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Fire Magic/Treasure Effects

Revision as of 16:21, 5 February 2022 by ExtraBot (talk | contribs) (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)

See also: Fire Magic/Treasure Effects:By Slot

See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Fiery of Flames Level 80 - Fire Magic Base Damage +40% Head, MainHand

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  • Level 10
Fire Magic Damage +5
  • Level 20
Fire Magic Base Damage +10%
  • Level 30
Fire Magic Base Damage +15%
  • Level 40
Fire Magic Base Damage +20%
  • Level 50
Fire Magic Base Damage +25%
  • Level 60
Fire Magic Base Damage +30%
  • Level 70
Fire Magic Base Damage +35%
  • Level 80
Fire Magic Base Damage +40%
Flameproof Level 80 - Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active Head, Ring

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  • Level 5
Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
  • Level 10
Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
  • Level 15
Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
  • Level 20
Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
  • Level 25
Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
  • Level 30
Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
  • Level 35
Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
  • Level 40
Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
  • Level 45
Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
  • Level 50
Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
  • Level 55
Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
  • Level 60
Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
  • Level 65
Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
  • Level 70
Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Level 75
Direct Fire Damage Reduction +45 when Fire Magic is active, Indirect Fire Damage Reduction +15 when Fire Magic is active
  • Level 80
Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
of Chaotic Flames Level 80 - All fire spells deal up to +115 damage (randomly determined) Chest, Feet

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  • Level 5
All fire spells deal up to +10 damage (randomly determined)
  • Level 10
All fire spells deal up to +17 damage (randomly determined)
  • Level 15
All fire spells deal up to +24 damage (randomly determined)
  • Level 20
All fire spells deal up to +31 damage (randomly determined)
  • Level 25
All fire spells deal up to +38 damage (randomly determined)
  • Level 30
All fire spells deal up to +45 damage (randomly determined)
  • Level 35
All fire spells deal up to +52 damage (randomly determined)
  • Level 40
All fire spells deal up to +59 damage (randomly determined)
  • Level 45
All fire spells deal up to +66 damage (randomly determined)
  • Level 50
All fire spells deal up to +73 damage (randomly determined)
  • Level 55
All fire spells deal up to +80 damage (randomly determined)
  • Level 60
All fire spells deal up to +87 damage (randomly determined)
  • Level 65
All fire spells deal up to +94 damage (randomly determined)
  • Level 70
All fire spells deal up to +101 damage (randomly determined)
  • Level 75
All fire spells deal up to +108 damage (randomly determined)
  • Level 80
All fire spells deal up to +115 damage (randomly determined)
Sparkly of Sparklefire Level 80 - Scintillating Flame and Scintillating Frost Damage +35% Chest, Feet

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  • Level 10
Scintillating Flame and Scintillating Frost Damage +14%
  • Level 20
Scintillating Flame and Scintillating Frost Damage +17%
  • Level 30
Scintillating Flame and Scintillating Frost Damage +20%
  • Level 40
Scintillating Flame and Scintillating Frost Damage +23%
  • Level 50
Scintillating Flame and Scintillating Frost Damage +26%
  • Level 60
Scintillating Flame and Scintillating Frost Damage +29%
  • Level 70
Scintillating Flame and Scintillating Frost Damage +32%
  • Level 80
Scintillating Flame and Scintillating Frost Damage +35%
of Burning Level 80 - Fire Breath and Super Fireball deal +165 damage over 10 seconds Legs, Necklace

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  • Level 10
Fire Breath and Super Fireball deal +45 damage over 10 seconds
  • Level 20
Fire Breath and Super Fireball deal +60 damage over 10 seconds
  • Level 30
Fire Breath and Super Fireball deal +75 damage over 10 seconds
  • Level 40
Fire Breath and Super Fireball deal +90 damage over 10 seconds
  • Level 50
Fire Breath and Super Fireball deal +105 damage over 10 seconds
  • Level 60
Fire Breath and Super Fireball deal +120 damage over 10 seconds
  • Level 70
Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Level 80
Fire Breath and Super Fireball deal +165 damage over 10 seconds
of Prolonged Agony Level 80 - Indirect Fire Damage +40% when Fire Magic is active Hands, Feet

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  • Level 5
Indirect Fire Damage +10% when Fire Magic is active
  • Level 10
Indirect Fire Damage +12% when Fire Magic is active
  • Level 15
Indirect Fire Damage +14% when Fire Magic is active
  • Level 20
Indirect Fire Damage +16% when Fire Magic is active
  • Level 25
Indirect Fire Damage +18% when Fire Magic is active
  • Level 30
Indirect Fire Damage +20% when Fire Magic is active
  • Level 35
Indirect Fire Damage +22% when Fire Magic is active
  • Level 40
Indirect Fire Damage +24% when Fire Magic is active
  • Level 45
Indirect Fire Damage +26% when Fire Magic is active
  • Level 50
Indirect Fire Damage +28% when Fire Magic is active
  • Level 55
Indirect Fire Damage +30% when Fire Magic is active
  • Level 60
Indirect Fire Damage +32% when Fire Magic is active
  • Level 65
Indirect Fire Damage +34% when Fire Magic is active
  • Level 70
Indirect Fire Damage +36% when Fire Magic is active
  • Level 75
Indirect Fire Damage +38% when Fire Magic is active
  • Level 80
Indirect Fire Damage +40% when Fire Magic is active
Super of Super Fire Level 80 - Super Fireball Damage +42% Hands, Feet

