Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
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|
of Staff-Fighting |
Level 70 - Staff Base Damage +35% |
Head, MainHand |
Click Expand to reveal
- Staff Damage +5
- Staff Base Damage +10%
- Staff Base Damage +15%
- Staff Base Damage +20%
- Staff Base Damage +25%
- Staff Base Damage +30%
- Staff Base Damage +35%
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Level 70 - Armor from Combat Refresh Abilities +40 when Staff is active |
Chest, Feet |
Click Expand to reveal
- Armor from Combat Refresh Abilities +12 when Staff is active
- Armor from Combat Refresh Abilities +14 when Staff is active
- Armor from Combat Refresh Abilities +16 when Staff is active
- Armor from Combat Refresh Abilities +18 when Staff is active
- Armor from Combat Refresh Abilities +20 when Staff is active
- Armor from Combat Refresh Abilities +22 when Staff is active
- Armor from Combat Refresh Abilities +24 when Staff is active
- Armor from Combat Refresh Abilities +26 when Staff is active
- Armor from Combat Refresh Abilities +28 when Staff is active
- Armor from Combat Refresh Abilities +30 when Staff is active
- Armor from Combat Refresh Abilities +32 when Staff is active
- Armor from Combat Refresh Abilities +34 when Staff is active
- Armor from Combat Refresh Abilities +37 when Staff is active
- Armor from Combat Refresh Abilities +40 when Staff is active
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Level 70 - Smash, Double Hit, and Heed The Stick Damage +15 |
OffHand, Necklace |
Click Expand to reveal
- Smash, Double Hit, and Heed The Stick Damage +2
- Smash, Double Hit, and Heed The Stick Damage +3
- Smash, Double Hit, and Heed The Stick Damage +4
- Smash, Double Hit, and Heed The Stick Damage +5
- Smash, Double Hit, and Heed The Stick Damage +6
- Smash, Double Hit, and Heed The Stick Damage +7
- Smash, Double Hit, and Heed The Stick Damage +8
- Smash, Double Hit, and Heed The Stick Damage +9
- Smash, Double Hit, and Heed The Stick Damage +10
- Smash, Double Hit, and Heed The Stick Damage +11
- Smash, Double Hit, and Heed The Stick Damage +12
- Smash, Double Hit, and Heed The Stick Damage +13
- Smash, Double Hit, and Heed The Stick Damage +14
- Smash, Double Hit, and Heed The Stick Damage +15
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|
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Level 70 - Nice Attack Power Cost -19 when Staff is active |
Ring |
Click Expand to reveal
- Nice Attack Power Cost -5 when Staff is active
- Nice Attack Power Cost -6 when Staff is active
- Nice Attack Power Cost -7 when Staff is active
- Nice Attack Power Cost -8 when Staff is active
- Nice Attack Power Cost -9 when Staff is active
- Nice Attack Power Cost -10 when Staff is active
- Nice Attack Power Cost -11 when Staff is active
- Nice Attack Power Cost -12 when Staff is active
- Nice Attack Power Cost -13 when Staff is active
- Nice Attack Power Cost -14 when Staff is active
- Nice Attack Power Cost -15 when Staff is active
- Nice Attack Power Cost -16 when Staff is active
- Nice Attack Power Cost -17 when Staff is active
- Nice Attack Power Cost -19 when Staff is active
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|
of Smashing Vulnerabilities |
Level 70 - All Staff attacks have a 5% chance to trigger the target's Vulnerability |
OffHand, Ring |
Click Expand to reveal
- All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 2% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 3% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 4% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
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|
of Fiery Smashing |
Level 70 - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds |
Hands |
Click Expand to reveal
- Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
- Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
- Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
- Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
- Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
- Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
- Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
- Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
- Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
- Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
- Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
- Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
- Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
- Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
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of Crushing Streaks |
Level 70 - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack |
Ring, Hands |
Click Expand to reveal
- Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
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|
