Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
---|
|
of Weather Witching |
Level 100 - Weather Witching Damage +50% |
Head, MainHand |
Click Expand to reveal
- Weather Witching Damage +5
- Weather Witching Base Damage +10%
- Weather Witching Base Damage +15%
- Weather Witching Base Damage +20%
- Weather Witching Base Damage +25%
- Weather Witching Base Damage +30%
- Weather Witching Base Damage +35%
- Weather Witching Base Damage +40%
- Weather Witching Base Damage +45%
- Weather Witching Base Damage +50%
|
|
|
Level 100 - Indirect Nature Damage +48% |
OffHand, Legs |
Click Expand to reveal
- Indirect Nature Damage +10%
- Indirect Nature Damage +12%
- Indirect Nature Damage +14%
- Indirect Nature Damage +16%
- Indirect Nature Damage +18%
- Indirect Nature Damage +20%
- Indirect Nature Damage +22%
- Indirect Nature Damage +24%
- Indirect Nature Damage +26%
- Indirect Nature Damage +28%
- Indirect Nature Damage +30%
- Indirect Nature Damage +32%
- Indirect Nature Damage +34%
- Indirect Nature Damage +36%
- Indirect Nature Damage +38%
- Indirect Nature Damage +40%
- Indirect Nature Damage +42%
- Indirect Nature Damage +44%
- Indirect Nature Damage +46%
- Indirect Nature Damage +48%
|
|
|
Level 100 - Electricity Damage (Direct & Per-Tick) +10% |
Chest, Necklace |
Click Expand to reveal
- Electricity Damage (Direct & Per-Tick) +1%
- Electricity Damage (Direct & Per-Tick) +1%
- Electricity Damage (Direct & Per-Tick) +2%
- Electricity Damage (Direct & Per-Tick) +2%
- Electricity Damage (Direct & Per-Tick) +3%
- Electricity Damage (Direct & Per-Tick) +3%
- Electricity Damage (Direct & Per-Tick) +4%
- Electricity Damage (Direct & Per-Tick) +4%
- Electricity Damage (Direct & Per-Tick) +5%
- Electricity Damage (Direct & Per-Tick) +5%
- Electricity Damage (Direct & Per-Tick) +6%
- Electricity Damage (Direct & Per-Tick) +6%
- Electricity Damage (Direct & Per-Tick) +7%
- Electricity Damage (Direct & Per-Tick) +7%
- Electricity Damage (Direct & Per-Tick) +8%
- Electricity Damage (Direct & Per-Tick) +8%
- Electricity Damage (Direct & Per-Tick) +9%
- Electricity Damage (Direct & Per-Tick) +9%
- Electricity Damage (Direct & Per-Tick) +10%
- Electricity Damage (Direct & Per-Tick) +10%
|
|
|
Level 100 - Dampen Damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target. |
Hands |
Click Expand to reveal
- Dampen Damage +3. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +6. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +9. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +12. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +15. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +18. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +21. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +24. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +27. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +30. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +33. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +36. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +39. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +42. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +45. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +48. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +51. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +54. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +57. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
- Dampen Damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target.
|
|
|
Level 100 - Every other use of Dampen restores 39 Power |
Head, Chest |
Click Expand to reveal
- Every other use of Dampen restores 2 Power.
- Every other use of Dampen restores 3 Power.
- Every other use of Dampen restores 5 Power.
- Every other use of Dampen restores 7 Power.
- Every other use of Dampen restores 9 Power.
- Every other use of Dampen restores 1 Power.
- Every other use of Dampen restores 13 Power.
- Every other use of Dampen restores 15 Power.
- Every other use of Dampen restores 17 Power.
- Every other use of Dampen restores 19 Power.
- Every other use of Dampen restores 21 Power.
- Every other use of Dampen restores 23 Power.
- Every other use of Dampen restores 25 Power.
- Every other use of Dampen restores 27 Power.
- Every other use of Dampen restores 29 Power.
- Every other use of Dampen restores 31 Power.
- Every other use of Dampen restores 33 Power.
- Every other use of Dampen restores 35 Power.
- Every other use of Dampen restores 37 Power.
- Every other use of Dampen restores 39 Power
|
|
|
Level 100 - Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds. |
Necklace |
Click Expand to reveal
- Dampen deals Cold damage and debuffs the target so that it takes +3 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +7 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +11 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +15 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +19 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +23 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +27 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +31 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +35 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +40 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +45 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +50 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +55 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +60 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +65 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +70 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +75 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +80 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +85 damage from future Cold attacks for 10 seconds.
- Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds.
|
|
|
Level 100 - Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds. |
OffHand |
Click Expand to reveal
- Dampen debuffs the target so that it takes +3 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +7 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +11 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +15 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +19 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +23 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +27 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +31 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +35 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +40 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +45 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +50 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +55 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +60 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +65 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +70 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +75 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +80 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +85 damage from future Nature attacks for 10 seconds.
- Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds.
|
|
|
Level 100 - Deluge damage +195 and hits all enemies within 7 meters of your target. |
Hands |
Click Expand to reveal
- Deluge damage +5 and hits all enemies within 7 meters of your target.
- Deluge damage +15 and hits all enemies within 7 meters of your target.
- Deluge damage +25 and hits all enemies within 7 meters of your target.
- Deluge damage +35 and hits all enemies within 7 meters of your target.
- Deluge damage +45 and hits all enemies within 7 meters of your target.
- Deluge damage +55 and hits all enemies within 7 meters of your target.
- Deluge damage +65 and hits all enemies within 7 meters of your target.
- Deluge damage +75 and hits all enemies within 7 meters of your target.
- Deluge damage +85 and hits all enemies within 7 meters of your target.
- Deluge damage +95 and hits all enemies within 7 meters of your target.
- Deluge damage +105 and hits all enemies within 7 meters of your target.
- Deluge damage +115 and hits all enemies within 7 meters of your target.
- Deluge damage +125 and hits all enemies within 7 meters of your target.
- Deluge damage +135 and hits all enemies within 7 meters of your target.
- Deluge damage +145 and hits all enemies within 7 meters of your target.
- Deluge damage +155 and hits all enemies within 7 meters of your target.
- Deluge damage +165 and hits all enemies within 7 meters of your target.
- Deluge damage +175 and hits all enemies within 7 meters of your target.
- Deluge damage +185 and hits all enemies within 7 meters of your target.
- Deluge damage +195 and hits all enemies within 7 meters of your target.
|
|
|
Level 100 - Deluge deals an additional 378 nature damage over 7 seconds. |
Legs, Feet |
Click Expand to reveal
- Deluge deals an additional 14 nature damage over 7 seconds.
- Deluge deals an additional 28 nature damage over 7 seconds.
- Deluge deals an additional 42 nature damage over 7 seconds.
- Deluge deals an additional 56 nature damage over 7 seconds.
- Deluge deals an additional 70 nature damage over 7 seconds.
- Deluge deals an additional 84 nature damage over 7 seconds.
- Deluge deals an additional 105 nature damage over 7 seconds.
- Deluge deals an additional 126 nature damage over 7 seconds.
- Deluge deals an additional 147 nature damage over 7 seconds.
- Deluge deals an additional 168 nature damage over 7 seconds.
- Deluge deals an additional 189 nature damage over 7 seconds.
- Deluge deals an additional 210 nature damage over 7 seconds.
- Deluge deals an additional 231 nature damage over 7 seconds.
- Deluge deals an additional 252 nature damage over 7 seconds.
- Deluge deals an additional 273 nature damage over 7 seconds.
- Deluge deals an additional 294 nature damage over 7 seconds.
- Deluge deals an additional 315 nature damage over 7 seconds.
- Deluge deals an additional 336 nature damage over 7 seconds.
- Deluge deals an additional 357 nature damage over 7 seconds.
- Deluge deals an additional 378 nature damage over 7 seconds.
|
|
of Drowning Reactions |
Level 100 - Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. |
Necklace |
Click Expand to reveal
- Deluge deals +4 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +7 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +10 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +14 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +18 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +22 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +26 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +30 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +34 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +38 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +42 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +46 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +53 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +90 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +97 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +74 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +81 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +88 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +95 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
- Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards.
|
|
of the Deluge |
Level 100 - Deluge Damage +50% |
MainHand, Ring |
Click Expand to reveal
- Deluge Damage +3%
- Deluge Damage +5%
- Deluge Damage +6%
- Deluge Damage +10%
- Deluge Damage +13%
- Deluge Damage +15%
- Deluge Damage +18%
- Deluge Damage +20%
- Deluge Damage +23%
- Deluge Damage +25%
- Deluge Damage +28%
- Deluge Damage +30%
- Deluge Damage +33%
- Deluge Damage +35%
- Deluge Damage +38%
- Deluge Damage +40%
- Deluge Damage +43%
- Deluge Damage +45%
- Deluge Damage +48%
- Deluge Damage +50%
|
|
of Poison Rain |
Level 100 - Deluge deals +102 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking). |
OffHand |
Click Expand to reveal
- Deluge deals +4 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +7 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +10 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +14 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +18 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +22 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +26 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +30 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +34 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +38 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +42 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +46 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +53 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +90 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +97 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +74 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +81 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +88 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +95 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
- Deluge deals +102 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking).
|
|
of Blinding Rain |
Level 100 - Deluge deals an additional 161 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack. |
Head |
Click Expand to reveal
- Deluge deals an additional 7 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 14 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 21 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 28 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 35 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 42 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 49 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 56 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 63 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 70 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 77 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 84 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 91 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 98 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 105 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 112 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 126 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 133 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 147 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
- Deluge deals an additional 161 nature damage over 7 seconds. For 7 seconds, target has 15% chance to Miss with any Melee attack.
|
Whirlwindy |
|
Level 100 - Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. |
Hands, Ring |
Click Expand to reveal
- Summon Tornado Reset Time -1 seconds. Tornado attacks deal +10 damage.
- Summon Tornado Reset Time -1 seconds. Tornado attacks deal +20 damage.
- Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +30 damage.
- Summon Tornado Reset Time -1.5 seconds. Tornado attacks deal +40 damage.
- Summon Tornado Reset Time -2 seconds. Tornado attacks deal +50 damage.
- Summon Tornado Reset Time -2 seconds. Tornado attacks deal +60 damage.
- Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +70 damage.
- Summon Tornado Reset Time -2.5 seconds. Tornado attacks deal +80 damage.
- Summon Tornado Reset Time -3 seconds. Tornado attacks deal +90 damage.
- Summon Tornado Reset Time -3 seconds. Tornado attacks deal +100 damage.
- Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +110 damage.
- Summon Tornado Reset Time -3.5 seconds. Tornado attacks deal +120 damage.
- Summon Tornado Reset Time -4 seconds. Tornado attacks deal +130 damage.
- Summon Tornado Reset Time -4 seconds. Tornado attacks deal +140 damage.
- Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +150 damage.
- Summon Tornado Reset Time -4.5 seconds. Tornado attacks deal +160 damage.
- Summon Tornado Reset Time -5 seconds. Tornado attacks deal +170 damage.
- Summon Tornado Reset Time -5 seconds. Tornado attacks deal +180 damage.
- Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +190 damage.
- Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage.
|
|
|
Level 100 - Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). |
Legs |
Click Expand to reveal
- Summoned Tornado attacks deal +6 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +10 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +14 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +18 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +22 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +26 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +30 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +34 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +38 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +44 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +50 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +56 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +69 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +82 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +95 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +108 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +121 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +134 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +147 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
- Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
|
|
of Zoomnadoes |
Level 100 - Summoned Tornadoes move much faster and their attacks deal +32% damage. |
Feet |
Click Expand to reveal
- Summoned Tornadoes move much faster and their attacks deal +4% damage.
- Summoned Tornadoes move much faster and their attacks deal +5% damage.
- Summoned Tornadoes move much faster and their attacks deal +6% damage.
- Summoned Tornadoes move much faster and their attacks deal +7% damage.
- Summoned Tornadoes move much faster and their attacks deal +8% damage.
- Summoned Tornadoes move much faster and their attacks deal +9% damage.
- Summoned Tornadoes move much faster and their attacks deal +10% damage.
- Summoned Tornadoes move much faster and their attacks deal +11% damage.
- Summoned Tornadoes move much faster and their attacks deal +12% damage.
- Summoned Tornadoes move much faster and their attacks deal +13% damage.
- Summoned Tornadoes move much faster and their attacks deal +14% damage.
- Summoned Tornadoes move much faster and their attacks deal +16% damage.
- Summoned Tornadoes move much faster and their attacks deal +18% damage.
- Summoned Tornadoes move much faster and their attacks deal +20% damage.
- Summoned Tornadoes move much faster and their attacks deal +22% damage.
- Summoned Tornadoes move much faster and their attacks deal +24% damage.
- Summoned Tornadoes move much faster and their attacks deal +26% damage.
- Summoned Tornadoes move much faster and their attacks deal +28% damage.
- Summoned Tornadoes move much faster and their attacks deal +30% damage.
- Summoned Tornadoes move much faster and their attacks deal +32% damage.
|
|
of Thick Weather |
Level 100 - Summoned Tornadoes have +162 Max Health. |
Chest, OffHand |
Click Expand to reveal
- Summoned Tornadoes have +10 Max Health.
- Summoned Tornadoes have +18 Max Health.
- Summoned Tornadoes have +26 Max Health.
- Summoned Tornadoes have +34 Max Health.
- Summoned Tornadoes have +42 Max Health.
- Summoned Tornadoes have +50 Max Health.
- Summoned Tornadoes have +58 Max Health.
- Summoned Tornadoes have +66 Max Health.
- Summoned Tornadoes have +74 Max Health.
- Summoned Tornadoes have +82 Max Health.
- Summoned Tornadoes have +90 Max Health.
- Summoned Tornadoes have +98 Max Health.
- Summoned Tornadoes have +106 Max Health.
- Summoned Tornadoes have +114 Max Health.
- Summoned Tornadoes have +122 Max Health.
- Summoned Tornadoes have +130 Max Health.
- Summoned Tornadoes have +138 Max Health.
- Summoned Tornadoes have +146 Max Health.
- Summoned Tornadoes have +154 Max Health.
- Summoned Tornadoes have +162 Max Health.
|
Forking |
of Forked Lightning |
Level 100 - Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. |
Hands |
Click Expand to reveal
- Lightning Bolt damage +4. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +8. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +12. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +16. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +20. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +24. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +28. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +32. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +36. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +40. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +44. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +48. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +52. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +56. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +30. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +64. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +68. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +72. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +76. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
- Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target.
|
|
of All-Around Bad Weather |
Level 100 - Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds. |
Head |
Click Expand to reveal
- Lightning Bolt deals +3 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +6 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +9 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +12 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +15 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +18 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +21 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +24 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +27 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +30 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +33 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +36 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +39 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +42 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +45 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +48 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +51 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +54 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +57 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
- Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds.
|
|
|
Level 100 - Lightning Bolt damage +133 |
Feet |
Click Expand to reveal
- Lightning Bolt damage +5
- Lightning Bolt damage +10
- Lightning Bolt damage +15
- Lightning Bolt damage +20
- Lightning Bolt damage +25
- Lightning Bolt damage +30
- Lightning Bolt damage +37
- Lightning Bolt damage +44
- Lightning Bolt damage +51
- Lightning Bolt damage +58
- Lightning Bolt damage +65
- Lightning Bolt damage +72
- Lightning Bolt damage +79
- Lightning Bolt damage +86
- Lightning Bolt damage +93
- Lightning Bolt damage +101
- Lightning Bolt damage +109
- Lightning Bolt damage +117
- Lightning Bolt damage +125
- Lightning Bolt damage +133
|
Electric |
of Lightning |
Level 100 - Lightning Bolt damage +50% |
Necklace, Ring |
Click Expand to reveal
- Lightning Bolt damage +5%
- Lightning Bolt damage +7%
- Lightning Bolt damage +9%
- Lightning Bolt damage +11%
- Lightning Bolt damage +13%
- Lightning Bolt damage +15%
- Lightning Bolt damage +17.5%
- Lightning Bolt damage +20%
- Lightning Bolt damage +22.5%
- Lightning Bolt damage +25%
- Lightning Bolt damage +27.5%
- Lightning Bolt damage +30%
- Lightning Bolt damage +32.5%
- Lightning Bolt damage +35%
- Lightning Bolt damage +37.5%
- Lightning Bolt damage +40%
- Lightning Bolt damage +42.5%
- Lightning Bolt damage +45%
- Lightning Bolt damage +47.5%
- Lightning Bolt damage +50%
|
|
of Far Bolts |
Level 100 - Lightning Bolt deals +45 damage and range is +10 meters. |
MainHand |
Click Expand to reveal
- Lightning Bolt deals +7 damage and range is +5 meters.
- Lightning Bolt deals +9 damage and range is +5 meters.
- Lightning Bolt deals +11 damage and range is +5 meters.
- Lightning Bolt deals +13 damage and range is +5 meters.
- Lightning Bolt deals +15 damage and range is +5 meters.
- Lightning Bolt deals +17 damage and range is +5 meters.
- Lightning Bolt deals +19 damage and range is +5 meters.
- Lightning Bolt deals +21 damage and range is +5 meters.
- Lightning Bolt deals +23 damage and range is +5 meters.
- Lightning Bolt deals +25 damage and range is +5 meters.
- Lightning Bolt deals +27 damage and range is +10 meters.
- Lightning Bolt deals +29 damage and range is +10 meters.
- Lightning Bolt deals +31 damage and range is +10 meters.
- Lightning Bolt deals +33 damage and range is +10 meters.
- Lightning Bolt deals +35 damage and range is +10 meters.
- Lightning Bolt deals +37 damage and range is +10 meters.
- Lightning Bolt deals +39 damage and range is +10 meters.
- Lightning Bolt deals +41 damage and range is +10 meters.
- Lightning Bolt deals +43 damage and range is +10 meters.
- Lightning Bolt deals +45 damage and range is +10 meters.
|
|
|
Level 100 - When you trigger your Cloud Trick, you recover 142 Health. |
OffHand, Necklace |
Click Expand to reveal
- When you trigger your Cloud Trick, you recover 10 Health.
- When you trigger your Cloud Trick, you recover 16 Health.
- When you trigger your Cloud Trick, you recover 23 Health.
- When you trigger your Cloud Trick, you recover 30 Health.
- When you trigger your Cloud Trick, you recover 37 Health.
- When you trigger your Cloud Trick, you recover 44 Health.
- When you trigger your Cloud Trick, you recover 51 Health.
- When you trigger your Cloud Trick, you recover 58 Health.
- When you trigger your Cloud Trick, you recover 65 Health.
- When you trigger your Cloud Trick, you recover 72 Health.
- When you trigger your Cloud Trick, you recover 79 Health.
- When you trigger your Cloud Trick, you recover 86 Health.
- When you trigger your Cloud Trick, you recover 93 Health.
- When you trigger your Cloud Trick, you recover 100 Health.
- When you trigger your Cloud Trick, you recover 107 Health.
- When you trigger your Cloud Trick, you recover 114 Health.
- When you trigger your Cloud Trick, you recover 121 Health.
- When you trigger your Cloud Trick, you recover 128 Health.
- When you trigger your Cloud Trick, you recover 135 Health.
- When you trigger your Cloud Trick, you recover 142 Health.
|
|
|
Level 100 - When you trigger your Cloud Trick, you recover 103 Power. |
Ring, Legs |
Click Expand to reveal
- When you trigger your Cloud Trick, you recover 8 Power.
- When you trigger your Cloud Trick, you recover 13 Power.
- When you trigger your Cloud Trick, you recover 18 Power.
- When you trigger your Cloud Trick, you recover 23 Power.
- When you trigger your Cloud Trick, you recover 28 Power.
- When you trigger your Cloud Trick, you recover 33 Power.
- When you trigger your Cloud Trick, you recover 38 Power.
- When you trigger your Cloud Trick, you recover 43 Power.
- When you trigger your Cloud Trick, you recover 48 Power.
- When you trigger your Cloud Trick, you recover 53 Power.
- When you trigger your Cloud Trick, you recover 58 Power.
- When you trigger your Cloud Trick, you recover 63 Power.
- When you trigger your Cloud Trick, you recover 68 Power.
- When you trigger your Cloud Trick, you recover 73 Power.
- When you trigger your Cloud Trick, you recover 78 Power.
- When you trigger your Cloud Trick, you recover 83 Power.
- When you trigger your Cloud Trick, you recover 88 Power.
- When you trigger your Cloud Trick, you recover 93 Power.
- When you trigger your Cloud Trick, you recover 98 Power.
- When you trigger your Cloud Trick, you recover 103 Power.
|
|
|
Level 100 - While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion. |
Hands |
Click Expand to reveal
- While your Cloud Trick is active (before you teleport), you gain +1% Projectile Evasion and +0.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +2% Projectile Evasion and +1% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +3% Projectile Evasion and +1.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +4% Projectile Evasion and +2% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +5% Projectile Evasion and +2.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +6% Projectile Evasion and +3% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +7% Projectile Evasion and +3.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +8% Projectile Evasion and +4% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +9% Projectile Evasion and +4.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +10% Projectile Evasion and +5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +11% Projectile Evasion and +5.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +12% Projectile Evasion and +6% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +13% Projectile Evasion and +6.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +14% Projectile Evasion and +7% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +15% Projectile Evasion and +7.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +16% Projectile Evasion and +8% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +17% Projectile Evasion and +8.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +18% Projectile Evasion and +9% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +19% Projectile Evasion and +9.5% Melee Evasion.
- While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion.
|