Staff/Treasure Effects

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See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Staff-Fighting Level 80 - Staff Base Damage +40% Head, MainHand

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  • Level 10
Staff Damage +5
  • Level 20
Staff Base Damage +10%
  • Level 30
Staff Base Damage +15%
  • Level 40
Staff Base Damage +20%
  • Level 50
Staff Base Damage +25%
  • Level 60
Staff Base Damage +30%
  • Level 70
Staff Base Damage +35%
  • Level 80
Staff Base Damage +40%
Level 80 - Armor from Combat Refresh Abilities +55 when Staff is active Chest, Feet

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  • Level 5
Armor from Combat Refresh Abilities +10 when Staff is active
  • Level 10
Armor from Combat Refresh Abilities +13 when Staff is active
  • Level 15
Armor from Combat Refresh Abilities +16 when Staff is active
  • Level 20
Armor from Combat Refresh Abilities +19 when Staff is active
  • Level 25
Armor from Combat Refresh Abilities +22 when Staff is active
  • Level 30
Armor from Combat Refresh Abilities +25 when Staff is active
  • Level 35
Armor from Combat Refresh Abilities +28 when Staff is active
  • Level 40
Armor from Combat Refresh Abilities +31 when Staff is active
  • Level 45
Armor from Combat Refresh Abilities +34 when Staff is active
  • Level 50
Armor from Combat Refresh Abilities +37 when Staff is active
  • Level 55
Armor from Combat Refresh Abilities +40 when Staff is active
  • Level 60
Armor from Combat Refresh Abilities +43 when Staff is active
  • Level 65
Armor from Combat Refresh Abilities +46 when Staff is active
  • Level 70
Armor from Combat Refresh Abilities +49 when Staff is active
  • Level 75
Armor from Combat Refresh Abilities +52 when Staff is active
  • Level 80
Armor from Combat Refresh Abilities +55 when Staff is active
Level 80 - Smash, Double Hit, and Heed The Stick Damage +125 OffHand, Necklace

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  • Level 5
Smash, Double Hit, and Heed The Stick Damage +5
  • Level 10
Smash, Double Hit, and Heed The Stick Damage +13
  • Level 15
Smash, Double Hit, and Heed The Stick Damage +21
  • Level 20
Smash, Double Hit, and Heed The Stick Damage +29
  • Level 25
Smash, Double Hit, and Heed The Stick Damage +37
  • Level 30
Smash, Double Hit, and Heed The Stick Damage +45
  • Level 35
Smash, Double Hit, and Heed The Stick Damage +53
  • Level 40
Smash, Double Hit, and Heed The Stick Damage +61
  • Level 45
Smash, Double Hit, and Heed The Stick Damage +69
  • Level 50
Smash, Double Hit, and Heed The Stick Damage +77
  • Level 55
Smash, Double Hit, and Heed The Stick Damage +85
  • Level 60
Smash, Double Hit, and Heed The Stick Damage +93
  • Level 65
Smash, Double Hit, and Heed The Stick Damage +101
  • Level 70
Smash, Double Hit, and Heed The Stick Damage +109
  • Level 75
Smash, Double Hit, and Heed The Stick Damage +117
  • Level 80
Smash, Double Hit, and Heed The Stick Damage +125
Level 80 - Nice Attack Power Cost -30 when Staff is active Ring

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  • Level 5
Nice Attack Power Cost -5 when Staff is active
  • Level 10
Nice Attack Power Cost -6 when Staff is active
  • Level 15
Nice Attack Power Cost -7 when Staff is active
  • Level 20
Nice Attack Power Cost -8 when Staff is active
  • Level 25
Nice Attack Power Cost -9 when Staff is active
  • Level 30
Nice Attack Power Cost -10 when Staff is active
  • Level 35
Nice Attack Power Cost -12 when Staff is active
  • Level 40
Nice Attack Power Cost -14 when Staff is active
  • Level 45
Nice Attack Power Cost -16 when Staff is active
  • Level 50
Nice Attack Power Cost -18 when Staff is active
  • Level 55
Nice Attack Power Cost -20 when Staff is active
  • Level 60
Nice Attack Power Cost -22 when Staff is active
  • Level 65
Nice Attack Power Cost -24 when Staff is active
  • Level 70
Nice Attack Power Cost -26 when Staff is active
  • Level 75
Nice Attack Power Cost -28 when Staff is active
  • Level 80
Nice Attack Power Cost -30 when Staff is active
of Smashing Vulnerabilities Level 80 - All Staff attacks have a 5.5% chance to trigger the target's Vulnerability OffHand, Ring

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  • Level 5
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Level 10
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Level 15
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Level 20
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Level 25
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Level 30
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Level 35
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Level 40
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Level 45
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Level 50
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Level 55
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Level 60
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Level 65
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Level 70
All Staff attacks have a 5% chance to trigger the target's Vulnerability
  • Level 75
All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
  • Level 80
All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
of Fiery Smashing Level 80 - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds Hands

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  • Level 5
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Level 10
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Level 15
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Level 20
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Level 25
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Level 30
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Level 35
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Level 40
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Level 45
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Level 50
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Level 55
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Level 60
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Level 65
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Level 70
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
  • Level 75
Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
  • Level 80
Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
of Crushing Streaks Level 80 - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack Ring, Hands

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  • Level 10
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Level 20
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Level 30
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Level 40
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Level 50
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Level 60
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Level 70
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
  • Level 80
Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
Level 80 - Pin heals you for 45 health Chest, Hands

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  • Level 10
Pin heals you for 10 health
  • Level 20
Pin heals you for 15 health
  • Level 30
Pin heals you for 20 health
  • Level 40
Pin heals you for 25 health
  • Level 50
Pin heals you for 30 health
  • Level 60
Pin heals you for 35 health
  • Level 70
Pin heals you for 40 health
  • Level 80
Pin heals you for 45 health
Level 80 - Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds Head, Feet