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  • Level 5
Super Fireball Damage +10%
  • Level 10
Super Fireball Damage +12%
  • Level 15
Super Fireball Damage +14%
  • Level 20
Super Fireball Damage +16%
  • Level 25
Super Fireball Damage +18%
  • Level 30
Super Fireball Damage +20%
  • Level 35
Super Fireball Damage +22%
  • Level 40
Super Fireball Damage +24%
  • Level 45
Super Fireball Damage +26%
  • Level 50
Super Fireball Damage +28%
  • Level 55
Super Fireball Damage +30%
  • Level 60
Super Fireball Damage +32%
  • Level 65
Super Fireball Damage +34%
  • Level 70
Super Fireball Damage +36%
  • Level 75
Super Fireball Damage +39%
  • Level 80
Super Fireball Damage +42%
of Flesh Frying Level 80 - Flesh To Fuel Power Restoration +25 Hands, Feet

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  • Level 10
Flesh To Fuel Power Restoration +4
  • Level 20
Flesh To Fuel Power Restoration +7
  • Level 30
Flesh To Fuel Power Restoration +10
  • Level 40
Flesh To Fuel Power Restoration +13
  • Level 50
Flesh To Fuel Power Restoration +16
  • Level 60
Flesh To Fuel Power Restoration +19
  • Level 70
Flesh To Fuel Power Restoration +22
  • Level 80
Flesh To Fuel Power Restoration +25
Level 80 - Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds Legs

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  • Level 10
Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
  • Level 20
Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
  • Level 30
Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
  • Level 40
Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
  • Level 50
Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
  • Level 60
Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
  • Level 70
Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
  • Level 80
Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
Room-Temperature Level 80 - Room-Temperature Ball Damage +72% Head, MainHand

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  • Level 10
Room-Temperature Ball Damage +9%
  • Level 20
Room-Temperature Ball Damage +18%
  • Level 30
Room-Temperature Ball Damage +27%
  • Level 40
Room-Temperature Ball Damage +36%
  • Level 50
Room-Temperature Ball Damage +45%
  • Level 60
Room-Temperature Ball Damage +54%
  • Level 70
Room-Temperature Ball Damage +63%
  • Level 80
Room-Temperature Ball Damage +72%
of Molten Spewing Level 80 - Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33% Hands

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  • Level 5
Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 10
Fire Breath hits all targets within 8 meters and deals +3.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 15
Fire Breath hits all targets within 8 meters and deals +5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 20
Fire Breath hits all targets within 8 meters and deals +6.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 25
Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 30
Fire Breath hits all targets within 8 meters and deals +9.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 35
Fire Breath hits all targets within 8 meters and deals +11% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 40
Fire Breath hits all targets within 8 meters and deals +12.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 45
Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 50
Fire Breath hits all targets within 8 meters and deals +15.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 55
Fire Breath hits all targets within 8 meters and deals +17% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 60
Fire Breath hits all targets within 8 meters and deals +18.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 65
Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 70
Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 75
Fire Breath hits all targets within 8 meters and deals +23% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 80
Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
Level 80 - Super Fireball deals +90 damage and reuse timer is -1 second Head, Ring

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  • Level 5
Super Fireball deals +15 damage and reuse timer is -1 second
  • Level 10
Super Fireball deals +20 damage and reuse timer is -1 second
  • Level 15
Super Fireball deals +25 damage and reuse timer is -1 second
  • Level 20
Super Fireball deals +30 damage and reuse timer is -1 second
  • Level 25
Super Fireball deals +35 damage and reuse timer is -1 second
  • Level 30
Super Fireball deals +40 damage and reuse timer is -1 second
  • Level 35
Super Fireball deals +45 damage and reuse timer is -1 second
  • Level 40
Super Fireball deals +50 damage and reuse timer is -1 second
  • Level 45
Super Fireball deals +55 damage and reuse timer is -1 second
  • Level 50
Super Fireball deals +60 damage and reuse timer is -1 second
  • Level 55
Super Fireball deals +65 damage and reuse timer is -1 second
  • Level 60
Super Fireball deals +70 damage and reuse timer is -1 second
  • Level 65
Super Fireball deals +75 damage and reuse timer is -1 second
  • Level 70
Super Fireball deals +80 damage and reuse timer is -1 second
  • Level 75
Super Fireball deals +85 damage and reuse timer is -1 second
  • Level 80
Super Fireball deals +90 damage and reuse timer is -1 second
of Burning Breath Level 80 - Fire Breath Damage +30% MainHand, Necklace

