Unarmed/Treasure Effects:By Ability
From Project: Gorgon Wiki
Unarmed Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Unarmed Base Damage +35%
- Unarmed Base Damage +35%
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
- Taunt From Attack Damage +70% when Unarmed is active
- Taunt From Attack Damage +70% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
Barrage 6
- Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
- Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage Damage +46%
- Barrage Damage +46%
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage costs -13 Power and restores 19 Armor to you
- Barrage costs -13 Power and restores 19 Armor to you
Bodyslam 5
- Hip Throw deals +168 armor damage
- Hip Throw deals +168 armor damage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Bodyslam Damage +41%
- Bodyslam Damage +41%
- Bodyslam deals +32% damage and slows target's movement speed by 45%
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam heals you for 114 health
- Bodyslam heals you for 114 health
Bruising Blow 5
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
- Bruising Blow Damage +49%
- Bruising Blow Damage +49%
- Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
Claw Barrage 3
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
Cobra Strike 5
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike restore 36 Armor to you
- Cobra Strike and Mamba Strike restore 36 Armor to you
Front Kick 6
- Mamba Strike and Front Kick damage +70
- Mamba Strike and Front Kick damage +70
- Kick Damage +54
- Kick Damage +54
- Kick Damage +54
- Kick attacks restore 38 Armor
- Kick attacks restore 38 Armor
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Front Kick Damage +35%
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
Headbutt 7
- Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +92
- Headbutt and Knee Kick Damage +92
- Headbutt Damage +38%
- Headbutt Damage +38%
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 24 Health
Hip Throw 5
- Hip Throw Damage +42%
- Hip Throw Damage +42%
- Hip Throw deals +168 armor damage
- Hip Throw deals +168 armor damage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
Infuriating Fist 4
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +56
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- Infuriating Fist deals +34% damage and taunts +320
- Infuriating Fist deals +34% damage and taunts +320
- Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 520
- Infuriating Fist generates no Rage and instead reduces Rage by 520
- Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
Jab 6
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +56
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
Knee Kick 6
- Knee Kick Damage +38%
- Knee Kick Damage +38%
- Kick Damage +54
- Kick Damage +54
- Kick Damage +54
- Kick attacks restore 38 Armor
- Kick attacks restore 38 Armor
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- Headbutt and Knee Kick Damage +92
- Headbutt and Knee Kick Damage +92
Mamba Strike 5
- Mamba Strike Damage +49% when Unarmed is active
- Mamba Strike Damage +49% when Unarmed is active
- Mamba Strike and Front Kick damage +70
- Mamba Strike and Front Kick damage +70
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike restore 36 Armor to you
- Cobra Strike and Mamba Strike restore 36 Armor to you
Punch 7
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
Slashing Strike 3
- Slashing Strike Damage +28%
- Slashing Strike Damage +28%
- Slashing Strike deals +114 Trauma damage over 6 seconds
- Slashing Strike deals +114 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
- Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds