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Unarmed/Treasure Effects

Revision as of 12:36, 18 November 2022 by ExtraBot (talk | contribs) (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Martial of Deadly Fists Level 80 - Unarmed Base Damage +40% Head, MainHand

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  • Level 10
Unarmed Damage +5
  • Level 20
Unarmed Base Damage +10%
  • Level 30
Unarmed Base Damage +15%
  • Level 40
Unarmed Base Damage +20%
  • Level 50
Unarmed Base Damage +25%
  • Level 60
Unarmed Base Damage +30%
  • Level 70
Unarmed Base Damage +35%
  • Level 80
Unarmed Base Damage +40%
Punching of Punches Level 80 - Jab and Infuriating Fist Damage +64 Chest, Feet

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  • Level 10
Jab and Infuriating Fist Damage +8
  • Level 20
Jab and Infuriating Fist Damage +16
  • Level 30
Jab and Infuriating Fist Damage +24
  • Level 40
Jab and Infuriating Fist Damage +32
  • Level 50
Jab and Infuriating Fist Damage +40
  • Level 60
Jab and Infuriating Fist Damage +48
  • Level 70
Jab and Infuriating Fist Damage +56
  • Level 80
Jab and Infuriating Fist Damage +64
of Refreshing Punches Level 80 - Punch, Jab, and Infuriating Fist restore 18 Health to you OffHand, Ring

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  • Level 10
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Level 20
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Level 30
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Level 40
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Level 50
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Level 60
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Level 70
Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Level 80
Punch, Jab, and Infuriating Fist restore 18 Health to you
of Knee-Kicking Level 80 - Knee Kick Damage +44% Chest, Feet

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  • Level 1
Knee Kick Damage +6%
  • Level 10
Knee Kick Damage +8%
  • Level 15
Knee Kick Damage +11%
  • Level 20
Knee Kick Damage +13%
  • Level 25
Knee Kick Damage +16%
  • Level 30
Knee Kick Damage +18%
  • Level 35
Knee Kick Damage +21%
  • Level 40
Knee Kick Damage +23%
  • Level 45
Knee Kick Damage +26%
  • Level 50
Knee Kick Damage +28%
  • Level 55
Knee Kick Damage +30%
  • Level 60
Knee Kick Damage +32%
  • Level 65
Knee Kick Damage +35%
  • Level 70
Knee Kick Damage +38%
  • Level 75
Knee Kick Damage +41%
  • Level 80
Knee Kick Damage +44%
of Naked Fury Level 80 - Unarmed attacks deal +20% damage when you have 33% or less of your Armor left Legs, Necklace

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  • Level 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Level 10
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Level 15
Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • Level 20
Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
  • Level 25
Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
  • Level 30
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 35
Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 40
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 45
Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 50
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 55
Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 60
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Level 65
Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 70
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 75
Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
  • Level 80
Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
of Armor Hatred Level 80 - Unarmed attacks deal +42 Armor damage Head, MainHand

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  • Level 10
Unarmed attacks deal +7 Armor damage
  • Level 20
Unarmed attacks deal +12 Armor damage
  • Level 30
Unarmed attacks deal +17 Armor damage
  • Level 40
Unarmed attacks deal +22 Armor damage
  • Level 50
Unarmed attacks deal +27 Armor damage
  • Level 60
Unarmed attacks deal +32 Armor damage
  • Level 70
Unarmed attacks deal +37 Armor damage
  • Level 80
Unarmed attacks deal +42 Armor damage
of Accurate Martial Arts Level 80 - Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

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  • Level 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 75
Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
of Evasion Level 80 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor Head, MainHand

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  • Level 5
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
  • Level 10
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor
  • Level 15
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor
  • Level 20
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor
  • Level 25
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor
  • Level 30
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor
  • Level 35
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor
  • Level 40
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor
  • Level 45
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor
  • Level 50
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor
  • Level 55
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor
  • Level 60
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor
  • Level 65
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor
  • Level 70
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
  • Level 75
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor
  • Level 80
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
of Evasive Maneuvers Level 80 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage Head, MainHand

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  • Level 5
While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
  • Level 10
While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage
  • Level 15
While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage
  • Level 20
While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage
  • Level 25
While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage
  • Level 30
While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage
  • Level 35
While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage
  • Level 40
While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage
  • Level 45
While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage
  • Level 50
While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage
  • Level 55
While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage
  • Level 60
While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage
  • Level 65
While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage
  • Level 70
While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
  • Level 75
While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage
  • Level 80
While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
of Angst Fists Level 80 - While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate Chest, Feet

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  • Level 1
While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
  • Level 10
While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 15
While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 20
While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 25
While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 30
While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 35
While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 40
While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 45
While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 50
While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
  • Level 55
While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
  • Level 60
While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
  • Level 65
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate
  • Level 70
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • Level 75
While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate
  • Level 80
While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
Anti-Darkness of Dark and Angry Fists Level 80 - While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate Legs, Feet

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  • Level 5
While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
  • Level 10
While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate
  • Level 15
While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 20
While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate
  • Level 25
While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 30
While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate
  • Level 35
While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 40
While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate
  • Level 45
While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 50
While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate
  • Level 55
While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate
  • Level 60
While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
  • Level 65
While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • Level 70
While Unarmed skill is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Level 75
While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
  • Level 80
While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
Infuriating Level 80 - Taunt From Attack Damage +80% when Unarmed is active Head, Ring

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  • Level 5
Taunt From Attack Damage +5% when Unarmed is active
  • Level 10
Taunt From Attack Damage +10% when Unarmed is active
  • Level 15
Taunt From Attack Damage +15% when Unarmed is active
  • Level 20
Taunt From Attack Damage +20% when Unarmed is active
  • Level 25
Taunt From Attack Damage +25% when Unarmed is active
  • Level 30
Taunt From Attack Damage +30% when Unarmed is active
  • Level 35
Taunt From Attack Damage +35% when Unarmed is active
  • Level 40
Taunt From Attack Damage +40% when Unarmed is active
  • Level 45
Taunt From Attack Damage +45% when Unarmed is active
  • Level 50
Taunt From Attack Damage +50% when Unarmed is active
  • Level 55
Taunt From Attack Damage +55% when Unarmed is active
  • Level 60
Taunt From Attack Damage +60% when Unarmed is active
  • Level 65
Taunt From Attack Damage +65% when Unarmed is active
  • Level 70
Taunt From Attack Damage +70% when Unarmed is active
  • Level 75
Taunt From Attack Damage +75% when Unarmed is active
  • Level 80
Taunt From Attack Damage +80% when Unarmed is active
of Mambas Level 80 - Mamba Strike Damage +47 and Reuse Time -1 sec Head, OffHand

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  • Level 10
Mamba Strike Damage +5
  • Level 20
Mamba Strike Damage +11 and Reuse Time -0.5 sec
  • Level 30
Mamba Strike Damage +17 and Reuse Time -0.5 sec
  • Level 40
Mamba Strike Damage +23 and Reuse Time -0.5 sec
  • Level 50
Mamba Strike Damage +29 and Reuse Time -0.5 sec
  • Level 60
Mamba Strike Damage +35 and Reuse Time -0.5 sec
  • Level 70
Mamba Strike Damage +41 and Reuse Time -1 sec
  • Level 80
Mamba Strike Damage +47 and Reuse Time -1 sec
of Internal Injuries Level 80 - Mamba Strike and Front Kick damage +68 OffHand, Necklace

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  • Level 10
Mamba Strike and Front Kick damage +12
  • Level 20
Mamba Strike and Front Kick damage +20
  • Level 30
Mamba Strike and Front Kick damage +28
  • Level 40
Mamba Strike and Front Kick damage +36
  • Level 50
Mamba Strike and Front Kick damage +44
  • Level 60
Mamba Strike and Front Kick damage +52
  • Level 70
Mamba Strike and Front Kick damage +60
  • Level 80
Mamba Strike and Front Kick damage +68
Kicking of Kicking Level 80 - Kick Damage +80 Legs, MainHand, Ring

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  • Level 1
Kick Damage +5
  • Level 10
Kick Damage +10
  • Level 15
Kick Damage +15
  • Level 20
Kick Damage +20
  • Level 25
Kick Damage +25
  • Level 30
Kick Damage +30
  • Level 35
Kick Damage +35
  • Level 40
Kick Damage +40
  • Level 45
Kick Damage +45
  • Level 50
Kick Damage +50
  • Level 55
Kick Damage +55
  • Level 60
Kick Damage +60
  • Level 65
Kick Damage +65
  • Level 70
Kick Damage +70
  • Level 75
Kick Damage +75
  • Level 80
Kick Damage +80
Platefooted Level 80 - Kick attacks restore 42 Armor Chest, Ring