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  • Level 5
Fire Breath Damage +5%
  • Level 10
Fire Breath Damage +6.5%
  • Level 15
Fire Breath Damage +8%
  • Level 20
Fire Breath Damage +9.5%
  • Level 25
Fire Breath Damage +11%
  • Level 30
Fire Breath Damage +12.5%
  • Level 35
Fire Breath Damage +14%
  • Level 40
Fire Breath Damage +15.5%
  • Level 45
Fire Breath Damage +17%
  • Level 50
Fire Breath Damage +18.5%
  • Level 55
Fire Breath Damage +20%
  • Level 60
Fire Breath Damage +22%
  • Level 65
Fire Breath Damage +24%
  • Level 70
Fire Breath Damage +26%
  • Level 75
Fire Breath Damage +28%
  • Level 80
Fire Breath Damage +30%
Fiery of Flames Level 80 - Fire Magic Base Damage +16% OffHand, Necklace

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  • Level 10
Fire Magic Base Damage +3%
  • Level 20
Fire Magic Base Damage +5%
  • Level 30
Fire Magic Base Damage +7%
  • Level 40
Fire Magic Base Damage +9%
  • Level 50
Fire Magic Base Damage +11%
  • Level 60
Fire Magic Base Damage +13%
  • Level 70
Fire Magic Base Damage +15%
  • Level 80
Fire Magic Base Damage +16%
of Nice Flames Level 80 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds OffHand, Necklace

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  • Level 5
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
  • Level 10
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
  • Level 15
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
  • Level 25
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
  • Level 35
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
  • Level 45
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
  • Level 55
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
  • Level 65
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Level 75
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 seconds
  • Level 80
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
of Cold Calefaction Level 80 - Calefaction causes target to take +16% damage from Cold for 12 seconds Chest, OffHand

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  • Level 5
Calefaction causes target to take +1% damage from Cold for 12 seconds
  • Level 10
Calefaction causes target to take +2% damage from Cold for 12 seconds
  • Level 15
Calefaction causes target to take +3% damage from Cold for 12 seconds
  • Level 20
Calefaction causes target to take +4% damage from Cold for 12 seconds
  • Level 25
Calefaction causes target to take +5% damage from Cold for 12 seconds
  • Level 30
Calefaction causes target to take +6% damage from Cold for 12 seconds
  • Level 35
Calefaction causes target to take +7% damage from Cold for 12 seconds
  • Level 40
Calefaction causes target to take +8% damage from Cold for 12 seconds
  • Level 45
Calefaction causes target to take +9% damage from Cold for 12 seconds
  • Level 50
Calefaction causes target to take +10% damage from Cold for 12 seconds
  • Level 55
Calefaction causes target to take +11% damage from Cold for 12 seconds
  • Level 60
Calefaction causes target to take +12% damage from Cold for 12 seconds
  • Level 65
Calefaction causes target to take +13% damage from Cold for 12 seconds
  • Level 70
Calefaction causes target to take +14% damage from Cold for 12 seconds
  • Level 75
Calefaction causes target to take +15% damage from Cold for 12 seconds
  • Level 80
Calefaction causes target to take +16% damage from Cold for 12 seconds
of Weakening Flame Level 80 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds Legs, Necklace

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  • Level 10
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
  • Level 20
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
  • Level 30
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
  • Level 40
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
  • Level 50
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
  • Level 60
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
  • Level 70
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Level 80
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
of Enflaming Skin Level 80 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) Chest

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  • Level 10
Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
  • Level 20
Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
  • Level 30
Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
  • Level 40
Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
  • Level 50
Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
  • Level 60
Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
  • Level 70
Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
  • Level 80
Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
Level 80 - Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds OffHand, Necklace

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  • Level 5
Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
  • Level 10
Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
  • Level 15
Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
  • Level 20
Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
  • Level 25
Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
  • Level 30
Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
  • Level 35
Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
  • Level 40
Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
  • Level 45
Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
  • Level 50
Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
  • Level 55
Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
  • Level 60
Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
  • Level 65
Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
  • Level 70
Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Level 75
Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds
  • Level 80
Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
of Tough Ruined Flesh Level 80 - Flesh to Fuel restores +62 Armor MainHand, Head

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  • Level 5
Flesh to Fuel restores +15 Armor
  • Level 10
Flesh to Fuel restores +18 Armor
  • Level 15
Flesh to Fuel restores +21 Armor
  • Level 20
Flesh to Fuel restores +24 Armor
  • Level 25
Flesh to Fuel restores +27 Armor
  • Level 30
Flesh to Fuel restores +30 Armor
  • Level 35
Flesh to Fuel restores +33 Armor
  • Level 40
Flesh to Fuel restores +36 Armor
  • Level 45
Flesh to Fuel restores +39 Armor
  • Level 50
Flesh to Fuel restores +42 Armor
  • Level 55
Flesh to Fuel restores +45 Armor
  • Level 60
Flesh to Fuel restores +48 Armor
  • Level 65
Flesh to Fuel restores +51 Armor
  • Level 70
Flesh to Fuel restores +54 Armor
  • Level 75
Flesh to Fuel restores +58 Armor
  • Level 80
Flesh to Fuel restores +62 Armor
of Flesh Frying Level 80 - Flesh to Fuel restores +34 Power but has a 5% chance to stun you Legs