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  • Level 5
Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds
  • Level 10
Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds
  • Level 15
Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds
  • Level 20
Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds
  • Level 25
Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds
  • Level 30
Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds
  • Level 35
Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds
  • Level 40
Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds
  • Level 45
Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds
  • Level 50
Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds
  • Level 55
Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds
  • Level 60
Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds
  • Level 65
Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds
  • Level 70
Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds
  • Level 75
Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds
  • Level 80
Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
of Accurate Suppression Level 80 - Suppress and Heed the Stick have +35 Accuracy Head, Feet

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  • Level 10
Suppress and Heed the Stick have +7 Accuracy
  • Level 20
Suppress and Heed the Stick have +11 Accuracy
  • Level 30
Suppress and Heed the Stick have +15 Accuracy
  • Level 40
Suppress and Heed the Stick have +19 Accuracy
  • Level 50
Suppress and Heed the Stick have +23 Accuracy
  • Level 60
Suppress and Heed the Stick have +27 Accuracy
  • Level 70
Suppress and Heed the Stick have +31 Accuracy
  • Level 80
Suppress and Heed the Stick have +35 Accuracy
of Double Hits Level 80 - Double Hit Damage +29% Chest, Feet

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  • Level 5
Double Hit Damage +8%
  • Level 10
Double Hit Damage +9%
  • Level 15
Double Hit Damage +10%
  • Level 20
Double Hit Damage +11%
  • Level 25
Double Hit Damage +12%
  • Level 30
Double Hit Damage +13%
  • Level 35
Double Hit Damage +14%
  • Level 40
Double Hit Damage +16%
  • Level 45
Double Hit Damage +17%
  • Level 50
Double Hit Damage +19%
  • Level 55
Double Hit Damage +20%
  • Level 60
Double Hit Damage +22%
  • Level 65
Double Hit Damage +23%
  • Level 70
Double Hit Damage +25%
  • Level 75
Double Hit Damage +27%
  • Level 80
Double Hit Damage +29%
of The Phoenix Level 80 - Phoenix Strike Damage +60% Chest, Necklace

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  • Level 35
Phoenix Strike Damage +7%
  • Level 40
Phoenix Strike Damage +14%
  • Level 45
Phoenix Strike Damage +20%
  • Level 50
Phoenix Strike Damage +27%
  • Level 55
Phoenix Strike Damage +33%
  • Level 60
Phoenix Strike Damage +40%
  • Level 65
Phoenix Strike Damage +45%
  • Level 70
Phoenix Strike Damage +50%
  • Level 75
Phoenix Strike Damage +55%
  • Level 80
Phoenix Strike Damage +60%
of The Phoenix Level 80 - Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds Feet

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  • Level 35
Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
  • Level 40
Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 45
Phoenix Strike deals +13% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 50
Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 55
Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 60
Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 65
Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 70
Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 75
Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 80
Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
of The Phoenix Level 80 - Phoenix Strike deals +189 Fire damage to melee attackers Head, Legs

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  • Level 35
Phoenix Strike deals +63 Fire damage to melee attackers
  • Level 40
Phoenix Strike deals +77 Fire damage to melee attackers
  • Level 45
Phoenix Strike deals +91 Fire damage to melee attackers
  • Level 50
Phoenix Strike deals +105 Fire damage to melee attackers
  • Level 55
Phoenix Strike deals +119 Fire damage to melee attackers
  • Level 60
Phoenix Strike deals +133 Fire damage to melee attackers
  • Level 65
Phoenix Strike deals +147 Fire damage to melee attackers
  • Level 70
Phoenix Strike deals +161 Fire damage to melee attackers
  • Level 75
Phoenix Strike deals +175 Fire damage to melee attackers
  • Level 80
Phoenix Strike deals +189 Fire damage to melee attackers
Level 80 - Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds OffHand

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  • Level 10
Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 20
Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 30
Double Hit costs -6 Power and makes the target 5% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 40
Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 50
Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 60
Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 70
Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 80
Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
of Efficient Thrusting Level 80 - Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second Head, Necklace

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  • Level 5
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Level 10
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Level 15
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Level 20
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Level 25
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Level 30
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Level 35
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Level 40
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Level 45
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Level 50
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Level 55
Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
  • Level 60
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Level 65
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Level 70
Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second
  • Level 75
Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Level 80
Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
of Defensive Staff Fighting Level 80 - Suppress and Deflective Spin Damage +37% Chest, MainHand

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  • Level 5
Suppress and Deflective Spin Damage +7%
  • Level 10
Suppress and Deflective Spin Damage +9%
  • Level 15
Suppress and Deflective Spin Damage +11%
  • Level 20
Suppress and Deflective Spin Damage +13%
  • Level 25
Suppress and Deflective Spin Damage +15%
  • Level 30
Suppress and Deflective Spin Damage +17%
  • Level 35
Suppress and Deflective Spin Damage +19%
  • Level 40
Suppress and Deflective Spin Damage +21%
  • Level 45
Suppress and Deflective Spin Damage +23%
  • Level 50
Suppress and Deflective Spin Damage +25%
  • Level 55
Suppress and Deflective Spin Damage +27%
  • Level 60
Suppress and Deflective Spin Damage +29%
  • Level 65
Suppress and Deflective Spin Damage +31%
  • Level 70
Suppress and Deflective Spin Damage +33%
  • Level 75
Suppress and Deflective Spin Damage +35%
  • Level 80
Suppress and Deflective Spin Damage +37%
of Hot Hits Level 80 - Double Hit ignites the target, dealing 198 Fire damage over 12 seconds Head, Legs