|
Level 70 - Pin heals you for 40 health |
Chest, Hands |
Click Expand to reveal
- Pin heals you for 10 health
- Pin heals you for 15 health
- Pin heals you for 20 health
- Pin heals you for 25 health
- Pin heals you for 30 health
- Pin heals you for 35 health
- Pin heals you for 40 health
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Level 70 - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds |
Head, Feet |
Click Expand to reveal
- Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
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of Accurate Suppression |
Level 70 - Suppress and Heed the Stick have +31 Accuracy |
Head, Feet |
Click Expand to reveal
- Suppress and Heed the Stick have +7 Accuracy
- Suppress and Heed the Stick have +11 Accuracy
- Suppress and Heed the Stick have +15 Accuracy
- Suppress and Heed the Stick have +19 Accuracy
- Suppress and Heed the Stick have +23 Accuracy
- Suppress and Heed the Stick have +27 Accuracy
- Suppress and Heed the Stick have +31 Accuracy
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of Double Hits |
Level 70 - Double Hit Damage +25% |
Chest, Feet |
Click Expand to reveal
- Double Hit Damage +8%
- Double Hit Damage +9%
- Double Hit Damage +10%
- Double Hit Damage +11%
- Double Hit Damage +12%
- Double Hit Damage +13%
- Double Hit Damage +14%
- Double Hit Damage +16%
- Double Hit Damage +17%
- Double Hit Damage +19%
- Double Hit Damage +20%
- Double Hit Damage +22%
- Double Hit Damage +23%
- Double Hit Damage +25%
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of The Phoenix |
Level 70 - Phoenix Strike Damage +50% |
Chest, Necklace |
Click Expand to reveal
- Phoenix Strike Damage +7%
- Phoenix Strike Damage +14%
- Phoenix Strike Damage +20%
- Phoenix Strike Damage +27%
- Phoenix Strike Damage +33%
- Phoenix Strike Damage +40%
- Phoenix Strike Damage +45%
- Phoenix Strike Damage +50%
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|
of The Phoenix |
Level 70 - Phoenix Strike deals +16% damage and reuse timer is -8 seconds |
Feet |
Click Expand to reveal
- Phoenix Strike deals +6% damage and reuse timer is -4 seconds
- Phoenix Strike deals +7% damage and reuse timer is -5 seconds
- Phoenix Strike deals +8% damage and reuse timer is -5 seconds
- Phoenix Strike deals +9% damage and reuse timer is -6 seconds
- Phoenix Strike deals +10% damage and reuse timer is -7 seconds
- Phoenix Strike deals +11% damage and reuse timer is -8 seconds
- Phoenix Strike deals +13% damage and reuse timer is -8 seconds
- Phoenix Strike deals +16% damage and reuse timer is -8 seconds
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|
of The Phoenix |
Level 70 - Phoenix Strike restores 108 Health to you |
Head, Legs |
Click Expand to reveal
- Phoenix Strike restores 30 Health to you
- Phoenix Strike restores 42 Health to you
- Phoenix Strike restores 54 Health to you
- Phoenix Strike restores 66 Health to you
- Phoenix Strike restores 78 Health to you
- Phoenix Strike restores 90 Health to you
- Phoenix Strike restores 99 Health to you
- Phoenix Strike restores 108 Health to you
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|
of Slashy Double Hits |
Level 70 - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds |
OffHand |
Click Expand to reveal
- Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
- Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
- Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
- Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
- Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
- Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
- Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
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|
of Efficient Thrusting |
Level 70 - Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second |
Head, Necklace |
Click Expand to reveal
- Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
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|
of Defensive Staff Fighting |
Level 70 - Suppress and Deflective Spin Damage +33% |
Chest, MainHand |
Click Expand to reveal
- Suppress and Deflective Spin Damage +7%
- Suppress and Deflective Spin Damage +9%
- Suppress and Deflective Spin Damage +11%
- Suppress and Deflective Spin Damage +13%
- Suppress and Deflective Spin Damage +15%
- Suppress and Deflective Spin Damage +17%
- Suppress and Deflective Spin Damage +19%
- Suppress and Deflective Spin Damage +21%
- Suppress and Deflective Spin Damage +23%
- Suppress and Deflective Spin Damage +25%
- Suppress and Deflective Spin Damage +27%
- Suppress and Deflective Spin Damage +29%
- Suppress and Deflective Spin Damage +31%
- Suppress and Deflective Spin Damage +33%
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|
of Hot Hits |
Level 70 - Double Hit ignites the target, dealing 174 Fire damage over 12 seconds |
Head, Legs |
Click Expand to reveal
- Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
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of Cold Blocking |
Level 70 - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds |
Legs, Ring |
Click Expand to reveal
- Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
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of Concussive Cracking |
Level 70 - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds |
MainHand |
Click Expand to reveal
- Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
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|
of Lunging |
Level 70 - Lunge deals +33% damage to health and armor |
Legs, MainHand |
Click Expand to reveal
- Lunge deals +5% damage to health and armor
- Lunge deals +7% damage to health and armor
- Lunge deals +9% damage to health and armor
- Lunge deals +11% damage to health and armor
- Lunge deals +13% damage to health and armor
- Lunge deals +15% damage to health and armor
- Lunge deals +17% damage to health and armor
- Lunge deals +19% damage to health and armor
- Lunge deals +21% damage to health and armor
- Lunge deals +23% damage to health and armor
- Lunge deals +26% damage to health and armor
- Lunge deals +28% damage to health and armor
- Lunge deals +31% damage to health and armor
- Lunge deals +33% damage to health and armor
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of Group-Lunging |
Level 70 - Lunge hits all enemies within 5 meters, but deals -18% damage and reuse timer is +2 seconds |
Hands |
Click Expand to reveal
- Lunge hits all enemies within 5 meters, but deals -50% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -48% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -46% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -44% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -42% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -40% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -38% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -36% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -34% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -32% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -30% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -28% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -23% damage and reuse timer is +2 seconds
- Lunge hits all enemies within 5 meters, but deals -18% damage and reuse timer is +2 seconds
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|
of Bloody Redirection |
Level 70 - Redirect deals +78 Trauma damage over 15 seconds |
Chest, OffHand |
Click Expand to reveal
- Redirect deals +39 Trauma damage over 15 seconds
- Redirect deals +42 Trauma damage over 15 seconds
- Redirect deals +45 Trauma damage over 15 seconds
- Redirect deals +48 Trauma damage over 15 seconds
- Redirect deals +51 Trauma damage over 15 seconds
- Redirect deals +54 Trauma damage over 15 seconds
- Redirect deals +57 Trauma damage over 15 seconds
- Redirect deals +60 Trauma damage over 15 seconds
- Redirect deals +63 Trauma damage over 15 seconds
- Redirect deals +66 Trauma damage over 15 seconds
- Redirect deals +69 Trauma damage over 15 seconds
- Redirect deals +72 Trauma damage over 15 seconds
- Redirect deals +75 Trauma damage over 15 seconds
- Redirect deals +78 Trauma damage over 15 seconds
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|
of Knockback Lunges |
Level 70 - Lunge deals +35 damage and knocks the target backwards |
Feet |
Click Expand to reveal
- Lunge deals +1 damage and knocks the target backwards
- Lunge deals +2 damage and knocks the target backwards
- Lunge deals +3 damage and knocks the target backwards
- Lunge deals +4 damage and knocks the target backwards
- Lunge deals +5 damage and knocks the target backwards
- Lunge deals +6 damage and knocks the target backwards
- Lunge deals +7 damage and knocks the target backwards
- Lunge deals +10 damage and knocks the target backwards
- Lunge deals +13 damage and knocks the target backwards
- Lunge deals +15 damage and knocks the target backwards
- Lunge deals +17 damage and knocks the target backwards
- Lunge deals +20 damage and knocks the target backwards
- Lunge deals +25 damage and knocks the target backwards
- Lunge deals +35 damage and knocks the target backwards
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of Lunging |
Level 70 - Lunge deals +90 armor damage |
OffHand, Ring |
Click Expand to reveal
- Lunge deals +12 armor damage
- Lunge deals +18 armor damage
- Lunge deals +24 armor damage
- Lunge deals +30 armor damage
- Lunge deals +36 armor damage
- Lunge deals +42 armor damage
- Lunge deals +48 armor damage
- Lunge deals +54 armor damage
- Lunge deals +60 armor damage
- Lunge deals +66 armor damage
- Lunge deals +72 armor damage
- Lunge deals +78 armor damage
- Lunge deals +84 armor damage
- Lunge deals +90 armor damage
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of Healthy Deflection |
Level 70 - Deflective Spin heals 84 Health over 60 seconds |
Legs, Necklace |
Click Expand to reveal
- Deflective Spin heals 6 Health over 60 seconds
- Deflective Spin heals 12 Health over 60 seconds
- Deflective Spin heals 18 Health over 60 seconds
- Deflective Spin heals 24 Health over 60 seconds
- Deflective Spin heals 30 Health over 60 seconds
- Deflective Spin heals 36 Health over 60 seconds
- Deflective Spin heals 42 Health over 60 seconds
- Deflective Spin heals 48 Health over 60 seconds
- Deflective Spin heals 54 Health over 60 seconds
- Deflective Spin heals 60 Health over 60 seconds
- Deflective Spin heals 66 Health over 60 seconds
- Deflective Spin heals 72 Health over 60 seconds
- Deflective Spin heals 78 Health over 60 seconds
- Deflective Spin heals 84 Health over 60 seconds
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|
of Refreshing Deflection |
Level 70 - Deflective Spin restores 36 Power after a 20 second delay |
Head, OffHand |
Click Expand to reveal
- Deflective Spin restores 6 Power after a 20 second delay
- Deflective Spin restores 8 Power after a 20 second delay
- Deflective Spin restores 10 Power after a 20 second delay
- Deflective Spin restores 12 Power after a 20 second delay
- Deflective Spin restores 14 Power after a 20 second delay
- Deflective Spin restores 16 Power after a 20 second delay
- Deflective Spin restores 18 Power after a 20 second delay
- Deflective Spin restores 20 Power after a 20 second delay
- Deflective Spin restores 22 Power after a 20 second delay
- Deflective Spin restores 24 Power after a 20 second delay
- Deflective Spin restores 27 Power after a 20 second delay
- Deflective Spin restores 30 Power after a 20 second delay
- Deflective Spin restores 33 Power after a 20 second delay
- Deflective Spin restores 36 Power after a 20 second delay
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|
of Second Chances |
Level 70 - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health |
Feet, Necklace |
Click Expand to reveal
- If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
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of Accurate Pinning |
Level 70 - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) |
Necklace |
Click Expand to reveal
- Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
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of Zen Stances |
Level 70 - Blocking Stance restores 32 Power to you |
Head, Chest |
Click Expand to reveal
- Blocking Stance restores 4 Power to you
- Blocking Stance restores 6 Power to you
- Blocking Stance restores 8 Power to you
- Blocking Stance restores 10 Power to you
- Blocking Stance restores 12 Power to you
- Blocking Stance restores 14 Power to you
- Blocking Stance restores 16 Power to you
- Blocking Stance restores 18 Power to you
- Blocking Stance restores 20 Power to you
- Blocking Stance restores 22 Power to you
- Blocking Stance restores 24 Power to you
- Blocking Stance restores 26 Power to you
- Blocking Stance restores 29 Power to you
- Blocking Stance restores 32 Power to you
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of Mind-Body Arts |
Level 70 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage |
MainHand, Necklace |
Click Expand to reveal
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
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|
Level 70 - For 60 seconds after using Blocking Stance, First Aid heals you +56 |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Blocking Stance, First Aid heals you +11
- For 60 seconds after using Blocking Stance, First Aid heals you +14
- For 60 seconds after using Blocking Stance, First Aid heals you +17
- For 60 seconds after using Blocking Stance, First Aid heals you +20
- For 60 seconds after using Blocking Stance, First Aid heals you +23
- For 60 seconds after using Blocking Stance, First Aid heals you +26
- For 60 seconds after using Blocking Stance, First Aid heals you +29
- For 60 seconds after using Blocking Stance, First Aid heals you +32
- For 60 seconds after using Blocking Stance, First Aid heals you +35
- For 60 seconds after using Blocking Stance, First Aid heals you +38
- For 60 seconds after using Blocking Stance, First Aid heals you +41
- For 60 seconds after using Blocking Stance, First Aid heals you +44
- For 60 seconds after using Blocking Stance, First Aid heals you +50
- For 60 seconds after using Blocking Stance, First Aid heals you +56
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of Redirection |
Level 70 - Redirect Damage +88% |
Legs, MainHand |
Click Expand to reveal
- Redirect Damage +10%
- Redirect Damage +16%
- Redirect Damage +22%
- Redirect Damage +28%
- Redirect Damage +34%
- Redirect Damage +40%
- Redirect Damage +46%
- Redirect Damage +52%
- Redirect Damage +58%
- Redirect Damage +64%
- Redirect Damage +70%
- Redirect Damage +76%
- Redirect Damage +82%
- Redirect Damage +88%
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Level 70 - For 60 seconds after using Redirect, First Aid heals you +63 |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Redirect, First Aid heals you +15
- For 60 seconds after using Redirect, First Aid heals you +21
- For 60 seconds after using Redirect, First Aid heals you +27
- For 60 seconds after using Redirect, First Aid heals you +33
- For 60 seconds after using Redirect, First Aid heals you +39
- For 60 seconds after using Redirect, First Aid heals you +45
- For 60 seconds after using Redirect, First Aid heals you +51
- For 60 seconds after using Redirect, First Aid heals you +57
- For 60 seconds after using Redirect, First Aid heals you +63
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|
of Potent Redirection |
Level 70 - Redirect generates no Rage, reduces Rage by 960, and taunts -690 |
Ring, Necklace |
Click Expand to reveal
- Redirect generates no Rage, reduces Rage by 100, and taunts -105
- Redirect generates no Rage, reduces Rage by 160, and taunts -150
- Redirect generates no Rage, reduces Rage by 220, and taunts -195
- Redirect generates no Rage, reduces Rage by 280, and taunts -240
- Redirect generates no Rage, reduces Rage by 340, and taunts -285
- Redirect generates no Rage, reduces Rage by 400, and taunts -330
- Redirect generates no Rage, reduces Rage by 460, and taunts -375
- Redirect generates no Rage, reduces Rage by 520, and taunts -420
- Redirect generates no Rage, reduces Rage by 580, and taunts -465
- Redirect generates no Rage, reduces Rage by 640, and taunts -510
- Redirect generates no Rage, reduces Rage by 700, and taunts -555
- Redirect generates no Rage, reduces Rage by 760, and taunts -600
- Redirect generates no Rage, reduces Rage by 860, and taunts -645
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
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Level 70 - Redirect deals +48 damage and stuns the target |
Hands |
Click Expand to reveal
- Redirect deals +3 damage and stuns the target
- Redirect deals +6 damage and stuns the target
- Redirect deals +9 damage and stuns the target
- Redirect deals +12 damage and stuns the target
- Redirect deals +15 damage and stuns the target
- Redirect deals +18 damage and stuns the target
- Redirect deals +21 damage and stuns the target
- Redirect deals +24 damage and stuns the target
- Redirect deals +27 damage and stuns the target
- Redirect deals +30 damage and stuns the target
- Redirect deals +33 damage and stuns the target
- Redirect deals +36 damage and stuns the target
- Redirect deals +42 damage and stuns the target
- Redirect deals +48 damage and stuns the target
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|
of Strategic Thrusts |
Level 70 - Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable |
Legs, MainHand |
Click Expand to reveal
- Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
- Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
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Level 70 - Strategic Thrust and Lunge Damage +53% |
Head, OffHand |
Click Expand to reveal
- Strategic Thrust and Lunge Damage +12%
- Strategic Thrust and Lunge Damage +15%
- Strategic Thrust and Lunge Damage +18%
- Strategic Thrust and Lunge Damage +21%
- Strategic Thrust and Lunge Damage +24%
- Strategic Thrust and Lunge Damage +27%
- Strategic Thrust and Lunge Damage +30%
- Strategic Thrust and Lunge Damage +33%
- Strategic Thrust and Lunge Damage +36%
- Strategic Thrust and Lunge Damage +39%
- Strategic Thrust and Lunge Damage +42%
- Strategic Thrust and Lunge Damage +45%
- Strategic Thrust and Lunge Damage +49%
- Strategic Thrust and Lunge Damage +53%
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|
of Opportunistic Vulnerabilities |
Level 70 - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you |
Chest, Hands |
Click Expand to reveal
- If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
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|
of Heedfulness |
Level 70 - Heed The Stick Damage +53% |
Legs, MainHand |
Click Expand to reveal
- Heed The Stick Damage +10%
- Heed The Stick Damage +13%
- Heed The Stick Damage +16%
- Heed The Stick Damage +19%
- Heed The Stick Damage +22%
- Heed The Stick Damage +25%
- Heed The Stick Damage +28%
- Heed The Stick Damage +31%
- Heed The Stick Damage +34%
- Heed The Stick Damage +37%
- Heed The Stick Damage +41%
- Heed The Stick Damage +45%
- Heed The Stick Damage +49%
- Heed The Stick Damage +53%
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of Potent Heeding |