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  • Level 5
Flesh to Fuel restores +8 Power but has a 5% chance to stun you
  • Level 10
Flesh to Fuel restores +10 Power but has a 5% chance to stun you
  • Level 15
Flesh to Fuel restores +12 Power but has a 5% chance to stun you
  • Level 20
Flesh to Fuel restores +14 Power but has a 5% chance to stun you
  • Level 25
Flesh to Fuel restores +16 Power but has a 5% chance to stun you
  • Level 30
Flesh to Fuel restores +18 Power but has a 5% chance to stun you
  • Level 35
Flesh to Fuel restores +20 Power but has a 5% chance to stun you
  • Level 40
Flesh to Fuel restores +22 Power but has a 5% chance to stun you
  • Level 45
Flesh to Fuel restores +24 Power but has a 5% chance to stun you
  • Level 50
Flesh to Fuel restores +26 Power but has a 5% chance to stun you
  • Level 55
Flesh to Fuel restores +28 Power but has a 5% chance to stun you
  • Level 60
Flesh to Fuel restores +30 Power but has a 5% chance to stun you
  • Level 65
Flesh to Fuel restores +31 Power but has a 5% chance to stun you
  • Level 70
Flesh to Fuel restores +32 Power but has a 5% chance to stun you
  • Level 75
Flesh to Fuel restores +33 Power but has a 5% chance to stun you
  • Level 80
Flesh to Fuel restores +34 Power but has a 5% chance to stun you
of Quickly Melted Flesh Level 80 - Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds Legs, Feet

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  • Level 10
Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
  • Level 20
Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
  • Level 30
Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
  • Level 40
Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
  • Level 50
Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
  • Level 60
Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
  • Level 70
Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Level 80
Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
of Dark Balls Level 80 - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds OffHand, Ring

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  • Level 5
Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
  • Level 10
Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
  • Level 15
Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
  • Level 20
Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
  • Level 25
Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
  • Level 30
Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
  • Level 35
Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
  • Level 40
Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
  • Level 45
Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
  • Level 50
Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
  • Level 55
Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
  • Level 60
Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
  • Level 65
Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
  • Level 70
Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Level 75
Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds
  • Level 80
Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
of Fast Balls Level 80 - Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds Hands

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  • Level 10
Room-Temperature Ball Damage +5% and reuse timer -1 second
  • Level 20
Room-Temperature Ball Damage +8% and reuse timer -1 second
  • Level 30
Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
  • Level 40
Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
  • Level 50
Room-Temperature Ball Damage +17% and reuse timer -2 seconds
  • Level 60
Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
  • Level 70
Room-Temperature Ball Damage +23% and reuse timer -3 seconds
  • Level 80
Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
of Fire Tapping Level 80 - You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

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  • Level 5
You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 75
You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 80
You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
of the Salamander Level 80 - You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

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  • Level 5
You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 75
You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 80
You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
of Scintillating Power Level 80 - Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10 Legs, OffHand

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  • Level 5
Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
  • Level 10
Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
  • Level 15
Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
  • Level 20
Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
  • Level 25
Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
  • Level 30
Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
  • Level 35
Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
  • Level 40
Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
  • Level 45
Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
  • Level 50
Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
  • Level 55
Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
  • Level 60
Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
  • Level 65
Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
  • Level 70
Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Level 75
Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9
  • Level 80
Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
of Scintillating Life Level 80 - Scintillating Flame restores 33 Health Legs, OffHand

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  • Level 5
Scintillating Flame restores 2 Health
  • Level 10
Scintillating Flame restores 4 Health
  • Level 15
Scintillating Flame restores 6 Health
  • Level 20
Scintillating Flame restores 8 Health
  • Level 25
Scintillating Flame restores 10 Health
  • Level 30
Scintillating Flame restores 12 Health
  • Level 35
Scintillating Flame restores 14 Health
  • Level 40
Scintillating Flame restores 16 Health
  • Level 45
Scintillating Flame restores 18 Health
  • Level 50
Scintillating Flame restores 20 Health
  • Level 55
Scintillating Flame restores 22 Health
  • Level 60
Scintillating Flame restores 25 Health
  • Level 65
Scintillating Flame restores 27 Health
  • Level 70
Scintillating Flame restores 29 Health
  • Level 75
Scintillating Flame restores 31 Health
  • Level 80
Scintillating Flame restores 33 Health
Level 80 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds Head, Chest, Ring

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  • Level 5
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
  • Level 10
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
  • Level 15
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
  • Level 20
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
  • Level 25
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
  • Level 30
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
  • Level 35
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
  • Level 40
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
  • Level 45
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
  • Level 50
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
  • Level 55
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
  • Level 60
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
  • Level 65
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
  • Level 70
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Level 75
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds
  • Level 80
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
of Fire Rings Level 80 - Ring of Fire Damage +152 Head, Chest

