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- ...e screen. Probably too distracting there, but easy to read! The grayed-out icons are the combo steps I haven't done yet.5 KB (859 words) - 13:15, 22 January 2024
- It turns out I have the tech — and the icons — for Combat Psychology already, so I’ll implement a bare-bones version8 KB (1,419 words) - 13:02, 22 January 2024
- : Previous Post: [[Elder Game: Delays, Thoughts about Launches, and Some Icons]] The werewolf combat icons are wonderful. I love ‘em. Here’s a few:11 KB (2,032 words) - 13:01, 22 January 2024
- ...ome of the art I’ve ordered is coming in. Check out these combat ability icons. They’re being created at 64 x 64 pixel resolution, but are also designed It can be very tricky to get icons that look good at both 32 x 32 and 64 x 64 — you need a balance of legibi5 KB (1,025 words) - 13:01, 22 January 2024
- : Next Post: [[Elder Game: Delays, Thoughts about Launches, and Some Icons]]9 KB (1,591 words) - 13:00, 22 January 2024
- ...t have your pet explicitly targeted. (This "mostly" worked before, but the icons were shown as being grayed out, leading to much confusion.)14 KB (2,403 words) - 16:02, 13 April 2018
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH7 KB (1,111 words) - 12:42, 18 November 2022
- : - Fixed recipe icons that did not match the items generated by the recipe. : - Fixed missing icons (shown as all-white squares) when viewing player raffle boxes or vend-o-mat9 KB (1,535 words) - 16:26, 21 September 2018
- ..."Allow dragging things off of ability bars". You'll still be able to drag icons from the Abilities window ONTO your bars; you just won't be able to drag th - Added new icons for resource items that are commonly confused with other resource items.8 KB (1,427 words) - 19:36, 8 December 2018
- : Update Icons and Images321 bytes (45 words) - 05:43, 20 December 2018
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH6 KB (992 words) - 12:42, 18 November 2022
- ...f icons used for combat abilities is displayed at [[List of Combat Ability Icons]] which uses [[Template:Combat_Ability]] and therefore sources images from817 bytes (133 words) - 20:43, 24 February 2019
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH3 KB (562 words) - 12:42, 18 November 2022
- : - Swapped the icons for Sunstone and Morganite to better match the gem descriptions, and the dy24 KB (3,932 words) - 13:36, 26 April 2019
- ...% of the time, you'll want 32x32. If you do NEED 64x64, remember that some icons are not inherently that big so you'll lose image quality. See the Examples1 KB (154 words) - 09:26, 17 July 2019
- ...% of the time, you'll want 32x32. If you do NEED 64x64, remember that some icons are not inherently that big so you'll lose image quality. See the Examples1 KB (150 words) - 15:49, 21 July 2019
- ...% of the time, you'll want 32x32. If you do NEED 64x64, remember that some icons are not inherently that big so you'll lose image quality. See the Examples1 KB (157 words) - 11:40, 7 August 2019
- | MAX_MAP_PIN_ICONS = Available Map Pin Icons http://cdn.projectgorgon.com/v377/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |90 KB (11,514 words) - 23:19, 29 July 2023
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH7 KB (1,025 words) - 12:42, 18 November 2022
- ...] and [[Template:Combat Ability Rage]] to swap the internal names for the icons and ability descriptions seen by players in-game.731 bytes (107 words) - 13:21, 11 January 2021