Level 70 - Heed The Stick deals +14% Damage and Taunts +840 |
Chest, Head |
Click Expand to reveal
- Heed The Stick deals +1% Damage and Taunts +60
- Heed The Stick deals +2% Damage and Taunts +120
- Heed The Stick deals +3% Damage and Taunts +180
- Heed The Stick deals +4% Damage and Taunts +240
- Heed The Stick deals +5% Damage and Taunts +300
- Heed The Stick deals +6% Damage and Taunts +360
- Heed The Stick deals +7% Damage and Taunts +420
- Heed The Stick deals +8% Damage and Taunts +480
- Heed The Stick deals +9% Damage and Taunts +540
- Heed The Stick deals +10% Damage and Taunts +600
- Heed The Stick deals +11% Damage and Taunts +660
- Heed The Stick deals +12% Damage and Taunts +720
- Heed The Stick deals +13% Damage and Taunts +780
- Heed The Stick deals +14% Damage and Taunts +840
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of Healthy Heeding |
Level 70 - Heed The Stick heals you for 24 health (or armor if health is full) |
Hands, Necklace |
Click Expand to reveal
- Heed The Stick heals you for 5 health (or armor if health is full)
- Heed The Stick heals you for 6 health (or armor if health is full)
- Heed The Stick heals you for 7 health (or armor if health is full)
- Heed The Stick heals you for 8 health (or armor if health is full)
- Heed The Stick heals you for 9 health (or armor if health is full)
- Heed The Stick heals you for 10 health (or armor if health is full)
- Heed The Stick heals you for 11 health (or armor if health is full)
- Heed The Stick heals you for 12 health (or armor if health is full)
- Heed The Stick heals you for 14 health (or armor if health is full)
- Heed The Stick heals you for 16 health (or armor if health is full)
- Heed The Stick heals you for 18 health (or armor if health is full)
- Heed The Stick heals you for 20 health (or armor if health is full)
- Heed The Stick heals you for 22 health (or armor if health is full)
- Heed The Stick heals you for 24 health (or armor if health is full)
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of Thickheaded Heeding |
Level 70 - Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds |
OffHand, Ring |
Click Expand to reveal
- Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
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of Headcracking |
Level 70 - Headcracker Damage +52% |
Chest, Feet |
Click Expand to reveal
- Headcracker Damage +8%
- Headcracker Damage +11%
- Headcracker Damage +14%
- Headcracker Damage +17%
- Headcracker Damage +20%
- Headcracker Damage +23%
- Headcracker Damage +26%
- Headcracker Damage +29%
- Headcracker Damage +32%
- Headcracker Damage +36%
- Headcracker Damage +40%
- Headcracker Damage +44%
- Headcracker Damage +48%
- Headcracker Damage +52%
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Level 70 - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168 |
Legs, MainHand |
Click Expand to reveal
- Headcracker deals +5 damage, generates no Rage, and reduces Rage by 12
- Headcracker deals +10 damage, generates no Rage, and reduces Rage by 24
- Headcracker deals +15 damage, generates no Rage, and reduces Rage by 36
- Headcracker deals +20 damage, generates no Rage, and reduces Rage by 48
- Headcracker deals +25 damage, generates no Rage, and reduces Rage by 60
- Headcracker deals +30 damage, generates no Rage, and reduces Rage by 72
- Headcracker deals +35 damage, generates no Rage, and reduces Rage by 84
- Headcracker deals +40 damage, generates no Rage, and reduces Rage by 96
- Headcracker deals +45 damage, generates no Rage, and reduces Rage by 108
- Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120
- Headcracker deals +55 damage, generates no Rage, and reduces Rage by 132
- Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144
- Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168
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Uncrackable |
|
Level 70 - After using Headcracker, you take half damage from Psychic attacks for 13 seconds |
OffHand |
Click Expand to reveal
- After using Headcracker, you take half damage from Psychic attacks for 5 seconds
- After using Headcracker, you take half damage from Psychic attacks for 6 seconds
- After using Headcracker, you take half damage from Psychic attacks for 7 seconds
- After using Headcracker, you take half damage from Psychic attacks for 8 seconds
- After using Headcracker, you take half damage from Psychic attacks for 9 seconds
- After using Headcracker, you take half damage from Psychic attacks for 10 seconds
- After using Headcracker, you take half damage from Psychic attacks for 11 seconds
- After using Headcracker, you take half damage from Psychic attacks for 12 seconds
- After using Headcracker, you take half damage from Psychic attacks for 13 seconds
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of Pinning |
Level 70 - Pin Damage +52% |