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  • Level 1
Kick attacks restore 12 Armor
  • Level 10
Kick attacks restore 14 Armor
  • Level 15
Kick attacks restore 16 Armor
  • Level 20
Kick attacks restore 18 Armor
  • Level 25
Kick attacks restore 20 Armor
  • Level 30
Kick attacks restore 22 Armor
  • Level 35
Kick attacks restore 24 Armor
  • Level 40
Kick attacks restore 26 Armor
  • Level 45
Kick attacks restore 28 Armor
  • Level 50
Kick attacks restore 30 Armor
  • Level 55
Kick attacks restore 32 Armor
  • Level 60
Kick attacks restore 34 Armor
  • Level 65
Kick attacks restore 36 Armor
  • Level 70
Kick attacks restore 38 Armor
  • Level 75
Kick attacks restore 40 Armor
  • Level 80
Kick attacks restore 42 Armor
of Reflective Kicks Level 80 - Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds Hands

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  • Level 10
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Level 20
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Level 30
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Level 40
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Level 50
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Level 60
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Level 70
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
  • Level 80
Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
Front-Kicker's of Front-Kicking Level 80 - Front Kick Damage +40% Feet

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  • Level 10
Front Kick Damage +5%
  • Level 20
Front Kick Damage +10%
  • Level 30
Front Kick Damage +15%
  • Level 40
Front Kick Damage +20%
  • Level 50
Front Kick Damage +25%
  • Level 60
Front Kick Damage +30%
  • Level 70
Front Kick Damage +35%
  • Level 80
Front Kick Damage +40%
Hip-Shattering of Hip-Shattering Level 80 - Kick attacks deal +18% damage and slow target's movement speed by 45% OffHand

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  • Level 10
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Level 20
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Level 30
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Level 40
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Level 50
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Level 60
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Level 70
Kick attacks deal +16% damage and slow target's movement speed by 45%
  • Level 80
Kick attacks deal +18% damage and slow target's movement speed by 45%
of Kicking While Nude Level 80 - Kick attacks deal +34% damage when you have 33% or less of your Armor left Legs, Necklace

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  • Level 1
Kick attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 10
Kick attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 15
Kick attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 20
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 25
Kick attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 30
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 35
Kick attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 40
Kick attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 45
Kick attacks deal +20% damage when you have 33% or less of your Armor left
  • Level 50
Kick attacks deal +22% damage when you have 33% or less of your Armor left
  • Level 55
Kick attacks deal +24% damage when you have 33% or less of your Armor left
  • Level 60
Kick attacks deal +26% damage when you have 33% or less of your Armor left
  • Level 65
Kick attacks deal +28% damage when you have 33% or less of your Armor left
  • Level 70
Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Level 75
Kick attacks deal +32% damage when you have 33% or less of your Armor left
  • Level 80
Kick attacks deal +34% damage when you have 33% or less of your Armor left
of Kicking Away Toxins Level 80 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate Hands, Feet

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  • Level 1
While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
  • Level 10
While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate
  • Level 15
While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate
  • Level 20
While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate
  • Level 25
While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate
  • Level 30
While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate
  • Level 35
While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate
  • Level 40
While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate
  • Level 45
While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate
  • Level 50
While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate
  • Level 55
While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate
  • Level 60
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate
  • Level 65
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate
  • Level 70
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
  • Level 75
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate
  • Level 80
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
of Reckless Barrages Level 80 - Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds Hands

Click Expand to reveal

  • Level 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Level 10
Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
  • Level 15
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Level 20
Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
  • Level 25
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Level 30
Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
  • Level 35
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Level 40
Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
  • Level 45
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Level 50
Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
  • Level 55
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Level 60
Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
  • Level 65
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Level 70
Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
  • Level 75
Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds
  • Level 80
Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
Mindfist Level 80 - Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

Click Expand to reveal

  • Level 10
Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 20
Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 30
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 40
Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 50
Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 60
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 70
Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 80
Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
of Headbutt Bubbles Level 80 - Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated) Hands

Click Expand to reveal

  • Level 1
Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
  • Level 10
Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)
  • Level 15
Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)
  • Level 20
Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)
  • Level 25
Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)
  • Level 30
Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 35
Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)
  • Level 40
Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)
  • Level 45
Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)
  • Level 50
Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)
  • Level 55
Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)
  • Level 60
Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)
  • Level 65
Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)
  • Level 70
Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
  • Level 75
Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)
  • Level 80
Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
of Deadly Barrages Level 80 - Barrage Damage +54% Legs, Ring

