Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
---|
Fiery |
of Flames |
Level 100 - Fire Magic Base Damage +50% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Fire Magic Damage +5
- Fire Magic Base Damage +10%
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +20%
- Fire Magic Base Damage +25%
- Fire Magic Base Damage +30%
- Fire Magic Base Damage +35%
- Fire Magic Base Damage +40%
- Fire Magic Base Damage +45%
- Fire Magic Base Damage +50%
|
Flameproof |
|
Level 100 - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active |
Uncommon |
Head, Ring |
Click Expand to reveal
- Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active
- Direct Fire Damage Reduction +6 when Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active
- Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active
- Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 when Fire Magic is active
- Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active
- Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active
- Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active
- Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 when Fire Magic is active
- Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active
- Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active
- Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active
- Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 when Fire Magic is active
- Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active
- Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active
- Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active
- Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active
- Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active
- Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active
- Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
|
|
of Chaotic Flames |
Level 100 - All fire spells deal up to +143 damage (randomly determined) |
Uncommon |
Chest, Feet |
Click Expand to reveal
- All fire spells deal up to +10 damage (randomly determined)
- All fire spells deal up to +17 damage (randomly determined)
- All fire spells deal up to +24 damage (randomly determined)
- All fire spells deal up to +31 damage (randomly determined)
- All fire spells deal up to +38 damage (randomly determined)
- All fire spells deal up to +45 damage (randomly determined)
- All fire spells deal up to +52 damage (randomly determined)
- All fire spells deal up to +59 damage (randomly determined)
- All fire spells deal up to +66 damage (randomly determined)
- All fire spells deal up to +73 damage (randomly determined)
- All fire spells deal up to +80 damage (randomly determined)
- All fire spells deal up to +87 damage (randomly determined)
- All fire spells deal up to +94 damage (randomly determined)
- All fire spells deal up to +101 damage (randomly determined)
- All fire spells deal up to +108 damage (randomly determined)
- All fire spells deal up to +115 damage (randomly determined)
- All fire spells deal up to +122 damage (randomly determined)
- All fire spells deal up to +129 damage (randomly determined)
- All fire spells deal up to +136 damage (randomly determined)
- All fire spells deal up to +143 damage (randomly determined)
|
Sparkly |
of Sparklefire |
Level 100 - Scintillating Flame and Scintillating Frost Damage +41% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost Damage +14%
- Scintillating Flame and Scintillating Frost Damage +17%
- Scintillating Flame and Scintillating Frost Damage +20%
- Scintillating Flame and Scintillating Frost Damage +23%
- Scintillating Flame and Scintillating Frost Damage +26%
- Scintillating Flame and Scintillating Frost Damage +29%
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +35%
- Scintillating Flame and Scintillating Frost Damage +38%
- Scintillating Flame and Scintillating Frost Damage +41%
|
|
of Burning |
Level 100 - Fire Breath and Super Fireball deal +210 damage over 10 seconds |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Fire Breath and Super Fireball deal +45 damage over 10 seconds
- Fire Breath and Super Fireball deal +60 damage over 10 seconds
- Fire Breath and Super Fireball deal +75 damage over 10 seconds
- Fire Breath and Super Fireball deal +90 damage over 10 seconds
- Fire Breath and Super Fireball deal +105 damage over 10 seconds
- Fire Breath and Super Fireball deal +120 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath and Super Fireball deal +190 damage over 10 seconds
- Fire Breath and Super Fireball deal +210 damage over 10 seconds
|
|
of Prolonged Agony |
Level 100 - Indirect Fire Damage +38% when Fire Magic is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +10% when Fire Magic is active
- Indirect Fire Damage +11% when Fire Magic is active
- Indirect Fire Damage +12% when Fire Magic is active
- Indirect Fire Damage +13% when Fire Magic is active
- Indirect Fire Damage +14% when Fire Magic is active