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  • Level 5
Ring of Fire Damage +8
  • Level 10
Ring of Fire Damage +16
  • Level 15
Ring of Fire Damage +24
  • Level 20
Ring of Fire Damage +32
  • Level 25
Ring of Fire Damage +42
  • Level 30
Ring of Fire Damage +52
  • Level 35
Ring of Fire Damage +62
  • Level 40
Ring of Fire Damage +72
  • Level 45
Ring of Fire Damage +82
  • Level 50
Ring of Fire Damage +92
  • Level 55
Ring of Fire Damage +102
  • Level 60
Ring of Fire Damage +112
  • Level 65
Ring of Fire Damage +122
  • Level 70
Ring of Fire Damage +132
  • Level 75
Ring of Fire Damage +142
  • Level 80
Ring of Fire Damage +152
of Scintillating Opportunism Level 80 - Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets Hands

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  • Level 5
Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
  • Level 10
Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
  • Level 15
Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
  • Level 20
Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
  • Level 25
Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
  • Level 30
Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
  • Level 35
Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
  • Level 40
Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
  • Level 45
Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
  • Level 50
Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
  • Level 55
Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
  • Level 60
Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
  • Level 65
Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
  • Level 70
Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
  • Level 75
Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets
  • Level 80
Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
of Chaotic Rings Level 80 - Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU OffHand, Necklace

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  • Level 5
Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
  • Level 10
Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
  • Level 15
Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
  • Level 20
Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
  • Level 25
Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
  • Level 30
Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
  • Level 35
Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
  • Level 40
Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
  • Level 45
Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
  • Level 50
Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
  • Level 55
Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
  • Level 60
Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
  • Level 65
Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
  • Level 70
Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
  • Level 75
Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU
  • Level 80
Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
of Icy Armor Level 80 - Scintillating Frost and Defensive Chill restore 31 Armor Legs, OffHand

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  • Level 5
Scintillating Frost and Defensive Chill restore 5 Armor
  • Level 10
Scintillating Frost and Defensive Chill restore 7 Armor
  • Level 15
Scintillating Frost and Defensive Chill restore 9 Armor
  • Level 20
Scintillating Frost and Defensive Chill restore 10 Armor
  • Level 25
Scintillating Frost and Defensive Chill restore 11 Armor
  • Level 30
Scintillating Frost and Defensive Chill restore 13 Armor
  • Level 35
Scintillating Frost and Defensive Chill restore 14 Armor
  • Level 40
Scintillating Frost and Defensive Chill restore 16 Armor
  • Level 45
Scintillating Frost and Defensive Chill restore 17 Armor
  • Level 50
Scintillating Frost and Defensive Chill restore 19 Armor
  • Level 55
Scintillating Frost and Defensive Chill restore 21 Armor
  • Level 60
Scintillating Frost and Defensive Chill restore 23 Armor
  • Level 65
Scintillating Frost and Defensive Chill restore 25 Armor
  • Level 70
Scintillating Frost and Defensive Chill restore 27 Armor
  • Level 75
Scintillating Frost and Defensive Chill restore 29 Armor
  • Level 80
Scintillating Frost and Defensive Chill restore 31 Armor
Veiny of Molten Veins Level 80 - Molten Veins Response Damage +57 Head, Necklace

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  • Level 10
Molten Veins Response Damage +8
  • Level 20
Molten Veins Response Damage +15
  • Level 30
Molten Veins Response Damage +22
  • Level 40
Molten Veins Response Damage +29
  • Level 50
Molten Veins Response Damage +36
  • Level 60
Molten Veins Response Damage +43
  • Level 70
Molten Veins Response Damage +50
  • Level 80
Molten Veins Response Damage +57
Hot-Blooded of Molten Veins Level 80 - Molten Veins Response Damage +22% Hands

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  • Level 10
Molten Veins Response Damage +6%
  • Level 20
Molten Veins Response Damage +8%
  • Level 30
Molten Veins Response Damage +10%
  • Level 40
Molten Veins Response Damage +12%
  • Level 50
Molten Veins Response Damage +14%
  • Level 60
Molten Veins Response Damage +16%
  • Level 70
Molten Veins Response Damage +19%
  • Level 80
Molten Veins Response Damage +22%
Thick-Blooded of Tough Hot Veins Level 80 - Molten Veins restores 55 Armor Legs, MainHand

Click Expand to reveal

  • Level 5
Molten Veins restores 10 Armor
  • Level 10
Molten Veins restores 13 Armor
  • Level 15
Molten Veins restores 16 Armor
  • Level 20
Molten Veins restores 19 Armor
  • Level 25
Molten Veins restores 22 Armor
  • Level 30
Molten Veins restores 25 Armor
  • Level 35
Molten Veins restores 28 Armor
  • Level 40
Molten Veins restores 31 Armor
  • Level 45
Molten Veins restores 34 Armor
  • Level 50
Molten Veins restores 37 Armor
  • Level 55
Molten Veins restores 40 Armor
  • Level 60
Molten Veins restores 43 Armor
  • Level 65
Molten Veins restores 46 Armor
  • Level 70
Molten Veins restores 49 Armor
  • Level 75
Molten Veins restores 52 Armor
  • Level 80
Molten Veins restores 55 Armor
Hot-Blooded of Fiery Veins Level 80 - Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage OffHand, MainHand