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  • Level 5
Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
  • Level 10
Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
  • Level 15
Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
  • Level 20
Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
  • Level 25
Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
  • Level 30
Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
  • Level 35
Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
  • Level 40
Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
  • Level 45
Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
  • Level 50
Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
  • Level 55
Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
  • Level 60
Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
  • Level 65
Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
  • Level 70
Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
  • Level 75
Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
  • Level 80
Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
of Cold Blocking Level 80 - Blocking Stance boosts your Cold Damage +6.75% for 30 seconds Legs, Ring

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  • Level 5
Blocking Stance boosts your Cold Damage +3% for 30 seconds
  • Level 10
Blocking Stance boosts your Cold Damage +3.25% for 30 seconds
  • Level 15
Blocking Stance boosts your Cold Damage +3.5% for 30 seconds
  • Level 20
Blocking Stance boosts your Cold Damage +3.75% for 30 seconds
  • Level 25
Blocking Stance boosts your Cold Damage +4% for 30 seconds
  • Level 30
Blocking Stance boosts your Cold Damage +4.25% for 30 seconds
  • Level 35
Blocking Stance boosts your Cold Damage +4.5% for 30 seconds
  • Level 40
Blocking Stance boosts your Cold Damage +4.75% for 30 seconds
  • Level 45
Blocking Stance boosts your Cold Damage +5% for 30 seconds
  • Level 50
Blocking Stance boosts your Cold Damage +5.25% for 30 seconds
  • Level 55
Blocking Stance boosts your Cold Damage +5.5% for 30 seconds
  • Level 60
Blocking Stance boosts your Cold Damage +5.75% for 30 seconds
  • Level 65
Blocking Stance boosts your Cold Damage +6% for 30 seconds
  • Level 70
Blocking Stance boosts your Cold Damage +6.25% for 30 seconds
  • Level 75
Blocking Stance boosts your Cold Damage +6.5% for 30 seconds
  • Level 80
Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
of Concussive Cracking Level 80 - Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

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  • Level 5
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 10
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 15
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 20
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 25
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 30
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 35
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 40
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 45
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 50
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 55
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 60
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 65
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 70
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 75
Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 80
Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
of Lunging Level 80 - Lunge deals +43% damage to health and armor Legs, MainHand

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  • Level 5
Lunge deals +7% damage to health and armor
  • Level 10
Lunge deals +9% damage to health and armor
  • Level 15
Lunge deals +11% damage to health and armor
  • Level 20
Lunge deals +13% damage to health and armor
  • Level 25
Lunge deals +15% damage to health and armor
  • Level 30
Lunge deals +17% damage to health and armor
  • Level 35
Lunge deals +19% damage to health and armor
  • Level 40
Lunge deals +21% damage to health and armor
  • Level 45
Lunge deals +23% damage to health and armor
  • Level 50
Lunge deals +25% damage to health and armor
  • Level 55
Lunge deals +28% damage to health and armor
  • Level 60
Lunge deals +31% damage to health and armor
  • Level 65
Lunge deals +34% damage to health and armor
  • Level 70
Lunge deals +37% damage to health and armor
  • Level 75
Lunge deals +40% damage to health and armor
  • Level 80
Lunge deals +43% damage to health and armor
of Group-Lunging Level 80 - Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds Hands

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  • Level 5
Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds
  • Level 10
Lunge hits all enemies within 7 meters and deals +35 damage to health and armor, but reuse timer is +2 seconds
  • Level 15
Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2 seconds
  • Level 20
Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds
  • Level 25
Lunge hits all enemies within 7 meters and deals +65 damage to health and armor, but reuse timer is +2 seconds
  • Level 30
Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds
  • Level 35
Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds
  • Level 40
Lunge hits all enemies within 7 meters and deals +95 damage to health and armor, but reuse timer is +2 seconds
  • Level 45
Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds
  • Level 50
Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds
  • Level 55
Lunge hits all enemies within 7 meters and deals +125 damage to health and armor, but reuse timer is +2 seconds
  • Level 60
Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds
  • Level 65
Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds
  • Level 70
Lunge hits all enemies within 7 meters and deals +155 damage to health and armor, but reuse timer is +2 seconds
  • Level 75
Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds
  • Level 80
Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
of Bloody Redirection Level 80 - Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds Chest, OffHand

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  • Level 5
Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
  • Level 10
Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
  • Level 15
Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
  • Level 20
Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
  • Level 25
Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
  • Level 30
Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
  • Level 35
Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
  • Level 40
Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
  • Level 45
Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
  • Level 50
Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
  • Level 55
Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
  • Level 60
Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
  • Level 65
Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
  • Level 70
Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
  • Level 75
Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
  • Level 80
Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
of Knockback Lunges Level 80 - Lunge deals +63 damage and knocks the target backwards Feet

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  • Level 5
Lunge deals +2 damage and knocks the target backwards
  • Level 10
Lunge deals +5 damage and knocks the target backwards
  • Level 15
Lunge deals +8 damage and knocks the target backwards
  • Level 20
Lunge deals +11 damage and knocks the target backwards
  • Level 25
Lunge deals +14 damage and knocks the target backwards
  • Level 30
Lunge deals +17 damage and knocks the target backwards
  • Level 35
Lunge deals +20 damage and knocks the target backwards
  • Level 40
Lunge deals +23 damage and knocks the target backwards
  • Level 45
Lunge deals +26 damage and knocks the target backwards
  • Level 50
Lunge deals +29 damage and knocks the target backwards
  • Level 55
Lunge deals +32 damage and knocks the target backwards
  • Level 60
Lunge deals +35 damage and knocks the target backwards
  • Level 65
Lunge deals +42 damage and knocks the target backwards
  • Level 70
Lunge deals +49 damage and knocks the target backwards
  • Level 75
Lunge deals +56 damage and knocks the target backwards
  • Level 80
Lunge deals +63 damage and knocks the target backwards
of Safe-Lunging Level 80 - Lunge causes the next attack that hits you to deal 29 less damage OffHand, Ring

Click Expand to reveal

  • Level 5
Lunge causes the next attack that hits you to deal 10 less damage
  • Level 10
Lunge causes the next attack that hits you to deal 11 less damage
  • Level 15
Lunge causes the next attack that hits you to deal 12 less damage
  • Level 20
Lunge causes the next attack that hits you to deal 13 less damage
  • Level 25
Lunge causes the next attack that hits you to deal 14 less damage
  • Level 30
Lunge causes the next attack that hits you to deal 15 less damage
  • Level 35
Lunge causes the next attack that hits you to deal 16 less damage
  • Level 40
Lunge causes the next attack that hits you to deal 17 less damage
  • Level 45
Lunge causes the next attack that hits you to deal 18 less damage
  • Level 50
Lunge causes the next attack that hits you to deal 19 less damage
  • Level 55
Lunge causes the next attack that hits you to deal 20 less damage
  • Level 60
Lunge causes the next attack that hits you to deal 21 less damage
  • Level 65
Lunge causes the next attack that hits you to deal 23 less damage
  • Level 70
Lunge causes the next attack that hits you to deal 25 less damage
  • Level 75
Lunge causes the next attack that hits you to deal 27 less damage
  • Level 80
Lunge causes the next attack that hits you to deal 29 less damage
of Healthy Deflection Level 80 - Deflective Spin heals 270 Health over 15 seconds Legs, Necklace

Click Expand to reveal

  • Level 5
Deflective Spin heals 45 Health over 15 seconds
  • Level 10
Deflective Spin heals 60 Health over 15 seconds
  • Level 15
Deflective Spin heals 75 Health over 15 seconds
  • Level 20
Deflective Spin heals 90 Health over 15 seconds
  • Level 25
Deflective Spin heals 105 Health over 15 seconds
  • Level 30
Deflective Spin heals 120 Health over 15 seconds
  • Level 35
Deflective Spin heals 135 Health over 15 seconds
  • Level 40
Deflective Spin heals 150 Health over 15 seconds
  • Level 45
Deflective Spin heals 165 Health over 15 seconds
  • Level 50
Deflective Spin heals 180 Health over 15 seconds
  • Level 55
Deflective Spin heals 195 Health over 15 seconds
  • Level 60
Deflective Spin heals 210 Health over 15 seconds
  • Level 65
Deflective Spin heals 225 Health over 15 seconds
  • Level 70
Deflective Spin heals 240 Health over 15 seconds
  • Level 75
Deflective Spin heals 255 Health over 15 seconds
  • Level 80
Deflective Spin heals 270 Health over 15 seconds
of Deflection Level 80 - Deflective Spin costs -9 Power and mitigates +11 damage from each attack for 15 seconds Head, OffHand

Click Expand to reveal

  • Level 5
Deflective Spin costs -1 Power and mitigates +4 damage from each attack for 15 seconds
  • Level 10
Deflective Spin costs -2 Power and mitigates +4 damage from each attack for 15 seconds
  • Level 15
Deflective Spin costs -2 Power and mitigates +5 damage from each attack for 15 seconds
  • Level 20
Deflective Spin costs -3 Power and mitigates +5 damage from each attack for 15 seconds
  • Level 25
Deflective Spin costs -3 Power and mitigates +6 damage from each attack for 15 seconds
  • Level 30
Deflective Spin costs -4 Power and mitigates +6 damage from each attack for 15 seconds
  • Level 35
Deflective Spin costs -4 Power and mitigates +7 damage from each attack for 15 seconds
  • Level 40
Deflective Spin costs -5 Power and mitigates +7 damage from each attack for 15 seconds
  • Level 45
Deflective Spin costs -5 Power and mitigates +8 damage from each attack for 15 seconds
  • Level 50
Deflective Spin costs -6 Power and mitigates +8 damage from each attack for 15 seconds
  • Level 55
Deflective Spin costs -6 Power and mitigates +9 damage from each attack for 15 seconds
  • Level 60
Deflective Spin costs -7 Power and mitigates +9 damage from each attack for 15 seconds
  • Level 65
Deflective Spin costs -7 Power and mitigates +10 damage from each attack for 15 seconds
  • Level 70
Deflective Spin costs -8 Power and mitigates +10 damage from each attack for 15 seconds
  • Level 75
Deflective Spin costs -8 Power and mitigates +11 damage from each attack for 15 seconds
  • Level 80
Deflective Spin costs -9 Power and mitigates +11 damage from each attack for 15 seconds
Level 80 - Deflective Spin restores 66 Health instantly and provides +50 Mitigation from all Elite attacks for 15 seconds Feet, Necklace