Click Expand to reveal

  • Level 1
Barrage Damage +5%
  • Level 10
Barrage Damage +8%
  • Level 15
Barrage Damage +11%
  • Level 20
Barrage Damage +14%
  • Level 25
Barrage Damage +17%
  • Level 30
Barrage Damage +20%
  • Level 35
Barrage Damage +23%
  • Level 40
Barrage Damage +26%
  • Level 45
Barrage Damage +29%
  • Level 50
Barrage Damage +32%
  • Level 55
Barrage Damage +35%
  • Level 60
Barrage Damage +38%
  • Level 65
Barrage Damage +42%
  • Level 70
Barrage Damage +46%
  • Level 75
Barrage Damage +50%
  • Level 80
Barrage Damage +54%
of Fiery Barrages Level 80 - Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds Legs, Ring

Click Expand to reveal

  • Level 10
Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
  • Level 20
Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds
  • Level 30
Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds
  • Level 40
Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds
  • Level 50
Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds
  • Level 60
Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds
  • Level 70
Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
  • Level 80
Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
of Headbutting Level 80 - Headbutt and Knee Kick Damage +108 Legs, Ring

Click Expand to reveal

  • Level 1
Headbutt and Knee Kick Damage +10
  • Level 10
Headbutt and Knee Kick Damage +16
  • Level 15
Headbutt and Knee Kick Damage +22
  • Level 20
Headbutt and Knee Kick Damage +28
  • Level 25
Headbutt and Knee Kick Damage +34
  • Level 30
Headbutt and Knee Kick Damage +40
  • Level 35
Headbutt and Knee Kick Damage +46
  • Level 40
Headbutt and Knee Kick Damage +52
  • Level 45
Headbutt and Knee Kick Damage +58
  • Level 50
Headbutt and Knee Kick Damage +64
  • Level 55
Headbutt and Knee Kick Damage +70
  • Level 60
Headbutt and Knee Kick Damage +76
  • Level 65
Headbutt and Knee Kick Damage +84
  • Level 70
Headbutt and Knee Kick Damage +92
  • Level 75
Headbutt and Knee Kick Damage +100
  • Level 80
Headbutt and Knee Kick Damage +108
of Calloused Barrages Level 80 - Barrage costs -14 Power and restores 23 Armor to you Head, OffHand

Click Expand to reveal

  • Level 5
Barrage costs -1 Power and restores 3 Armor to you
  • Level 10
Barrage costs -2 Power and restores 4 Armor to you
  • Level 15
Barrage costs -3 Power and restores 6 Armor to you
  • Level 20
Barrage costs -4 Power and restores 7 Armor to you
  • Level 25
Barrage costs -5 Power and restores 8 Armor to you
  • Level 30
Barrage costs -6 Power and restores 9 Armor to you
  • Level 35
Barrage costs -7 Power and restores 10 Armor to you
  • Level 40
Barrage costs -8 Power and restores 11 Armor to you
  • Level 45
Barrage costs -9 Power and restores 12 Armor to you
  • Level 50
Barrage costs -10 Power and restores 13 Armor to you
  • Level 55
Barrage costs -11 Power and restores 14 Armor to you
  • Level 60
Barrage costs -12 Power and restores 15 Armor to you
  • Level 65
Barrage costs -12 Power and restores 17 Armor to you
  • Level 70
Barrage costs -13 Power and restores 19 Armor to you
  • Level 75
Barrage costs -13 Power and restores 21 Armor to you
  • Level 80
Barrage costs -14 Power and restores 23 Armor to you
of Headbutting Level 80 - Headbutt Damage +44% Chest, OffHand

Click Expand to reveal

  • Level 1
Headbutt Damage +10%
  • Level 10
Headbutt Damage +12%
  • Level 15
Headbutt Damage +14%
  • Level 20
Headbutt Damage +16%
  • Level 25
Headbutt Damage +18%
  • Level 30
Headbutt Damage +20%
  • Level 35
Headbutt Damage +22%
  • Level 40
Headbutt Damage +24%
  • Level 45
Headbutt Damage +26%
  • Level 50
Headbutt Damage +28%
  • Level 55
Headbutt Damage +30%
  • Level 60
Headbutt Damage +32%
  • Level 65
Headbutt Damage +35%
  • Level 70
Headbutt Damage +38%
  • Level 75
Headbutt Damage +41%
  • Level 80
Headbutt Damage +44%
Level 80 - Claw Barrage Damage +119 Chest, Feet

Click Expand to reveal

  • Level 5
Claw Barrage Damage +14
  • Level 10
Claw Barrage Damage +21
  • Level 15
Claw Barrage Damage +28
  • Level 20
Claw Barrage Damage +35
  • Level 25
Claw Barrage Damage +42
  • Level 30
Claw Barrage Damage +49
  • Level 35
Claw Barrage Damage +56
  • Level 40
Claw Barrage Damage +63
  • Level 45
Claw Barrage Damage +70
  • Level 50
Claw Barrage Damage +77
  • Level 55
Claw Barrage Damage +84
  • Level 60
Claw Barrage Damage +91
  • Level 65
Claw Barrage Damage +98
  • Level 70
Claw Barrage Damage +105
  • Level 75
Claw Barrage Damage +112
  • Level 80
Claw Barrage Damage +119
of Hip Throwing Level 80 - Hip Throw Damage +50% Chest, MainHand

Click Expand to reveal

  • Level 1
Hip Throw Damage +10%
  • Level 10
Hip Throw Damage +12%
  • Level 15
Hip Throw Damage +14%
  • Level 20
Hip Throw Damage +16%
  • Level 25
Hip Throw Damage +18%
  • Level 30
Hip Throw Damage +20%
  • Level 35
Hip Throw Damage +22%
  • Level 40
Hip Throw Damage +24%
  • Level 45
Hip Throw Damage +26%
  • Level 50
Hip Throw Damage +28%
  • Level 55
Hip Throw Damage +31%
  • Level 60
Hip Throw Damage +34%
  • Level 65
Hip Throw Damage +38%
  • Level 70
Hip Throw Damage +42%
  • Level 75
Hip Throw Damage +46%
  • Level 80
Hip Throw Damage +50%
of Hip Throwing Level 80 - Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage Necklace, Hands

Click Expand to reveal

  • Level 1
Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 10
Hip Throw deals +20 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 15
Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 20
Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 25
Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 30
Hip Throw deals +60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 35
Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 40
Hip Throw deals +80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 45
Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 50
Hip Throw deals +100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 55
Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 60
Hip Throw deals +120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 65
Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 70
Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 75
Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 80
Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
of Anger Tossing Level 80 - Hip Throw and Bodyslam deal +22% damage and generate -390 Rage Head, Legs

Click Expand to reveal

  • Level 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Level 10
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Level 15
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Level 20
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Level 25
Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
  • Level 30
Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
  • Level 35
Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
  • Level 40
Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
  • Level 45
Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
  • Level 50
Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
  • Level 55
Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
  • Level 60
Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
  • Level 65
Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
  • Level 70
Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
  • Level 75
Hip Throw and Bodyslam deal +20% damage and generate -355 Rage
  • Level 80
Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
of Impossible Hip Throws Level 80 - Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20 Hands

Click Expand to reveal

  • Level 10
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Level 20
Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
  • Level 30
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Level 40
Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
  • Level 50
Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
  • Level 60
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Level 70
Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
  • Level 80
Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
Bodyslamming of Bodyslamming Level 80 - Bodyslam Damage +47% MainHand, Ring

Click Expand to reveal

  • Level 5
Bodyslam Damage +6%
  • Level 10
Bodyslam Damage +8%
  • Level 15
Bodyslam Damage +10%
  • Level 20
Bodyslam Damage +12%
  • Level 25
Bodyslam Damage +14%
  • Level 30
Bodyslam Damage +17%
  • Level 35
Bodyslam Damage +20%
  • Level 40
Bodyslam Damage +23%
  • Level 45
Bodyslam Damage +26%
  • Level 50
Bodyslam Damage +29%
  • Level 55
Bodyslam Damage +32%
  • Level 60
Bodyslam Damage +35%
  • Level 65
Bodyslam Damage +38%
  • Level 70
Bodyslam Damage +41%
  • Level 75
Bodyslam Damage +44%
  • Level 80
Bodyslam Damage +47%
of Invincible Bodyslamming Level 80 - Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds Head

Click Expand to reveal

  • Level 10
Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds
  • Level 20
Bodyslam deals +20 damage and grants you immunity to direct damage for 3 seconds
  • Level 30
Bodyslam deals +30 damage and grants you immunity to direct damage for 3 seconds
  • Level 40
Bodyslam deals +40 damage and grants you immunity to direct damage for 3 seconds
  • Level 50
Bodyslam deals +50 damage and grants you immunity to direct damage for 3 seconds
  • Level 60
Bodyslam deals +60 damage and grants you immunity to direct damage for 3 seconds
  • Level 70
Bodyslam deals +70 damage and grants you immunity to direct damage for 3 seconds
  • Level 80
Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
of Toxic Bruising Level 80 - Bruising Blow causes the target to take +24% damage from Poison for 20 seconds Necklace

Click Expand to reveal

  • Level 10
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
  • Level 20
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds
  • Level 30
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds
  • Level 40
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds
  • Level 50
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds
  • Level 60
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds
  • Level 70
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
  • Level 80
Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
of Slamming Weaklings Level 80 - Bodyslam deals +435 damage to non-Elite enemies Necklace, MainHand

Click Expand to reveal

  • Level 5
Bodyslam deals +60 damage to non-Elite enemies
  • Level 10
Bodyslam deals +85 damage to non-Elite enemies
  • Level 15
Bodyslam deals +110 damage to non-Elite enemies
  • Level 20
Bodyslam deals +135 damage to non-Elite enemies
  • Level 25
Bodyslam deals +160 damage to non-Elite enemies
  • Level 30
Bodyslam deals +185 damage to non-Elite enemies
  • Level 35
Bodyslam deals +210 damage to non-Elite enemies
  • Level 40
Bodyslam deals +235 damage to non-Elite enemies
  • Level 45
Bodyslam deals +260 damage to non-Elite enemies
  • Level 50
Bodyslam deals +285 damage to non-Elite enemies
  • Level 55
Bodyslam deals +310 damage to non-Elite enemies
  • Level 60
Bodyslam deals +335 damage to non-Elite enemies
  • Level 65
Bodyslam deals +360 damage to non-Elite enemies
  • Level 70
Bodyslam deals +385 damage to non-Elite enemies
  • Level 75
Bodyslam deals +410 damage to non-Elite enemies
  • Level 80
Bodyslam deals +435 damage to non-Elite enemies
of Healslamming Level 80 - Bodyslam heals you for 130 health Chest, OffHand

Click Expand to reveal

  • Level 5
Bodyslam heals you for 10 health
  • Level 10
Bodyslam heals you for 18 health
  • Level 15
Bodyslam heals you for 26 health
  • Level 20
Bodyslam heals you for 34 health
  • Level 25
Bodyslam heals you for 42 health
  • Level 30
Bodyslam heals you for 50 health
  • Level 35
Bodyslam heals you for 58 health
  • Level 40
Bodyslam heals you for 66 health
  • Level 45
Bodyslam heals you for 74 health
  • Level 50
Bodyslam heals you for 82 health
  • Level 55
Bodyslam heals you for 90 health
  • Level 60
Bodyslam heals you for 98 health
  • Level 65
Bodyslam heals you for 106 health
  • Level 70
Bodyslam heals you for 114 health
  • Level 75
Bodyslam heals you for 122 health
  • Level 80
Bodyslam heals you for 130 health
Serpentine of Cobra Striking Level 80 - Cobra Strike and Mamba Strike Damage +51% Legs, Feet

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike Damage +6%
  • Level 10
Cobra Strike and Mamba Strike Damage +9%
  • Level 15
Cobra Strike and Mamba Strike Damage +12%
  • Level 20
Cobra Strike and Mamba Strike Damage +15%
  • Level 25
Cobra Strike and Mamba Strike Damage +18%
  • Level 30
Cobra Strike and Mamba Strike Damage +21%
  • Level 35
Cobra Strike and Mamba Strike Damage +24%
  • Level 40
Cobra Strike and Mamba Strike Damage +27%
  • Level 45
Cobra Strike and Mamba Strike Damage +30%
  • Level 50
Cobra Strike and Mamba Strike Damage +33%
  • Level 55
Cobra Strike and Mamba Strike Damage +36%
  • Level 60
Cobra Strike and Mamba Strike Damage +39%
  • Level 65
Cobra Strike and Mamba Strike Damage +42%
  • Level 70
Cobra Strike and Mamba Strike Damage +45%
  • Level 75
Cobra Strike and Mamba Strike Damage +48%
  • Level 80
Cobra Strike and Mamba Strike Damage +51%
Level 80 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds Chest, Hands