Click Expand to reveal

  • Level 5
Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
  • Level 10
Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
  • Level 15
Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
  • Level 20
Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
  • Level 25
Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
  • Level 30
Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
  • Level 35
Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
  • Level 40
Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
  • Level 45
Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
  • Level 50
Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
  • Level 55
Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
  • Level 60
Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
  • Level 65
Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
  • Level 70
Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Level 75
Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage
  • Level 80
Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
of Calefaction Level 80 - Calefaction Damage +52% Head, Feet

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  • Level 5
Calefaction Damage +18%
  • Level 10
Calefaction Damage +20%
  • Level 15
Calefaction Damage +22%
  • Level 20
Calefaction Damage +24%
  • Level 25
Calefaction Damage +26%
  • Level 30
Calefaction Damage +28%
  • Level 35
Calefaction Damage +30%
  • Level 40
Calefaction Damage +32%
  • Level 45
Calefaction Damage +34%
  • Level 50
Calefaction Damage +36%
  • Level 55
Calefaction Damage +38%
  • Level 60
Calefaction Damage +40%
  • Level 65
Calefaction Damage +43%
  • Level 70
Calefaction Damage +46%
  • Level 75
Calefaction Damage +49%
  • Level 80
Calefaction Damage +52%
of Nuclear Calefaction Level 80 - Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second Legs, Ring

Click Expand to reveal

  • Level 5
Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
  • Level 10
Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
  • Level 15
Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
  • Level 20
Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
  • Level 25
Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
  • Level 30
Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
  • Level 35
Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
  • Level 40
Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
  • Level 45
Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
  • Level 50
Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
  • Level 55
Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
  • Level 60
Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
  • Level 65
Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
  • Level 70
Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Level 75
Calefaction and Defensive Burst Damage +30% and Reuse Timer -1 second
  • Level 80
Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
Level 80 - Calefaction restores 45 Health Feet, Necklace

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  • Level 5
Calefaction restores 14 Health
  • Level 10
Calefaction restores 16 Health
  • Level 15
Calefaction restores 18 Health
  • Level 20
Calefaction restores 20 Health
  • Level 25
Calefaction restores 22 Health
  • Level 30
Calefaction restores 24 Health
  • Level 35
Calefaction restores 26 Health
  • Level 40
Calefaction restores 28 Health
  • Level 45
Calefaction restores 30 Health
  • Level 50
Calefaction restores 32 Health
  • Level 55
Calefaction restores 34 Health
  • Level 60
Calefaction restores 36 Health
  • Level 65
Calefaction restores 38 Health
  • Level 70
Calefaction restores 40 Health
  • Level 75
Calefaction restores 42 Health
  • Level 80
Calefaction restores 45 Health
of Delayed Eruption Level 80 - Calefaction deals 213 additional Fire damage after a 12 second delay Hands, MainHand

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  • Level 5
Calefaction deals 33 additional Fire damage after a 12 second delay
  • Level 10
Calefaction deals 45 additional Fire damage after a 12 second delay
  • Level 15
Calefaction deals 57 additional Fire damage after a 12 second delay
  • Level 20
Calefaction deals 69 additional Fire damage after a 12 second delay
  • Level 25
Calefaction deals 81 additional Fire damage after a 12 second delay
  • Level 30
Calefaction deals 93 additional Fire damage after a 12 second delay
  • Level 35
Calefaction deals 105 additional Fire damage after a 12 second delay
  • Level 40
Calefaction deals 117 additional Fire damage after a 12 second delay
  • Level 45
Calefaction deals 129 additional Fire damage after a 12 second delay
  • Level 50
Calefaction deals 141 additional Fire damage after a 12 second delay
  • Level 55
Calefaction deals 153 additional Fire damage after a 12 second delay
  • Level 60
Calefaction deals 165 additional Fire damage after a 12 second delay
  • Level 65
Calefaction deals 177 additional Fire damage after a 12 second delay
  • Level 70
Calefaction deals 189 additional Fire damage after a 12 second delay
  • Level 75
Calefaction deals 201 additional Fire damage after a 12 second delay
  • Level 80
Calefaction deals 213 additional Fire damage after a 12 second delay
of Frosty Balls Level 80 - Fireball and Frostball Damage +36% Chest, Feet

