Warden/Abilities

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Icon Level Name Description Special Effects Stats Source
icon_3772.png 30 Warning Jolt Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 31 Electricity
Taunts: 124
Power Cost: 0
Range: 10
Cooldown: 2
Leveling
icon_3771.png 31 Conditioning Shock Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 69 Electricity Power Cost: 26
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 32 Apprehend Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 66 Fire
Enrages: 200%
Power Cost: 31
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 33 Lethal Force Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 199 Electricity Power Cost: 62
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 34 Privacy Field Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 37 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 38
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 35 Coordinated Assault With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +85 damage Power Cost: 46
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 36 Controlled Burn Ignite all nearby problems. Restores: 2 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 78 Fire
Enrages: 200%
Power Cost: 34
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 37 Aggression Deterrent Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 58 Acid
Armor Dmg: 58 Acid
Power Cost: 34
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 38 Stun Trap Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) Power Cost: 48
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 40 Warning Jolt 2 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 47 Electricity
Taunts: 188
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 40 Pursuit Mode Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 12 seconds.
Can Be On Sidebar
Power Cost: 36
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 41 Conditioning Shock 2 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 103 Electricity Power Cost: 31
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 41 Call For Backup Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 50
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 42 Apprehend 2 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 102 Fire
Enrages: 200%
Power Cost: 37
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 43 Lethal Force 2 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 306 Electricity Power Cost: 71
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 44 Privacy Field 2 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 55 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 44
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 46 Controlled Burn 2 Ignite all nearby problems. Restores: 3 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 122 Fire
Enrages: 200%
Power Cost: 38
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 47 Aggression Deterrent 2 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 91 Acid
Armor Dmg: 91 Acid
Power Cost: 39
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 48 Stun Trap 2 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) Power Cost: 54
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 50 Warning Jolt 3 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 72 Electricity
Taunts: 288
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3776.png 50 Coordinated Assault 2 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +144 damage Power Cost: 56
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 51 Conditioning Shock 3 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 154 Electricity Power Cost: 34
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 51 Call For Backup 2 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 56
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 52 Apprehend 3 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 154 Fire
Enrages: 200%
Power Cost: 41
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 53 Lethal Force 3 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 460 Electricity Power Cost: 80
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 54 Privacy Field 3 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 82 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 49
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 56 Controlled Burn 3 Ignite all nearby problems. Restores: 4 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 175 Fire
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 57 Aggression Deterrent 3 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 129 Acid
Armor Dmg: 129 Acid
Power Cost: 44
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 58 Stun Trap 3 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) Power Cost: 61
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 60 Warning Jolt 4 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 98 Electricity
Taunts: 392
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 60 Pursuit Mode 2 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 24 seconds.
Can Be On Sidebar
Power Cost: 45
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 61 Conditioning Shock 4 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 206 Electricity Power Cost: 39
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 61 Call For Backup 3 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 63
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 62 Apprehend 4 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 206 Fire
Enrages: 200%
Power Cost: 46
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 63 Lethal Force 4 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 611 Electricity Power Cost: 90
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 64 Privacy Field 4 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 108 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 55