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Level 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds
  • Level 15
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Level 20
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +19 for 7 seconds
  • Level 25
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Level 30
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds
  • Level 35
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Level 40
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds
  • Level 45
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds
  • Level 50
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
  • Level 55
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds
  • Level 60
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7 seconds
  • Level 65
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds
  • Level 70
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
  • Level 75
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +52 for 7 seconds
  • Level 80
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
of Cobra Scales Level 80 - Cobra Strike and Mamba Strike restore 42 Armor to you Chest, Ring

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Level 10
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Level 15
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Level 20
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Level 25
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Level 30
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Level 35
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Level 40
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Level 45
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Level 50
Cobra Strike and Mamba Strike restore 28 Armor to you
  • Level 55
Cobra Strike and Mamba Strike restore 30 Armor to you
  • Level 60
Cobra Strike and Mamba Strike restore 32 Armor to you
  • Level 65
Cobra Strike and Mamba Strike restore 34 Armor to you
  • Level 70
Cobra Strike and Mamba Strike restore 36 Armor to you
  • Level 75
Cobra Strike and Mamba Strike restore 39 Armor to you
  • Level 80
Cobra Strike and Mamba Strike restore 42 Armor to you
of Painful Cobras Level 80 - Cobra Strike Damage +80 Necklace

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  • Level 1
Cobra Strike Damage +5
  • Level 10
Cobra Strike Damage +10
  • Level 15
Cobra Strike Damage +15
  • Level 20
Cobra Strike Damage +20
  • Level 25
Cobra Strike Damage +25
  • Level 30
Cobra Strike Damage +30
  • Level 35
Cobra Strike Damage +35
  • Level 40
Cobra Strike Damage +40
  • Level 45
Cobra Strike Damage +45
  • Level 50
Cobra Strike Damage +50
  • Level 55
Cobra Strike Damage +55
  • Level 60
Cobra Strike Damage +60
  • Level 65
Cobra Strike Damage +65
  • Level 70
Cobra Strike Damage +70
  • Level 75
Cobra Strike Damage +75
  • Level 80
Cobra Strike Damage +80
Bruising of Bruises Level 80 - Bruising Blow Damage +55% MainHand, Ring

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  • Level 5
Bruising Blow Damage +9%
  • Level 10
Bruising Blow Damage +12%
  • Level 15
Bruising Blow Damage +15%
  • Level 20
Bruising Blow Damage +18%
  • Level 25
Bruising Blow Damage +21%
  • Level 30
Bruising Blow Damage +24%
  • Level 35
Bruising Blow Damage +27%
  • Level 40
Bruising Blow Damage +30%
  • Level 45
Bruising Blow Damage +33%
  • Level 50
Bruising Blow Damage +36%
  • Level 55
Bruising Blow Damage +39%
  • Level 60
Bruising Blow Damage +42%
  • Level 65
Bruising Blow Damage +45%
  • Level 70
Bruising Blow Damage +49%
  • Level 75
Bruising Blow Damage +52%
  • Level 80
Bruising Blow Damage +55%
of Bruising Slams Level 80 - Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds Legs, Feet

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  • Level 5
Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
  • Level 10
Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second
  • Level 15
Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 20
Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 25
Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 30
Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 35
Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 40
Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 45
Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 50
Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 55
Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 60
Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 65
Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 70
Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 75
Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 80
Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
of Healthy Bruises Level 80 - Bruising Blow and Headbutt restore 28 Health Legs, Necklace

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  • Level 5
Bruising Blow and Headbutt restore 2 Health
  • Level 10
Bruising Blow and Headbutt restore 3 Health
  • Level 15
Bruising Blow and Headbutt restore 5 Health
  • Level 20
Bruising Blow and Headbutt restore 6 Health
  • Level 25
Bruising Blow and Headbutt restore 8 Health
  • Level 30
Bruising Blow and Headbutt restore 9 Health
  • Level 35
Bruising Blow and Headbutt restore 11 Health
  • Level 40
Bruising Blow and Headbutt restore 13 Health
  • Level 45
Bruising Blow and Headbutt restore 15 Health
  • Level 50
Bruising Blow and Headbutt restore 17 Health
  • Level 55
Bruising Blow and Headbutt restore 18 Health
  • Level 60
Bruising Blow and Headbutt restore 20 Health
  • Level 65
Bruising Blow and Headbutt restore 22 Health
  • Level 70
Bruising Blow and Headbutt restore 24 Health
  • Level 75
Bruising Blow and Headbutt restore 26 Health
  • Level 80
Bruising Blow and Headbutt restore 28 Health
Bruising of Traumatic Bruises Level 80 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds Hands

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  • Level 5
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
  • Level 10
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
  • Level 15
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
  • Level 20
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
  • Level 25
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
  • Level 30
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
  • Level 35
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
  • Level 40
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
  • Level 45
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
  • Level 50
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
  • Level 55
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
  • Level 60
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
  • Level 65
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
  • Level 70
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
  • Level 75
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds
  • Level 80
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
Slashing of Slashing Strikes Level 80 - Slashing Strike Damage +31% OffHand, Necklace

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  • Level 35
Slashing Strike Damage +7%
  • Level 40
Slashing Strike Damage +10%
  • Level 45
Slashing Strike Damage +14%
  • Level 50
Slashing Strike Damage +17%
  • Level 55
Slashing Strike Damage +21%
  • Level 60
Slashing Strike Damage +24%
  • Level 70
Slashing Strike Damage +28%
  • Level 80
Slashing Strike Damage +31%
of Bleeding Strikes Level 80 - Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds MainHand, Necklace

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  • Level 35
Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds
  • Level 40
Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds
  • Level 45
Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds
  • Level 50
Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds
  • Level 55
Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds
  • Level 60
Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds
  • Level 70
Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds
  • Level 80
Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
Slashing of Evasive Strikes Level 80 - Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds OffHand, Head

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  • Level 35
Slashing Strike boosts your Melee Evasion +1% for 5 seconds
  • Level 40
Slashing Strike boosts your Melee Evasion +1.5% for 5 seconds
  • Level 45
Slashing Strike boosts your Melee Evasion +2% for 5 seconds
  • Level 50
Slashing Strike boosts your Melee Evasion +2.5% for 5 seconds
  • Level 55
Slashing Strike boosts your Melee Evasion +3% for 5 seconds
  • Level 60
Slashing Strike boosts your Melee Evasion +3.25% for 5 seconds
  • Level 65
Slashing Strike boosts your Melee Evasion +3.5% for 5 seconds
  • Level 70
Slashing Strike boosts your Melee Evasion +3.75% for 5 seconds
  • Level 75
Slashing Strike boosts your Melee Evasion +4% for 5 seconds
  • Level 80
Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
Level 80 - Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds Chest, Hands

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  • Level 35
Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 40
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 45
Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 50
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 55
Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 60
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 65
Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 70
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 75
Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Level 80
Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
Level 80 - Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you. Hands

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  • Level 10
Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 20
Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 30
Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 40
Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 50
Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 60
Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 70
Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 80
Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

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  • Level 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Level 51
Chance to Ignore Knockbacks +30% when Unarmed is active
Level 80 - Infuriating Fist deals +40% damage and taunts +400 OffHand, Ring

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  • Level 35
Infuriating Fist deals +13% damage and taunts +40
  • Level 40
Infuriating Fist deals +16% damage and taunts +80
  • Level 45
Infuriating Fist deals +19% damage and taunts +120
  • Level 50
Infuriating Fist deals +22% damage and taunts +160
  • Level 55
Infuriating Fist deals +25% damage and taunts +200
  • Level 60
Infuriating Fist deals +28% damage and taunts +240
  • Level 65
Infuriating Fist deals +31% damage and taunts +280
  • Level 70
Infuriating Fist deals +34% damage and taunts +320
  • Level 75
Infuriating Fist deals +37% damage and taunts +360
  • Level 80
Infuriating Fist deals +40% damage and taunts +400
of Traumatic Furious Punches Level 80 - Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds Feet

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  • Level 35
Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
  • Level 40
Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds
  • Level 45
Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds
  • Level 50
Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds
  • Level 55
Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds
  • Level 60
Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds
  • Level 65
Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds
  • Level 70
Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
  • Level 75
Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds
  • Level 80
Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
of Elite Fury Level 80 - Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you. Head, Chest

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  • Level 35
Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 40
Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 45
Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 50
Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 55
Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 60
Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 65
Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.
  • Level 70
Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.
  • Level 75
Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.
  • Level 80
Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
Level 80 - Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing Hands

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  • Level 35
Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
  • Level 40
Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
  • Level 45
Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
  • Level 50
Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
  • Level 55
Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
  • Level 60
Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
  • Level 65
Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
  • Level 70
Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
  • Level 75
Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing
  • Level 80
Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing