Treasure Effects
Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) | Chest | |||
Pet Sadist's | Tier 1 - Using Unnatural Wrath on your pet heals you for 4 Health/Armor | Head, Hands |
Spoiler text.
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Treat Keeper's | Tier 1 - {BOOST_STABLEDPETHEAL_SENDER}{6} | Chest, OffHand |
Spoiler text.
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Tier 1 - Wild Endurance heals your pet for 15 Health/Armor | Chest, OffHand |
Spoiler text.
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of Speedy Slashing | Tier 1 - When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds | Head, MainHand |
Spoiler text.
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of Vicious Pets | Tier 1 - Animal Handling pets deal +2 direct damage with each attack | Hands, Ring |
Spoiler text.
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of Scary Looking Pets | Tier 1 - Animal Handling pets taunt as if they did +10% additional damage | Legs, Necklace |
Spoiler text.
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of Deadly Pets | Tier 1 - Animal Handling pets deal +2% direct damage with each attack | Head, Feet |
Spoiler text.
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of Enthusiastic Orders | Tier 1 - Animal Handling pets have +3% Enthusiasm | Legs, MainHand |
Spoiler text.
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of Shrill Commands | Tier 1 - Shrill Command deals +10% damage | Chest, Feet |
Spoiler text.
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of Synchronized Crushing | Tier 1 - When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds | Chest, Hands |
Spoiler text.
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of Synchronized Slashing | Tier 1 - When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds | Chest, Hands |
Spoiler text.
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of Wimpy Looking Pets | Tier 1 - Animal Handling pets taunt their opponents 2% less | Chest, Ring |
Spoiler text.
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Tier 1 - Nimble Limbs heals your pet for 12 Health/Armor | Chest, OffHand |
Spoiler text.
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of Healthy Pets | Tier 1 - Animal Handling pets have +10 health | OffHand, Feet |
Spoiler text.
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of Synchronized Sprinting | Tier 1 - When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds | Feet |
Spoiler text.
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of Regenerative Pleas | Tier 1 - Get It Off Me restores 12 Armor to you | Legs, Necklace |
Spoiler text.
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of Masterful Instruction | Tier 1 - Animal Handling pets earn +2% XP | Head, MainHand |
Spoiler text.
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of Enhanced Orders | Tier 1 - When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage | Chest, Hands |
Spoiler text.
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of Plated Pets | Tier 1 - Animal Handling pets have +15 armor | OffHand, Feet |
Spoiler text.
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of Concerned Pets | Tier 1 - When you use Get It Off Me, your pet's attacks taunt an additional +20% | Chest, MainHand |
Spoiler text.
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Tier 1 - Animal Handling pet attacks bypass 1 mitigation derived from armor | Necklace, Ring |
Spoiler text.
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of Shrill Moments | Tier 1 - Shrill Command has a 20% chance to deal +100% damage | Chest, Hands |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Poisoner's | Tier 1 - {BOOST_POISON}{1} | Hands |
Spoiler text.
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Waterproof | Tier 1 - {MITIGATION_TRAUMA}{1} | Hands |
Spoiler text.
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Calming | Tier 1 - {RAGE_INFLICT_MOD}{-0.01} | Head, Hands |
Spoiler text.
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Titan's | Tier 1 - {COMBAT_REGEN_ARMOR_DELTA}{1} | Necklace, Ring, OffHand, MainHand |
Spoiler text.
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Sprinter's | Tier 1 - {SPRINT_BOOST}{1} | Legs | ||
Tidy | Tier 1 - {HYGIENE_BONUS}{1} | Legs | ||
of the Wolf | Tier 1 - {COMBAT_REGEN_HEALTH_DELTA}{1} | Necklace, Ring, OffHand, MainHand |
Spoiler text.
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Tier 1 - {NONCOMBAT_REGEN_ARMOR_DELTA}{1} | Necklace, Ring, OffHand, MainHand |
Spoiler text.
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Insulated | Tier 1 - {MITIGATION_ELECTRICITY}{1} | Feet |
Spoiler text.
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Learner's | Tier 1 - {COMBAT_XP_EARNED_MOD}{0.01} | Head |
Spoiler text.
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Tireless | Tier 1 - {NONCOMBAT_REGEN_POWER_DELTA}{1} | Necklace, Ring, OffHand, MainHand |
Spoiler text.
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Tier 1 - {MAX_HEALTH}{1} | Necklace, Ring, OffHand, Feet |
Spoiler text.
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First Responder's | Tier 1 - {BOOST_FIRSTAID_RECEIVER}{5} | Chest, Legs, OffHand |
Spoiler text.
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Traumatic | Tier 1 - {BOOST_TRAUMA}{1} | Hands |
Spoiler text.
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Foil-Lined | Tier 1 - {MITIGATION_PSYCHIC}{1} | Head |
Spoiler text.
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Provocative | Tier 1 - {TAUNT_MOD}{0.01} | Chest, Legs, Head |
Spoiler text.
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Antifungal | Tier 1 - {MITIGATION_NATURE}{1} | Legs |
Spoiler text.
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Roomy | Tier 1 - {MAX_INVENTORY_SIZE}{1} | Chest, Legs |
Spoiler text.
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Patient's | Tier 1 - {BOOST_MISCPLAYERHEAL_RECEIVER}{2} | Chest, OffHand |
Spoiler text.
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Indefatigable | Tier 1 - {COMBAT_REGEN_POWER_DELTA}{1} | Necklace, Ring, OffHand, MainHand |
Spoiler text.
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Treasure-Hunter's | Tier 1 - {LOOT_BOOST_CHANCE_RARE}{0.01} | Chest, Necklace |
Spoiler text.
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Featherlight | of Light Feet | Tier 1 - {FALLING_DAMAGE_MOD}{-0.1} | Feet |
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Treasure-Hunter's | Tier 1 - {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} | Chest, Necklace |
Spoiler text.
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Tier 1 - {NONCOMBAT_REGEN_HEALTH_DELTA}{1} | Necklace, Ring, OffHand, MainHand |
Spoiler text.
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Odor-Eating | of Odor-Eating | Tier 1 - {HYGIENE_BONUS}{1} | Feet | |
Tier 1 - {MAX_POWER}{1} | Necklace, Ring, OffHand, Hands |
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Antitoxic | Tier 1 - {MITIGATION_POISON}{1} | Chest |
Spoiler text.
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Natural | Tier 1 - {BOOST_NATURE}{1} | Hands |
Spoiler text.
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Stain-Resistant | of Stain Resistance | Tier 1 - {HYGIENE_BONUS}{1} | Chest |
Prefix | Suffix | First Tier | Slot | All Tiers |
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of The Porcupine | Tier 1 - Multishot deals +9% damage | Hands, MainHand |
Spoiler text.
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Arrow-Resistant | Tier 1 - {MITIGATION_PIERCING}{1}{Archery} | Head |
Spoiler text.
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Tier 1 - Long Shot restores 4 health to you | Head, Hands |
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of Burst Arrows | Tier 1 - Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds | Legs, OffHand |
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Blitzing | of Blitzing | Tier 1 - Blitz Shot deals +1 damage | Legs, OffHand, Ring |
Spoiler text.
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Tier 1 - Acid Arrow has a 50% chance to deal +15 armor damage | Hands, MainHand |
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of Burning Arrows | Tier 1 - Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds | Legs, MainHand |
Spoiler text.
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of Lucky Heavy Arrows | Tier 1 - Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +7 damage | Chest, Hands |
Spoiler text.
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of Critical Hits | Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Archery} | Head, OffHand |
Spoiler text.
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Marksman's | of Lucky Aimed Shots | Tier 1 - Aimed Shot has a 50% chance to deal +20 damage | Chest, Hands |
Spoiler text.
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of Recuperative Bashing | Tier 1 - Bow Bash heals you for 1 health | Chest, OffHand |
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Tier 1 - Acid Arrow has a 50% chance to deal +8% health and +8% armor damage | Ring, Feet |
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Tier 1 - Bow Bash has a 50% chance to deal +5 damage | Necklace, Feet |
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of Medicinal Arrows | Tier 1 - Basic Shot heals you for 2 health | Chest, OffHand |
Spoiler text.
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of Long Shot Armor | Tier 1 - Long Shot restores 3 Armor to you | Chest, Ring |
Spoiler text.
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of Critical Snaring | Tier 1 - Snare Arrow has a 50% chance to deal +60 damage | Ring, Necklace |
Spoiler text.
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of Splintering Shots | Tier 1 - Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +3 damage. | Hands |
Spoiler text.
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Tier 1 - Poison Arrow makes target's attacks deal -1 damage for 10 seconds | Legs, MainHand |
Spoiler text.
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Tier 1 - Bow Bash deals +2 damage and knocks the target backwards | Legs, Feet |
Spoiler text.
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of Horrifying Bow Bashes | Tier 1 - Bow Bash deals +2 damage | Ring, Necklace |
Spoiler text.
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of Acid Arrows | Tier 1 - Acid Arrow deals +10% health damage | Legs, MainHand |
Spoiler text.
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of Orcish Racism | Tier 1 - Aimed Shot deals +15 damage versus orcs | Necklace, OffHand |
Spoiler text.
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of Stupifying Arrows | Tier 1 - Multishot and Heavy Multishot have a 6% chance to stun all targets | Hands, Necklace |
Spoiler text.
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Marksman's | of Aimed Shots | Tier 1 - Aimed Shot deals +8% damage | Chest, Feet |
Spoiler text.
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of Elemental Arrows | Tier 1 - Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage | Necklace, Ring |
Spoiler text.
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of Long Shots | Tier 1 - Long Shot deals +15% damage | Legs, OffHand |
Spoiler text.
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Tier 1 - Snare Arrow restores 4 Health and 4 Armor to you | OffHand, Chest |
Spoiler text.
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of Poison Arrows | Tier 1 - Poison Arrow deals +5% damage | Legs, MainHand |
Spoiler text.
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of Soothing Snares | Tier 1 - Snare Arrow lowers targets rage by 100 | Ring, Necklace |
Spoiler text.
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of Defensive Bashing | Tier 1 - Bow Bash gives you +1 absorption of any physical damage for 10 seconds | MainHand |
Spoiler text.
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of Practical Archery | Tier 1 - Basic Shot deals +10% damage | Chest, Feet |
Spoiler text.
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of Heavy Arrows | Tier 1 - Heavy Shot and Heavy Multishot attacks deal +5% damage | Chest, Feet |
Spoiler text.
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Detonating | Tier 1 - Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits | Necklace, OffHand |
Spoiler text.
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of Archery | Tier 1 - {MOD_SKILL_ARCHERY}{0.15} | Head, OffHand |
Spoiler text.
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of Recuperative Blitzing | Tier 1 - Blitz Shot attacks heal you for 2 health | Chest, OffHand |
Spoiler text.
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Tier 1 - Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds | Head, Chest |
Spoiler text.
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of Long Horrific Shots | Tier 1 - Long Shot attacks have a 50% chance to deal +12 damage | Head, Chest |
Spoiler text.
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Marksman's | of Lingering Arrows | Tier 1 - Aimed Shot deals 12 additional health damage over 12 seconds | Chest, Feet |
Spoiler text.
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of Devastating Snare Arrows | Tier 1 - Snare Arrow deals +20 damage | Ring, Necklace |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Repairman's | Tier 1 - {BOOST_ARMORREPAIR_RECEIVER}{5} | Head, Chest, Feet |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Your golem minion's Rage Acid Toss deals +25 damage | Head, OffHand, Necklace |
Spoiler text.
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Tier 1 - Your golem minion's Doom Admixture deals +20 damage | Ring, MainHand, Feet |
Spoiler text.
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of Potent Health Injections | Tier 1 - Healing Injection heals +7 health | Chest, Head |
Spoiler text.
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Tier 1 - Your golem minion's Invigorating Mist heals 2 health | Legs, MainHand |
Spoiler text.
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Tier 1 - Your golem minion's Poison Bomb deals +5 damage | Chest, Legs, Head |
Spoiler text.
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Tier 1 - Healing Mist shortens the remaining timer on Regrowth by 10 seconds | Ring | |||
Tier 1 - Your golem minion's Taunting Punch deals +5 damage | Head, Feet, Necklace |
Spoiler text.
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Tier 1 - Healing Mist shortens the remaining reset time of Pep Talk by 10 seconds | Hands | |||
of Recuperative Fleeing | Tier 1 - You heal 1 health and 1 armor per second while under the effect of Haste Concoction | Necklace |
Spoiler text.
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of Protective Mist | Tier 1 - Freezing Mist restores 15 Armor to you | Head, Hands |
Spoiler text.
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Tier 1 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health | OffHand, Feet |
Spoiler text.
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of Acid Bombs | Tier 1 - Acid Bomb deals +20% damage | Chest, Feet |
Spoiler text.
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of Invigorating Vapors | Tier 1 - Healing Mist restores 4 power | Head, Hands |
Spoiler text.
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of Healing Vapors | Tier 1 - Healing Mist heals +10 Health | Chest, Ring |
Spoiler text.
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Tier 1 - You heal 1 health per second while under the effect of Haste Concoction | Feet, Ring |
Spoiler text.
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of Bombs For Health | Tier 1 - Bomb attacks deal +2 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds | Legs, Feet |
Spoiler text.
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Tier 1 - Your golem minion's Fire Balm heals +4 health | Head, Legs |
Spoiler text.
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Tier 1 - Your golem minion's Healing Injection heals +3 health | Chest, Feet |
Spoiler text.
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Tier 1 - Healing Mist shortens the remaining reset time of Reconstruct by 10 seconds | Head | |||
Tier 1 - Your golem minion's Self Destruct deals +50 damage | Hands, Feet, Ring |
Spoiler text.
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of Fiery Bombs | Tier 1 - All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds | Legs, Ring |
Spoiler text.
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of Toxin Bombs | Tier 1 - Toxin Bomb deals +20% damage | Chest, Feet |
Spoiler text.
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Bomber's | of Bombing | Tier 1 - All Bomb attacks (from any skill!) deal +2 damage | Chest, Feet |
Spoiler text.
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of Mycotoxins | Tier 1 - Mycotoxin Formula deals +20% damage | Chest, Feet |
Spoiler text.
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Tier 1 - Your golem minion's Healing Mist heals +5 health | Necklace, Ring, MainHand |
Spoiler text.
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of Painful Freezefog | Tier 1 - Freezing Mist deals +50% damage | Legs, OffHand |
Spoiler text.
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of Potent Health Injections | Tier 1 - Healing Injection raises the target's Max Health by 6 for an hour (acts as a mutation) | Hands |
Spoiler text.
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Chemist's | of Chemistry | Tier 1 - {MOD_SKILL_BATTLECHEMISTRY}{0.1} | Head, MainHand |
Spoiler text.
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of Powerful Haste | Tier 1 - You regain 1 Power per second while under the effect of Haste Concoction | Hands, Chest |
Spoiler text.
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of Reinforcing Vapors | Tier 1 - Healing Mist heals +14 Armor | Chest, Ring |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - {BOOST_TOUGHHOOF_RECEIVER}{3} | MainHand, OffHand |
Spoiler text.
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Mooer's | of Wholesome Mooing | Tier 1 - Moo of Calm heals +6 health | Chest, Ring |
Spoiler text.
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Cud-Toughened | Tier 1 - Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds | Hands, Feet |
Spoiler text.
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of Bovine Bashing | Tier 1 - Cow's Bash deals +10% damage | Legs, Ring |
Spoiler text.
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of Aggravating Moos | Tier 1 - {TAUNT_MOD}{0.1}{Cow} | Head |
Spoiler text.
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of Clobbering Hooves | Tier 1 - Clobbering Hoof attacks have a 50% chance to deal +15% damage | Head, Legs |
Spoiler text.
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Bovine | of Bovinity | Tier 1 - {MOD_SKILL_COW}{0.1} | Head, Necklace |
Spoiler text.
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Cud-Toughened | Tier 1 - Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds | Hands, Feet |
Spoiler text.
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of Tantalizingly Tough Hooves | Tier 1 - Tough Hoof has a 50% chance to deal +10% damage and taunts the target as if it did +50 more damage | Necklace, MainHand |
Spoiler text.
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of Trampling | Tier 1 - Cow's Stampede deals +2 damage | Chest, Feet |
Spoiler text.
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Cud-Toughened | Tier 1 - Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds | Hands, Feet |
Spoiler text.
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Tier 1 - For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 2. This absorbed damage is added to your next Stampede attack at a 200% rate. | OffHand |
Spoiler text.
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of Calm Mooing | Tier 1 - Moo of Calm restores +5 power | Chest, Ring |
Spoiler text.
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Tier 1 - Cow's Front Kick deals +6 damage | MainHand, OffHand |
Spoiler text.
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of Four-Stomach Mastery | Tier 1 - {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} | Necklace |
Spoiler text.
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of Suckerpunch Hooves | Tier 1 - Tough Hoof causes the target to take 7 damage if they attack you within 5 seconds | MainHand, Legs |
Spoiler text.
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Tier 1 - Cow's Front Kick causes the next attack that hits you to deal -3% damage | OffHand, Ring |
Spoiler text.
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of Tantalizingly Tough Hooves | Tier 1 - Tough Hoof deals +5% damage and taunts the target as if it did +25 more damage | Ring, OffHand |
Spoiler text.
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of The Eternal Bull | Tier 1 - After you use Moo of Determination, you are healed 15 health over 15 seconds | OffHand, Necklace |
Spoiler text.
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of Recuperative Headbutts | Tier 1 - Cow's Bash heals you for 3 health | Legs, Necklace |
Spoiler text.
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Tier 1 - Tough Hoof immediately restores 5 armor | Head, OffHand |
Spoiler text.
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of Refreshing Headbutts | Tier 1 - Cow's Bash restores 3 Power to you | Legs, Necklace |
Spoiler text.
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of Critical Hooves | Tier 1 - Cow's Front Kick has a 50% chance to deal +7 damage | Chest, Hands |
Spoiler text.
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of Cowhide | Tier 1 - {MAX_ARMOR}{7}{Cow} | Head, Ring |
Spoiler text.
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of Lucky Trampling | Tier 1 - Cow's Stampede has a 50% chance to deal +2 damage | Chest, Hands |
Spoiler text.
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of Howling Moos | Tier 1 - Moo of Determination restores +12 armor | MainHand, Ring |
Spoiler text.
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of Clobbering Hooves | Tier 1 - Clobbering Hoof deals +12% damage | Head, Chest |
Spoiler text.
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Mooer's | of Defensive Mooing | Tier 1 - Moo of Calm restores +8 armor | Feet, Legs |
Spoiler text.
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of Clobbering Hooves | Tier 1 - Clobbering Hoof deals +10% damage and taunts the target as if it did +25 more damage | Head, Feet |
Spoiler text.
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Tier 1 - For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 2. This absorbed damage is added to your next Front Kick. | MainHand |
Spoiler text.
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Hearty | of Healthy Livestock | Tier 1 - {MAX_HEALTH}{5}{Cow} | Chest, Legs |
Spoiler text.
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Cudspeeder's | Tier 1 - Chew Cud boosts your movement speed by 1 for 6 seconds | Hands, Feet |
Spoiler text.
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of Insulting Kicks | Tier 1 - Cow's Front Kick deals +10% damage and taunts the target as if you'd done +10 damage | Necklace, Feet |
Spoiler text.
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of Explosive Hooves | Tier 1 - Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +1 damage | Hands |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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of Nature's Hidden Danger | Tier 1 - Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 15 Nature damage over 15 seconds | Hands, Necklace |
Spoiler text.
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Tier 1 - Deer Kick deals 6 armor damage and reduces target's rage by -25 | MainHand, OffHand |
Spoiler text.
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of Antlery | Tier 1 - King of the Forest deals +10% damage | Chest, Legs |
Spoiler text.
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of Survivable Escapes | Tier 1 - Bounding Escape heals you for 5 health | OffHand, Head |
Spoiler text.
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of Healthy Cuteness | Tier 1 - Cuteness Overload heals you for 15 health | Legs, Necklace |
Spoiler text.
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of Deceitful Eyes | Tier 1 - After using Doe Eyes, your next attack deals +10 damage | Legs, MainHand, Ring |
Spoiler text.
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Tier 1 - Antler Slash heals you for 1 health | Head, Chest |
Spoiler text.
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Tier 1 - Antler Slash restores 1 power to you | Legs, Ring |
Spoiler text.
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of Armored Glances | Tier 1 - Doe Eyes restores 10 armor | Legs, Necklace |
Spoiler text.
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of Survivable Escapes | Tier 1 - Bounding Escape restores 5 armor to you | Ring, Feet |
Spoiler text.
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of Violent Brethren | Tier 1 - Summoned Deer deal +1 damage with each attack | Hands, Ring |
Spoiler text.
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of Indefatigable Antlery | Tier 1 - Antler Slash has a 50% chance to restore 2 armor | MainHand, Chest |
Spoiler text.
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of Adorable Fleeing | Tier 1 - Cuteness Overload increases your movement speed by +1 for 20 seconds | Hands, Feet |
Spoiler text.
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of Deeriness | Tier 1 - {MOD_SKILL_DEER}{0.1} | Head, Necklace |
Spoiler text.
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of Antler Slashing | Tier 1 - Antler Slash deals +2% damage | Hands, Head |
Spoiler text.
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of Energetic Bounding | Tier 1 - {MAX_POWER}{3}{Deer} | Hands, OffHand |
Spoiler text.
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Forest King's | of Bounding and Dodging | Tier 1 - Bounding Escape grants you +5% Projectile Evasion for 10 seconds | OffHand, Necklace |
Spoiler text.
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Tier 1 - Doe Eyes heals 5 health | Necklace, Feet |
Spoiler text.
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of Rough Stag Brothers | Tier 1 - Summoned Deer have +9 armor | OffHand, Feet |
Spoiler text.
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of Tough Cuteness | Tier 1 - Cuteness Overload restores 12 armor to you | Legs, Feet |
Spoiler text.
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Tier 1 - Deer Bash heals 2 health | OffHand, Ring |
Spoiler text.
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Tier 1 - Pummeling Hooves has a 50% chance to deal +6% damage and taunt the enemy as if it did +40 more damage | Necklace, Chest |
Spoiler text.
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Forest King's | of Invincible Kings | Tier 1 - King of the Forest gives you +2 mitigation of any physical damage for 10 seconds | MainHand, Ring |
Spoiler text.
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of the Hoofstorm | Tier 1 - Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +10 damage. | Hands |
Spoiler text.
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Natural Deer's | Tier 1 - {MITIGATION_NATURE}{2}{Deer} | Head |
Spoiler text.
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of Guilty Looks | Tier 1 - Cuteness Overload deals +17% damage | MainHand, Feet |
Spoiler text.
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Tier 1 - Pummeling Hooves deals +10% damage | Hands, MainHand |
Spoiler text.
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of Deer Kicks | Tier 1 - Deer Kick deals +7 damage | Chest, Feet |
Spoiler text.
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of Antlery | Tier 1 - King of the Forest has a 50% chance to deal +15 damage | Chest, MainHand |
Spoiler text.
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of Fresh Escapes | Tier 1 - Bounding Escape restores 3 power to you | Legs, Ring |
Spoiler text.
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Lucky Basher's | Tier 1 - Deer Bash has a 50% chance to deal +40% damage | Hands, Ring |
Spoiler text.
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Tier 1 - Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage | Head, Legs |
Spoiler text.
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of Antlery | Tier 1 - Deer Kick deals +6% damage and taunts the target as if it did +10 damage | MainHand, Legs |
Spoiler text.
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Dumb Deer's | Tier 1 - {MITIGATION_PSYCHIC}{2}{Deer} | Head |
Spoiler text.
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Tier 1 - Doe Eyes restores 3 power | Head, Chest |
Spoiler text.
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of Enraging Brethren | Tier 1 - Summoned Deer taunt as if they did 10% more damage than they do | Head, Necklace |
Spoiler text.
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of Antlersprings | Tier 1 - Deer Bash deals +12 damage and knocks the enemy backwards | Hands, Feet |
Spoiler text.
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of Tough Stag Brothers | Tier 1 - Summoned Deer have +12 health | OffHand, Feet |
Spoiler text.
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of Antlery | Tier 1 - Deer Bash deals +20% damage | Chest, OffHand |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Cosmic Strike has a 50% chance to deal +30 armor damage | Chest, Hands |
Spoiler text.
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Tier 1 - Regrowth restores +8 power | Head |
Spoiler text.
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of Explosive Heart Thorns | Tier 1 - Heart Thorn has a 50% chance to deal +30% damage | Chest, Hands |
Spoiler text.
| |
Tier 1 - Brambleskin increases your Max Armor by +6 for 30 seconds | Chest |
Spoiler text.
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Tier 1 - Brambleskin has a 25% chance to reset the timer on Regrowth (so it can be used again immediately) | Hands | |||
Tier 1 - Regrowth has a 50% chance to heal +20 armor | Chest, Head |
Spoiler text.
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Tier 1 - Cosmic Strike depletes 30 rage and deals +4 damage | Head, Legs |
Spoiler text.
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Tier 1 - Brambleskin increases your Max Health by +6 for 30 seconds | Feet |
Spoiler text.
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of Toxic Balls | Tier 1 - Toxinball deals +4 damage | Chest, Head |
Spoiler text.
| |
of the Life Cycle | Tier 1 - Rotskin shortens the remaining reset time of Regrowth by 10 seconds | Ring | ||
Tier 1 - Brambleskin increases your Max Health by +6 for 30 seconds | Necklace |
Spoiler text.
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of Heart Thorns | Tier 1 - Heart Thorn deals +20% damage | Chest, Feet |
Spoiler text.
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Tier 1 - Delerium deals +10% damage | Chest, Feet |
Spoiler text.
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Tier 1 - Brambleskin increases your Max Power by +2 for 30 seconds | Ring |
Spoiler text.
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Tier 1 - Heart Thorn reduces the target's Crushing attack damage by 1 plus an additional 1% | Hands, Necklace |
Spoiler text.
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of Druiding | Tier 1 - {MOD_SKILL_DRUID}{0.1} | Head, MainHand |
Spoiler text.
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Tier 1 - Delerium depletes +18 rage and deals +2 damage | Head, Legs |
Spoiler text.
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of Tasty Bile | Tier 1 - Fill With Bile heals 12 health and 12 armor | Legs, Necklace |
Spoiler text.
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Tier 1 - Heart Thorn reduces the target's Slashing attack damage by 1 plus an additional 1% | Legs, Chest |
Spoiler text.
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Tier 1 - {ABILITY_RESETTIME_REGROWTH_DELTA}{-0.5} | Head, Chest |
Spoiler text.
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Tier 1 - Brambleskin heals you for 8 health | Chest, OffHand |
Spoiler text.
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Tier 1 - Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | Legs, Feet |
Spoiler text.
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Tier 1 - Rotskin attacks hit all targets within 10 meters and deal 5 direct health damage | Hands |
Spoiler text.
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of Healthy Bile | Tier 1 - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health | Ring |
Spoiler text.
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of Exploding Toxic Balls | Tier 1 - Toxinball has a 50% chance to deal +9 damage | Hands, Legs |
Spoiler text.
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Tier 1 - Rotskin deals +10% armor damage | Chest, Feet |
Spoiler text.
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Tier 1 - Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 | Head |
Spoiler text.
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of Healthy Bile | Tier 1 - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health | Necklace |
Spoiler text.
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Tier 1 - Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | Ring, Feet |
Spoiler text.
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of Regrowth | Tier 1 - {BOOST_DRUIDHEAL_SENDER}{6} | Chest, OffHand, Ring |
Spoiler text.
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Tier 1 - Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2 | Hands |
Spoiler text.
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Tier 1 - Brambleskin increases your Max Armor by +6 for 30 seconds | OffHand |
Spoiler text.
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Tier 1 - Brambleskin increases your Max Power by +2 for 30 seconds | OffHand |
Spoiler text.
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Tier 1 - Toxinball has a 50% chance to restore 5 power | Head, Ring |
Spoiler text.
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Tier 1 - Heart Thorn reduces the target's Piercing attack damage by 1 plus an additional 1% | Ring, Feet |
Spoiler text.
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Tier 1 - Delerium deals +2 damage and depletes +10 rage while detaunting the enemy as if you had done 15 less damage | Chest, MainHand |
Spoiler text.
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Tier 1 - Rotskin attacks deal 10 Trauma damage to health over 15 seconds | Chest, Hands |
Spoiler text.
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Tier 1 - Cosmic Strike deals +12% damage | Chest, Feet |
Spoiler text.
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Tier 1 - Enervate has a 50% chance to heal +50 armor to each target | MainHand, Legs |
Spoiler text.
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Tier 1 - Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2 | Necklace |
Spoiler text.
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Tier 1 - Cosmic Strike has a 50% chance to heal you for 11 health | Chest, Hands |
Spoiler text.
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Tier 1 - Heart Thorn restores 6 armor to you | OffHand, Head |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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of the Redwall | Tier 1 - {MITIGATION_POISON}{1} | Hands, Feet |
Spoiler text.
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of the Redwall | Tier 1 - {MAX_HEALTH}{1} | Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs |
Spoiler text.
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of the Redwall | Tier 1 - {MAX_ARMOR}{8} | Chest, Legs |
Spoiler text.
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of the Redwall | Tier 1 - {MAX_ARMOR}{2} | Head, Hands, Feet, Necklace, Ring, OffHand, MainHand |
Spoiler text.
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of the Redwall | Tier 1 - {MAX_ARMOR}{7} | Chest, Legs, OffHand |
Spoiler text.
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of the Redwall | Tier 1 - {MITIGATION_FIRE}{1} | Chest, MainHand |
Spoiler text.
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of the Redwall | Tier 1 - {MITIGATION_ACID}{1} | Head, Legs |
Spoiler text.
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of the Redwall | Tier 1 - {MITIGATION_SLASHING}{1} | Necklace, Ring |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Fire Walls generate aggro as if they did +20% additional damage per hit | Hands, Ring |
Spoiler text.
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of Frosty Balls | Tier 1 - Frostball deals +6% damage | Chest, Feet |
Spoiler text.
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of Scintillating Power | Tier 1 - Scintillating Frost and Scintillating Flame restore 3 Power | Legs, OffHand |
Spoiler text.
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of Molten Spewing | Tier 1 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage. | Hands |
Spoiler text.
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Flameproof | Tier 1 - {MITIGATION_FIRE}{1}{FireMagic} | Head, Ring |
Spoiler text.
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of Icy Blood | Tier 1 - You regain 3 Armor when using Defensive Burst or Defensive Chill | Chest, Ring |
Spoiler text.
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of Weakening Flame | Tier 1 - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds | Legs, Necklace |
Spoiler text.
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of Stunning Explosions | Tier 1 - Ring of Fire has a 33% chance to stun all targets and deal +25% damage | Hands, MainHand, Head |
Spoiler text.
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of Fire Rings | Tier 1 - Ring of Fire deals +20% damage | Head, Chest |
Spoiler text.
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of Fiery Bolts | Tier 1 - Fire Bolts deals +10% damage | Legs, MainHand |
Spoiler text.
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of Burning | Tier 1 - Fire Breath and Super Fireball deal +10 damage over 10 seconds | Legs, Necklace |
Spoiler text.
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of Fire Rings | Tier 1 - Ring of Fire has a 50% chance to deal +100% damage | OffHand, Necklace |
Spoiler text.
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of Fire Tapping | Tier 1 - You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Spoiler text.
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Tier 1 - Calefaction restores 3 Health | Feet, Necklace |
Spoiler text.
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of Burning Breath | Tier 1 - Fire Breath deals +6% damage | Necklace, Ring |
Spoiler text.
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Tier 1 - Flesh to Fuel has a 50% chance to restore 5 Power | Legs |
Spoiler text.
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of Pre-Melted Innards | Tier 1 - Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds | OffHand, Ring |
Spoiler text.
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of Scintillating Life | Tier 1 - Scintillating Flame restores 2 Health | Legs, OffHand |
Spoiler text.
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of Enflaming Skin | Tier 1 - Super Fireball causes the target to take +2 damage per tick from fire damage over time | Chest, OffHand |
Spoiler text.
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of Delayed Eruption | Tier 1 - Calefaction causes 15 additional damage after a 20 second delay | Hands, MainHand |
Spoiler text.
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Super | of Super Fire | Tier 1 - Super Fireball deals +10% damage | Hands, Feet |
Spoiler text.
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of Nuclear Calefaction | Tier 1 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage. | Legs, Ring |
Spoiler text.
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of Fireballs | Tier 1 - Fireball deals +10% damage | Chest, Feet |
Spoiler text.
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Tier 1 - Fire Walls deal +1 damage per hit | Head, Necklace |
Spoiler text.
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of Staggering Flame | Tier 1 - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage. | Head, MainHand, Legs |
Spoiler text.
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Tier 1 - Fire Walls have +10 Max Health | Chest, OffHand |
Spoiler text.
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of Quickly Melted Flesh | Tier 1 - Flesh to Fuel increases your Sprint speed +1 for 10 seconds | Legs, Feet |
Spoiler text.
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of Everlong Flames | Tier 1 - Fire Bolts hit all targets within 23 meters (instead of 20) and deals +2 damage | Hands |
Spoiler text.
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Fiery | of Flames | Tier 1 - {MOD_SKILL_FIREMAGIC}{0.1} | Head, MainHand |
Spoiler text.
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of Scintillating Ice | Tier 1 - Scintillating Frost restores 5 Armor | Legs, OffHand |
Spoiler text.
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of Disruptive Fire Bolts | Tier 1 - Fire Bolts has a 50% chance to deal +4% damage and knock back all targets | OffHand, MainHand |
Spoiler text.
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Room-Temperature | Tier 1 - Room-Temperature Ball deals +20% damage | Head, MainHand |
Spoiler text.
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Tier 1 - Fire Breath deals +5 damage and grants you +3 mitigation vs Fire for 5 seconds | Legs |
Spoiler text.
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of Calefaction | Tier 1 - Calefaction deals +16% damage | Head, Feet |
Spoiler text.
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of Frost Waves | Tier 1 - Frostball also targets all enemies within 10 meters and deals +1 damage | Hands |
Spoiler text.
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of Flesh Frying | Tier 1 - Flesh to Fuel restores +4 Power | Hands, Feet |
Spoiler text.
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of the Salamander | Tier 1 - You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Spoiler text.
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Sparkly | of Sparklefire | Tier 1 - Scintillating Flame and Scintillating Frost deal +30% damage | Chest, Feet |
Spoiler text.
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of Frozen Fortitude | Tier 1 - Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds | Legs, Feet |
Spoiler text.
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of Freezewalls | Tier 1 - Defensive Chill deals +10% damage | Legs, MainHand, Ring |
Spoiler text.
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Tier 1 - Flesh to Fuel restores +2 Armor | MainHand, Head |
Spoiler text.
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Freezeproof | Tier 1 - {MITIGATION_COLD}{1}{FireMagic} | Head, Ring |
Spoiler text.
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of Flame-Beast Freezing | Tier 1 - Frostball deals +25 damage to creatures that are inherently on fire. | MainHand, Necklace |
Spoiler text.
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Fiery | of Flames | Tier 1 - {MOD_SKILL_FIREMAGIC}{0.01} | OffHand, Necklace |
Spoiler text.
|
of Multiballs | Tier 1 - Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage | Hands |
Spoiler text.
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of Fireballs | Tier 1 - Fireball restores 1 Health to you | OffHand, Necklace, Ring |
Spoiler text.
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of Drilling Fire Bolts | Tier 1 - Fire Bolts deal +6 armor damage | Legs, MainHand |
Spoiler text.
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of Fortifying Flame | Tier 1 - Fire Breath has a 50% chance to deal +3% damage and restore 2 Armor to you | Hands, OffHand |
Spoiler text.
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Tier 1 - Scintillating Frost and Scintillating Flame have a 50% chance to deal +50% damage | Head, Chest, Ring |
Spoiler text.
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of Lucky Fireballs | Tier 1 - Fireball and Frostball have a 33% chance to deal +10% damage | OffHand, Necklace |
Spoiler text.
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of Stiffening Winds | Tier 1 - Frostball has a 20% chance to slow target's movement by 25% | Head, Feet |
Spoiler text.
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of Spider Freezing | Tier 1 - Frostball deals +25 damage to Arachnids | MainHand, Necklace |
Spoiler text.
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of Prolonged Agony | Tier 1 - {MOD_FIRE_INDIRECT}{0.05} | Hands, Feet |
Spoiler text.
|
Prefix | Suffix | First Tier | Slot | All Tiers |
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of Healthy Chaos | Tier 1 - Confusing Double heals you for 14 health | Head, Chest |
Spoiler text.
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of Hasty Chaos | Tier 1 - Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds | Hands, Feet |
Spoiler text.
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Tier 1 - Screech deals +6 armor damage | Ring, Necklace |
Spoiler text.
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Tier 1 - Wing Vortex has a 50% chance to deal +20% damage | Chest, Legs |
Spoiler text.
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Tier 1 - Smouldering Gaze has a 50% chance to deal +25% damage | Necklace, Legs |
Spoiler text.
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Tier 1 - Screech deals +12% damage | Feet, Ring |
Spoiler text.
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Tier 1 - For 30 seconds after using Drink Blood, you gain +1 mitigation vs. Psychic and Trauma damage | Head, Feet |
Spoiler text.
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Tier 1 - Bat Stability restores 7 armor and 1 power | Necklace, Feet |
Spoiler text.
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of Giant Bats | Tier 1 - {MOD_SKILL_GIANTBAT}{0.1} | Head, Necklace |
Spoiler text.
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Tier 1 - Wing Vortex has a 30% chance to deal +3% damage and stun all targets | Head, Legs |
Spoiler text.
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Tier 1 - For 30 seconds after using Drink Blood, all sonic attacks deal +2 damage | Feet, Ring |
Spoiler text.
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Tier 1 - Smouldering Gaze deals +10% damage | Head, Ring |
Spoiler text.
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Tier 1 - Tear has a 30% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) | Feet, Ring |
Spoiler text.
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Tier 1 - Drink Blood deals +5 direct health damage | Head, Necklace |
Spoiler text.
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of Confounding Disease | Tier 1 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage | Head |
Spoiler text.
| |
Tier 1 - Rip has a 50% chance to deal +3 damage | Legs, Hands |
Spoiler text.
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Tier 1 - Screech has a 50% chance to deal +15% damage | Necklace, Hands |
Spoiler text.
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Bloody | of Bloody Bites | Tier 1 - Virulent Bite deals 15 trauma damage over 10 seconds | Hands, Feet |
Spoiler text.
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Tier 1 - Rip deals +1 damage | Chest, Feet |
Spoiler text.
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of Screaming Death | Tier 1 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage | Head, Hands |
Spoiler text.
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Tier 1 - Tear has a 50% chance to deal +8% damage | Legs, Necklace |
Spoiler text.
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Tier 1 - Bat Stability provides +10% Projectile Evasion for 10 seconds | Hands, Legs |
Spoiler text.
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Tier 1 - Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds | Hands, Ring |
Spoiler text.
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Tier 1 - Wing Vortex deals +15% damage | Hands, Feet |
Spoiler text.
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Tier 1 - Bat Stability heals 7 health | Hands, Ring |
Spoiler text.
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Tier 1 - Sonic Burst has a 50% chance to deal +30% damage to all targets | Chest, Legs |
Spoiler text.
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Tier 1 - Tear deals +8% damage | Chest, Head |
Spoiler text.
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Tier 1 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds. | Chest, Head |
Spoiler text.
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Tier 1 - Tear deals +1 damage and restores 3 Armor to you | Legs, Necklace |
Spoiler text.
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Tier 1 - Sonic Burst deals +20% damage to all targets | Hands, Feet |
Spoiler text.
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Tier 1 - Virulent Bite deals +20% damage | Chest, Legs |
Spoiler text.
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Blood Drinker's | of Blood Drinking | Tier 1 - Drink Blood reaps 2 additional health | Legs, Chest |
Spoiler text.
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Tier 1 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage. | Feet, Necklace |
Spoiler text.
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Tier 1 - Drink Blood restores 1 power and 1 armor | Hands, Ring |
Spoiler text.
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Tier 1 - Wing Vortex cause targets' next attack to deal -3 damage | Feet, Ring |
Spoiler text.
|
Prefix | Suffix | First Tier | Slot | All Tiers |
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of Attractive Clubs | Tier 1 - Look At My Hammer restores +7 armor to you | Chest, Necklace |
Spoiler text.
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of Rib Removal | Tier 1 - Rib Shatter deals +4 damage | Legs, MainHand |
Spoiler text.
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Tier 1 - Thunderstrike has a 75% chance to deal +25% damage | MainHand, OffHand |
Spoiler text.
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of Proud Pounding | Tier 1 - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds | Necklace | ||
Tier 1 - Discharging Strike deals +20% damage and taunts the target as if you'd done +25 damage | Chest, Head |
Spoiler text.
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of Suspicious Bashing | Tier 1 - Pound deals +1 damage and taunts the target so that it temporarily thinks the attack did +6 damage | Head, Ring |
Spoiler text.
| |
Reverberating | Tier 1 - Reverberating Strike deals +12% armor damage | Legs, MainHand |
Spoiler text.
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Nice Clubbin' | Tier 1 - Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds | Head, Hands |
Spoiler text.
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of Critical De-Ribbing | Tier 1 - Rib Shatter has a 75% chance to deal +10% damage | Chest, Hands |
Spoiler text.
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Reckless | of Reckless Slamming | Tier 1 - Reckless Slam has a 50% chance to deal +5% damage | Head, Feet |
Spoiler text.
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Tier 1 - Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns | Feet, Ring |
Spoiler text.
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of Discordant Thunder | Tier 1 - Thunderstrike deals +3% damage and knocks all targets back | Hands, Feet |
Spoiler text.
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of Thunder Healing | Tier 1 - Thunderstrike heals you for 2 health | Legs, Necklace |
Spoiler text.
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of Leaping and Smashing | Tier 1 - Leaping Smash has a 50% chance to deal +20% damage | Ring, Feet |
Spoiler text.
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Tier 1 - For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation | Head, Hands |
Spoiler text.
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of Fiery Pounding | Tier 1 - Pound has a 25% chance to ignite the target, causing them to take 15 damage over 20 seconds | MainHand |
Spoiler text.
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Discharging | Tier 1 - Discharging Strike deals +10% damage | Legs, MainHand |
Spoiler text.
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of Healthy Obliteration | Tier 1 - Pound To Slag attacks restore 15 health to you | Ring, OffHand |
Spoiler text.
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Reckless | of Reckless Slamming | Tier 1 - Reckless Slam deals +7% damage | Hands, MainHand |
Spoiler text.
|
Tier 1 - Reckless Slam deals +5% damage and taunts as if it did +45 damage | Necklace, Ring |
Spoiler text.
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of Armored Leaping | Tier 1 - Leaping Smash restores 2 Armor to you | MainHand, Feet |
Spoiler text.
| |
of Ribcage Explosion | Tier 1 - Rib Shatter attacks deal +8 damage to targets that are knocked down | Legs, Necklace |
Spoiler text.
| |
of Hammering | Tier 1 - {MOD_SKILL_HAMMER}{0.1} | Head, MainHand |
Spoiler text.
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of Rib Removal | Tier 1 - Rib Shatter deals +5 armor damage | Legs, MainHand |
Spoiler text.
| |
Tier 1 - Reverberating Strike deals 12 direct health damage | Feet, MainHand |
Spoiler text.
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Reverberating | Tier 1 - Reverberating Strike has a 50% chance to deal +7 armor damage | Head, Feet |
Spoiler text.
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of Dazing | Tier 1 - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +3 damage. | Chest |
Spoiler text.
| |
of Taunting Reverberations | Tier 1 - Reverberating Strike restores 2 armor to you and temporarily taunts the target as if the attack did +25 damage | Chest, OffHand |
Spoiler text.
| |
of Leaping and Smashing | Tier 1 - Leaping Smash deals +10% damage | Legs, MainHand |
Spoiler text.
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Tier 1 - Discharging Strike has a 25% chance to deal +1% damage and apply Moderate Concussion status: target is prone to random self-stuns | MainHand, OffHand |
Spoiler text.
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of Nice Looking Hammers | Tier 1 - Look At My Hammer restores +5 health to you | Chest, OffHand, Ring |
Spoiler text.
| |
of Serious Concussions | Tier 1 - Pound To Slag has a 30% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns | MainHand, Ring |
Spoiler text.
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of Stunning Slagging | Tier 1 - Pound To Slag deals +10% damage and stuns the target | Hands |
Spoiler text.
| |
Tier 1 - All Hammer attacks have a 20% chance to ignite the target, dealing 15 damage over 20 seconds | MainHand |
Spoiler text.
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of Braining | Tier 1 - Pound attacks have a 50% chance to deal +4 damage | Chest, Hands |
Spoiler text.
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of Efficient Clubbing | Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds | Necklace |
Spoiler text.
| |
of Frenzied Slagging | Tier 1 - Pound To Slag hits all enemies within 5 meters, dealing +5 damage | Hands |
Spoiler text.
| |
of Performant Clubbing | Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds | MainHand |
Spoiler text.
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of Slagging | Tier 1 - Pound To Slag deals +30% damage | Chest, Feet |
Spoiler text.
| |
of Efficient Clubbing | Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds | Ring |
Spoiler text.
| |
Tier 1 - Reckless Slam restores 2 Armor to you | Head, Feet |
Spoiler text.
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Tier 1 - Rib Shatter has a 50% chance to deal +2% damage and make Hammer attacks cost -1 Power for 12 seconds | MainHand, OffHand |
Spoiler text.
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Thunderstriking | of Thunder Strikes | Tier 1 - Thunderstrike deals +4 damage and its area-effect range is increased 5 meters | Legs, MainHand |
Spoiler text.
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of Discount Discharges | Tier 1 - Discharging Strike restores 3 Power to you | Head, Chest |
Spoiler text.
| |
Tier 1 - Discharging Strike has a 20% chance to knock down the target and deal +5% damage | Hands, Feet |
Spoiler text.
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of Clubbing | Tier 1 - Pound attacks deal +2 damage | Chest, Feet |
Spoiler text.
|
Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - You regain 25 Armor when using Cryogenic Freeze | MainHand, Necklace |
Spoiler text.
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Tier 1 - Your Cold Sphere gains 15 Armor | OffHand, Necklace |
Spoiler text.
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Tier 1 - Blizzard has a 20% chance to cause all sentient targets to flee in terror | Ring |
Spoiler text.
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Tier 1 - Ice Nova has a 50% chance to restore 10 Armor to you | OffHand, Ring |
Spoiler text.
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Tier 1 - Ice Armor restores +10 Power over 30 seconds | Legs, Necklace |
Spoiler text.
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Tier 1 - While in Cryogenic Freeze, you are 30% resistant to Poison damage | Chest |
Spoiler text.
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Tier 1 - Ice Spear has a 60% chance to deal +13% damage | Chest, Hands |
Spoiler text.
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Tier 1 - Blizzard deals 8 armor damage and generates -10 Rage | Feet, Ring |
Spoiler text.
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Tier 1 - Freeze Solid and Frostbite deal +40% damage | Head, MainHand |
Spoiler text.
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Tier 1 - Tundra Spikes and Blizzard deal +10% damage | Hands, Ring |
Spoiler text.
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Tier 1 - You regain 1 Power after using Ice Nova or Shardblast | Legs, Necklace |
Spoiler text.
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Tier 1 - Ice Veins heals 10 Health over 10 seconds | Hands, MainHand |
Spoiler text.
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Tier 1 - You regain 18 Health when using Cryogenic Freeze | Chest, OffHand |
Spoiler text.
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Tier 1 - Tundra Spikes has a 60% chance to deal +30% damage | Hands, Feet |
Spoiler text.
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Tier 1 - You regain 6 Power after using Cryogenic Freeze | Hands, Necklace |
Spoiler text.
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Tier 1 - Shardblast resets the timer on Ice Armor (so it can be used again immediately) | Hands | |||
of Ice Spears | Tier 1 - Ice Spear deals +10% damage | Chest, MainHand |
Spoiler text.
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of Ice Spears | Tier 1 - Ice Lightning deals +10% damage | Hands, Chest |
Spoiler text.
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Tier 1 - You regain 2 Health when using Ice Nova or Shardblast | Chest, OffHand |
Spoiler text.
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Tier 1 - Ice Armor boosts Cold attack damage +2 | Hands, Feet |
Spoiler text.
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Tier 1 - You regain 5 Health when using Blizzard | MainHand, Necklace |
Spoiler text.
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Tier 1 - Ice Nova and Shardblast deal +15% damage | Legs, Ring |
Spoiler text.
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Tier 1 - Ice Spear has a 15% chance to stun the target and deal +3% damage | Head, Feet |
Spoiler text.
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Tier 1 - Frostbite deals +7 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often | Head, Legs |
Spoiler text.
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Tier 1 - Ice Armor boosts direct and indirect Trauma Mitigation +2 | OffHand, Chest |
Spoiler text.
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of Icy Pain | Tier 1 - {MOD_SKILL_ICEMAGIC}{0.1} | Head, MainHand |
Spoiler text.
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Tier 1 - Blizzard generates -20 Rage and -25 aggro | Head, Legs |
Spoiler text.
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Tier 1 - Ice Lightning has a 20% chance to stun the target and deal +1% damage | Legs, Ring |
Spoiler text.
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Tier 1 - Frostbite causes target's attacks to deal -1 damage | Head, Feet |
Spoiler text.
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Tier 1 - Your Cold Sphere's attacks deal +2 damage | MainHand, Ring |
Spoiler text.
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Tier 1 - Your Cold Sphere's Rage attack deals +8 damage | Legs, Feet |
Spoiler text.
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Tier 1 - Ice Veins heals you for 3 Health and 3 Armor | Ring, Feet |
Spoiler text.
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Tier 1 - While in Cryogenic Freeze, you are 30% resistant to Fire damage | Necklace |
Spoiler text.
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Tier 1 - Ice Armor boosts direct and indirect Acid Mitigation +2 | OffHand, Chest |
Spoiler text.
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Tier 1 - Ice Armor restores +10 Armor over 30 seconds | OffHand, Necklace |
Spoiler text.
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Tier 1 - Ice Lightning has a 50% chance to deal +20% damage | Head, Feet |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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of Mind Protection | Tier 1 - Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds | Hands, Feet |
Spoiler text.
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Tier 1 - Electrify has a 15% chance to stun the target | MainHand, Necklace |
Spoiler text.
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Tier 1 - After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds | Head, Ring |
Spoiler text.
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of Stunning Mindreaves | Tier 1 - Mindreave has a 1% chance to stun the target | Feet |
Spoiler text.
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of Power Waves | Tier 1 - {BOOST_POWERWAVE_SENDER}{1} | Chest, OffHand |
Spoiler text.
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of Armored Reconstruction | Tier 1 - Revitalize restores 8 armor to YOU (regardless of the target of the ability) | Necklace, Ring |
Spoiler text.
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Tier 1 - Mind Armor Wave has a 50% chance to restore 12 health and 12 armor to you | Legs, MainHand |
Spoiler text.
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of Reconstruction | Tier 1 - {BOOST_RECONSTRUCT_SENDER}{8} | Chest, OffHand, Ring |
Spoiler text.
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of Painful Bubbles | Tier 1 - Pain Bubble has a 50% chance to deal 20 Psychic damage before applying the bubble | Ring, Feet |
Spoiler text.
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Tier 1 - After using Mindreave, your Reconstruct ability heals +6 | Legs, Necklace |
Spoiler text.
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of System Shock | Tier 1 - Panic Charge deals +20% damage | Ring, Feet |
Spoiler text.
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of Shielding Waves | Tier 1 - Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | Head, MainHand |
Spoiler text.
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of Recuperative Mindreaves | Tier 1 - Pain Bubble gives you 3 Power | MainHand |
Spoiler text.
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Tier 1 - Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds | MainHand |
Spoiler text.
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of Health Waves | Tier 1 - {BOOST_HEALTHWAVE_SENDER}{1} | Chest, OffHand |
Spoiler text.
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Tier 1 - Psi Power Wave has a 50% chance to instantly restore 3 power to all targets | Chest, OffHand |
Spoiler text.
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of Recuperative Mindreaves | Tier 1 - Mindreave deals +1 damage and gives you 1 Power | Necklace |
Spoiler text.
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of Refreshing Shocks | Tier 1 - System Shock restores 1 Armor to you | Legs, Ring |
Spoiler text.
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of Revitalization | Tier 1 - {BOOST_REVITALIZE_SENDER}{3} | Legs, MainHand, Necklace |
Spoiler text.
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of Lingering Mindreaves | Tier 1 - Mindreave deals +1 damage and 10 more over 10 seconds | Chest, Feet |
Spoiler text.
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Tier 1 - Psi Health Wave instantly heals you for 8 health | Chest, OffHand |
Spoiler text.
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of Electrification | Tier 1 - Electrify deals +10% damage | Feet, MainHand |
Spoiler text.
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of System Shock | Tier 1 - System Shock deals +4% damage | Legs, MainHand |
Spoiler text.
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of Recharging Shocks | Tier 1 - Electrify restores 3 power to you | Head |
Spoiler text.
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Tier 1 - Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds | MainHand |
Spoiler text.
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Tier 1 - Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds | MainHand |
Spoiler text.
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of Painful Bubbles | Tier 1 - Pain Bubble deals 10 Psychic damage before applying the bubble | Necklace, OffHand |
Spoiler text.
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of Miraculous Psi Waves | Tier 1 - Psi Health Wave has a 50% chance to heal all targets for 6 health | Chest, OffHand |
Spoiler text.
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of Sudden Power Overloads | Tier 1 - Psi Power Wave instantly restores 1 power to all targets | Chest, Hands |
Spoiler text.
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of System Shock | Tier 1 - Panic Charge has a 5% chance to boost all your attack damage by 10 for 20 seconds | Ring, OffHand |
Spoiler text.
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of Critical Hits | Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Mentalism} | Head, Chest |
Spoiler text.
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of Critical Shocks | Tier 1 - System Shock has a 50% chance to deal +4 damage | MainHand, Ring |
Spoiler text.
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of Armor Surprises | Tier 1 - Psi Armor Wave has a 33% chance to instantly restore 12 armor to all targets | Legs, Necklace |
Spoiler text.
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of Shocking Dissemination | Tier 1 - Electrify hits all targets within 20 meters and deals +2 damage | Hands |
Spoiler text.
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of Reinforced Reconstruction | Tier 1 - Reconstruct causes the target to take 5 less damage from any attack for 10 seconds | Necklace, Head |
Spoiler text.
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Tier 1 - Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds | Head, Ring |
Spoiler text.
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Tier 1 - Psi Armor Wave instantly restores 5 armor to all targets | Hands, Necklace |
Spoiler text.
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of Aftershocks | Tier 1 - Electrify has a 20% chance to deal +50% damage and heal you for 65 armor | Chest, MainHand |
Spoiler text.
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of Panicked Healing | Tier 1 - Panic Charge instantly restores 6 armor | Feet, Head |
Spoiler text.
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Mindreaver's | of Mindreaving | Tier 1 - Mindreave deals +1 damage | Chest, Feet |
Spoiler text.
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Tier 1 - Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds | Hands |
Spoiler text.
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Tier 1 - Psi Health Wave instantly heals all targets for 10 health | Chest, OffHand |
Spoiler text.
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Tier 1 - Reconstruct also restores 3 power to the target | Legs |
Spoiler text.
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Mentalist's | of Mentalism | Tier 1 - {MOD_SKILL_MENTALISM}{0.1} | Head, Necklace |
Spoiler text.
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of Aftershocks | Tier 1 - System Shock deals +1 damage and 10 more over 10 seconds | Legs, MainHand, Ring |
Spoiler text.
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Tier 1 - Psi Power Wave and Mind Armor Wave instantly restores 4 power to you | Chest, OffHand |
Spoiler text.
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of Refreshing Shocks | Tier 1 - Electrify restores 8 Armor to you | Hands, Legs |
Spoiler text.
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of Waves of Instant Armor | Tier 1 - Psi Armor Wave and Mind Armor Wave instantly restore 12 armor to you | Legs, Necklace |
Spoiler text.
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of Reconstructed Feet | Tier 1 - Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds | Feet |
Spoiler text.
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Supercharging | Tier 1 - Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds | Chest, Hands |
Spoiler text.
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Tier 1 - Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds | Legs, MainHand |
Spoiler text.
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of Calming Shocks | Tier 1 - Electrify depletes 50 Rage | Necklace, Chest |
Spoiler text.
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of Organ Repair | Tier 1 - Revitalize removes ongoing Trauma effects (up to 1 dmg/sec) | Necklace |
Spoiler text.
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of Armor Waves | Tier 1 - {BOOST_ARMORWAVE_SENDER}{1} | Chest, OffHand |
Spoiler text.
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of Calming Shocks | Tier 1 - System Shock deals +1 damage and generates 3 less Rage | Legs, Ring |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Rebuild Undead heals you for 5 armor | Legs, Ring |
Spoiler text.
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of Reaching Dead | Tier 1 - Death's Hold deals +20% damage | Head, MainHand |
Spoiler text.
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Fearmongering | of Dark Waves | Tier 1 - Wave of Darkness deals +20 damage to sentient creatures | Hands, Feet |
Spoiler text.
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of Stone Bone Warriors | Tier 1 - All Summoned Skeletons have +5 health | OffHand, Feet |
Spoiler text.
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of Unflapping Skeletons | Tier 1 - Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect | Feet |
Spoiler text.
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Lifestealer's | of Life Stealing | Tier 1 - Life Steal attacks reap 1 additional health | Legs, Chest |
Spoiler text.
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of Tough Gazes | Tier 1 - Deathgaze deals +6 damage and restores 7 armor to you | Ring, Necklace |
Spoiler text.
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Lifecrusher's | of Lifecrushing | Tier 1 - Life Crush deals +1 damage | Chest, Feet |
Spoiler text.
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of Nimble Bone Troops | Tier 1 - All Summoned Skeletons have a 10% chance to dodge any burst attack | Chest |
Spoiler text.
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of Inciting Zombies | Tier 1 - Raised Zombies taunt as if they did 100% more damage | Necklace, Legs |
Spoiler text.
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of Dense Sentries | Tier 1 - Summoned Skeletal Swordsmen have +15 armor | OffHand, Feet |
Spoiler text.
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Tier 1 - Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat | Hands, Necklace |
Spoiler text.
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of Fragile Bones | Tier 1 - Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks | Legs, Necklace |
Spoiler text.
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of Reaching Dead | Tier 1 - Death's Hold has a 50% chance to deal +12 damage | Necklace, MainHand |
Spoiler text.
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of Laughing Bone Warriors | Tier 1 - Summoned Skeletal Swordsmen taunt as if they did 100% more damage | Hands, Necklace |
Spoiler text.
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Chirurgeon's | Tier 1 - Rebuild Undead heals you for 3 health | Hands, OffHand |
Spoiler text.
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of Life Theft | Tier 1 - Life Steal has a 50% chance to reap an additional 2 health | Chest, Hands |
Spoiler text.
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of Heated Bones | Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks | Ring, MainHand |
Spoiler text.
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Liferipper's | of Liferipping | Tier 1 - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health. | Chest, Hands |
Spoiler text.
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of Dark Life | Tier 1 - Wave of Darkness heals you for 7 health | Chest, Legs |
Spoiler text.
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of Deathsparks | Tier 1 - Spark of Death has a 50% chance to deal +5 damage | Chest, Head |
Spoiler text.
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of Crippling Dark Waves | Tier 1 - Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds | Head, OffHand |
Spoiler text.
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of Anti-Nature Skeletons | Tier 1 - All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack | Head |
Spoiler text.
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Tier 1 - Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat | Hands, Feet |
Spoiler text.
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of Nimble Bone Troops | Tier 1 - All Summoned Skeletons have a 10% chance to dodge any projectile | OffHand |
Spoiler text.
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of Toughened Bone Warriors | Tier 1 - All Summoned Skeletons take 1 less direct damage from each attack | Hands, OffHand |
Spoiler text.
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of Bone Arrows | Tier 1 - Summoned Skeletal Archers deal +1 direct damage with each attack | Hands, Ring |
Spoiler text.
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Crowd Reaper's | of Crowd Reaping | Tier 1 - Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage | Hands |
Spoiler text.
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Necromancer's | of Mighty Bone Warriors | Tier 1 - Summoned Skeletal Swordsmen deal +2 damage with each attack | OffHand, Necklace |
Spoiler text.
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Tier 1 - Summoned Skeletal Archers and Mages have +7 health | Feet, MainHand |
Spoiler text.
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of Zombified Empowerment | Tier 1 - Create Super Zombie also heals yourself for 15 health, 15 armor, and 3 power | Chest, Legs |
Spoiler text.
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of Strong Zombies | Tier 1 - Raised Zombies deal +1 damage with each attack | Hands, Legs |
Spoiler text.
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Chirurgeon's | Tier 1 - {BOOST_UNDEADHEALALL_SENDER}{5} | Chest, OffHand |
Spoiler text.
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of Ragesparks | Tier 1 - Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage | Chest, Ring |
Spoiler text.
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Tier 1 - Create Shambling Corpse also heals yourself for 10 health | Chest, Legs |
Spoiler text.
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of Death Gazing | Tier 1 - Deathgaze deals +20% damage | Legs, Necklace |
Spoiler text.
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Necromancer's | of Necromancy | Tier 1 - {MOD_SKILL_NECROMANCY}{0.01} | OffHand, Necklace |
Spoiler text.
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of Crushproof Skeletons | Tier 1 - All Summoned Skeletons take 2 less damage from Crushing attacks | Feet, Ring |
Spoiler text.
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Tier 1 - Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat | Chest, Ring |
Spoiler text.
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of Fiery Death | Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack | Head, MainHand |
Spoiler text.
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of Fast Zombies | Tier 1 - Raised Zombies move +2 faster | Feet |
Spoiler text.
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of Fragile Bones | Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks | None |
Spoiler text.
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Tier 1 - Life Steal deals 4 armor damage | Hands, Head |
Spoiler text.
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Necromancer's | of Necromancy | Tier 1 - {MOD_SKILL_NECROMANCY}{0.15} | Head, MainHand |
Spoiler text.
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of Angry Bone Warriors | Tier 1 - Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often | Hands, Head |
Spoiler text.
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of Pierceproof Skeletons | Tier 1 - All Summoned Skeletons take 2 less damage from Piercing attacks | Head, Necklace |
Spoiler text.
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Tier 1 - Death's Hold deals +3 damage while lowering Rage by 15 | Head, Feet |
Spoiler text.
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of Plated Bone Warriors | Tier 1 - All Summoned Skeletons have +7 armor | OffHand, Feet |
Spoiler text.
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of Hasty Fears | Tier 1 - Deathgaze deals +15 damage and increases your sprint speed +1 for 15 seconds | Head |
Spoiler text.
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Tier 1 - Rebuild Undead restores 2 power to you | Necklace |
Spoiler text.
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of Dark Waves | Tier 1 - Wave of Darkness deals +20% damage | Head, MainHand |
Spoiler text.
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of Deathsparks | Tier 1 - Spark of Death deals +5% damage | Feet, MainHand |
Spoiler text.
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Prefix | Suffix | First Tier | Slot | All Tiers |
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of Infuriating Chomps | Tier 1 - Strategic Chomp deals +3% damage and generates 15 less Rage | Head, Necklace |
Spoiler text.
| |
of Pigheaded Stupidity | Tier 1 - {MITIGATION_PSYCHIC}{2}{Pig} | Head, Necklace |
Spoiler text.
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Snacker's | of Heavy Mushrooms | Tier 1 - Sustaining Snack restores +7 armor | Legs, Chest |
Spoiler text.
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of Pigginess | Tier 1 - {MOD_SKILL_PIG}{0.1} | Head, Necklace |
Spoiler text.
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Tier 1 - Strategic Chomp restores 3 Power | Hands, Ring |
Spoiler text.
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of Punting | Tier 1 - Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage | Legs, Feet |
Spoiler text.
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of Chomping All Foes | Tier 1 - Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters | Hands |
Spoiler text.
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of Porcine Resistance | Tier 1 - {MITIGATION_TRAUMA}{2}{Pig} | Hands, Feet |
Spoiler text.
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Tier 1 - Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts | MainHand |
Spoiler text.
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Confusing | of Harmless Confusion | Tier 1 - Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about | Hands | |
of Strategic Chomping | Tier 1 - Strategic Chomp deals +10% damage | Chest, Feet |
Spoiler text.
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of Crippling Punts | Tier 1 - Pig Punt has a 15% chance to slow target's movement by 45% | Head, Feet |
Spoiler text.
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Tier 1 - Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about | Head, MainHand |
Spoiler text.
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of Healthy Shrooming | Tier 1 - Truffle Sniff restores 10 Health | Legs, Necklace |
Spoiler text.
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of Contemplative Snacking | Tier 1 - Sustaining Snack restores 3 Power | Chest, Ring |
Spoiler text.
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of Squealing | Tier 1 - Squeal deals +30% damage | Head, Chest |
Spoiler text.
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Tier 1 - Frenzy boosts sprint speed by 1 for 10 seconds | Feet |
Spoiler text.
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of Healthy Chomping | Tier 1 - Pig Bite restores 1 Health | Head |
Spoiler text.
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of Punting | Tier 1 - Pig Punt deals +15% damage | Legs, Feet |
Spoiler text.
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of Unshockable Sows | Tier 1 - {MITIGATION_ELECTRICITY}{2}{Pig} | Chest |
Spoiler text.
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of Ignorable Punting | Tier 1 - Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again | MainHand |
Spoiler text.
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of Piggy Bites | Tier 1 - Pig Bite deals +2 damage | Chest, Feet |
Spoiler text.
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of Porcine Rending | Tier 1 - Pig Rend deals +4 damage | Legs, MainHand, Ring |
Spoiler text.
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of Thick Mud | Tier 1 - Mudbath restores 10 armor | Ring, Feet |
Spoiler text.
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of Defensive Chomping | Tier 1 - Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds | Hands, Feet |
Spoiler text.
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Tier 1 - Harmlessness heals you for 18 health | Hands, Necklace |
Spoiler text.
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Tier 1 - Squeal boosts sprint speed by 2 for 10 seconds | Feet |
Spoiler text.
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Tier 1 - Harmlessness restores 20 armor to you | Legs, Ring |
Spoiler text.
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Mudbather's | of Mudbaths | Tier 1 - Mudbath gives you +1 absorption of any physical damage for 10 seconds | Hands, OffHand |
Spoiler text.
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of Pigskin | Tier 1 - {MAX_ARMOR}{7}{Pig} | Necklace |
Spoiler text.
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Tier 1 - Frenzy restores 1 power to you | Legs, Ring |
Spoiler text.
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Tier 1 - Frenzy gives you +1 absorption of any physical damage for 10 seconds | MainHand, Ring |
Spoiler text.
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of Unnoticeable Bites | Tier 1 - Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it | Head, Legs |
Spoiler text.
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Snacker's | of Quality Shrooming | Tier 1 - Sustaining Snack heals +5 Health | Legs, Ring |
Spoiler text.
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of Cooling Mud | Tier 1 - Mudbath heals you for 7 health | Hands, MainHand |
Spoiler text.
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of Powerful Harmlessness | Tier 1 - Harmlessness restores 6 power to you | Legs, Ring |
Spoiler text.
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of Unimpressive Chomping | Tier 1 - Strategic Chomp reduces enemy's aggro toward you as if you had done -20 damage to it | Necklace, Feet |
Spoiler text.
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of Porcine Resistance | Tier 1 - {MITIGATION_POISON}{2}{Pig} | Head, Legs |
Spoiler text.
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of Heart-Exploding Squealing | Tier 1 - Squeal has a 50% chance to deal +50% damage | Ring, Necklace |
Spoiler text.
|
Prefix | Suffix | First Tier | Slot | All Tiers |
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of Backhanded Compliments | Tier 1 - Soothe deals +5 psychic damage | Ring, Necklace |
Spoiler text.
| |
Mind-Numbing | Tier 1 - Tell Me About Your Mother restores 15 Armor to you | Hands, Feet |
Spoiler text.
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Peppy | of Pep | Tier 1 - {BOOST_PEPTALK_SENDER}{10} | Chest, OffHand, Ring |
Spoiler text.
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of Denying the Psyche | Tier 1 - Positive Attitude increases your Psychic Mitigation +1 for 30 seconds | Head, Ring |
Spoiler text.
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Tier 1 - Cause Terror restores 10 Armor to you | Hands, Ring |
Spoiler text.
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of Extinguishing Words | Tier 1 - Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) | Necklace, MainHand |
Spoiler text.
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Tier 1 - Psychoanalyze deals +20 direct health damage | Chest, Feet |
Spoiler text.
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Inspiring | of Inspiration | Tier 1 - Pep Talk restores 4 Power | Chest, OffHand, Ring |
Spoiler text.
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of Tragic Lessons | Tier 1 - Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds | Head, MainHand |
Spoiler text.
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of Confident Killing | Tier 1 - Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds | Chest, Legs |
Spoiler text.
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Mind-Numbing | Tier 1 - Tell Me About Your Mother has a 20% chance to slow target's movement by 45% | Hands, Feet |
Spoiler text.
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of Critical Hits | Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Psychology} | Head, Hands |
Spoiler text.
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of Deflating Comments | Tier 1 - Strike a Nerve generates 10 less Rage | Head, Legs |
Spoiler text.
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Tier 1 - Positive Attitude boosts your sprint speed by 10 for 10 seconds | Head, Feet | |||
of Denying the Darkness | Tier 1 - Inspire Confidence increases target's Darkness Mitigation +2 for 30 seconds | Head, Ring |
Spoiler text.
| |
Grating | of Nerve-Striking | Tier 1 - Strike a Nerve deals +4 armor damage | Chest, Feet |
Spoiler text.
|
of Your Mother | Tier 1 - Tell Me About Your Mother deals +15 direct health damage | Head, MainHand |
Spoiler text.
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of Denying Poison | Tier 1 - Positive Attitude increases your Poison Mitigation +1 for 30 seconds | Head, Ring |
Spoiler text.
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of Stunning Love | Tier 1 - But I Love You has a 10% chance to stun the target | Head, Feet |
Spoiler text.
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of Denying the Psyche | Tier 1 - Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds | Head, Ring |
Spoiler text.
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of Rejuvenating Discussion | Tier 1 - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second | Legs, Feet |
Spoiler text.
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Tier 1 - Ridicule deals +2 psychic damage and taunts as if it did +12 more damage | Hands, Legs |
Spoiler text.
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Sociopathic | of Cruel Dialogue | Tier 1 - You Were Adopted restores 4 power to you | Hands, MainHand |
Spoiler text.
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Depressing | Tier 1 - Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) | Head, Feet |
Spoiler text.
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of Vulnerability | Tier 1 - Strike a Nerve has a 2% chance to also trigger monster's vulnerability | Hands, Feet |
Spoiler text.
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of Dissuasion | Tier 1 - Fast Talk reduces Rage by 40 | Head, Feet |
Spoiler text.
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of Healing Love | Tier 1 - But I Love You heals you for 4 health | Legs, Necklace |
Spoiler text.
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of Antivenin Phrasing | Tier 1 - Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) | Necklace, MainHand |
Spoiler text.
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Peppy | of Pep | Tier 1 - Pep Talk restores 12 Armor | Chest, OffHand, Ring |
Spoiler text.
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of Aneurysms | Tier 1 - Strike a Nerve has a 50% chance to deal +20% damage | Chest, Hands |
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of Terrifying Words | Tier 1 - Cause Terror deals +20 direct health damage | Hands, Feet |
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Tier 1 - {ABILITY_RESETTIME_PEPTALK_DELTA}{-0.5} | Legs, Feet |
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of Critical Confidence | Tier 1 - Inspire Confidence has a 3% chance to heal targets +400 | Chest, Hands, OffHand |
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Smug | of Smug Analysis | Tier 1 - Psychoanalyze attacks also heal you for 10 health | Chest, OffHand, Ring |
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of Emotional Walls | Tier 1 - Psychoanalyze attacks also restore 12 of your Armor | Chest, OffHand, Ring |
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of Critical Insight | Tier 1 - Psychoanalyze has a 50% chance to deal +140% damage | Chest, Hands |
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Sociopathic | of Cruel Dialogue | Tier 1 - You Were Adopted deals +10% damage | MainHand, Legs |
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Mind-Shattering | Tier 1 - Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds | Chest, Hands |
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Mind-Numbing | Tier 1 - Tell Me About Your Mother reduces target's Rage by 150 | Hands, Feet |
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Tier 1 - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds | Head, Feet, Necklace | |||
of Sly Talk | Tier 1 - Fast Talk heals you for 3 armor | Legs, Necklace |
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of Ridiculous Speed | Tier 1 - Ridicule boosts movement speed by 1 for 6 seconds | Feet |
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of Critical Confidence | Tier 1 - Inspire Confidence has a 50% chance to heal targets +15 | Chest, Hands, OffHand |
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Psychologist's | of Psychology | Tier 1 - {MOD_SKILL_PSYCHOLOGY}{0.1} | Head, Necklace |
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Tier 1 - Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy. | Head, Ring |
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of Sly Talk | Tier 1 - Fast Talk heals you for 2 health | Legs, Necklace |
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Grating | of Nerve-Striking | Tier 1 - Strike a Nerve deals +10% damage | Chest, Feet |
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds | OffHand, Ring |
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Armored | Tier 1 - {MAX_ARMOR}{10}{Shield} | OffHand |
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of True Fire Shielding | Tier 1 - While using Fire Shield, you take 1 less direct and indirect Fire damage | Head |
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of Reconciliatory Stunning | Tier 1 - Stunning Bash heals you for 3 health | Chest, OffHand |
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Protective | Tier 1 - {MITIGATION_PIERCING}{1}{Shield} | OffHand, Feet |
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Untraumatic | Tier 2 - Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds | Head |
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Protective | Tier 1 - {MITIGATION_SLASHING}{1}{Shield} | OffHand, MainHand |
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of Fiery Insulation | Tier 1 - While using Fire Shield, you take 1 less direct and indirect Cold damage | Legs |
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of Fool Fighting | Tier 1 - Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage | Head, OffHand |
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Armor Master's | Tier 1 - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) | OffHand | ||
of Fool Fighting | Tier 1 - Fight Me You Fools deals +8% damage | Hands, OffHand |
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Tier 1 - For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) | Legs, Feet |
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Finisher's | of Finishing | Tier 1 - Finish It deals +20% damage | Legs, Ring |
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of Bashing | Tier 1 - All types of shield Bash attacks deal +1 damage | Hands, OffHand |
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Tier 1 - Take the Lead boosts the aggro of all your attacks as if they did 10% more damage | Head, Ring |
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of Burst-Dodging | Tier 1 - For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks | Necklace |
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of Disrupting Bashes | Tier 1 - Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage | Chest, Ring |
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of Death Avoidance | Tier 1 - {AVOID_DEATH_CHANCE}{0.1}{Shield} | OffHand, Necklace, Legs |
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Unpoisonable | Tier 1 - Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds | Head |
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Protective | Tier 1 - {MITIGATION_CRUSHING}{1}{Shield} | OffHand, MainHand |
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of Disrupting Bashes | Tier 1 - Disrupting Bash deals +10% damage | Hands, OffHand |
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of Stunning Bashes | Tier 1 - Stunning Bash deals +20% damage | Legs, Hands |
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of Shielding | Tier 1 - {MOD_SKILL_SHIELD}{0.1} | Head, OffHand |
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Tier 1 - Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds | Feet, Ring |
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Fire-Shielding | Tier 1 - Fire Shield also restores 8 Armor and 8 Health | OffHand, Hands |
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Repositioning | Tier 1 - You regain 7 Armor whenever you use Elemental Ward | Chest, OffHand |
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of Critical Bashing | Tier 1 - All types of shield Bash attacks have a 50% chance to deal +3 damage | Chest, Hands |
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Tier 1 - Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you. | Necklace, MainHand |
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Tier 1 - Vigorous Defense has a 50% chance to heal you for 12 Health and 12 Armor | Chest, Ring |
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Tier 1 - Take the Lead boosts your movement speed by an additional +3 | Hands, Feet |
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Tier 1 - Take the Lead heals you for 5 Health | Hands, Feet |
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Tier 1 - Reinforce restores 3 Power | Hands |
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Reinforcing | Tier 1 - {BOOST_REINFORCE_SENDER}{11} | Chest, Ring |
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of Rageless Infuriation | Tier 1 - Infuriating Bash generates 15 less Rage | Head, Legs |
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of Infuriating Bashes | Tier 1 - Infuriating Bash deals +10% damage | Head, Chest |
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Tier 1 - Vigorous Defense heals you for 15 Health | Chest, Ring |
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Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.3}{Shield} | Feet, Necklace | |||
Tier 1 - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds | Legs, Feet | |||
Tier 1 - For 10 seconds after using Deflect Arrows, you gain +2 sprint speed | Feet |
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Evasive | Tier 1 - For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks | Necklace, Ring |
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of Infuriating Bashes | Tier 1 - Infuriating Bash deals +2% damage and taunts the target as if it did 20 additional damage | Feet, Ring |
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Tier 1 - {IGNORE_CHANCE_STUN}{0.25}{Shield} | Feet, Head | |||
of Disrupting Bashes | Tier 1 - Disrupting Bash further reduces target's Rage by 10 | Head, Legs |
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of Sudden Finishes | Tier 1 - Finish It has a 50% chance to deal +30 damage | Chest, Hands |
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Terrifying Bite deals +15 direct health damage | Ring, Feet |
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of Tough Spiderlings | Tier 1 - Incubated Spiders have +12 armor | Chest, Legs |
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of Immovable Spider Feet | Tier 1 - After using Grappling Web, you are immune to Knockback effects for 12 seconds | Feet | ||
of Premeditated Healing | Tier 1 - Premeditated Doom restores 25 armor | Necklace, Head |
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Poisoner's | of Slow Painful Deaths | Tier 1 - {MOD_POISON_INDIRECT}{0.05} | Hands, MainHand |
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Tier 1 - Grappling Web deals +20 damage | OffHand, Chest |
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of Trapping and Leaving | Tier 1 - Web Trap boosts your movement speed by 2 for 10 seconds | Feet, Necklace |
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of Healthy Spiderlings | Tier 1 - Incubated Spiders have +10 health | OffHand, Feet, Chest |
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of Infinite Legs | Tier 1 - Infinite Legs deals +2 damage | Legs, Feet |