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  • Level 5
Fireball and Frostball Damage +6%
  • Level 10
Fireball and Frostball Damage +8%
  • Level 15
Fireball and Frostball Damage +10%
  • Level 20
Fireball and Frostball Damage +12%
  • Level 25
Fireball and Frostball Damage +14%
  • Level 30
Fireball and Frostball Damage +16%
  • Level 35
Fireball and Frostball Damage +18%
  • Level 40
Fireball and Frostball Damage +20%
  • Level 45
Fireball and Frostball Damage +22%
  • Level 50
Fireball and Frostball Damage +24%
  • Level 55
Fireball and Frostball Damage +26%
  • Level 60
Fireball and Frostball Damage +28%
  • Level 65
Fireball and Frostball Damage +30%
  • Level 70
Fireball and Frostball Damage +32%
  • Level 75
Fireball and Frostball Damage +34%
  • Level 80
Fireball and Frostball Damage +36%
of Frost Waves Level 80 - Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds Hands

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  • Level 5
Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
  • Level 10
Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
  • Level 15
Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
  • Level 20
Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
  • Level 25
Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
  • Level 30
Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
  • Level 35
Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
  • Level 40
Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
  • Level 45
Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
  • Level 50
Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
  • Level 55
Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
  • Level 60
Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
  • Level 65
Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
  • Level 70
Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Level 75
Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds
  • Level 80
Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
of Stiffening Cold Level 80 - Frostball slows target's movement by 25% and deals +16 damage Head, Feet

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  • Level 10
Frostball slows target's movement by 25% and deals +2 damage
  • Level 20
Frostball slows target's movement by 25% and deals +4 damage
  • Level 30
Frostball slows target's movement by 25% and deals +6 damage
  • Level 40
Frostball slows target's movement by 25% and deals +8 damage
  • Level 50
Frostball slows target's movement by 25% and deals +10 damage
  • Level 60
Frostball slows target's movement by 25% and deals +12 damage
  • Level 70
Frostball slows target's movement by 25% and deals +14 damage
  • Level 80
Frostball slows target's movement by 25% and deals +16 damage
Level 80 - Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds MainHand, Necklace

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  • Level 10
Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
  • Level 20
Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
  • Level 30
Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
  • Level 40
Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
  • Level 50
Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
  • Level 60
Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
  • Level 70
Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
  • Level 80
Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
of Restorative Bonfires Level 80 - When you are near your Fire Wall, you heal 10 Health per second MainHand, Necklace

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  • Level 10
When you are near your Fire Wall, you heal 3 Health per second
  • Level 20
When you are near your Fire Wall, you heal 4 Health per second
  • Level 30
When you are near your Fire Wall, you heal 5 Health per second
  • Level 40
When you are near your Fire Wall, you heal 6 Health per second
  • Level 50
When you are near your Fire Wall, you heal 7 Health per second
  • Level 60
When you are near your Fire Wall, you heal 8 Health per second
  • Level 70
When you are near your Fire Wall, you heal 9 Health per second
  • Level 80
When you are near your Fire Wall, you heal 10 Health per second
of Freezewalls Level 80 - Defensive Chill Damage +38% Legs, MainHand, Ring

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  • Level 5
Defensive Chill Damage +8%
  • Level 10
Defensive Chill Damage +10%
  • Level 15
Defensive Chill Damage +12%
  • Level 20
Defensive Chill Damage +14%
  • Level 25
Defensive Chill Damage +16%
  • Level 30
Defensive Chill Damage +18%
  • Level 35
Defensive Chill Damage +20%
  • Level 40
Defensive Chill Damage +22%
  • Level 45
Defensive Chill Damage +24%
  • Level 50
Defensive Chill Damage +26%
  • Level 55
Defensive Chill Damage +28%
  • Level 60
Defensive Chill Damage +30%
  • Level 65
Defensive Chill Damage +32%
  • Level 70
Defensive Chill Damage +34%
  • Level 75
Defensive Chill Damage +36%
  • Level 80
Defensive Chill Damage +38%
Freezeproof Level 80 - Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds Head, Ring

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  • Level 10
Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Level 80
Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
of Icy Blood Level 80 - Defensive Burst and Defensive Chill restore 42 Armor to you Chest, Ring

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  • Level 5
Defensive Burst and Defensive Chill restore 10 Armor to you
  • Level 10
Defensive Burst and Defensive Chill restore 12 Armor to you
  • Level 15
Defensive Burst and Defensive Chill restore 14 Armor to you
  • Level 20
Defensive Burst and Defensive Chill restore 16 Armor to you
  • Level 25
Defensive Burst and Defensive Chill restore 18 Armor to you
  • Level 30
Defensive Burst and Defensive Chill restore 20 Armor to you
  • Level 35
Defensive Burst and Defensive Chill restore 22 Armor to you
  • Level 40
Defensive Burst and Defensive Chill restore 24 Armor to you
  • Level 45
Defensive Burst and Defensive Chill restore 26 Armor to you
  • Level 50
Defensive Burst and Defensive Chill restore 28 Armor to you
  • Level 55
Defensive Burst and Defensive Chill restore 30 Armor to you
  • Level 60
Defensive Burst and Defensive Chill restore 32 Armor to you
  • Level 65
Defensive Burst and Defensive Chill restore 34 Armor to you
  • Level 70
Defensive Burst and Defensive Chill restore 36 Armor to you
  • Level 75
Defensive Burst and Defensive Chill restore 39 Armor to you
  • Level 80
Defensive Burst and Defensive Chill restore 42 Armor to you
of Frozen Fortitude Level 80 - Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds Legs, Feet

