Walls to recover 103 health |
MainHand, Feet |
Click Expand to reveal
- Molten Veins causes any nearby Fire Walls to recover 12 health
- Molten Veins causes any nearby Fire Walls to recover 19 health
- Molten Veins causes any nearby Fire Walls to recover 26 health
- Molten Veins causes any nearby Fire Walls to recover 33 health
- Molten Veins causes any nearby Fire Walls to recover 40 health
- Molten Veins causes any nearby Fire Walls to recover 47 health
- Molten Veins causes any nearby Fire Walls to recover 54 health
- Molten Veins causes any nearby Fire Walls to recover 61 health
- Molten Veins causes any nearby Fire Walls to recover 68 health
- Molten Veins causes any nearby Fire Walls to recover 75 health
- Molten Veins causes any nearby Fire Walls to recover 82 health
- Molten Veins causes any nearby Fire Walls to recover 89 health
- Molten Veins causes any nearby Fire Walls to recover 96 health
- Molten Veins causes any nearby Fire Walls to recover 103 health
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