Legs, MainHand |
Click Expand to reveal
- Pin Damage +5%
- Pin Damage +8%
- Pin Damage +11%
- Pin Damage +14%
- Pin Damage +17%
- Pin Damage +20%
- Pin Damage +24%
- Pin Damage +28%
- Pin Damage +32%
- Pin Damage +36%
- Pin Damage +40%
- Pin Damage +44%
- Pin Damage +48%
- Pin Damage +52%
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Level 70 - Pin generates no Rage and reduces Rage by 750 |
Necklace, Ring |
Click Expand to reveal
- Pin generates no Rage and reduces Rage by 50
- Pin generates no Rage and reduces Rage by 100
- Pin generates no Rage and reduces Rage by 150
- Pin generates no Rage and reduces Rage by 200
- Pin generates no Rage and reduces Rage by 250
- Pin generates no Rage and reduces Rage by 300
- Pin generates no Rage and reduces Rage by 350
- Pin generates no Rage and reduces Rage by 400
- Pin generates no Rage and reduces Rage by 450
- Pin generates no Rage and reduces Rage by 500
- Pin generates no Rage and reduces Rage by 550
- Pin generates no Rage and reduces Rage by 600
- Pin generates no Rage and reduces Rage by 675
- Pin generates no Rage and reduces Rage by 750
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|
of Agonizing Pins |
Level 70 - Pin causes target's attacks to deal -45% damage for 5 seconds |
OffHand |
Click Expand to reveal
- Pin causes target's attacks to deal -10% damage for 5 seconds
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Pin causes target's attacks to deal -35% damage for 5 seconds
- Pin causes target's attacks to deal -40% damage for 5 seconds
- Pin causes target's attacks to deal -42% damage for 5 seconds
- Pin causes target's attacks to deal -45% damage for 5 seconds
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of The Phoenix |
Level 70 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you |
OffHand |
Click Expand to reveal
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
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|
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability |
MainHand |
Click Expand to reveal
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
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|
of Healthy Suppression |
Level 70 - Suppress heals you for 40 health |
OffHand, Ring |
Click Expand to reveal
- Suppress heals you for 15 health
- Suppress heals you for 17 health
- Suppress heals you for 19 health
- Suppress heals you for 20 health
- Suppress heals you for 22 health
- Suppress heals you for 24 health
- Suppress heals you for 26 health
- Suppress heals you for 28 health
- Suppress heals you for 30 health
- Suppress heals you for 32 health
- Suppress heals you for 34 health
- Suppress heals you for 36 health
- Suppress heals you for 38 health
- Suppress heals you for 40 health
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|
of Suppression |
Level 70 - Suppress Damage +42% |
Ring, MainHand |
Click Expand to reveal
- Suppress Damage +7%
- Suppress Damage +9%
- Suppress Damage +11%
- Suppress Damage +13%
- Suppress Damage +15%
- Suppress Damage +18%
- Suppress Damage +21%
- Suppress Damage +24%
- Suppress Damage +27%
- Suppress Damage +30%
- Suppress Damage +33%
- Suppress Damage +36%
- Suppress Damage +39%
- Suppress Damage +42%
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|
of Contemplative Suppression |
Level 70 - Suppress deals +28% damage and causes targets to lose an additional 350 Rage |
Legs, Necklace |
Click Expand to reveal
- Suppress deals +7% damage and causes targets to lose an additional 25 Rage
- Suppress deals +8% damage and causes targets to lose an additional 50 Rage
- Suppress deals +9% damage and causes targets to lose an additional 75 Rage
- Suppress deals +10% damage and causes targets to lose an additional 100 Rage
- Suppress deals +11% damage and causes targets to lose an additional 125 Rage
- Suppress deals +12% damage and causes targets to lose an additional 150 Rage
- Suppress deals +14% damage and causes targets to lose an additional 175 Rage
- Suppress deals +16% damage and causes targets to lose an additional 200 Rage
- Suppress deals +18% damage and causes targets to lose an additional 225 Rage
- Suppress deals +20% damage and causes targets to lose an additional 250 Rage
- Suppress deals +22% damage and causes targets to lose an additional 275 Rage
- Suppress deals +24% damage and causes targets to lose an additional 300 Rage
- Suppress deals +26% damage and causes targets to lose an additional 325 Rage
- Suppress deals +28% damage and causes targets to lose an additional 350 Rage
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|
of Stunning Suppression |
Level 70 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. |
Hands |
Click Expand to reveal
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
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