Click Expand to reveal

  • Level 5
Deflective Spin restores 6 Health instantly and provides +20 Mitigation from all Elite attacks for 15 seconds
  • Level 10
Deflective Spin restores 10 Health instantly and provides +22 Mitigation from all Elite attacks for 15 seconds
  • Level 15
Deflective Spin restores 14 Health instantly and provides +24 Mitigation from all Elite attacks for 15 seconds
  • Level 20
Deflective Spin restores 18 Health instantly and provides +26 Mitigation from all Elite attacks for 15 seconds
  • Level 25
Deflective Spin restores 22 Health instantly and provides +28 Mitigation from all Elite attacks for 15 seconds
  • Level 30
Deflective Spin restores 26 Health instantly and provides +30 Mitigation from all Elite attacks for 15 seconds
  • Level 35
Deflective Spin restores 30 Health instantly and provides +32 Mitigation from all Elite attacks for 15 seconds
  • Level 40
Deflective Spin restores 34 Health instantly and provides +34 Mitigation from all Elite attacks for 15 seconds
  • Level 45
Deflective Spin restores 38 Health instantly and provides +36 Mitigation from all Elite attacks for 15 seconds
  • Level 50
Deflective Spin restores 42 Health instantly and provides +38 Mitigation from all Elite attacks for 15 seconds
  • Level 55
Deflective Spin restores 46 Health instantly and provides +40 Mitigation from all Elite attacks for 15 seconds
  • Level 60
Deflective Spin restores 50 Health instantly and provides +42 Mitigation from all Elite attacks for 15 seconds
  • Level 65
Deflective Spin restores 54 Health instantly and provides +44 Mitigation from all Elite attacks for 15 seconds
  • Level 70
Deflective Spin restores 58 Health instantly and provides +46 Mitigation from all Elite attacks for 15 seconds
  • Level 75
Deflective Spin restores 62 Health instantly and provides +48 Mitigation from all Elite attacks for 15 seconds
  • Level 80
Deflective Spin restores 66 Health instantly and provides +50 Mitigation from all Elite attacks for 15 seconds
Level 80 - Deflective Spin gives you +18% Projectile Evasion for 15 seconds Ring

Click Expand to reveal

  • Level 5
Deflective Spin gives you +3% Projectile Evasion for 15 seconds
  • Level 10
Deflective Spin gives you +4% Projectile Evasion for 15 seconds
  • Level 15
Deflective Spin gives you +5% Projectile Evasion for 15 seconds
  • Level 20
Deflective Spin gives you +6% Projectile Evasion for 15 seconds
  • Level 25
Deflective Spin gives you +7% Projectile Evasion for 15 seconds
  • Level 30
Deflective Spin gives you +8% Projectile Evasion for 15 seconds
  • Level 35
Deflective Spin gives you +9% Projectile Evasion for 15 seconds
  • Level 40
Deflective Spin gives you +10% Projectile Evasion for 15 seconds
  • Level 45
Deflective Spin gives you +11% Projectile Evasion for 15 seconds
  • Level 50
Deflective Spin gives you +12% Projectile Evasion for 15 seconds
  • Level 55
Deflective Spin gives you +13% Projectile Evasion for 15 seconds
  • Level 60
Deflective Spin gives you +14% Projectile Evasion for 15 seconds
  • Level 65
Deflective Spin gives you +15% Projectile Evasion for 15 seconds
  • Level 70
Deflective Spin gives you +16% Projectile Evasion for 15 seconds
  • Level 75
Deflective Spin gives you +17% Projectile Evasion for 15 seconds
  • Level 80
Deflective Spin gives you +18% Projectile Evasion for 15 seconds
of Accurate Pinning Level 80 - Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

Click Expand to reveal

  • Level 10
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
Level 80 - Blocking Stance costs -16 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds Head, Chest

Click Expand to reveal

  • Level 5
Blocking Stance costs -1 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 10
Blocking Stance costs -2 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 15
Blocking Stance costs -3 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 20
Blocking Stance costs -4 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 25
Blocking Stance costs -5 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 30
Blocking Stance costs -6 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 35
Blocking Stance costs -7 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 40
Blocking Stance costs -8 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 45
Blocking Stance costs -9 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 50
Blocking Stance costs -10 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 55
Blocking Stance costs -11 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 60
Blocking Stance costs -12 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 65
Blocking Stance costs -13 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 70
Blocking Stance costs -14 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 75
Blocking Stance costs -15 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
  • Level 80
Blocking Stance costs -16 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
of Mind-Body Arts Level 80 - Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds MainHand, Necklace

Click Expand to reveal

  • Level 5
Blocking Stance boosts your Psychic Damage +3% for 30 seconds
  • Level 10
Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds
  • Level 15
Blocking Stance boosts your Psychic Damage +3.5% for 30 seconds
  • Level 20
Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds
  • Level 25
Blocking Stance boosts your Psychic Damage +4% for 30 seconds
  • Level 30
Blocking Stance boosts your Psychic Damage +4.25% for 30 seconds
  • Level 35
Blocking Stance boosts your Psychic Damage +4.5% for 30 seconds
  • Level 40
Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds
  • Level 45
Blocking Stance boosts your Psychic Damage +5% for 30 seconds
  • Level 50
Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds
  • Level 55
Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds
  • Level 60
Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds
  • Level 65
Blocking Stance boosts your Psychic Damage +6% for 30 seconds
  • Level 70
Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds
  • Level 75
Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds
  • Level 80
Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
Level 80 - For 60 seconds after using Blocking Stance, First Aid heals you +68 Hands, Feet

Click Expand to reveal

  • Level 5
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Level 10
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Level 15
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Level 20
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Level 25
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Level 30
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Level 35
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Level 40
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Level 45
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Level 50
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Level 55
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Level 60
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Level 65
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Level 70
For 60 seconds after using Blocking Stance, First Aid heals you +56
  • Level 75
For 60 seconds after using Blocking Stance, First Aid heals you +62
  • Level 80
For 60 seconds after using Blocking Stance, First Aid heals you +68
Level 80 - Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +24 more Head, Necklace

Click Expand to reveal

  • Level 10
Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
  • Level 20
Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
  • Level 30
Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
  • Level 40
Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +14 more
  • Level 50
Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +16 more
  • Level 60
Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +18 more
  • Level 70
Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +22 more
  • Level 80
Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +24 more
of Redirection Level 80 - Redirect Damage +100% Legs, MainHand

Click Expand to reveal

  • Level 5
Redirect Damage +10%
  • Level 10
Redirect Damage +16%
  • Level 15
Redirect Damage +22%
  • Level 20
Redirect Damage +28%
  • Level 25
Redirect Damage +34%
  • Level 30
Redirect Damage +40%
  • Level 35
Redirect Damage +46%
  • Level 40
Redirect Damage +52%
  • Level 45
Redirect Damage +58%
  • Level 50
Redirect Damage +64%
  • Level 55
Redirect Damage +70%
  • Level 60
Redirect Damage +76%
  • Level 65
Redirect Damage +82%
  • Level 70
Redirect Damage +88%
  • Level 75
Redirect Damage +94%
  • Level 80
Redirect Damage +100%
Level 80 - For 60 seconds after using Redirect, First Aid heals you +75 Hands, Feet

Click Expand to reveal

  • Level 30
For 60 seconds after using Redirect, First Aid heals you +15
  • Level 35
For 60 seconds after using Redirect, First Aid heals you +21
  • Level 40
For 60 seconds after using Redirect, First Aid heals you +27
  • Level 45
For 60 seconds after using Redirect, First Aid heals you +33
  • Level 50
For 60 seconds after using Redirect, First Aid heals you +39
  • Level 55
For 60 seconds after using Redirect, First Aid heals you +45
  • Level 60
For 60 seconds after using Redirect, First Aid heals you +51
  • Level 65
For 60 seconds after using Redirect, First Aid heals you +57
  • Level 70
For 60 seconds after using Redirect, First Aid heals you +63
  • Level 75
For 60 seconds after using Redirect, First Aid heals you +69
  • Level 80
For 60 seconds after using Redirect, First Aid heals you +75
of Potent Redirection Level 80 - Redirect generates no Rage, reduces Rage by 1160, and taunts -780 Ring, Necklace

Click Expand to reveal

  • Level 5
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Level 10
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Level 15
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Level 20
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Level 25
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Level 30
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Level 35
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Level 40
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Level 45
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Level 50
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Level 55
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Level 60
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Level 65
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Level 70
Redirect generates no Rage, reduces Rage by 960, and taunts -690
  • Level 75
Redirect generates no Rage, reduces Rage by 1060, and taunts -735
  • Level 80
Redirect generates no Rage, reduces Rage by 1160, and taunts -780
Level 80 - Redirect deals +60 damage and stuns the target Hands

Click Expand to reveal

  • Level 5
Redirect deals +3 damage and stuns the target
  • Level 10
Redirect deals +6 damage and stuns the target
  • Level 15
Redirect deals +9 damage and stuns the target
  • Level 20
Redirect deals +12 damage and stuns the target
  • Level 25
Redirect deals +15 damage and stuns the target
  • Level 30
Redirect deals +18 damage and stuns the target
  • Level 35
Redirect deals +21 damage and stuns the target
  • Level 40
Redirect deals +24 damage and stuns the target
  • Level 45
Redirect deals +27 damage and stuns the target
  • Level 50
Redirect deals +30 damage and stuns the target
  • Level 55
Redirect deals +33 damage and stuns the target
  • Level 60
Redirect deals +36 damage and stuns the target
  • Level 65
Redirect deals +42 damage and stuns the target
  • Level 70
Redirect deals +48 damage and stuns the target
  • Level 75
Redirect deals +54 damage and stuns the target
  • Level 80
Redirect deals +60 damage and stuns the target
of Strategic Thrusts Level 80 - Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

Click Expand to reveal

  • Level 5
Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
  • Level 10
Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
  • Level 15
Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
  • Level 20
Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
  • Level 25
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Level 30
Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
  • Level 35
Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
  • Level 40
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Level 45
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Level 50
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Level 55
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Level 60
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Level 65
Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
  • Level 70
Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
  • Level 75
Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
  • Level 80
Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
Level 80 - Strategic Thrust and Lunge Damage +31% Head, OffHand

Click Expand to reveal

  • Level 5
Strategic Thrust and Lunge Damage +10%
  • Level 10
Strategic Thrust and Lunge Damage +11%
  • Level 15
Strategic Thrust and Lunge Damage +12%
  • Level 20
Strategic Thrust and Lunge Damage +13%
  • Level 25
Strategic Thrust and Lunge Damage +14%
  • Level 30
Strategic Thrust and Lunge Damage +15%
  • Level 35
Strategic Thrust and Lunge Damage +16%
  • Level 40
Strategic Thrust and Lunge Damage +17%
  • Level 45
Strategic Thrust and Lunge Damage +18%
  • Level 50
Strategic Thrust and Lunge Damage +19%
  • Level 55
Strategic Thrust and Lunge Damage +21%
  • Level 60
Strategic Thrust and Lunge Damage +23%
  • Level 65
Strategic Thrust and Lunge Damage +25%
  • Level 70
Strategic Thrust and Lunge Damage +27%
  • Level 75
Strategic Thrust and Lunge Damage +29%
  • Level 80
Strategic Thrust and Lunge Damage +31%
of Opportunistic Vulnerabilities Level 80 - If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you Chest, Hands

Click Expand to reveal

  • Level 5
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Level 10
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Level 15
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Level 20
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Level 25
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Level 30
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Level 35
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Level 40
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Level 45
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Level 50
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Level 55
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Level 60
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Level 65
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Level 70
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
  • Level 75
If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
  • Level 80
If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
of Heedfulness Level 80 - Heed The Stick Damage +61% Legs, MainHand

Click Expand to reveal

  • Level 5
Heed The Stick Damage +10%
  • Level 10
Heed The Stick Damage +13%
  • Level 15
Heed The Stick Damage +16%
  • Level 20
Heed The Stick Damage +19%
  • Level 25
Heed The Stick Damage +22%
  • Level 30
Heed The Stick Damage +25%
  • Level 35
Heed The Stick Damage +28%
  • Level 40
Heed The Stick Damage +31%
  • Level 45
Heed The Stick Damage +34%
  • Level 50
Heed The Stick Damage +37%
  • Level 55
Heed The Stick Damage +41%
  • Level 60
Heed The Stick Damage +45%
  • Level 65
Heed The Stick Damage +49%
  • Level 70
Heed The Stick Damage +53%
  • Level 75
Heed The Stick Damage +57%
  • Level 80
Heed The Stick Damage +61%
of Potent Heeding Level 80 - Heed The Stick deals +16% Damage and Taunts +960 Chest, Head

Click Expand to reveal

  • Level 5
Heed The Stick deals +1% Damage and Taunts +60
  • Level 10
Heed The Stick deals +2% Damage and Taunts +120
  • Level 15
Heed The Stick deals +3% Damage and Taunts +180
  • Level 20
Heed The Stick deals +4% Damage and Taunts +240
  • Level 25
Heed The Stick deals +5% Damage and Taunts +300
  • Level 30
Heed The Stick deals +6% Damage and Taunts +360
  • Level 35
Heed The Stick deals +7% Damage and Taunts +420
  • Level 40
Heed The Stick deals +8% Damage and Taunts +480
  • Level 45
Heed The Stick deals +9% Damage and Taunts +540
  • Level 50
Heed The Stick deals +10% Damage and Taunts +600
  • Level 55
Heed The Stick deals +11% Damage and Taunts +660
  • Level 60
Heed The Stick deals +12% Damage and Taunts +720
  • Level 65
Heed The Stick deals +13% Damage and Taunts +780
  • Level 70
Heed The Stick deals +14% Damage and Taunts +840
  • Level 75
Heed The Stick deals +15% Damage and Taunts +900
  • Level 80
Heed The Stick deals +16% Damage and Taunts +960
of Healthy Heeding Level 80 - Heed The Stick heals you for 28 health (or armor if health is full) Hands, Necklace

Click Expand to reveal

  • Level 5
Heed The Stick heals you for 5 health (or armor if health is full)
  • Level 10
Heed The Stick heals you for 6 health (or armor if health is full)
  • Level 15
Heed The Stick heals you for 7 health (or armor if health is full)
  • Level 20
Heed The Stick heals you for 8 health (or armor if health is full)
  • Level 25
Heed The Stick heals you for 9 health (or armor if health is full)
  • Level 30
Heed The Stick heals you for 10 health (or armor if health is full)
  • Level 35
Heed The Stick heals you for 11 health (or armor if health is full)
  • Level 40
Heed The Stick heals you for 12 health (or armor if health is full)
  • Level 45
Heed The Stick heals you for 14 health (or armor if health is full)
  • Level 50
Heed The Stick heals you for 16 health (or armor if health is full)
  • Level 55
Heed The Stick heals you for 18 health (or armor if health is full)
  • Level 60
Heed The Stick heals you for 20 health (or armor if health is full)
  • Level 65
Heed The Stick heals you for 22 health (or armor if health is full)
  • Level 70
Heed The Stick heals you for 24 health (or armor if health is full)
  • Level 75
Heed The Stick heals you for 26 health (or armor if health is full)
  • Level 80
Heed The Stick heals you for 28 health (or armor if health is full)
of Thickheaded Heeding Level 80 - Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds OffHand, Ring

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  • Level 30
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Level 35
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Level 40
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Level 45
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Level 50
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Level 55
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Level 60
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
  • Level 65
Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
  • Level 70
Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
  • Level 75
Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
  • Level 80
Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
of Headcracking Level 80 - Headcracker Damage +60% Chest, Feet

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  • Level 5
Headcracker Damage +8%
  • Level 10
Headcracker Damage +11%
  • Level 15
Headcracker Damage +14%
  • Level 20
Headcracker Damage +17%
  • Level 25
Headcracker Damage +20%
  • Level 30
Headcracker Damage +23%
  • Level 35
Headcracker Damage +26%
  • Level 40
Headcracker Damage +29%
  • Level 45
Headcracker Damage +32%
  • Level 50
Headcracker Damage +36%
  • Level 55
Headcracker Damage +40%
  • Level 60
Headcracker Damage +44%
  • Level 65
Headcracker Damage +48%
  • Level 70
Headcracker Damage +52%
  • Level 75
Headcracker Damage +56%
  • Level 80
Headcracker Damage +60%
Level 80 - Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192 Legs, MainHand

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  • Level 5
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 12
  • Level 10
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 24
  • Level 15
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 36
  • Level 20
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 48
  • Level 25
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 60
  • Level 30
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 72
  • Level 35
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 84
  • Level 40
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 96
  • Level 45
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 108
  • Level 50
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120
  • Level 55
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 132
  • Level 60
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144
  • Level 65
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156
  • Level 70
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168
  • Level 75
Headcracker deals +90 damage, generates no Rage, and reduces Rage by 180
  • Level 80
Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
Uncrackable Level 80 - After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds OffHand

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  • Level 30
After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds
  • Level 35
After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds
  • Level 40
After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds
  • Level 45
After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds
  • Level 50
After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds
  • Level 55
After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds
  • Level 60
After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds
  • Level 65
After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds
  • Level 70
After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds
  • Level 75
After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds
  • Level 80
After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
of Pinning Level 80 - Pin Damage +60% Legs, MainHand

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  • Level 5
Pin Damage +5%
  • Level 10
Pin Damage +8%
  • Level 15
Pin Damage +11%
  • Level 20
Pin Damage +14%
  • Level 25
Pin Damage +17%
  • Level 30
Pin Damage +20%
  • Level 35
Pin Damage +24%
  • Level 40
Pin Damage +28%
  • Level 45
Pin Damage +32%
  • Level 50
Pin Damage +36%
  • Level 55
Pin Damage +40%
  • Level 60
Pin Damage +44%
  • Level 65
Pin Damage +48%
  • Level 70
Pin Damage +52%
  • Level 75
Pin Damage +56%
  • Level 80
Pin Damage +60%
Level 80 - Pin generates no Rage and reduces Rage by 900 Necklace, Ring

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  • Level 5
Pin generates no Rage and reduces Rage by 50
  • Level 10
Pin generates no Rage and reduces Rage by 100
  • Level 15
Pin generates no Rage and reduces Rage by 150
  • Level 20
Pin generates no Rage and reduces Rage by 200
  • Level 25
Pin generates no Rage and reduces Rage by 250
  • Level 30
Pin generates no Rage and reduces Rage by 300
  • Level 35
Pin generates no Rage and reduces Rage by 350
  • Level 40
Pin generates no Rage and reduces Rage by 400
  • Level 45
Pin generates no Rage and reduces Rage by 450
  • Level 50
Pin generates no Rage and reduces Rage by 500
  • Level 55
Pin generates no Rage and reduces Rage by 550
  • Level 60
Pin generates no Rage and reduces Rage by 600
  • Level 65
Pin generates no Rage and reduces Rage by 675
  • Level 70
Pin generates no Rage and reduces Rage by 750
  • Level 75
Pin generates no Rage and reduces Rage by 825
  • Level 80
Pin generates no Rage and reduces Rage by 900
of Agonizing Pins Level 80 - Pin causes target's attacks to deal -50% damage for 5 seconds OffHand

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  • Level 30
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Level 35
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Level 40
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Level 45
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Level 50
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Level 55
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Level 60
Pin causes target's attacks to deal -40% damage for 5 seconds
  • Level 65
Pin causes target's attacks to deal -42% damage for 5 seconds
  • Level 70
Pin causes target's attacks to deal -45% damage for 5 seconds
  • Level 75
Pin causes target's attacks to deal -47% damage for 5 seconds
  • Level 80
Pin causes target's attacks to deal -50% damage for 5 seconds
of The Phoenix Level 80 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you OffHand

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  • Level 35
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Level 40
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Level 45
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Level 50
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Level 55
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Level 60
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Level 65
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
  • Level 70
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
  • Level 75
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 76 Health to you
  • Level 80
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

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  • Level 30
Phoenix Strike deals +10% damage and triggers the target's Vulnerability
of Healthy Suppression Level 80 - Suppress heals you for 45 health OffHand, Ring

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  • Level 5
Suppress heals you for 15 health
  • Level 10
Suppress heals you for 17 health
  • Level 15
Suppress heals you for 19 health
  • Level 20
Suppress heals you for 20 health
  • Level 25
Suppress heals you for 22 health
  • Level 30
Suppress heals you for 24 health
  • Level 35
Suppress heals you for 26 health
  • Level 40
Suppress heals you for 28 health
  • Level 45
Suppress heals you for 30 health
  • Level 50
Suppress heals you for 32 health
  • Level 55
Suppress heals you for 34 health
  • Level 60
Suppress heals you for 36 health
  • Level 65
Suppress heals you for 38 health
  • Level 70
Suppress heals you for 40 health
  • Level 75
Suppress heals you for 42 health
  • Level 80
Suppress heals you for 45 health
of Suppression Level 80 - Suppress Damage +48% Ring, MainHand

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  • Level 5
Suppress Damage +7%
  • Level 10
Suppress Damage +9%
  • Level 15
Suppress Damage +11%
  • Level 20
Suppress Damage +13%
  • Level 25
Suppress Damage +15%
  • Level 30
Suppress Damage +18%
  • Level 35
Suppress Damage +21%
  • Level 40
Suppress Damage +24%
  • Level 45
Suppress Damage +27%
  • Level 50
Suppress Damage +30%
  • Level 55
Suppress Damage +33%
  • Level 60
Suppress Damage +36%
  • Level 65
Suppress Damage +39%
  • Level 70
Suppress Damage +42%
  • Level 75
Suppress Damage +45%
  • Level 80
Suppress Damage +48%
of Contemplative Suppression Level 80 - Suppress deals +32% damage and causes targets to lose an additional 400 Rage Legs, Necklace

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  • Level 5
Suppress deals +7% damage and causes targets to lose an additional 25 Rage
  • Level 10
Suppress deals +8% damage and causes targets to lose an additional 50 Rage
  • Level 15
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Level 20
Suppress deals +10% damage and causes targets to lose an additional 100 Rage
  • Level 25
Suppress deals +11% damage and causes targets to lose an additional 125 Rage
  • Level 30
Suppress deals +12% damage and causes targets to lose an additional 150 Rage
  • Level 35
Suppress deals +14% damage and causes targets to lose an additional 175 Rage
  • Level 40
Suppress deals +16% damage and causes targets to lose an additional 200 Rage
  • Level 45
Suppress deals +18% damage and causes targets to lose an additional 225 Rage
  • Level 50
Suppress deals +20% damage and causes targets to lose an additional 250 Rage
  • Level 55
Suppress deals +22% damage and causes targets to lose an additional 275 Rage
  • Level 60
Suppress deals +24% damage and causes targets to lose an additional 300 Rage
  • Level 65
Suppress deals +26% damage and causes targets to lose an additional 325 Rage
  • Level 70
Suppress deals +28% damage and causes targets to lose an additional 350 Rage
  • Level 75
Suppress deals +30% damage and causes targets to lose an additional 375 Rage
  • Level 80
Suppress deals +32% damage and causes targets to lose an additional 400 Rage
of Stunning Suppression Level 80 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage. Hands

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  • Level 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Level 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Level 15
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Level 20
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Level 25
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Level 30
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Level 35
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Level 40
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Level 45
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Level 50
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Level 55
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Level 60
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Level 65
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Level 70
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
  • Level 75
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
  • Level 80
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.