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Warden/Treasure Effects:By Ability

Revision as of 12:42, 18 November 2022 by ExtraBot (talk | contribs) (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
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Warden Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Warden Base Damage +40%
  • Warden Base Damage +40%
  • Indirect Fire Damage +57% when Warden is active
  • Indirect Fire Damage +57% when Warden is active
  • Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
  • Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
  • Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
  • Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active


Aggression Deterrent 5

  • Controlled Burn and Aggression Deterrent deal +108 damage
  • Controlled Burn and Aggression Deterrent deal +108 damage
  • Aggression Deterrent Damage +43%
  • Aggression Deterrent Damage +43%
  • Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
  • Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
  • Aggression Deterrent Power Cost -18
  • Aggression Deterrent Power Cost -18


Apprehend 6

  • Conditioning Shock and Apprehend deal +85 damage
  • Conditioning Shock and Apprehend deal +85 damage
  • Apprehend Damage +46%
  • Apprehend Damage +46%
  • Apprehend costs -22 Power
  • Apprehend costs -22 Power
  • Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
  • Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
  • Apprehend deals +80 damage, and damage type is changed to Electricity
  • Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)


Conditioning Shock 6

  • Conditioning Shock Damage +46%
  • Conditioning Shock Damage +46%
  • Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
  • Conditioning Shock causes target's next ability to deal -48 damage
  • Conditioning Shock causes target's next ability to deal -48 damage
  • Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Conditioning Shock and Apprehend deal +85 damage
  • Conditioning Shock and Apprehend deal +85 damage


Controlled Burn 5

  • Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
  • Controlled Burn Damage +46%
  • Controlled Burn Damage +46%
  • Controlled Burn deals 366 indirect Fire damage over 12 seconds
  • Controlled Burn deals 366 indirect Fire damage over 12 seconds
  • Controlled Burn deals +128 damage and taunts +400 to all targets
  • Controlled Burn deals +128 damage and taunts +400 to all targets
  • Controlled Burn costs -27 Power
  • Controlled Burn and Aggression Deterrent deal +108 damage
  • Controlled Burn and Aggression Deterrent deal +108 damage


Coordinated Assault 4

  • Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
  • Coordinated Assault increases all allies' Max Health +45 for 30 seconds
  • Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
  • Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
  • Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
  • Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds


Lethal Force 6

  • Lethal Force Damage +43%
  • Lethal Force Damage +43%
  • Lethal Force Damage +160 and Power Cost -32
  • Lethal Force Damage +160 and Power Cost -32
  • Lethal Force deals +208 damage and reuse time is -5 seconds
  • Lethal Force deals +208 damage and reuse time is -5 seconds
  • Lethal Force deals 640 additional Fire damage over 8 seconds
  • Lethal Force deals 640 additional Fire damage over 8 seconds


Privacy Field 5

  • Privacy Field deals +38% damage to melee attackers
  • Privacy Field deals +38% damage to melee attackers
  • Privacy Field deals +47 damage to all melee attackers, and the first melee attacker is knocked away
  • Privacy Field causes you to recover 16 Power when a melee attack deals damage to you
  • Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70
  • Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +45
  • When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds
  • When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds


Pursuit Mode 3

Stun Trap 5

  • Stun Trap deals +272 damage to all nearby targets (when it activates)
  • Stun Trap deals +272 damage to all nearby targets (when it activates)
  • Stun Trap deals +45% damage to all nearby targets (when it activates)
  • Stun Trap deals +45% damage to all nearby targets (when it activates)
  • Stun Trap reuse timer is 10 seconds faster
  • Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
  • Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap


Warning Jolt 6

  • Warning Jolt restores 8 Power, and ability range is increased 5 meters
  • Warning Jolt restores 8 Power, and ability range is increased 5 meters
  • Warning Jolt restores 16 Armor and taunts +400
  • Warning Jolt restores 16 Armor and taunts +400
  • Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
  • Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds