Necromancy/Treasure Effects:By Slot
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Necromancy Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Necromancy Base Damage +40%
- Life Steal restores 34 Health
- Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
- Wave of Darkness Damage +44%
- Wave of Darkness deals 228 Psychic damage over 12 seconds
- Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
- Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED)
- Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED)
- Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
Chest
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Life Steal reaps 35 additional health
- Deathgaze deals +84 damage and restores 83 armor to you
- Rebuild Undead Healing +71
- Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds
- Indirect Psychic Damage +40% when Necromancy is active
- Wave of Darkness deals +83 damage and reuse timer is -1 second
- Summoned Skeletons have +50 health
- Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
Legs
- Life Steal reaps 35 additional health
- Death's Hold Damage +98%
- Spark of Death deals 180 Psychic damage over 12 seconds
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
- Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds
- Indirect Psychic Damage +40% when Necromancy is active
- Wave of Darkness deals +83 damage and reuse timer is -1 second
- Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +21% damage
- Raised Zombies deal +39 damage and taunt as if they did +200% more damage
Hands
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
- Rebuild Undead restores 55 Health to you
- Wave of Darkness deals +160 damage to sentient creatures
- Summoned Skeletal Archers and Mages deal +28 direct damage
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
- Deathgaze deals +104 damage and reuse timer is -3 seconds
- Indirect Fire Damage +40% when Necromancy is active
- Raised Zombies deal +21% damage
Feet
- Death's Hold causes target to take +14% damage from Slashing for 15 seconds
- Spark of Death Damage +40%
- Wave of Darkness deals +160 damage to sentient creatures
- Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +108 armor
- Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
- Deathgaze deals +104 damage and reuse timer is -3 seconds
- Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
- Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
- Raised Zombies deal +20 damage and speed is +10
MainHand
- Necromancy Base Damage +40%
- Life Steal deals 220 Psychic damage over 10 seconds
- Death's Hold Damage +98%
- Spark of Death Damage +40%
- Wave of Darkness Damage +44%
- Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
- Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
- Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
OffHand
- Summoned Skeletons deal +17% direct damage
- Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
- Spark of Death deals +28% damage and taunts +360
- Rebuild Undead Healing +71
- Rebuild Undead restores 55 Health to you
- Wave of Darkness deals 228 Psychic damage over 12 seconds
- Summoned Skeletons have +50 health
- Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +108 armor
- Provoke Undead causes your minions to deal +35 damage for 10 seconds
- Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
Necklace
- Summoned Skeletons deal +17% direct damage
- Life Steal deals 220 Psychic damage over 10 seconds
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
- Death's Hold causes target to take +14% damage from Electricity for 15 seconds
- Spark of Death deals +28% damage and taunts +360
- Rebuild Undead Power Cost -35
- Provoke Undead causes your minions to deal +35 damage for 10 seconds
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
- Indirect Fire Damage +40% when Necromancy is active
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +39 damage and taunt as if they did +200% more damage
Ring
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
- Life Steal restores 34 Health
- Deathgaze deals +84 damage and restores 83 armor to you
- Spark of Death deals 180 Psychic damage over 12 seconds
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
- Summoned Skeletal Archers and Mages deal +28 direct damage
- Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
- Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
- Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks