First Aid/Abilities

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Click "Expand" on the box below to view a complete list of Abilities for the First Aid skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2108.png  1 First Aid Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 50 Health. Power Cost: 12
Range: 5
Cooldown: 30
None
icon_2254.png  1 First Aid Bomb Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore 40 Health to you and nearby allies. Power Cost: 8
Range: 15
AoE: 15
Cooldown: 30
Beast
icon_2108.png  10 First Aid 2 Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 70 Health. Power Cost: 16
Range: 5
Cooldown: 30
None
icon_2254.png  10 First Aid Bomb 2 Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore 60 Health to you and nearby allies. Power Cost: 11
Range: 15
AoE: 15
Cooldown: 30
Beast
icon_2218.png  15 Treat Disease Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 18
Range: 5
Cooldown: 30
None
icon_2108.png  20 First Aid 3 Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 90 Health. Power Cost: 20
Range: 5
Cooldown: 30
None
icon_2254.png  20 First Aid Bomb 3 Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore 80 Health to you and nearby allies. Power Cost: 14
Range: 15
AoE: 15
Cooldown: 30
Beast
icon_2235.png  25 Field Surgery Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 200 Health.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 18
Range: 5
Cooldown: 30
Channel Time: 2
None
icon_2108.png  30 First Aid 4 Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 110 Health. Power Cost: 24
Range: 5
Cooldown: 30
None
icon_2254.png  30 First Aid Bomb 4 Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore 100 Health to you and nearby allies. Power Cost: 16
Range: 15
AoE: 15
Cooldown: 30
Beast
icon_2218.png  30 Moss Bone Repair Use a Tundra Lichen to repair a broken bone. Repairs 1 broken bone. Power Cost: 16
Range: 5
Cooldown: 30
None
icon_2218.png  35 Treat Disease 2 Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 26
Range: 5
Cooldown: 30
None
icon_2108.png  40 First Aid 5 Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 130 Health. Power Cost: 27
Range: 5
Cooldown: 30
None
icon_2254.png  40 First Aid Bomb 5 Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore 120 Health to you and nearby allies. Power Cost: 19
Range: 15
AoE: 15
Cooldown: 30
Beast
icon_2139.png  45 Resuscitate Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) Power Cost: 60
Range: 5
Cooldown: 900
None
icon_2235.png  50 Field Surgery 2 Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 250 Health and regenerates 8 Health per second for 30 seconds.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 24
Range: 5
Cooldown: 30
Channel Time: 3
None
icon_2108.png  50 First Aid 6 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 150 Health. Power Cost: 29
Range: 5
Cooldown: 30
None
icon_2254.png  50 First Aid Bomb 6 Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore 140 Health to you and nearby allies. Power Cost: 20
Range: 15
AoE: 15
Cooldown: 30
Beast
icon_2139.png  50 Resuscitate 2 (Animal, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. Power Cost: 35
Range: 5
Cooldown: 3600
None
icon_2139.png  50 Resuscitate 2 (Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. Power Cost: 35
Range: 5
Cooldown: 3600
None
icon_2139.png  50 Resuscitate 2 (Hardcore, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. Power Cost: 35
Range: 5
Cooldown: 3600
None
icon_2218.png  50 Treat Disease 3 Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 29
Range: 5
Cooldown: 30
None
icon_2218.png  55 Set Broken Bone Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. Repairs 1 broken bone. Power Cost: 21
Range: 5
Cooldown: 30
None
icon_3646.png  55 Treat Cold Exposure Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. Power Cost: 21
Range: 5
Cooldown: 3600
None
icon_2108.png  60 First Aid 7 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 175 Health. Power Cost: 31
Range: 5
Cooldown: 30
None
icon_2139.png  60 Resuscitate 2 Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. Power Cost: 67
Range: 5
Cooldown: 900
None
icon_3685.png  60 Soberize Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. Power Cost: 44
Range: 5
Cooldown: 30
None
icon_3686.png  70 Emergency Alcohol Treatment Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. Power Cost: 47
Range: 5
Cooldown: 3600
None
icon_2235.png  70 Field Surgery 3 Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 500 Health and regenerates 12 Health per second for 30 seconds.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 28
Range: 5
Cooldown: 30
Channel Time: 3
None
icon_2108.png  70 First Aid 8 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore 200 Health. Power Cost: 33
Range: 5
Cooldown: 30
None