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  • Level 5
Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
  • Level 10
Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
  • Level 15
Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
  • Level 20
Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
  • Level 25
Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
  • Level 30
Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
  • Level 35
Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
  • Level 40
Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
  • Level 45
Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
  • Level 50
Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
  • Level 55
Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
  • Level 60
Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
  • Level 65
Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
  • Level 70
Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
  • Level 75
Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds
  • Level 80
Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
Level 80 - Fire Walls deal +53 damage per hit Head, Necklace

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  • Level 5
Fire Walls deal +8 damage per hit
  • Level 10
Fire Walls deal +11 damage per hit
  • Level 15
Fire Walls deal +14 damage per hit
  • Level 20
Fire Walls deal +17 damage per hit
  • Level 25
Fire Walls deal +20 damage per hit
  • Level 30
Fire Walls deal +23 damage per hit
  • Level 35
Fire Walls deal +26 damage per hit
  • Level 40
Fire Walls deal +29 damage per hit
  • Level 45
Fire Walls deal +32 damage per hit
  • Level 50
Fire Walls deal +35 damage per hit
  • Level 55
Fire Walls deal +38 damage per hit
  • Level 60
Fire Walls deal +41 damage per hit
  • Level 65
Fire Walls deal +44 damage per hit
  • Level 70
Fire Walls deal +47 damage per hit
  • Level 75
Fire Walls deal +50 damage per hit
  • Level 80
Fire Walls deal +53 damage per hit
Level 80 - Fire Walls have +176 Max Health Chest, OffHand

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  • Level 5
Fire Walls have +11 Max Health
  • Level 10
Fire Walls have +22 Max Health
  • Level 15
Fire Walls have +33 Max Health
  • Level 20
Fire Walls have +44 Max Health
  • Level 25
Fire Walls have +55 Max Health
  • Level 30
Fire Walls have +66 Max Health
  • Level 35
Fire Walls have +77 Max Health
  • Level 40
Fire Walls have +88 Max Health
  • Level 45
Fire Walls have +99 Max Health
  • Level 50
Fire Walls have +110 Max Health
  • Level 55
Fire Walls have +121 Max Health
  • Level 60
Fire Walls have +132 Max Health
  • Level 65
Fire Walls have +143 Max Health
  • Level 70
Fire Walls have +154 Max Health
  • Level 75
Fire Walls have +165 Max Health
  • Level 80
Fire Walls have +176 Max Health
Level 80 - Fire Walls' attacks taunt +250% Hands, Ring

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  • Level 5
Fire Walls' attacks taunt +25%
  • Level 10
Fire Walls' attacks taunt +40%
  • Level 15
Fire Walls' attacks taunt +55%
  • Level 20
Fire Walls' attacks taunt +70%
  • Level 25
Fire Walls' attacks taunt +85%
  • Level 30
Fire Walls' attacks taunt +100%
  • Level 35
Fire Walls' attacks taunt +115%
  • Level 40
Fire Walls' attacks taunt +130%
  • Level 45
Fire Walls' attacks taunt +145%
  • Level 50
Fire Walls' attacks taunt +160%
  • Level 55
Fire Walls' attacks taunt +175%
  • Level 60
Fire Walls' attacks taunt +190%
  • Level 65
Fire Walls' attacks taunt +205%
  • Level 70
Fire Walls' attacks taunt +220%
  • Level 75
Fire Walls' attacks taunt +235%
  • Level 80
Fire Walls' attacks taunt +250%
Level 80 - Molten Veins causes any nearby Fire Walls to recover 117 health MainHand, Feet

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  • Level 5
Molten Veins causes any nearby Fire Walls to recover 12 health
  • Level 10
Molten Veins causes any nearby Fire Walls to recover 19 health
  • Level 15
Molten Veins causes any nearby Fire Walls to recover 26 health
  • Level 20
Molten Veins causes any nearby Fire Walls to recover 33 health
  • Level 25
Molten Veins causes any nearby Fire Walls to recover 40 health
  • Level 30
Molten Veins causes any nearby Fire Walls to recover 47 health
  • Level 35
Molten Veins causes any nearby Fire Walls to recover 54 health
  • Level 40
Molten Veins causes any nearby Fire Walls to recover 61 health
  • Level 45
Molten Veins causes any nearby Fire Walls to recover 68 health
  • Level 50
Molten Veins causes any nearby Fire Walls to recover 75 health
  • Level 55
Molten Veins causes any nearby Fire Walls to recover 82 health
  • Level 60
Molten Veins causes any nearby Fire Walls to recover 89 health
  • Level 65
Molten Veins causes any nearby Fire Walls to recover 96 health
  • Level 70
Molten Veins causes any nearby Fire Walls to recover 103 health
  • Level 75
Molten Veins causes any nearby Fire Walls to recover 110 health
  • Level 80
Molten Veins causes any nearby Fire Walls to recover 117 health