- Indirect Fire Damage +15% when Fire Magic is active
- Indirect Fire Damage +16% when Fire Magic is active
- Indirect Fire Damage +17% when Fire Magic is active
- Indirect Fire Damage +18% when Fire Magic is active
- Indirect Fire Damage +19% when Fire Magic is active
- Indirect Fire Damage +20% when Fire Magic is active
- Indirect Fire Damage +22% when Fire Magic is active
- Indirect Fire Damage +24% when Fire Magic is active
- Indirect Fire Damage +26% when Fire Magic is active
- Indirect Fire Damage +28% when Fire Magic is active
- Indirect Fire Damage +30% when Fire Magic is active
- Indirect Fire Damage +32% when Fire Magic is active
- Indirect Fire Damage +34% when Fire Magic is active
- Indirect Fire Damage +36% when Fire Magic is active
- Indirect Fire Damage +38% when Fire Magic is active
|
Super |
of Super Fire |
Level 100 - Super Fireball Damage +54% |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Super Fireball Damage +10%
- Super Fireball Damage +12%
- Super Fireball Damage +14%
- Super Fireball Damage +16%
- Super Fireball Damage +18%
- Super Fireball Damage +20%
- Super Fireball Damage +22%
- Super Fireball Damage +24%
- Super Fireball Damage +26%
- Super Fireball Damage +28%
- Super Fireball Damage +30%
- Super Fireball Damage +32%
- Super Fireball Damage +34%
- Super Fireball Damage +36%
- Super Fireball Damage +39%
- Super Fireball Damage +42%
- Super Fireball Damage +45%
- Super Fireball Damage +48%
- Super Fireball Damage +51%
- Super Fireball Damage +54%
|
|
of Flesh Frying |
Level 100 - Flesh To Fuel Power Restoration +50 |
Rare |
Hands, Feet |
Click Expand to reveal
- Flesh To Fuel Power Restoration +5
- Flesh To Fuel Power Restoration +10
- Flesh To Fuel Power Restoration +15
- Flesh To Fuel Power Restoration +20
- Flesh To Fuel Power Restoration +25
- Flesh To Fuel Power Restoration +30
- Flesh To Fuel Power Restoration +35
- Flesh To Fuel Power Restoration +40
- Flesh To Fuel Power Restoration +45
- Flesh To Fuel Power Restoration +50
|
|
|
Level 100 - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds |
Uncommon |
Legs |
Click Expand to reveal
- Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
- Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
- Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
- Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
- Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
- Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
- Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
- Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
|
Room-Temperature |
|
Level 100 - Room-Temperature Ball Damage +90% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Room-Temperature Ball Damage +9%
- Room-Temperature Ball Damage +18%
- Room-Temperature Ball Damage +27%
- Room-Temperature Ball Damage +36%
- Room-Temperature Ball Damage +45%
- Room-Temperature Ball Damage +54%
- Room-Temperature Ball Damage +63%
- Room-Temperature Ball Damage +72%
- Room-Temperature Ball Damage +81%
- Room-Temperature Ball Damage +90%
|
|
of Molten Spewing |
Level 100 - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 |
Rare |
Hands |
Click Expand to reveal
- Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2
- Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4
- Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6
- Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8
- Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3 seconds and Power cost is +10
- Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3 seconds and Power cost is +12
- Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14
- Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16
- Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +18
- Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20
- Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 seconds and Power cost is +22
- Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24
- Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26
- Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28
- Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 seconds and Power cost is +30
- Fire Breath hits all targets within 8 meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32
- Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34
- Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36
- Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38
- Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40
|
|
|
Level 100 - Super Fireball deals +110 damage and reuse timer is -1 second |
Uncommon |
Head, Ring |
Click Expand to reveal
- Super Fireball deals +15 damage and reuse timer is -1 second
- Super Fireball deals +20 damage and reuse timer is -1 second
- Super Fireball deals +25 damage and reuse timer is -1 second
- Super Fireball deals +30 damage and reuse timer is -1 second
- Super Fireball deals +35 damage and reuse timer is -1 second
- Super Fireball deals +40 damage and reuse timer is -1 second
- Super Fireball deals +45 damage and reuse timer is -1 second
- Super Fireball deals +50 damage and reuse timer is -1 second
- Super Fireball deals +55 damage and reuse timer is -1 second
- Super Fireball deals +60 damage and reuse timer is -1 second
- Super Fireball deals +65 damage and reuse timer is -1 second
- Super Fireball deals +70 damage and reuse timer is -1 second
- Super Fireball deals +75 damage and reuse timer is -1 second
- Super Fireball deals +80 damage and reuse timer is -1 second
- Super Fireball deals +85 damage and reuse timer is -1 second
- Super Fireball deals +90 damage and reuse timer is -1 second
- Super Fireball deals +95 damage and reuse timer is -1 second
- Super Fireball deals +100 damage and reuse timer is -1 second
- Super Fireball deals +105 damage and reuse timer is -1 second
- Super Fireball deals +110 damage and reuse timer is -1 second
|
|
of Burning Breath |
Level 100 - Fire Breath Damage +38% |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Fire Breath Damage +5%
- Fire Breath Damage +6.5%
- Fire Breath Damage +8%
- Fire Breath Damage +9.5%
- Fire Breath Damage +11%
- Fire Breath Damage +12.5%
- Fire Breath Damage +14%
- Fire Breath Damage +15.5%
- Fire Breath Damage +17%
- Fire Breath Damage +18.5%
- Fire Breath Damage +20%
- Fire Breath Damage +22%
- Fire Breath Damage +24%
- Fire Breath Damage +26%
- Fire Breath Damage +28%
- Fire Breath Damage +30%
- Fire Breath Damage +32%
- Fire Breath Damage +34%
- Fire Breath Damage +36%
- Fire Breath Damage +38%
|
Fiery |
of Flames |
Level 100 - Fire Magic Base Damage +18% |
Epic |
OffHand, Necklace |
Click Expand to reveal
- Fire Magic Base Damage +3%
- Fire Magic Base Damage +5%
- Fire Magic Base Damage +7%
- Fire Magic Base Damage +9%
- Fire Magic Base Damage +11%
- Fire Magic Base Damage +13%
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +16%
- Fire Magic Base Damage +17%
- Fire Magic Base Damage +18%
|
|
of Nice Flames |
Level 100 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds
|
|
of Cold Calefaction |
Level 100 - Calefaction causes target to take +20% damage from Cold for 12 seconds |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Calefaction causes target to take +1% damage from Cold for 12 seconds
- Calefaction causes target to take +2% damage from Cold for 12 seconds
- Calefaction causes target to take +3% damage from Cold for 12 seconds
- Calefaction causes target to take +4% damage from Cold for 12 seconds
- Calefaction causes target to take +5% damage from Cold for 12 seconds
- Calefaction causes target to take +6% damage from Cold for 12 seconds
- Calefaction causes target to take +7% damage from Cold for 12 seconds
- Calefaction causes target to take +8% damage from Cold for 12 seconds
- Calefaction causes target to take +9% damage from Cold for 12 seconds
- Calefaction causes target to take +10% damage from Cold for 12 seconds
- Calefaction causes target to take +11% damage from Cold for 12 seconds
- Calefaction causes target to take +12% damage from Cold for 12 seconds
- Calefaction causes target to take +13% damage from Cold for 12 seconds
- Calefaction causes target to take +14% damage from Cold for 12 seconds
- Calefaction causes target to take +15% damage from Cold for 12 seconds
- Calefaction causes target to take +16% damage from Cold for 12 seconds
- Calefaction causes target to take +17% damage from Cold for 12 seconds
- Calefaction causes target to take +18% damage from Cold for 12 seconds
- Calefaction causes target to take +19% damage from Cold for 12 seconds
- Calefaction causes target to take +20% damage from Cold for 12 seconds
|
|
of Weakening Flame |
Level 100 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
|
|
of Enflaming Skin |
Level 100 - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) |
Rare |
Chest |
Click Expand to reveal
- Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
|
|
|
Level 100 - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
|
|
of Tough Ruined Flesh |
Level 100 - Flesh to Fuel restores +78 Armor |
Uncommon |
MainHand, Head |
Click Expand to reveal
- Flesh to Fuel restores +15 Armor
- Flesh to Fuel restores +18 Armor
- Flesh to Fuel restores +21 Armor
- Flesh to Fuel restores +24 Armor
- Flesh to Fuel restores +27 Armor
- Flesh to Fuel restores +30 Armor
- Flesh to Fuel restores +33 Armor
- Flesh to Fuel restores +36 Armor
- Flesh to Fuel restores +39 Armor
- Flesh to Fuel restores +42 Armor
- Flesh to Fuel restores +45 Armor
- Flesh to Fuel restores +48 Armor
- Flesh to Fuel restores +51 Armor
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +58 Armor
- Flesh to Fuel restores +62 Armor
- Flesh to Fuel restores +66 Armor
- Flesh to Fuel restores +70 Armor
- Flesh to Fuel restores +74 Armor
- Flesh to Fuel restores +78 Armor
|
|
of Flesh Frying |
Level 100 - Flesh to Fuel restores +72 Power but has a 5% chance to stun you |
Rare |
Legs |
Click Expand to reveal
- Flesh to Fuel restores +8 Power but has a 5% chance to stun you
- Flesh to Fuel restores +10 Power but has a 5% chance to stun you
- Flesh to Fuel restores +13 Power but has a 5% chance to stun you
- Flesh to Fuel restores +16 Power but has a 5% chance to stun you
- Flesh to Fuel restores +19 Power but has a 5% chance to stun you
- Flesh to Fuel restores +22 Power but has a 5% chance to stun you
- Flesh to Fuel restores +25 Power but has a 5% chance to stun you
- Flesh to Fuel restores +28 Power but has a 5% chance to stun you
- Flesh to Fuel restores +31 Power but has a 5% chance to stun you
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel restores +37 Power but has a 5% chance to stun you
- Flesh to Fuel restores +40 Power but has a 5% chance to stun you
- Flesh to Fuel restores +44 Power but has a 5% chance to stun you
- Flesh to Fuel restores +48 Power but has a 5% chance to stun you
- Flesh to Fuel restores +52 Power but has a 5% chance to stun you
- Flesh to Fuel restores +56 Power but has a 5% chance to stun you
- Flesh to Fuel restores +60 Power but has a 5% chance to stun you
- Flesh to Fuel restores +64 Power but has a 5% chance to stun you
- Flesh to Fuel restores +68 Power but has a 5% chance to stun you
- Flesh to Fuel restores +72 Power but has a 5% chance to stun you
|
|
of Quickly Melted Flesh |
Level 100 - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds |
Rare |
Legs, Feet |
Click Expand to reveal
- Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
|
|
of Dark Balls |
Level 100 - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
|
|
of Fast Balls |
Level 100 - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Room-Temperature Ball Damage +5% and reuse timer -1 second
- Room-Temperature Ball Damage +8% and reuse timer -1 second
- Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +17% and reuse timer -2 seconds
- Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
- Room-Temperature Ball Damage +23% and reuse timer -3 seconds
- Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
- Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds
- Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
|
|
of Fire Tapping |
Level 100 - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Uncommon |
Chest, Ring |
Click Expand to reveal
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|
|
of the Salamander |
Level 100 - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Rare |
Chest, Ring |
Click Expand to reveal
- You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|
|
of Scintillating Power |
Level 100 - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 |
Rare |
Legs, OffHand |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
|
|
of Scintillating Life |
Level 100 - Scintillating Flame restores 41 Health |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Scintillating Flame restores 2 Health
- Scintillating Flame restores 4 Health
- Scintillating Flame restores 6 Health
- Scintillating Flame restores 8 Health
- Scintillating Flame restores 10 Health
- Scintillating Flame restores 12 Health
- Scintillating Flame restores 14 Health
- Scintillating Flame restores 16 Health
- Scintillating Flame restores 18 Health
- Scintillating Flame restores 20 Health
- Scintillating Flame restores 22 Health
- Scintillating Flame restores 25 Health
- Scintillating Flame restores 27 Health
- Scintillating Flame restores 29 Health
- Scintillating Flame restores 31 Health
- Scintillating Flame restores 33 Health
- Scintillating Flame restores 35 Health
- Scintillating Flame restores 37 Health
- Scintillating Flame restores 39 Health
- Scintillating Flame restores 41 Health
|
|
|
Level 100 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds |
Uncommon |
Head, Chest, Ring |
Click Expand to reveal
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
|
|
of Fire Rings |
Level 100 - Ring of Fire Damage +192 |
Uncommon |
Head, Chest |
Click Expand to reveal
- Ring of Fire Damage +8
- Ring of Fire Damage +16
- Ring of Fire Damage +24
- Ring of Fire Damage +32
- Ring of Fire Damage +42
- Ring of Fire Damage +52
- Ring of Fire Damage +62
- Ring of Fire Damage +72
- Ring of Fire Damage +82
- Ring of Fire Damage +92
- Ring of Fire Damage +102
- Ring of Fire Damage +112
- Ring of Fire Damage +122
- Ring of Fire Damage +132
- Ring of Fire Damage +142
- Ring of Fire Damage +152
- Ring of Fire Damage +162
- Ring of Fire Damage +172
- Ring of Fire Damage +182
- Ring of Fire Damage +192
|
|
of Scintillating Opportunism |
Level 100 - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets |
Uncommon |
Hands |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
|
|
of Chaotic Rings |
Level 100 - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
- Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
- Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
- Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
- Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
- Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
- Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
- Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
- Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
- Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
- Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
- Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
- Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
- Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
- Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU
- Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU
- Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU
- Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
|
|
of Icy Armor |
Level 100 - Scintillating Frost and Defensive Chill restore 39 Armor |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Scintillating Frost and Defensive Chill restore 5 Armor
- Scintillating Frost and Defensive Chill restore 7 Armor
- Scintillating Frost and Defensive Chill restore 9 Armor
- Scintillating Frost and Defensive Chill restore 10 Armor
- Scintillating Frost and Defensive Chill restore 11 Armor
- Scintillating Frost and Defensive Chill restore 13 Armor
- Scintillating Frost and Defensive Chill restore 14 Armor
- Scintillating Frost and Defensive Chill restore 16 Armor
- Scintillating Frost and Defensive Chill restore 17 Armor
- Scintillating Frost and Defensive Chill restore 19 Armor
- Scintillating Frost and Defensive Chill restore 21 Armor
- Scintillating Frost and Defensive Chill restore 23 Armor
- Scintillating Frost and Defensive Chill restore 25 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 29 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 33 Armor
- Scintillating Frost and Defensive Chill restore 35 Armor
- Scintillating Frost and Defensive Chill restore 37 Armor
- Scintillating Frost and Defensive Chill restore 39 Armor
|
Veiny |
of Molten Veins |
Level 100 - Molten Veins Response Damage +71 |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Molten Veins Response Damage +8
- Molten Veins Response Damage +15
- Molten Veins Response Damage +22
- Molten Veins Response Damage +29
- Molten Veins Response Damage +36
- Molten Veins Response Damage +43
- Molten Veins Response Damage +50
- Molten Veins Response Damage +57
- Molten Veins Response Damage +64
- Molten Veins Response Damage +71
|
Hot-Blooded |
of Molten Veins |
Level 100 - Molten Veins Response Damage +28% |
Uncommon |
Hands |
Click Expand to reveal
- Molten Veins Response Damage +6%
- Molten Veins Response Damage +8%
- Molten Veins Response Damage +10%
- Molten Veins Response Damage +12%
- Molten Veins Response Damage +14%
- Molten Veins Response Damage +16%
- Molten Veins Response Damage +19%
- Molten Veins Response Damage +22%
- Molten Veins Response Damage +25%
- Molten Veins Response Damage +28%
|
Thick-Blooded |
of Tough Hot Veins |
Level 100 - Molten Veins restores 67 Armor |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Molten Veins restores 10 Armor
- Molten Veins restores 13 Armor
- Molten Veins restores 16 Armor
- Molten Veins restores 19 Armor
- Molten Veins restores 22 Armor
- Molten Veins restores 25 Armor
- Molten Veins restores 28 Armor
- Molten Veins restores 31 Armor
- Molten Veins restores 34 Armor
- Molten Veins restores 37 Armor
- Molten Veins restores 40 Armor
- Molten Veins restores 43 Armor
- Molten Veins restores 46 Armor
- Molten Veins restores 49 Armor
- Molten Veins restores 52 Armor
- Molten Veins restores 55 Armor
- Molten Veins restores 58 Armor
- Molten Veins restores 61 Armor
- Molten Veins restores 64 Armor
- Molten Veins restores 67 Armor
|
Hot-Blooded |
of Fiery Veins |
Level 100 - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage |
Uncommon |
OffHand, MainHand |
Click Expand to reveal
- Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
|
|
of Calefaction |
Level 100 - Calefaction Damage +64% |
Uncommon |
Head, Feet |
Click Expand to reveal
- Calefaction Damage +18%
- Calefaction Damage +20%
- Calefaction Damage +22%
- Calefaction Damage +24%
- Calefaction Damage +26%
- Calefaction Damage +28%
- Calefaction Damage +30%
- Calefaction Damage +32%
- Calefaction Damage +34%
- Calefaction Damage +36%
- Calefaction Damage +38%
- Calefaction Damage +40%
- Calefaction Damage +43%
- Calefaction Damage +46%
- Calefaction Damage +49%
- Calefaction Damage +52%
- Calefaction Damage +55%
- Calefaction Damage +58%
- Calefaction Damage +61%
- Calefaction Damage +64%
|
|
of Nuclear Calefaction |
Level 100 - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second |
Rare |
Legs, Ring |
Click Expand to reveal
- Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +30% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
|
|
|
Level 100 - Calefaction restores 57 Health |
Uncommon |
Feet, Necklace |
Click Expand to reveal
- Calefaction restores 14 Health
- Calefaction restores 16 Health
- Calefaction restores 18 Health
- Calefaction restores 20 Health
- Calefaction restores 22 Health
- Calefaction restores 24 Health
- Calefaction restores 26 Health
- Calefaction restores 28 Health
- Calefaction restores 30 Health
- Calefaction restores 32 Health
- Calefaction restores 34 Health
- Calefaction restores 36 Health
- Calefaction restores 38 Health
- Calefaction restores 40 Health
- Calefaction restores 42 Health
- Calefaction restores 45 Health
- Calefaction restores 48 Health
- Calefaction restores 51 Health
- Calefaction restores 54 Health
- Calefaction restores 57 Health
|
|
of Delayed Eruption |
Level 100 - Calefaction deals 261 additional Fire damage after a 12 second delay |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Calefaction deals 33 additional Fire damage after a 12 second delay
- Calefaction deals 45 additional Fire damage after a 12 second delay
- Calefaction deals 57 additional Fire damage after a 12 second delay
- Calefaction deals 69 additional Fire damage after a 12 second delay
- Calefaction deals 81 additional Fire damage after a 12 second delay
- Calefaction deals 93 additional Fire damage after a 12 second delay
- Calefaction deals 105 additional Fire damage after a 12 second delay
- Calefaction deals 117 additional Fire damage after a 12 second delay
- Calefaction deals 129 additional Fire damage after a 12 second delay
- Calefaction deals 141 additional Fire damage after a 12 second delay
- Calefaction deals 153 additional Fire damage after a 12 second delay
- Calefaction deals 165 additional Fire damage after a 12 second delay
- Calefaction deals 177 additional Fire damage after a 12 second delay
- Calefaction deals 189 additional Fire damage after a 12 second delay
- Calefaction deals 201 additional Fire damage after a 12 second delay
- Calefaction deals 213 additional Fire damage after a 12 second delay
- Calefaction deals 225 additional Fire damage after a 12 second delay
- Calefaction deals 237 additional Fire damage after a 12 second delay
- Calefaction deals 249 additional Fire damage after a 12 second delay
- Calefaction deals 261 additional Fire damage after a 12 second delay
|
|
of Frosty Balls |
Level 100 - Fireball and Frostball Damage +44% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Fireball and Frostball Damage +6%
- Fireball and Frostball Damage +8%
- Fireball and Frostball Damage +10%
- Fireball and Frostball Damage +12%
- Fireball and Frostball Damage +14%
- Fireball and Frostball Damage +16%
- Fireball and Frostball Damage +18%
- Fireball and Frostball Damage +20%
- Fireball and Frostball Damage +22%
- Fireball and Frostball Damage +24%
- Fireball and Frostball Damage +26%
- Fireball and Frostball Damage +28%
- Fireball and Frostball Damage +30%
- Fireball and Frostball Damage +32%
- Fireball and Frostball Damage +34%
- Fireball and Frostball Damage +36%
- Fireball and Frostball Damage +38%
- Fireball and Frostball Damage +40%
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +44%
|
|
of Frost Waves |
Level 100 - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
|
|
of Stiffening Cold |
Level 100 - Frostball slows target's movement by 25% and deals +20 damage |
Uncommon |
Head, Feet |
Click Expand to reveal
- Frostball slows target's movement by 25% and deals +2 damage
- Frostball slows target's movement by 25% and deals +4 damage
- Frostball slows target's movement by 25% and deals +6 damage
- Frostball slows target's movement by 25% and deals +8 damage
- Frostball slows target's movement by 25% and deals +10 damage
- Frostball slows target's movement by 25% and deals +12 damage
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball slows target's movement by 25% and deals +18 damage
- Frostball slows target's movement by 25% and deals +20 damage
|
|
|
Level 100 - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds |
Rare |
MainHand, Necklace |
Click Expand to reveal
- Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
- Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
- Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
- Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
- Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
- Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds
- Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
|
|
of Restorative Bonfires |
Level 100 - When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- When you are near your Fire Wall, you heal 6 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 7 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 8 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 9 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 10 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 11 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 12 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 13 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 14 Health per second. Fire Wall reuse time is -3 seconds.
- When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds.
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of Freezewalls |
Level 100 - Defensive Chill Damage +46% |
Rare |
Legs, MainHand, Ring |
Click Expand to reveal
- Defensive Chill Damage +8%
- Defensive Chill Damage +10%
- Defensive Chill Damage +12%
- Defensive Chill Damage +14%
- Defensive Chill Damage +16%
- Defensive Chill Damage +18%
- Defensive Chill Damage +20%
- Defensive Chill Damage +22%
- Defensive Chill Damage +24%
- Defensive Chill Damage +26%
- Defensive Chill Damage +28%
- Defensive Chill Damage +30%
- Defensive Chill Damage +32%
- Defensive Chill Damage +34%
- Defensive Chill Damage +36%
- Defensive Chill Damage +38%
- Defensive Chill Damage +40%
- Defensive Chill Damage +42%
- Defensive Chill Damage +44%
- Defensive Chill Damage +46%
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Freezeproof |
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Level 100 - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
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|
of Icy Blood |
Level 100 - Defensive Burst and Defensive Chill restore 54 Armor to you |
Rare |
Chest, Ring |
Click Expand to reveal
- Defensive Burst and Defensive Chill restore 10 Armor to you
- Defensive Burst and Defensive Chill restore 12 Armor to you
- Defensive Burst and Defensive Chill restore 14 Armor to you
- Defensive Burst and Defensive Chill restore 16 Armor to you
- Defensive Burst and Defensive Chill restore 18 Armor to you
- Defensive Burst and Defensive Chill restore 20 Armor to you
- Defensive Burst and Defensive Chill restore 22 Armor to you
- Defensive Burst and Defensive Chill restore 24 Armor to you
- Defensive Burst and Defensive Chill restore 26 Armor to you
- Defensive Burst and Defensive Chill restore 28 Armor to you
- Defensive Burst and Defensive Chill restore 30 Armor to you
- Defensive Burst and Defensive Chill restore 32 Armor to you
- Defensive Burst and Defensive Chill restore 34 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 39 Armor to you
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Defensive Burst and Defensive Chill restore 45 Armor to you
- Defensive Burst and Defensive Chill restore 48 Armor to you
- Defensive Burst and Defensive Chill restore 51 Armor to you
- Defensive Burst and Defensive Chill restore 54 Armor to you
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|
of Frozen Fortitude |
Level 100 - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds |
Rare |
Legs, Feet |
Click Expand to reveal
- Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
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Level 100 - Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +11% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +12% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +14% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +16% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +18% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +20% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +22% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +24% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +26% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +28% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +30% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +32% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +34% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +37% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +40% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +46% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +49% damage per hit. Fire Wall reuse time is -3 seconds.
- Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.
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Level 100 - Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +66 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.
- Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.
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Level 100 - Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +40%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +70%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +100%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +130%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +160%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +190%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +220%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +250%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +280%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +295%. Fire Wall reuse time is -3 seconds.
- Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.
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Level 100 - Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Molten Veins and Flesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 19 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 26 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 33 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 40 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 47 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 54 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 61 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 68 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 75 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 82 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 89 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 96 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 103 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 110 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 117 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 124 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 131 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 138 health to any Fire Walls or other pets within 10 meters
- Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters
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