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 65 Coordinated Assault 3 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +223 damage Power Cost: 66
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 66 Controlled Burn 4 Ignite all nearby problems. Restores: 5 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 228 Fire
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 67 Aggression Deterrent 4 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 166 Acid
Armor Dmg: 166 Acid
Power Cost: 49
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 68 Stun Trap 4 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) Power Cost: 68
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 70 Warning Jolt 5 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 125 Electricity
Taunts: 500
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png 71 Conditioning Shock 5 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 262 Electricity Power Cost: 43
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 71 Call For Backup 4 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 70
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 72 Apprehend 5 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 262 Fire
Enrages: 200%
Power Cost: 51
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 73 Lethal Force 5 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 778 Electricity Power Cost: 99
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 74 Privacy Field 5 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 138 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 61
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 76 Controlled Burn 5 Ignite all nearby problems. Restores: 6 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 288 Fire
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 77 Aggression Deterrent 5 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 210 Acid
Armor Dmg: 210 Acid
Power Cost: 54
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 78 Stun Trap 5 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) Power Cost: 75
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 80 Warning Jolt 6 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 157 Electricity
Taunts: 628
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 80 Pursuit Mode 3 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 56
Range: 5
Cooldown: 120
Training: Tangle
icon_3776.png 80 Coordinated Assault 4 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +314 damage Power Cost: 77
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 81 Conditioning Shock 6 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 325 Electricity Power Cost: 47
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 81 Call For Backup 5 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 78
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 82 Apprehend 6 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 326 Fire
Enrages: 200%
Power Cost: 57
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 83 Lethal Force 6 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 961 Electricity Power Cost: 110
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 84 Privacy Field 6 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 169 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 67
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 6
icon_3773.png 86 Controlled Burn 6 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 352 Fire
Enrages: 200%
Power Cost: 59
AoE: 10
Cooldown: 12
Item: Warden: Controlled Burn 6
icon_3778.png 87 Aggression Deterrent 6 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 256 Acid
Armor Dmg: 256 Acid
Power Cost: 59
AoE: 10
Cooldown: 8
Item: Warden: Aggression Deterrent 6
icon_3769.png 88 Stun Trap 6 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) Power Cost: 83
Range: 4
Cooldown: 30
Channel Time: 2
Item: Warden: Stun Trap 6
icon_3772.png 90 Warning Jolt 7 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 189 Electricity
Taunts: 756
Power Cost: 0
Range: 10
Cooldown: 2
Item: Warden: Warning Jolt 7
icon_3771.png 91 Conditioning Shock 7 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 390 Electricity Power Cost: 52
Range: 5
Cooldown: 10
Item: Warden: Conditioning Shock 7
Error: Ability not found 91 Call For Backup 6 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 85
Range: 4
Cooldown: 60
Item: Warden: Call For Backup 6
icon_3768.png 92 Apprehend 7 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 391 Fire
Enrages: 200%
Power Cost: 62
Range: 30
Cooldown: 8
Item: Warden: Apprehend 7
icon_3774.png 93 Lethal Force 7 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1151 Electricity Power Cost: 121
Range: 5
Cooldown: 45
Item: Warden: Lethal Force 7
icon_3775.png 94 Privacy Field 7 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 202 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 72
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 7
icon_3776.png 95 Coordinated Assault 5 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +412 damage Power Cost: 89
AoE: 20
Cooldown: 30
Item: Warden: Coordinated Assault 5
Error: Ability not found 96 Controlled Burn 7 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 418 Fire
Enrages: 200%
Power Cost: 65
AoE: 10
Cooldown: 12
Training: Skitters
Error: Ability not found 97 Aggression Deterrent 7 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 303 Acid
Armor Dmg: 303 Acid
Power Cost: 65
AoE: 10
Cooldown: 8
Training: Skitters
Error: Ability not found 98 Stun Trap 7 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 410) Power Cost: 91
Range: 4
Cooldown: 30
Channel Time: 2
Training: Skitters
Error: Ability not found 100 Warning Jolt 8 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 222 Electricity
Taunts: 888
Power Cost: 0
Range: 10
Cooldown: 2
Training: Skitters
Error: Ability not found 100 Pursuit Mode 4 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 48 seconds.
Can Be On Sidebar
Power Cost: 67
Range: 5
Cooldown: 120
Training: Skitters
Error: Ability not found 101 Conditioning Shock 8 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 457 Electricity Power Cost: 57
Range: 5
Cooldown: 10
Training: Skitters
Error: Ability not found 101 Call For Backup 7 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 94
Range: 4
Cooldown: 60
Training: Skitters
Error: Ability not found 102 Apprehend 8 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 460 Fire
Enrages: 200%
Power Cost: 68
Range: 30
Cooldown: 8
Training: Skitters
Error: Ability not found 103 Lethal Force 8 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1355 Electricity Power Cost: 132
Range: 5
Cooldown: 45
Training: Skitters
Error: Ability not found 104 Privacy Field 8 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 238 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 78
Range: 5
Cooldown: 30
Training: Skitters
Error: Ability not found 106 Controlled Burn 8 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 490 Fire
Enrages: 200%
Power Cost: 71
AoE: 10
Cooldown: 12
Training: Skitters
Error: Ability not found 107 Aggression Deterrent 8 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 356 Acid
Armor Dmg: 356 Acid
Power Cost: 71
AoE: 10
Cooldown: 8
Training: Skitters
Error: Ability not found 108 Stun Trap 8 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 455) Power Cost: 99
Range: 4
Cooldown: 30
Channel Time: 2
Training: Skitters
Error: Ability not found 110 Warning Jolt 9 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 260 Electricity
Taunts: 1040
Power Cost: 0
Range: 10
Cooldown: 2
Training: Skitters
Error: Ability not found 110 Coordinated Assault 6 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +521 damage Power Cost: 101
AoE: 20
Cooldown: 30
Training: Skitters
Error: Ability not found 111 Conditioning Shock 9 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 533 Electricity Power Cost: 62
Range: 5
Cooldown: 10
Training: Skitters
Error: Ability not found 111 Call For Backup 8 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 102
Range: 4
Cooldown: 60
Training: Skitters
Error: Ability not found 112 Apprehend 9 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 536 Fire
Enrages: 200%
Power Cost: 74
Range: 30
Cooldown: 8
Training: Skitters
Error: Ability not found 113 Lethal Force 9 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1575 Electricity Power Cost: 144
Range: 5
Cooldown: 45
Training: Skitters
Error: Ability not found 114 Privacy Field 9 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 276 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 85
Range: 5
Cooldown: 30
Training: Skitters
Error: Ability not found 116 Controlled Burn 9 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 566 Fire
Enrages: 200%
Power Cost: 77
AoE: 10
Cooldown: 12
Training: Skitters
Error: Ability not found 117 Aggression Deterrent 9 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 410 Acid
Armor Dmg: 410 Acid
Power Cost: 78
AoE: 10
Cooldown: 8
Unknown Source: Not Found
Error: Ability not found 118 Stun Trap 9 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 498) Power Cost: 108
Range: 4
Cooldown: 30
Channel Time: 2
Unknown Source: Not Found
Error: Ability not found 120 Warning Jolt 10 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 298 Electricity
Taunts: 1192
Power Cost: 0
Range: 10
Cooldown: 2
Unknown Source: Not Found
Error: Ability not found 120 Pursuit Mode 5 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 79
Range: 5
Cooldown: 120
Unknown Source: Not Found
Error: Ability not found 121 Conditioning Shock 10 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 609 Electricity Power Cost: 68
Range: 5
Cooldown: 10
Unknown Source: Not Found
Error: Ability not found 121 Call For Backup 9 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 111
Range: 4
Cooldown: 60
Unknown Source: Not Found
Error: Ability not found 122 Apprehend 10 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 612 Fire
Enrages: 200%
Power Cost: 81
Range: 30
Cooldown: 8
Unknown Source: Not Found
Error: Ability not found 123 Lethal Force 10 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1796 Electricity Power Cost: 157
Range: 5
Cooldown: 45
Unknown Source: Not Found
Error: Ability not found 124 Privacy Field 10 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 314 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 91
Range: 5
Cooldown: 30
Unknown Source: Not Found
Error: Ability not found 125 Controlled Burn 10 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 635 Fire
Enrages: 200%
Power Cost: 83
AoE: 10
Cooldown: 12
Unknown Source: Not Found
Error: Ability not found 125 Coordinated Assault 7 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +635 damage Power Cost: 115
AoE: 20
Cooldown: 30
Unknown Source: Not Found