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of Spiders | Tier 1 - {MOD_SKILL_SPIDER}{0.1} | Head, Necklace |
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of Web Tricks | Tier 1 - Web Trap sets a teleport spot. If you are hit 4 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.) | Hands |
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of Critical Venom Injection | Tier 1 - Inject Venom has a 50% chance to deal +14% damage | Chest, Hands |
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of Recuperative Webbing | Tier 1 - While you are near your Web Trap, you heal 1 health every second. | OffHand, Hands |
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of Spider Toughness | Tier 1 - {MITIGATION_POISON}{2}{Spider} | Chest, Ring |
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of Crushing Gripjaws | Tier 1 - Gripjaw attacks deal +7 damage | Head, Ring, MainHand |
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of Spider Armoring | Tier 1 - Infinite Legs restores 2 Armor | Chest, OffHand |
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Spitter's | of Poisonous Acid | Tier 1 - Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself) | MainHand |
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of Stunning Poison | Tier 1 - Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +5 damage and 16 Poison damage over 20 seconds | MainHand, Necklace |
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of Venom Injection | Tier 1 - Spider Bite has a 50% chance to deal +16 damage | Necklace, Feet |
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Tier 1 - Grappling Web causes the target to take +2% damage from Poison attacks | OffHand, Head |
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of Premeditated Speed | Tier 1 - Premeditated Doom boosts sprint speed +1 for 40 seconds | Feet, Legs |
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of Spider Toughness | Tier 1 - {MITIGATION_ACID}{2}{Spider} | Chest, Ring |
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Fast-Webbing | of Prolific Webification | Tier 1 - {ABILITY_RESETTIME_WEBTRAP_DELTA}{-1.5} | Legs |
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of Violent Scuttling | Tier 1 - If you use Premeditated Doom while standing near your Web Trap, you gain +15% Spider Skill Base Damage for 40 seconds | OffHand |
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of Bloodsucking Venom | Tier 1 - Inject Venom heals you for 2 health | Head, Legs |
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of Arachnic Doom | Tier 1 - Infinite Legs has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds | OffHand, Legs |
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Tier 1 - Infinite Legs restores 1 Health | Chest, OffHand |
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Tier 1 - Gripjaw has a 75% chance to deal +65% damage | Ring, OffHand |
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Tier 1 - Grappling Web deals 28 Poison damage over 20 seconds | Necklace, Hands |
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Spitter's | of Agonizing Acid Spit | Tier 1 - Spit Acid deals 30 damage over 30 seconds | MainHand, Head |
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of Mandibles | Tier 1 - Spider Bite deals +5% damage | Chest, Feet |
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of Terrifying Speed | Tier 1 - Terrifying Bite boosts sprint speed +1 for 10 seconds | Feet |
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of Bitey Baby Spiders | Tier 1 - Incubated Spiders deal +2 direct damage with each attack | Hands, Ring |
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of Tough Grips | Tier 1 - Gripjaw restores 3 Armor to you | Legs, Necklace |
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of Dodgey Baby Spiders | Tier 1 - Incubated Spiders have a 6% chance to avoid being hit by burst attacks | Chest |
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of Acid Spitting | Tier 1 - Spit Acid deals +9 armor damage | Head, Necklace |
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of Repetitive Leg Attacks | Tier 1 - For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage | Hands, MainHand |
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of Mandibular Refreshment | Tier 1 - Spider Bite restores 1 health to you | Head, Hands |
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of Venom Injection | Tier 1 - Inject Venom deals +8% damage | Legs, MainHand, Ring |
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of Premeditated Healing | Tier 1 - Premeditated Doom heals you for 20 health | Ring, MainHand |
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - Headcracker deals +8 damage and reduces Rage by 20 | Legs, MainHand |
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of Critical Smashing | Tier 1 - Smash has a 50% chance to deal +3 damage | Chest, Hands |
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of Potent Heeding | Tier 1 - Heed The Stick briefly taunts the target as if you did +100 damage | Chest, Head |
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of Wild Smashing | Tier 1 - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage. | Hands |
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of Heedfulness | Tier 1 - Heed the Stick deals +6% damage | Legs, MainHand |
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of Ankle Smashing | Tier 1 - Double Hit has a 20% chance to slow target's movement by 25% | Feet |
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of Lunging | Tier 1 - Lunge deals +3 armor damage | Legs, MainHand, Ring |
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Tier 1 - For 60 seconds after using Blocking Stance, First Aid heals you +10 | Hands, Feet |
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of Double Hits | Tier 1 - Double Hit deals +10% damage | Chest, Feet |
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Tier 1 - Pin heals you for 5 health | Chest, Hands |
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of Potent Redirection | Tier 1 - Redirect further reduces aggro by 100 and reduces Rage by 50 | Ring, Necklace |
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of Pinning | Tier 1 - Pin deals +30% damage | Legs, MainHand |
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of Ankle Smashing | Tier 1 - Smash has a 10% chance to slow target's movement by 25% | Head, Feet |
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of Redirection | Tier 1 - For 60 seconds after using Redirect, First Aid heals you +25 | Hands, Feet |
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of Crushing Streaks | Tier 1 - Double Hit causes your next attack to deal +7 damage if it is a Crushing attack | Chest, Hands |
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of Zen Stances | Tier 1 - Blocking Stance restores 5 Power to you | Head, Chest |
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of Healthy Double Hitting | Tier 1 - Double Hit has a 10% chance to heal 60 Health over 60 seconds | Legs, Necklace |
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of Headcracking | Tier 1 - Headcracker deals +20% damage | Chest, Feet |
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of Group-Lunging | Tier 1 - Lunge has a 10% chance to hit all enemies within 5 meters, dealing +3 damage | Hands |
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Tier 1 - {IGNORE_CHANCE_STUN}{0.15}{Staff} | Feet, OffHand | |||
of Smashing | Tier 1 - Smash deals +1 damage | Chest, Feet |
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of Second Chances | Tier 1 - Blocking Stance has a 4% chance to heal you for 50% of your Max Health | Legs, Necklace |
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Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} | Feet, OffHand | |||
of Healthy Heeding | Tier 1 - Heed The Stick heals you for 1 health (or armor if health is full) | Chest, MainHand |
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of Lunging | Tier 1 - Lunge deals +3% damage to health and armor | Legs, MainHand |
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Uncrackable | Tier 1 - After using Headcracker, you take half damage from Psychic attacks for 5 seconds | OffHand |
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of Thickheaded Heeding | Tier 1 - Heed The Stick gives you +1 mitigation from direct attacks for 10 seconds | OffHand, Ring |
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of Staff-Fighting | Tier 1 - {MOD_SKILL_STAFF}{0.1} | Head, MainHand |
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of Stunning Lunges | Tier 1 - Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66% | Head, Feet |
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of Double Hits | Tier 1 - Double Hit deals +15% damage and depletes 10 Rage | Head, Chest |
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of Second Chances | Tier 1 - Deflective Spin has a 6% chance to heal you for 50% of your Max Health | Necklace, Feet |
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of Refreshing Deflection | Tier 1 - Deflective Spin restores 3 Power over 60 seconds | Legs, Necklace |
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Stress-Releasing | of Healthful Smashing | Tier 1 - Smash heals you for 1 health | Chest, Ring |
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of Knockback Lunges | Tier 1 - Lunge knocks the target backwards and deals +1 damage | Hands, Feet |
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of Armor Smashing | Tier 1 - Smash deals +3 armor damage | Chest, Feet |
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of Hip Cracking | Tier 1 - Headcracker has a 15% chance to slow target's movement by 75% | Feet |
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of Agonizing Pins | Tier 1 - Pin causes target's attacks to deal -10% damage for 5 seconds | OffHand |
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of Slashy Double Hits | Tier 1 - Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds | Chest, Hands |
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of Mind-Body Arts | Tier 1 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage | Head, MainHand, Necklace |
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of Concussive Cracking | Tier 1 - Double Hit has a 33% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately) | MainHand |
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Tier 1 - Pin removes 25 Rage | Necklace, Ring |
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of Refreshing Double Hits | Tier 1 - Double Hit has a 5% chance to restore 60 Power to you over 60 seconds | Legs, Necklace |
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of Healthy Deflection | Tier 1 - Deflective Spin heals 12 Health over 60 seconds | Legs, Necklace |
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Tier 1 - Redirect stuns the target and deals +5 damage (but does not increase rage or aggro) | Hands |
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of Critical Strategic Thrusts | Tier 1 - Strategic Thrust has a 50% chance to deal +20% damage | Chest, Hands |
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of Fatal Vulnerabilities | Tier 1 - Strategic Thrust deals +10 damage to targets that are Vulnerable | Chest, Hands |
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of Strategic Thrusts | Tier 1 - Strategic Thrust deals +20% damage | Legs, MainHand |
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of Rejuvenating Pins | Tier 1 - Pin has a 4% chance to restore 60 Power to you over 60 seconds | Chest, Ring |
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of Contemplative Suppression | Tier 1 - Suppress deals +15% damage and causes targets to lose an additional 12 Rage | Legs, Necklace |
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of Stunning Suppression | Tier 1 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage. | Head, Feet |
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of Healthy Suppression | Tier 1 - Suppress heals you for 2 health | OffHand, Ring |
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of Knee Smashing | Tier 1 - Double Hit has a 8% chance to slow target's movement by 45% | Feet |
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of Suppression | Tier 1 - Suppress deals +20% damage | Ring, MainHand |
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Belaying | of Belaying | Tier 1 - Double Hit depletes 22 Rage | Head, Legs |
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of Redirection | Tier 1 - Redirect deals +15 damage (but does not increase rage or aggro) | Legs, MainHand |
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Platestriker | Tier 1 - Wind Strike deals +10 armor damage | Legs, MainHand |
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Repositioning | Tier 1 - Riposte restores 2 armor | MainHand, Head |
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of Rapid Finishes | Tier 1 - Wind Strike shortens the remaining reset time of Finishing Blow by 0.5 seconds | Ring |
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Rallying | of Rallying | Tier 1 - All sword abilities deal +4% damage when you have 33% or less of your Armor left | Legs |
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of Finishing Blows | Tier 1 - Finishing Blow deals +8% damage | Legs, MainHand |
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Hacking | Tier 1 - Hacking Blade deals 4 Trauma damage over 4 seconds | Feet, MainHand |
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Precision Healer's | Tier 1 - Precision Pierce heals you for 1 health | OffHand, Ring |
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of Critical Windstrikes | Tier 1 - Wind Strike has a 50% chance to deal +20 damage | Head, Chest |
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Razorslash | Tier 1 - Many Cuts and Debilitating Blow have a 5% chance to deal double damage | Chest, Hands |
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of Flashing Life | Tier 1 - Flashing Strike deals +10 damage to undead | Head, Necklace |
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Repositioning | Tier 1 - Parry restores 1 health | Chest, OffHand |
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Swordsman's | of Swordsmanship | Tier 1 - {MOD_SKILL_SWORD}{0.1} | Head, MainHand |
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Tier 1 - Decapitate restores 20 armor to you | Chest, OffHand |
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Tier 1 - Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +4 damage. | Hands, Legs |
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Tier 1 - Flashing Strike deals +10% Slashing damage | Legs, MainHand |
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of Explosive Cuts | Tier 1 - Many Cuts hits all enemies within 5 meters | Hands |
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Keenslash | Tier 1 - Sword Slash and Thrusting Blade have a 50% chance to deal +3 damage | Chest, Hands |
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of Flinging the Naked | Tier 1 - Many Cuts knocks back targets that have less than a third of their Armor, also dealing +5 damage | Head, Feet |
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Death Vigor | Tier 1 - Finishing Blow restores 6 armor to you | Chest, OffHand |
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of De-cat-itation | Tier 1 - Decapitate deals +120 damage to Cats | Necklace, MainHand |
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Refortifying | of Refortifying | Tier 1 - Sword Slash and Thrusting Blade restore 1 armor | Chest |
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of Goblin Racism | Tier 1 - Wind Strike deals +40 damage to Goblins | Necklace, MainHand |
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of Many Cuts | Tier 1 - Many Cuts deals +5 armor damage | Legs, MainHand |
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of Feinting | Tier 1 - After a Wind Strike attack, your next attack deals an additional +8 damage | Legs |
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of Dazing the Naked | Tier 1 - Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining | Head, Feet |
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Tier 1 - Hacking Blade deals +3 immediate slashing damage and generates -6 rage | Hands, Legs |
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of Arachnid Slicing | Tier 1 - Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders | Necklace, MainHand |
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of Explosive Slashes | Tier 1 - Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +5 damage. | Hands |
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of Resurgence | Tier 1 - Finishing Blow restores 7 Power to you | Chest, OffHand |
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Debilitating | Tier 1 - Debilitating Blow deals +5 damage and generates -10 rage | Ring, Necklace |
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Hacking | Tier 1 - Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds | Head, OffHand |
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of De-escalating Heart Piercing | Tier 1 - Heart Piercer removes (up to) 12 more Rage, turning half of that into Trauma damage | Chest, Feet |
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Invigorating | of Invigoration | Tier 1 - Parry and Riposte have a 33% chance to restore 8 Power to you | Chest |
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Slashy | of Slashing | Tier 1 - Sword Slash and Thrusting Blade deal +1 damage | Chest, Feet |
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Wind Dancer's | Tier 1 - Using Wind Strike gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 5 seconds | OffHand | ||
of Fast Decapitation | Tier 1 - Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds | Necklace |
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of Flashing Life | Tier 1 - Flashing Strike heals you for 3 health | OffHand, Ring |
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Tier 1 - Precision Pierce deals +5 direct health damage | Chest, Feet |
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of Masterful Parrying | Tier 1 - Parry hits all enemies within 5 meters, dealing an additional +3 damage | Hands |
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of Heart Piercing | Tier 1 - Heart Piercer deals +5% piercing damage and heals you for 2 health | Ring, Necklace |
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of Fast Decapitation | Tier 1 - {ABILITY_RESETTIME_DECAPITATE_DELTA}{-1} | Hands |
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Rage Poking | Tier 1 - Precision Pierce deals +4 direct health damage and further reduces target's Rage by 25 | Head, Legs |
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of Decapitations | Tier 1 - Decapitate deals +20% damage | Legs, MainHand |
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Belaying | of Belaying | Tier 1 - Parry and Riposte further reduce target's Rage by 20 | Head, Legs |
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of Mortifying Wounds | Tier 1 - Decapitate briefly terrifies the target | Legs | ||
Tier 1 - {IGNORE_CHANCE_STUN}{0.15}{Sword} | Feet, Necklace | |||
of Heart Seeking | Tier 1 - Finishing Blow and Decapitate deal +8 direct health damage | Legs, MainHand |
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Debilitating | Tier 1 - Debilitating Blow deals +6 damage | Head, OffHand |
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Wind Dancer's | Tier 1 - Using Wind Strike grants you +50% projectile evasion for 5 seconds | MainHand | ||
of Undetected Slashes | Tier 1 - Sword Slash and Thrusting Blade generate 5 less rage | Head, Legs |
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Tier 1 - Precision Pierce has a 33% chance to deal +10 direct health damage | Chest, Ring |
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of Hacking Blades | Tier 1 - Hacking Blade deals +6% slashing damage | Head, Ring |
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Tier 1 - Heart Piercer heals you for 3 health | OffHand, Ring |
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Prefix | Suffix | First Tier | Slot | All Tiers |
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of Healslamming | Tier 1 - Bodyslam heals you for 10 health | Ring, OffHand |
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Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} | Feet, OffHand |
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Slashing | of Slashing Strikes | Tier 1 - Slashing Strike has a 20% chance to deal double slashing damage | OffHand, Head |
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Punching | of Punches | Tier 1 - Punch and Jab attacks deal +3 damage | Chest, Feet |
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Mindfist | Tier 1 - Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds | Necklace |
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of Cobra Scales | Tier 1 - Cobra Strike and Mamba Strike restore 2 Armor to you | Chest, Ring |
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of Reckless Barrages | Tier 1 - Barrage and Headbutt hit all enemies within 5 meters and deal +2% damage | Hands |
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of Refreshing Punches | Tier 1 - You regain 2 health whenever you use Punch or Jab | Chest, OffHand, Ring |
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of Healthy Bruises | Tier 1 - Bruising Blow restores 2 health | Legs, Necklace |
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of Naked Fury | Tier 1 - Unarmed attacks deal +1 damage when you have 33% or less of your Armor left | Legs, Necklace |
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Martial Artist's | Tier 1 - {MOD_SKILL_UNARMED}{0.01} | OffHand, Necklace |
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Platefooted | Tier 1 - You regain 5 Armor whenever you use a kick (from any skill!) | Chest, Ring |
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Slashing | of Slashing Strikes | Tier 1 - Slashing Strike generates -30 Rage | OffHand, Head |
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Hip-Shattering | of Hip-Shattering | Tier 1 - Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% | OffHand |
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Kicking | of Kicking | Tier 1 - All kick attacks (even animal kicks!) deal +2 damage | Legs, MainHand, Ring |
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of Kicking While Nude | Tier 1 - Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left | Legs, Necklace |
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of Bruising Slams | Tier 1 - Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | Legs, Feet |
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of Hip Throwing | Tier 1 - Hip Throw and Bodyslam deal +24% damage | Legs, Feet |
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Uncrushable | of Crush-Defense | Tier 1 - {MITIGATION_CRUSHING}{1}{Unarmed} | Head, Ring |
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of Slamming and Jogging | Tier 1 - Bodyslam deals +6 damage and boosts your movement speed by 1 for 20 seconds | Feet, Necklace |
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of Slamming Snails | Tier 1 - Bodyslam deals +75 damage to Snails | Necklace, MainHand |
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Slashing | of Slashing Strikes | Tier 1 - Slashing Strike deals +6% damage | OffHand, Necklace |
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Knee-Shattering | of Knee-Shattering | Tier 1 - Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45% | Feet |
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Serpentine | of Cobra Striking | Tier 1 - Cobra Strike and Mamba Strike deal +10% damage | Chest, Feet |
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of Goblin Hatred | Tier 1 - Unarmed attacks deal +3 damage versus goblins | MainHand, Necklace |
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of Deadly Barrages | Tier 1 - Barrage and Headbutt deal +4% damage | Legs, Ring |
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of Bleeding Strikes | Tier 1 - Slashing Strike has a 20% chance to deal an additional 60 Trauma damage over 15 seconds | OffHand, Necklace |
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of Armor Barrages | Tier 1 - Barrage and Headbutt deal +5 armor damage | Legs, Ring |
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of Impossible Hip Throws | Tier 1 - Hip Throw and Bodyslam hit all enemies within 5 meters | Hands |
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Serpentine | of Cobra Striking | Tier 1 - Cobra Strike and Mamba Strike have a 10% chance to deal double damage | Chest, Hands |
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of Anger Tossing | Tier 1 - Hip Throw and Bodyslam deal +3% damage and deplete target's Rage by 25 | Head, Legs |
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Anti-Darkness | Tier 1 - 5% of any Darkness damage you take is reflected back in your next Punch or Jab. | Legs, Feet |
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of Punch-Shielding | Tier 1 - Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | Head, MainHand |
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Bodyslamming | of Bodyslamming | Tier 1 - Bodyslam deals +25% damage | MainHand, Ring |
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Bruising | of Bruises | Tier 1 - Bruising Blow deals +10% damage | MainHand, Ring |
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of Calloused Barrages | Tier 1 - Barrage restores 4 Armor to you | Head, OffHand |
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of Armor Tossing | Tier 1 - Hip Throw and Bodyslam deal +10 armor damage | Hands, Feet |
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of Kicking Away Toxins | Tier 1 - Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Hands, Feet |
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of Barrage Bubbles | Tier 1 - Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) | Hands, Feet |
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of Armor Punching | Tier 1 - Punch and Jab attacks deal +2 armor damage | Chest, Feet |
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Unflappable | of Mind-Defense | Tier 1 - {MITIGATION_PSYCHIC}{1}{Unarmed} | Head, Ring |
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Ankle-Kicking | of Ankle-Kicking | Tier 1 - Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25% | Hands |
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of Pain-Reflection | Tier 1 - Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Head, MainHand |
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Martial | of Deadly Fists | Tier 1 - {MOD_SKILL_UNARMED}{0.1} | Head, MainHand |
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of Angst Fists | Tier 1 - Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. | Legs, Feet |
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of Armor Hatred | Tier 1 - Unarmed attacks deal +1 Armor damage | Head, MainHand |
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of Fiery Barrages | Tier 1 - Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds | Legs, Ring |
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of Crippling Slams | Tier 1 - Bodyslam deals +20% damage and slows target's movement speed by 45% | MainHand, Ring |
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Prefix | Suffix | First Tier | Slot | All Tiers |
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Tier 1 - All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor | Waist |
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of Porcine Murder | Tier 1 - Melee attacks deal +5 damage to Pigs | MainHand |
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Prefix | Suffix | First Tier | Slot | All Tiers |
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of Sanguine Fangs | Tier 1 - Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help | Hands, Necklace |
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of Sanguine Fangs | Tier 1 - Sanguine Fangs deals +16 trauma damage over 8 seconds | Necklace, OffHand |
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of Sanguine Fangs | Tier 1 - Sanguine Fangs deals +20% damage | Head, MainHand |
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of Gorey Biting | Tier 1 - Werewolf Bite hits all enemies within 5 meters | Hands |
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Pouncer's | of Pouncing | Tier 1 - Pouncing Rake deals +5 damage | Legs, Ring |
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Pouncer's | of Pouncing | Tier 1 - Pouncing Rake deals +15% health and armor damage | Ring, MainHand |
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Tier 1 - Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +5% damage | Feet, MainHand |
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of Slinking | Tier 1 - After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +13 damage | Legs, MainHand |
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Pouncer's | of Pouncing | Tier 1 - Pouncing Rake deals +6 Armor damage | Head, OffHand |
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Biter's | of Biting | Tier 1 - Werewolf Bite deals +10% damage | Chest, MainHand |
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of Clawing | Tier 1 - Werewolf Claw deals +1 damage | Chest, Feet |
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Double Clawed | of Double Clawing | Tier 1 - Double Claw deals +3 armor damage | Legs, Ring |
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of Slinking Murder | Tier 1 - After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked | Head, OffHand |
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of Pack Attacking | Tier 1 - Pack Attack deals +20% damage | Legs, Ring |
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Double Clawed | of Double Clawing | Tier 1 - Double Claw deals +3 damage | Chest, OffHand |
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Tier 1 - See Red increases the damage of your next attack by +10 | OffHand, Necklace |
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of Pack Attacking | Tier 1 - Pack Attack has a 50% chance to deal +30% damage | Chest, Legs |
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Double Clawed | Tier 1 - Double Claw has a 50% chance to deal +10% damage and restore 5 Health to you | Head, Necklace |
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of Bloody Mists | Tier 1 - See Red heals you for 5 health | Ring, Feet |
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of Sneaky Claws | Tier 1 - Claw attacks generate 3 less Rage | Head, Legs |
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of Sanguine Fangs | Tier 1 - Sanguine Fangs suddenly deals 25 trauma damage 15 seconds after use | Chest, Feet |
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Biter's | of Critical Biting | Tier 1 - Werewolf Bite attacks have a 50% chance to deal 12 extra damage | Legs, Ring |
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of Fireteeth | Tier 1 - Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 15 damage over 15 seconds. | Feet |
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Tier 1 - See Red restores 5 Armor | Hands, MainHand |
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Tier 1 - Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage | Head, Ring |
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Tier 1 - Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +20 damage. | OffHand, Necklace |
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Fear-Scented | Tier 1 - Smell Fear deals +5% damage and further reduces Rage by 20 | Legs, OffHand |
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Tier 1 - See Red grants you 5% melee evasion | Head, Hands |
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Tier 1 - Double Claw has a 25% chance to boost your Lycanthropy Base Damage +10% for 4 seconds | Legs, Necklace |
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Fear-Scented | Tier 1 - Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30 | Feet, MainHand |
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of Pack Attacking | Tier 1 - Future Pack Attacks to the same target deal +10 damage | Hands, Necklace |
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of Skulking | Tier 1 - After using Shadow Feint, your Lycanthropy Base Damage increases +2% for 30 seconds or until you are attacked | Chest, Feet |
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Tier 1 - Werewolf Bite attacks heal you for 2 health | Legs, Necklace |
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Hairy | of Lycanthropy | Tier 1 - {MOD_SKILL_WEREWOLF}{0.1} | Head, Necklace |
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of Masseuse Claws | Tier 1 - Werewolf Claw heals you for 1 health | Chest, Ring |
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of Blood-Fueled Fury | Tier 1 - See Red restores 5 Power | Head, OffHand |
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Tier 1 - Shadow Feint heals 10 health and 10 armor when you teleport | Hands, Feet |
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Tier 1 - Shadow Feint boosts your In-Combat Armor Regeneration +5 for 20 seconds | Head, Ring |
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Tier 1 - Shadow Feint reduces the taunt of all your attacks by 10% and reduces the Rage your attacks generate by 1% | Hands |
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Tier 1 - Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds | Feet |
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Double Clawed | of Power Clawing | Tier 1 - Double Claw deals +5% damage and restores 1 Power to you | Legs |
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of Bonechewing | Tier 1 - {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} | Chest, Ring |
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Tier 1 - Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 15 health. | Hands, Feet |
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Fear-Scented | Tier 1 - Smell Fear deals +10% damage | Legs, OffHand |
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Pouncer's | of Pouncing | Tier 1 - Pouncing Rake has a 50% chance to deal +20% health and armor damage | Necklace, OffHand |
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of Critical Claws | Tier 1 - Claw attacks have a 33% chance to deal +3 damage | Chest, Hands |
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Biter's | of Biting | Tier 1 - Werewolf Bite deals +6 armor damage | Chest, MainHand |
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of Incitement | Tier 1 - Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +5 damage. | Hands |
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